Merge pull request #8024 from deathride58/bloodybloodbloodblood

Atomizes the med rework's blood effect changes (most things that make a blood effect will now make you actually lose blood) and makes the blood reagent act more like you'd expect
This commit is contained in:
kevinz000
2019-02-27 16:03:56 -08:00
committed by GitHub
9 changed files with 45 additions and 17 deletions
@@ -26,9 +26,7 @@
burn()
return 1
add_mob_blood(C)
var/turf/location = C.loc
if(istype(location))
C.add_splatter_floor(location)
C.bleed(40)
var/direction = pick(GLOB.cardinals)
var/t_range = rand(2,max(throw_range/2, 2))
var/turf/target_turf = get_turf(src)
@@ -54,7 +52,7 @@
. = list()
var/organ_spilled = 0
var/turf/T = get_turf(C)
C.add_splatter_floor(T)
C.bleed(50)
playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1)
for(var/X in C.internal_organs)
var/obj/item/organ/O = X