Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods
This commit is contained in:
@@ -2,6 +2,24 @@
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icon_state = "freezer"
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var/jones = FALSE
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/obj/structure/closet/secure_closet/freezer/Destroy()
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recursive_organ_check(src)
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..()
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/obj/structure/closet/secure_closet/freezer/Initialize()
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..()
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recursive_organ_check(src)
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/obj/structure/closet/secure_closet/freezer/open(mob/living/user)
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if(opened || !can_open(user)) //dupe check just so we don't let the organs decay when someone fails to open the locker
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return FALSE
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recursive_organ_check(src)
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return ..()
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/obj/structure/closet/secure_closet/freezer/close(mob/living/user)
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if(..()) //if we actually closed the locker
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recursive_organ_check(src)
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/obj/structure/closet/secure_closet/freezer/ex_act()
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if(!jones)
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jones = TRUE
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@@ -561,7 +561,7 @@
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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mob_name = "a space pirate"
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mob_species = /datum/species/skeleton/pirate
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mob_species = /datum/species/skeleton/space
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outfit = /datum/outfit/pirate/space
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roundstart = FALSE
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death = FALSE
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@@ -31,6 +31,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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/obj/structure/bodycontainer/Initialize()
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. = ..()
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GLOB.bodycontainers += src
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recursive_organ_check(src)
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/obj/structure/bodycontainer/Destroy()
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GLOB.bodycontainers -= src
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@@ -101,6 +102,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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/obj/structure/bodycontainer/deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/metal (loc, 5)
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recursive_organ_check(src)
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qdel(src)
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/obj/structure/bodycontainer/container_resist(mob/living/user)
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@@ -120,6 +122,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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open()
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/obj/structure/bodycontainer/proc/open()
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recursive_organ_check(src)
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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playsound(src, 'sound/effects/roll.ogg', 5, 1)
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var/turf/T = get_step(src, dir)
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@@ -134,6 +137,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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for(var/atom/movable/AM in connected.loc)
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if(!AM.anchored || AM == connected)
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AM.forceMove(src)
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recursive_organ_check(src)
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update_icon()
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/obj/structure/bodycontainer/get_remote_view_fullscreens(mob/user)
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@@ -22,92 +22,22 @@
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var/framestackamount = 2
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/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wrench))
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if(I.tool_behaviour == TOOL_WRENCH)
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to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 30))
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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deconstruct(TRUE)
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else if(istype(I, /obj/item/stack/sheet/plasteel))
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var/obj/item/stack/sheet/plasteel/P = I
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if(P.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one plasteel sheet to do this!</span>")
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return
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var/obj/item/stack/material = I
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if (istype(I, /obj/item/stack) && material?.tableVariant)
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if(material.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
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if(do_after(user, 50, target = src) && P.use(1))
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make_new_table(/obj/structure/table/reinforced)
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else if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one metal sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [M] to [src]...</span>")
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if(do_after(user, 20, target = src) && M.use(1))
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make_new_table(/obj/structure/table)
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else if(istype(I, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = I
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if(G.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one glass sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
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if(do_after(user, 20, target = src) && G.use(1))
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make_new_table(/obj/structure/table/glass)
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else if(istype(I, /obj/item/stack/sheet/mineral/silver))
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var/obj/item/stack/sheet/mineral/silver/S = I
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if(S.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one silver sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [S] to [src]...</span>")
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if(do_after(user, 20, target = src) && S.use(1))
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make_new_table(/obj/structure/table/optable)
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else if(istype(I, /obj/item/stack/tile/carpet/black))
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var/obj/item/stack/tile/carpet/black/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one black carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy/black)
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else if(istype(I, /obj/item/stack/tile/carpet/blackred))
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var/obj/item/stack/tile/carpet/blackred/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one red carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy/blackred)
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else if(istype(I, /obj/item/stack/tile/carpet/monochrome))
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var/obj/item/stack/tile/carpet/monochrome/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one monochrome carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy/monochrome)
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else if(istype(I, /obj/item/stack/tile/carpet))
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var/obj/item/stack/tile/carpet/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy)
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else if(istype(I, /obj/item/stack/tile/bronze))
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var/obj/item/stack/tile/bronze/B = I
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if(B.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one bronze sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [B] to [src]...</span>")
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if(do_after(user, 20, target = src) && B.use(1))
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make_new_table(/obj/structure/table/bronze)
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else if(istype(I, /obj/item/stack/sheet/plasmaglass))
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var/obj/item/stack/sheet/plasmaglass/G = I
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if(G.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one plasmaglass sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
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if(do_after(user, 20, target = src) && G.use(1))
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make_new_table(/obj/structure/table/plasmaglass)
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to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
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if(do_after(user, 20, target = src) && material.use(1))
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make_new_table(material.tableVariant)
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else
