Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-33829
This commit is contained in:
@@ -16,8 +16,7 @@
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever/monkeymode
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if(!owner.current.HasDisease(D))
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D.affected_mob = owner
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owner.current.viruses += D
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owner.current.AddDisease(D)
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else
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QDEL_NULL(D)
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@@ -205,13 +205,13 @@
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new_comp = new nt(arglist(args))
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if(!QDELETED(new_comp))
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old_comp.InheritComponent(new_comp, TRUE)
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qdel(new_comp)
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QDEL_NULL(new_comp)
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if(COMPONENT_DUPE_HIGHLANDER)
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if(!new_comp)
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new_comp = new nt(arglist(args))
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if(!QDELETED(new_comp))
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new_comp.InheritComponent(old_comp, FALSE)
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qdel(old_comp)
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QDEL_NULL(old_comp)
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if(COMPONENT_DUPE_UNIQUE_PASSARGS)
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if(!new_comp)
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var/list/arguments = args.Copy(2)
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@@ -13,28 +13,28 @@
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if(!isturf(tile))
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return
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tile.clean_blood()
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tile.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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for(var/A in tile)
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if(is_cleanable(A))
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qdel(A)
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else if(istype(A, /obj/item))
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var/obj/item/cleaned_item = A
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cleaned_item.clean_blood()
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var/obj/item/I = A
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I.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(cleaned_human.lying)
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if(cleaned_human.head)
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cleaned_human.head.clean_blood()
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cleaned_human.head.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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cleaned_human.wear_suit.clean_blood()
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cleaned_human.wear_suit.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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cleaned_human.w_uniform.clean_blood()
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cleaned_human.w_uniform.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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cleaned_human.shoes.clean_blood()
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cleaned_human.shoes.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_shoes()
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cleaned_human.clean_blood()
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cleaned_human.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.wash_cream()
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to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
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@@ -6,19 +6,11 @@
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var/mutable_appearance/pic
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/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description)
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if(!isatom(parent) || !_icon || !_icon_state)
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if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color))
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. = COMPONENT_INCOMPATIBLE
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CRASH("A turf decal was applied incorrectly to [parent.type]: icon:[_icon ? _icon : "none"] icon_state:[_icon_state ? _icon_state : "none"]")
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// It has to be made from an image or dir breaks because of a byond bug
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var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
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pic = new(temp_image)
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pic.color = _color
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cleanable = _cleanable
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description = _description
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apply()
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cleanable = _cleanable
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if(_dir) // If no dir is assigned at start then it follows the atom's dir
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RegisterSignal(COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
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@@ -26,6 +18,7 @@
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RegisterSignal(COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
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if(_description)
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RegisterSignal(COMSIG_PARENT_EXAMINE, .proc/examine)
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apply()
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/datum/component/decal/Destroy()
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remove()
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@@ -36,6 +29,15 @@
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remove(thing)
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apply(thing)
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/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
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if(!_icon || !_icon_state)
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return FALSE
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// It has to be made from an image or dir breaks because of a byond bug
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var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
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pic = new(temp_image)
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pic.color = _color
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return TRUE
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/datum/component/decal/proc/apply(atom/thing)
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var/atom/master = thing || parent
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master.add_overlay(pic, TRUE)
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@@ -0,0 +1,35 @@
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/datum/component/decal/blood
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dupe_mode = COMPONENT_DUPE_UNIQUE
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/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
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if(!isitem(parent))
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. = COMPONENT_INCOMPATIBLE
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CRASH("Warning: Blood decal attempted to be added to non-item of type [parent.type]")
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. = ..()
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RegisterSignal(COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
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/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
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var/obj/item/I = parent
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if(!_icon)
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_icon = 'icons/effects/blood.dmi'
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if(!_icon_state)
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_icon_state = "itemblood"
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if(!initial(I.icon) || !initial(I.icon_state))
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return FALSE
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var/static/list/blood_splatter_appearances = list()
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//try to find a pre-processed blood-splatter. otherwise, make a new one
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var/index = "[REF(initial(I.icon))]-[initial(I.icon_state)]"
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pic = blood_splatter_appearances[index]
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if(!pic)
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var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
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blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
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blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
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pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state), I.layer)
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blood_splatter_appearances[index] = pic
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return TRUE
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/datum/component/decal/blood/proc/get_examine_name(mob/user, list/override)
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var/atom/A = parent
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override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a"
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override[EXAMINE_POSITION_BEFORE] = " blood-stained "
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return COMPONENT_EXNAME_CHANGED
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@@ -138,7 +138,7 @@
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if(laststamppos)
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LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
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hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
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parent.fingerprintslast = M.ckey
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fingerprintslast = M.ckey
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return TRUE
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/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
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@@ -63,7 +63,7 @@
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if(amount >= 50)
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var/burning_time = max(100, 100-amount)
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master = master.ChangeTurf(master.baseturf)
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master = master.ScrapeAway()
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master.burn_tile()
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if(user)
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master.add_hiddenprint(user)
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@@ -55,6 +55,8 @@ GLOBAL_LIST_EMPTY(explosions)
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var/orig_heavy_range = heavy_impact_range
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var/orig_light_range = light_impact_range
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var/orig_max_distance = max(devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range)
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//Zlevel specific bomb cap multiplier
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var/cap_multiplier = 1
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switch(epicenter.z)
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@@ -119,11 +121,13 @@ GLOBAL_LIST_EMPTY(explosions)
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// If inside the blast radius + world.view - 2
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if(dist <= round(max_range + world.view - 2, 1))
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M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
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shake_camera(M, 25, min(orig_max_distance - dist, 100))
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// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
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else if(dist <= far_dist)
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var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
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far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
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M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
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shake_camera(M, 10, min(orig_max_distance - dist, 50))
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EX_PREPROCESS_CHECK_TICK
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//postpone processing for a bit
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@@ -479,3 +479,27 @@
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desc = "Blinding light dances in your vision, stunning and silencing you. <i>Any damage taken will shorten the light's effects!</i>"
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icon_state = "kindle"
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alerttooltipstyle = "clockcult"
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//Ichorial Stain: Applied to servants revived by a vitality matrix. Prevents them from being revived by one again until the effect fades.
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/datum/status_effect/ichorial_stain
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id = "ichorial_stain"
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status_type = STATUS_EFFECT_UNIQUE
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duration = 600
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examine_text = "<span class='warning'>SUBJECTPRONOUN is drenched in thick, blue ichor!</span>"
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alert_type = /obj/screen/alert/status_effect/ichorial_stain
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/datum/status_effect/ichorial_stain/on_apply()
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owner.visible_message("<span class='danger'>[owner] gets back up, [owner.p_their()] body dripping blue ichor!</span>", \
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"<span class='userdanger'>Thick blue ichor covers your body; you can't be revived like this again until it dries!</span>")
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return TRUE
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/datum/status_effect/ichorial_stain/on_remove()
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owner.visible_message("<span class='danger'>The blue ichor on [owner]'s body dries out!</span>", \
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"<span class='boldnotice'>The ichor on your body is dry - you can now be revived by vitality matrices again!</span>")
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/obj/screen/alert/status_effect/ichorial_stain
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name = "Ichorial Stain"
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desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
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icon_state = "ichorial_stain"
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alerttooltipstyle = "clockcult"
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@@ -9,6 +9,7 @@
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var/mob/living/owner //The mob affected by the status effect.
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var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
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var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
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var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
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var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
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var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
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