From 311de2f341b68ecdbd4540bf7bfc797b8a642936 Mon Sep 17 00:00:00 2001 From: francinum Date: Sun, 15 Oct 2017 00:29:06 -0400 Subject: [PATCH] Removed an outdated tip referring to construction permits --- strings/tips.txt | 1 - 1 file changed, 1 deletion(-) diff --git a/strings/tips.txt b/strings/tips.txt index e76b88c625..6d623b3ef2 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -59,7 +59,6 @@ As an Engineer, you can electrify grilles by placing wire "nodes" beneath them: As an Engineer, return to Engineering once in a while to check on the singularity or energy ball and the SMES cells. It's always a good idea to make sure containment isn't compromised. As an Engineer, you can power the station solely with the solar arrays. While uninteresting, it is a much safer alternative to the singularity engine. As an Engineer, you can repair windows by using a welding tool on them while on any intent other than harm. -As an Engineer, your construction permit allows you to create a new area, but has only one use. As an Engineer, you can lock emitters using your ID card to prevent others from disabling them. As an Atmospheric Technician, you can unwrench a pipe regardless of the pressures of the gases inside, but if they're too high they can burst out and injure you! As an Atmospheric Technician, look into replacing your gas pumps with volumetric gas pumps, as those move air in flat numerical amounts, rather than percentages which leave trace gases.