Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-33829
This commit is contained in:
@@ -11,21 +11,18 @@
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if (handcuffed)
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msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
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if (head)
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msg += "[t_He] [t_is] wearing [icon2html(head, user)] \a [src.head] on [t_his] head. \n"
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msg += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head. \n"
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if (wear_mask)
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msg += "[t_He] [t_is] wearing [icon2html(wear_mask, user)] \a [src.wear_mask] on [t_his] face.\n"
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msg += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face.\n"
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if (wear_neck)
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msg += "[t_He] [t_is] wearing [icon2html(wear_neck, user)] \a [src.wear_neck] around [t_his] neck.\n"
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msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
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for(var/obj/item/I in held_items)
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if(!(I.flags_1 & ABSTRACT_1))
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if(I.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
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else
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msg += "[t_He] [t_is] holding [icon2html(I, user)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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if (back)
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msg += "[t_He] [t_has] [icon2html(back, user)] \a [src.back] on [t_his] back.\n"
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msg += "[t_He] [t_has] [back.get_examine_string(user)] on [t_his] back.\n"
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var/appears_dead = 0
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if (stat == DEAD)
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appears_dead = 1
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@@ -21,54 +21,30 @@
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if(U.attached_accessory)
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accessory_msg += " with [icon2html(U.attached_accessory, user)] \a [U.attached_accessory]"
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if(w_uniform.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(w_uniform, user)] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [icon2html(w_uniform, user)] \a [w_uniform][accessory_msg].\n"
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msg += "[t_He] [t_is] wearing [w_uniform.get_examine_string(user)][accessory_msg].\n"
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//head
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if(head)
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if(head.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(head, user)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [icon2html(head, user)] \a [head] on [t_his] head.\n"
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msg += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head.\n"
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//suit/armor
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if(wear_suit)
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if(wear_suit.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(wear_suit, user)] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [icon2html(wear_suit, user)] \a [wear_suit].\n"
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msg += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)].\n"
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//suit/armor storage
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if(s_store)
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if(s_store.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] carrying [icon2html(s_store, user)] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
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else
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msg += "[t_He] [t_is] carrying [icon2html(s_store, user)] \a [s_store] on [t_his] [wear_suit.name].\n"
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msg += "[t_He] [t_is] carrying [s_store.get_examine_string(user)] on [t_his] [wear_suit.name].\n"
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//back
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if(back)
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if(back.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(back, user)] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
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else
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msg += "[t_He] [t_has] [icon2html(back, user)] \a [back] on [t_his] back.\n"
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msg += "[t_He] [t_has] [back.get_examine_string(user)] on [t_his] back.\n"
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//Hands
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for(var/obj/item/I in held_items)
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if(!(I.flags_1 & ABSTRACT_1))
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if(I.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
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else
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msg += "[t_He] [t_is] holding [icon2html(I, user)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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GET_COMPONENT(FR, /datum/component/forensics)
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//gloves
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if(gloves && !(slot_gloves in obscured))
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if(gloves.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(gloves, user)] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
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else
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msg += "[t_He] [t_has] [icon2html(gloves, user)] \a [gloves] on [t_his] hands.\n"
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else if(blood_DNA)
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msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
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else if(FR && length(FR.blood_DNA))
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var/hand_number = get_num_arms()
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if(hand_number)
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msg += "<span class='warning'>[t_He] [t_has] [hand_number > 1 ? "" : "a"] blood-stained hand[hand_number > 1 ? "s" : ""]!</span>\n"
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@@ -84,42 +60,33 @@
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//belt
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if(belt)
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if(belt.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(belt, user)] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
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else
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msg += "[t_He] [t_has] [icon2html(belt, user)] \a [belt] about [t_his] waist.\n"
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msg += "[t_He] [t_has] [belt.get_examine_string(user)] about [t_his] waist.\n"
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//shoes
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if(shoes && !(slot_shoes in obscured))
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if(shoes.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(shoes, user)] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [icon2html(shoes, user)] \a [shoes] on [t_his] feet.\n"
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msg += "[t_He] [t_is] wearing [shoes.get_examine_string(user)] on [t_his] feet.\n"
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//mask
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if(wear_mask && !(slot_wear_mask in obscured))
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if(wear_mask.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(wear_mask, user)] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
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else
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msg += "[t_He] [t_has] [icon2html(wear_mask, user)] \a [wear_mask] on [t_his] face.\n"
