Porting the twohanded component.

This commit is contained in:
Ghommie
2020-05-17 18:16:53 +02:00
parent 0a298c2361
commit 30ab79e09e
138 changed files with 2861 additions and 2601 deletions
+16 -3
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@@ -191,8 +191,8 @@
#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
#define COMSIG_ROBOT_UPDATE_ICONS "robot_update_icons" //from base of robot/update_icons(): ()
#define COMSIG_MOB_SWAP_HANDS "mob_swap_hands" //from base of mob/swap_hand(): (obj/item)
#define COMPONENT_BLOCK_SWAP 1
// /mob/living signals
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
@@ -235,6 +235,9 @@
#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
#define COMPONENT_HOSTILE_NO_ATTACK 1
// /mob/living/silicon signals
#define COMSIG_ROBOT_UPDATE_ICONS "robot_update_icons" //from base of robot/update_icons(): ()
// /obj signals
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
@@ -264,7 +267,12 @@
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
#define COMSIG_ITEM_SHARPEN_ACT "sharpen_act" //from base of item/sharpener/attackby(): (amount, max)
#define COMPONENT_BLOCK_SHARPEN_APPLIED 1
#define COMPONENT_BLOCK_SHARPEN_BLOCKED 2
#define COMPONENT_BLOCK_SHARPEN_ALREADY 4
#define COMPONENT_BLOCK_SHARPEN_MAXED 8
#define COMSIG_ITEM_WORN_OVERLAYS "item_worn_overlays" //from base of obj/item/worn_overlays(): (isinhands, icon_file, used_state, style_flags, list/overlays)
// THE FOLLOWING TWO BLOCKS SHOULD RETURN BLOCK FLAGS AS DEFINED IN __DEFINES/combat.dm!
#define COMSIG_ITEM_CHECK_BLOCK "check_block" //from base of obj/item/check_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
@@ -375,6 +383,11 @@
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool
// /datum/component/two_handed signals
#define COMSIG_TWOHANDED_WIELD "twohanded_wield" //from base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user)
#define COMPONENT_TWOHANDED_BLOCK_WIELD 1
#define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield" //from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)
// /datum/action signals
#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
#define COMPONENT_ACTION_BLOCK_TRIGGER 1
+1 -1
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@@ -457,7 +457,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
// list of all null rod weapons
#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/twohanded/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/clothing/gloves/fingerless/pugilist/chaplain, /obj/item/melee/baseball_bat/chaplain
#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/clothing/gloves/fingerless/pugilist/chaplain, /obj/item/melee/baseball_bat/chaplain
// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
+5 -5
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@@ -79,7 +79,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/pda/clown, /obj/item/grown/bananapeel)),
"greytide" = typecacheof(list(/obj/item/clothing/under/color/grey, /obj/item/melee/baton/cattleprod,
/obj/item/twohanded/spear, /obj/item/clothing/mask/gas)),
/obj/item/spear, /obj/item/clothing/mask/gas)),
"lizards" = typecacheof(list(/obj/item/toy/plush/lizardplushie, /obj/item/reagent_containers/food/snacks/kebab/tail,
/obj/item/organ/tail/lizard, /obj/item/reagent_containers/food/drinks/bottle/lizardwine)),
@@ -120,7 +120,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/card/id/captains_spare, /obj/item/card/id/centcom, /obj/machinery/door/airlock/command)),
"the supernatural" = typecacheof(list(/obj/structure/destructible/cult, /obj/item/tome,
/obj/item/melee/cultblade, /obj/item/twohanded/required/cult_bastard, /obj/item/restraints/legcuffs/bola/cult,
/obj/item/melee/cultblade, /obj/item/cult_bastard, /obj/item/restraints/legcuffs/bola/cult,
/obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/space/hardsuit/cult,
/obj/item/clothing/suit/hooded/cultrobes, /obj/item/clothing/head/hooded/cult_hoodie, /obj/effect/rune,
/obj/item/stack/sheet/runed_metal, /obj/machinery/door/airlock/cult, /obj/singularity/narsie,
@@ -151,7 +151,7 @@ SUBSYSTEM_DEF(traumas)
"anime" = typecacheof(list(/obj/item/clothing/under/costume/schoolgirl, /obj/item/katana, /obj/item/reagent_containers/food/snacks/sashimi, /obj/item/reagent_containers/food/snacks/chawanmushi,
/obj/item/reagent_containers/food/drinks/bottle/sake, /obj/item/throwing_star, /obj/item/clothing/head/kitty/genuine, /obj/item/clothing/suit/space/space_ninja,
/obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/twohanded/vibro_weapon,
/obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/vibro_weapon,
/obj/item/nullrod/scythe/vibro, /obj/item/energy_katana, /obj/item/toy/katana, /obj/item/nullrod/claymore/katana, /obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe)),
"mimes" = typecacheof(list(/obj/item/pda/mime, /obj/item/clothing/under/rank/civilian/mime, /obj/item/clothing/mask/gas/mime,
@@ -168,7 +168,7 @@ SUBSYSTEM_DEF(traumas)
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver,
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/melee/transforming/energy/sword/saber, /obj/item/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
@@ -176,7 +176,7 @@ SUBSYSTEM_DEF(traumas)
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
/obj/item/twohanded/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
/obj/item/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
"eye" = typecacheof(list(/obj/item/organ/eyes, /obj/item/reagent_containers/syringe))
)
@@ -244,7 +244,7 @@
/datum/crafting_recipe/rcl
name = "Makeshift Rapid Cable Layer"
result = /obj/item/twohanded/rcl/ghetto
result = /obj/item/rcl/ghetto
time = 40
tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WRENCH)
reqs = list(/obj/item/stack/sheet/metal = 15)
@@ -50,7 +50,7 @@
/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/twohanded/bonespear
result = /obj/item/spear/bonespear
time = 30
reqs = list(/obj/item/stack/sheet/bone = 4,
/obj/item/stack/sheet/sinew = 1)
@@ -58,7 +58,7 @@
/datum/crafting_recipe/boneaxe
name = "Bone Axe"
result = /obj/item/twohanded/fireaxe/boneaxe
result = /obj/item/fireaxe/boneaxe
time = 50
reqs = list(/obj/item/stack/sheet/bone = 6,
/obj/item/stack/sheet/sinew = 3)
@@ -74,20 +74,20 @@
/datum/crafting_recipe/headpike
name = "Spike Head (Glass Spear)"
time = 65
reqs = list(/obj/item/twohanded/spear = 1,
reqs = list(/obj/item/spear = 1,
/obj/item/bodypart/head = 1)
parts = list(/obj/item/bodypart/head = 1,
/obj/item/twohanded/spear = 1)
/obj/item/spear = 1)
result = /obj/structure/headpike
category = CAT_PRIMAL
/datum/crafting_recipe/headpikebone
name = "Spike Head (Bone Spear)"
time = 65
reqs = list(/obj/item/twohanded/bonespear = 1,
reqs = list(/obj/item/spear/bonespear = 1,
/obj/item/bodypart/head = 1)
parts = list(/obj/item/bodypart/head = 1,
/obj/item/twohanded/bonespear = 1)
/obj/item/spear/bonespear = 1)
result = /obj/structure/headpike/bone
category = CAT_PRIMAL
@@ -42,7 +42,7 @@
/datum/crafting_recipe/spear
name = "Spear"
result = /obj/item/twohanded/spear
result = /obj/item/spear
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/shard = 1,
/obj/item/stack/rods = 1)
@@ -110,7 +110,7 @@
/datum/crafting_recipe/chainsaw
name = "Chainsaw"
result = /obj/item/twohanded/required/chainsaw
result = /obj/item/chainsaw
reqs = list(/obj/item/circular_saw = 1,
/obj/item/stack/cable_coil = 3,
/obj/item/stack/sheet/plasteel = 5)
@@ -141,7 +141,7 @@
result = /obj/item/bombcore/chemical
reqs = list(
/obj/item/stock_parts/matter_bin = 1,
/obj/item/twohanded/required/gibtonite = 1,
/obj/item/gibtonite = 1,
/obj/item/grenade/chem_grenade = 2
)
parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2)
@@ -173,10 +173,10 @@
/datum/crafting_recipe/lance
name = "Explosive Lance (Grenade)"
result = /obj/item/twohanded/spear
reqs = list(/obj/item/twohanded/spear = 1,
result = /obj/item/spear
reqs = list(/obj/item/spear = 1,
/obj/item/grenade = 1)
parts = list(/obj/item/twohanded/spear = 1,
parts = list(/obj/item/spear = 1,
/obj/item/grenade = 1)
time = 15
category = CAT_WEAPONRY
+311
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@@ -0,0 +1,311 @@
/**
* Two Handed Component
*
* When applied to an item it will make it two handed
*
*/
/datum/component/two_handed
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // Only one of the component can exist on an item
var/wielded = FALSE /// Are we holding the two handed item properly
var/force_multiplier = 0 /// The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded
var/force_wielded = 0 /// The force of the item when weilded
var/force_unwielded = 0 /// The force of the item when unweilded
var/wieldsound = FALSE /// Play sound when wielded
var/unwieldsound = FALSE /// Play sound when unwielded
var/attacksound = FALSE /// Play sound on attack when wielded
var/require_twohands = FALSE /// Does it have to be held in both hands
var/icon_wielded = FALSE /// The icon that will be used when wielded
var/obj/item/offhand/offhand_item = null /// Reference to the offhand created for the item
var/sharpened_increase = 0 /// The amount of increase recived from sharpening the item
/**
* Two Handed component
*
* vars:
* * require_twohands (optional) Does the item need both hands to be carried
* * wieldsound (optional) The sound to play when wielded
* * unwieldsound (optional) The sound to play when unwielded
* * attacksound (optional) The sound to play when wielded and attacking
* * force_multiplier (optional) The force multiplier when wielded, do not use with force_wielded, and force_unwielded
* * force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier
* * force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier
* * icon_wielded (optional) The icon to be used when wielded
*/
/datum/component/two_handed/Initialize(require_twohands=FALSE, wieldsound=FALSE, unwieldsound=FALSE, attacksound=FALSE, \
force_multiplier=0, force_wielded=0, force_unwielded=0, icon_wielded=FALSE)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.require_twohands = require_twohands
src.wieldsound = wieldsound
src.unwieldsound = unwieldsound
src.attacksound = attacksound
src.force_multiplier = force_multiplier
src.force_wielded = force_wielded
src.force_unwielded = force_unwielded
src.icon_wielded = icon_wielded
// Inherit the new values passed to the component
/datum/component/two_handed/InheritComponent(datum/component/two_handed/new_comp, original, require_twohands, wieldsound, unwieldsound, \
force_multiplier, force_wielded, force_unwielded, icon_wielded)
if(!original)
return
if(require_twohands)
src.require_twohands = require_twohands
if(wieldsound)
src.wieldsound = wieldsound
if(unwieldsound)
src.unwieldsound = unwieldsound
if(attacksound)
src.attacksound = attacksound
if(force_multiplier)
src.force_multiplier = force_multiplier
if(force_wielded)
src.force_wielded = force_wielded
if(force_unwielded)
src.force_unwielded = force_unwielded
if(icon_wielded)
src.icon_wielded = icon_wielded
// register signals withthe parent item
/datum/component/two_handed/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/on_attack_self)
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/on_attack)
RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, .proc/on_update_icon)
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_moved)
RegisterSignal(parent, COMSIG_ITEM_SHARPEN_ACT, .proc/on_sharpen)
// Remove all siginals registered to the parent item
/datum/component/two_handed/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED,
COMSIG_ITEM_DROPPED,
COMSIG_ITEM_ATTACK_SELF,
COMSIG_ITEM_ATTACK,
COMSIG_ATOM_UPDATE_ICON,
COMSIG_MOVABLE_MOVED,
COMSIG_ITEM_SHARPEN_ACT))
/// Triggered on equip of the item containing the component
/datum/component/two_handed/proc/on_equip(datum/source, mob/user, slot)
if(require_twohands && slot == ITEM_SLOT_HANDS) // force equip the item
wield(user)
if(!user.is_holding(parent) && wielded && !require_twohands)
unwield(user)
/// Triggered on drop of item containing the component
/datum/component/two_handed/proc/on_drop(datum/source, mob/user)
if(require_twohands)
unwield(user, show_message=TRUE)
if(wielded)
unwield(user)
if(source == offhand_item && !QDELETED(src))
qdel(src)
/// Triggered on attack self of the item containing the component
/datum/component/two_handed/proc/on_attack_self(datum/source, mob/user)
if(wielded)
unwield(user)
else
wield(user)
/**
* Wield the two handed item in both hands
*
* vars:
* * user The mob/living/carbon that is wielding the item
*/
/datum/component/two_handed/proc/wield(mob/living/carbon/user)
if(wielded)
return
if(ismonkey(user))
to_chat(user, "<span class='warning'>It's too heavy for you to wield fully.</span>")
return
if(user.get_inactive_held_item())
if(require_twohands)
to_chat(user, "<span class='notice'>[parent] is too cumbersome to carry in one hand!</span>")
user.dropItemToGround(parent, force=TRUE)
else
to_chat(user, "<span class='warning'>You need your other hand to be empty!</span>")
return
if(user.get_num_arms() < 2)
if(require_twohands)
user.dropItemToGround(parent, force=TRUE)
to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
return
// wield update status
if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD)
return // blocked wield from item
wielded = TRUE
RegisterSignal(user, COMSIG_MOB_SWAP_HANDS, .proc/on_swap_hands)
// update item stats and name
var/obj/item/parent_item = parent
if(force_multiplier)
parent_item.force *= force_multiplier
else if(force_wielded)
parent_item.force = force_wielded
if(sharpened_increase)
parent_item.force += sharpened_increase
parent_item.name = "[parent_item.name] (Wielded)"
parent_item.update_icon()
if(iscyborg(user))
to_chat(user, "<span class='notice'>You dedicate your module to [parent].</span>")
else
to_chat(user, "<span class='notice'>You grab [parent] with both hands.</span>")
// Play sound if one is set
if(wieldsound)
playsound(parent_item.loc, wieldsound, 50, TRUE)
// Let's reserve the other hand
offhand_item = new(user)
offhand_item.name = "[parent_item.name] - offhand"
offhand_item.desc = "Your second grip on [parent_item]."
