Porting the twohanded component.

This commit is contained in:
Ghommie
2020-05-17 18:16:53 +02:00
parent 0a298c2361
commit 30ab79e09e
138 changed files with 2861 additions and 2601 deletions
+50 -50
View File
@@ -19,7 +19,7 @@
var/on = FALSE //if the paddles are equipped (1) or on the defib (0)
var/safety = TRUE //if you can zap people with the defibs on harm mode
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
var/obj/item/twohanded/shockpaddles/paddles
var/obj/item/shockpaddles/paddles
var/obj/item/stock_parts/cell/cell
var/combat = FALSE //can we revive through space suits?
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
@@ -106,7 +106,6 @@
/obj/item/defibrillator/attackby(obj/item/W, mob/user, params)
if(W == paddles)
paddles.unwield()
toggle_paddles()
else if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
@@ -170,7 +169,6 @@
return
else
//Remove from their hands and back onto the defib unit
paddles.unwield()
remove_paddles(user)
update_power()
@@ -179,7 +177,7 @@
A.UpdateButtonIcon()
/obj/item/defibrillator/proc/make_paddles()
return new /obj/item/twohanded/shockpaddles(src)
return new /obj/item/shockpaddles(src)
/obj/item/defibrillator/equipped(mob/user, slot)
..()
@@ -256,13 +254,12 @@
/obj/item/defibrillator/compact/combat/loaded/attackby(obj/item/W, mob/user, params)
if(W == paddles)
paddles.unwield()
toggle_paddles()
return
//paddles
/obj/item/twohanded/shockpaddles
/obj/item/shockpaddles
name = "defibrillator paddles"
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
icon = 'icons/obj/items_and_weapons.dmi'
@@ -284,24 +281,48 @@
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/disarm_shock_time = 10
var/wielded = FALSE // track wielded status on item
var/mob/listeningTo
/obj/item/shockpaddles/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
if(!req_defib)
return //If it doesn't need a defib, just say it exists
if (!loc || !istype(loc, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
return INITIALIZE_HINT_QDEL
defib = loc
busy = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/ComponentInitialize()
/obj/item/shockpaddles/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
AddComponent(/datum/component/two_handed, force_unwielded=8, force_wielded=12)
/obj/item/twohanded/shockpaddles/equipped(mob/user, slot)
/// triggered on wield of two handed item
/obj/item/shockpaddles/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/shockpaddles/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/shockpaddles/Destroy()
defib = null
return ..()
/obj/item/shockpaddles/equipped(mob/user, slot)
. = ..()
if(!req_defib)
return
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/check_range)
/obj/item/twohanded/shockpaddles/Moved()
/obj/item/shockpaddles/Moved()
. = ..()
check_range()
/obj/item/twohanded/shockpaddles/proc/check_range()
/obj/item/shockpaddles/proc/check_range()
if(!req_defib || !defib)
return
if(!in_range(src,defib))
@@ -312,7 +333,7 @@
visible_message("<span class='notice'>[src] snap back into [defib].</span>")
snap_back()
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
/obj/item/shockpaddles/proc/recharge(var/time)
if(req_defib || !time)
return
cooldown = TRUE
@@ -324,57 +345,36 @@
cooldown = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/New(mainunit)
..()
if(check_defib_exists(mainunit, src) && req_defib)
defib = mainunit
forceMove(defib)
busy = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/update_icon_state()
icon_state = "defibpaddles[wielded]"
item_state = "defibpaddles[wielded]"
if(cooldown)
icon_state = "defibpaddles[wielded]_cooldown"
/obj/item/twohanded/shockpaddles/suicide_act(mob/user)
/obj/item/shockpaddles/suicide_act(mob/user)
user.visible_message("<span class='danger'>[user] is putting the live paddles on [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(req_defib)
defib.deductcharge(revivecost)
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
return (OXYLOSS)
/obj/item/twohanded/shockpaddles/dropped(mob/user)
/obj/item/shockpaddles/update_icon_state()
icon_state = "defibpaddles[wielded]"
item_state = "defibpaddles[wielded]"
if(cooldown)
icon_state = "defibpaddles[wielded]_cooldown"
/obj/item/shockpaddles/dropped(mob/user)
if(!req_defib)
return ..()
if(user)
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
if(istype(O))
O.unwield()
if(user != loc)
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
snap_back()
return unwield(user)
/obj/item/twohanded/shockpaddles/proc/snap_back()
/obj/item/shockpaddles/proc/snap_back()
if(!defib)
return
defib.on = FALSE
forceMove(defib)
defib.update_power()
/obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, mob/living/carbon/M, obj/O)
if(!req_defib)
return TRUE //If it doesn't need a defib, just say it exists
if (!mainunit || !istype(mainunit, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
qdel(O)
return FALSE
else
return TRUE
/obj/item/twohanded/shockpaddles/attack(mob/M, mob/user)
/obj/item/shockpaddles/attack(mob/M, mob/user)
if(busy)
return
@@ -426,7 +426,7 @@
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
/obj/item/shockpaddles/proc/shock_touching(dmg, mob/H)
if(!H.pulledby || !isliving(H.pulledby))
return
if(req_defib && defib.pullshocksafely)
@@ -437,7 +437,7 @@
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
/obj/item/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
if(req_defib && defib.safety)
return
if(!req_defib && !combat)
@@ -465,7 +465,7 @@
else
recharge(60)
/obj/item/twohanded/shockpaddles/proc/do_harm(mob/living/carbon/H, mob/living/user)
/obj/item/shockpaddles/proc/do_harm(mob/living/carbon/H, mob/living/user)
if(req_defib && defib.safety)
return
if(!req_defib && !combat)
@@ -520,7 +520,7 @@
busy = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/proc/do_help(mob/living/carbon/H, mob/living/user)
/obj/item/shockpaddles/proc/do_help(mob/living/carbon/H, mob/living/user)
user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
busy = TRUE
update_icon()
@@ -677,14 +677,14 @@
return TRUE
return ..()
/obj/item/twohanded/shockpaddles/cyborg
/obj/item/shockpaddles/cyborg
name = "cyborg defibrillator paddles"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
req_defib = FALSE
/obj/item/twohanded/shockpaddles/cyborg/attack(mob/M, mob/user)
/obj/item/shockpaddles/cyborg/attack(mob/M, mob/user)
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(R.emagged)
@@ -696,7 +696,7 @@
. = ..()
/obj/item/twohanded/shockpaddles/syndicate
/obj/item/shockpaddles/syndicate
name = "syndicate defibrillator paddles"
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
combat = TRUE