Merge pull request #8024 from deathride58/bloodybloodbloodblood
Atomizes the med rework's blood effect changes (most things that make a blood effect will now make you actually lose blood) and makes the blood reagent act more like you'd expect
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@@ -327,7 +327,11 @@
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L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
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var/turf/location = get_turf(src)
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//add_blood doesn't work for borgs/xenos, but add_blood_floor does.
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L.add_splatter_floor(location)
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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C.bleed(DOOR_CRUSH_DAMAGE)
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else
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L.add_splatter_floor(location)
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for(var/obj/mecha/M in get_turf(src))
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M.take_damage(DOOR_CRUSH_DAMAGE)
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