Merge remote-tracking branch 'citadel/master' into combat_patches_1
This commit is contained in:
@@ -679,7 +679,7 @@
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icon_state = "crow"
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matrixed_sections = MATRIX_RED
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/datum/sprite_accessory/tails/mam_tail/cow
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/datum/sprite_accessory/tails/mam_tails/cow
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name = "Cow"
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icon_state = "cow"
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matrixed_sections = MATRIX_RED
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@@ -358,7 +358,7 @@
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return
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I.item_flags |= BEING_REMOVED
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breakouttime = I.breakouttime
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var/datum/cuffbreak_checker/cuffbreak_checker = new(get_turf(src))
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var/datum/cuffbreak_checker/cuffbreak_checker = new(get_turf(src), istype(I, /obj/item/restraints)? I : null)
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if(!cuff_break)
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visible_message("<span class='warning'>[src] attempts to remove [I]!</span>")
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to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)</span>")
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@@ -384,16 +384,22 @@
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/datum/cuffbreak_checker
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var/turf/last
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var/obj/item/restraints/cuffs
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/datum/cuffbreak_checker/New(turf/initial_turf)
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/datum/cuffbreak_checker/New(turf/initial_turf, obj/item/restraints/R)
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last = initial_turf
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if(R)
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cuffs = R
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/datum/cuffbreak_checker/proc/check_movement(atom/user, delay, atom/target, time_left, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool, list/passed_in)
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if(get_turf(user) != last)
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last = get_turf(user)
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passed_in[1] = 0.5
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if(cuffs && !cuffs.allow_breakout_movement)
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return DO_AFTER_STOP
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else
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passed_in[1] = 1
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return DO_AFTER_CONTINUE
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/mob/living/carbon/proc/uncuff()
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if (handcuffed)
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@@ -961,7 +967,9 @@
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/mob/living/carbon/ExtinguishMob()
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for(var/X in get_equipped_items())
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var/obj/item/I = X
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I.acid_level = 0 //washes off the acid on our clothes
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var/datum/component/acid/acid = I.GetComponent(/datum/component/acid)
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if(acid)
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acid.level = 0
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I.extinguish() //extinguishes our clothes
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..()
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@@ -1101,9 +1101,9 @@
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if(HAS_TRAIT(src, TRAIT_TOXINLOVER))
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return "<font color='#00ffff'>"
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if(isplasmaman(src))
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return "<font color='#800080'"
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return "<font color='#800080'>"
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if(isgolem(src))
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return "<font color='#8b4513'"
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return "<font color='#8b4513'>"
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return "<font color='#18d855'>"
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@@ -15,7 +15,6 @@
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block_parry_data = /datum/block_parry_data/unarmed/human
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default_block_parry_data = /datum/block_parry_data/unarmed/human
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causes_dirt_buildup_on_floor = TRUE
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//Hair colour and style
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var/hair_color = "000"
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@@ -52,6 +51,9 @@
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var/obj/item/l_store = null
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var/obj/item/s_store = null
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/// When an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds
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var/list/afk_thefts
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var/special_voice = "" // For changing our voice. Used by a symptom.
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var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
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@@ -90,13 +90,31 @@
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//End bloody footprints
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S.step_action()
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if(movement_type & GROUND)
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dirt_buildup()
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/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
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if(dna.species.space_move(src))
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return TRUE
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return ..()
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/mob/living/carbon/human/dirt_buildup(strength)
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/mob/living/carbon/human/proc/dirt_buildup(strength = 1)
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if(!shoes || !(shoes.body_parts_covered & FEET))
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return // barefoot advantage
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return ..()
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var/turf/open/T = loc
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if(!istype(T) || !T.dirt_buildup_allowed)
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return
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var/area/A = T.loc
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if(!A.dirt_buildup_allowed)
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return
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var/multiplier = CONFIG_GET(number/turf_dirty_multiplier)
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strength *= multiplier
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var/obj/effect/decal/cleanable/dirt/D = locate() in T
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if(D)
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D.dirty(strength)
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else
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T.dirtyness += strength
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if(T.dirtyness >= (isnull(T.dirt_spawn_threshold)? CONFIG_GET(number/turf_dirt_threshold) : T.dirt_spawn_threshold))
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D = new /obj/effect/decal/cleanable/dirt(T)
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D.dirty(T.dirt_spawn_threshold - T.dirtyness)
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T.dirtyness = 0 // reset.
