fixes
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@@ -73,8 +73,10 @@
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#define CHECK_STAMCRIT(mob) (mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
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//stamina stuff
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///crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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/// crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_CRIT 140
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/// Threshold under for which you are unable to draw from stamina health to replace stamina buffer
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#define STAMINA_NO_OVERDRAW_THRESHOLD 100
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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@@ -206,6 +206,10 @@
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#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
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#define TRAIT_FAST_PUMP "fast_pump"
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#define TRAIT_NICE_SHOT "nice_shot" //hnnnnnnnggggg..... you're pretty good...
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/// Prevents stamina buffer regeneration
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#define TRAIT_NO_STAMINA_BUFFER_REGENERATION "block_stamina_buffer_regen"
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/// Prevents stamina regeneration
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#define TRAIT_NO_STAMINA_REGENERATION "block_stamina_regen"
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// mobility flag traits
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// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
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