Porting the twohanded component.
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@@ -261,7 +261,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/shard))
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var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
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var/obj/item/spear/S = new /obj/item/spear
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remove_item_from_storage(user)
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if (!user.transferItemToLoc(I, S))
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@@ -457,7 +457,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/obj/item/mounted_chainsaw/Destroy()
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var/obj/item/bodypart/part
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new /obj/item/twohanded/required/chainsaw(get_turf(src))
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new /obj/item/chainsaw(get_turf(src))
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if(iscarbon(loc))
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var/mob/living/carbon/holder = loc
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var/index = holder.get_held_index_of_item(src)
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@@ -734,3 +734,59 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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to_chat(user, "<span class='warning'>[M] is too close to use [src] on.</span>")
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return
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M.attack_hand(user)
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//HF blade
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/obj/item/vibro_weapon
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icon_state = "hfrequency0"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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name = "vibro sword"
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desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire."
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armour_penetration = 100
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block_chance = 40
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throwforce = 20
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throw_speed = 4
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sharpness = IS_SHARP
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attack_verb = list("cut", "sliced", "diced")
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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hitsound = 'sound/weapons/bladeslice.ogg'
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var/wielded = FALSE // track wielded status on item
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/obj/item/vibro_weapon/Initialize()
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. = ..()
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RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
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RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
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/obj/item/vibro_weapon/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/butchering, 20, 105)
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AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="hfrequency1")
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AddElement(/datum/element/sword_point)
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/// triggered on wield of two handed item
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/obj/item/vibro_weapon/proc/on_wield(obj/item/source, mob/user)
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wielded = TRUE
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/// triggered on unwield of two handed item
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/obj/item/vibro_weapon/proc/on_unwield(obj/item/source, mob/user)
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wielded = FALSE
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/obj/item/vibro_weapon/update_icon_state()
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icon_state = "hfrequency0"
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/obj/item/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(wielded)
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final_block_chance *= 2
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if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
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if(prob(final_block_chance))
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if(attack_type & ATTACK_TYPE_PROJECTILE)
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owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
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return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
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else
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owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return NONE
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