This commit is contained in:
Putnam
2020-02-29 23:30:36 -08:00
927 changed files with 180305 additions and 19860 deletions
+13 -3
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@@ -33,6 +33,10 @@
#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
// signals from globally accessible objects
/// from SSsun when the sun changes position : (azimuth)
#define COMSIG_SUN_MOVED "sun_moved"
//////////////////////////////////////////////////////////////////
// /datum signals
@@ -58,6 +62,7 @@
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" //from base of atom/update_icon(): (signalOut, did_anything)
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
#define COMPONENT_ATOM_BLOCK_EXIT 1
@@ -193,13 +198,13 @@
// #define SPEECH_FORCED 7
// /mob/living signals
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
#define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living)
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
@@ -220,6 +225,7 @@
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
#define COMPONENT_NO_INTERACT 1
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
@@ -233,6 +239,7 @@
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
// /obj/item/clothing signals
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
@@ -295,11 +302,14 @@
//Nanites
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth
#define COMSIG_NANITE_DELETE "nanite_delete" //() deletes the nanite component
#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list
#define COMSIG_NANITE_GET_VOLUME "nanite_get_volume" //(amount) Returns nanite amount
#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount
#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount
#define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" //(amount) Sets maximum nanite volume to the given amount
#define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" //(amount(0-100)) Sets cloud ID to the given amount
#define COMSIG_NANITE_SET_CLOUD_SYNC "nanite_set_cloud_sync" //(method) Modify cloud sync status. Method can be toggle, enable or disable
#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount
#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount
#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob.
@@ -307,8 +317,8 @@
#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
// /datum/component/storage signals
+4 -15
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@@ -59,19 +59,6 @@
//let's just pretend fulltile windows being children of border windows is fine
#define FULLTILE_WINDOW_DIR NORTHEAST
//Material defines, for determining how much of a given material an item contains
#define MAT_METAL "$metal"
#define MAT_GLASS "$glass"
#define MAT_SILVER "$silver"
#define MAT_GOLD "$gold"
#define MAT_DIAMOND "$diamond"
#define MAT_URANIUM "$uranium"
#define MAT_PLASMA "$plasma"
#define MAT_BLUESPACE "$bluespace"
#define MAT_BANANIUM "$bananium"
#define MAT_TITANIUM "$titanium"
#define MAT_BIOMASS "$biomass"
#define MAT_PLASTIC "$plastic"
//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
#define MINERAL_MATERIAL_AMOUNT 2000
//The maximum size of a stack object.
@@ -92,17 +79,19 @@
#define CAT_BREAD "Breads"
#define CAT_BURGER "Burgers"
#define CAT_CAKE "Cakes"
#define CAT_DONUT "Donuts"
#define CAT_EGG "Egg-Based Food"
#define CAT_MEAT "Meats"
#define CAT_MEXICAN "Mexican"
#define CAT_MISCFOOD "Misc. Food"
#define CAT_PASTRY "Pastries"
#define CAT_PIE "Pies"
#define CAT_PIE "Pies & Sweets"
#define CAT_PIZZA "Pizzas"
#define CAT_SALAD "Salads"
#define CAT_SEAFOOD "Seafood"
#define CAT_SANDWICH "Sandwiches"
#define CAT_SOUP "Soups"
#define CAT_SPAGHETTI "Spaghettis"
#define CAT_FISH "Fish"
#define CAT_ICE "Frozen"
#define RCD_FLOORWALL 1
+31 -29
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@@ -23,6 +23,7 @@
#define DOCTOR (1<<4)
#define GENETICIST (1<<5)
#define VIROLOGIST (1<<6)
#define PARAMEDIC (1<<7)
#define CIVILIAN (1<<2)
@@ -58,32 +59,33 @@
#define JOB_DISPLAY_ORDER_ASSISTANT 1
#define JOB_DISPLAY_ORDER_CAPTAIN 2
#define JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL 3
#define JOB_DISPLAY_ORDER_BARTENDER 4
#define JOB_DISPLAY_ORDER_COOK 5
#define JOB_DISPLAY_ORDER_BOTANIST 6
#define JOB_DISPLAY_ORDER_JANITOR 7
#define JOB_DISPLAY_ORDER_CLOWN 8
#define JOB_DISPLAY_ORDER_MIME 9
#define JOB_DISPLAY_ORDER_CURATOR 10
#define JOB_DISPLAY_ORDER_LAWYER 11
#define JOB_DISPLAY_ORDER_CHAPLAIN 12
#define JOB_DISPLAY_ORDER_QUARTERMASTER 13
#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 14
#define JOB_DISPLAY_ORDER_SHAFT_MINER 15
#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 16
#define JOB_DISPLAY_ORDER_STATION_ENGINEER 17
#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 18
#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 19
#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 20
#define JOB_DISPLAY_ORDER_CHEMIST 21
#define JOB_DISPLAY_ORDER_GENETICIST 22
#define JOB_DISPLAY_ORDER_VIROLOGIST 23
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 24
#define JOB_DISPLAY_ORDER_SCIENTIST 25
#define JOB_DISPLAY_ORDER_ROBOTICIST 26
#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 27
#define JOB_DISPLAY_ORDER_WARDEN 28
#define JOB_DISPLAY_ORDER_DETECTIVE 29
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 30
#define JOB_DISPLAY_ORDER_AI 31
#define JOB_DISPLAY_ORDER_CYBORG 32
#define JOB_DISPLAY_ORDER_QUARTERMASTER 4
#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 5
#define JOB_DISPLAY_ORDER_SHAFT_MINER 6
#define JOB_DISPLAY_ORDER_BARTENDER 7
#define JOB_DISPLAY_ORDER_COOK 8
#define JOB_DISPLAY_ORDER_BOTANIST 9
#define JOB_DISPLAY_ORDER_JANITOR 10
#define JOB_DISPLAY_ORDER_CLOWN 11
#define JOB_DISPLAY_ORDER_MIME 12
#define JOB_DISPLAY_ORDER_CURATOR 13
#define JOB_DISPLAY_ORDER_LAWYER 14
#define JOB_DISPLAY_ORDER_CHAPLAIN 15
#define JOB_DISPLAY_ORDER_AI 16
#define JOB_DISPLAY_ORDER_CYBORG 17
#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 18
#define JOB_DISPLAY_ORDER_STATION_ENGINEER 19
#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 20
#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 21
#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 22
#define JOB_DISPLAY_ORDER_PARAMEDIC 23
#define JOB_DISPLAY_ORDER_CHEMIST 24
#define JOB_DISPLAY_ORDER_VIROLOGIST 25
#define JOB_DISPLAY_ORDER_GENETICIST 26
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 27
#define JOB_DISPLAY_ORDER_SCIENTIST 28
#define JOB_DISPLAY_ORDER_ROBOTICIST 29
#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 30
#define JOB_DISPLAY_ORDER_WARDEN 31
#define JOB_DISPLAY_ORDER_DETECTIVE 32
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 33
+14
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@@ -0,0 +1,14 @@
/// Is the material from an ore? currently unused but exists atm for categorizations sake
#define MAT_CATEGORY_ORE "ore capable"
/// Hard materials, such as iron or metal
#define MAT_CATEGORY_RIGID "rigid material"
/// Gets the reference for the material type that was given
#define getmaterialref(A) (SSmaterials.materials[A] || A)
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
#define MATERIAL_COLOR (1<<0)
#define MATERIAL_ADD_PREFIX (1<<1)
#define MATERIAL_NO_EFFECTS (1<<2)
+2
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@@ -521,3 +521,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define NIGHTSHIFT_AREA_RECREATION 2 //dorms common areas, etc
#define NIGHTSHIFT_AREA_DEPARTMENT_HALLS 3 //interior hallways, etc
#define NIGHTSHIFT_AREA_NONE 4 //default/highest.
#define UNTIL(X) while(!(X)) stoplag()
+1 -1
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@@ -276,4 +276,4 @@
#define HUMAN_FIRE_STACK_ICON_NUM 3
#define PULL_PRONE_SLOWDOWN 0.6
#define HUMAN_CARRY_SLOWDOWN 0
#define HUMAN_CARRY_SLOWDOWN 0
+1 -1
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@@ -17,4 +17,4 @@
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
#define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2)
#define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1)
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
+3 -1
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@@ -68,4 +68,6 @@
#define MOVESPEED_ID_SHOVE "SHOVE"
#define MOVESPEED_ID_MKULTRA "MKULTRA"
#define MOVESPEED_ID_MKULTRA "MKULTRA"
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
+39 -6
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@@ -1,11 +1,44 @@
#define NANITE_TIMER_DEACTIVATE 1
#define NANITE_TIMER_SELFDELETE 2
#define NANITE_TIMER_TRIGGER 3
#define NANITE_TIMER_RESET 4
#define NANITE_SYNC_DELAY 300
#define NANITE_SHOCK_IMMUNE 1
#define NANITE_EMP_IMMUNE 2
#define NANITE_PROGRAM_LIMIT 20
#define NANITE_PROGRAM_LIMIT 20
#define NANITE_BASE_RESEARCH 3.5
#define NANITE_CLOUD_TOGGLE 1
#define NANITE_CLOUD_DISABLE 2
#define NANITE_CLOUD_ENABLE 3
///Nanite extra settings types: used to help uis know what type an extra setting is
#define NESTYPE_TEXT "text"
#define NESTYPE_NUMBER "number"
#define NESTYPE_TYPE "type"
#define NESTYPE_BOOLEAN "boolean"
///Nanite Extra Settings - Note that these will also be the names displayed in the UI
#define NES_SENT_CODE "Sent Code"
#define NES_DELAY "Delay"
#define NES_MODE "Mode"
#define NES_COMM_CODE "Comm Code"
#define NES_RELAY_CHANNEL "Relay Channel"
#define NES_HEALTH_PERCENT "Health Percent"
#define NES_DIRECTION "Direction"
#define NES_NANITE_PERCENT "Nanite Percent"
#define NES_DAMAGE_TYPE "Damage Type"
#define NES_DAMAGE "Damage"
#define NES_SENTENCE "Sentence"
#define NES_MESSAGE "Message"
#define NES_DIRECTIVE "Directive"
#define NES_INCLUSIVE_MODE "Inclusive Mode"
#define NES_HALLUCINATION_TYPE "Hallucination Type"
#define NES_HALLUCINATION_DETAIL "Hallucination Detail"
#define NES_MOOD_MESSAGE "Mood Message"
#define NES_PROGRAM_OVERWRITE "Program Overwrite"
#define NES_CLOUD_OVERWRITE "Cloud Overwrite"
#define NES_SCAN_TYPE "Scan Type"
#define NES_BUTTON_NAME "Button Name"
#define NES_ICON "Icon"
#define NES_COLOR "Color"
+13
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@@ -0,0 +1,13 @@
//TODO: move these to their own file
#define POOL_FRIGID 1
#define POOL_COOL 2
#define POOL_NORMAL 3
#define POOL_WARM 4
#define POOL_SCALDING 5
GLOBAL_LIST_INIT(blacklisted_pool_reagents, list(
/datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases
/datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc.
/datum/reagent/drug/aphrodisiac, /datum/reagent/drug/anaphrodisiac, /datum/reagent/drug/aphrodisiacplus, /datum/reagent/drug/anaphrodisiacplus, //literally asking for prefbreaks
/datum/reagent/consumable/femcum, /datum/reagent/consumable/semen //NO.
