Merge branch 'master' into plumb

This commit is contained in:
lolman360
2020-08-09 22:48:18 +10:00
committed by GitHub
1405 changed files with 39348 additions and 21867 deletions
+120 -128
View File
@@ -10,13 +10,13 @@
var/processing = FALSE
var/obj/item/reagent_containers/glass/beaker = null
var/points = 0
var/menustat = "menu"
var/efficiency = 0
var/productivity = 0
var/max_items = 40
var/datum/techweb/stored_research
var/list/show_categories = list("Food", "Botany Chemicals", "Organic Materials")
var/list/timesFiveCategories = list("Food", "Botany Chemicals")
/// Currently selected category in the UI
var/selected_cat
/obj/machinery/biogenerator/Initialize()
. = ..()
@@ -37,22 +37,20 @@
if(A == beaker)
beaker = null
update_icon()
updateUsrDialog()
/obj/machinery/biogenerator/RefreshParts()
var/E = 0.5
var/P = 0.5
var/max_storage = 20
var/E = 0
var/P = 0
var/max_storage = 40
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
P += B.rating * 0.5
max_storage = max(20 * B.rating, max_storage)
P += B.rating
max_storage = 40 * B.rating
for(var/obj/item/stock_parts/manipulator/M in component_parts)
E += M.rating * 0.5
E += M.rating
efficiency = E
productivity = P
max_items = max_storage
/obj/machinery/biogenerator/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
@@ -70,7 +68,6 @@
icon_state = "biogen-stand"
else
icon_state = "biogen-work"
return
/obj/machinery/biogenerator/attackby(obj/item/O, mob/user, params)
if(user.a_intent == INTENT_HARM)
@@ -102,7 +99,6 @@
beaker = O
to_chat(user, "<span class='notice'>You add the container to the machine.</span>")
update_icon()
updateUsrDialog()
else
to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
return
@@ -139,9 +135,9 @@
to_chat(user, "<span class='info'>You put [O.name] in [src.name]</span>")
return TRUE //no afterattack
else if (istype(O, /obj/item/disk/design_disk))
user.visible_message("[user] begins to load \the [O] in \the [src]...",
"You begin to load a design from \the [O]...",
"You hear the chatter of a floppy drive.")
user.visible_message("<span class='notice'>[user] begins to load \the [O] in \the [src]...</span>",
"<span class='notice'>You begin to load a design from \the [O]...</span>",
"<span class='hear'>You hear the chatter of a floppy drive.</span>")
processing = TRUE
var/obj/item/disk/design_disk/D = O
if(do_after(user, 10, target = src))
@@ -153,106 +149,53 @@
else
to_chat(user, "<span class='warning'>You cannot put this in [src.name]!</span>")
/obj/machinery/biogenerator/ui_interact(mob/user)
if(stat & BROKEN || panel_open)
return
. = ..()
var/dat
if(processing)
dat += "<div class='statusDisplay'>Biogenerator is processing! Please wait...</div><BR>"
else
switch(menustat)
if("nopoints")
dat += "<div class='statusDisplay'>You do not have enough biomass to create products.<BR>Please, put growns into reactor and activate it.</div>"
menustat = "menu"
if("complete")
dat += "<div class='statusDisplay'>Operation complete.</div>"
menustat = "menu"
if("void")
dat += "<div class='statusDisplay'>Error: No growns inside.<BR>Please, put growns into reactor.</div>"
menustat = "menu"
if("nobeakerspace")
dat += "<div class='statusDisplay'>Not enough space left in container. Unable to create product.</div>"
menustat = "menu"
if(beaker)
var/categories = show_categories.Copy()
for(var/V in categories)
categories[V] = list()
for(var/V in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(V)
for(var/C in categories)
if(C in D.category)
categories[C] += D
dat += "<div class='statusDisplay'>Biomass: [points] units.</div><BR>"
dat += "<A href='?src=[REF(src)];activate=1'>Activate</A><A href='?src=[REF(src)];detach=1'>Detach Container</A>"