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@@ -2,3 +2,33 @@
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..()
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if(dna?.species?.has_field_of_vision && CONFIG_GET(flag/use_field_of_vision))
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LoadComponent(/datum/component/field_of_vision, field_of_vision_type)
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if(!LAZYLEN(afk_thefts))
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return
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var/list/print_msg = list()
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print_msg += "<span class='info'>*---------*</span>"
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print_msg += "<span class='userdanger'>As you snap back to consciousness, you recall people messing with your stuff...</span>"
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afk_thefts = reverseRange(afk_thefts)
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for(var/list/iter_theft as anything in afk_thefts)
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if(!islist(iter_theft) || LAZYLEN(iter_theft) != AFK_THEFT_TIME)
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stack_trace("[src] ([ckey]) returned to their body and had a null/malformed afk_theft entry. Contents: [json_encode(iter_theft)]")
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continue
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var/thief_name = iter_theft[AFK_THEFT_NAME]
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var/theft_message = iter_theft[AFK_THEFT_MESSAGE]
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var/time_since = world.time - iter_theft[AFK_THEFT_TIME]
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if(time_since > AFK_THEFT_FORGET_DETAILS_TIME)
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print_msg += "\t<span class='danger'><b>Someone [theft_message], but it was at least [DisplayTimeText(AFK_THEFT_FORGET_DETAILS_TIME)] ago.</b></span>"
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else
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print_msg += "\t<span class='danger'><b>[thief_name] [theft_message] roughly [DisplayTimeText(time_since, 10)] ago.</b></span>"
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if(LAZYLEN(afk_thefts) >= AFK_THEFT_MAX_MESSAGES)
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print_msg += "<span class='warning'>There may have been more, but that's all you can remember...</span>"
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print_msg += "<span class='info'>*---------*</span>"
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to_chat(src, print_msg.Join("\n"))
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LAZYNULL(afk_thefts)
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@@ -911,6 +911,12 @@
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"<span class='userdanger'>[src] tries to remove your [what.name].</span>", target = src,
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target_message = "<span class='danger'>You try to remove [who]'s [what.name].</span>")
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what.add_fingerprint(src)
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if(ishuman(who))
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var/mob/living/carbon/human/victim_human = who
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if(victim_human.key && !victim_human.client) // AKA braindead
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if(victim_human.stat <= SOFT_CRIT && LAZYLEN(victim_human.afk_thefts) <= AFK_THEFT_MAX_MESSAGES)
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var/list/new_entry = list(list(src.name, "tried unequipping your [what]", world.time))
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LAZYADD(victim_human.afk_thefts, new_entry)
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else
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to_chat(src,"<span class='notice'>You try to remove [who]'s [what.name].</span>")
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what.add_fingerprint(src)
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@@ -957,6 +963,13 @@
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to_chat(src, "<span class='warning'>\The [what.name] doesn't fit in that place!</span>")
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return
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if(ishuman(who))
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var/mob/living/carbon/human/victim_human = who
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if(victim_human.key && !victim_human.client) // AKA braindead
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if(victim_human.stat <= SOFT_CRIT && LAZYLEN(victim_human.afk_thefts) <= AFK_THEFT_MAX_MESSAGES)
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var/list/new_entry = list(list(src.name, "tried equipping you with [what]", world.time))
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LAZYADD(victim_human.afk_thefts, new_entry)
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who.visible_message("<span class='notice'>[src] tries to put [what] on [who].</span>",
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"<span class='notice'>[src] tries to put [what] on you.</span>", target = src,
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target_message = "<span class='notice'>You try to put [what] on [who].</span>")
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@@ -67,8 +67,6 @@
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//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
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var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas
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//and INCORPOREAL_MOVE_JAUNT is blocked by holy water/salt
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/// Do we make floors dirty as we move?
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var/causes_dirt_buildup_on_floor = FALSE
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var/list/roundstart_quirks = list()
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@@ -102,31 +102,6 @@
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if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
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makeTrail(newloc, T, old_direction)
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if(causes_dirt_buildup_on_floor && (movement_type & GROUND))
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dirt_buildup()
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/**
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* Attempts to make the floor dirty.
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*/
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/mob/living/proc/dirt_buildup(strength = 1)
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var/turf/open/T = loc
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if(!istype(T) || !T.dirt_buildup_allowed)
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return
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var/area/A = T.loc
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if(!A.dirt_buildup_allowed)
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return
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var/multiplier = CONFIG_GET(number/turf_dirty_multiplier)
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strength *= multiplier
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var/obj/effect/decal/cleanable/dirt/D = locate() in T
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if(D)
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D.dirty(strength)
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else
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T.dirtyness += strength
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if(T.dirtyness >= (isnull(T.dirt_spawn_threshold)? CONFIG_GET(number/turf_dirt_threshold) : T.dirt_spawn_threshold))
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D = new /obj/effect/decal/cleanable/dirt(T)
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D.dirty(T.dirt_spawn_threshold - T.dirtyness)
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T.dirtyness = 0 // reset.