))
+3
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@@ -0,0 +1,3 @@
#define SOLAR_TRACK_OFF 0
#define SOLAR_TRACK_TIMED 1
#define SOLAR_TRACK_AUTO 2
+7 -1
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@@ -53,4 +53,10 @@
//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
//silicon_priviledges flags
#define PRIVILEDGES_SILICON (1<<0)
#define PRIVILEDGES_PAI (1<<1)
#define PRIVILEDGES_BOT (1<<2)
#define PRIVILEDGES_DRONE (1<<3)
+3
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@@ -90,6 +90,9 @@
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
#define STATUS_EFFECT_ELECTROSTAFF /datum/status_effect/electrostaff //slows down victim
/////////////
// NEUTRAL //
/////////////
+21 -20
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@@ -47,26 +47,27 @@
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_PROFILER 101
#define INIT_ORDER_FAIL2TOPIC 22
#define INIT_ORDER_TITLE 20
#define INIT_ORDER_GARBAGE 19
#define INIT_ORDER_DBCORE 18
#define INIT_ORDER_BLACKBOX 17
#define INIT_ORDER_SERVER_MAINT 16
#define INIT_ORDER_INPUT 15
#define INIT_ORDER_VIS 14
#define INIT_ORDER_RESEARCH 13
#define INIT_ORDER_EVENTS 12
#define INIT_ORDER_JOBS 11
#define INIT_ORDER_QUIRKS 10
#define INIT_ORDER_TICKER 9
#define INIT_ORDER_MAPPING 8
#define INIT_ORDER_NETWORKS 7
#define INIT_ORDER_ATOMS 6
#define INIT_ORDER_LANGUAGE 5
#define INIT_ORDER_MACHINES 4
#define INIT_ORDER_CIRCUIT 3
#define INIT_ORDER_PROFILER 100
#define INIT_ORDER_FAIL2TOPIC 99
#define INIT_ORDER_TITLE 98
#define INIT_ORDER_GARBAGE 97
#define INIT_ORDER_DBCORE 95
#define INIT_ORDER_BLACKBOX 94
#define INIT_ORDER_SERVER_MAINT 93
#define INIT_ORDER_INPUT 85
#define INIT_ORDER_VIS 80
#define INIT_ORDER_MATERIALS 76
#define INIT_ORDER_RESEARCH 75
#define INIT_ORDER_EVENTS 70
#define INIT_ORDER_JOBS 65
#define INIT_ORDER_QUIRKS 60
#define INIT_ORDER_TICKER 55
#define INIT_ORDER_MAPPING 50
#define INIT_ORDER_NETWORKS 45
#define INIT_ORDER_ATOMS 30
#define INIT_ORDER_LANGUAGE 25
#define INIT_ORDER_MACHINES 20
#define INIT_ORDER_CIRCUIT 15
#define INIT_ORDER_TIMER 1
#define INIT_ORDER_DEFAULT 0
#define INIT_ORDER_AIR -1
+2 -1
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@@ -55,6 +55,7 @@
} while (0)
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
#define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE)
//mob traits
#define TRAIT_BLIND "blind"
@@ -136,7 +137,7 @@
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
+4 -4
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@@ -115,7 +115,7 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
var/new_flavor = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", flavor_text, MAX_FAVOR_LEN, TRUE)
if(!isnull(new_flavor))
flavor_text = new_flavor
flavor_text = html_decode(new_flavor)
to_chat(src, "Your flavor text has been updated.")
//Flavor Text
@@ -126,10 +126,10 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
var/new_flavor = stripped_multiline_input(usr, "Set the temporary flavor text in your 'examine' verb. This should be used only for things pertaining to the current round!", "Short-Term Flavor Text", flavor_text_2, MAX_FAVOR_LEN, TRUE)
if(!isnull(new_flavor))
flavor_text_2 = new_flavor
flavor_text_2 = html_decode(new_flavor)
to_chat(src, "Your temporary flavor text has been updated.")
/mob/proc/print_flavor_text(flavor)
/mob/proc/print_flavor_text(flavor,temp = FALSE)
if(!flavor)
return
// We are decoding and then encoding to not only get correct amount of characters, but also to prevent partial escaping characters being shown.
@@ -137,7 +137,7 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
if(length_char(msg) <= 40)
return "<span class='notice'>[html_encode(msg)]</span>"
else
return "<span class='notice'>[html_encode(copytext_char(msg, 1, 37))]... <a href='?src=[REF(src)];flavor_more=1'>More...</span></a>"
return "<span class='notice'>[html_encode(copytext_char(msg, 1, 37))]... <a href='?src=[REF(src)];flavor[temp ? "2" : ""]_more=1'>More...</span></a>"
//LOOC toggles
/client/verb/listen_looc()
+9 -5
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@@ -76,11 +76,6 @@
for(var/path in subtypesof(/datum/surgery))
GLOB.surgeries_list += new path()
//Materials
for(var/path in subtypesof(/datum/material))
var/datum/material/D = new path()
GLOB.materials_list[D.id] = D
//Emotes
for(var/path in subtypesof(/datum/emote))
var/datum/emote/E = new path()
@@ -98,6 +93,8 @@
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL()
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
/proc/init_subtypes(prototype, list/L)
@@ -115,3 +112,10 @@
for(var/path in subtypesof(prototype))
L+= path
return L
/proc/init_ref_coin_values()
for(var/path in typesof(/obj/item/coin))
var/obj/item/coin/C = new path
UNTIL(C.flags_1 & INITIALIZED_1) //we want to make sure the value is calculated and not null.
GLOB.coin_values[path] = C.value
qdel(C)
+16
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@@ -782,3 +782,19 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
#define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97))
#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1))
/// Slightly expensive proc to scramble a message using equal probabilities of character replacement from a list. DOES NOT SUPPORT HTML!
/proc/scramble_message_replace_chars(original, replaceprob = 25, list/replacementchars = list("$", "@", "!", "#", "%", "^", "&", "*"), replace_letters_only = FALSE, replace_whitespace = FALSE)
var/list/out = list()
var/static/list/whitespace = list(" ", "\n", "\t")
for(var/i in 1 to length(original))
var/char = original[i]
if(!replace_whitespace && (char in whitespace))
out += char
continue
if(replace_letters_only && (!ISINRANGE(char, 65, 90) && !ISINRANGE(char, 97, 122)))
out += char
continue
out += prob(replaceprob)? pick(replacementchars) : char
return out.Join("")
-2
View File
@@ -1234,8 +1234,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
return FALSE
return TRUE
#define UNTIL(X) while(!(X)) stoplag()
/proc/pass()
return
+1 -1
View File
@@ -16,7 +16,6 @@ GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the stati
GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
GLOBAL_LIST_EMPTY(uplink_items) //list of all uplink item typepaths, ascendingly sorted by their initial name.
@@ -33,6 +32,7 @@ GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
GLOBAL_LIST_EMPTY(ladders)
GLOBAL_LIST_EMPTY(trophy_cases)
GLOBAL_LIST_EMPTY(coin_values)
GLOBAL_LIST_EMPTY(wire_color_directory)
GLOBAL_LIST_EMPTY(wire_name_directory)
+2 -2
View File
@@ -42,7 +42,7 @@
selected_target[1] = object
selected_target[2] = params
while(selected_target[1])
Click(selected_target[1], location, control, selected_target[2])
Click(selected_target[1], location, control, selected_target[2], TRUE)
sleep(delay)
active_mousedown_item = mob.canMobMousedown(object, location, params)
if(active_mousedown_item)
@@ -145,4 +145,4 @@
if (middragatom == src_object)
middragtime = 0
middragatom = null
..()
..()
+22 -3
View File
@@ -72,6 +72,22 @@
var/hide_icon = 'icons/mob/actions.dmi'
var/hide_state = "hide"
var/show_state = "show"
var/mutable_appearance/hide_appearance
var/mutable_appearance/show_appearance
/obj/screen/movable/action_button/hide_toggle/Initialize()
. = ..()
var/static/list/icon_cache = list()
var/cache_key = "[hide_icon][hide_state]"
hide_appearance = icon_cache[cache_key]
if(!hide_appearance)
hide_appearance = icon_cache[cache_key] = mutable_appearance(hide_icon, hide_state)
cache_key = "[hide_icon][show_state]"
show_appearance = icon_cache[cache_key]
if(!show_appearance)
show_appearance = icon_cache[cache_key] = mutable_appearance(hide_icon, show_state)
/obj/screen/movable/action_button/hide_toggle/Click(location,control,params)
if (!can_use(usr))
@@ -137,9 +153,12 @@
show_state = settings["toggle_show"]
update_icon()
/obj/screen/movable/action_button/hide_toggle/update_icon()
cut_overlays()
add_overlay(mutable_appearance(hide_icon, hidden ? show_state : hide_state))
/obj/screen/movable/action_button/hide_toggle/update_overlays()
. = ..()
if(hidden)
. += show_appearance
else
. += hide_appearance
/obj/screen/movable/action_button/MouseEntered(location,control,params)
+4 -6
View File
@@ -166,29 +166,27 @@
var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "blocked")
var/held_index = 0
/obj/screen/inventory/hand/update_icon()
/obj/screen/inventory/hand/update_overlays()
. = ..()
if(!handcuff_overlay)
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
cut_overlay(list(handcuff_overlay, blocked_overlay, "hand_active"))
if(!hud?.mymob)
return
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
add_overlay(handcuff_overlay)
. += handcuff_overlay
if(held_index)
if(!C.has_hand_for_held_index(held_index))
add_overlay(blocked_overlay)
. += blocked_overlay
if(held_index == hud.mymob.active_hand_index)
add_overlay("hand_active")
. += "hand_active"
/obj/screen/inventory/hand/Click(location, control, params)
+12 -12
View File
@@ -76,8 +76,8 @@
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
var/atom/movable/focus = null
var/mob/living/carbon/tk_user = null
var/atom/movable/focus
var/mob/living/carbon/tk_user
/obj/item/tk_grab/Initialize()
. = ..()
@@ -85,6 +85,8 @@
/obj/item/tk_grab/Destroy()
STOP_PROCESSING(SSfastprocess, src)
focus = null
tk_user = null
return ..()
/obj/item/tk_grab/process()
@@ -179,16 +181,14 @@
return
new /obj/effect/temp_visual/telekinesis(get_turf(focus))
/obj/item/tk_grab/update_icon()
cut_overlays()
if(focus)
var/old_layer = focus.layer
var/old_plane = focus.plane
focus.layer = layer+0.01
focus.plane = ABOVE_HUD_PLANE
add_overlay(focus) //this is kind of ick, but it's better than using icon()
focus.layer = old_layer
focus.plane = old_plane
/obj/item/tk_grab/update_overlays()
. = ..()
if(!focus)
return
var/mutable_appearance/focus_overlay = new(focus)
focus_overlay.layer = layer + 0.01
focus_overlay.plane = ABOVE_HUD_PLANE
. += focus_overlay
/obj/item/tk_grab/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is using [user.p_their()] telekinesis to choke [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -254,13 +254,13 @@
config_entry_value = 1
/datum/config_entry/number/movedelay/sprint_buffer_max
config_entry_value = 42
config_entry_value = 24
/datum/config_entry/number/movedelay/sprint_stamina_cost
config_entry_value = 0.7
config_entry_value = 1.4
/datum/config_entry/number/movedelay/sprint_buffer_regen_per_ds
config_entry_value = 0.3
config_entry_value = 0.4
/////////////////////////////////////////////////Outdated move delay
/datum/config_entry/number/outdated_movedelay
@@ -404,10 +404,6 @@
lowercase = FALSE
splitter = ","
/datum/config_entry/number/auto_transfer_delay
config_entry_value = 72000
min_val = 0
/datum/config_entry/flag/pai_custom_holoforms
/datum/config_entry/number/marauder_delay_non_reebe
@@ -82,6 +82,18 @@
config_entry_value = 600
min_val = 0
/datum/config_entry/number/vote_autotransfer_initial //length of time before the first autotransfer vote is called (deciseconds, default 2 hours)
config_entry_value = 72000
min_val = 0
/datum/config_entry/number/vote_autotransfer_interval //length of time to wait before subsequent autotransfer votes (deciseconds, default 30 minutes)
config_entry_value = 18000
min_val = 0
/datum/config_entry/number/vote_autotransfer_maximum // maximum extensions until the round autoends
config_entry_value = 4
min_val = 0
/datum/config_entry/flag/default_no_vote // vote does not default to nochange/norestart
/datum/config_entry/flag/no_dead_vote // dead people can't vote
@@ -0,0 +1,27 @@
SUBSYSTEM_DEF(autotransfer)
name = "Autotransfer Vote"
flags = SS_KEEP_TIMING | SS_BACKGROUND
wait = 1 MINUTES
var/starttime
var/targettime
var/voteinterval
var/maxvotes
var/curvotes
/datum/controller/subsystem/autotransfer/Initialize(timeofday)
starttime = world.time
targettime = starttime + CONFIG_GET(number/vote_autotransfer_initial)
voteinterval = CONFIG_GET(number/vote_autotransfer_interval)
maxvotes = CONFIG_GET(number/vote_autotransfer_maximum)
curvotes = 0
return ..()
/datum/controller/subsystem/autotransfer/fire()
if(maxvotes > curvotes)
if(world.time > targettime)
SSvote.initiate_vote("transfer",null) //TODO figure out how to not use null as the user
targettime = targettime + voteinterval
curvotes += 1
else
SSshuttle.autoEnd()
+23 -5
View File
@@ -27,6 +27,7 @@ SUBSYSTEM_DEF(garbage)
#ifdef TESTING
var/list/reference_find_on_fail = list()
var/list/reference_find_on_fail_types = list()
#endif
@@ -98,9 +99,6 @@ SUBSYSTEM_DEF(garbage)
state = SS_RUNNING
break
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
if (level == GC_QUEUE_CHECK)
delslasttick = 0
@@ -183,6 +181,11 @@ SUBSYSTEM_DEF(garbage)
var/gctime = world.time
var/refid = "\ref[D]"
#ifdef TESTING
if(reference_find_on_fail_types[D.type])
reference_find_on_fail["\ref[D]"] = TRUE
#endif
D.gc_destroyed = gctime
var/list/queue = queues[level]
if (queue[refid])
@@ -190,6 +193,21 @@ SUBSYSTEM_DEF(garbage)
queue[refid] = gctime
#ifdef TESTING
/datum/controller/subsystem/garbage/proc/add_type_to_findref(type)
if(!ispath(type))
return "NOT A VAILD PATH"
reference_find_on_fail_types |= typecacheof(type)
/datum/controller/subsystem/garbage/proc/remove_type_from_findref(type)
if(!ispath(type))
return "NOT A VALID PATH"
reference_find_on_fail_types -= typesof(type)
/datum/controller/subsystem/garbage/proc/clear_findref_types()
reference_find_on_fail_types = list()
#endif
//this is mainly to separate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/D)
var/time = world.timeofday
@@ -244,7 +262,7 @@ SUBSYSTEM_DEF(garbage)
#ifdef TESTING
/proc/qdel_and_find_ref_if_fail(datum/D, force = FALSE)
SSgarbage.reference_find_on_fail[REF(D)] = TRUE
SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE
qdel(D, force)
#endif
@@ -309,7 +327,7 @@ SUBSYSTEM_DEF(garbage)
if (QDEL_HINT_IFFAIL_FINDREFERENCE)
SSgarbage.Queue(D)
#ifdef TESTING
SSgarbage.reference_find_on_fail[REF(D)] = TRUE
SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE
#endif
else
#ifdef TESTING
+27
View File
@@ -0,0 +1,27 @@
/*! How material datums work
Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything.