offhand_item.wielded = TRUE
RegisterSignal(offhand_item, COMSIG_ITEM_DROPPED, .proc/on_drop)
user.put_in_inactive_hand(offhand_item)
/**
* Unwield the two handed item
*
* vars:
* * user The mob/living/carbon that is unwielding the item
* * show_message (option) show a message to chat on unwield
*/
/datum/component/two_handed/proc/unwield(mob/living/carbon/user, show_message=TRUE)
if(!wielded || !user)
return
// wield update status
wielded = FALSE
UnregisterSignal(user, COMSIG_MOB_SWAP_HANDS)
SEND_SIGNAL(parent, COMSIG_TWOHANDED_UNWIELD, user)
// update item stats
var/obj/item/parent_item = parent
if(sharpened_increase)
parent_item.force -= sharpened_increase
if(force_multiplier)
parent_item.force /= force_multiplier
else if(force_unwielded)
parent_item.force = force_unwielded
// update the items name to remove the wielded status
var/sf = findtext(parent_item.name, " (Wielded)", -10) // 10 == length(" (Wielded)")
if(sf)
parent_item.name = copytext(parent_item.name, 1, sf)
else
parent_item.name = "[initial(parent_item.name)]"
// Update icons
parent_item.update_icon()
if(user.get_item_by_slot(ITEM_SLOT_BACK) == parent)
user.update_inv_back()
else
user.update_inv_hands()
// if the item requires two handed drop the item on unwield
if(require_twohands)
user.dropItemToGround(parent, force=TRUE)
// Show message if requested
if(show_message)
if(iscyborg(user))
to_chat(user, "<span class='notice'>You free up your module.</span>")
else if(require_twohands)
to_chat(user, "<span class='notice'>You drop [parent].</span>")
else
to_chat(user, "<span class='notice'>You are now carrying [parent] with one hand.</span>")
// Play sound if set
if(unwieldsound)
playsound(parent_item.loc, unwieldsound, 50, TRUE)
// Remove the object in the offhand
if(offhand_item)
UnregisterSignal(offhand_item, COMSIG_ITEM_DROPPED)
qdel(offhand_item)
// Clear any old refrence to an item that should be gone now
offhand_item = null
/**
* on_attack triggers on attack with the parent item
*/
/datum/component/two_handed/proc/on_attack(obj/item/source, mob/living/target, mob/living/user)
if(wielded && attacksound)
var/obj/item/parent_item = parent
playsound(parent_item.loc, attacksound, 50, TRUE)
/**
* on_update_icon triggers on call to update parent items icon
*
* Updates the icon using icon_wielded if set
*/
/datum/component/two_handed/proc/on_update_icon(datum/source)
if(icon_wielded && wielded)
var/obj/item/parent_item = parent
if(parent_item)
parent_item.icon_state = icon_wielded
return COMSIG_ATOM_NO_UPDATE_ICON_STATE
/**
* on_moved Triggers on item moved
*/
/datum/component/two_handed/proc/on_moved(datum/source, mob/user, dir)
unwield(user)
/**
* on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy
*/
/datum/component/two_handed/proc/on_swap_hands(mob/user, obj/item/held_item)
if(!held_item)
return
if(held_item == parent)
return COMPONENT_BLOCK_SWAP
/**
* on_sharpen Triggers on usage of a sharpening stone on the item
*/
/datum/component/two_handed/proc/on_sharpen(obj/item/item, amount, max_amount)
if(!item)
return COMPONENT_BLOCK_SHARPEN_BLOCKED
if(sharpened_increase)
return COMPONENT_BLOCK_SHARPEN_ALREADY
var/wielded_val = 0
if(force_multiplier)
var/obj/item/parent_item = parent
if(wielded)
wielded_val = parent_item.force
else
wielded_val = parent_item.force * force_multiplier
else
wielded_val = force_wielded
if(wielded_val > max_amount)
return COMPONENT_BLOCK_SHARPEN_MAXED
sharpened_increase = min(amount, (max_amount - wielded_val))
return COMPONENT_BLOCK_SHARPEN_APPLIED
/**
* The offhand dummy item for two handed items
*
*/
/obj/item/offhand
name = "offhand"
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/wielded = FALSE // Off Hand tracking of wielded status
/obj/item/offhand/Destroy()
wielded = FALSE
return ..()
/obj/item/offhand/equipped(mob/user, slot)
. = ..()
if(wielded && !user.is_holding(src) && !QDELETED(src))
qdel(src)
+23 -7
View File
@@ -180,14 +180,12 @@
to_chat(usr, "<span class='notice'>Keelhaul</span>: Harm Grab. Kick opponents to the floor. Against prone targets, deal additional stamina damage and disarm them.")
to_chat(usr, "<span class='notice'>In addition, your body has become incredibly resilient to most forms of attack. Weapons cannot readily pierce your hardened skin, and you are highly resistant to stuns and knockdowns, and can block all projectiles in Throw Mode. However, you are not invincible, and sustained damage will take it's toll. Avoid heat at all costs!</span>")
/obj/item/twohanded/bostaff
/obj/item/staff/bostaff
name = "bo staff"
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
force = 10
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
force_unwielded = 10
force_wielded = 24
throwforce = 20
throw_speed = 2
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
@@ -196,11 +194,29 @@
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
block_chance = 50
var/wielded = FALSE // track wielded status on item
/obj/item/twohanded/bostaff/update_icon_state()
icon_state = "bostaff[wielded]"
/obj/item/staff/bostaff/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
/obj/item/staff/bostaff/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=10, force_wielded=24, icon_wielded="bostaff1")
/// triggered on wield of two handed item
/obj/item/staff/bostaff/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/staff/bostaff/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/staff/bostaff/update_icon_state()
icon_state = "bostaff0"
/obj/item/staff/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
@@ -249,7 +265,7 @@
else
return ..()
/obj/item/twohanded/bostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
/obj/item/staff/bostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!wielded)
return BLOCK_NONE
return ..()
+2 -2
View File
@@ -363,9 +363,9 @@
status_type = STATUS_EFFECT_REPLACE
alert_type = null
var/mutable_appearance/marked_underlay
var/obj/item/twohanded/kinetic_crusher/hammer_synced
var/obj/item/kinetic_crusher/hammer_synced
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/kinetic_crusher/new_hammer_synced)
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/kinetic_crusher/new_hammer_synced)
. = ..()
if(.)
hammer_synced = new_hammer_synced
+2 -2
View File
@@ -75,8 +75,8 @@
/datum/wires/explosive/gibtonite
holder_type = /obj/item/twohanded/required/gibtonite
holder_type = /obj/item/gibtonite
/datum/wires/explosive/gibtonite/explode()
var/obj/item/twohanded/required/gibtonite/P = holder
var/obj/item/gibtonite/P = holder
P.GibtoniteReaction(null, 2)
+3 -3
View File
@@ -42,9 +42,9 @@
/obj/item/clothing/mask/facehugger/toy = ARCADE_WEIGHT_RARE,
/obj/item/gun/ballistic/automatic/toy/pistol/unrestricted = ARCADE_WEIGHT_TRICK,
/obj/item/hot_potato/harmless/toy = ARCADE_WEIGHT_RARE,
/obj/item/twohanded/dualsaber/toy = ARCADE_WEIGHT_RARE,
/obj/item/twohanded/dualsaber/hypereutactic/toy = ARCADE_WEIGHT_RARE,
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow = ARCADE_WEIGHT_RARE,
/obj/item/dualsaber/toy = ARCADE_WEIGHT_RARE,
/obj/item/dualsaber/hypereutactic/toy = ARCADE_WEIGHT_RARE,
/obj/item/dualsaber/hypereutactic/toy/rainbow = ARCADE_WEIGHT_RARE,
/obj/item/storage/box/snappops = ARCADE_WEIGHT_TRICK,
/obj/item/clothing/under/syndicate/tacticool = ARCADE_WEIGHT_TRICK,
+5 -5
View File
@@ -1052,11 +1052,11 @@
to_chat(user, "<span class='warning'>The airlock's bolts prevent it from being forced!</span>")
else if( !welded && !operating)
if(!beingcrowbarred) //being fireaxe'd
var/obj/item/twohanded/fireaxe/F = I
if(F.wielded)
INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2)
else
to_chat(user, "<span class='warning'>You need to be wielding the fire axe to do that!</span>")
var/obj/item/fireaxe/axe = I
if(!axe.wielded)
to_chat(user, "<span class='warning'>You need to be wielding \the [axe] to do that!</span>")
return
INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2)
else
INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2)
+1 -1
View File
@@ -181,7 +181,7 @@
return
/obj/machinery/door/attackby(obj/item/I, mob/user, params)
if(user.a_intent != INTENT_HARM && (istype(I, /obj/item/crowbar) || istype(I, /obj/item/twohanded/fireaxe)))
if(user.a_intent != INTENT_HARM && (istype(I, /obj/item/crowbar) || istype(I, /obj/item/fireaxe)))
try_to_crowbar(I, user)
return 1
else if(istype(I, /obj/item/weldingtool))
+1 -1
View File
@@ -17,7 +17,7 @@
/obj/item/melee/baton,
/obj/item/ammo_box/magazine/recharge,
/obj/item/modular_computer,
/obj/item/twohanded/electrostaff,
/obj/item/electrostaff,
/obj/item/gun/ballistic/automatic/magrifle))
/obj/machinery/recharger/RefreshParts()
+1 -2
View File
@@ -128,14 +128,13 @@
spawn(0)
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
var/obj/item/chainsaw/doomslayer/chainsaw = new(victim.loc)
victim.log_message("entered a blood frenzy", LOG_ATTACK)
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
victim.drop_all_held_items()
victim.put_in_hands(chainsaw, forced = TRUE)
chainsaw.attack_self(victim)
chainsaw.wield(victim)
victim.reagents.add_reagent(/datum/reagent/medicine/adminordrazine,25)
to_chat(victim, "<span class='warning'>KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!</span>")
+34 -29
View File
@@ -1,4 +1,4 @@
/obj/item/twohanded/rcl
/obj/item/rcl
name = "rapid cable layer"
desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables. Do not use without insulation!"
icon = 'icons/obj/tools.dmi'
@@ -23,15 +23,25 @@
var/datum/radial_menu/persistent/wiring_gui_menu
var/mob/listeningTo
/obj/item/twohanded/rcl/Initialize()
/obj/item/rcl/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
update_icon()
/obj/item/twohanded/rcl/ComponentInitialize()
/// triggered on wield of two handed item
/obj/item/rcl/proc/on_wield(obj/item/source, mob/user)
active = TRUE
/// triggered on unwield of two handed item
/obj/item/rcl/proc/on_unwield(obj/item/source, mob/user)
active = FALSE
/obj/item/rcl/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
/obj/item/rcl/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
@@ -86,26 +96,26 @@
else
..()
/obj/item/twohanded/rcl/examine(mob/user)
/obj/item/rcl/examine(mob/user)
. = ..()
if(loaded)
. += "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>"
/obj/item/twohanded/rcl/Destroy()
/obj/item/rcl/Destroy()
QDEL_NULL(loaded)
last = null
listeningTo = null
QDEL_NULL(wiring_gui_menu)
return ..()
/obj/item/twohanded/rcl/update_icon_state()
/obj/item/rcl/update_icon_state()
icon_state = initial(icon_state)
item_state = initial(item_state)
if(!loaded || !loaded.amount)
icon_state += "-empty"
item_state += "-0"
/obj/item/twohanded/rcl/update_overlays()
/obj/item/rcl/update_overlays()
. = ..()
if(!loaded || !loaded.amount)
return
@@ -113,7 +123,7 @@
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
. += cable_overlay
/obj/item/twohanded/rcl/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
/obj/item/rcl/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
. = ..()
if(!isinhands || !(loaded?.amount))
return
@@ -121,7 +131,7 @@
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
. += cable_overlay
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
/obj/item/rcl/proc/is_empty(mob/user, loud = 1)
update_icon()
if(!loaded || !loaded.amount)
if(loud)
@@ -130,26 +140,23 @@
QDEL_NULL(loaded)
loaded = null
QDEL_NULL(wiring_gui_menu)
unwield(user)
active = wielded
return TRUE
return FALSE
/obj/item/twohanded/rcl/pickup(mob/user)
/obj/item/rcl/pickup(mob/user)
..()
getMobhook(user)
/obj/item/twohanded/rcl/dropped(mob/wearer)
/obj/item/rcl/dropped(mob/wearer)
..()
UnregisterSignal(wearer, COMSIG_MOVABLE_MOVED)
listeningTo = null
last = null
/obj/item/twohanded/rcl/attack_self(mob/user)
/obj/item/rcl/attack_self(mob/user)
..()
active = wielded
if(!active)
last = null
else if(!last)
@@ -158,7 +165,7 @@
last = C
break
obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
obj/item/rcl/proc/getMobhook(mob/to_hook)
if(listeningTo == to_hook)
return
if(listeningTo)
@@ -166,7 +173,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
RegisterSignal(to_hook, COMSIG_MOVABLE_MOVED, .proc/trigger)
listeningTo = to_hook
/obj/item/twohanded/rcl/proc/trigger(mob/user)
/obj/item/rcl/proc/trigger(mob/user)
if(active)
layCable(user)
if(wiring_gui_menu) //update the wire options as you move
@@ -174,7 +181,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
//previous contents of trigger(), lays cable each time the player moves
/obj/item/twohanded/rcl/proc/layCable(mob/user)
/obj/item/rcl/proc/layCable(mob/user)
if(!isturf(user.loc))
return
if(is_empty(user, 0))
@@ -207,7 +214,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
update_icon()
//searches the current tile for a stub cable of the same colour
/obj/item/twohanded/rcl/proc/findLinkingCable(mob/user)
/obj/item/rcl/proc/findLinkingCable(mob/user)
var/turf/T
if(!isturf(user.loc))
return
@@ -223,10 +230,8 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
continue
if(C.d1 == 0)
return C
return
/obj/item/twohanded/rcl/proc/wiringGuiGenerateChoices(mob/user)
/obj/item/rcl/proc/wiringGuiGenerateChoices(mob/user)
var/fromdir = 0
var/obj/structure/cable/linkingCable = findLinkingCable(user)
if(linkingCable)
@@ -243,12 +248,12 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
wiredirs[icondir] = img
return wiredirs
/obj/item/twohanded/rcl/proc/showWiringGui(mob/user)
/obj/item/rcl/proc/showWiringGui(mob/user)
var/list/choices = wiringGuiGenerateChoices(user)
wiring_gui_menu = show_radial_menu_persistent(user, src , choices, select_proc = CALLBACK(src, .proc/wiringGuiReact, user), radius = 42)
/obj/item/twohanded/rcl/proc/wiringGuiUpdate(mob/user)
/obj/item/rcl/proc/wiringGuiUpdate(mob/user)
if(!wiring_gui_menu)
return
@@ -259,7 +264,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
//Callback used to respond to interactions with the wiring menu
/obj/item/twohanded/rcl/proc/wiringGuiReact(mob/living/user,choice)
/obj/item/rcl/proc/wiringGuiReact(mob/living/user,choice)
if(!choice) //close on a null choice (the center button)
QDEL_NULL(wiring_gui_menu)
return
@@ -290,7 +295,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
wiringGuiUpdate(user)
/obj/item/twohanded/rcl/ui_action_click(mob/user, action)
/obj/item/rcl/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/rcl_col))
current_color_index++;
if (current_color_index > colors.len)
@@ -308,13 +313,13 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
else //open the menu
showWiringGui(user)
/obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff
/obj/item/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff
loaded = new()
loaded.max_amount = max_amount
loaded.amount = max_amount
return ..()
/obj/item/twohanded/rcl/ghetto
/obj/item/rcl/ghetto
actions_types = list()
max_amount = 30
name = "makeshift rapid cable layer"
+65
View File
@@ -0,0 +1,65 @@
/obj/item/binoculars
name = "binoculars"
desc = "Used for long-distance surveillance."
item_state = "binoculars"
icon_state = "binoculars"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
var/mob/listeningTo
var/zoom_out_amt = 6
var/zoom_amt = 10
/obj/item/binoculars/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/binoculars/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=8, force_wielded=12)
/obj/item/binoculars/Destroy()
listeningTo = null
return ..()
/obj/item/binoculars/proc/on_wield(obj/item/source, mob/user)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/unwield)
listeningTo = user
user.visible_message("<span class='notice'>[user] holds [src] up to [user.p_their()] eyes.</span>", "<span class='notice'>You hold [src] up to your eyes.</span>")
item_state = "binoculars_wielded"
user.regenerate_icons()
if(!user?.client)
return
var/client/C = user.client
var/_x = 0
var/_y = 0
switch(user.dir)
if(NORTH)
_y = zoom_amt
if(EAST)
_x = zoom_amt
if(SOUTH)
_y = -zoom_amt
if(WEST)
_x = -zoom_amt
C.change_view(world.view + zoom_out_amt)
C.pixel_x = world.icon_size*_x
C.pixel_y = world.icon_size*_y
/obj/item/binoculars/proc/on_unwield(obj/item/source, mob/user)
unwield(user)
/obj/item/binoculars/proc/unwield(mob/user)
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
user.visible_message("<span class='notice'>[user] lowers [src].</span>", "<span class='notice'>You lower [src].</span>")
item_state = "binoculars"
user.regenerate_icons()
if(user && user.client)
user.regenerate_icons()
var/client/C = user.client
C.change_view(CONFIG_GET(string/default_view))
user.client.pixel_x = 0
user.client.pixel_y = 0
+69
View File
@@ -0,0 +1,69 @@
/obj/item/broom
name = "broom"
desc = "This is my BROOMSTICK! It can be used manually or braced with two hands to sweep items as you move. It has a telescopic handle for compact storage."
