From 31a0de04d51f927c96b645096ec951b014ff18b3 Mon Sep 17 00:00:00 2001 From: Chayse Ramsay Date: Sun, 21 Nov 2021 06:24:55 +0000 Subject: [PATCH] Fixes chem nades too, since fixing grenades as a whole broke them changing timer --- code/game/objects/items/grenades/chem_grenade.dm | 3 --- 1 file changed, 3 deletions(-) diff --git a/code/game/objects/items/grenades/chem_grenade.dm b/code/game/objects/items/grenades/chem_grenade.dm index b67b7ae587..2032758624 100644 --- a/code/game/objects/items/grenades/chem_grenade.dm +++ b/code/game/objects/items/grenades/chem_grenade.dm @@ -59,9 +59,6 @@ I.play_tool_sound(src, 25) else to_chat(user, "You need to add at least one beaker before locking the [initial(name)] assembly!") - else if(stage == READY && !nadeassembly) - det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50 - to_chat(user, "You modify the time delay. It's set for [DisplayTimeText(det_time)].") else if(stage == EMPTY) to_chat(user, "You need to add an activation mechanism!")