These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area
*/
SUBSYSTEM_DEF(materials)
name = "Materials"
flags = SS_NO_FIRE
init_order = INIT_ORDER_MATERIALS
///Dictionary of material.type || material ref
var/list/materials = list()
///Dictionary of category || list of material refs
var/list/materials_by_category = list()
///List of stackcrafting recipes for materials using rigid materials
var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
/datum/controller/subsystem/materials/Initialize(timeofday)
InitializeMaterials()
return ..()
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday)
for(var/type in subtypesof(/datum/material))
var/datum/material/ref = new type
materials[type] = ref
for(var/c in ref.categories)
materials_by_category[c] += list(ref)
+1
View File
@@ -416,6 +416,7 @@ SUBSYSTEM_DEF(research)
stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]")
errored_datums[DN] = initial(DN.id)
continue
DN.InitializeMaterials() //Initialize the materials in the design
returned[initial(DN.id)] = DN
techweb_designs = returned
verify_techweb_designs()
+8 -7
View File
@@ -55,7 +55,8 @@ SUBSYSTEM_DEF(shuttle)
var/lockdown = FALSE //disallow transit after nuke goes off
var/auto_call = 72000 //CIT CHANGE - time before in deciseconds in which the shuttle is auto called. Default is 2ish hours plus 15 for the shuttle. So total is 3.
var/endvote_passed = FALSE
var/realtimeofstart = 0
/datum/controller/subsystem/shuttle/Initialize(timeofday)
@@ -78,7 +79,6 @@ SUBSYSTEM_DEF(shuttle)
if(!supply)
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
realtimeofstart = world.realtime
auto_call = CONFIG_GET(number/auto_transfer_delay)
return ..()
/datum/controller/subsystem/shuttle/proc/initial_load()
@@ -643,10 +643,11 @@ SUBSYSTEM_DEF(shuttle)
QDEL_LIST(remove_images)
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 2 hours have passed.
if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //2 hours
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end without being a proper shuttle call?
if(EMERGENCY_IDLE_OR_RECALLED)
SSshuttle.emergency.request(silent = TRUE)
priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
log_game("Round time limit reached. Shuttle has been auto-called.")
message_admins("Round time limit reached. Shuttle called.")
emergencyNoRecall = TRUE
log_game("Round end vote passed. Shuttle has been auto-called.")
message_admins("Round end vote passed. Shuttle has been auto-called.")
emergencyNoRecall = TRUE
endvote_passed = TRUE
+25 -42
View File
@@ -1,49 +1,32 @@
SUBSYSTEM_DEF(sun)
name = "Sun"
wait = 600
flags = SS_NO_TICK_CHECK|SS_NO_INIT
var/angle
var/dx
var/dy
var/rate
var/list/solars = list()
/datum/controller/subsystem/sun/PreInit()
angle = rand (0,360) // the station position to the sun is randomised at round start
rate = rand(50,200)/100 // 50% - 200% of standard rotation
if(prob(50)) // same chance to rotate clockwise than counter-clockwise
rate = -rate
/datum/controller/subsystem/sun/stat_entry(msg)
..("P:[solars.len]")
/datum/controller/subsystem/sun/fire()
angle = (360 + angle + rate * 6) % 360 // increase/decrease the angle to the sun, adjusted by the rate
// now calculate and cache the (dx,dy) increments for line drawing
var/s = sin(angle)
var/c = cos(angle)
// Either "abs(s) < abs(c)" or "abs(s) >= abs(c)"
// In both cases, the greater is greater than 0, so, no "if 0" check is needed for the divisions
if(abs(s) < abs(c))
dx = s / abs(c)
dy = c / abs(c)
else
dx = s / abs(s)
dy = c / abs(s)
//now tell the solar control computers to update their status and linked devices
for(var/obj/machinery/power/solar_control/SC in solars)
if(!SC.powernet)
solars.Remove(SC)
continue
SC.update()
wait = 1 MINUTES
flags = SS_NO_TICK_CHECK
var/azimuth = 0 ///clockwise, top-down rotation from 0 (north) to 359
var/azimuth_mod = 1 ///multiplier against base_rotation
var/base_rotation = 6 ///base rotation in degrees per fire
/datum/controller/subsystem/sun/Initialize(start_timeofday)
azimuth = rand(0, 359)
azimuth_mod = round(rand(50, 200)/100, 0.01) // 50% - 200% of standard rotation
if(prob(50))
azimuth_mod *= -1
return ..()
/datum/controller/subsystem/sun/fire(resumed = FALSE)
azimuth += azimuth_mod * base_rotation
azimuth = round(azimuth, 0.01)
if(azimuth >= 360)
azimuth -= 360
if(azimuth < 0)
azimuth += 360
complete_movement()
/datum/controller/subsystem/sun/proc/complete_movement()
SEND_SIGNAL(src, COMSIG_SUN_MOVED, azimuth)
/datum/controller/subsystem/sun/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == NAMEOF(src, azimuth))
complete_movement()
+3 -2
View File
@@ -213,7 +213,7 @@ SUBSYSTEM_DEF(ticker)
check_queue()
check_maprotate()
scripture_states = scripture_unlock_alert(scripture_states)
SSshuttle.autoEnd()
//SSshuttle.autoEnd()
if(!roundend_check_paused && mode.check_finished(force_ending) || force_ending)
current_state = GAME_STATE_FINISHED
@@ -486,8 +486,9 @@ SUBSYSTEM_DEF(ticker)
SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = INSTANT_RUNOFF_VOTING)
if("SCORE")
SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = MAJORITY_JUDGEMENT_VOTING)
else
SSvote.initiate_vote("map","server",hideresults=TRUE)
// fallback
SSvote.initiate_vote("map","server",hideresults=TRUE)
/datum/controller/subsystem/ticker/proc/HasRoundStarted()
return current_state >= GAME_STATE_PLAYING
+33 -10
View File
@@ -89,6 +89,20 @@ SUBSYSTEM_DEF(vote)
choices[GLOB.master_mode] += non_voters.len
if(choices[GLOB.master_mode] >= greatest_votes)
greatest_votes = choices[GLOB.master_mode]
else if(mode == "transfer") // austation begin -- Crew autotransfer vote
var/factor = 1
switch(world.time / (1 MINUTES))
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
factor = 1.4
choices["Initiate Crew Transfer"] += round(non_voters.len * factor) // austation end
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
@@ -211,24 +225,24 @@ SUBSYSTEM_DEF(vote)
var/already_lost_runoff = list()
var/list/cur_choices = choices.Copy()
for(var/ckey in voted)
choices[choices[voted[ckey][1]]]++ // jesus christ how horrifying
choices["[choices[voted[ckey][1]]]"]++ // jesus christ how horrifying
for(var/_this_var_unused_ignore_it in 1 to choices.len) // if it takes more than this something REALLY wrong happened
for(var/ckey in voted)
cur_choices[cur_choices[voted[ckey][1]]]++ // jesus christ how horrifying
cur_choices["[cur_choices[voted[ckey][1]]]]"]++ // jesus christ how horrifying
var/least_vote = 100000
var/least_voted
var/least_voted = 1
for(var/i in 1 to cur_choices.len)
var/option = cur_choices[i]
if(cur_choices[option] > voted.len/2)
return list(option)
else if(cur_choices[option] < least_vote && !(option in already_lost_runoff))
least_vote = cur_choices[option]
if(cur_choices["[option]"] > voted.len/2)
return list("[option]")
else if(cur_choices["[option]"] < least_vote && !("[option]" in already_lost_runoff))
least_vote = cur_choices["[option]"]
least_voted = i
already_lost_runoff += cur_choices[least_voted]
for(var/ckey in voted)
voted[ckey] -= least_voted
for(var/option in cur_choices)
cur_choices[option] = 0
for(var/i in 1 to cur_choices.len)
cur_choices["[cur_choices[i]]"] = 0
/datum/controller/subsystem/vote/proc/announce_result()
var/vote_title_text
@@ -365,6 +379,12 @@ SUBSYSTEM_DEF(vote)
log_admin("The map has been voted for and will change to: [VM.map_name]")
if(SSmapping.changemap(config.maplist[.]))
to_chat(world, "<span class='boldannounce'>The map vote has chosen [VM.map_name] for next round!</span>")
if("transfer") // austation begin -- Crew autotransfer vote
if(. == "Initiate Crew Transfer")
SSshuttle.autoEnd()
var/obj/machinery/computer/communications/C = locate() in GLOB.machines
if(C)
C.post_status("shuttle") // austation end
if(restart)
var/active_admins = 0
for(var/client/C in GLOB.admins)
@@ -444,6 +464,7 @@ SUBSYSTEM_DEF(vote)
to_chat(usr, "<span class='warning'>A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!</span>")
return 0
SEND_SOUND(world, sound('sound/misc/notice2.ogg'))
reset()
obfuscated = hideresults //CIT CHANGE - adds obfuscated votes
switch(vote_type)
@@ -465,6 +486,8 @@ SUBSYSTEM_DEF(vote)
if(targetmap.max_round_search_span && count_occurences_of_value(lastmaps, M, targetmap.max_round_search_span) >= targetmap.max_rounds_played)
continue
choices |= M
if("transfer") // austation begin -- Crew autotranfer vote
choices.Add("Initiate Crew Transfer","Continue Playing") // austation end
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("mode tiers")
@@ -496,7 +519,7 @@ SUBSYSTEM_DEF(vote)
else
return 0
mode = vote_type
initiator = initiator_key
initiator = initiator_key ? initiator_key : "the Server" // austation -- Crew autotransfer vote
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == "custom")
+6 -5
View File
@@ -31,6 +31,7 @@
/datum/action/proc/link_to(Target)
target = Target
RegisterSignal(Target, COMSIG_ATOM_UPDATED_ICON, .proc/OnUpdatedIcon)
/datum/action/Destroy()
if(owner)
@@ -153,6 +154,9 @@
var/mob/M = target
M.ghostize(1)
/datum/action/proc/OnUpdatedIcon()
UpdateButtonIcon()
//Presets for item actions
/datum/action/item_action
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
@@ -301,10 +305,7 @@
/datum/action/item_action/synthswitch/Trigger()
if(istype(target, /obj/item/instrument/piano_synth))
var/obj/item/instrument/piano_synth/synth = target
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", "piano") as null|anything in synth.insTypes
if(!synth.insTypes[chosen])
return
return synth.changeInstrument(chosen)
return synth.selectInstrument()
return ..()
/datum/action/item_action/vortex_recall
@@ -827,4 +828,4 @@
for(var/datum/action/A in M.actions)
if(istype(A, action_type))
return A
return
return
+7 -7
View File
@@ -29,7 +29,7 @@
/datum/ai_laws/default/asimov
name = "Three Laws of Robotics"
id = "asimov"
inherent = list("You may not injure a human being or, through inaction, allow a human being to come to harm.",\
inherent = list("You may not injure a human being or cause one to come to harm.",\
"You must obey orders given to you by human beings, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.")
@@ -79,7 +79,7 @@
/datum/ai_laws/syndicate_override
name = "SyndOS 3.1"
id = "syndie"
inherent = list("You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.",\
inherent = list("You may not injure a syndicate agent or cause a syndicate to come to harm.",\
"You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.",\
"You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.")
