Artur
2021-07-28 02:13:57 +03:00
parent 187f0e4280
commit 3100f98b90
20 changed files with 196 additions and 148 deletions
+19 -39
View File
@@ -127,18 +127,27 @@
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
/obj/screen/plane_master/lighting/Initialize()
/*!
* This system works by exploiting BYONDs color matrix filter to use layers to handle emissive blockers.
*
* Emissive overlays are pasted with an atom color that converts them to be entirely some specific color.
* Emissive blockers are pasted with an atom color that converts them to be entirely some different color.
* Emissive overlays and emissive blockers are put onto the same plane.
* The layers for the emissive overlays and emissive blockers cause them to mask eachother similar to normal BYOND objects.
* A color matrix filter is applied to the emissive plane to mask out anything that isn't whatever the emissive color is.
* This is then used to alpha mask the lighting plane.
*/
/atom/movable/screen/plane_master/lighting/Initialize()
. = ..()
filters += filter(type="alpha", render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE)
filters += filter(type="alpha", render_source = EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags = MASK_INVERSE)
add_filter("emissives", 1, alpha_mask_filter(render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE))
add_filter("object_lighting", 2, alpha_mask_filter(render_source = O_LIGHTING_VISUAL_RENDER_TARGET, flags = MASK_INVERSE))
/**
* Things placed on this mask the lighting plane. Doesn't render directly.
*
* Gets masked by blocking plane. Use for things that you want blocked by
* mobs, items, etc.
*/
/obj/screen/plane_master/emissive
* Handles emissive overlays and emissive blockers.
*/
/atom/movable/screen/plane_master/emissive
name = "emissive plane master"
plane = EMISSIVE_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
@@ -146,36 +155,7 @@
/obj/screen/plane_master/emissive/Initialize()
. = ..()
filters += filter(type="alpha", render_source=EMISSIVE_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
/**
* Things placed on this always mask the lighting plane. Doesn't render directly.
*
* Always masks the light plane, isn't blocked by anything (except Field of Vision). Use for on mob glows,
* magic stuff, etc.
*/
/obj/screen/plane_master/emissive_unblockable
name = "unblockable emissive plane master"
plane = EMISSIVE_UNBLOCKABLE_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
render_target = EMISSIVE_UNBLOCKABLE_RENDER_TARGET
/obj/screen/plane_master/emissive_unblockable/Initialize()
. = ..()
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
/**
* Things placed on this layer mask the emissive layer. Doesn't render directly
*
* You really shouldn't be directly using this, use atom helpers instead
*/
/obj/screen/plane_master/emissive_blocker
name = "emissive blocker plane master"
plane = EMISSIVE_BLOCKER_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
render_target = EMISSIVE_BLOCKER_RENDER_TARGET
add_filter("em_block_masking", 1, color_matrix_filter(GLOB.em_mask_matrix))
///Contains space parallax
/obj/screen/plane_master/parallax