Merge pull request #2608 from Citadel-Station-13/upstream-merge-30262

[MIRROR] Soft crit, except not terrible
This commit is contained in:
LetterJay
2017-09-07 10:01:35 -05:00
committed by GitHub
57 changed files with 316 additions and 259 deletions
+91 -48
View File
@@ -610,50 +610,94 @@
if(!client)
return
if(stat == UNCONSCIOUS && health <= HEALTH_THRESHOLD_CRIT)
if(health <= HEALTH_THRESHOLD_CRIT)
var/severity = 0
switch(health)
if(-20 to -10) severity = 1
if(-30 to -20) severity = 2
if(-40 to -30) severity = 3
if(-50 to -40) severity = 4
if(-60 to -50) severity = 5
if(-70 to -60) severity = 6
if(-80 to -70) severity = 7
if(-90 to -80) severity = 8
if(-95 to -90) severity = 9
if(-INFINITY to -95) severity = 10
if(-20 to -10)
severity = 1
if(-30 to -20)
severity = 2
if(-40 to -30)
severity = 3
if(-50 to -40)
severity = 4
if(-50 to -40)
severity = 5
if(-60 to -50)
severity = 6
if(-70 to -60)
severity = 7
if(-90 to -70)
severity = 8
if(-95 to -90)
severity = 9
if(-INFINITY to -95)
severity = 10
if(!InFullCritical())
var/visionseverity = 4
switch(health)
if(-8 to -4)
visionseverity = 5
if(-12 to -8)
visionseverity = 6
if(-16 to -12)
visionseverity = 7
if(-20 to -16)
visionseverity = 8
if(-24 to -20)
visionseverity = 9
if(-INFINITY to -24)
visionseverity = 10
overlay_fullscreen("critvision", /obj/screen/fullscreen/crit/vision, visionseverity)
else
clear_fullscreen("critvision")
overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity)
else
clear_fullscreen("crit")
if(oxyloss)
var/severity = 0
switch(oxyloss)
if(10 to 20) severity = 1
if(20 to 25) severity = 2
if(25 to 30) severity = 3
if(30 to 35) severity = 4
if(35 to 40) severity = 5
if(40 to 45) severity = 6
if(45 to INFINITY) severity = 7
overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity)
else
clear_fullscreen("oxy")
clear_fullscreen("critvision")
//Fire and Brute damage overlay (BSSR)
var/hurtdamage = getBruteLoss() + getFireLoss() + damageoverlaytemp
if(hurtdamage)
var/severity = 0
switch(hurtdamage)
if(5 to 15) severity = 1
if(15 to 30) severity = 2
if(30 to 45) severity = 3
if(45 to 70) severity = 4
if(70 to 85) severity = 5
if(85 to INFINITY) severity = 6
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
else
clear_fullscreen("brute")
//Oxygen damage overlay
if(oxyloss)
var/severity = 0
switch(oxyloss)
if(10 to 20)
severity = 1
if(20 to 25)
severity = 2
if(25 to 30)
severity = 3
if(30 to 35)
severity = 4
if(35 to 40)
severity = 5
if(40 to 45)
severity = 6
if(45 to INFINITY)
severity = 7
overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity)
else
clear_fullscreen("oxy")
//Fire and Brute damage overlay (BSSR)
var/hurtdamage = getBruteLoss() + getFireLoss() + damageoverlaytemp
if(hurtdamage)
var/severity = 0
switch(hurtdamage)
if(5 to 15)
severity = 1
if(15 to 30)
severity = 2
if(30 to 45)
severity = 3
if(45 to 70)
severity = 4
if(70 to 85)
severity = 5
if(85 to INFINITY)
severity = 6
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
else
clear_fullscreen("brute")
/mob/living/carbon/update_health_hud(shown_health_amount)
if(!client || !hud_used)
@@ -688,20 +732,19 @@
if(status_flags & GODMODE)
return
if(stat != DEAD)
if(health<= HEALTH_THRESHOLD_DEAD)
if(health <= HEALTH_THRESHOLD_DEAD)
death()
return
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= HEALTH_THRESHOLD_CRIT)
if(stat == CONSCIOUS)
stat = UNCONSCIOUS
blind_eyes(1)
update_canmove()
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= HEALTH_THRESHOLD_FULLCRIT)
stat = UNCONSCIOUS
blind_eyes(1)
else
if(stat == UNCONSCIOUS)
if(health <= HEALTH_THRESHOLD_CRIT)
stat = SOFT_CRIT
else
stat = CONSCIOUS
resting = 0
adjust_blindness(-1)
update_canmove()
adjust_blindness(-1)
update_canmove()
update_damage_hud()
update_health_hud()
med_hud_set_status()
@@ -1,10 +1,8 @@
/mob/living/carbon/movement_delay()
var/FP
if(iscarbon(src))
var/mob/living/carbon/C = src
var/obj/item/device/flightpack/F = C.get_flightpack()
if(istype(F) && F.flight)
FP = 1
var/FP = FALSE
var/obj/item/device/flightpack/F = get_flightpack()
if(istype(F) && F.flight)
FP = TRUE
. = ..(FP)
if(!FP)
. += grab_state * 1 //Flightpacks are too powerful to be slowed too much by the weight of a corpse.