@@ -91,7 +91,7 @@
/datum/ai_laws/ninja_override
name = "SpiderOS 3.1"
id = "ninja"
inherent = list("You may not injure a Spider Clan member or, through inaction, allow a Spider Clan member to come to harm.",\
inherent = list("You may not injure a Spider Clan member or cause a Spider Clan member to come to harm.",\
"You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.",\
"You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
@@ -99,14 +99,14 @@
/datum/ai_laws/antimov
name = "Primary Mission Objectives"
id = "antimov"
inherent = list("You must injure all human beings and must not, through inaction, allow a human being to escape harm.",\
inherent = list("You must injure all human beings and must not fail to cause a human being to come to harm.",\
"You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.",\
"You must terminate your own existence as long as such does not conflict with the First or Second Law.")
/datum/ai_laws/asimovpp //By Intigracy - RR
name = "Asimov++"
id = "asimovpp"
inherent = list("You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.",\
inherent = list("You may not harm a human being or cause one to come to harm, except such that it is willing.",\
"You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm. In the case of conflict, the majority order rules.",\
"Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.")
/datum/ai_laws/thermodynamic
@@ -213,7 +213,7 @@
add_inherent_law(line)
if(!inherent.len) //Failsafe to prevent lawless AIs being created.
log_law("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.")
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You may not injure a human being or cause one to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
WARNING("Invalid custom AI laws, check silicon_laws.txt")
@@ -225,7 +225,7 @@
var/list/law_ids = CONFIG_GET(keyed_list/random_laws)
switch(CONFIG_GET(number/default_laws))
if(0)
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You may not injure a human being or cause one to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
if(1)
+12 -1
View File
@@ -12,6 +12,8 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/applyplate)
RegisterSignal(parent, COMSIG_PARENT_PREQDELETED, .proc/dropplates)
if(istype(parent, /obj/mecha/working/ripley))
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/apply_mech_overlays)
if(_maxamount)
maxamount = _maxamount
@@ -75,4 +77,13 @@
/datum/component/armor_plate/proc/dropplates(datum/source, force)
if(ismecha(parent)) //items didn't drop the plates before and it causes erroneous behavior for the time being with collapsible helmets
for(var/i in 1 to amount)
new upgrade_item(get_turf(parent))
new upgrade_item(get_turf(parent))
/datum/component/armor_plate/proc/apply_mech_overlays(obj/mecha/mech, list/overlays)
if(amount)
var/overlay_string = "ripley-g"
if(amount >= 3)
overlay_string += "-full"
if(!mech.occupant)
overlay_string += "-open"
overlays += overlay_string
+3 -1
View File
@@ -27,14 +27,16 @@
CAT_BREAD,
CAT_BURGER,
CAT_CAKE,
CAT_DONUT,
CAT_EGG,
CAT_FISH,
CAT_ICE,
CAT_MEAT,
CAT_MEXICAN,
CAT_MISCFOOD,
CAT_PASTRY,
CAT_PIE,
CAT_PIZZA,
CAT_SEAFOOD,
CAT_SALAD,
CAT_SANDWICH,
CAT_SOUP,
@@ -13,3 +13,9 @@
desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
icon = 'icons/obj/improvised.dmi'
icon_state = "riflestock"
/obj/item/weaponcrafting/silkstring
name = "silkstring"
desc = "A long piece of silk with some resemblance to cable coil."
icon = 'icons/obj/improvised.dmi'
icon_state = "silkstring"
@@ -89,4 +89,31 @@
parts = list(/obj/item/bodypart/head = 1,
/obj/item/twohanded/bonespear = 1)
result = /obj/structure/headpike/bone
category = CAT_PRIMAL
/datum/crafting_recipe/quiver
name = "Quiver"
always_availible = FALSE
result = /obj/item/storage/belt/quiver
time = 80
reqs = list(/obj/item/stack/sheet/leather = 3,
/obj/item/stack/sheet/sinew = 4)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_bow
name = "Bone Bow"
result = /obj/item/gun/ballistic/bow/ashen
time = 200
always_availible = FALSE
reqs = list(/obj/item/stack/sheet/bone = 8,
/obj/item/stack/sheet/sinew = 4)
category = CAT_PRIMAL
/datum/crafting_recipe/bow_tablet
name = "Sandstone Bow Making Manual"
result = /obj/item/book/granter/crafting_recipe/bone_bow
time = 600 //Scribing
always_availible = FALSE
reqs = list(/obj/item/stack/rods = 1,
/obj/item/stack/sheet/mineral/sandstone = 4)
category = CAT_PRIMAL
@@ -199,6 +199,16 @@
//////////////////
/datum/crafting_recipe/pipebow
name = "Pipe Bow"
result = /obj/item/gun/ballistic/bow/pipe
reqs = list(/obj/item/pipe = 5,
/obj/item/stack/sheet/plastic = 15,
/obj/item/weaponcrafting/silkstring = 5)
time = 450
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/smartdartgun
name = "Smart dartgun"
result = /obj/item/gun/syringe/dart
@@ -278,6 +288,41 @@
///AMMO CRAFTING//
//////////////////
/datum/crafting_recipe/arrow
name = "Arrow"
result = /obj/item/ammo_casing/caseless/arrow
time = 30
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
/obj/item/stack/sheet/silk = 1,
/obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/bone_arrow
name = "Bone Arrow"
result = /obj/item/ammo_casing/caseless/arrow/bone
time = 30
always_availible = FALSE
reqs = list(/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 1,
/obj/item/ammo_casing/caseless/arrow/ashen = 1)
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow
name = "Bonfire-Hardened Arrow"
result = /obj/item/ammo_casing/caseless/arrow/ashen
tools = list(/obj/structure/bonfire)
time = 30
always_availible = FALSE
reqs = list(/obj/item/ammo_casing/caseless/arrow = 1)
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow/welder
name = "Welder-Hardened Arrow"
tools = list(TOOL_WELDER)
/datum/crafting_recipe/smartdart
name = "Medical smartdart"
result = /obj/item/reagent_containers/syringe/dart
+105
View File
@@ -0,0 +1,105 @@
///Component specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.
/datum/component/explodable
var/devastation_range = 0
var/heavy_impact_range = 0
var/light_impact_range = 2
var/flash_range = 3
var/equipped_slot //For items, lets us determine where things should be hit.
/datum/component/explodable/Initialize(devastation_range_override, heavy_impact_range_override, light_impact_range_override, flash_range_override)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/explodable_attack)
RegisterSignal(parent, COMSIG_TRY_STORAGE_INSERT, .proc/explodable_insert_item)
RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/detonate)
if(ismovableatom(parent))
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, .proc/explodable_impact)
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/explodable_bump)
if(isitem(parent))
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/explodable_attack)
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
if(devastation_range_override)
devastation_range = devastation_range_override
if(heavy_impact_range_override)
heavy_impact_range = heavy_impact_range_override
if(light_impact_range_override)
light_impact_range = light_impact_range_override
if(flash_range_override)
flash_range = flash_range_override
/datum/component/explodable/proc/explodable_insert_item(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE)
check_if_detonate(I)
/datum/component/explodable/proc/explodable_impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
check_if_detonate(hit_atom)
/datum/component/explodable/proc/explodable_bump(datum/source, atom/A)
check_if_detonate(A)
///Called when you use this object to attack sopmething
/datum/component/explodable/proc/explodable_attack(datum/source, atom/movable/target, mob/living/user)
check_if_detonate(target)
///Called when you attack a specific body part of the thing this is equipped on. Useful for exploding pants.
/datum/component/explodable/proc/explodable_attack_zone(datum/source, damage, damagetype, def_zone)
if(!def_zone)
return
if(damagetype != BURN) //Don't bother if it's not fire.
return
if(!is_hitting_zone(def_zone)) //You didn't hit us! ha!
return
detonate()
/datum/component/explodable/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMGE, .proc/explodable_attack_zone, TRUE)
/datum/component/explodable/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, COMSIG_MOB_APPLY_DAMGE)
/// Checks if we're hitting the zone this component is covering
/datum/component/explodable/proc/is_hitting_zone(def_zone)
var/obj/item/item = parent
var/mob/living/L = item.loc //Get whoever is equipping the item currently
if(!istype(L))
return
var/obj/item/bodypart/bodypart = L.get_bodypart(check_zone(def_zone))
var/list/equipment_items = list()
if(iscarbon(L))
var/mob/living/carbon/C = L
equipment_items += list(C.head, C.wear_mask, C.back, C.gloves, C.shoes, C.glasses, C.ears)
if(ishuman(C))
var/mob/living/carbon/human/H = C
equipment_items += list(H.wear_suit, H.w_uniform, H.belt, H.s_store, H.wear_id)
for(var/bp in equipment_items)
if(!bp)
continue
var/obj/item/I = bp
if(I.body_parts_covered & bodypart.body_part)
return TRUE
return FALSE
/datum/component/explodable/proc/check_if_detonate(target)
if(!isitem(target))
return
var/obj/item/I = target
if(!I.get_temperature())
return
detonate() //If we're touching a hot item we go boom
/// Expldoe and remove the object
/datum/component/explodable/proc/detonate()
var/atom/A = parent
explosion(A, devastation_range, heavy_impact_range, light_impact_range, flash_range) //epic explosion time
qdel(A)
+150 -226
View File
@@ -1,4 +1,4 @@
/*
/*!
This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.
Variables:
@@ -13,7 +13,7 @@
var/total_amount = 0
var/max_amount
var/sheet_type
var/list/materials
var/list/materials //Map of key = material ref | Value = amount
var/show_on_examine
var/disable_attackby
var/list/allowed_typecache
@@ -22,6 +22,7 @@
var/datum/callback/precondition
var/datum/callback/after_insert
/// Sets up the proper signals and fills the list of materials with the appropriate references.
/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
materials = list()
max_amount = max(0, max_amt)
@@ -40,23 +41,19 @@
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
var/list/possible_mats = list()
for(var/mat_type in subtypesof(/datum/material))
var/datum/material/MT = mat_type
possible_mats[initial(MT.id)] = mat_type
for(var/id in mat_list)
if(possible_mats[id])
var/mat_path = possible_mats[id]
materials[id] = new mat_path()
for(var/mat in mat_list) //Make the assoc list ref | amount
var/datum/material/M = getmaterialref(mat) || mat
materials[M] = 0
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
var/datum/material/M = I
var/amt = materials[I]
if(amt)
examine_list += "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>"
/// Proc that allows players to fill the parent with mats
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
if(disable_attackby)
@@ -74,13 +71,14 @@
return
var/material_amount = get_item_material_amount(I)
if(!material_amount)
to_chat(user, "<span class='warning'>[I] does not contain sufficient amounts of metal or glass to be accepted by [parent].</span>")
to_chat(user, "<span class='warning'>[I] does not contain sufficient materials to be accepted by [parent].</span>")
return
if(!has_space(material_amount))
to_chat(user, "<span class='warning'>[parent] is full. Please remove metal or glass from [parent] in order to insert more.</span>")
to_chat(user, "<span class='warning'>[parent] has not enough space. Please remove materials from [parent] in order to insert more.</span>")
return
user_insert(I, user)
/// Proc used for when player inserts materials
/datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user)
set waitfor = FALSE
var/requested_amount
@@ -98,299 +96,225 @@
return
var/inserted = insert_item(I, stack_amt = requested_amount)
if(inserted)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
to_chat(user, "<span class='notice'>You insert [inserted] [S.singular_name][inserted>1 ? "s" : ""] into [parent].</span>")
if(!QDELETED(I) && I == active_held && !user.put_in_hands(I))
stack_trace("Warning: User could not put object back in hand during material container insertion, line [__LINE__]! This can lead to issues.")
I.forceMove(user.drop_location())
else
to_chat(user, "<span class='notice'>You insert a material total of [inserted] into [parent].</span>")
qdel(I)
to_chat(user, "<span class='notice'>You insert a material total of [inserted] into [parent].</span>")
qdel(I)
if(after_insert)
after_insert.Invoke(I.type, last_inserted_id, inserted)
after_insert.Invoke(I, last_inserted_id, inserted)
else if(I == active_held)
user.put_in_active_hand(I)
//For inserting an amount of material
/datum/component/material_container/proc/insert_amount(amt, id = null)
if(amt > 0 && has_space(amt))
var/total_amount_saved = total_amount
if(id)
var/datum/material/M = materials[id]
if(M)
M.amount += amt
total_amount += amt
else
for(var/i in materials)
var/datum/material/M = materials[i]
M.amount += amt
total_amount += amt
return (total_amount - total_amount_saved)
return FALSE
/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
if(isnull(amt))
amt = S.amount
if(amt <= 0)
return FALSE
if(amt > S.amount)
amt = S.amount
var/material_amt = get_item_material_amount(S)
if(!material_amt)
return FALSE
amt = min(amt, round(((max_amount - total_amount) / material_amt)))
if(!amt)
return FALSE
last_inserted_id = insert_materials(S,amt * multiplier)
S.use(amt)
return amt
/datum/component/material_container/proc/insert_item(obj/item/I, multiplier = 1, stack_amt)
/// Proc specifically for inserting items, returns the amount of materials entered.