for(var/cat in categories)
dat += "<h3>[cat]:</h3>"
dat += "<div class='statusDisplay'>"
for(var/V in categories[cat])
var/datum/design/D = V
dat += "[D.name]: <A href='?src=[REF(src)];create=[D.id];amount=1'>Make</A>"
if(cat in timesFiveCategories)
dat += "<A href='?src=[REF(src)];create=[D.id];amount=5'>x5</A>"
if(ispath(D.build_path, /obj/item/stack))
dat += "<A href='?src=[REF(src)];create=[D.id];amount=10'>x10</A>"
dat += "([CEILING(D.materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]/efficiency, 1)])<br>"
dat += "</div>"
else
dat += "<div class='statusDisplay'>No container inside, please insert container.</div>"
var/datum/browser/popup = new(user, "biogen", name, 350, 520)
popup.set_content(dat)
popup.open()
/obj/machinery/biogenerator/AltClick(mob/living/user)
. = ..()
if(istype(user) && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && can_interact(user))
detach(user)
/obj/machinery/biogenerator/proc/activate()
if (usr.stat != CONSCIOUS)
/**
* activate: Activates biomass processing and converts all inserted grown products into biomass
*
* Arguments:
* * user The mob starting the biomass processing
*/
/obj/machinery/biogenerator/proc/activate(mob/user)
if(user.stat != CONSCIOUS)
return
if (src.stat != NONE) //NOPOWER etc
if(stat != NONE)
return
if(processing)
to_chat(usr, "<span class='warning'>The biogenerator is in the process of working.</span>")
to_chat(user, "<span class='warning'>The biogenerator is in the process of working.</span>")
return
var/S = 0
var/total = 0
for(var/obj/item/reagent_containers/food/snacks/grown/I in contents)
S += 5
var/nutri_amount = I.reagents.get_reagent_amount(/datum/reagent/consumable/nutriment)
if(nutri_amount < 0.1)
total += 1*productivity
if(I.reagents.get_reagent_amount(/datum/reagent/consumable/nutriment) < 0.1)
points += 1 * productivity
else
total += nutri_amount*10*productivity
points += I.reagents.get_reagent_amount(/datum/reagent/consumable/nutriment) * 10 * productivity
qdel(I)
points += round(total)
if(S)
processing = TRUE
update_icon()
updateUsrDialog()
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
use_power(S*30)
sleep(S+15/productivity)
playsound(loc, 'sound/machines/blender.ogg', 50, TRUE)
use_power(S * 30)
sleep(S + 15 / productivity)
if(QDELETED(src)) //let's not.
return
processing = FALSE
update_icon()
else
menustat = "void"
/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = TRUE)
if(materials.len != 1 || materials[1] != SSmaterials.GetMaterialRef(/datum/material/biomass))
return FALSE
var/cost = CEILING(materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]*multiplier/efficiency, 1)
if (cost > points)
menustat = "nopoints"
if (materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]*multiplier/efficiency > points)
return FALSE
else
if(remove_points)
points -= cost
points -= materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]*multiplier/efficiency
update_icon()
updateUsrDialog()
return TRUE
/obj/machinery/biogenerator/proc/check_container_volume(list/reagents, multiplier = 1)
@@ -262,7 +205,6 @@
sum_reagents *= multiplier
if(beaker.reagents.total_volume + sum_reagents > beaker.reagents.maximum_volume)
menustat = "nobeakerspace"
return FALSE
return TRUE
@@ -284,6 +226,7 @@
var/i = amount
while(i > 0)
if(!check_container_volume(D.make_reagents))
say("Warning: Attached container does not have enough free capacity!")
return .
if(!check_cost(D.materials))
return .
@@ -293,51 +236,100 @@
beaker.reagents.add_reagent(R, D.make_reagents[R])
. = 1
--i
menustat = "complete"
update_icon()
return .