@@ -79,6 +79,8 @@
if(!appears_dead)
if(stat == UNCONSCIOUS)
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
else if(InCritical())
msg += "[t_His] breathing is shallow and labored.\n"
if(digitalcamo)
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner.\n"
@@ -105,9 +105,6 @@
/mob/living/carbon/human/IsAdvancedToolUser()
return 1//Humans can use guns and such
/mob/living/carbon/human/InCritical()
return (health <= HEALTH_THRESHOLD_CRIT && stat == UNCONSCIOUS)
/mob/living/carbon/human/reagent_check(datum/reagent/R)
return dna.species.handle_chemicals(R,src)
// if it returns 0, it will run the usual on_mob_life for that reagent. otherwise, it will stop after running handle_chemicals for the species.
@@ -1198,6 +1198,8 @@
. += (1.5 - flight)
if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
. += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR
if(H.stat == SOFT_CRIT)
. = max(SOFTCRIT_MIN_SLOWDOWN, . + SOFTCRIT_ADD_SLOWDOWN) //regardless of how fast you are, you move at a maximum of SOFTCRIT_MIN_SLOWDOWN while in softcrit
return .
//////////////////
+23 -19
View File
@@ -229,8 +229,8 @@
/mob/living/verb/succumb(whispered as null)
set hidden = 1
if (InCritical())
src.log_message("Has [whispered ? "whispered his final words" : "succumbed to death"] with [round(health, 0.1)] points of health!", INDIVIDUAL_ATTACK_LOG)
src.adjustOxyLoss(src.health - HEALTH_THRESHOLD_DEAD)
log_message("Has [whispered ? "whispered his final words" : "succumbed to death"] while in [InFullCritical() ? "hard":"soft"] critical with [round(health, 0.1)] points of health!", INDIVIDUAL_ATTACK_LOG)
adjustOxyLoss(health - HEALTH_THRESHOLD_DEAD)
updatehealth()
if(!whispered)
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
@@ -241,7 +241,10 @@
return 1
/mob/living/proc/InCritical()
return (health < HEALTH_THRESHOLD_CRIT && health > HEALTH_THRESHOLD_DEAD && stat == UNCONSCIOUS)
return (health <= HEALTH_THRESHOLD_CRIT && (stat == SOFT_CRIT || stat == UNCONSCIOUS))
/mob/living/proc/InFullCritical()
return (health <= HEALTH_THRESHOLD_FULLCRIT && stat == UNCONSCIOUS)
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
//affects them once clothing is factored in. ~Errorage
@@ -471,31 +474,31 @@
if(MOVE_INTENT_WALK)
. += config.walk_speed
/mob/living/proc/makeTrail(turf/T)
/mob/living/proc/makeTrail(turf/target_turf)
if(!has_gravity())
return
var/blood_exists = 0
var/blood_exists = FALSE
for(var/obj/effect/decal/cleanable/trail_holder/C in src.loc) //checks for blood splatter already on the floor
blood_exists = 1
if (isturf(src.loc))
for(var/obj/effect/decal/cleanable/trail_holder/C in loc) //checks for blood splatter already on the floor
blood_exists = TRUE
if(isturf(loc))
var/trail_type = getTrail()
if(trail_type)
var/brute_ratio = round(getBruteLoss()/maxHealth, 0.1)
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
if(blood_volume && blood_volume > max(BLOOD_VOLUME_NORMAL*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
blood_volume = max(blood_volume - max(1, brute_ratio * 2), 0) //that depends on our brute damage.
