Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-33829
This commit is contained in:
@@ -8,6 +8,8 @@
|
||||
|
||||
/obj/effect/proc_holder/changeling/headcrab/sting_action(mob/user)
|
||||
set waitfor = FALSE
|
||||
if(alert("Are we sure we wish to kill ourself and create a headslug?",,"Yes", "No") == "No")
|
||||
return
|
||||
var/datum/mind/M = user.mind
|
||||
var/list/organs = user.getorganszone("head", 1)
|
||||
|
||||
@@ -35,4 +37,4 @@
|
||||
if(crab.origin)
|
||||
crab.origin.active = 1
|
||||
crab.origin.transfer_to(crab)
|
||||
to_chat(crab, "<span class='warning'>You burst out of the remains of your former body in a shower of gore!</span>")
|
||||
to_chat(crab, "<span class='warning'>You burst out of the remains of your former body in a shower of gore!</span>")
|
||||
|
||||
@@ -278,7 +278,7 @@
|
||||
animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
|
||||
sleep(10)
|
||||
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
|
||||
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src))
|
||||
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src) && !L.buckled)
|
||||
sigil_active = TRUE
|
||||
if(animation_number >= 4)
|
||||
new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
@@ -313,21 +313,28 @@
|
||||
revival_cost = 0
|
||||
var/mob/dead/observer/ghost = L.get_ghost(TRUE)
|
||||
if(GLOB.clockwork_vitality >= revival_cost && (ghost || (L.mind && L.mind.active)))
|
||||
if(ghost)
|
||||
ghost.reenter_corpse()
|
||||
L.revive(1, 1)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animate(V, alpha = 0, transform = matrix()*2, time = 8)
|
||||
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
|
||||
L.visible_message("<span class='warning'>[L] suddenly gets back up, [L.p_their()] body dripping blue ichor!</span>", "<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
|
||||
GLOB.clockwork_vitality -= revival_cost
|
||||
if(L.has_status_effect(STATUS_EFFECT_ICHORIAL_STAIN))
|
||||
visible_message("<span class='boldwarning'>[src] strains, but nothing happens...</span>")
|
||||
if(L.pulledby)
|
||||
to_chat(L.pulledby, "<span class='userdanger'>[L] was already revived recently by a vitality matrix! Wait a bit longer!</span>")
|
||||
break
|
||||
else
|
||||
if(ghost)
|
||||
ghost.reenter_corpse()
|
||||
L.revive(1, 1)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animate(V, alpha = 0, transform = matrix()*2, time = 8)
|
||||
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
|
||||
to_chat(L, "<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
|
||||
L.apply_status_effect(STATUS_EFFECT_ICHORIAL_STAIN)
|
||||
GLOB.clockwork_vitality -= revival_cost
|
||||
break
|
||||
if(!L.client || L.client.is_afk())
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [L.name], an inactive clock cultist?", "[name]", null, "Clock Cultist", 50, L)
|
||||
var/mob/dead/observer/theghost = null
|
||||
if(candidates.len)
|
||||
to_chat(L, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!")
|
||||
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
|
||||
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
|
||||
L.ghostize(0)
|
||||
L.key = theghost.key
|
||||
|
||||
@@ -70,6 +70,12 @@
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Vitality Matrix, which drains non-Servants on it to heal Servants that cross it."
|
||||
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix/check_special_requirements()
|
||||
if(locate(object_path) in range(1, invoker))
|
||||
to_chat(invoker, "<span class='danger'>Vitality matrices placed next to each other could interfere and cause a feedback loop! Move away from the other ones!</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
//Judicial Visor: Creates a judicial visor, which can smite an area.
|
||||
/datum/clockwork_scripture/create_object/judicial_visor
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "pressure sensor"
|
||||
desc = "A thin plate of brass, barely visible but clearly distinct."
|
||||
clockwork_desc = "A trigger that will activate when a non-servant runs across it."