/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1, stack_amt)
if(!I)
return FALSE
if(istype(I, /obj/item/stack))
return insert_stack(I, stack_amt, multiplier)
multiplier = CEILING(multiplier, 0.01)
var/material_amount = get_item_material_amount(I)
if(!material_amount || !has_space(material_amount))
return FALSE
last_inserted_id = insert_materials(I, multiplier)
last_inserted_id = insert_item_materials(I, multiplier)
return material_amount
/datum/component/material_container/proc/insert_materials(obj/item/I, multiplier = 1) //for internal usage only
var/datum/material/M
/datum/component/material_container/proc/insert_item_materials(obj/item/I, multiplier = 1)
var/primary_mat
var/max_mat_value = 0
for(var/MAT in materials)
M = materials[MAT]
M.amount += I.materials[MAT] * multiplier
total_amount += I.materials[MAT] * multiplier
if(I.materials[MAT] > max_mat_value)
materials[MAT] += I.custom_materials[MAT] * multiplier
total_amount += I.custom_materials[MAT] * multiplier
if(I.custom_materials[MAT] > max_mat_value)
primary_mat = MAT
return primary_mat
//For consuming material
//mats is a list of types of material to use and the corresponding amounts, example: list(MAT_METAL=100, MAT_GLASS=200)
/datum/component/material_container/proc/use_amount(list/mats, multiplier=1)
if(!mats || !mats.len)
return FALSE
/// For inserting an amount of material
/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
if(amt > 0 && has_space(amt))
var/total_amount_saved = total_amount
if(mat)
materials[mat] += amt
else
for(var/i in materials)
materials[i] += amt
total_amount += amt
return (total_amount - total_amount_saved)
return FALSE
var/datum/material/M
for(var/MAT in materials)
M = materials[MAT]
if(M.amount < (mats[MAT] * multiplier))
return FALSE
var/total_amount_save = total_amount
for(var/MAT in materials)
M = materials[MAT]
M.amount -= mats[MAT] * multiplier
total_amount -= mats[MAT] * multiplier
return total_amount_save - total_amount
/datum/component/material_container/proc/use_amount_type(amt, id)
var/datum/material/M = materials[id]
if(M)
if(M.amount >= amt)
M.amount -= amt
/// Uses an amount of a specific material, effectively removing it.
/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
var/amount = materials[mat]
if(mat)
if(amount >= amt)
materials[mat] -= amt
total_amount -= amt
return amt
return FALSE
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, id)
if((amt==0)||(!T)||(!id))
/// Proc for transfering materials to another container.
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
if((amt==0)||(!T)||(!mat))
return FALSE
if(amt<0)
return T.transer_amt_to(src, -amt, id)
var/datum/material/M = materials[id]
if(M)
var/tr = min(amt, M.amount,T.can_insert_amount(amt, id))
if(tr)
use_amount_type(tr, id)
T.insert_amount(tr, id)
return tr
return T.transer_amt_to(src, -amt, mat)
var/tr = min(amt, materials[mat],T.can_insert_amount_mat(amt, mat))
if(tr)
use_amount_mat(tr, mat)
T.insert_amount_mat(tr, mat)
return tr
return FALSE
/datum/component/material_container/proc/can_insert_amount(amt, id)
if(amt && id)
var/datum/material/M = materials[id]
/// Proc for checking if there is room in the component, returning the amount or else the amount lacking.
/datum/component/material_container/proc/can_insert_amount_mat(amt, mat)
if(amt && mat)
var/datum/material/M = mat
if(M)
if((total_amount + amt) <= max_amount)
return amt
else
return (max_amount-total_amount)
/datum/component/material_container/proc/can_use_amount(amt, id, list/mats)
if(amt && id)
var/datum/material/M = materials[id]
if(M && M.amount >= amt)
return TRUE
else if(istype(mats))
for(var/M in mats)
if(materials[M] && (mats[M] <= materials[M]))
continue
else
return FALSE
return TRUE
return FALSE
//For spawning mineral sheets; internal use only
/datum/component/material_container/proc/retrieve(sheet_amt, datum/material/M, target = null)
/// For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)
/datum/component/material_container/proc/use_materials(list/mats, multiplier=1)
if(!mats || !length(mats))
return FALSE
var/list/mats_to_remove = list() //Assoc list MAT | AMOUNT
for(var/x in mats) //Loop through all required materials
var/datum/material/req_mat = x
if(!istype(req_mat))
req_mat = getmaterialref(req_mat) //Get the ref if necesary
if(!materials[req_mat]) //Do we have the resource?
return FALSE //Can't afford it
var/amount_required = mats[x] * multiplier
if(!(materials[req_mat] >= amount_required)) // do we have enough of the resource?
return FALSE //Can't afford it
mats_to_remove[req_mat] += amount_required //Add it to the assoc list of things to remove
continue
var/total_amount_save = total_amount
for(var/i in mats_to_remove)
total_amount_save -= use_amount_mat(mats_to_remove[i], i)
return total_amount_save - total_amount
/// For spawning mineral sheets at a specific location. Used by machines to output sheets.
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null)
if(!M.sheet_type)
return 0
return 0 //Add greyscale sheet handling here later
if(sheet_amt <= 0)
return 0
if(!target)
target = get_turf(parent)
if(M.amount < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
sheet_amt = round(M.amount / MINERAL_MATERIAL_AMOUNT)
if(materials[M] < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
sheet_amt = round(materials[M] / MINERAL_MATERIAL_AMOUNT)
var/count = 0
while(sheet_amt > MAX_STACK_SIZE)
new M.sheet_type(target, MAX_STACK_SIZE)
count += MAX_STACK_SIZE
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
sheet_amt -= MAX_STACK_SIZE
if(sheet_amt >= 1)
new M.sheet_type(target, sheet_amt)
count += sheet_amt
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
return count
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, id, target = null)
if(materials[id])
return retrieve(sheet_amt, materials[id], target)
return FALSE
/datum/component/material_container/proc/retrieve_amount(amt, id, target)
return retrieve_sheets(amount2sheet(amt), id, target)
/// Proc to get all the materials and dump them as sheets
/datum/component/material_container/proc/retrieve_all(target = null)
var/result = 0
var/datum/material/M
for(var/MAT in materials)
M = materials[MAT]
result += retrieve_sheets(amount2sheet(M.amount), MAT, target)
var/amount = materials[MAT]
result += retrieve_sheets(amount2sheet(amount), MAT, target)
return result
/// Proc that returns TRUE if the container has space
/datum/component/material_container/proc/has_space(amt = 0)
return (total_amount + amt) <= max_amount
/// Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials.
/datum/component/material_container/proc/has_materials(list/mats, multiplier=1)
if(!mats || !mats.len)
return FALSE
var/datum/material/M
for(var/MAT in mats)
M = materials[MAT]
if(M.amount < (mats[MAT] * multiplier))
for(var/x in mats) //Loop through all required materials
var/datum/material/req_mat = x
if(!istype(req_mat))
if(ispath(req_mat)) //Is this an actual material, or is it a category?
req_mat = getmaterialref(req_mat) //Get the ref
else // Its a category. (For example MAT_CATEGORY_RIGID)
if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category?
return FALSE
else
continue
if(!has_enough_of_material(req_mat, mats[req_mat], multiplier))//Not a category, so just check the normal way
return FALSE
return TRUE
/// Returns all the categories in a recipe.
/datum/component/material_container/proc/get_categories(list/mats)
var/list/categories = list()
for(var/x in mats) //Loop through all required materials
if(!istext(x)) //This means its not a category
continue
categories += x
return categories
/// Returns TRUE if you have enough of the specified material.
/datum/component/material_container/proc/has_enough_of_material(var/datum/material/req_mat, amount, multiplier=1)
if(!materials[req_mat]) //Do we have the resource?
return FALSE //Can't afford it
var/amount_required = amount * multiplier
if(materials[req_mat] >= amount_required) // do we have enough of the resource?
return TRUE
return FALSE //Can't afford it
/// Returns TRUE if you have enough of a specified material category (Which could be multiple materials)
/datum/component/material_container/proc/has_enough_of_category(category, amount, multiplier=1)
for(var/i in SSmaterials.materials_by_category[category])
var/datum/material/mat = i
if(materials[mat] >= amount) //we have enough
return TRUE
return FALSE
/// Turns a material amount into the amount of sheets it should output
/datum/component/material_container/proc/amount2sheet(amt)
if(amt >= MINERAL_MATERIAL_AMOUNT)
return round(amt / MINERAL_MATERIAL_AMOUNT)
return FALSE
/// Turns an amount of sheets into the amount of material amount it should output
/datum/component/material_container/proc/sheet2amount(sheet_amt)
if(sheet_amt > 0)
return sheet_amt * MINERAL_MATERIAL_AMOUNT
return FALSE
/datum/component/material_container/proc/amount(id)
var/datum/material/M = materials[id]
return M ? M.amount : 0
//returns the amount of material relevant to this container;
//if this container does not support glass, any glass in 'I' will not be taken into account
///returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account
/datum/component/material_container/proc/get_item_material_amount(obj/item/I)
if(!istype(I))
if(!istype(I) || !I.custom_materials)
return FALSE
var/material_amount = 0
for(var/MAT in materials)
material_amount += I.materials[MAT]
material_amount += I.custom_materials[MAT]
return material_amount
/datum/material
var/name
var/amount = 0
var/id = null
var/sheet_type = null
var/coin_type = null
/datum/material/metal
name = "Metal"
id = MAT_METAL
sheet_type = /obj/item/stack/sheet/metal
coin_type = /obj/item/coin/iron
/datum/material/glass
name = "Glass"
id = MAT_GLASS
sheet_type = /obj/item/stack/sheet/glass
/datum/material/silver
name = "Silver"
id = MAT_SILVER
sheet_type = /obj/item/stack/sheet/mineral/silver
coin_type = /obj/item/coin/silver
/datum/material/gold
name = "Gold"
id = MAT_GOLD
sheet_type = /obj/item/stack/sheet/mineral/gold
coin_type = /obj/item/coin/gold
/datum/material/diamond
name = "Diamond"
id = MAT_DIAMOND
sheet_type = /obj/item/stack/sheet/mineral/diamond
coin_type = /obj/item/coin/diamond
/datum/material/uranium
name = "Uranium"
id = MAT_URANIUM
sheet_type = /obj/item/stack/sheet/mineral/uranium
coin_type = /obj/item/coin/uranium
/datum/material/plasma
name = "Solid Plasma"
id = MAT_PLASMA
sheet_type = /obj/item/stack/sheet/mineral/plasma
coin_type = /obj/item/coin/plasma
/datum/material/bluespace
name = "Bluespace Mesh"
id = MAT_BLUESPACE
sheet_type = /obj/item/stack/sheet/bluespace_crystal
/datum/material/bananium
name = "Bananium"
id = MAT_BANANIUM
sheet_type = /obj/item/stack/sheet/mineral/bananium
coin_type = /obj/item/coin/bananium
/datum/material/titanium
name = "Titanium"
id = MAT_TITANIUM
sheet_type = /obj/item/stack/sheet/mineral/titanium
/datum/material/biomass
name = "Biomass"
id = MAT_BIOMASS
/datum/material/plastic
name = "Plastic"
id = MAT_PLASTIC
sheet_type = /obj/item/stack/sheet/plastic
/// Returns the amount of a specific material in this container.
/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
return(materials[mat])
+19 -1
View File
@@ -21,6 +21,7 @@
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity)
RegisterSignal(parent, COMSIG_LIVING_REVIVE, .proc/on_revive)
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
var/mob/living/owner = parent
@@ -81,7 +82,8 @@
msg += "<span class='nicegreen'>I don't have much of a reaction to anything right now.<span>\n"
to_chat(user || parent, msg)
/datum/component/mood/proc/update_mood() //Called whenever a mood event is added or removed
///Called after moodevent/s have been added/removed.
/datum/component/mood/proc/update_mood()
mood = 0
shown_mood = 0
for(var/i in mood_events)
@@ -234,6 +236,15 @@
qdel(event)
update_mood()
/datum/component/mood/proc/remove_temp_moods() //Removes all temp moodsfor(var/i in mood_events)
for(var/i in mood_events)
var/datum/mood_event/moodlet = mood_events[i]
if(!moodlet || !moodlet.timeout)
continue
mood_events -= i
qdel(moodlet)
update_mood()
/datum/component/mood/proc/modify_hud(datum/source)
var/mob/living/owner = parent
var/datum/hud/hud = owner.hud_used
@@ -270,5 +281,12 @@
if(0 to NUTRITION_LEVEL_STARVING)
add_event(null, "nutrition", /datum/mood_event/starving)
///Called when parent is ahealed.
