Merge pull request #8024 from deathride58/bloodybloodbloodblood
Atomizes the med rework's blood effect changes (most things that make a blood effect will now make you actually lose blood) and makes the blood reagent act more like you'd expect
This commit is contained in:
@@ -75,7 +75,11 @@
|
||||
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
|
||||
L.forceMove(drop_location())
|
||||
L.emote("scream")
|
||||
L.add_splatter_floor()
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.bleed(30)
|
||||
else
|
||||
L.add_splatter_floor()
|
||||
L.adjustBruteLoss(30)
|
||||
L.setDir(2)
|
||||
buckle_mob(L, force=1)
|
||||
|
||||
Reference in New Issue
Block a user