Porting the twohanded component.
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@@ -288,7 +288,7 @@
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icon_state = "fullgrass_[rand(1, 3)]"
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. = ..()
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/obj/item/twohanded/required/kirbyplants
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/obj/item/kirbyplants
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name = "potted plant"
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "plant-01"
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@@ -300,23 +300,24 @@
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throw_speed = 2
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throw_range = 4
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/obj/item/twohanded/required/kirbyplants/Initialize()
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/obj/item/kirbyplants/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/tactical)
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AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_unwielded=10, force_wielded=10)
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/obj/item/twohanded/required/kirbyplants/random
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/obj/item/kirbyplants/random
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icon = 'icons/obj/flora/_flora.dmi'
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icon_state = "random_plant"
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var/list/static/states
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/obj/item/twohanded/required/kirbyplants/random/Initialize()
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/obj/item/kirbyplants/random/Initialize()
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. = ..()
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icon = 'icons/obj/flora/plants.dmi'
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if(!states)
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generate_states()
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icon_state = pick(states)
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/obj/item/twohanded/required/kirbyplants/random/proc/generate_states()
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/obj/item/kirbyplants/random/proc/generate_states()
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states = list()
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for(var/i in 1 to 25)
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var/number
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@@ -328,12 +329,12 @@
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states += "applebush"
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/obj/item/twohanded/required/kirbyplants/dead
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/obj/item/kirbyplants/dead
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name = "RD's potted plant"
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desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
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icon_state = "plant-25"
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/obj/item/twohanded/required/kirbyplants/photosynthetic
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/obj/item/kirbyplants/photosynthetic
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name = "photosynthetic potted plant"
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desc = "A bioluminescent plant."
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icon_state = "plant-09"
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