diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm
index 27bf4551eb..d29bed8a7f 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm
@@ -226,7 +226,7 @@
observer_message = "An onyx prism forms in midair and sprouts tendrils to support itself!"
invokers_required = 2
multiple_invokers_used = TRUE
- usage_tip = "The power cost to delay a shuttle increases based on CV and the number of times activated."
+ usage_tip = "The power cost to delay a shuttle increases based on the number of times activated."
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = VANGUARD_COGWHEEL
diff --git a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm
index c7a4664f70..aae18ba175 100644
--- a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm
+++ b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm
@@ -15,8 +15,8 @@
/obj/item/clockwork/alloy_shards/large = 1, \
/obj/item/clockwork/component/vanguard_cogwheel/onyx_prism = 1)
var/static/list/component_refund = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
- var/static/delay_cost = 2500
- var/static/delay_cost_increase = 750
+ var/static/delay_cost = 3000
+ var/static/delay_cost_increase = 1250
var/static/delay_remaining = 0
/obj/structure/destructible/clockwork/powered/prolonging_prism/examine(mob/user)
@@ -27,7 +27,7 @@
else
var/efficiency = get_efficiency_mod(TRUE)
to_chat(user, "It requires at least [get_delay_cost()]W of power to attempt to delay the arrival of an emergency shuttle by [2 * efficiency] minutes.")
- to_chat(user, "This cost increases by [delay_cost_increase * 0.1]W for every 10 CV and [delay_cost_increase]W for every previous activation.")
+ to_chat(user, "This cost increases by [delay_cost_increase]W for every previous activation.")
/obj/structure/destructible/clockwork/powered/prolonging_prism/forced_disable(bad_effects)
if(active)
@@ -116,7 +116,7 @@
CHECK_TICK //we may be going over a hell of a lot of turfs
/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/get_delay_cost()
- return Floor((GLOB.clockwork_construction_value * delay_cost_increase * 0.01) + delay_cost, MIN_CLOCKCULT_POWER)
+ return Floor(delay_cost, MIN_CLOCKCULT_POWER)
/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/seven_random_hexes(turf/T, efficiency)
var/static/list/hex_states = list("prismhex1", "prismhex2", "prismhex3", "prismhex4", "prismhex5", "prismhex6", "prismhex7")