|
||||
max_integrity = 25
|
||||
max_integrity = 5
|
||||
icon_state = "pressure_sensor"
|
||||
alpha = 80
|
||||
layer = LOW_ITEM_LAYER
|
||||
|
||||
@@ -21,9 +21,10 @@
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
if(buckled_mobs && buckled_mobs.len)
|
||||
var/mob/living/L = buckled_mobs[1]
|
||||
L.Knockdown(100)
|
||||
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in their body!</span>")
|
||||
L.adjustBruteLoss(15)
|
||||
if(iscarbon(L))
|
||||
L.Knockdown(100)
|
||||
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in their body!</span>")
|
||||
L.adjustBruteLoss(15)
|
||||
unbuckle_mob(L)
|
||||
return ..()
|
||||
|
||||
@@ -48,14 +49,22 @@
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/activate()
|
||||
if(density)
|
||||
return
|
||||
var/mob/living/carbon/squirrel = locate() in get_turf(src)
|
||||
var/mob/living/squirrel = locate() in get_turf(src)
|
||||
if(squirrel)
|
||||
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, impaling [squirrel]!</span>", \
|
||||
"<span class='userdanger'>A massive brass spike rams through your chest, hoisting you into the air!</span>")
|
||||
squirrel.emote("scream")
|
||||
playsound(squirrel, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
playsound(squirrel, 'sound/misc/desceration-03.ogg', 50, TRUE)
|
||||
squirrel.apply_damage(20, BRUTE, "chest")
|
||||
if(iscyborg(squirrel))
|
||||
if(!squirrel.stat)
|
||||
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, rending [squirrel]'s chassis but shattering into pieces!</span>", \
|
||||
"<span class='userdanger'>A massive brass spike rips through your chassis and bursts into shrapnel in your casing!</span>")
|
||||
squirrel.adjustBruteLoss(50)
|
||||
squirrel.Stun(20)
|
||||
addtimer(CALLBACK(src, .proc/take_damage, max_integrity), 1)
|
||||
else
|
||||
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, impaling [squirrel]!</span>", \
|
||||
"<span class='userdanger'>A massive brass spike rams through your chest, hoisting you into the air!</span>")
|
||||
squirrel.emote("scream")
|
||||
playsound(squirrel, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
playsound(squirrel, 'sound/misc/desceration-03.ogg', 50, TRUE)
|
||||
squirrel.apply_damage(20, BRUTE, "chest")
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE //So players can interact with the tile it's on to pull them off
|
||||
buckle_mob(squirrel, TRUE)
|
||||
else
|
||||
|
||||
@@ -59,9 +59,9 @@
|
||||
brass_floor = TRUE
|
||||
if(W.use(2 - brass_floor))
|
||||
if(anchored)
|
||||
T.ChangeTurf(/turf/closed/wall/clockwork)
|
||||
T.PlaceOnTop(/turf/closed/wall/clockwork)
|
||||
else
|
||||
T.ChangeTurf(/turf/open/floor/clockwork)
|
||||
T.PlaceOnTop(/turf/open/floor/clockwork)
|
||||
new /obj/structure/falsewall/brass(T)
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -67,10 +67,7 @@
|
||||
//Left hand items
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags_1 & ABSTRACT_1))
|
||||
if(I.blood_DNA)
|
||||
msg += "<span class='warning'>It is holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
else
|
||||
msg += "It is holding [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
msg += "It is holding [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
//Braindead
|
||||
if(!client && stat != DEAD)
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/mob/living/carbon/human/target = null
|
||||
var/list/mob/living/carbon/human/possible = list()
|
||||
var/obj/item/linked_item = null
|
||||
var/obj/item/voodoo_link = null
|
||||
var/cooldown_time = 30 //3s
|
||||
var/cooldown = 0
|
||||
max_integrity = 10
|
||||
@@ -237,10 +237,10 @@
|
||||
cooldown = world.time +cooldown_time
|
||||
return
|
||||
|
||||
if(!linked_item)
|
||||
if(!voodoo_link)
|
||||
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
|
||||
if (user.transferItemToLoc(I,src))
|
||||
linked_item = I
|
||||
voodoo_link = I
|
||||
to_chat(user, "You attach [I] to the doll.")
|
||||
update_targets()
|
||||
|
||||
@@ -255,11 +255,11 @@
|
||||
return
|
||||
|
||||
if(user.zone_selected == "chest")
|
||||
if(linked_item)
|
||||
if(voodoo_link)
|
||||
target = null
|
||||
linked_item.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You remove the [linked_item] from the doll.</span>")
|
||||
linked_item = null
|
||||
voodoo_link.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You remove the [voodoo_link] from the doll.</span>")
|
||||
voodoo_link = null
|
||||
update_targets()
|
||||
return
|
||||
|
||||
@@ -291,10 +291,13 @@
|
||||
|
||||
/obj/item/voodoo/proc/update_targets()
|
||||
possible = list()
|
||||
if(!linked_item)
|
||||
if(!voodoo_link)
|
||||
return
|
||||
var/list/prints = voodoo_link.return_fingerprints()
|
||||
if(!length(prints))
|
||||
return FALSE
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(md5(H.dna.uni_identity) in linked_item.fingerprints)
|
||||
if(prints[md5(H.dna.uni_identity)])
|
||||
possible |= H
|
||||
|
||||
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
|
||||
|
||||
Reference in New Issue
Block a user