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return ..()
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@@ -143,23 +73,21 @@
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resistance_flags = FLAMMABLE
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/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/stack/sheet/mineral/wood))
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var/obj/item/stack/sheet/mineral/wood/W = I
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if(W.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one wood sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [W] to [src]...</span>")
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if(do_after(user, 20, target = src) && W.use(1))
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make_new_table(/obj/structure/table/wood)
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return
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else if(istype(I, /obj/item/stack/tile/carpet))
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var/obj/item/stack/tile/carpet/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/poker)
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if (istype(I, /obj/item/stack))
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var/obj/item/stack/material = I
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/wood))
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toConstruct = /obj/structure/table/wood
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else if(istype(I, /obj/item/stack/tile/carpet))
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toConstruct = /obj/structure/table/wood/poker
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if (toConstruct)
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if(material.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
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if(do_after(user, 20, target = src) && material.use(1))
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make_new_table(toConstruct)
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else
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return ..()
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@@ -358,44 +358,83 @@
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frame = /obj/structure/table_frame
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framestack = /obj/item/stack/rods
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buildstack = /obj/item/stack/tile/carpet
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canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black, /obj/structure/table/wood/fancy/blackred, /obj/structure/table/wood/fancy/monochrome)
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canSmoothWith = list(/obj/structure/table/wood/fancy,
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/obj/structure/table/wood/fancy/black,
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/obj/structure/table/wood/fancy/blackred,
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/obj/structure/table/wood/fancy/monochrome,
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/obj/structure/table/wood/fancy/blue,
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/obj/structure/table/wood/fancy/cyan,
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/obj/structure/table/wood/fancy/green,
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/obj/structure/table/wood/fancy/orange,
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/obj/structure/table/wood/fancy/purple,
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/obj/structure/table/wood/fancy/red,
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/obj/structure/table/wood/fancy/royalblack,
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/obj/structure/table/wood/fancy/royalblue)
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var/smooth_icon = 'icons/obj/smooth_structures/fancy_table.dmi' // see Initialize()
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/obj/structure/table/wood/fancy/New()
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// New() is used so that the /black subtype can override `icon` easily and
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// the correct value will be used by the smoothing subsystem.
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/obj/structure/table/wood/fancy/Initialize()
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. = ..()
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// Needs to be set dynamically because table smooth sprites are 32x34,
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// which the editor treats as a two-tile-tall object. The sprites are that
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// size so that the north/south corners look nice - examine the detail on
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// the sprites in the editor to see why.
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icon = 'icons/obj/smooth_structures/fancy_table.dmi'
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icon = smooth_icon
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/obj/structure/table/wood/fancy/black
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icon_state = "fancy_table_black"
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buildstack = /obj/item/stack/tile/carpet/black
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
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/obj/structure/table/wood/fancy/blackred
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icon = 'icons/obj/structures.dmi'
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icon_state = "fancy_table_blackred"
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buildstack = /obj/item/stack/tile/carpet/blackred
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/obj/structure/table/wood/fancy/blackred/New()
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. = ..()
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icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
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icon_state = "fancy_table_blackred"
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buildstack = /obj/item/stack/tile/carpet/blackred
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
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/obj/structure/table/wood/fancy/monochrome
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icon = 'icons/obj/structures.dmi'
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icon_state = "fancy_table_monochrome"
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buildstack = /obj/item/stack/tile/carpet/monochrome
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icon_state = "fancy_table_monochrome"
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buildstack = /obj/item/stack/tile/carpet/monochrome
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
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/obj/structure/table/wood/fancy/monochrome/New()
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. = ..()
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icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
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/obj/structure/table/wood/fancy/blue
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icon_state = "fancy_table_blue"
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buildstack = /obj/item/stack/tile/carpet/blue
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_blue.dmi'
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/obj/structure/table/wood/fancy/cyan
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icon_state = "fancy_table_cyan"
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buildstack = /obj/item/stack/tile/carpet/cyan
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_cyan.dmi'
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/obj/structure/table/wood/fancy/green
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icon_state = "fancy_table_green"
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buildstack = /obj/item/stack/tile/carpet/green
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_green.dmi'
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/obj/structure/table/wood/fancy/orange
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icon_state = "fancy_table_orange"
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buildstack = /obj/item/stack/tile/carpet/orange
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_orange.dmi'
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/obj/structure/table/wood/fancy/purple
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icon_state = "fancy_table_purple"
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buildstack = /obj/item/stack/tile/carpet/purple
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_purple.dmi'
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/obj/structure/table/wood/fancy/red
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icon_state = "fancy_table_red"
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buildstack = /obj/item/stack/tile/carpet/red
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_red.dmi'
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/obj/structure/table/wood/fancy/royalblack
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icon_state = "fancy_table_royalblack"
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buildstack = /obj/item/stack/tile/carpet/royalblack
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblack.dmi'
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/obj/structure/table/wood/fancy/royalblue
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icon_state = "fancy_table_royalblue"
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buildstack = /obj/item/stack/tile/carpet/royalblue
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblue.dmi'
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/obj/structure/table/wood/fancy/black/New()
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. = ..()
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// Ditto above.
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icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
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/*
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* Reinforced tables
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*/
|
||||
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Reference in New Issue
Block a user