/obj/machinery/biogenerator/proc/detach(mob/living/user)
if(beaker)
user.put_in_hands(beaker)
if(can_interact(user))
user.put_in_hands(beaker)
else
beaker.drop_location(get_turf(src))
beaker = null
update_icon()
/obj/machinery/biogenerator/Topic(href, href_list)
if(..() || panel_open)
/obj/machinery/biogenerator/ui_status(mob/user)
if(stat & BROKEN || panel_open)
return UI_CLOSE
return ..()
/obj/machinery/biogenerator/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/research_designs),
)
/obj/machinery/biogenerator/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Biogenerator", name)
ui.open()
/obj/machinery/biogenerator/ui_data(mob/user)
var/list/data = list()
data["beaker"] = beaker ? TRUE : FALSE
data["biomass"] = points
data["processing"] = processing
if(locate(/obj/item/reagent_containers/food/snacks/grown) in contents)
data["can_process"] = TRUE
else
data["can_process"] = FALSE
return data
/obj/machinery/biogenerator/ui_static_data(mob/user)
var/list/data = list()
data["categories"] = list()
var/categories = show_categories.Copy()
for(var/V in categories)
categories[V] = list()
for(var/V in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(V)
for(var/C in categories)
if(C in D.category)
categories[C] += D
for(var/category in categories)
var/list/cat = list(
"name" = category,
"items" = (category == selected_cat ? list() : null))
for(var/item in categories[category])
var/datum/design/D = item
cat["items"] += list(list(
"id" = D.id,
"name" = D.name,
"cost" = D.materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]/efficiency,
))
data["categories"] += list(cat)
return data
/obj/machinery/biogenerator/ui_act(action, list/params)
if(..())
return
usr.set_machine(src)
if(href_list["activate"])
activate()
updateUsrDialog()
else if(href_list["detach"])
detach(usr)
updateUsrDialog()
else if(href_list["create"])
var/amount = (text2num(href_list["amount"]))
//Can't be outside these (if you change this keep a sane limit)
amount = clamp(amount, 1, 50)
var/id = href_list["create"]
if(!stored_research.researched_designs.Find(id))
//naughty naughty
stack_trace("ID did not map to a researched datum [id]")
return
//Get design by id (or may return error design)
var/datum/design/D = SSresearch.techweb_design_by_id(id)
//Valid design datum, amount and the datum is not the error design, lets proceed
if(D && amount && !istype(D, /datum/design/error_design))
create_product(D, amount)
//This shouldnt happen normally but href forgery is real
else
stack_trace("ID could not be turned into a valid techweb design datum [id]")
updateUsrDialog()
else if(href_list["menu"])
menustat = "menu"
updateUsrDialog()
switch(action)
if("activate")
activate(usr)
return TRUE
if("detach")
detach(usr)
return TRUE
if("create")
var/amount = text2num(params["amount"])
amount = clamp(amount, 1, 10)
if(!amount)
return
var/id = params["id"]
if(!stored_research.researched_designs.Find(id))
stack_trace("ID did not map to a researched datum [id]")
return
var/datum/design/D = SSresearch.techweb_design_by_id(id)
if(D && !istype(D, /datum/design/error_design))
create_product(D, amount)
else
stack_trace("ID could not be turned into a valid techweb design datum [id]")
return
return TRUE
if("select")
selected_cat = params["category"]
return TRUE
@@ -56,7 +56,7 @@
else
return ..()
/obj/structure/fermenting_barrel/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
/obj/structure/fermenting_barrel/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
open = !open
if(open)
DISABLE_BITFIELD(reagents.reagents_holder_flags, DRAINABLE)
+6
View File
@@ -27,6 +27,12 @@
juice_results = list(/datum/reagent/consumable/banana = 0)
distill_reagent = /datum/reagent/consumable/ethanol/bananahonk
/obj/item/reagent_containers/food/snacks/grown/banana/generate_trash(atom/location)
. = ..()
var/obj/item/grown/bananapeel/peel = .
if(istype(peel))
peel.grind_results = list(/datum/reagent/consumable/banana_peel = seed.potency * 0.2)
/obj/item/reagent_containers/food/snacks/grown/banana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is aiming [src] at [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1)
+2 -4
View File
@@ -80,11 +80,9 @@
foodtype = FRUIT
wine_power = 50
/obj/item/reagent_containers/food/snacks/grown/ghost_chili/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
/obj/item/reagent_containers/food/snacks/grown/ghost_chili/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
if( ismob(loc) )
if(ishuman(loc))
held_mob = loc
START_PROCESSING(SSobj, src)
+1
View File
@@ -90,6 +90,7 @@
icon_state = "deathnettle"
force = 30
throwforce = 15
wound_bonus = CANT_WOUND
/obj/item/reagent_containers/food/snacks/grown/nettle/death/add_juice()
..()
+26 -1
View File
@@ -29,6 +29,28 @@
create_reagents(volume, INJECTABLE | DRAWABLE)
/obj/item/seeds/replicapod/pre_attack(obj/machinery/hydroponics/I)
if(istype(I, /obj/machinery/hydroponics))
if(!I.myseed)
START_PROCESSING(SSobj, src)
return ..()
/obj/item/seeds/replicapod/proc/check_mind_orbiting(atom/A)
for(var/mob/M in A.orbiters?.orbiters)
if(mind && M.mind && ckey(M.mind.key) == ckey(mind.key) && M.ckey && M.client && M.stat == DEAD && !M.suiciding && isobserver(M))
return TRUE
return FALSE
/obj/item/seeds/replicapod/process()
var/obj/machinery/hydroponics/parent = loc
if(parent.harvest != 1)
return
if (check_mind_orbiting(parent))
icon_harvest = "replicapod-orbit"
else
icon_harvest = "replicapod-harvest"
parent.update_icon_plant()
/obj/item/seeds/replicapod/on_reagent_change(changetype)
if(changetype == ADD_REAGENT)
var/datum/reagent/blood/B = reagents.has_reagent(/datum/reagent/blood)
@@ -59,8 +81,11 @@
/obj/item/seeds/replicapod/get_analyzer_text()
var/text = ..()
var/obj/machinery/hydroponics/parent = loc
if(contains_sample)
text += "\n It contains a blood sample!"
