Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-33829
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@@ -14,6 +14,7 @@
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if(..(user))
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return
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add_fingerprint(usr)
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var/list/options = params2list(possible_destinations)
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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var/dat = "Status: [M ? M.getStatusText() : "*Missing*"]<br><br>"
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@@ -7,8 +7,15 @@ All ShuttleMove procs go here
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// Called on every turf in the shuttle region, returns a bitflag for allowed movements of that turf
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// returns the new move_mode (based on the old)
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/turf/proc/fromShuttleMove(turf/newT, turf_type, list/baseturf_cache, move_mode)
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if(!(move_mode & MOVE_AREA) || (istype(src, turf_type) && baseturf_cache[baseturf]))
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if(!(move_mode & MOVE_AREA))
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return move_mode
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if(istype(src, turf_type))
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if(length(baseturfs))
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if(baseturf_cache[baseturfs[1]])
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return move_mode
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else if(baseturf_cache[baseturfs])
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return move_mode
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return move_mode | MOVE_TURF | MOVE_CONTENTS
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// Called from the new turf before anything has been moved
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@@ -45,9 +52,7 @@ All ShuttleMove procs go here
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if(newT == src) // In case of in place shuttle rotation shenanigans.
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return
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//Destination turf changes
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var/destination_turf_type = newT.type
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newT = copyTurf(newT)
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newT.baseturf = destination_turf_type
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newT.CopyOnTop(src, 1, 0) // We only want a surface copy
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//Air stuff
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newT.blocks_air = TRUE
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newT.air_update_turf(TRUE)
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@@ -63,9 +68,8 @@ All ShuttleMove procs go here
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/turf/proc/afterShuttleMove(turf/oldT, turf_type, baseturf_type, rotation)
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//Dealing with the turf we left behind
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oldT.TransferComponents(src)
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oldT.ChangeTurf(turf_type, baseturf_type, FALSE, TRUE)
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oldT.ChangeTurf(turf_type, baseturf_type, CHANGETURF_IGNORE_AIR) // TODO: make this oldT.ScrapeAway() which requires templating all shuttles
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// Rotate and let the air move again
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if(rotation)
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shuttleRotate(rotation) //see shuttle_rotate.dm
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@@ -465,7 +465,7 @@
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var/turf/T1 = L1[i]
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if(!T1)
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continue
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if(T0.type != T0.baseturf)
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if(T0.type != T0.baseturfs)
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ripple_turfs += T1
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return ripple_turfs
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@@ -104,4 +104,10 @@ If ever any of these procs are useful for non-shuttles, rename it to proc/rotate
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//prevents shuttles attempting to rotate this since it messes up sprites
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/obj/machinery/gravity_generator/shuttleRotate(rotation, params)
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params = NONE
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return ..()
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return ..()
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/obj/machinery/door/airlock/shuttleRotate(rotation, params)
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. = ..()
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if(cyclelinkeddir)
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cyclelinkeddir = angle2dir(rotation+dir2angle(cyclelinkeddir))
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cyclelinkairlock()
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