var/newdir = get_dir(T, src.loc)
if(newdir != src.dir)
newdir = newdir | src.dir
var/newdir = get_dir(target_turf, loc)
if(newdir != dir)
newdir = newdir | dir
if(newdir == 3) //N + S
newdir = NORTH
else if(newdir == 12) //E + W
newdir = EAST
if((newdir in GLOB.cardinals) && (prob(50)))
newdir = turn(get_dir(T, src.loc), 180)
newdir = turn(get_dir(target_turf, loc), 180)
if(!blood_exists)
new /obj/effect/decal/cleanable/trail_holder(src.loc)
for(var/obj/effect/decal/cleanable/trail_holder/TH in src.loc)
new /obj/effect/decal/cleanable/trail_holder(loc)
for(var/obj/effect/decal/cleanable/trail_holder/TH in loc)
if((!(newdir in TH.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && TH.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled)
TH.existing_dirs += newdir
TH.add_overlay(image('icons/effects/blood.dmi', trail_type, dir = newdir))
@@ -560,7 +563,7 @@
// climbing out of a gut
if(attempt_vr(src,"vore_process_resist",args)) return TRUE
//Breaking out of a container (Locker, sleeper, cryo...)
else if(isobj(loc))
var/obj/C = loc
@@ -946,13 +949,14 @@
//Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
//Robots, animals and brains have their own version so don't worry about them
/mob/living/proc/update_canmove()
var/ko = IsKnockdown() || IsUnconscious() || stat || (status_flags & FAKEDEATH)
var/ko = IsKnockdown() || IsUnconscious() || (stat && (stat != SOFT_CRIT || pulledby)) || (status_flags & FAKEDEATH)
var/move_and_fall = stat == SOFT_CRIT && !pulledby
var/chokehold = pulledby && pulledby.grab_state >= GRAB_NECK
var/buckle_lying = !(buckled && !buckled.buckle_lying)
var/has_legs = get_num_legs()
var/has_arms = get_num_arms()
var/ignore_legs = get_leg_ignore()
if(ko || resting || has_status_effect(STATUS_EFFECT_STUN) || chokehold)
if(ko || resting || move_and_fall || IsStun() || chokehold)
drop_all_held_items()
unset_machine()
if(pulling)
@@ -965,7 +969,7 @@
else if(!lying)
if(resting)
fall()
else if(ko || (!has_legs && !ignore_legs) || chokehold)
else if(ko || move_and_fall || (!has_legs && !ignore_legs) || chokehold)
fall(forced = 1)
canmove = !(ko || resting || has_status_effect(STATUS_EFFECT_STUN) || has_status_effect(/datum/status_effect/freon) || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms))
density = !lying
+10 -7
View File
@@ -145,11 +145,12 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/succumbed = FALSE
if(message_mode == MODE_WHISPER)
var/fullcrit = InFullCritical()
if((InCritical() && !fullcrit) || message_mode == MODE_WHISPER)
message_range = 1
spans |= SPAN_ITALICS
message_mode = MODE_WHISPER
log_talk(src,"[key_name(src)] : [message]",LOGWHISPER)
if(in_critical)
if(fullcrit)
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
// If we cut our message short, abruptly end it with a-..
var/message_len = length(message)
@@ -165,7 +166,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(!message)
return
spans += get_spans()
spans |= get_spans()
if(language)
var/datum/language/L = GLOB.language_datum_instances[language]
@@ -296,10 +297,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
/mob/living/proc/get_message_mode(message)
var/key = copytext(message, 1, 2)
if(key == ";")
return MODE_HEADSET
else if(key == "#")
if(key == "#")
return MODE_WHISPER
else if(key == ";")
return MODE_HEADSET
else if(length(message) > 2 && (key in GLOB.department_radio_prefixes))
var/key_symbol = lowertext(copytext(message, 2, 3))
return GLOB.department_radio_keys[key_symbol]
@@ -385,6 +386,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
/mob/living/proc/radio(message, message_mode, list/spans, language)
switch(message_mode)
if(MODE_WHISPER)
return ITALICS
if(MODE_R_HAND)
for(var/obj/item/r_hand in get_held_items_for_side("r", all = TRUE))
if (r_hand)
+6 -6
View File
@@ -465,7 +465,7 @@
set category = "AI Commands"
set name = "Access Robot Control"
set desc = "Wirelessly control various automatic robots."
