Porting the twohanded component.
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@@ -20,7 +20,7 @@
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/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot = 10,
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/obj/item/ammo_box/foambox/riot = 20,
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/obj/item/toy/katana = 10,
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/obj/item/twohanded/dualsaber/toy = 5,
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/obj/item/dualsaber/toy = 5,
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/obj/item/toy/cards/deck/syndicate = 10) //Gambling and it hurts, making it a +18 item
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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@@ -21,7 +21,7 @@
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/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted = 10,
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/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted = 10,
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/obj/item/toy/katana = 10,
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/obj/item/twohanded/dualsaber/toy = 5)
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/obj/item/dualsaber/toy = 5)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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refill_canister = /obj/item/vending_refill/donksoft
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@@ -306,7 +306,7 @@
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/obj/item/cartridge/janitor = 3,
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/obj/item/clothing/gloves/color/black = 2,
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/obj/item/clothing/head/soft/purple = 2,
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/obj/item/twohanded/broom = 2,
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/obj/item/broom = 2,
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/obj/item/paint/paint_remover = 2,
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/obj/item/melee/flyswatter = 2,
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/obj/item/flashlight = 2,
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