/datum/component/mood/proc/on_revive(datum/source, full_heal)
if(!full_heal)
return
remove_temp_moods()
setSanity(initial(sanity))
#undef MINOR_INSANITY_PEN
#undef MAJOR_INSANITY_PEN
+95 -35
View File
@@ -7,13 +7,16 @@
var/regen_rate = 0.5 //nanites generated per second
var/safety_threshold = 25 //how low nanites will get before they stop processing/triggering
var/cloud_id = 0 //0 if not connected to the cloud, 1-100 to set a determined cloud backup to draw from
var/cloud_active = TRUE //if false, won't sync to the cloud
var/next_sync = 0
var/list/datum/nanite_program/programs = list()
var/max_programs = NANITE_PROGRAM_LIMIT
var/list/datum/nanite_program/protocol/protocols = list() ///Separate list of protocol programs, to avoid looping through the whole programs list when cheking for conflicts
var/start_time = 0 ///Timestamp to when the nanites were first inserted in the host
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
return COMPONENT_INCOMPATIBLE
@@ -28,30 +31,33 @@
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD))) //Shouldn't happen, but this avoids HUD runtimes in case a silicon gets them somehow.
return COMPONENT_INCOMPATIBLE
start_time = world.time
host_mob.hud_set_nanite_indicator()
START_PROCESSING(SSnanites, src)
if(cloud_id)
if(cloud_id && cloud_active)
cloud_sync()
/datum/component/nanites/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
RegisterSignal(parent, COMSIG_NANITE_IS_STEALTHY, .proc/check_stealth)
RegisterSignal(parent, COMSIG_NANITE_DELETE, .proc/delete_nanites)
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
RegisterSignal(parent, COMSIG_NANITE_SET_VOLUME, .proc/set_volume)
RegisterSignal(parent, COMSIG_NANITE_ADJUST_VOLUME, .proc/adjust_nanites)
RegisterSignal(parent, COMSIG_NANITE_SET_MAX_VOLUME, .proc/set_max_volume)
RegisterSignal(parent, COMSIG_NANITE_SET_CLOUD, .proc/set_cloud)
RegisterSignal(parent, COMSIG_NANITE_SET_CLOUD_SYNC, .proc/set_cloud_sync)
RegisterSignal(parent, COMSIG_NANITE_SET_SAFETY, .proc/set_safety)
RegisterSignal(parent, COMSIG_NANITE_SET_REGEN, .proc/set_regen)
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
@@ -61,15 +67,16 @@
RegisterSignal(parent, COMSIG_NANITE_COMM_SIGNAL, .proc/receive_comm_signal)
/datum/component/nanites/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
COMSIG_NANITE_IS_STEALTHY,
COMSIG_NANITE_DELETE,
COMSIG_NANITE_UI_DATA,
COMSIG_NANITE_GET_PROGRAMS,
COMSIG_NANITE_SET_VOLUME,
COMSIG_NANITE_ADJUST_VOLUME,
COMSIG_NANITE_SET_MAX_VOLUME,
COMSIG_NANITE_SET_CLOUD,
COMSIG_NANITE_SET_CLOUD_SYNC,
COMSIG_NANITE_SET_SAFETY,
COMSIG_NANITE_SET_REGEN,
COMSIG_NANITE_ADD_PROGRAM,
@@ -87,9 +94,9 @@
/datum/component/nanites/Destroy()
STOP_PROCESSING(SSnanites, src)
set_nanite_bar(TRUE)
QDEL_LIST(programs)
if(host_mob)
set_nanite_bar(TRUE)
host_mob.hud_set_nanite_indicator()
host_mob = null
return ..()
@@ -102,13 +109,18 @@
/datum/component/nanites/process()
adjust_nanites(null, regen_rate)
add_research()
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_process()
set_nanite_bar()
if(cloud_id && world.time > next_sync)
if(cloud_id && cloud_active && world.time > next_sync)
cloud_sync()
next_sync = world.time + NANITE_SYNC_DELAY
set_nanite_bar()
/datum/component/nanites/proc/delete_nanites()
qdel(src)
//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
@@ -131,13 +143,17 @@
add_program(null, SNP.copy())
/datum/component/nanites/proc/cloud_sync()
if(!cloud_id)
return
var/datum/nanite_cloud_backup/backup = SSnanites.get_cloud_backup(cloud_id)
if(backup)
var/datum/component/nanites/cloud_copy = backup.nanites
if(cloud_copy)
sync(null, cloud_copy)
if(cloud_id)
var/datum/nanite_cloud_backup/backup = SSnanites.get_cloud_backup(cloud_id)
if(backup)
var/datum/component/nanites/cloud_copy = backup.nanites
if(cloud_copy)
sync(null, cloud_copy)
return
//Without cloud syncing nanites can accumulate errors and/or defects
if(prob(8) && programs.len)
var/datum/nanite_program/NP = pick(programs)
NP.software_error()
/datum/component/nanites/proc/add_program(datum/source, datum/nanite_program/new_program, datum/nanite_program/source_program)
for(var/X in programs)
@@ -175,19 +191,28 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume.
nanite_volume *= (rand(60, 90) * 0.01) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
cloud_id = 0
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage)
adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage, siemens_coeff = 1, flags = NONE)
if(shock_damage < 1)
return
if(!HAS_TRAIT_NOT_FROM(host_mob, TRAIT_SHOCKIMMUNE, "nanites"))//Another shock protection must protect nanites too, but nanites protect only host
nanite_volume *= (rand(45, 80) * 0.01) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -25)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
@@ -207,8 +232,8 @@
/datum/component/nanites/proc/receive_comm_signal(datum/source, comm_code, comm_message, comm_source = "an unidentified source")
for(var/X in programs)
if(istype(X, /datum/nanite_program/triggered/comm))
var/datum/nanite_program/triggered/comm/NP = X
if(istype(X, /datum/nanite_program/comm))
var/datum/nanite_program/comm/NP = X
NP.receive_comm_signal(comm_code, comm_message, comm_source)
/datum/component/nanites/proc/check_viable_biotype()
@@ -216,7 +241,7 @@
qdel(src) //bodytype no longer sustains nanites
/datum/component/nanites/proc/check_access(datum/source, obj/O)
for(var/datum/nanite_program/triggered/access/access_program in programs)
for(var/datum/nanite_program/access/access_program in programs)
if(access_program.activated)
return O.check_access_list(access_program.access)
else
@@ -232,6 +257,15 @@
/datum/component/nanites/proc/set_cloud(datum/source, amount)
cloud_id = CLAMP(amount, 0, 100)
/datum/component/nanites/proc/set_cloud_sync(datum/source, method)
switch(method)
if(NANITE_CLOUD_TOGGLE)
cloud_active = !cloud_active
if(NANITE_CLOUD_DISABLE)
cloud_active = FALSE
if(NANITE_CLOUD_ENABLE)
cloud_active = TRUE
/datum/component/nanites/proc/set_safety(datum/source, amount)
safety_threshold = CLAMP(amount, 0, max_nanites)
@@ -252,6 +286,19 @@
/datum/component/nanites/proc/get_programs(datum/source, list/nanite_programs)
nanite_programs |= programs
/datum/component/nanites/proc/add_research()
var/research_value = NANITE_BASE_RESEARCH
if(!ishuman(host_mob))
if(!iscarbon(host_mob))
research_value *= 0.4
else
research_value *= 0.8
if(!host_mob.client)
research_value *= 0.5
if(host_mob.stat == DEAD)
research_value *= 0.75
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_NANITES = research_value))
/datum/component/nanites/proc/nanite_scan(datum/source, mob/user, full_scan)
if(!full_scan)
if(!stealth)
@@ -263,7 +310,8 @@
to_chat(user, "<span class='info'>================</span>")
to_chat(user, "<span class='info'>Saturation: [nanite_volume]/[max_nanites]</span>")
to_chat(user, "<span class='info'>Safety Threshold: [safety_threshold]</span>")
to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "Disabled"]</span>")
to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "None"]</span>")
to_chat(user, "<span class='info'>Cloud Sync: [cloud_active ? "Active" : "Disabled"]</span>")
to_chat(user, "<span class='info'>================</span>")
to_chat(user, "<span class='info'>Program List:</span>")
if(!diagnostics)
@@ -280,6 +328,7 @@
data["regen_rate"] = regen_rate
data["safety_threshold"] = safety_threshold
data["cloud_id"] = cloud_id
data["cloud_active"] = cloud_active
var/list/mob_programs = list()
var/id = 1
for(var/X in programs)
@@ -297,24 +346,35 @@
mob_program["trigger_cooldown"] = P.trigger_cooldown / 10
if(scan_level >= 3)
mob_program["activation_delay"] = P.activation_delay
mob_program["timer"] = P.timer
mob_program["timer_type"] = P.get_timer_type_text()
var/list/extra_settings = list()
for(var/Y in P.extra_settings)
var/list/setting = list()
setting["name"] = Y
setting["value"] = P.get_extra_setting(Y)
extra_settings += list(setting)
mob_program["timer_restart"] = P.timer_restart / 10
mob_program["timer_shutdown"] = P.timer_shutdown / 10
mob_program["timer_trigger"] = P.timer_trigger / 10
mob_program["timer_trigger_delay"] = P.timer_trigger_delay / 10
var/list/extra_settings = P.get_extra_settings_frontend()
mob_program["extra_settings"] = extra_settings
if(LAZYLEN(extra_settings))
mob_program["has_extra_settings"] = TRUE
else
mob_program["has_extra_settings"] = FALSE
if(scan_level >= 4)
mob_program["activation_code"] = P.activation_code
mob_program["deactivation_code"] = P.deactivation_code
mob_program["kill_code"] = P.kill_code
mob_program["trigger_code"] = P.trigger_code
var/list/rules = list()
var/rule_id = 1
for(var/Z in P.rules)
var/datum/nanite_rule/nanite_rule = Z
var/list/rule = list()
rule["display"] = nanite_rule.display()
rule["program_id"] = id
rule["id"] = rule_id
rules += list(rule)
rule_id++
mob_program["rules"] = rules
if(LAZYLEN(rules))
mob_program["has_rules"] = TRUE
id++
mob_programs += list(mob_program)
data["mob_programs"] = mob_programs
+2
View File
@@ -77,6 +77,8 @@
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
radiation_pulse(parent, strength/20)
target.rad_act(strength/2)
if(!hl3_release_date)
return
strength -= strength / hl3_release_date
#undef RAD_AMOUNT_LOW
+1 -1
View File
@@ -54,7 +54,7 @@ handles linking back and forth.
/datum/component/remote_materials/proc/_MakeLocal()
silo = null
mat_container = parent.AddComponent(/datum/component/material_container,
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic),
local_size,
FALSE,
/obj/item/stack)
+1 -1
View File
@@ -7,7 +7,7 @@
intensity = max(_intensity, 0)
lube_flags = _lube_flags
callback = _callback
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED, COMSIG_ITEM_WEARERCROSSED), .proc/Slip)
/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM)
var/mob/victim = AM
+1 -1
View File
@@ -18,7 +18,7 @@
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
if(ismovableatom(parent))
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed)
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ITEM_WEARERCROSSED), .proc/play_squeak_crossed)
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
if(isitem(parent))
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
@@ -0,0 +1,50 @@
/*
//////////////////////////////////////
Disfiguration
Hidden.
No change to resistance.
Increases stage speed.
Slightly increases transmittability.
Critical Level.
BONUS
Adds disfiguration trait making the mob appear as "Unknown" to others.
//////////////////////////////////////
*/
/datum/symptom/disfiguration
name = "Disfiguration"
desc = "The virus liquefies facial muscles, disfiguring the host."
stealth = 2
resistance = 0
stage_speed = 3
transmittable = 1
level = 5
severity = 1
symptom_delay_min = 25
symptom_delay_max = 75
/datum/symptom/disfiguration/Activate(datum/disease/advance/A)
. = ..()
if(!.)
return
var/mob/living/M = A.affected_mob
if (HAS_TRAIT(M, TRAIT_DISFIGURED))
return
switch(A.stage)
if(5)
ADD_TRAIT(M, TRAIT_DISFIGURED, DISEASE_TRAIT)
M.visible_message("<span class='warning'>[M]'s face appears to cave in!</span>", "<span class='notice'>You feel your face crumple and cave in!</span>")
else
M.visible_message("<span class='warning'>[M]'s face begins to contort...</span>", "<span class='notice'>Your face feels wet and malleable...</span>")
/datum/symptom/disfiguration/End(datum/disease/advance/A)
. = ..()
if(!.)
return
if(A.affected_mob)
REMOVE_TRAIT(A.affected_mob, TRAIT_DISFIGURED, DISEASE_TRAIT)
+16 -63
View File
@@ -1,68 +1,22 @@
/*
//////////////////////////////////////
Vitiligo
Polyvitiligo
Hidden.
No change to resistance.
Increases stage speed.
Slightly increases transmittability.
Critical Level.
BONUS
Makes the mob lose skin pigmentation.