icon = 'icons/obj/janitor.dmi'
icon_state = "broom0"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
force = 8
throwforce = 10
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("swept", "brushed off", "bludgeoned", "whacked")
resistance_flags = FLAMMABLE
/obj/item/broom/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/broom/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=8, force_wielded=12, icon_wielded="broom1")
/obj/item/broom/update_icon_state()
icon_state = "broom0"
/// triggered on wield of two handed item
/obj/item/broom/proc/on_wield(obj/item/source, mob/user)
to_chat(user, "<span class='notice'>You brace the [src] against the ground in a firm sweeping stance.</span>")
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/sweep)
/// triggered on unwield of two handed item
/obj/item/broom/proc/on_unwield(obj/item/source, mob/user)
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
/obj/item/broom/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!proximity)
return
sweep(user, A, FALSE)
/obj/item/broom/proc/sweep(mob/user, atom/A, moving = TRUE)
var/turf/target
if (!moving)
if (isturf(A))
target = A
else
target = A.loc
else
target = user.loc
if (!isturf(target))
return
if (locate(/obj/structure/table) in target.contents)
return
var/i = 0
for(var/obj/item/garbage in target.contents)
if(!garbage.anchored)
garbage.Move(get_step(target, user.dir), user.dir)
i++
if(i >= 20)
break
if(i >= 1)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 30, TRUE, -1)
/obj/item/broom/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) //bless you whoever fixes this copypasta
J.put_in_cart(src, user)
J.mybroom=src
J.update_icon()
+93
View File
@@ -0,0 +1,93 @@
// CHAINSAW
/obj/item/chainsaw
name = "chainsaw"
desc = "A versatile power tool. Useful for limbing trees and delimbing humans."
icon_state = "chainsaw_off"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
flags_1 = CONDUCT_1
force = 13
var/force_on = 24
w_class = WEIGHT_CLASS_HUGE
throwforce = 13
throw_speed = 2
throw_range = 4
custom_materials = list(/datum/material/iron=13000)
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = "swing_hit"
sharpness = IS_SHARP
actions_types = list(/datum/action/item_action/startchainsaw)
tool_behaviour = TOOL_SAW
toolspeed = 0.5
var/on = FALSE
var/wielded = FALSE // track wielded status on item
/obj/item/chainsaw/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/chainsaw/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 30, 100, 0, 'sound/weapons/chainsawhit.ogg', TRUE)
AddComponent(/datum/component/two_handed, require_twohands=TRUE)
AddElement(/datum/element/update_icon_updates_onmob)
/// triggered on wield of two handed item
/obj/item/chainsaw/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/chainsaw/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/chainsaw/suicide_act(mob/living/carbon/user)
if(on)
user.visible_message("<span class='suicide'>[user] begins to tear [user.p_their()] head off with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(src, 'sound/weapons/chainsawhit.ogg', 100, 1)
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
if(myhead)
myhead.dismember()
else
user.visible_message("<span class='suicide'>[user] smashes [src] into [user.p_their()] neck, destroying [user.p_their()] esophagus! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(src, 'sound/weapons/genhit1.ogg', 100, 1)
return(BRUTELOSS)
/obj/item/chainsaw/attack_self(mob/user)
on = !on
to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
force = on ? force_on : initial(force)
throwforce = on ? force_on : force
update_icon()
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
butchering.butchering_enabled = on
if(on)
hitsound = 'sound/weapons/chainsawhit.ogg'
else
hitsound = "swing_hit"
/obj/item/chainsaw/update_icon_state()
icon_state = "chainsaw_[on ? "on" : "off"]"
/obj/item/chainsaw/get_dismemberment_chance()
if(wielded)
. = ..()
/obj/item/chainsaw/doomslayer
name = "THE GREAT COMMUNICATOR"
desc = "<span class='warning'>VRRRRRRR!!!</span>"
armour_penetration = 100
force_on = 30
/obj/item/chainsaw/doomslayer/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] = 100
return ..()
/obj/item/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type & ATTACK_TYPE_PROJECTILE)
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return ..()
+50 -50
View File
@@ -19,7 +19,7 @@
var/on = FALSE //if the paddles are equipped (1) or on the defib (0)
var/safety = TRUE //if you can zap people with the defibs on harm mode
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
var/obj/item/twohanded/shockpaddles/paddles
var/obj/item/shockpaddles/paddles
var/obj/item/stock_parts/cell/cell
var/combat = FALSE //can we revive through space suits?
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
@@ -106,7 +106,6 @@
/obj/item/defibrillator/attackby(obj/item/W, mob/user, params)
if(W == paddles)
paddles.unwield()
toggle_paddles()
else if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
@@ -170,7 +169,6 @@
return
else
//Remove from their hands and back onto the defib unit
paddles.unwield()
remove_paddles(user)
update_power()
@@ -179,7 +177,7 @@
A.UpdateButtonIcon()
/obj/item/defibrillator/proc/make_paddles()
return new /obj/item/twohanded/shockpaddles(src)
return new /obj/item/shockpaddles(src)
/obj/item/defibrillator/equipped(mob/user, slot)
..()
@@ -256,13 +254,12 @@
/obj/item/defibrillator/compact/combat/loaded/attackby(obj/item/W, mob/user, params)
if(W == paddles)
paddles.unwield()
toggle_paddles()
return
//paddles
/obj/item/twohanded/shockpaddles
/obj/item/shockpaddles
name = "defibrillator paddles"
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
icon = 'icons/obj/items_and_weapons.dmi'
@@ -284,24 +281,48 @@
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/disarm_shock_time = 10
var/wielded = FALSE // track wielded status on item
var/mob/listeningTo
/obj/item/shockpaddles/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
if(!req_defib)
return //If it doesn't need a defib, just say it exists
if (!loc || !istype(loc, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
return INITIALIZE_HINT_QDEL
defib = loc
busy = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/ComponentInitialize()
/obj/item/shockpaddles/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
AddComponent(/datum/component/two_handed, force_unwielded=8, force_wielded=12)
/obj/item/twohanded/shockpaddles/equipped(mob/user, slot)
/// triggered on wield of two handed item
/obj/item/shockpaddles/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/shockpaddles/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/shockpaddles/Destroy()
defib = null
return ..()
/obj/item/shockpaddles/equipped(mob/user, slot)
. = ..()
if(!req_defib)
return
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/check_range)
/obj/item/twohanded/shockpaddles/Moved()
/obj/item/shockpaddles/Moved()
. = ..()
check_range()
/obj/item/twohanded/shockpaddles/proc/check_range()
/obj/item/shockpaddles/proc/check_range()
if(!req_defib || !defib)
return
if(!in_range(src,defib))
@@ -312,7 +333,7 @@
visible_message("<span class='notice'>[src] snap back into [defib].</span>")
snap_back()
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
/obj/item/shockpaddles/proc/recharge(var/time)
if(req_defib || !time)
return
cooldown = TRUE
@@ -324,57 +345,36 @@
cooldown = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/New(mainunit)
..()
if(check_defib_exists(mainunit, src) && req_defib)
defib = mainunit
forceMove(defib)
busy = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/update_icon_state()
icon_state = "defibpaddles[wielded]"
item_state = "defibpaddles[wielded]"
if(cooldown)
icon_state = "defibpaddles[wielded]_cooldown"
/obj/item/twohanded/shockpaddles/suicide_act(mob/user)
/obj/item/shockpaddles/suicide_act(mob/user)
user.visible_message("<span class='danger'>[user] is putting the live paddles on [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(req_defib)
defib.deductcharge(revivecost)
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
return (OXYLOSS)
/obj/item/twohanded/shockpaddles/dropped(mob/user)
/obj/item/shockpaddles/update_icon_state()
icon_state = "defibpaddles[wielded]"
item_state = "defibpaddles[wielded]"
if(cooldown)
icon_state = "defibpaddles[wielded]_cooldown"
/obj/item/shockpaddles/dropped(mob/user)
if(!req_defib)
return ..()
if(user)
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
if(istype(O))
O.unwield()
if(user != loc)
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
snap_back()
return unwield(user)
/obj/item/twohanded/shockpaddles/proc/snap_back()
/obj/item/shockpaddles/proc/snap_back()
if(!defib)
return
defib.on = FALSE
forceMove(defib)
defib.update_power()
/obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, mob/living/carbon/M, obj/O)
if(!req_defib)
return TRUE //If it doesn't need a defib, just say it exists
if (!mainunit || !istype(mainunit, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
qdel(O)
return FALSE
else
return TRUE
/obj/item/twohanded/shockpaddles/attack(mob/M, mob/user)
/obj/item/shockpaddles/attack(mob/M, mob/user)
if(busy)
return
@@ -426,7 +426,7 @@
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
/obj/item/shockpaddles/proc/shock_touching(dmg, mob/H)
if(!H.pulledby || !isliving(H.pulledby))
return
if(req_defib && defib.pullshocksafely)
@@ -437,7 +437,7 @@
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
/obj/item/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
if(req_defib && defib.safety)
return
if(!req_defib && !combat)
@@ -465,7 +465,7 @@
else
recharge(60)
/obj/item/twohanded/shockpaddles/proc/do_harm(mob/living/carbon/H, mob/living/user)
/obj/item/shockpaddles/proc/do_harm(mob/living/carbon/H, mob/living/user)
if(req_defib && defib.safety)
return
if(!req_defib && !combat)
@@ -520,7 +520,7 @@
busy = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/proc/do_help(mob/living/carbon/H, mob/living/user)
/obj/item/shockpaddles/proc/do_help(mob/living/carbon/H, mob/living/user)
user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
busy = TRUE
update_icon()
@@ -677,14 +677,14 @@
return TRUE
return ..()
/obj/item/twohanded/shockpaddles/cyborg
/obj/item/shockpaddles/cyborg
name = "cyborg defibrillator paddles"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
req_defib = FALSE
/obj/item/twohanded/shockpaddles/cyborg/attack(mob/M, mob/user)
/obj/item/shockpaddles/cyborg/attack(mob/M, mob/user)
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(R.emagged)
@@ -696,7 +696,7 @@
. = ..()
/obj/item/twohanded/shockpaddles/syndicate
/obj/item/shockpaddles/syndicate
name = "syndicate defibrillator paddles"
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
combat = TRUE
+310
View File
@@ -0,0 +1,310 @@
/*
* Double-Bladed Energy Swords - Cheridan
*/
/obj/item/dualsaber
icon_state = "dualsaber0"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
name = "double-bladed energy sword"
desc = "Handle with care."
force = 3
throwforce = 5
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
item_flags = SLOWS_WHILE_IN_HAND
var/w_class_on = WEIGHT_CLASS_BULKY
hitsound = "swing_hit"
var/hitsound_on = 'sound/weapons/blade1.ogg'
armour_penetration = 35
var/saber_color = "green"
light_color = "#00ff00"//green
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 75
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
var/hacked = FALSE
/// Can this reflect all energy projectiles?
var/can_reflect = TRUE
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
var/list/possible_colors = list("red", "blue", "green", "purple")
var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
var/spinnable = TRUE
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
var/total_mass_on = 3.4
var/wielded = FALSE // track wielded status on item
var/slowdown_wielded = 0
/obj/item/dualsaber/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=3, force_wielded=34, \
wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
/obj/item/dualsaber/Initialize()
. = ..()
if(LAZYLEN(possible_colors))
saber_color = pick(possible_colors)
switch(saber_color)
if("red")
light_color = LIGHT_COLOR_RED
if("green")
light_color = LIGHT_COLOR_GREEN
if("blue")
light_color = LIGHT_COLOR_LIGHT_CYAN
if("purple")
light_color = LIGHT_COLOR_LAVENDER
/// Triggered on wield of two handed item
/// Specific hulk checks due to reflection chance for balance issues and switches hitsounds.
/obj/item/dualsaber/proc/on_wield(obj/item/source, mob/living/carbon/user)
if(user.has_dna() && user.dna.check_mutation(HULK))
to_chat(user, "<span class='warning'>You lack the grace to wield this!</span>")
return COMPONENT_TWOHANDED_BLOCK_WIELD
wielded = TRUE
sharpness = IS_SHARP
w_class = w_class_on
total_mass = total_mass_on
hitsound = 'sound/weapons/blade1.ogg'
slowdown += slowdown_wielded
START_PROCESSING(SSobj, src)
set_light(brightness_on)
AddElement(/datum/element/sword_point)
/// Triggered on unwield of two handed item
/// switch hitsounds
/obj/item/dualsaber/proc/on_unwield(obj/item/source, mob/living/carbon/user)
sharpness = initial(sharpness)
w_class = initial(w_class)
total_mass = initial(total_mass)
wielded = FALSE
hitsound = "swing_hit"
slowdown_wielded -= slowdown_wielded
STOP_PROCESSING(SSobj, src)
set_light(0)
RemoveElement(/datum/element/sword_point)
/obj/item/dualsaber/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/dualsaber/update_icon_state()
if(wielded)
icon_state = "dualsaber[saber_color][wielded]"
else
icon_state = "dualsaber0"
clean_blood()
/obj/item/dualsaber/suicide_act(mob/living/carbon/user)
if(wielded)
user.visible_message("<span class='suicide'>[user] begins spinning way too fast! It looks like [user.p_theyre()] trying to commit suicide!</span>")
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)//stole from chainsaw code
var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
B.organ_flags &= ~ORGAN_VITAL //this cant possibly be a good idea
var/randdir
for(var/i in 1 to 24)//like a headless chicken!
