Porting the twohanded component.

This commit is contained in:
Ghommie
2020-05-17 18:16:53 +02:00
parent 0a298c2361
commit 30ab79e09e
138 changed files with 2861 additions and 2601 deletions
+1 -1
View File
@@ -803,7 +803,7 @@
stage = GIBTONITE_DETONATE
explosion(bombturf,1,2,5, adminlog = 0)
if(stage == GIBTONITE_STABLE) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore.
var/obj/item/twohanded/required/gibtonite/G = new (src)
var/obj/item/gibtonite/G = new (src)
if(det_time <= 0)
G.quality = 3
G.icon_state = "Gibtonite ore 3"
@@ -136,7 +136,7 @@
/turf/closed/wall/mineral/wood/attackby(obj/item/W, mob/user)
if(W.sharpness && W.force)
var/duration = (48/W.force) * 2 //In seconds, for now.
if(istype(W, /obj/item/hatchet) || istype(W, /obj/item/twohanded/fireaxe))
if(istype(W, /obj/item/hatchet) || istype(W, /obj/item/fireaxe))
duration /= 4 //Much better with hatchets and axes.
var/src_type = type
if(do_after(user, duration*10, target=src) && type == src_type) //Into deciseconds.