Merge pull request #8024 from deathride58/bloodybloodbloodblood

Atomizes the med rework's blood effect changes (most things that make a blood effect will now make you actually lose blood) and makes the blood reagent act more like you'd expect
This commit is contained in:
kevinz000
2019-02-27 16:03:56 -08:00
committed by GitHub
9 changed files with 45 additions and 17 deletions
@@ -75,7 +75,11 @@
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
L.forceMove(drop_location())
L.emote("scream")
L.add_splatter_floor()
if(iscarbon(L))
var/mob/living/carbon/C = L
C.bleed(30)
else
L.add_splatter_floor()
L.adjustBruteLoss(30)
L.setDir(2)
buckle_mob(L, force=1)