if(user.is_holding(src))
randdir = pick(GLOB.alldirs)
user.Move(get_step(user, randdir),randdir)
user.emote("spin")
if (i == 3 && myhead)
myhead.drop_limb()
sleep(3)
else
user.visible_message("<span class='suicide'>[user] panics and starts choking to death!</span>")
return OXYLOSS
else
user.visible_message("<span class='suicide'>[user] begins beating [user.p_them()]self to death with \the [src]'s handle! It probably would've been cooler if [user.p_they()] turned it on first!</span>")
return BRUTELOSS
/obj/item/dualsaber/attack(mob/target, mob/living/carbon/human/user)
if(user.has_dna() && user.dna.check_mutation(HULK))
to_chat(user, "<span class='warning'>You grip the blade too hard and accidentally drop it!</span>")
user.dropItemToGround(src)
return
..()
if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
impale(user)
return
if(spinnable && (wielded) && prob(50))
INVOKE_ASYNC(src, .proc/jedi_spin, user)
/obj/item/dualsaber/proc/jedi_spin(mob/living/user)
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
user.setDir(i)
if(i == WEST)
user.emote("flip")
sleep(1)
/obj/item/dualsaber/proc/impale(mob/living/user)
to_chat(user, "<span class='warning'>You twirl around a bit before losing your balance and impaling yourself on [src].</span>")
if (force)
user.take_bodypart_damage(20,25)
else
user.adjustStaminaLoss(25)
/obj/item/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!wielded)
return NONE
if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
return ..()
/obj/item/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
if(wielded)
to_chat(user, "<span class='warning'>You can't pick up such dangerous item with your meaty hands without losing fingers, better not to!</span>")
return 1
/obj/item/dualsaber/process()
if(wielded)
if(hacked)
rainbow_process()
open_flame()
else
STOP_PROCESSING(SSobj, src)
/obj/item/dualsaber/proc/rainbow_process()
light_color = pick(rainbow_colors)
/obj/item/dualsaber/ignition_effect(atom/A, mob/user)
// same as /obj/item/melee/transforming/energy, mostly
if(!wielded)
return ""
var/in_mouth = ""
if(iscarbon(user))
var/mob/living/carbon/C = user
if(C.wear_mask)
in_mouth = ", barely missing [user.p_their()] nose"
. = "<span class='warning'>[user] swings [user.p_their()] [name][in_mouth]. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [A.name] in the process.</span>"
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
add_fingerprint(user)
// Light your candles while spinning around the room
if(spinnable)
INVOKE_ASYNC(src, .proc/jedi_spin, user)
/obj/item/dualsaber/green
possible_colors = list("green")
/obj/item/dualsaber/red
possible_colors = list("red")
/obj/item/dualsaber/blue
possible_colors = list("blue")
/obj/item/dualsaber/purple
possible_colors = list("purple")
/obj/item/dualsaber/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
if(!hacked)
hacked = TRUE
to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
saber_color = "rainbow"
update_icon()
else
to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
else
return ..()
/////////////////////////////////////////////////////
// HYPEREUTACTIC Blades /////////////////////////
/////////////////////////////////////////////////////
/obj/item/dualsaber/hypereutactic
icon = 'icons/obj/1x2.dmi'
icon_state = "hypereutactic"
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
item_state = "hypereutactic"
inhand_x_dimension = 64
inhand_y_dimension = 64
name = "hypereutactic blade"
desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
force = 7
hitsound_on = 'sound/weapons/nebhit.ogg'
armour_penetration = 60
light_color = "#37FFF7"
rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
spinnable = FALSE
total_mass_on = 4
slowdown_wielded = 1
/obj/item/dualsaber/hypereutactic/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=7, force_wielded=40, \
wieldsound='sound/weapons/nebon.ogg', unwieldsound='sound/weapons/nebhit.ogg')
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/dualsaber/hypereutactic/update_icon_state()
return
/obj/item/dualsaber/hypereutactic/update_overlays()
. = ..()
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "hypereutactic_blade")
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "hypereutactic_gem")
if(light_color)
blade_overlay.color = light_color
gem_overlay.color = light_color
. += gem_overlay
if(wielded)
. += blade_overlay
clean_blood()
/obj/item/dualsaber/hypereutactic/AltClick(mob/living/user)
. = ..()
if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
return
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
return TRUE
/obj/item/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
. = ..()
if(isinhands)
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
gem_inhand.color = light_color
. += gem_inhand
if(wielded)
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "hypereutactic_blade")
blade_inhand.color = light_color
. += blade_inhand
/obj/item/dualsaber/hypereutactic/examine(mob/user)
. = ..()
if(!hacked)
. += "<span class='notice'>Alt-click to recolor it.</span>"
/obj/item/dualsaber/hypereutactic/rainbow_process()
. = ..()
update_icon()
update_light()
/obj/item/dualsaber/hypereutactic/chaplain
name = "divine lightblade"
desc = "A giant blade of bright and holy light, said to cut down the wicked with ease."
force = 5
block_chance = 50
armour_penetration = 0
var/chaplain_spawnable = TRUE
can_reflect = FALSE
obj_flags = UNIQUE_RENAME
/obj/item/dualsaber/hypereutactic/chaplain/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=20, \
wieldsound='sound/weapons/nebon.ogg', unwieldsound='sound/weapons/nebhit.ogg')
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
+229
View File
@@ -0,0 +1,229 @@
/obj/item/electrostaff
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "electrostaff"
item_state = "electrostaff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
name = "riot suppression electrostaff"
desc = "A large quarterstaff, with massive silver electrodes mounted at the end."
w_class = WEIGHT_CLASS_HUGE
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_OCLOTHING
throwforce = 15 //if you are a madman and finish someone off with this, power to you.
throw_speed = 1
item_flags = NO_MAT_REDEMPTION
block_chance = 30
attack_verb = list("struck", "beaten", "thwacked", "pulped")
total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
var/on = FALSE
var/can_block_projectiles = FALSE //can't block guns
var/lethal_cost = 400 //10000/400*20 = 500. decent enough?
var/lethal_damage = 20
var/lethal_stam_cost = 4
var/stun_cost = 333 //10000/333*25 = 750. stunbatons are at time of writing 10000/1000*49 = 490.
var/stun_status_effect = STATUS_EFFECT_ELECTROSTAFF //a small slowdown effect
var/stun_stamdmg = 40
var/stun_status_duration = 25
var/stun_stam_cost = 3.5
var/wielded = FALSE // track wielded status on item
/obj/item/electrostaff/Initialize(mapload)
. = ..()
if(ispath(cell))
cell = new cell
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/turn_on)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/turn_off)
/obj/item/electrostaff/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_multiplier=2, wieldsound="sparks", unwieldsound="sparks")
/obj/item/electrostaff/Destroy()
STOP_PROCESSING(SSobj, src)
QDEL_NULL(cell)
return ..()
/obj/item/electrostaff/get_cell()
. = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
. = R.get_cell()
/obj/item/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!on || (!can_block_projectiles && (attack_type & ATTACK_TYPE_PROJECTILE)))
return BLOCK_NONE
return ..()
/obj/item/electrostaff/proc/min_hitcost()
return min(stun_cost, lethal_cost)
/obj/item/electrostaff/proc/turn_on(obj/item/source, mob/user)
wielded = TRUE
if(!cell)
if(user)
to_chat(user, "<span class='warning'>[src] has no cell.</span>")
return
if(cell.charge < min_hitcost())
if(user)
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
return
on = TRUE
START_PROCESSING(SSobj, src)
if(user)
to_chat(user, "<span class='warning'>You turn [src] on.</span>")
/obj/item/electrostaff/proc/turn_off(obj/item/source, mob/user)
wielded = FALSE
if(user)
to_chat(user, "<span class='warning'>You turn [src] off.</span>")
on = FALSE
STOP_PROCESSING(SSobj, src)
/obj/item/electrostaff/update_icon_state()
if(!wielded)
icon_state = item_state = "electrostaff"
else
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_0")
set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
/obj/item/electrostaff/examine(mob/living/user)
. = ..()
if(cell)
. += "<span class='notice'>The cell charge is [round(cell.percent())]%.</span>"
else
. += "<span class='warning'>There is no cell installed!</span>"
/obj/item/electrostaff/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
if(cell)
to_chat(user, "<span class='warning'>[src] already has a cell!</span>")
else
if(C.maxcharge < min_hit_cost())
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.transferItemToLoc(W, src))
return
cell = C
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
else if(W.tool_behaviour == TOOL_SCREWDRIVER)
if(cell)
cell.update_icon()
cell.forceMove(get_turf(src))
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
turn_off(user, TRUE)
else
return ..()
/obj/item/electrostaff/process()
deductcharge(50) //Wasteful!
/obj/item/electrostaff/proc/min_hit_cost()
return min(lethal_cost, stun_cost)
/obj/item/electrostaff/proc/deductcharge(amount)
var/obj/item/stock_parts/cell/C = get_cell()
if(!C)
turn_off()
return FALSE
C.use(min(amount, C.charge))
if(QDELETED(src))
return FALSE
if(C.charge < min_hit_cost())
turn_off()
/obj/item/electrostaff/attack(mob/living/target, mob/living/user)
if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user) //ouch!
return
if(iscyborg(target))
..()
return
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(user.a_intent != INTENT_HARM)
if(stun_act(target, user))
user.do_attack_animation(target)
user.adjustStaminaLossBuffered(stun_stam_cost)
return
else if(!harm_act(target, user))
return ..() //if you can't fry them just beat them with it
else //we did harm act them
user.do_attack_animation(target)
user.adjustStaminaLossBuffered(lethal_stam_cost)
/obj/item/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
var/stunforce = stun_stamdmg
if(!no_charge_and_force)
if(!on)
target.visible_message("<span class='warning'>[user] has bapped [target] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has bapped you with [src]. Luckily it was off</span>")
turn_off() //if it wasn't already off
return FALSE
var/obj/item/stock_parts/cell/C = get_cell()
var/chargeleft = C.charge
deductcharge(stun_cost)
if(QDELETED(src) || QDELETED(C)) //boom
return FALSE
if(chargeleft < stun_cost)
stunforce *= round(chargeleft/stun_cost, 0.1)
target.adjustStaminaLoss(stunforce)
target.apply_effect(EFFECT_STUTTER, stunforce)
SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
if(user)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
target.visible_message("<span class='danger'>[user] has shocked [target] with [src]!</span>", \
"<span class='userdanger'>[user] has shocked you with [src]!</span>")
log_combat(user, target, "stunned with an electrostaff")
playsound(src, 'sound/weapons/staff.ogg', 50, 1, -1)
target.apply_status_effect(stun_status_effect, stun_status_duration)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.forcesay(GLOB.hit_appends)
return TRUE
/obj/item/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
var/lethal_force = lethal_damage
if(!no_charge_and_force)
if(!on)
return FALSE //standard item attack
var/obj/item/stock_parts/cell/C = get_cell()
var/chargeleft = C.charge
deductcharge(lethal_cost)
if(QDELETED(src) || QDELETED(C)) //boom
return FALSE
if(chargeleft < stun_cost)
lethal_force *= round(chargeleft/lethal_cost, 0.1)
target.adjustFireLoss(lethal_force) //good against ointment spam
SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
if(user)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
target.visible_message("<span class='danger'>[user] has seared [target] with [src]!</span>", \
"<span class='userdanger'>[user] has seared you with [src]!</span>")
log_combat(user, target, "burned with an electrostaff")
playsound(src, 'sound/weapons/sear.ogg', 50, 1, -1)
return TRUE
/obj/item/electrostaff/proc/clowning_around(mob/living/user)
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
harm_act(user, user, TRUE)
stun_act(user, user, TRUE)
deductcharge(lethal_cost)
/obj/item/electrostaff/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
turn_off()
if(!iscyborg(loc))
deductcharge(1000 / severity, TRUE, FALSE)
+71
View File
@@ -0,0 +1,71 @@
/*
* Fireaxe
*/
/obj/item/fireaxe // DEM AXES MAN, marker -Agouri
icon_state = "fireaxe0"
lefthand_file = 'icons/mob/inhands/weapons/axes_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/axes_righthand.dmi'
name = "fire axe"
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
force = 5
throwforce = 15
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
var/wielded = FALSE // track wielded status on item
/obj/item/fireaxe/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/fireaxe/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 100, 80, 0 , hitsound) //axes are not known for being precision butchering tools
AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=24, icon_wielded="fireaxe1")
/// triggered on wield of two handed item
/obj/item/fireaxe/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/fireaxe/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/fireaxe/update_icon_state()
icon_state = "fireaxe0"
/obj/item/fireaxe/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] axes [user.p_them()]self from head to toe! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/fireaxe/afterattack(atom/A, mob/living/user, proximity)
. = ..()
if(!proximity || !wielded || IS_STAMCRIT(user))
return
if(istype(A, /obj/structure/window)) //destroys windows and grilles in one hit (or more if it has a ton of health like plasmaglass)
var/obj/structure/window/W = A
W.take_damage(200, BRUTE, "melee", 0)
else if(istype(A, /obj/structure/grille))
var/obj/structure/grille/G = A
G.take_damage(40, BRUTE, "melee", 0)
/*
* Bone Axe
*/
/obj/item/fireaxe/boneaxe // Blatant imitation of the fireaxe, but made out of bone.
icon_state = "bone_axe0"
name = "bone axe"
desc = "A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters."
/obj/item/fireaxe/boneaxe/update_icon_state()
icon_state = "bone_axe0"
/obj/item/fireaxe/boneaxe/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=23, icon_wielded="bone_axe1")
+1 -1
View File
@@ -345,7 +345,7 @@
return
else
to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location())
new /obj/item/dualsaber/hypereutactic(user.drop_location())
qdel(W)
qdel(src)
else
+101
View File
@@ -0,0 +1,101 @@
/obj/item/pitchfork
icon_state = "pitchfork0"
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
name = "pitchfork"
desc = "A simple tool used for moving hay."
force = 7
throwforce = 15
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("attacked", "impaled", "pierced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
var/wielded = FALSE // track wielded status on item
/obj/item/pitchfork/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/pitchfork/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=7, force_wielded=15, icon_wielded="pitchfork1")
AddElement(/datum/element/sword_point)
/// triggered on wield of two handed item
/obj/item/pitchfork/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/pitchfork/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/pitchfork/update_icon_state()
icon_state = "pitchfork0"
/obj/item/pitchfork/demonic
name = "demonic pitchfork"
desc = "A red pitchfork, it looks like the work of the devil."
force = 19
throwforce = 24
/obj/item/pitchfork/demonic/Initialize()
. = ..()
set_light(3,6,LIGHT_COLOR_RED)
/obj/item/pitchfork/demonic/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=19, force_wielded=25)
/obj/item/pitchfork/demonic/greater
force = 24
throwforce = 50
/obj/item/pitchfork/demonic/greater/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=24, force_wielded=34)
/obj/item/pitchfork/demonic/ascended
force = 100
throwforce = 100
/obj/item/pitchfork/demonic/ascended/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=100, force_wielded=500000) // Kills you DEAD
/obj/item/pitchfork/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] impales [user.p_them()]self in [user.p_their()] abdomen with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/pitchfork/demonic/pickup(mob/living/user)
. = ..()
if(isliving(user) && user.mind && user.owns_soul() && !is_devil(user))
var/mob/living/U = user
U.visible_message("<span class='warning'>As [U] picks [src] up, [U]'s arms briefly catch fire.</span>", \
"<span class='warning'>\"As you pick up [src] your arms ignite, reminding you of all your past sins.\"</span>")
if(ishuman(U))
var/mob/living/carbon/human/H = U
H.apply_damage(rand(force/2, force), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
else
U.adjustFireLoss(rand(force/2,force))
/obj/item/pitchfork/demonic/attack(mob/target, mob/living/carbon/human/user)
if(user.mind && user.owns_soul() && !is_devil(user))
to_chat(user, "<span class='warning'>[src] burns in your hands.</span>")
user.apply_damage(rand(force/2, force), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
..()
/obj/item/pitchfork/demonic/ascended/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity || !wielded)
return
if(iswallturf(target))
var/turf/closed/wall/W = target
user.visible_message("<span class='danger'>[user] blasts \the [target] with \the [src]!</span>")
playsound(target, 'sound/magic/disintegrate.ogg', 100, TRUE)
W.break_wall()
W.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return
@@ -459,7 +459,7 @@
/obj/item/borg/upgrade/defib/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/twohanded/shockpaddles/cyborg/S = locate() in R.module
var/obj/item/shockpaddles/cyborg/S = locate() in R.module
R.module.remove_module(S, TRUE)
/obj/item/borg/upgrade/processor
+12 -14
View File
@@ -24,24 +24,22 @@
if(istype(I, /obj/item/melee/transforming/energy))
to_chat(user, "<span class='warning'>You don't think \the [I] will be the thing getting modified if you use it on \the [src]!</span>")
return
if(istype(I, /obj/item/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
var/obj/item/twohanded/TH = I
if(TH.force_wielded >= max)
to_chat(user, "<span class='warning'>[TH] is much too powerful to sharpen further!</span>")
return
if(TH.wielded)
to_chat(user, "<span class='warning'>[TH] must be unwielded before it can be sharpened!</span>")
return
if(TH.force_wielded > initial(TH.force_wielded))
to_chat(user, "<span class='warning'>[TH] has already been refined before. It cannot be sharpened further!</span>")
return
TH.force_wielded = clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
if(I.force > initial(I.force))
var/signal_out = SEND_SIGNAL(I, COMSIG_ITEM_SHARPEN_ACT, increment, max)
if(signal_out & COMPONENT_BLOCK_SHARPEN_MAXED)
to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
return
if(signal_out & COMPONENT_BLOCK_SHARPEN_BLOCKED)
to_chat(user, "<span class='warning'>[I] is not able to be sharpened right now!</span>")
return
if((signal_out & COMPONENT_BLOCK_SHARPEN_ALREADY) || (I.force > initial(I.force) && !signal_out))
to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
return
if(!(signal_out & COMPONENT_BLOCK_SHARPEN_APPLIED))
I.force = clamp(I.force + increment, 0, max)
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
I.sharpness = IS_SHARP_ACCURATE
I.force = clamp(I.force + increment, 0, max)
I.throwforce = clamp(I.throwforce + increment, 0, max)
I.name = "[prefix] [I.name]"
name = "worn out [name]"
+50 -25
View File
@@ -1,4 +1,4 @@
/obj/item/twohanded/singularityhammer
/obj/item/singularityhammer
name = "singularity hammer"
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
icon_state = "mjollnir0"
@@ -7,35 +7,47 @@
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
force = 5
force_unwielded = 5
force_wielded = 20
throwforce = 15
throw_range = 1
w_class = WEIGHT_CLASS_HUGE
var/charged = 5
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
force_string = "LORD SINGULOTH HIMSELF"
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
var/charged = 5
var/wielded = FALSE // track wielded status on item
/obj/item/twohanded/singularityhammer/New()
/obj/item/singularityhammer/New()
..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
START_PROCESSING(SSobj, src)
/obj/item/twohanded/singularityhammer/Destroy()
/obj/item/singularityhammer/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_multiplier=4, icon_wielded="mjollnir1")
/// triggered on wield of two handed item
/obj/item/singularityhammer/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/singularityhammer/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/singularityhammer/update_icon_state()
icon_state = "mjollnir0"
/obj/item/singularityhammer/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/twohanded/singularityhammer/process()
/obj/item/singularityhammer/process()
if(charged < 5)
charged++
return
/obj/item/twohanded/singularityhammer/update_icon_state() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
return
/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
/obj/item/singularityhammer/proc/vortex(turf/pull, mob/wielder)
for(var/atom/X in orange(5,pull))
if(ismovable(X))
var/atom/movable/A = X
@@ -55,9 +67,8 @@
step_towards(H,pull)
step_towards(H,pull)
step_towards(H,pull)
return
/obj/item/twohanded/singularityhammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity)
/obj/item/singularityhammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity)
. = ..()
if(!proximity)
return
@@ -71,7 +82,7 @@
var/turf/target = get_turf(A)
vortex(target,user)
/obj/item/twohanded/mjollnir
/obj/item/mjollnir
name = "Mjolnir"
desc = "A weapon worthy of a god, able to strike with the force of a lightning bolt. It crackles with barely contained energy."