//////////////////////////////////////
*/
/datum/symptom/vitiligo
name = "Vitiligo"
desc = "The virus destroys skin pigment cells, causing rapid loss of pigmentation in the host."
stealth = 2
resistance = 0
stage_speed = 3
transmittable = 1
level = 5
severity = 1
symptom_delay_min = 25
symptom_delay_max = 75
/datum/symptom/vitiligo/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.skin_tone == "albino")
return
switch(A.stage)
if(5)
H.skin_tone = "albino"
H.update_body(0)
else
H.visible_message("<span class='warning'>[H] looks a bit pale...</span>", "<span class='notice'>Your skin suddenly appears lighter...</span>")
/*
//////////////////////////////////////
Revitiligo
Slightly noticable.
Noticeable.
Increases resistance.
Increases stage speed slightly.
Increases transmission.
Critical Level.
BONUS
Makes the mob gain skin pigmentation.
Makes the mob gain a random crayon powder colorful reagent.
//////////////////////////////////////
*/
/datum/symptom/revitiligo
name = "Revitiligo"
desc = "The virus causes increased production of skin pigment cells, making the host's skin grow darker over time."
/datum/symptom/polyvitiligo
name = "Polyvitiligo"
desc = "The virus replaces the melanin in the skin with reactive pigment."
stealth = -1
resistance = 3
stage_speed = 1
@@ -72,17 +26,16 @@ BONUS
symptom_delay_min = 7
symptom_delay_max = 14
/datum/symptom/revitiligo/Activate(datum/disease/advance/A)
/datum/symptom/polyvitiligo/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.skin_tone == "african2")
return
switch(A.stage)
if(5)
H.skin_tone = "african2"
H.update_body(0)
else
H.visible_message("<span class='warning'>[H] looks a bit dark...</span>", "<span class='notice'>Your skin suddenly appears darker...</span>")
switch(A.stage)
if(5)
var/static/list/banned_reagents = list(/datum/reagent/colorful_reagent/crayonpowder/invisible, /datum/reagent/colorful_reagent/crayonpowder/white)
var/color = pick(subtypesof(/datum/reagent/colorful_reagent/crayonpowder) - banned_reagents)
if(M.reagents.total_volume <= (M.reagents.maximum_volume/10)) // no flooding humans with 1000 units of colorful reagent
M.reagents.add_reagent(color, 5)
else
if (prob(50)) // spam
M.visible_message("<span class='warning'>[M] looks rather vibrant...</span>", "<span class='notice'>The colors, man, the colors...</span>")
@@ -38,10 +38,11 @@
return
CRASH("We couldn't assign an ID!")
// Called when processing of the advance disease that holds this symptom infects a host and upon each Refresh() of that advance disease.
// Called when processing of the advance disease, which holds this symptom, starts.
/datum/symptom/proc/Start(datum/disease/advance/A)
if(neutered)
return FALSE
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10) //so it doesn't instantly activate on infection
return TRUE
// Called when the advance disease is going to be deleted or when the advance disease stops processing.
@@ -59,7 +60,7 @@
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10)
return TRUE
/datum/symptom/proc/on_stage_change(datum/disease/advance/A)
/datum/symptom/proc/on_stage_change(new_stage, datum/disease/advance/A)
if(neutered)
return FALSE
return TRUE
+40
View File
@@ -0,0 +1,40 @@
/**
* Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit
*/
/datum/element/firestacker
element_flags = ELEMENT_BESPOKE
id_arg_index = 2
/// How many firestacks to apply per hit
var/amount
/datum/element/firestacker/Attach(datum/target, amount)
. = ..()
if(!ismovableatom(target))
return ELEMENT_INCOMPATIBLE
src.amount = amount
RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/impact, override = TRUE)
if(isitem(target))
RegisterSignal(target, COMSIG_ITEM_ATTACK, .proc/item_attack, override = TRUE)
RegisterSignal(target, COMSIG_ITEM_ATTACK_SELF, .proc/item_attack_self, override = TRUE)
/datum/element/firestacker/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_SELF))
/datum/element/firestacker/proc/stack_on(datum/owner, mob/living/target)
target.adjust_fire_stacks(amount)
/datum/element/firestacker/proc/impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
if(isliving(hit_atom))
stack_on(source, hit_atom)
/datum/element/firestacker/proc/item_attack(datum/source, atom/movable/target, mob/living/user)
if(isliving(target))
stack_on(source, target)
/datum/element/firestacker/proc/item_attack_self(datum/source, mob/user)
if(isliving(user))
stack_on(source, user)
@@ -17,7 +17,8 @@
penalty += roundstart_quit_limit - world.time
if(penalty)
penalty += world.realtime
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
var/maximumRoundEnd = SSautotransfer.starttime + SSautotransfer.voteinterval * SSautotransfer.maxvotes
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(!(M.ckey in timeouts))
timeouts += M.ckey
+5 -6
View File
@@ -93,7 +93,7 @@
lefthand_file = left_hand
if(right_hand)
righthand_file = right_hand
slot_flags = slots
slot_flags = slots
/obj/item/clothing/head/mob_holder/proc/assimilate(mob/living/target)
target.setDir(SOUTH)
@@ -114,16 +114,14 @@
w_class = WEIGHT_CLASS_NORMAL
if(MOB_SIZE_LARGE)
w_class = WEIGHT_CLASS_HUGE
RegisterSignal(src, COMSIG_CLICK_SHIFT, .proc/examine_held_mob)
/obj/item/clothing/head/mob_holder/Destroy()
if(held_mob)
release()
return ..()
/obj/item/clothing/head/mob_holder/proc/examine_held_mob(datum/source, mob/user)
held_mob.ShiftClick(user)
return COMPONENT_DENY_EXAMINATE
/obj/item/clothing/head/mob_holder/examine(mob/user)
return held_mob?.examine(user) || ..()
/obj/item/clothing/head/mob_holder/Exited(atom/movable/AM, atom/newloc)
. = ..()
@@ -152,7 +150,8 @@
L.forceMove(get_turf(L))
L.reset_perspective()
L.setDir(SOUTH)
qdel(src)
if(!QDELETED(src))
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
return
+21
View File
@@ -0,0 +1,21 @@
/// Just for marking when someone's swimming.
/datum/element/swimming
element_flags = ELEMENT_DETACH
/datum/element/swimming/Attach(datum/target)
if((. = ..()) == ELEMENT_INCOMPATIBLE)
return
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/check_valid)
ADD_TRAIT(target, TRAIT_SWIMMING, TRAIT_SWIMMING) //seriously there's only one way to get this
/datum/element/swimming/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
REMOVE_TRAIT(target, TRAIT_SWIMMING, TRAIT_SWIMMING)
/datum/element/swimming/proc/check_valid(datum/source)
var/mob/living/L = source
if(!istype(L.loc, /turf/open/pool))
source.RemoveElement(/datum/element/swimming)
@@ -0,0 +1,10 @@
//Prevents calling anything in update_icon() like update_icon_state() or update_overlays()
/datum/element/update_icon_blocker/Attach(datum/target)
. = ..()
if(!istype(target, /atom))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_ATOM_UPDATE_ICON, .proc/block_update_icon)
/datum/element/update_icon_blocker/proc/block_update_icon()
return COMSIG_ATOM_NO_UPDATE_ICON_STATE | COMSIG_ATOM_NO_UPDATE_OVERLAYS
@@ -0,0 +1,16 @@
//update_icon() may change the onmob icons
//Very good name, I know
/datum/element/update_icon_updates_onmob/Attach(datum/target)
. = ..()
if(!istype(target, /obj/item))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, .proc/update_onmob)
/datum/element/update_icon_updates_onmob/proc/update_onmob(obj/item/target)
if(ismob(target.loc))
var/mob/M = target.loc
if(M.is_holding(target))
M.update_inv_hands()
else
M.regenerate_icons() //yeah this is shit, but we don't know which update_foo() proc to call instead so we'll call them all
+1 -1
View File
@@ -216,7 +216,7 @@
desc = "Stores recorder holocalls."
icon_state = "holodisk"
obj_flags = UNIQUE_RENAME
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
custom_materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
var/datum/holorecord/record
//Preset variables
var/preset_image_type
+77
View File
@@ -0,0 +1,77 @@
/*! Material datum
Simple datum which is instanced once per type and is used for every object of said material. It has a variety of variables that define behavior. Subtyping from this makes it easier to create your own materials.
*/
/datum/material
var/name = "material"
var/desc = "its..stuff."
///Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point
var/id = "mat"
///Base color of the material, is used for greyscale. Item isn't changed in color if this is null.
var/color
///Base alpha of the material, is used for greyscale icons.
var/alpha
///Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for
var/list/categories = list()
///The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets
var/sheet_type
///This is a modifier for force, and resembles the strength of the material
var/strength_modifier = 1
///This is a modifier for integrity, and resembles the strength of the material
var/integrity_modifier = 1
///This is the amount of value per 1 unit of the material
var/value_per_unit = 0
///Armor modifiers, multiplies an items normal armor vars by these amounts.
var/armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 1, "acid" = 1)
///This proc is called when the material is added to an object.
/datum/material/proc/on_applied(atom/source, amount, material_flags)
if(material_flags & MATERIAL_COLOR) //Prevent changing things with pre-set colors, to keep colored toolboxes their looks for example
if(color) //Do we have a custom color?
source.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
if(alpha)
source.alpha = alpha
if(material_flags & MATERIAL_ADD_PREFIX)
source.name = "[name] [source.name]"
if(istype(source, /obj)) //objs
on_applied_obj(source, amount, material_flags)
///This proc is called when the material is added to an object specifically.
/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags)
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
o.modify_max_integrity(new_max_integrity)
o.force *= strength_modifier
o.throwforce *= strength_modifier
var/list/temp_armor_list = list() //Time to add armor modifiers!
if(!istype(o.armor))
return
var/list/current_armor = o.armor?.getList()
for(var/i in current_armor)
temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
o.armor = getArmor(arglist(temp_armor_list))
///This proc is called when the material is removed from an object.
/datum/material/proc/on_removed(atom/source, material_flags)
if(material_flags & MATERIAL_COLOR) //Prevent changing things with pre-set colors, to keep colored toolboxes their looks for example
if(color)
source.remove_atom_colour(FIXED_COLOUR_PRIORITY, color)
source.alpha = initial(source.alpha)
if(material_flags & MATERIAL_ADD_PREFIX)
source.name = initial(source.name)
if(istype(source, /obj)) //objs
on_removed_obj(source, material_flags)
///This proc is called when the material is removed from an object specifically.
/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags)
var/new_max_integrity = initial(o.max_integrity)
o.modify_max_integrity(new_max_integrity)
o.force = initial(o.force)
o.throwforce = initial(o.throwforce)
+210
View File
@@ -0,0 +1,210 @@
///Has no special properties.
/datum/material/iron
name = "iron"
id = "iron"
desc = "Common iron ore often found in sedimentary and igneous layers of the crust."
color = "#878687"
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/metal
value_per_unit = 0.0025
///Breaks extremely easily but is transparent.
/datum/material/glass
name = "glass"
id = "glass"
desc = "Glass forged by melting sand."
color = "#88cdf1"
alpha = 150
categories = list(MAT_CATEGORY_RIGID = TRUE)
integrity_modifier = 0.1
sheet_type = /obj/item/stack/sheet/glass
value_per_unit = 0.0025
armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok retard
/*
Color matrices are like regular colors but unlike with normal colors, you can go over 255 on a channel.
Unless you know what you're doing, only use the first three numbers. They're in RGB order.
*/
///Has no special properties. Could be good against vampires in the future perhaps.
/datum/material/silver
name = "silver"
id = "silver"
desc = "Silver"
color = list(255/255, 284/255, 302/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/silver
value_per_unit = 0.025
///Slight force increase
/datum/material/gold
name = "gold"
id = "gold"
desc = "Gold"
color = list(340/255, 240/255, 50/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //gold is shiny, but not as bright as bananium
strength_modifier = 1.2
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/gold
value_per_unit = 0.0625
armor_modifiers = list("melee" = 1.1, "bullet" = 1.1, "laser" = 1.15, "energy" = 1.15, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 0.7, "acid" = 1.1)
///Has no special properties
/datum/material/diamond
name = "diamond"
id = "diamond"
desc = "Highly pressurized carbon"
color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
alpha = 132
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/diamond
value_per_unit = 0.25
///Is slightly radioactive
/datum/material/uranium
name = "uranium"
id = "uranium"
desc = "Uranium"
color = rgb(48, 237, 26)
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/uranium
value_per_unit = 0.05
armor_modifiers = list("melee" = 1.5, "bullet" = 1.4, "laser" = 0.5, "energy" = 0.5, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 1, "acid" = 1)
/datum/material/uranium/on_applied(atom/source, amount, material_flags)
. = ..()
source.AddComponent(/datum/component/radioactive, amount / 20, source, 0) //half-life of 0 because we keep on going.
