Merge pull request #8024 from deathride58/bloodybloodbloodblood
Atomizes the med rework's blood effect changes (most things that make a blood effect will now make you actually lose blood) and makes the blood reagent act more like you'd expect
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@@ -1591,7 +1591,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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bloody = 1
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var/turf/location = H.loc
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if(istype(location))
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H.add_splatter_floor(location)
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H.bleed(totitemdamage)
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if(get_dist(user, H) <= 1) //people with TK won't get smeared with blood
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user.add_mob_blood(H)
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