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msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n"
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if (wear_neck && !(slot_neck in obscured))
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msg += "[t_He] [t_is] wearing [icon2html(wear_neck, user)] \a [src.wear_neck] around [t_his] neck.\n"
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msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
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//eyes
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if(glasses && !(slot_glasses in obscured))
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if(glasses.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(glasses, user)] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
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else
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msg += "[t_He] [t_has] [icon2html(glasses, user)] \a [glasses] covering [t_his] eyes.\n"
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msg += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes.\n"
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//ears
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if(ears && !(slot_ears in obscured))
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msg += "[t_He] [t_has] [icon2html(ears, user)] \a [ears] on [t_his] ears.\n"
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msg += "[t_He] [t_has] [ears.get_examine_string(user)] on [t_his] ears.\n"
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//ID
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if(wear_id)
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msg += "[t_He] [t_is] wearing [icon2html(wear_id, user)] \a [wear_id].\n"
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msg += "[t_He] [t_is] wearing [wear_id.get_examine_string(user)].\n"
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//Status effects
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msg += status_effect_examines()
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//Jitters
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switch(jitteriness)
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@@ -354,3 +321,16 @@
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msg += "*---------*</span>"
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to_chat(user, msg)
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/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
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var/list/dat = list()
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if(!pronoun_replacement)
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pronoun_replacement = p_they(TRUE)
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for(var/V in status_effects)
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var/datum/status_effect/E = V
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if(E.examine_text)
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var/new_text = replacetext(E.examine_text, "SUBJECTPRONOUN", pronoun_replacement)
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new_text = replacetext(new_text, "[pronoun_replacement] is", "[pronoun_replacement] [p_are()]") //To make sure something become "They are" or "She is", not "They are" and "She are"
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dat += "[new_text]\n" //dat.Join("\n") doesn't work here, for some reason
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if(dat.len)
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return dat.Join()
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@@ -25,6 +25,7 @@
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create_internal_organs() //most of it is done in set_species now, this is only for parent call
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handcrafting = new()
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT), CALLBACK(src, .proc/clean_blood))
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. = ..()
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@@ -683,19 +684,18 @@
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if(..())
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dropItemToGround(I)
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/mob/living/carbon/human/clean_blood()
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var/mob/living/carbon/human/H = src
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if(H.gloves)
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if(H.gloves.clean_blood())
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H.update_inv_gloves()
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/mob/living/carbon/human/proc/clean_blood(strength)
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if(strength < CLEAN_STRENGTH_BLOOD)
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return
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if(gloves)
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if(gloves.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
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update_inv_gloves()
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else
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..() // Clear the Blood_DNA list
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if(H.bloody_hands)
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H.bloody_hands = 0
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H.update_inv_gloves()
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if(bloody_hands)
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bloody_hands = 0
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update_inv_gloves()
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update_icons() //apply the now updated overlays to the mob
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/mob/living/carbon/human/wash_cream()
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if(creamed) //clean both to prevent a rare bug
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cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_lizard"))
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@@ -51,8 +51,7 @@
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FP.blood_state = S.blood_state
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FP.entered_dirs |= dir
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FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
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if(S.blood_DNA && S.blood_DNA.len)
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FP.transfer_blood_dna(S.blood_DNA)
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FP.add_blood_DNA(S.return_blood_DNA())
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FP.update_icon()
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update_inv_shoes()
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//End bloody footprints
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@@ -72,6 +72,10 @@
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else if(eye_blurry) //blurry eyes heal slowly
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adjust_blurriness(-1)
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if(has_disability(DISABILITY_PACIFISM) && a_intent == INTENT_HARM)
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to_chat(src, "<span class='notice'>You don't feel like harming anybody.</span>")
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a_intent_change(INTENT_HELP)
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/mob/living/carbon/human/handle_mutations_and_radiation()
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if(!dna || !dna.species.handle_mutations_and_radiation(src))
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..()
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@@ -175,7 +175,8 @@ There are several things that need to be remembered:
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var/obj/screen/inventory/inv = hud_used.inv_slots[slot_gloves]
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inv.update_icon()
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if(!gloves && blood_DNA)
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GET_COMPONENT(FR, /datum/component/forensics)
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if(!gloves && FR && length(FR.blood_DNA))
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var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER)
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if(get_num_arms() < 2)
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if(has_left_hand())
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