if (parent && istype(parent) && check_mind_orbiting(parent))
text += "\n The soul is ready to enter the body."
return text
@@ -115,7 +140,7 @@
features["mcolor"] = "#59CE00"
for(var/V in quirks)
new V(podman)
podman.hardset_dna(null,null,null,podman.real_name,blood_type, new /datum/species/pod,features)//Discard SE's and UI's, podman cloning is inaccurate, and always make them a podman
podman.hardset_dna(null,null,podman.real_name,blood_type, new /datum/species/pod,features)//Discard SE's and UI's, podman cloning is inaccurate, and always make them a podman
podman.set_cloned_appearance()
else //else, one packet of seeds. maybe two
+1 -4
View File
@@ -207,10 +207,7 @@
return ..()
/obj/structure/bonfire/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
/obj/structure/bonfire/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(burning)
to_chat(user, "<span class='warning'>You need to extinguish [src] before removing the logs!</span>")
return
+1 -1
View File
@@ -82,7 +82,7 @@
custom_materials = list(/datum/material/iron = 15000)
attack_verb = list("chopped", "torn", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
sharpness = SHARP_EDGED
/obj/item/hatchet/Initialize()
. = ..()
+1 -4
View File
@@ -889,10 +889,7 @@
return ..()
/obj/machinery/hydroponics/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
/obj/machinery/hydroponics/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(issilicon(user)) //How does AI know what plant is?
return
if(harvest)
+82 -80
View File
@@ -1,3 +1,18 @@
/**
* Finds and extracts seeds from an object
*
* Checks if the object is such that creates a seed when extracted. Used by seed
* extractors or posably anything that would create seeds in some way. The seeds
* are dropped either at the extractor, if it exists, or where the original object
* was and it qdel's the object
*
* Arguments:
* * O - Object containing the seed, can be the loc of the dumping of seeds
* * t_max - Amount of seed copies to dump, -1 is ranomized
* * extractor - Seed Extractor, used as the dumping loc for the seeds and seed multiplier
* * user - checks if we can remove the object from the inventory
* *
*/
/proc/seedify(obj/item/O, t_max, obj/machinery/seed_extractor/extractor, mob/living/user)
var/t_amount = 0
var/list/seeds = list()
@@ -46,20 +61,22 @@
icon_state = "sextractor"
density = TRUE
circuit = /obj/item/circuitboard/machine/seed_extractor
var/piles = list()
/// Associated list of seeds, they are all weak refs. We check the len to see how many refs we have for each
// seed
var/list/piles = list()
var/max_seeds = 1000
var/seed_multiplier = 1
/obj/machinery/seed_extractor/RefreshParts()
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
max_seeds = 1000 * B.rating
max_seeds = initial(max_seeds) * B.rating
for(var/obj/item/stock_parts/manipulator/M in component_parts)
seed_multiplier = M.rating
seed_multiplier = initial(seed_multiplier) * M.rating
/obj/machinery/seed_extractor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Extracting <b>[seed_multiplier]</b> seed(s) per piece of produce.<br>Machine can store up to <b>[max_seeds]</b> seeds.</span>"
. += "<span class='notice'>The status display reads: Extracting <b>[seed_multiplier]</b> seed(s) per piece of produce.<br>Machine can store up to <b>[max_seeds]%</b> seeds.</span>"
/obj/machinery/seed_extractor/attackby(obj/item/O, mob/user, params)
@@ -102,78 +119,26 @@
else
return ..()
/datum/seed_pile
var/name = ""
var/lifespan = 0 //Saved stats
var/endurance = 0
var/maturation = 0
var/production = 0
var/yield = 0
var/potency = 0
var/amount = 0
/**
* Generate seed string
*
* Creates a string based of the traits of a seed. We use this string as a bucket for all
* seeds that match as well as the key the ui uses to get the seed. We also use the key
* for the data shown in the ui. Javascript parses this string to display
*
* Arguments:
* * O - seed to generate the string from
*/
/obj/machinery/seed_extractor/proc/generate_seed_string(obj/item/seeds/O)
