Merge pull request #9246 from Linzolle/taur

[READY] some missing icons + sprite changes for taur suits
This commit is contained in:
deathride58
2019-10-21 21:19:05 -04:00
committed by GitHub
5 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -55,7 +55,7 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
IF_HAS_BLOOD_DNA(src)
if(taurmode >= SNEK_TAURIC)
if(tauric)
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood")
else
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
@@ -11,6 +11,7 @@
heat_protection = CHEST|GROIN|LEGS|ARMS
hoodtype = /obj/item/clothing/head/hooded/explorer
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
flags_inv = HIDEJUMPSUIT|HIDETAUR
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
resistance_flags = FIRE_PROOF
tauric = TRUE //Citadel Add for tauric hardsuits