Merge pull request #8024 from deathride58/bloodybloodbloodblood

Atomizes the med rework's blood effect changes (most things that make a blood effect will now make you actually lose blood) and makes the blood reagent act more like you'd expect
This commit is contained in:
kevinz000
2019-02-27 16:03:56 -08:00
committed by GitHub
9 changed files with 45 additions and 17 deletions
+4 -1
View File
@@ -164,7 +164,10 @@
new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir)
else
new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir)
if(prob(33))
if(iscarbon(L))
var/mob/living/carbon/C = L
C.bleed(damage)
else
L.add_splatter_floor(target_loca)
else if(impact_effect_type && !hitscan)
new impact_effect_type(target_loca, hitx, hity)