icon_state = "mjollnir0"
@@ -80,14 +91,33 @@
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
force = 5
force_unwielded = 5
force_wielded = 25
throwforce = 30
throw_range = 7
w_class = WEIGHT_CLASS_HUGE
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
var/wielded = FALSE // track wielded status on item
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
/obj/item/mjollnir/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/mjollnir/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_multiplier=5, icon_wielded="mjollnir1", attacksound="sparks")
/// triggered on wield of two handed item
/obj/item/mjollnir/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/mjollnir/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/mjollnir/update_icon_state()
icon_state = "mjollnir0"
/obj/item/mjollnir/proc/shock(mob/living/target)
target.Stun(60)
var/datum/effect_system/lightning_spread/s = new /datum/effect_system/lightning_spread
s.set_up(5, 1, target.loc)
@@ -99,17 +129,12 @@
target.throw_at(throw_target, 200, 4)
return
/obj/item/twohanded/mjollnir/attack(mob/living/M, mob/user)
/obj/item/mjollnir/attack(mob/living/M, mob/user)
..()
if(wielded)
playsound(src.loc, "sparks", 50, 1)
shock(M)
/obj/item/twohanded/mjollnir/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
/obj/item/mjollnir/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(isliving(hit_atom))
shock(hit_atom)
/obj/item/twohanded/mjollnir/update_icon_state() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
return
+181
View File
@@ -0,0 +1,181 @@
//spears
/obj/item/spear
icon_state = "spearglass0"
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
name = "spear"
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
force = 10
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
throwforce = 20
throw_speed = 4
embedding = list("embedded_impact_pain_multiplier" = 3, "embed_chance" = 90)
armour_penetration = 10
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
sharpness = IS_SHARP
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
var/obj/item/grenade/explosive = null
var/war_cry = "AAAAARGH!!!"
var/icon_prefix = "spearglass"
var/wielded = FALSE // track wielded status on item
/obj/item/spear/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/spear/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 100, 70) //decent in a pinch, but pretty bad.
AddComponent(/datum/component/jousting)
AddElement(/datum/element/sword_point)
AddComponent(/datum/component/two_handed, force_unwielded=10, force_wielded=18, icon_wielded="[icon_prefix]1")
/// triggered on wield of two handed item
/obj/item/spear/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/spear/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/spear/rightclick_attack_self(mob/user)
if(explosive)
explosive.attack_self(user)
return
. = ..()
/obj/item/spear/update_icon_state()
icon_state = "[icon_prefix]0"
/obj/item/spear/update_overlays()
. = ..()
if(explosive)
. += "spearbomb_overlay"
/obj/item/spear/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to sword-swallow \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(explosive) //Citadel Edit removes qdel and explosive.forcemove(AM)
user.say("[war_cry]", forced="spear warcry")
explosive.prime()
user.gib()
return BRUTELOSS
return BRUTELOSS
/obj/item/spear/examine(mob/user)
. = ..()
if(explosive)
. += "<span class='notice'>Alt-click to set your war cry.</span>"
. += "<span class='notice'>Right-click in combat mode to activate the attached explosive.</span>"
/obj/item/spear/afterattack(atom/movable/AM, mob/user, proximity)
. = ..()
if(!proximity)
return
if(isopenturf(AM)) //So you can actually melee with it
return
if(explosive && wielded) //Citadel edit removes qdel and explosive.forcemove(AM)
user.say("[war_cry]", forced="spear warcry")
explosive.prime()
/obj/item/spear/grenade_prime_react(obj/item/grenade/nade) //Citadel edit, removes throw_impact because memes
nade.forceMove(get_turf(src))
qdel(src)
/obj/item/spear/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
..()
if(!explosive)
return
if(istype(user) && loc == user)
var/input = stripped_input(user,"What do you want your war cry to be? You will shout it when you hit someone in melee.", ,"", 50)
if(input)
src.war_cry = input
return TRUE
/obj/item/spear/CheckParts(list/parts_list)
var/obj/item/shard/tip = locate() in parts_list
if (istype(tip, /obj/item/shard/plasma))
throwforce = 21
icon_prefix = "spearplasma"
AddComponent(/datum/component/two_handed, force_unwielded=11, force_wielded=19, icon_wielded="[icon_prefix]1")
qdel(tip)
var/obj/item/spear/S = locate() in parts_list
if(S)
if(S.explosive)
S.explosive.forceMove(get_turf(src))
S.explosive = null
parts_list -= S
qdel(S)
..()
var/obj/item/grenade/G = locate() in contents
if(G)
explosive = G
name = "explosive lance"
desc = "A makeshift spear with \a [G] attached to it."
update_icon()
//GREY TIDE
/obj/item/spear/grey_tide
icon_state = "spearglass0"
name = "\improper Grey Tide"
desc = "Recovered from the aftermath of a revolt aboard Defense Outpost Theta Aegis, in which a seemingly endless tide of Assistants caused heavy casualities among Nanotrasen military forces."
throwforce = 20
throw_speed = 4
attack_verb = list("gored")
var/clonechance = 50
var/clonedamage = 12
var/clonespeed = 0
var/clone_replication_chance = 30
var/clone_lifespan = 100
/obj/item/spear/grey_tide/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=15, force_wielded=25, icon_wielded="[icon_prefix]1")
/obj/item/spear/grey_tide/afterattack(atom/movable/AM, mob/living/user, proximity)
. = ..()
if(!proximity)
return
user.faction |= "greytide([REF(user)])"
if(isliving(AM))
var/mob/living/L = AM
if(istype (L, /mob/living/simple_animal/hostile/illusion))
return
if(!L.stat && prob(clonechance))
var/mob/living/simple_animal/hostile/illusion/M = new(user.loc)
M.faction = user.faction.Copy()
M.set_varspeed(clonespeed)
M.Copy_Parent(user, clone_lifespan, user.health/2.5, clonedamage, clone_replication_chance)
M.GiveTarget(L)
/*
* Bone Spear
*/
/obj/item/spear/bonespear //Blatant imitation of spear, but made out of bone. Not valid for explosive modification.
icon_state = "bone_spear0"
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
name = "bone spear"
desc = "A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology."
force = 11
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
reach = 2
throwforce = 22
embedding = list("embedded_impact_pain_multiplier" = 3)
armour_penetration = 15 //Enhanced armor piercing
custom_materials = null
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
sharpness = IS_SHARP
icon_prefix = "bone_spear"
/obj/item/spear/bonespear/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=11, force_wielded=20, icon_wielded="[icon_prefix]1")
+1 -1
View File
@@ -585,7 +585,7 @@
/obj/item/key/janitor,
/obj/item/clothing/gloves,
/obj/item/melee/flyswatter,
/obj/item/twohanded/broom,
/obj/item/broom,
/obj/item/paint/paint_remover,
/obj/item/assembly/mousetrap,
/obj/item/screwdriver,
+2 -2
View File
@@ -173,12 +173,12 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/unholy2clean = A.reagents.get_reagent_amount(/datum/reagent/fuel/unholywater)
A.reagents.del_reagent(/datum/reagent/fuel/unholywater)
A.reagents.add_reagent(/datum/reagent/water/holywater,unholy2clean)
if(istype(A, /obj/item/twohanded/required/cult_bastard) || istype(A, /obj/item/melee/cultblade) && !iscultist(user))
if(istype(A, /obj/item/cult_bastard) || istype(A, /obj/item/melee/cultblade) && !iscultist(user))
to_chat(user, "<span class='notice'>You begin to exorcise [A].</span>")
playsound(src,'sound/hallucinations/veryfar_noise.ogg',40,1)
if(do_after(user, 40, target = A))
playsound(src,'sound/effects/pray_chaplain.ogg',60,1)
if(istype(A, /obj/item/twohanded/required/cult_bastard))
if(istype(A, /obj/item/cult_bastard))
for(var/obj/item/soulstone/SS in A.contents)
SS.usability = TRUE
for(var/mob/living/simple_animal/shade/EX in SS)
@@ -117,7 +117,7 @@
new /obj/item/pizzabox/bomb
if("darklord") //20 tc + tk + summon item close enough for now
new /obj/item/twohanded/dualsaber(src)
new /obj/item/dualsaber(src)
new /obj/item/dnainjector/telemut/darkbundle(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
new /obj/item/card/id/syndicate(src)
+16 -11
View File
@@ -272,7 +272,7 @@
return
else
to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
var/obj/item/twohanded/dualsaber/toy/newSaber = new /obj/item/twohanded/dualsaber/toy(user.loc)
var/obj/item/dualsaber/toy/newSaber = new /obj/item/dualsaber/toy(user.loc)
if(hacked) // That's right, we'll only check the "original" "sword".
newSaber.hacked = TRUE
qdel(W)
@@ -363,7 +363,7 @@
return
else
to_chat(user, "<span class='notice'>You combine the two plastic swords, making a single supermassive toy! You're fake-cool.</span>")
new /obj/item/twohanded/dualsaber/hypereutactic/toy(user.loc)
new /obj/item/dualsaber/hypereutactic/toy(user.loc)
qdel(W)
qdel(src)
else
@@ -437,40 +437,45 @@
/*
* Subtype of Double-Bladed Energy Swords
*/
/obj/item/twohanded/dualsaber/toy
/obj/item/dualsaber/toy
name = "double-bladed toy sword"
desc = "A cheap, plastic replica of TWO energy swords. Double the fun!"
force = 0
throwforce = 0
throw_speed = 3
throw_range = 5
force_unwielded = 0
force_wielded = 0
attack_verb = list("attacked", "struck", "hit")
total_mass_on = TOTAL_MASS_TOY_SWORD
sharpness = IS_BLUNT
/obj/item/twohanded/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
/obj/item/dualsaber/toy/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
/obj/item/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
return BLOCK_NONE
/obj/item/twohanded/dualsaber/hypereutactic/toy
/obj/item/dualsaber/hypereutactic/toy
name = "\improper DX Hyper-Euplastic LightSword"
desc = "A supermassive toy envisioned to cleave the very fabric of space and time itself in twain. Realistic visuals and sounds! Ages 8 and up."
force = 0
throwforce = 0
throw_speed = 3
throw_range = 5
force_unwielded = 0
force_wielded = 0
attack_verb = list("attacked", "struck", "hit")
total_mass_on = TOTAL_MASS_TOY_SWORD
slowdown_wielded = 0
sharpness = IS_BLUNT
/obj/item/twohanded/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
/obj/item/dualsaber/toy/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
/obj/item/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
return BLOCK_NONE
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
/obj/item/dualsaber/hypereutactic/toy/rainbow
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
desc = "A custom-built toy with fancy rainbow lights built-in."
hacked = TRUE
File diff suppressed because it is too large Load Diff
+58 -2
View File
@@ -261,7 +261,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/shard))
var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
var/obj/item/spear/S = new /obj/item/spear
remove_item_from_storage(user)
if (!user.transferItemToLoc(I, S))
@@ -457,7 +457,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
new /obj/item/twohanded/required/chainsaw(get_turf(src))
new /obj/item/chainsaw(get_turf(src))
if(iscarbon(loc))
var/mob/living/carbon/holder = loc
var/index = holder.get_held_index_of_item(src)
@@ -734,3 +734,59 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
to_chat(user, "<span class='warning'>[M] is too close to use [src] on.</span>")
return
M.attack_hand(user)
//HF blade
/obj/item/vibro_weapon
icon_state = "hfrequency0"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
name = "vibro sword"
desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire."
armour_penetration = 100
block_chance = 40
throwforce = 20
throw_speed = 4
sharpness = IS_SHARP
attack_verb = list("cut", "sliced", "diced")
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
hitsound = 'sound/weapons/bladeslice.ogg'
var/wielded = FALSE // track wielded status on item
/obj/item/vibro_weapon/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/vibro_weapon/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 105)
AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="hfrequency1")
AddElement(/datum/element/sword_point)
/// triggered on wield of two handed item
/obj/item/vibro_weapon/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/vibro_weapon/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/vibro_weapon/update_icon_state()
icon_state = "hfrequency0"
/obj/item/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(wielded)
final_block_chance *= 2
if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
if(prob(final_block_chance))
if(attack_type & ATTACK_TYPE_PROJECTILE)
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
else
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return NONE
@@ -272,8 +272,8 @@
icon_state = "tac"
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
..()
new /obj/item/twohanded/electrostaff(src)
new /obj/item/twohanded/electrostaff(src)
new /obj/item/electrostaff(src)
new /obj/item/electrostaff(src)
for(var/i in 1 to 3)
new /obj/item/storage/box/lethalshot(src)
+3 -3
View File
@@ -11,7 +11,7 @@
integrity_failure = 0.33
var/locked = TRUE
var/open = FALSE
var/obj/item/twohanded/fireaxe/fireaxe
var/obj/item/fireaxe/fireaxe
/obj/structure/fireaxecabinet/Initialize()
. = ..()
@@ -50,8 +50,8 @@
obj_integrity = max_integrity
update_icon()
else if(open || broken)
if(istype(I, /obj/item/twohanded/fireaxe) && !fireaxe)
var/obj/item/twohanded/fireaxe/F = I
if(istype(I, /obj/item/fireaxe) && !fireaxe)
var/obj/item/fireaxe/F = I
if(F.wielded)
to_chat(user, "<span class='warning'>Unwield the [F.name] first.</span>")
return
+8 -7
View File
@@ -288,7 +288,7 @@
icon_state = "fullgrass_[rand(1, 3)]"
. = ..()
/obj/item/twohanded/required/kirbyplants
/obj/item/kirbyplants
name = "potted plant"
icon = 'icons/obj/flora/plants.dmi'
icon_state = "plant-01"
@@ -300,23 +300,24 @@
throw_speed = 2
throw_range = 4
/obj/item/twohanded/required/kirbyplants/Initialize()
/obj/item/kirbyplants/ComponentInitialize()
. = ..()
AddComponent(/datum/component/tactical)
AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_unwielded=10, force_wielded=10)
/obj/item/twohanded/required/kirbyplants/random
/obj/item/kirbyplants/random
icon = 'icons/obj/flora/_flora.dmi'
icon_state = "random_plant"
var/list/static/states
/obj/item/twohanded/required/kirbyplants/random/Initialize()
/obj/item/kirbyplants/random/Initialize()
. = ..()
icon = 'icons/obj/flora/plants.dmi'
if(!states)
generate_states()
icon_state = pick(states)
/obj/item/twohanded/required/kirbyplants/random/proc/generate_states()
/obj/item/kirbyplants/random/proc/generate_states()
states = list()
for(var/i in 1 to 25)
var/number
@@ -328,12 +329,12 @@
states += "applebush"
/obj/item/twohanded/required/kirbyplants/dead
/obj/item/kirbyplants/dead
name = "RD's potted plant"
desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
icon_state = "plant-25"
/obj/item/twohanded/required/kirbyplants/photosynthetic
/obj/item/kirbyplants/photosynthetic
name = "photosynthetic potted plant"
desc = "A bioluminescent plant."
