Suit Storage now purges radation contamination
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@@ -210,13 +210,13 @@
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add_fingerprint(user)
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/obj/machinery/suit_storage_unit/proc/cook()
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var/mob/living/mob_occupant = occupant
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if(uv_cycles)
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uv_cycles--
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uv = TRUE
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locked = TRUE
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update_icon()
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if(occupant)
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var/mob/living/mob_occupant = occupant
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if(uv_super)
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mob_occupant.adjustFireLoss(rand(20, 36))
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else
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@@ -246,9 +246,25 @@
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else
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visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
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playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
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for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
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SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
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var/datum/component/radioactive/contamination = I.GetComponent(/datum/component/radioactive)
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var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
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if(suit)
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things_to_clear += suit
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things_to_clear += suit.GetAllContents()
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if(helmet)
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things_to_clear += helmet
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things_to_clear += helmet.GetAllContents()
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if(mask)
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things_to_clear += mask
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things_to_clear += mask.GetAllContents()
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if(storage)
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things_to_clear += storage
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things_to_clear += storage.GetAllContents()
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if(occupant)
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things_to_clear += occupant
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things_to_clear += occupant.GetAllContents()
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for(var/atom/movable/AM in things_to_clear) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
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SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
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var/datum/component/radioactive/contamination = AM.GetComponent(/datum/component/radioactive)
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if(contamination)
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qdel(contamination)
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open_machine(FALSE)
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