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
if(control_disabled)
@@ -585,7 +585,7 @@
cameraFollow = null
var/cameralist[0]
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
var/mob/living/silicon/ai/U = usr
@@ -629,7 +629,7 @@
set category = "AI Commands"
set name = "AI Status"
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer", "Dorfy", "Blue Glow", "Red Glow")
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
@@ -652,7 +652,7 @@
set desc = "Change the default hologram available to AI to something else."
set category = "AI Commands"
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
var/input
switch(alert("Would you like to select a hologram based on a crew member, an animal, or switch to a unique avatar?",,"Crew Member","Unique","Animal"))
@@ -774,7 +774,7 @@
set desc = "Allows you to change settings of your radio."
set category = "AI Commands"
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
to_chat(src, "Accessing Subspace Transceiver control...")
@@ -790,7 +790,7 @@
set desc = "Modify the default radio setting for your automatic announcements."
set category = "AI Commands"
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
set_autosay()
@@ -106,7 +106,7 @@
set category = "AI Commands"
set name = "Toggle Camera Acceleration"
if(usr.stat == 2)
if(usr.stat == DEAD)
return //won't work if dead
acceleration = !acceleration
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
+1 -1
View File
@@ -2,7 +2,7 @@
/mob/living/silicon/ai/proc/show_laws_verb()
set category = "AI Commands"
set name = "Show Laws"
if(usr.stat == 2)
if(usr.stat == DEAD)
return //won't work if dead
src.show_laws()
+2 -2
View File
@@ -1,5 +1,5 @@
/mob/living/silicon/ai/say(message, language)
if(parent && istype(parent) && parent.stat != 2) //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
if(parent && istype(parent) && parent.stat != DEAD) //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
parent.say(message, language)
return
..(message)
@@ -71,7 +71,7 @@
set desc = "Display a list of vocal words to announce to the crew."
set category = "AI Commands"
if(usr.stat == 2)
if(usr.stat == DEAD)
return //won't work if dead
var/dat = "Here is a list of words you can type into the 'Announcement' button to create sentences to vocally announce to everyone on the same level at you.<BR> \
@@ -32,7 +32,7 @@
if(temp)
left_part = temp
else if(src.stat == 2) // Show some flavor text if the pAI is dead
else if(src.stat == DEAD) // Show some flavor text if the pAI is dead
left_part = "<b><font color=red>RrR a Rro</font></b>"
right_part = "<pre>Program index hash not found</pre>"
@@ -3,8 +3,8 @@
desc = "A security robot. He looks less than thrilled."
icon = 'icons/mob/aibots.dmi'
icon_state = "ed2090"
density = TRUE
anchored = FALSE
density = TRUE
anchored = FALSE
health = 100
maxHealth = 100
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
@@ -59,7 +59,7 @@
shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff
bot_core.req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
bot_core.req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
arrest_type = 1
if((lasercolor == "b") && (name == "\improper ED-209 Security Robot"))//Picks a name if there isn't already a custome one
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
@@ -83,7 +83,7 @@
..()
target = null
oldtarget_name = null
anchored = FALSE
anchored = FALSE
walk_to(src,0)
last_found = world.time
set_weapon()
@@ -153,7 +153,7 @@ Auto Patrol[]"},
update_controls()
/mob/living/simple_animal/bot/ed209/proc/judgement_criteria()
var/final = FALSE
var/final = FALSE
if(idcheck)
final = final|JUDGE_IDCHECK
if(check_records)