icon_state = "plant-09"
+3 -3
View File
@@ -6,7 +6,7 @@
density = FALSE
anchored = TRUE
var/bonespear = FALSE
var/obj/item/twohanded/spear/spear
var/obj/item/spear/spear
var/obj/item/bodypart/head/victim
/obj/structure/headpike/bone //for bone spears
@@ -20,9 +20,9 @@
name = "[victim.name] on a spear"
update_icon()
if(bonespear)
spear = locate(/obj/item/twohanded/bonespear) in parts_list
spear = locate(/obj/item/spear/bonespear) in parts_list
else
spear = locate(/obj/item/twohanded/spear) in parts_list
spear = locate(/obj/item/spear) in parts_list
/obj/structure/headpike/Initialize()
. = ..()
+3 -3
View File
@@ -8,7 +8,7 @@
//copypaste sorry
var/obj/item/storage/bag/trash/mybag
var/obj/item/mop/mymop
var/obj/item/twohanded/broom/mybroom
var/obj/item/broom/mybroom
var/obj/item/reagent_containers/spray/cleaner/myspray
var/obj/item/lightreplacer/myreplacer
var/signs = 0
@@ -48,9 +48,9 @@
m.janicart_insert(user, src)
else
to_chat(user, fail_msg)
else if(istype(I, /obj/item/twohanded/broom))
else if(istype(I, /obj/item/broom))
if(!mybroom)
var/obj/item/twohanded/broom/b=I
var/obj/item/broom/b=I
b.janicart_insert(user,src)
else
to_chat(user, fail_msg)
+1 -1
View File
@@ -803,7 +803,7 @@
stage = GIBTONITE_DETONATE
explosion(bombturf,1,2,5, adminlog = 0)
if(stage == GIBTONITE_STABLE) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore.
var/obj/item/twohanded/required/gibtonite/G = new (src)
var/obj/item/gibtonite/G = new (src)
if(det_time <= 0)
G.quality = 3
G.icon_state = "Gibtonite ore 3"
@@ -136,7 +136,7 @@
/turf/closed/wall/mineral/wood/attackby(obj/item/W, mob/user)
if(W.sharpness && W.force)
var/duration = (48/W.force) * 2 //In seconds, for now.
if(istype(W, /obj/item/hatchet) || istype(W, /obj/item/twohanded/fireaxe))
if(istype(W, /obj/item/hatchet) || istype(W, /obj/item/fireaxe))
duration /= 4 //Much better with hatchets and axes.
var/src_type = type
if(do_after(user, duration*10, target=src) && type == src_type) //Into deciseconds.
+2 -2
View File
@@ -179,7 +179,7 @@
target.zImpact(A, levels, src)
return TRUE
/turf/proc/handleRCL(obj/item/twohanded/rcl/C, mob/user)
/turf/proc/handleRCL(obj/item/rcl/C, mob/user)
if(C.loaded)
for(var/obj/structure/cable/LC in src)
if(!LC.d1 || !LC.d2)
@@ -202,7 +202,7 @@
coil.place_turf(src, user)
return TRUE
else if(istype(C, /obj/item/twohanded/rcl))
else if(istype(C, /obj/item/rcl))
handleRCL(C, user)
return FALSE
+1 -1
View File
@@ -126,7 +126,7 @@
L.forceMove(LA)
L.hallucination = 0
to_chat(L, "<span class='reallybig redtext'>The battle is won. Your bloodlust subsides.</span>")
for(var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw in L)
for(var/obj/item/chainsaw/doomslayer/chainsaw in L)
qdel(chainsaw)
else
to_chat(L, "You are not yet worthy of passing. Drag a severed head to the barrier to be allowed entry to the hall of champions.")
+1 -1
View File
@@ -801,7 +801,7 @@
var/turf/T = get_turf(user)
qdel(src)
var/datum/action/innate/cult/spear/S = new(user)
var/obj/item/twohanded/cult_spear/rite = new(T)
var/obj/item/cult_spear/rite = new(T)
S.Grant(user, rite)
rite.spear_act = S
if(user.put_in_hands(rite))
+41 -23
View File
@@ -100,7 +100,7 @@
user.apply_damage(30, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
user.dropItemToGround(src)
/obj/item/twohanded/required/cult_bastard
/obj/item/cult_bastard
name = "bloody bastard sword"
desc = "An enormous sword used by Nar'Sien cultists to rapidly harvest the souls of non-believers."
w_class = WEIGHT_CLASS_HUGE
@@ -127,31 +127,35 @@
var/spin_cooldown = 250
var/dash_toggled = TRUE
/obj/item/twohanded/required/cult_bastard/Initialize()
/obj/item/cult_bastard/Initialize()
. = ..()
set_light(4)
jaunt = new(src)
linked_action = new(src)
AddComponent(/datum/component/butchering, 50, 80)
/obj/item/twohanded/required/cult_bastard/examine(mob/user)
/obj/item/cult_bastard/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 50, 80)
AddComponent(/datum/component/two_handed, require_twohands=TRUE)
/obj/item/cult_bastard/examine(mob/user)
. = ..()
if(contents.len)
. += "<br><b>There are [contents.len] souls trapped within the sword's core.</b>"
else
. += "<br>The sword appears to be quite lifeless."
/obj/item/twohanded/required/cult_bastard/can_be_pulled(user)
/obj/item/cult_bastard/can_be_pulled(user)
return FALSE
/obj/item/twohanded/required/cult_bastard/attack_self(mob/user)
/obj/item/cult_bastard/attack_self(mob/user)
dash_toggled = !dash_toggled
if(dash_toggled)
to_chat(loc, "<span class='notice'>You raise [src] and prepare to jaunt with it.</span>")
else
to_chat(loc, "<span class='notice'>You lower [src] and prepare to swing it normally.</span>")
/obj/item/twohanded/required/cult_bastard/pickup(mob/living/user)
/obj/item/cult_bastard/pickup(mob/living/user)
. = ..()
if(!iscultist(user))
if(!is_servant_of_ratvar(user))
@@ -171,13 +175,13 @@
linked_action.Grant(user, src)
user.update_icons()
/obj/item/twohanded/required/cult_bastard/dropped(mob/user)
/obj/item/cult_bastard/dropped(mob/user)
. = ..()
linked_action.Remove(user)
jaunt.Remove(user)
user.update_icons()
/obj/item/twohanded/required/cult_bastard/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
/obj/item/cult_bastard/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(spinning && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1)
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
@@ -192,7 +196,7 @@
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return BLOCK_NONE
/obj/item/twohanded/required/cult_bastard/afterattack(atom/target, mob/user, proximity, click_parameters)
/obj/item/cult_bastard/afterattack(atom/target, mob/user, proximity, click_parameters)
. = ..()
if(dash_toggled && !proximity)
jaunt.Teleport(user, target)
@@ -235,7 +239,7 @@
button_icon_state = "sintouch"
var/cooldown = 0
var/mob/living/carbon/human/holder
var/obj/item/twohanded/required/cult_bastard/sword
var/obj/item/cult_bastard/sword
/datum/action/innate/cult/spin2win/Grant(mob/user, obj/bastard)
. = ..()
@@ -686,7 +690,7 @@
to_chat(user, "<span class='warning'>\The [src] can only transport items!</span>")
/obj/item/twohanded/cult_spear
/obj/item/cult_spear
name = "blood halberd"
desc = "A sickening spear composed entirely of crystallized blood."
icon_state = "bloodspear0"
@@ -694,8 +698,6 @@
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
slot_flags = 0
force = 17
force_unwielded = 17
force_wielded = 24
throwforce = 40
throw_speed = 2
armour_penetration = 30
@@ -704,20 +706,36 @@
sharpness = IS_SHARP
hitsound = 'sound/weapons/bladeslice.ogg'
var/datum/action/innate/cult/spear/spear_act
var/wielded = FALSE // track wielded status on item
/obj/item/twohanded/cult_spear/Initialize()
/obj/item/cult_spear/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/cult_spear/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 100, 90)
AddComponent(/datum/component/two_handed, force_unwielded=17, force_wielded=24, icon_wielded="bloodspear1")
/obj/item/twohanded/cult_spear/Destroy()
/// triggered on wield of two handed item
/obj/item/cult_spear/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/cult_spear/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/cult_spear/update_icon_state()
icon_state = "bloodspear0"
/obj/item/cult_spear/Destroy()
if(spear_act)
qdel(spear_act)
..()
/obj/item/twohanded/cult_spear/update_icon_state()
icon_state = "bloodspear[wielded]"
/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
/obj/item/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
@@ -740,7 +758,7 @@
else
..()
/obj/item/twohanded/cult_spear/proc/break_spear(turf/T)
/obj/item/cult_spear/proc/break_spear(turf/T)
if(src)
if(!T)
T = get_turf(src)
@@ -751,7 +769,7 @@
playsound(T, 'sound/effects/glassbr3.ogg', 100)
qdel(src)
/obj/item/twohanded/cult_spear/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
/obj/item/cult_spear/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(wielded)
final_block_chance *= 2
if(prob(final_block_chance))
@@ -770,7 +788,7 @@
desc = "Call the blood spear back to your hand!"
background_icon_state = "bg_demon"
button_icon_state = "bloodspear"
var/obj/item/twohanded/cult_spear/spear
var/obj/item/cult_spear/spear
var/cooldown = 0
/datum/action/innate/cult/spear/Grant(mob/user, obj/blood_spear)
@@ -234,7 +234,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), SLOT_SHOES)
H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
H.put_in_hands(new /obj/item/claymore(H), TRUE)
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), SLOT_BACK)
H.equip_to_slot_or_del(new /obj/item/spear(H), SLOT_BACK)
/obj/item/voodoo
@@ -426,12 +426,12 @@
/datum/spellbook_entry/item/mjolnir
name = "Mjolnir"
desc = "A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power."
item_path = /obj/item/twohanded/mjollnir
item_path = /obj/item/mjollnir
/datum/spellbook_entry/item/singularity_hammer
name = "Singularity Hammer"
desc = "A hammer that creates an intensely powerful field of gravity where it strikes, pulling everything nearby to the point of impact."
item_path = /obj/item/twohanded/singularityhammer
item_path = /obj/item/singularityhammer
/datum/spellbook_entry/item/battlemage
name = "Battlemage Armour"
+17 -12
View File
@@ -7,7 +7,7 @@
#define AMMO_DROP_LIFETIME 300
#define CTF_REQUIRED_PLAYERS 4
/obj/item/twohanded/ctf
/obj/item/ctf
name = "banner"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "banner"
@@ -16,6 +16,7 @@
righthand_file = 'icons/mob/inhands/equipment/banners_righthand.dmi'
desc = "A banner with Nanotrasen's logo on it."
slowdown = 2
item_flags = SLOWS_WHILE_IN_HAND
throw_speed = 0
throw_range = 1
force = 200
@@ -28,16 +29,20 @@
var/obj/effect/ctf/flag_reset/reset
var/reset_path = /obj/effect/ctf/flag_reset
/obj/item/twohanded/ctf/Destroy()
/obj/item/ctf/Destroy()
QDEL_NULL(reset)
return ..()
/obj/item/twohanded/ctf/Initialize()
/obj/item/ctf/Initialize()
. = ..()
if(!reset)
reset = new reset_path(get_turf(src))
/obj/item/twohanded/ctf/process()
/obj/item/ctf/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed)
/obj/item/ctf/process()
if(is_ctf_target(loc)) //don't reset from someone's hands.
return PROCESS_KILL
if(world.time > reset_cooldown)
@@ -49,7 +54,7 @@
STOP_PROCESSING(SSobj, src)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/twohanded/ctf/attack_hand(mob/living/user)
/obj/item/ctf/attack_hand(mob/living/user)
if(!is_ctf_target(user) && !anyonecanpickup)
to_chat(user, "Non players shouldn't be moving the flag!")
return
@@ -73,7 +78,7 @@
STOP_PROCESSING(SSobj, src)
..()
/obj/item/twohanded/ctf/dropped(mob/user)
/obj/item/ctf/dropped(mob/user)
..()
user.anchored = FALSE
user.status_flags |= CANPUSH
@@ -86,7 +91,7 @@
anchored = TRUE
/obj/item/twohanded/ctf/red
/obj/item/ctf/red
name = "red flag"
icon_state = "banner-red"
item_state = "banner-red"
@@ -95,7 +100,7 @@
reset_path = /obj/effect/ctf/flag_reset/red
/obj/item/twohanded/ctf/blue
/obj/item/ctf/blue
name = "blue flag"
icon_state = "banner-blue"
item_state = "banner-blue"
@@ -276,8 +281,8 @@
attack_ghost(ghost)
/obj/machinery/capture_the_flag/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/twohanded/ctf))
var/obj/item/twohanded/ctf/flag = I
if(istype(I, /obj/item/ctf))
var/obj/item/ctf/flag = I
if(flag.team != src.team)
user.transferItemToLoc(flag, get_turf(flag.reset), TRUE)
points++
@@ -294,7 +299,7 @@
if(istype(mob_area, /area/ctf))
to_chat(M, "<span class='narsie [team_span]'>[team] team wins!</span>")
to_chat(M, "<span class='userdanger'>Teams have been cleared. Click on the machines to vote to begin another round.</span>")
for(var/obj/item/twohanded/ctf/W in M)
for(var/obj/item/ctf/W in M)
M.dropItemToGround(W)
M.dust()
for(var/obj/machinery/control_point/control in GLOB.machines)
@@ -335,7 +340,7 @@
var/list/ctf_object_typecache = typecacheof(list(
/obj/machinery,
/obj/effect/ctf,
/obj/item/twohanded/ctf
/obj/item/ctf
))
for(var/atm in A)
if (isturf(A) || ismob(A) || isarea(A))
+1 -1
View File
@@ -661,5 +661,5 @@
/datum/outfit/lavaknight/captain
name ="Cydonian Knight Captain"
l_pocket = /obj/item/twohanded/dualsaber/hypereutactic
l_pocket = /obj/item/dualsaber/hypereutactic
id = /obj/item/card/id/knight/captain
@@ -519,11 +519,11 @@
/obj/effect/spawner/lootdrop/snowdin/dungeonheavy
name = "dungeon heavy"
loot = list(/obj/item/twohanded/singularityhammer = 25,
/obj/item/twohanded/mjollnir = 10,
/obj/item/twohanded/fireaxe = 25,
loot = list(/obj/item/singularityhammer = 25,
/obj/item/mjollnir = 10,
/obj/item/fireaxe = 25,
/obj/item/organ/brain/alien = 17,
/obj/item/twohanded/dualsaber = 15,
/obj/item/dualsaber = 15,
/obj/item/organ/heart/demon = 7,
/obj/item/gun/ballistic/automatic/c20r/unrestricted = 16,
/obj/item/gun/magic/wand/resurrection/inert = 15,
@@ -544,7 +544,7 @@
loot = list(/obj/item/stack/sheet/mineral/snow{amount = 25} = 10,
/obj/item/toy/snowball = 15,
/obj/item/shovel = 10,
/obj/item/twohanded/spear = 8,
/obj/item/spear = 8,
)
//special items//--
+3 -3
View File
@@ -31,7 +31,7 @@
description = "CentCom's security forces are going through budget cuts. You will be paid if you ship a set of spears."