return "name=[O.name];lifespan=[O.lifespan];endurance=[O.endurance];maturation=[O.maturation];production=[O.production];yield=[O.yield];potency=[O.potency];instability=0"
/datum/seed_pile/New(var/name, var/life, var/endur, var/matur, var/prod, var/yie, var/poten, var/am = 1)
src.name = name
src.lifespan = life
src.endurance = endur
src.maturation = matur
src.production = prod
src.yield = yie
src.potency = poten
src.amount = am
/obj/machinery/seed_extractor/ui_interact(mob/user)
. = ..()
if (stat)
return FALSE
var/dat = "<b>Stored seeds:</b><br>"
if (contents.len == 0)
dat += "<font color='red'>No seeds</font>"
else
dat += "<table cellpadding='3' style='text-align:center;'><tr><td>Name</td><td>Lifespan</td><td>Endurance</td><td>Maturation</td><td>Production</td><td>Yield</td><td>Potency</td><td>Stock</td></tr>"
for (var/datum/seed_pile/O in piles)
dat += "<tr><td>[O.name]</td><td>[O.lifespan]</td><td>[O.endurance]</td><td>[O.maturation]</td>"
dat += "<td>[O.production]</td><td>[O.yield]</td><td>[O.potency]</td><td>"
dat += "<a href='byond://?src=[REF(src)];name=[O.name];li=[O.lifespan];en=[O.endurance];ma=[O.maturation];pr=[O.production];yi=[O.yield];pot=[O.potency]'>Vend</a> ([O.amount] left)</td></tr>"
dat += "</table>"
var/datum/browser/popup = new(user, "seed_ext", name, 700, 400)
popup.set_content(dat)
popup.open()
return
/obj/machinery/seed_extractor/Topic(var/href, var/list/href_list)
if(..())
return
usr.set_machine(src)
href_list["li"] = text2num(href_list["li"])
href_list["en"] = text2num(href_list["en"])
href_list["ma"] = text2num(href_list["ma"])
href_list["pr"] = text2num(href_list["pr"])
href_list["yi"] = text2num(href_list["yi"])
href_list["pot"] = text2num(href_list["pot"])
for (var/datum/seed_pile/N in piles)//Find the pile we need to reduce...
if (href_list["name"] == N.name && href_list["li"] == N.lifespan && href_list["en"] == N.endurance && href_list["ma"] == N.maturation && href_list["pr"] == N.production && href_list["yi"] == N.yield && href_list["pot"] == N.potency)
if(N.amount <= 0)
return
N.amount = max(N.amount - 1, 0)
if (N.amount <= 0)
piles -= N
qdel(N)
break
for (var/obj/T in contents)//Now we find the seed we need to vend
var/obj/item/seeds/O = T
if (O.plantname == href_list["name"] && O.lifespan == href_list["li"] && O.endurance == href_list["en"] && O.maturation == href_list["ma"] && O.production == href_list["pr"] && O.yield == href_list["yi"] && O.potency == href_list["pot"])
O.forceMove(drop_location())
break
src.updateUsrDialog()
return
/** Add Seeds Proc.
*
* Adds the seeds to the contents and to an associated list that pregenerates the data
* needed to go to the ui handler
*
**/
/obj/machinery/seed_extractor/proc/add_seed(obj/item/seeds/O)
if(contents.len >= 999)
to_chat(usr, "<span class='notice'>\The [src] is full.</span>")
@@ -188,10 +153,47 @@
if(!M.transferItemToLoc(O, src))
return FALSE
. = TRUE
for (var/datum/seed_pile/N in piles)
if (O.plantname == N.name && O.lifespan == N.lifespan && O.endurance == N.endurance && O.maturation == N.maturation && O.production == N.production && O.yield == N.yield && O.potency == N.potency)
++N.amount
return
var/seed_string = generate_seed_string(O)
if(piles[seed_string])
piles[seed_string] += WEAKREF(O)
else
piles[seed_string] = list(WEAKREF(O))
. = TRUE
/obj/machinery/seed_extractor/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/seed_extractor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SeedExtractor", name)
ui.open()
/obj/machinery/seed_extractor/ui_data()
var/list/V = list()
for(var/key in piles)
if(piles[key])
var/len = length(piles[key])
if(len)
V[key] = len
. = list()
.["seeds"] = V
/obj/machinery/seed_extractor/ui_act(action, params)
if(..())
return
switch(action)
if("select")
var/item = params["item"]
if(piles[item] && length(piles[item]) > 0)
var/datum/weakref/WO = piles[item][1]
var/obj/item/seeds/O = WO.resolve()
if(O)
piles[item] -= WO
O.forceMove(drop_location())
. = TRUE
//to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
piles += new /datum/seed_pile(O.plantname, O.lifespan, O.endurance, O.maturation, O.production, O.yield, O.potency)