Merge pull request #8024 from deathride58/bloodybloodbloodblood
Atomizes the med rework's blood effect changes (most things that make a blood effect will now make you actually lose blood) and makes the blood reagent act more like you'd expect
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@@ -26,9 +26,7 @@
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burn()
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return 1
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add_mob_blood(C)
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var/turf/location = C.loc
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if(istype(location))
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C.add_splatter_floor(location)
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C.bleed(40)
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var/direction = pick(GLOB.cardinals)
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var/t_range = rand(2,max(throw_range/2, 2))
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var/turf/target_turf = get_turf(src)
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@@ -54,7 +52,7 @@
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. = list()
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var/organ_spilled = 0
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var/turf/T = get_turf(C)
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C.add_splatter_floor(T)
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C.bleed(50)
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playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1)
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for(var/X in C.internal_organs)
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var/obj/item/organ/O = X
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