Porting the twohanded component.
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/obj/item/binoculars
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name = "binoculars"
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desc = "Used for long-distance surveillance."
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item_state = "binoculars"
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icon_state = "binoculars"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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var/mob/listeningTo
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var/zoom_out_amt = 6
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var/zoom_amt = 10
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/obj/item/binoculars/Initialize()
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. = ..()
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RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
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RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
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/obj/item/binoculars/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, force_unwielded=8, force_wielded=12)
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/obj/item/binoculars/Destroy()
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listeningTo = null
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return ..()
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/obj/item/binoculars/proc/on_wield(obj/item/source, mob/user)
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/unwield)
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listeningTo = user
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user.visible_message("<span class='notice'>[user] holds [src] up to [user.p_their()] eyes.</span>", "<span class='notice'>You hold [src] up to your eyes.</span>")
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item_state = "binoculars_wielded"
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user.regenerate_icons()
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if(!user?.client)
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return
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var/client/C = user.client
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var/_x = 0
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var/_y = 0
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switch(user.dir)
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if(NORTH)
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_y = zoom_amt
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if(EAST)
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_x = zoom_amt
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if(SOUTH)
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_y = -zoom_amt
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if(WEST)
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_x = -zoom_amt
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C.change_view(world.view + zoom_out_amt)
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C.pixel_x = world.icon_size*_x
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C.pixel_y = world.icon_size*_y
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/obj/item/binoculars/proc/on_unwield(obj/item/source, mob/user)
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unwield(user)
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/obj/item/binoculars/proc/unwield(mob/user)
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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listeningTo = null
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user.visible_message("<span class='notice'>[user] lowers [src].</span>", "<span class='notice'>You lower [src].</span>")
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item_state = "binoculars"
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user.regenerate_icons()
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if(user && user.client)
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user.regenerate_icons()
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var/client/C = user.client
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C.change_view(CONFIG_GET(string/default_view))
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user.client.pixel_x = 0
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user.client.pixel_y = 0
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