reward = 1000
required_count = 5
wanted_types = list(/obj/item/twohanded/spear)
wanted_types = list(/obj/item/spear)
/datum/bounty/item/assistant/toolbox
name = "Toolboxes"
@@ -134,7 +134,7 @@
description = "Central Command is looking to commission a new BirdBoat-class station. You've been ordered to supply the potted plants."
reward = 2000
required_count = 8
wanted_types = list(/obj/item/twohanded/required/kirbyplants)
wanted_types = list(/obj/item/kirbyplants)
// /datum/bounty/item/assistant/earmuffs
// name = "Earmuffs"
@@ -160,7 +160,7 @@
name = "Chainsaw"
description = "The chef at CentCom is having trouble butchering her animals. She requests one chainsaw, please."
reward = 2500
wanted_types = list(/obj/item/twohanded/required/chainsaw)
wanted_types = list(/obj/item/chainsaw)
/datum/bounty/item/assistant/ied
name = "IED"
+1 -1
View File
@@ -22,7 +22,7 @@
name = "Bone Axe"
description = "Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement."
reward = 3500
wanted_types = list(/obj/item/twohanded/fireaxe/boneaxe)
wanted_types = list(/obj/item/fireaxe/boneaxe)
/datum/bounty/item/mining/bone_armor
name = "Bone Armor"
+1 -1
View File
@@ -267,7 +267,7 @@
/datum/export/weapon/duelsaber
cost = 360 //Get it?
unit_name = "energy saber"
export_types = list(/obj/item/twohanded/dualsaber)
export_types = list(/obj/item/dualsaber)
/datum/export/weapon/esword
cost = 130
+5 -5
View File
@@ -294,11 +294,11 @@
name = "Potted Plants Crate"
desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown."
cost = 730
contains = list(/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random)
contains = list(/obj/item/kirbyplants/random,
/obj/item/kirbyplants/random,
/obj/item/kirbyplants/random,
/obj/item/kirbyplants/random,
/obj/item/kirbyplants/random)
crate_name = "potted plants crate"
crate_type = /obj/structure/closet/crate/hydroponics
+2 -2
View File
@@ -123,7 +123,7 @@
l_pocket = /obj/item/reagent_containers/food/snacks/grown/banana
r_pocket = /obj/item/bikehorn
id = /obj/item/card/id
r_hand = /obj/item/twohanded/fireaxe
r_hand = /obj/item/fireaxe
/datum/outfit/tunnel_clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
if(visualsOnly)
@@ -148,7 +148,7 @@
suit = /obj/item/clothing/suit/apron
l_pocket = /obj/item/kitchen/knife
r_pocket = /obj/item/scalpel
r_hand = /obj/item/twohanded/fireaxe
r_hand = /obj/item/fireaxe
/datum/outfit/psycho/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
+2 -2
View File
@@ -59,7 +59,7 @@
name = "goliath cloak"
icon_state = "goliath_cloak"
desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/spear, /obj/item/spear/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
body_parts_covered = CHEST|ARMS|LEGS
@@ -75,7 +75,7 @@
name = "drake armour"
icon_state = "dragon"
desc = "A suit of armour fashioned from the remains of an ash drake."
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/spear)
armor = list("melee" = 60, "bullet" = 20, "laser" = 30, "energy" = 25, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
+1 -1
View File
@@ -854,7 +854,7 @@
icon_state = "coatnarsie"
item_state = "coatnarsie"
armor = list("melee" = 30, "bullet" = 20, "laser" = 30,"energy" = 10, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 30, "acid" = 30)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/twohanded/cult_spear)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/cult_spear)
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
var/real = TRUE
@@ -162,7 +162,7 @@
/obj/item/integrated_circuit/manipulation/grabber/do_work()
var/obj/item/AM = get_pin_data_as_type(IC_INPUT, 1, /obj/item)
if(!QDELETED(AM) && !istype(AM, /obj/item/electronic_assembly) && !istype(AM, /obj/item/transfer_valve) && !istype(AM, /obj/item/twohanded) && !istype(assembly.loc, /obj/item/implant/storage))
if(!QDELETED(AM) && !istype(AM, /obj/item/electronic_assembly) && !istype(AM, /obj/item/transfer_valve) && !istype(assembly.loc, /obj/item/implant/storage) && !AM.GetComponent(/datum/component/two_handed))
var/mode = get_pin_data(IC_INPUT, 2)
switch(mode)
if(1)
@@ -300,7 +300,7 @@
var/target_y_rel = round(get_pin_data(IC_INPUT, 2))
var/obj/item/A = get_pin_data_as_type(IC_INPUT, 3, /obj/item)
if(!A || A.anchored || A.throwing || A == assembly || istype(A, /obj/item/twohanded) || istype(A, /obj/item/transfer_valve))
if(!A || A.anchored || A.throwing || A == assembly || istype(A, /obj/item/transfer_valve) || A.GetComponent(/datum/component/two_handed))
return
if (istype(assembly.loc, /obj/item/implant/storage)) //Prevents the more abusive form of chestgun.
@@ -246,7 +246,7 @@
var/obj/item/A = get_pin_data_as_type(IC_INPUT, 3, /obj/item)
var/obj/item/integrated_circuit/atmospherics/AT = get_pin_data_as_type(IC_INPUT, 4, /obj/item/integrated_circuit/atmospherics)
if(!A || A.anchored || A.throwing || A == assembly || istype(A, /obj/item/twohanded) || istype(A, /obj/item/transfer_valve))
if(!A || A.anchored || A.throwing || A == assembly || istype(A, /obj/item/transfer_valve) || A.GetComponent(/datum/component/two_handed))
return
var/obj/item/I = get_object()
@@ -1,5 +1,5 @@
/*********************Mining Hammer****************/
/obj/item/twohanded/kinetic_crusher
/obj/item/kinetic_crusher
icon = 'icons/obj/mining.dmi'
icon_state = "crusher"
item_state = "crusher0"
@@ -11,8 +11,6 @@
force = 0 //You can't hit stuff unless wielded
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
force_unwielded = 0
force_wielded = 20
throwforce = 5
throw_speed = 4
armour_penetration = 10
@@ -28,33 +26,45 @@
var/backstab_bonus = 30
var/light_on = FALSE
var/brightness_on = 7
var/wielded = FALSE // track wielded status on item
/obj/item/twohanded/kinetic_crusher/cyborg //probably give this a unique sprite later
/obj/item/kinetic_crusher/cyborg //probably give this a unique sprite later
desc = "An integrated version of the standard kinetic crusher with a grinded down axe head to dissuade mis-use against crewmen. Deals damage equal to the standard crusher against creatures, however."
force = 10 //wouldn't want to give a borg a 20 brute melee weapon unemagged now would we
detonation_damage = 60
wielded = 1
/obj/item/twohanded/kinetic_crusher/cyborg/unwield()
return
/obj/item/kinetic_crusher/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/twohanded/kinetic_crusher/Initialize()
/obj/item/kinetic_crusher/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 60, 110) //technically it's huge and bulky, but this provides an incentive to use it
AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=20)
/obj/item/twohanded/kinetic_crusher/Destroy()
/obj/item/kinetic_crusher/Destroy()
QDEL_LIST(trophies)
return ..()
/obj/item/twohanded/kinetic_crusher/examine(mob/living/user)
/// triggered on wield of two handed item
/obj/item/kinetic_crusher/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/kinetic_crusher/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/kinetic_crusher/examine(mob/living/user)
. = ..()
. += "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force_wielded + detonation_damage]</b> damage.</span>"
. += "<span class='notice'>Does <b>[force_wielded + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force_wielded + detonation_damage]</b>.</span>"
. += "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force + detonation_damage]</b> damage.</span>"
. += "<span class='notice'>Does <b>[force + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force + detonation_damage]</b>.</span>"
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
. += "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>"
/obj/item/twohanded/kinetic_crusher/attackby(obj/item/I, mob/living/user)
/obj/item/kinetic_crusher/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/crowbar))
if(LAZYLEN(trophies))
to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
@@ -70,7 +80,7 @@
else
return ..()
/obj/item/twohanded/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
/obj/item/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
if(!wielded)
to_chat(user, "<span class='warning'>[src] is too heavy to use with one hand.")
return
@@ -84,7 +94,7 @@
if(!QDELETED(C) && !QDELETED(target))
C.total_damage += target_health - target.health //we did some damage, but let's not assume how much we did
/obj/item/twohanded/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag, clickparams)
/obj/item/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag, clickparams)
. = ..()
if(istype(target, /obj/item/crusher_trophy))
var/obj/item/crusher_trophy/T = target
@@ -137,28 +147,28 @@
if(user && lavaland_equipment_pressure_check(get_turf(user))) //CIT CHANGE - makes sure below only happens in low pressure environments
user.adjustStaminaLoss(-30)//CIT CHANGE - makes crushers heal stamina
/obj/item/twohanded/kinetic_crusher/proc/Recharge()
/obj/item/kinetic_crusher/proc/Recharge()
if(!charged)
charged = TRUE
update_icon()
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
/obj/item/twohanded/kinetic_crusher/ui_action_click(mob/user, actiontype)
/obj/item/kinetic_crusher/ui_action_click(mob/user, actiontype)
light_on = !light_on
playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
update_brightness(user)
update_icon()
/obj/item/twohanded/kinetic_crusher/proc/update_brightness(mob/user = null)
/obj/item/kinetic_crusher/proc/update_brightness(mob/user = null)
if(light_on)
set_light(brightness_on)
else
set_light(0)
/obj/item/twohanded/kinetic_crusher/update_icon_state()
item_state = "crusher[wielded]"
/obj/item/kinetic_crusher/update_icon_state()
item_state = "crusher[wielded]" // this is not icon_state and not supported by 2hcomponent
/obj/item/twohanded/kinetic_crusher/update_overlays()
/obj/item/kinetic_crusher/update_overlays()
. = ..()
if(!charged)
. += "[icon_state]_uncharged"
@@ -175,7 +185,7 @@
flag = "bomb"
range = 6
log_override = TRUE
var/obj/item/twohanded/kinetic_crusher/hammer_synced
var/obj/item/kinetic_crusher/hammer_synced
/obj/item/projectile/destabilizer/Destroy()
hammer_synced = null
@@ -214,12 +224,12 @@
return "errors"
/obj/item/crusher_trophy/attackby(obj/item/A, mob/living/user)
if(istype(A, /obj/item/twohanded/kinetic_crusher))
if(istype(A, /obj/item/kinetic_crusher))
add_to(A, user)
else
..()
/obj/item/crusher_trophy/proc/add_to(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/proc/add_to(obj/item/kinetic_crusher/H, mob/living/user)
for(var/t in H.trophies)
var/obj/item/crusher_trophy/T = t
if(istype(T, denied_type) || istype(src, T.denied_type))
@@ -231,7 +241,7 @@
to_chat(user, "<span class='notice'>You attach [src] to [H].</span>")
return TRUE
/obj/item/crusher_trophy/proc/remove_from(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/proc/remove_from(obj/item/kinetic_crusher/H, mob/living/user)
forceMove(get_turf(H))
H.trophies -= src
return TRUE
@@ -318,12 +328,12 @@
/obj/item/crusher_trophy/legion_skull/effect_desc()
return "a kinetic crusher to recharge <b>[bonus_value*0.1]</b> second\s faster"
/obj/item/crusher_trophy/legion_skull/add_to(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/legion_skull/add_to(obj/item/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.charge_time -= bonus_value
/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.charge_time += bonus_value
@@ -376,21 +386,19 @@
/obj/item/crusher_trophy/demon_claws/effect_desc()
return "melee hits to do <b>[bonus_value * 0.2]</b> more damage and heal you for <b>[bonus_value * 0.1]</b>, with <b>5X</b> effect on mark detonation"
/obj/item/crusher_trophy/demon_claws/add_to(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/demon_claws/add_to(obj/item/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.force += bonus_value * 0.2
H.force_unwielded += bonus_value * 0.2
H.force_wielded += bonus_value * 0.2
H.detonation_damage += bonus_value * 0.8
AddComponent(/datum/component/two_handed, force_wielded=(20 + bonus_value * 0.2))
/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.force -= bonus_value * 0.2
H.force_unwielded -= bonus_value * 0.2
H.force_wielded -= bonus_value * 0.2
H.detonation_damage -= bonus_value * 0.8
AddComponent(/datum/component/two_handed, force_wielded=20)
/obj/item/crusher_trophy/demon_claws/on_melee_hit(mob/living/target, mob/living/user)
user.heal_ordered_damage(bonus_value * 0.1, damage_heal_order)
+2 -2
View File
@@ -30,7 +30,7 @@
new /datum/data/mining_equipment("500 Point Transfer Card", /obj/item/card/mining_point_card/mp500, 500),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 800),
@@ -176,7 +176,7 @@
new /obj/item/stack/marker_beacon/thirty(drop_location)
if("Crusher Kit")
new /obj/item/extinguisher/mini(drop_location)
new /obj/item/twohanded/kinetic_crusher(drop_location)
new /obj/item/kinetic_crusher(drop_location)
if("Mining Conscription Kit")
new /obj/item/storage/backpack/duffelbag/mining_conscript(drop_location)
+12 -8
View File
@@ -194,7 +194,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
item_state = "slag"
singular_name = "slag chunk"
/obj/item/twohanded/required/gibtonite
/obj/item/gibtonite
name = "gibtonite ore"
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
icon = 'icons/obj/mining.dmi'
@@ -208,12 +208,16 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
var/attacher = "UNKNOWN"
var/det_timer
/obj/item/twohanded/required/gibtonite/Destroy()
/obj/item/gibtonite/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, require_twohands=TRUE)
/obj/item/gibtonite/Destroy()
qdel(wires)
wires = null
return ..()
/obj/item/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params)
/obj/item/gibtonite/attackby(obj/item/I, mob/user, params)
if(!wires && istype(I, /obj/item/assembly/igniter))
user.visible_message("[user] attaches [I] to [src].", "<span class='notice'>You attach [I] to [src].</span>")
wires = new /datum/wires/explosive/gibtonite(src)
@@ -241,22 +245,22 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
return
..()
/obj/item/twohanded/required/gibtonite/attack_self(user)
/obj/item/gibtonite/attack_self(user)
if(wires)
wires.interact(user)
else
..()
/obj/item/twohanded/required/gibtonite/bullet_act(obj/item/projectile/P)
/obj/item/gibtonite/bullet_act(obj/item/projectile/P)
GibtoniteReaction(P.firer)
return ..()
/obj/item/twohanded/required/gibtonite/ex_act()
/obj/item/gibtonite/ex_act()
GibtoniteReaction(null, 1)
/obj/item/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
/obj/item/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
if(!primed)
primed = TRUE
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
@@ -282,7 +286,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
log_game("[key_name(user)] has primed a [name] for detonation at [AREACOORD(bombturf)]")
det_timer = addtimer(CALLBACK(src, .proc/detonate, notify_admins), det_time, TIMER_STOPPABLE)
/obj/item/twohanded/required/gibtonite/proc/detonate(notify_admins)
/obj/item/gibtonite/proc/detonate(notify_admins)
if(primed)
switch(quality)
if(GIBTONITE_QUALITY_HIGH)
+5 -8
View File
@@ -50,16 +50,13 @@
/mob/living/carbon/swap_hand(held_index)
. = ..()
if(!.)
