makes flashes more effective as a utility item rather than a weapon (#7911)
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@@ -125,7 +125,9 @@
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to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
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else
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to_chat(M, "<span class='userdanger'>You are blinded by [src]!</span>")
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M.Knockdown(rand(80,120))
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var/toblur = 20 - M.eye_blurry
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if(toblur > 0)
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M.blur_eyes(toblur)
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else if(user)
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visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
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@@ -141,7 +143,7 @@
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if(!try_use_flash(user))
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return FALSE
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if(iscarbon(M))
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flash_carbon(M, user, 5, 1)
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flash_carbon(M, user, 20, 1)
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return TRUE
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else if(issilicon(M))
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var/mob/living/silicon/robot/R = M
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