fixes
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@@ -503,7 +503,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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/mob/living/carbon/handle_status_effects()
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..()
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var/combat_mode = SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)
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if(getStaminaLoss())
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if(getStaminaLoss() && !HAS_TRAIT(src, TRAIT_NO_STAMINA_REGENERATION))
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adjustStaminaLoss((!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? STAM_RECOVERY_STAM_CRIT : STAM_RECOVERY_RESTING) : STAM_RECOVERY_NORMAL) * (combat_mode? 0.25 : 1))
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if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && incomingstammult != 1)
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@@ -8,6 +8,8 @@
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active_block_item = null
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REMOVE_TRAIT(src, TRAIT_MOBILITY_NOUSE, ACTIVE_BLOCK_TRAIT)
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REMOVE_TRAIT(src, TRAIT_SPRINT_LOCKED, ACTIVE_BLOCK_TRAIT)
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REMOVE_TRAIT(src, TRAIT_NO_STAMINA_BUFFER_REGENERATION, ACTIVE_BLOCK_TRAIT)
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REMOVE_TRAIT(src, TRAIT_NO_STAMINA_REGENERATION, ACTIVE_BLOCK_TRAIT)
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remove_movespeed_modifier(/datum/movespeed_modifier/active_block)
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var/datum/block_parry_data/data = I.get_block_parry_data()
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DelayNextAction(data.block_end_click_cd_add)
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@@ -27,6 +29,10 @@
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ADD_TRAIT(src, TRAIT_MOBILITY_NOUSE, ACTIVE_BLOCK_TRAIT) //probably should be something else at some point
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if(data.block_lock_sprinting)
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ADD_TRAIT(src, TRAIT_SPRINT_LOCKED, ACTIVE_BLOCK_TRAIT)
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if(data.block_no_stamina_regeneration)
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ADD_TRAIT(src, TRAIT_NO_STAMINA_REGENERATION, ACTIVE_BLOCK_TRAIT)
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if(data.block_no_stambuffer_regeneration)
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ADD_TRAIT(src, TRAIT_NO_STAMINA_BUFFER_REGENERATION, ACTIVE_BLOCK_TRAIT)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/active_block, multiplicative_slowdown = data.block_slowdown)
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active_block_effect_start()
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return TRUE
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@@ -74,8 +74,12 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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/// Ratio of stamina incurred by chest (so after [block_stamina_limb_ratio] runs) that is buffered.
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var/block_stamina_buffer_ratio = 1
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/// Stamina dealt directly via adjustStaminaLossBuffered() per SECOND of block.
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/// Stamina dealt directly via UseStaminaBuffer() per SECOND of block.
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var/block_stamina_cost_per_second = 1.5
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/// Prevent stamina buffer regeneration while block?
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var/block_no_stambuffer_regeneration = TRUE
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/// Prevent stamina regeneration while block?
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var/block_no_stamina_regeneration = FALSE
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/// Bitfield for attack types that we can block while down. This will work in any direction.
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var/block_resting_attack_types_anydir = ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED | ATTACK_TYPE_TACKLE
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@@ -165,3 +165,5 @@
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var/stamina_buffer_regen_mod = 1
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/// Last time stamina buffer regen was done
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var/stamina_buffer_regen_last = 0
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/// Last time we used stamina buffer
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var/stamina_buffer_last_use = 0
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@@ -4,15 +4,20 @@
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*
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* Returns TRUE or FALSE based on if we have it.
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*/
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/mob/living/proc/UseStaminaBuffer(amount, warn = FALSE)
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/mob/living/proc/UseStaminaBuffer(amount, warn = FALSE, considered_action = TRUE)
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if(!(combat_flags & COMBAT_FLAG_STAMINA_BUFFER))
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return TRUE
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if(stamina_buffer < amount)
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if(warn)
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to_chat(src, "<span class='warning'>You do not have enough action stamina to do that!</span>")
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return
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return FALSE
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stamina_buffer -= amount
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var/stamina_health = getStaminaLoss()
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if(stamina_health < STAMINA_NO_OVERDRAW_THRESHOLD)
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if(warn)
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to_chat(src, "<span class='warning'>You do not have enough action stamina to do that!</span>")
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return FALSE
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adjustStaminaLoss(amount * CONFIG_GET(number/stamina_combat/overdraw_penalty_factor))
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else
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stamina_buffer -= amount
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if(considered_action)
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stamina_buffer_last_use = world.time
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UpdateStaminaBuffer()
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return TRUE
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@@ -20,15 +25,13 @@
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* Updates our stamina buffer amount.
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*/
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/mob/living/proc/UpdateStaminaBuffer(updating_hud = TRUE)
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if(!(combat_flags & COMBAT_FLAG_STAMINA_BUFFER))
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return
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var/time = world.time - stamina_buffer_regen_last
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)
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stamina_buffer_regen_last = world.time
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if(stamina_buffer >= buffer_max)
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if((stamina_buffer >= buffer_max) || !(combat_flags & COMBAT_FLAG_STAMINA_BUFFER))
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stamina_buffer = buffer_max
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return
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else if(!time)
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else if(!time || HAS_TRAIT(src, TRAIT_NO_STAMINA_BUFFER_REGENERATION))
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return
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/out_of_combat_timer, out_of_combat_timer)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/base_regeneration, base_regeneration)
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@@ -37,7 +40,7 @@
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/post_action_penalty_delay, post_action_penalty_delay)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/post_action_penalty_factor, post_action_penalty_factor)
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var/base_regen = (SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))? base_regeneration : combat_regeneration
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var/time_since_last_action = world.time - last_action
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var/time_since_last_action = world.time - stamina_buffer_last_use
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var/action_penalty = (((time_since_last_action) < (post_action_penalty_delay * 10)) && post_action_penalty_factor) || 1
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var/out_of_combat_bonus = (time_since_last_action < (out_of_combat_timer * 10))? 0 : ((buffer_max * percent_regeneration_out_of_combat * 0.01))
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var/regen = ((base_regen * action_penalty) + out_of_combat_bonus) * time * 0.1 * stamina_buffer_regen_mod
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