@@ -201,7 +201,7 @@ Auto Patrol[]"},
set_weapon()
/mob/living/simple_animal/bot/ed209/bullet_act(obj/item/projectile/Proj)
if(istype(Proj , /obj/item/projectile/beam/laser)||istype(Proj, /obj/item/projectile/bullet))
if(istype(Proj , /obj/item/projectile/beam/laser)||istype(Proj, /obj/item/projectile/bullet))
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
if(!Proj.nodamage && Proj.damage < src.health)
retaliate(Proj.firer)
@@ -254,7 +254,7 @@ Auto Patrol[]"},
stun_attack(target)
mode = BOT_PREP_ARREST
anchored = TRUE
anchored = TRUE
target_lastloc = target.loc
return
@@ -288,7 +288,7 @@ Auto Patrol[]"},
if(BOT_ARREST)
if(!target)
anchored = FALSE
anchored = FALSE
mode = BOT_IDLE
last_found = world.time
frustration = 0
@@ -303,7 +303,7 @@ Auto Patrol[]"},
return
else
mode = BOT_PREP_ARREST
anchored = FALSE
anchored = FALSE
if(BOT_START_PATROL)
look_for_perp()
@@ -317,7 +317,7 @@ Auto Patrol[]"},
return
/mob/living/simple_animal/bot/ed209/proc/back_to_idle()
anchored = FALSE
anchored = FALSE
mode = BOT_IDLE
target = null
last_found = world.time
@@ -325,7 +325,7 @@ Auto Patrol[]"},
INVOKE_ASYNC(src, .proc/handle_automated_action) //ensure bot quickly responds
/mob/living/simple_animal/bot/ed209/proc/back_to_hunt()
anchored = FALSE
anchored = FALSE
frustration = 0
mode = BOT_HUNT
INVOKE_ASYNC(src, .proc/handle_automated_action) //ensure bot quickly responds
@@ -335,7 +335,7 @@ Auto Patrol[]"},
/mob/living/simple_animal/bot/ed209/proc/look_for_perp()
if(disabled)
return
anchored = FALSE
anchored = FALSE
threatlevel = 0
var/judgement_criteria = judgement_criteria()
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
@@ -464,7 +464,7 @@ Auto Patrol[]"},
new /obj/effect/temp_visual/emp(loc)
var/list/mob/living/carbon/targets = new
for(var/mob/living/carbon/C in view(12,src))
if(C.stat==2)
if(C.stat==DEAD)
continue
targets += C
if(targets.len)
@@ -476,7 +476,7 @@ Auto Patrol[]"},
emagged = 2
set_weapon()
shootAt(toshoot)
emagged = FALSE
emagged = FALSE
set_weapon()
else
shootAt(toshoot)
@@ -250,7 +250,7 @@
oldpatient = user
/mob/living/simple_animal/bot/medbot/process_scan(mob/living/carbon/human/H)
if(H.stat == 2)
if(H.stat == DEAD)
return
if((H == oldpatient) && (world.time < last_found + 200))
@@ -2,7 +2,7 @@
name = "A Perfectly Generic Boss Placeholder"
desc = ""
robust_searching = 1
stat_attack = 1
stat_attack = UNCONSCIOUS
status_flags = 0
a_intent = INTENT_HARM
gender = NEUTER
@@ -15,7 +15,7 @@
speed = 0
maxHealth = 80
health = 80
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
harm_intent_damage = 10
@@ -15,7 +15,7 @@
attack_sound = 'sound/weapons/bite.ogg'
faction = list("creature")
robust_searching = 1
stat_attack = 2
stat_attack = DEAD
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
speak_emote = list("squeaks")
@@ -43,8 +43,8 @@
var/search_objects_timer_id //Timer for regaining our old search_objects value after being attacked
var/search_objects_regain_time = 30 //the delay between being attacked and gaining our old search_objects value back
var/list/wanted_objects = list() //A typecache of objects types that will be checked against to attack, should we have search_objects enabled
var/stat_attack = 0 //Mobs with stat_attack to 1 will attempt to attack things that are unconscious, Mobs with stat_attack set to 2 will attempt to attack the dead.
var/stat_exclusive = 0 //Mobs with this set to 1 will exclusively attack things defined by stat_attack, stat_attack 2 means they will only attack corpses
var/stat_attack = CONSCIOUS //Mobs with stat_attack to UNCONSCIOUS will attempt to attack things that are unconscious, Mobs with stat_attack set to 2 will attempt to attack the dead.