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/mob/living/Move_Pulled(atom/A)
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. = ..()
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if(!. || !isliving(A))
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@@ -182,6 +182,7 @@
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. = ..()
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/mob/living/silicon/ai/proc/set_core_display_icon(input, client/C)
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set waitfor = FALSE
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if(client && !C)
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C = client
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if(!input && !C?.prefs?.preferred_ai_core_display)
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@@ -133,6 +133,10 @@
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chance_to_hold_onto_points = highest_cost*0.5
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if(points != max_points && prob(chance_to_hold_onto_points))
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return //Let's save our points for a better ability (unless we're at max points, in which case we can't save anymore!)
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do_ability()
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/datum/boss_active_timed_battle/proc/do_ability()
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set waitfor = FALSE
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if(!boss.client)
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abilities = shuffle(abilities)
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for(var/ab in abilities)
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@@ -364,11 +364,10 @@
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/mob/living/simple_animal/hostile/proc/AttackingTarget()
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SEND_SIGNAL(src, COMSIG_HOSTILE_ATTACKINGTARGET, target)
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in_melee = TRUE
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/* sorry for the simplemob vore fans
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if(vore_active)
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if(isliving(target))
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var/mob/living/L = target
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if(!client && L.Adjacent(src) && CHECK_BITFIELD(L.vore_flags,DEVOURABLE)) // aggressive check to ensure vore attacks can be made
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if(!client && L.Adjacent(src) && CHECK_BITFIELD(L.vore_flags, DEVOURABLE) && CHECK_BITFIELD(L.vore_flags, MOBVORE)) // aggressive check to ensure vore attacks can be made
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if(prob(voracious_chance))
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vore_attack(src,L,src)
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else
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@@ -379,7 +378,6 @@
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return target.attack_animal(src)
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else
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return target.attack_animal(src)
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*/
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return target.attack_animal(src)
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/mob/living/simple_animal/hostile/proc/Aggro()
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@@ -40,8 +40,10 @@ Difficulty: Medium
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ranged = 1
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ranged_cooldown_time = 16
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pixel_x = -16
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crusher_loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka, /obj/item/crusher_trophy/miner_eye)
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loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka)
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crusher_loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka, /obj/item/crusher_trophy/miner_eye, /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
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/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
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loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka,/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
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/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
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wander = FALSE
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del_on_death = TRUE
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blood_volume = BLOOD_VOLUME_NORMAL
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@@ -26,8 +26,10 @@ Difficulty: Extremely Hard
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speed = 20
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move_to_delay = 20
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ranged = TRUE
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crusher_loot = list(/obj/effect/decal/remains/plasma, /obj/item/crusher_trophy/ice_block_talisman)
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loot = list(/obj/effect/decal/remains/plasma)
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crusher_loot = list(/obj/effect/decal/remains/plasma, /obj/item/crusher_trophy/ice_block_talisman, ,/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
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/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
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loot = list(/obj/effect/decal/remains/plasma, ,/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
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/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
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wander = FALSE
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del_on_death = TRUE
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blood_volume = BLOOD_VOLUME_NORMAL
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@@ -102,23 +102,13 @@
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consume_bait()
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/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/proc/consume_bait()
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var/list/L = list()
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for(var/obj/O in view(src, 9))
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L += O
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var/obj/item/stack/ore/diamond/diamonds = locate(/obj/item/stack/ore/diamond) in L
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if(diamonds)
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var/distanced = 0
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distanced = get_dist(loc,diamonds.loc)
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if(distanced <= 1 && diamonds)
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qdel(diamonds)
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src.visible_message("<span class='notice'>[src] consumes [diamonds], and it disappears! ...At least, you think.</span>")
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var/obj/item/pen/survival/bait = locate(/obj/item/pen/survival) in L
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if(bait)
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var/distanceb = 0
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distanceb = get_dist(loc,bait.loc)
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if(distanceb <= 1 && bait)
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qdel(bait)
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visible_message("<span class='notice'>[src] examines [bait] closer, and telekinetically shatters the pen.</span>")
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for(var/obj/O in view(1, src))
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if(istype(O, /obj/item/stack/ore/diamond))
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qdel(O)
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src.visible_message("<span class='notice'>[src] consumes [O], and it disappears! ...At least, you think.</span>")
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else if(istype(O, /obj/item/pen/survival))
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qdel(O)
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src.visible_message("<span class='notice'>[src] examines [O] closer, and telekinetically shatters the pen.</span>")
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/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random/Initialize()
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. = ..()
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@@ -95,7 +95,7 @@
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. = ..()
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if((direction & (direction - 1)) && mob.loc == n) //moved diagonally successfully
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add_delay *= 2
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add_delay *= SQRT_2
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mob.set_glide_size(DELAY_TO_GLIDE_SIZE(add_delay), FALSE)
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move_delay += add_delay
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if(.) // If mob is null here, we deserve the runtime
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Reference in New Issue
Block a user