var/obj/item/held_item = get_active_held_item()
to_chat(usr, "<span class='warning'>Your other hand is too busy holding [held_item].</span>")
return
if(!held_index)
held_index = (active_hand_index % held_items.len)+1
var/obj/item/item_in_hand = src.get_active_held_item()
if(item_in_hand) //this segment checks if the item in your hand is twohanded.
var/obj/item/twohanded/TH = item_in_hand
if(istype(TH))
if(TH.wielded == 1)
to_chat(usr, "<span class='warning'>Your other hand is too busy holding [TH]</span>")
return
var/oindex = active_hand_index
active_hand_index = held_index
if(hud_used)
@@ -339,7 +339,7 @@
/obj/item/organ_storage,
/obj/item/borg/lollipop,
/obj/item/sensor_device,
/obj/item/twohanded/shockpaddles/cyborg)
/obj/item/shockpaddles/cyborg)
emag_modules = list(/obj/item/reagent_containers/borghypo/hacked)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/medical,
@@ -910,7 +910,7 @@
/obj/item/borg/sight/meson,
/obj/item/storage/bag/ore/cyborg,
/obj/item/pickaxe/drill/cyborg,
/obj/item/twohanded/kinetic_crusher/cyborg,
/obj/item/kinetic_crusher/cyborg,
/obj/item/weldingtool/mini,
/obj/item/storage/bag/sheetsnatcher/borg,
/obj/item/t_scanner/adv_mining_scanner,
@@ -1027,7 +1027,7 @@
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/reagent_containers/borghypo/syndicate,
/obj/item/twohanded/shockpaddles/syndicate,
/obj/item/shockpaddles/syndicate,
/obj/item/healthanalyzer/advanced,
/obj/item/surgical_drapes/advanced,
/obj/item/retractor,
@@ -91,7 +91,7 @@
else
to_chat(user, "<span class='notice'>\the [src] already has this mop!</span>")
if(istype(W, /obj/item/twohanded/broom))
if(istype(W, /obj/item/broom))
if(bot_core.allowed(user) && open && broom == TRUE)
to_chat(user, "<span class='notice'>You add to \the [src] a broom speeding it up!</span>")
broom = TRUE
@@ -158,7 +158,7 @@
var/client/C = L.client
SSmedals.UnlockMedal("Boss [BOSS_KILL_MEDAL]", C)
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL]", C)
if(crusher_kill && istype(L.get_active_held_item(), /obj/item/twohanded/kinetic_crusher))
if(crusher_kill && istype(L.get_active_held_item(), /obj/item/kinetic_crusher))
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL_CRUSHER]", C)
SSmedals.SetScore(BOSS_SCORE, C, 1)
SSmedals.SetScore(score_type, C, 1)
@@ -317,7 +317,7 @@
suit = /obj/item/clothing/suit/armor/bone
gloves = /obj/item/clothing/gloves/bracer
if(prob(5))
back = pickweight(list(/obj/item/twohanded/bonespear = 3, /obj/item/twohanded/fireaxe/boneaxe = 2))
back = pickweight(list(/obj/item/spear/bonespear = 3, /obj/item/fireaxe/boneaxe = 2))
if(prob(10))
belt = /obj/item/storage/belt/mining/primitive
if(prob(30))
@@ -404,7 +404,7 @@
if(prob(5))
gloves = /obj/item/clothing/gloves/color/yellow
if(prob(10))
back = /obj/item/twohanded/spear
back = /obj/item/spear
else if(prob(80)) //Now they dont always have a backpack
back = /obj/item/storage/backpack
backpack_contents = list(/obj/item/stack/cable_coil = 1, /obj/item/assembly/flash = 1, /obj/item/storage/fancy/donut_box = 1, /obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1, /obj/item/lighter = 1)
@@ -52,7 +52,7 @@
melee_damage_upper = 20
deathmessage = "collapses into a pile of bones, its gear falling to the floor!"
loot = list(/obj/effect/decal/remains/human,
/obj/item/twohanded/spear,
/obj/item/spear,
/obj/item/clothing/shoes/winterboots,
/obj/item/clothing/suit/hooded/wintercoat)
@@ -493,17 +493,13 @@
mode()
/mob/living/simple_animal/swap_hand(hand_index)
. = ..()
if(!.)
return
if(!dextrous)
return ..()
return
if(!hand_index)
hand_index = (active_hand_index % held_items.len)+1
var/obj/item/held_item = get_active_held_item()
if(held_item)
if(istype(held_item, /obj/item/twohanded))
var/obj/item/twohanded/T = held_item
if(T.wielded == 1)
to_chat(usr, "<span class='warning'>Your other hand is too busy holding the [T.name].</span>")
return
var/oindex = active_hand_index
active_hand_index = hand_index
if(hud_used)
+5 -1
View File
@@ -745,7 +745,11 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
return FALSE
/mob/proc/swap_hand()
return
var/obj/item/held_item = get_active_held_item()
if(SEND_SIGNAL(src, COMSIG_MOB_SWAP_HANDS, held_item) & COMPONENT_BLOCK_SWAP)
to_chat(src, "<span class='warning'>Your other hand is too busy holding [held_item].</span>")
return FALSE
return TRUE
/mob/proc/activate_hand(selhand)
return
+2 -2
View File
@@ -170,8 +170,8 @@ By design, d1 is the smallest direction and d2 is the highest
return
coil.cable_join(src, user)
else if(istype(W, /obj/item/twohanded/rcl))
var/obj/item/twohanded/rcl/R = W
else if(istype(W, /obj/item/rcl))
var/obj/item/rcl/R = W
if(R.loaded)
R.loaded.cable_join(src, user)
R.is_empty(user)
@@ -63,7 +63,7 @@
name = "Double-Bladed Toy Sword"
id = "dbtoysword"
materials = list(/datum/material/plastic = 1000)
build_path = /obj/item/twohanded/dualsaber/toy
build_path = /obj/item/dualsaber/toy
category = list("initial", "Melee")
/datum/design/autoylathe/toykatana
@@ -295,7 +295,7 @@
id = "broom"
build_type = PROTOLATHE | AUTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 600)
build_path = /obj/item/twohanded/broom
build_path = /obj/item/broom
category = list("initial", "Equipment", "Misc")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
@@ -276,7 +276,7 @@ Burning extracts:
/obj/item/slimecross/burning/adamantine/do_effect(mob/user)
user.visible_message("<span class='notice'>[src] crystallizes into a large shield!</span>")
new /obj/item/twohanded/required/adamantineshield(get_turf(user))
new /obj/item/shield/adamantineshield(get_turf(user))
..()
/obj/item/slimecross/burning/rainbow
@@ -440,7 +440,7 @@ Burning extracts:
attack_verb = list("irradiated","mutated","maligned")
return ..()
/obj/item/twohanded/required/adamantineshield
/obj/item/shield/adamantineshield
name = "adamantine shield"
desc = "A gigantic shield made of solid adamantium."
icon = 'icons/obj/slimecrossing.dmi'
@@ -450,12 +450,15 @@ Burning extracts:
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
slot_flags = ITEM_SLOT_BACK
block_chance = 75
force = 0
throw_range = 1 //How far do you think you're gonna throw a solid crystalline shield...?
throw_speed = 2
force = 15 //Heavy, but hard to wield.
attack_verb = list("bashed","pounded","slammed")
item_flags = SLOWS_WHILE_IN_HAND
/obj/item/shield/adamantineshield/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_wielded=15)
/obj/effect/proc_holder/spell/targeted/shapeshift/slimeform
name = "Slime Transformation"
+3 -3
View File
@@ -5,7 +5,7 @@
include_user = 1
range = -1
clothes_req = NONE
item_type = /obj/item/twohanded/pitchfork/demonic
item_type = /obj/item/pitchfork/demonic
school = "conjuration"
charge_max = 150
@@ -15,10 +15,10 @@
action_background_icon_state = "bg_demon"
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/greater
item_type = /obj/item/twohanded/pitchfork/demonic/greater
item_type = /obj/item/pitchfork/demonic/greater
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/ascended
item_type = /obj/item/twohanded/pitchfork/demonic/ascended
item_type = /obj/item/pitchfork/demonic/ascended
/obj/effect/proc_holder/spell/targeted/conjure_item/violin
item_type = /obj/item/instrument/violin/golden
+3 -3
View File
@@ -25,12 +25,12 @@
return TRUE
/datum/surgery_step/revive
name = "electrically stimulate brain"
implements = list(/obj/item/twohanded/shockpaddles = 100, /obj/item/abductor/gizmo = 100, /obj/item/melee/baton = 75, /obj/item/organ/cyberimp/arm/baton = 75, /obj/item/organ/cyberimp/arm/gun/taser = 60, /obj/item/gun/energy/e_gun/advtaser = 60, /obj/item/gun/energy/taser = 60)
implements = list(/obj/item/shockpaddles = 100, /obj/item/abductor/gizmo = 100, /obj/item/melee/baton = 75, /obj/item/organ/cyberimp/arm/baton = 75, /obj/item/organ/cyberimp/arm/gun/taser = 60, /obj/item/gun/energy/e_gun/advtaser = 60, /obj/item/gun/energy/taser = 60)
time = 120
/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
. = TRUE
if(istype(tool, /obj/item/twohanded/shockpaddles))
var/obj/item/twohanded/shockpaddles/S = tool
if(istype(tool, /obj/item/shockpaddles))
var/obj/item/shockpaddles/S = tool
if((S.req_defib && !S.defib.powered) || !S.wielded || S.cooldown || S.busy)
to_chat(user, "<span class='warning'>You need to wield both paddles, and [S.defib] must be powered!</span>")
return FALSE
+1 -1
View File
@@ -6,7 +6,7 @@
requires_bodypart_type = 0
/datum/surgery_step/sever_limb
name = "sever limb"
implements = list(TOOL_SCALPEL = 100, TOOL_SAW = 100, /obj/item/melee/transforming/energy/sword/cyborg/saw = 100, /obj/item/melee/arm_blade = 80, /obj/item/twohanded/required/chainsaw = 80, /obj/item/mounted_chainsaw = 80, /obj/item/twohanded/fireaxe = 50, /obj/item/hatchet = 40, /obj/item/kitchen/knife/butcher = 25)
implements = list(TOOL_SCALPEL = 100, TOOL_SAW = 100, /obj/item/melee/transforming/energy/sword/cyborg/saw = 100, /obj/item/melee/arm_blade = 80, /obj/item/chainsaw = 80, /obj/item/mounted_chainsaw = 80, /obj/item/fireaxe = 50, /obj/item/hatchet = 40, /obj/item/kitchen/knife/butcher = 25)
time = 64
/datum/surgery_step/sever_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
@@ -6,13 +6,13 @@
/datum/surgery_step/ventricular_electrotherapy
name = "ventricular electrotherapy"
implements = list(/obj/item/twohanded/shockpaddles = 90, /obj/item/defibrillator = 75, /obj/item/inducer = 55, /obj/item/stock_parts/cell = 25) //Just because the idea of a new player using the whole magine to defib is hillarious to me
implements = list(/obj/item/shockpaddles = 90, /obj/item/defibrillator = 75, /obj/item/inducer = 55, /obj/item/stock_parts/cell = 25) //Just because the idea of a new player using the whole magine to defib is hillarious to me
time = 50
repeatable = TRUE //So you can retry
/datum/surgery_step/ventricular_electrotherapy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(tool, /obj/item/twohanded/shockpaddles))
var/obj/item/twohanded/shockpaddles/pads = tool
if(istype(tool, /obj/item/shockpaddles))
var/obj/item/shockpaddles/pads = tool
if(!pads.wielded)
to_chat(user, "<span class='warning'>You need to wield the paddles in both hands before you can use them!</span>")
return FALSE
@@ -23,8 +23,8 @@
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
/datum/surgery_step/ventricular_electrotherapy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(tool, /obj/item/twohanded/shockpaddles))
var/obj/item/twohanded/shockpaddles/pads = tool
if(istype(tool, /obj/item/shockpaddles))
var/obj/item/shockpaddles/pads = tool
if(!pads.wielded)
return FALSE
var/mob/living/carbon/human/H = target
@@ -52,7 +52,7 @@
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, -5)
H.electrocute_act(0, (tool), 1, SHOCK_ILLUSION)
//If we're using a defib, let the defib handle the revive.
if(istype(tool, /obj/item/twohanded/shockpaddles))
if(istype(tool, /obj/item/shockpaddles))
return
//Otherwise, we're ad hocing it
if(!(do_after(user, 50, target = target)))
+1 -1
View File
@@ -91,7 +91,7 @@
//saw bone
/datum/surgery_step/saw
name = "saw bone"
implements = list(TOOL_SAW = 100, /obj/item/melee/arm_blade = 75, /obj/item/twohanded/fireaxe = 50, /obj/item/hatchet = 35, /obj/item/kitchen/knife/butcher = 25)
implements = list(TOOL_SAW = 100, /obj/item/melee/arm_blade = 75, /obj/item/fireaxe = 50, /obj/item/hatchet = 35, /obj/item/kitchen/knife/butcher = 25)
time = 54
/datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
@@ -13,7 +13,7 @@
return 1
/datum/surgery_step/add_prosthetic
name = "add prosthetic"
implements = list(/obj/item/bodypart = 100, /obj/item/organ_storage = 100, /obj/item/twohanded/required/chainsaw = 100, /obj/item/melee/synthetic_arm_blade = 100)
implements = list(/obj/item/bodypart = 100, /obj/item/organ_storage = 100, /obj/item/chainsaw = 100, /obj/item/melee/synthetic_arm_blade = 100)
time = 32
var/organ_rejection_dam = 0
/datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
@@ -79,7 +79,7 @@
"[user] finishes attaching [tool]!",
"[user] finishes the attachment procedure!")
qdel(tool)
if(istype(tool, /obj/item/twohanded/required/chainsaw))
if(istype(tool, /obj/item/chainsaw))
var/obj/item/mounted_chainsaw/new_arm = new(target)
target_zone == BODY_ZONE_R_ARM ? target.put_in_r_hand(new_arm) : target.put_in_l_hand(new_arm)
return 1
@@ -109,7 +109,7 @@
name = "Double-Bladed Energy Sword"
desc = "The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect \
all energy projectiles, but requires two hands to wield."
item = /obj/item/twohanded/dualsaber
item = /obj/item/dualsaber
player_minimum = 25
cost = 16
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
+1 -1
View File
@@ -20,7 +20,7 @@
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot = 10,
/obj/item/ammo_box/foambox/riot = 20,
/obj/item/toy/katana = 10,
/obj/item/twohanded/dualsaber/toy = 5,
/obj/item/dualsaber/toy = 5,
/obj/item/toy/cards/deck/syndicate = 10) //Gambling and it hurts, making it a +18 item
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
+1 -1
View File
@@ -21,7 +21,7 @@
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted = 10,
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted = 10,
/obj/item/toy/katana = 10,
/obj/item/twohanded/dualsaber/toy = 5)
/obj/item/dualsaber/toy = 5)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/donksoft
+1 -1
View File
@@ -306,7 +306,7 @@
/obj/item/cartridge/janitor = 3,
/obj/item/clothing/gloves/color/black = 2,
/obj/item/clothing/head/soft/purple = 2,
/obj/item/twohanded/broom = 2,
/obj/item/broom = 2,
/obj/item/paint/paint_remover = 2,
/obj/item/melee/flyswatter = 2,
/obj/item/flashlight = 2,