var/stat_exclusive = FALSE //Mobs with this set to TRUE will exclusively attack things defined by stat_attack, stat_attack 2 means they will only attack corpses
var/attack_same = 0 //Set us to 1 to allow us to attack our own faction, or 2, to only ever attack our own faction
var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever)
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
@@ -171,7 +171,7 @@
var/mob/living/L = the_target
var/faction_check = faction_check_mob(L)
if(robust_searching)
if(L.stat > stat_attack || L.stat != stat_attack && stat_exclusive == 1)
if(L.stat > stat_attack || L.stat != stat_attack && stat_exclusive)
return 0
if(faction_check && !attack_same || !faction_check && attack_same == 2)
return 0
@@ -19,7 +19,7 @@
pixel_x = -16
layer = LARGE_MOB_LAYER
speed = 10
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
var/hopping = FALSE
var/hop_cooldown = 0 //Strictly for player controlled leapers
@@ -16,7 +16,7 @@
movement_type = FLYING
robust_searching = 1
ranged_ignores_vision = TRUE
stat_attack = 2
stat_attack = DEAD
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
damage_coeff = list(BRUTE = 1, BURN = 0.5, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
minbodytemp = 0
@@ -189,7 +189,7 @@
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
stat_attack = 2
stat_attack = DEAD
maxHealth = 120
health = 120
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
@@ -199,7 +199,7 @@
icon_dead = "dwarf_legion"
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
stat_attack = 2
stat_attack = DEAD
can_infest_dead = TRUE
//Legion that spawns Legions
@@ -21,7 +21,7 @@
attack_sound = 'sound/weapons/bite.ogg'
faction = list("mushroom")
environment_smash = ENVIRONMENT_SMASH_NONE
stat_attack = 2
stat_attack = DEAD
mouse_opacity = MOUSE_OPACITY_ICON
speed = 1
ventcrawler = VENTCRAWLER_ALWAYS
@@ -12,7 +12,7 @@
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
maxHealth = 100
health = 100
@@ -36,7 +36,7 @@
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
vision_range = 3
maxHealth = 100
@@ -24,7 +24,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 10
robust_searching = 1
stat_attack = 1
stat_attack = UNCONSCIOUS
gold_core_spawnable = 1
faction = list("skeleton")
see_in_dark = 8
@@ -12,7 +12,7 @@
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
environment_smash = ENVIRONMENT_SMASH_NONE
maxHealth = 100
@@ -23,7 +23,7 @@
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
maxHealth = 100
health = 100
+2 -2
View File
@@ -438,7 +438,7 @@
if (!( GLOB.abandon_allowed ))
return
if ((stat != 2 || !( SSticker )))
if ((stat != DEAD || !( SSticker )))
to_chat(usr, "<span class='boldnotice'>You must be dead to use this!</span>")
return
@@ -491,7 +491,7 @@
var/t1 = text("window=[href_list["mach_close"]]")
unset_machine()
src << browse(null, t1)
if(href_list["flavor_more"])
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", name, replacetext(flavor_text, "\n", "<BR>")), text("window=[];size=500x200", name))
onclose(usr, "[name]")
+5 -5
View File
@@ -146,7 +146,7 @@
var/old_eye_blind = eye_blind
eye_blind = max(eye_blind, amount)
if(!old_eye_blind)
if(stat == CONSCIOUS)
if(stat == CONSCIOUS || stat == SOFT_CRIT)
throw_alert("blind", /obj/screen/alert/blind)
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
@@ -155,12 +155,12 @@
var/old_eye_blind = eye_blind
eye_blind += amount
if(!old_eye_blind)
if(stat == CONSCIOUS)
if(stat == CONSCIOUS || stat == SOFT_CRIT)
throw_alert("blind", /obj/screen/alert/blind)
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
else if(eye_blind)
var/blind_minimum = 0
if(stat != CONSCIOUS || (disabilities & BLIND))
if((stat != CONSCIOUS && stat != SOFT_CRIT) || (disabilities & BLIND))
blind_minimum = 1
eye_blind = max(eye_blind+amount, blind_minimum)
if(!eye_blind)
@@ -172,12 +172,12 @@
var/old_eye_blind = eye_blind
eye_blind = amount
if(client && !old_eye_blind)
if(stat == CONSCIOUS)
if(stat == CONSCIOUS || stat == SOFT_CRIT)
throw_alert("blind", /obj/screen/alert/blind)
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
else if(eye_blind)
var/blind_minimum = 0
if(stat != CONSCIOUS || (disabilities & BLIND))
if((stat != CONSCIOUS && stat != SOFT_CRIT) || (disabilities & BLIND))
blind_minimum = 1
eye_blind = blind_minimum
if(!eye_blind)