diff --git a/code/game/mecha/combat/combat.dm b/code/game/mecha/combat/combat.dm index a8977dd7c1..626c405284 100644 --- a/code/game/mecha/combat/combat.dm +++ b/code/game/mecha/combat/combat.dm @@ -1,42 +1,3 @@ -<<<<<<< HEAD -/obj/mecha/combat - force = 30 - internal_damage_threshold = 50 - armor = list(melee = 30, bullet = 30, laser = 15, energy = 20, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100) - -/obj/mecha/combat/CheckParts(list/parts_list) - ..() - var/obj/item/stock_parts/capacitor/C = locate() in contents - var/obj/item/stock_parts/scanning_module/SM = locate() in contents - step_energy_drain = 20 - (5 * SM.rating) //10 is normal, so on lowest part its worse, on second its ok and on higher its real good up to 0 on best - armor["energy"] += (C.rating * 10) //Each level of capacitor protects the mech against emp by 10% - qdel(C) - qdel(SM) - -/obj/mecha/combat/moved_inside(mob/living/carbon/human/H) - if(..()) - if(H.client && H.client.mouse_pointer_icon == initial(H.client.mouse_pointer_icon)) - H.client.mouse_pointer_icon = 'icons/mecha/mecha_mouse.dmi' - return 1 - else - return 0 - -/obj/mecha/combat/mmi_moved_inside(obj/item/device/mmi/mmi_as_oc,mob/user) - if(..()) - if(occupant.client && occupant.client.mouse_pointer_icon == initial(occupant.client.mouse_pointer_icon)) - occupant.client.mouse_pointer_icon = 'icons/mecha/mecha_mouse.dmi' - return 1 - else - return 0 - - -/obj/mecha/combat/go_out() - if(occupant && occupant.client && occupant.client.mouse_pointer_icon == 'icons/mecha/mecha_mouse.dmi') - occupant.client.mouse_pointer_icon = initial(occupant.client.mouse_pointer_icon) - ..() - - -======= /obj/mecha/combat force = 30 internal_damage_threshold = 50 @@ -63,6 +24,3 @@ if(occupant && occupant.client && occupant.client.mouse_pointer_icon == 'icons/mecha/mecha_mouse.dmi') occupant.client.mouse_pointer_icon = initial(occupant.client.mouse_pointer_icon) ..() - - ->>>>>>> e632dee... Adds installing cells as part of mech construction and fixes some mech construction bugs. (#30942)