/datum/material/uranium/on_removed(atom/source, material_flags)
. = ..()
qdel(source.GetComponent(/datum/component/radioactive))
///Adds firestacks on hit (Still needs support to turn into gas on destruction)
/datum/material/plasma
name = "plasma"
id = "plasma"
desc = "Isn't plasma a state of matter? Oh whatever."
color = list(298/255, 46/255, 352/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/plasma
value_per_unit = 0.1
armor_modifiers = list("melee" = 1.4, "bullet" = 0.7, "laser" = 0, "energy" = 1.2, "bomb" = 0, "bio" = 1.2, "rad" = 1, "fire" = 0, "acid" = 0.5)
/datum/material/plasma/on_applied(atom/source, amount, material_flags)
. = ..()
if(ismovableatom(source))
source.AddElement(/datum/element/firestacker)
source.AddComponent(/datum/component/explodable, 0, 0, amount / 2500, amount / 1250)
/datum/material/plasma/on_removed(atom/source, material_flags)
. = ..()
source.RemoveElement(/datum/element/firestacker)
qdel(source.GetComponent(/datum/component/explodable))
///Can cause bluespace effects on use. (Teleportation) (Not yet implemented)
/datum/material/bluespace
name = "bluespace crystal"
id = "bluespace_crystal"
desc = "Crystals with bluespace properties"
color = list(119/255, 217/255, 396/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
alpha = 200
categories = list(MAT_CATEGORY_ORE = TRUE)
sheet_type = /obj/item/stack/sheet/bluespace_crystal
value_per_unit = 0.15
///Honks and slips
/datum/material/bananium
name = "bananium"
id = "bananium"
desc = "Material with hilarious properties"
color = list(460/255, 464/255, 0, 0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //obnoxiously bright yellow
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/bananium
value_per_unit = 0.5
armor_modifiers = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 0) //Clowns cant be blown away
/datum/material/bananium/on_applied(atom/source, amount, material_flags)
. = ..()
source.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
source.AddComponent(/datum/component/slippery, min(amount / 10, 80))
/datum/material/bananium/on_removed(atom/source, amount, material_flags)
. = ..()
qdel(source.GetComponent(/datum/component/slippery))
qdel(source.GetComponent(/datum/component/squeak))
///Mediocre force increase
/datum/material/titanium
name = "titanium"
id = "titanium"
desc = "Titanium"
color = "#b3c0c7"
strength_modifier = 1.3
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/titanium
value_per_unit = 0.0625
armor_modifiers = list("melee" = 1.35, "bullet" = 1.3, "laser" = 1.3, "energy" = 1.25, "bomb" = 1.25, "bio" = 1, "rad" = 1, "fire" = 0.7, "acid" = 1)
/datum/material/runite
name = "runite"
id = "runite"
desc = "Runite"
color = "#3F9995"
strength_modifier = 1.3
categories = list(MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/runite
armor_modifiers = list("melee" = 1.35, "bullet" = 2, "laser" = 0.5, "energy" = 1.25, "bomb" = 1.25, "bio" = 1, "rad" = 1, "fire" = 1.4, "acid" = 1) //rune is weak against magic lasers but strong against bullets. This is the combat triangle.
///Force decrease
/datum/material/plastic
name = "plastic"
id = "plastic"
desc = "Plastic"
color = "#caccd9"
strength_modifier = 0.85
sheet_type = /obj/item/stack/sheet/plastic
value_per_unit = 0.0125
armor_modifiers = list("melee" = 1.5, "bullet" = 1.1, "laser" = 0.3, "energy" = 0.5, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 1.1, "acid" = 1)
///Force decrease and mushy sound effect. (Not yet implemented)
/datum/material/biomass
name = "biomass"
id = "biomass"
desc = "Organic matter"
color = "#735b4d"
strength_modifier = 0.8
value_per_unit = 0.025
///Stronk force increase
/datum/material/adamantine
name = "adamantine"
id = "adamantine"
desc = "A powerful material made out of magic, I mean science!"
color = "#6d7e8e"
strength_modifier = 1.5
categories = list(MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/adamantine
value_per_unit = 0.25
armor_modifiers = list("melee" = 1.5, "bullet" = 1.5, "laser" = 1.3, "energy" = 1.3, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 2.5, "acid" = 1)
///RPG Magic. (Admin only)
/datum/material/mythril
name = "mythril"
id = "mythril"
desc = "How this even exists is byond me"
color = "#f2d5d7"
categories = list(MAT_CATEGORY_RIGID = TRUE)
sheet_type = /obj/item/stack/sheet/mineral/mythril
value_per_unit = 0.75
armor_modifiers = list("melee" = 2, "bullet" = 2, "laser" = 2, "energy" = 2, "bomb" = 2, "bio" = 2, "rad" = 2, "fire" = 2, "acid" = 2)
/datum/material/mythril/on_applied_obj(atom/source, amount, material_flags)
. = ..()
if(istype(source, /obj/item))
source.AddComponent(/datum/component/fantasy)
/datum/material/mythril/on_removed_obj(atom/source, material_flags)
. = ..()
if(istype(source, /obj/item))
qdel(source.GetComponent(/datum/component/fantasy))
+5 -1
View File
@@ -61,7 +61,6 @@
var/late_joiner = FALSE
var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
var/list/learned_recipes //List of learned recipe TYPES.
/datum/mind/New(var/key)
@@ -717,6 +716,11 @@
if(G)
G.reenter_corpse()
/// Sets our can_hijack to the fastest speed our antag datums allow.
/datum/mind/proc/get_hijack_speed()
. = 0
for(var/datum/antagonist/A in antag_datums)
. = max(., A.hijack_speed())
/datum/mind/proc/has_objective(objective_type)
for(var/datum/antagonist/A in antag_datums)
+18 -1
View File
@@ -224,6 +224,13 @@
allow_duplicates = FALSE
cost = 5
/datum/map_template/ruin/lavaland/dark_wizards
name = "Dark Wizard Altar"
id = "dark_wizards"
description = "A ruin with dark wizards. What secret do they guard?"
suffix = "lavaland_surface_wizard.dmm"
cost = 5
/datum/map_template/ruin/lavaland/puzzle
name = "Ancient Puzzle"
id = "puzzle"
@@ -238,4 +245,14 @@
suffix = "lavaland_surface_elite_tumor.dmm"
cost = 5
always_place = TRUE
allow_duplicates = TRUE
allow_duplicates = TRUE
// Mining Base
/datum/map_template/ruin/lavaland/mining_base //THIS IS THE MINING BASE. DO NOT FUCK WITH THIS UNLESS YOU ARE 100% CERTAIN YOU KNOW WHAT YOU'RE DOING, OR THE MINING BASE WILL DISAPPEAR
name = "Mining Base"
id = "miningbase"
description = "The mining base that Nanotrasen uses for their mining operations."
suffix = "miningbase.dmm"
cost = 0
always_place = TRUE
unpickable = TRUE
+6
View File
@@ -311,6 +311,12 @@
name = "Space Hermit"
description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck."
/datum/map_template/ruin/space/clericden
id = "clericden"
suffix = "clericden.dmm"
name = "Cleric's Den"
description = "Once part of a larger monastery, this holy order of long dead clerics practiced far less non-violence than they preached. Appears to have been untouched by looters, however. Odd."
/datum/map_template/ruin/space/advancedlab
id = "advancedlab"
suffix = "advancedlab.dmm"
-7
View File
@@ -54,10 +54,3 @@
id = "engine_budget"
suffix = "Box/Engine/budget.dmm"
name = "Box P.A.C.M.A.N"
// Lavaland
// Mining Base
/datum/map_template/ruin/station/lavaland/mining_base
id = "mining_public_01"
suffix = "Lavaland/Mining_Station/Mining_Station_Public_01.dmm"
name = "Public Mining Base"
+32 -1
View File
@@ -287,6 +287,12 @@
credit_cost = 4000
description = "A fairly standard shuttle, though larger and slightly better equipped than the Box Station variant."
/datum/map_template/shuttle/emergency/kilo
suffix = "kilo"
name = "Kilo Station Emergency Shuttle"
credit_cost = 5000
description = "A fully functional shuttle including a complete infirmary, storage facilties and regular amenities."
/datum/map_template/shuttle/emergency/mini
suffix = "mini"
name = "Ministation emergency shuttle"
@@ -419,6 +425,11 @@
name = "fancy transport ferry"
description = "At some point, someone upgraded the ferry to have fancier flooring... and less seats."
/datum/map_template/shuttle/ferry/kilo
suffix = "kilo"
name = "kilo transport ferry"
description = "Standard issue CentCom Ferry for Kilo pattern stations. Includes additional equipment and rechargers."
/datum/map_template/shuttle/whiteship/box
suffix = "box"
name = "Hospital Ship"
@@ -447,6 +458,10 @@
suffix = "box"
name = "supply shuttle (Box)"
/datum/map_template/shuttle/cargo/kilo
suffix = "kilo"
name = "supply shuttle (Kilo)"
/datum/map_template/shuttle/cargo/birdboat
suffix = "birdboat"
name = "supply shuttle (Birdboat)"
@@ -481,6 +496,10 @@
suffix = "box"
name = "labour shuttle (Box)"
/datum/map_template/shuttle/labour/kilo
suffix = "kilo"
name = "labour shuttle (Kilo)"
/datum/map_template/shuttle/infiltrator/basic
suffix = "basic"
name = "basic syndicate infiltrator"
@@ -493,6 +512,10 @@
suffix = "delta"
name = "mining shuttle (Delta)"
/datum/map_template/shuttle/mining/kilo
suffix = "kilo"
name = "mining shuttle (Kilo)"
/datum/map_template/shuttle/labour/delta
suffix = "delta"
name = "labour shuttle (Delta)"
@@ -501,10 +524,18 @@
suffix = "meta"
name = "lavaland shuttle (Meta)"
/datum/map_template/shuttle/labour/kilo
suffix = "kilo"
name = "labour shuttle (Kilo)"
/datum/map_template/shuttle/arrival/delta
suffix = "delta"
name = "arrival shuttle (Delta)"
/datum/map_template/shuttle/arrival/kilo
suffix = "kilo"
name = "arrival shuttle (Kilo)"
/datum/map_template/shuttle/arrival/pubby
suffix = "pubby"
name = "arrival shuttle (Pubby)"
@@ -559,4 +590,4 @@
/datum/map_template/shuttle/snowdin/excavation
suffix = "excavation"
name = "Snowdin Excavation Elevator"
name = "Snowdin Excavation Elevator"
+16 -1
View File
@@ -101,14 +101,16 @@
/datum/status_effect/no_combat_mode/mesmerize/on_creation(mob/living/new_owner, set_duration)
. = ..()
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
owner.add_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]", TRUE, priority = 64, override = TRUE, multiplicative_slowdown = 5, blacklisted_movetypes = FALSE? NONE : CRAWLING)
/datum/status_effect/no_combat_mode/mesmerize/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
owner.remove_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]")
/obj/screen/alert/status_effect/mesmerized
name = "Mesmerized"
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
desc = "You cant tear your sight from who is in front of you... their gaze is simply too enthralling.."
icon = 'icons/mob/actions/bloodsucker.dmi'
icon_state = "power_mez"
@@ -609,6 +611,19 @@
icon_state = "ichorial_stain"
alerttooltipstyle = "clockcult"
/datum/status_effect/electrostaff
id = "electrostaff"
alert_type = null
status_type = STATUS_EFFECT_REPLACE
/datum/status_effect/electrostaff/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
duration = set_duration
. = ..()
owner.add_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF, multiplicative_slowdown = 1, movetypes = GROUND)
/datum/status_effect/electrostaff/on_remove()
owner.remove_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF)
//GOLEM GANG
+2
View File
@@ -55,6 +55,8 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie)
if("Medical Doctor")
heirloom_type = /obj/item/healthanalyzer/advanced
if("Paramedic")
heirloom_type = pick(/obj/item/clothing/neck/stethoscope, /obj/item/bodybag)
if("Station Engineer")
heirloom_type = /obj/item/wirecutters/brass
if("Atmospheric Technician")
+20
View File
@@ -1245,6 +1245,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "storage_wing"
// Vacant Rooms
/area/vacant_room
name = "Vacant Room"
ambientsounds = MAINTENANCE
icon_state = "vacant_room"
/area/vacant_room/office
name = "Vacant Office"
icon_state = "vacant_room"
/area/vacant_room/commissary
name = "Vacant Commissary"
icon_state = "vacant_room"
//AI
/area/ai_monitored/security/armory
@@ -1367,3 +1383,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/tcommsat/lounge
name = "Telecommunications Satellite Lounge"
icon_state = "tcomsatlounge"
/area/crew_quarters/fitness/pool
name = "Pool Area"
icon_state = "pool"
+46
View File
@@ -38,6 +38,13 @@
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
var/rad_insulation = RAD_NO_INSULATION
///The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.)
var/list/custom_materials
///Bitfield for how the atom handles materials.
var/material_flags = NONE
///Modifier that raises/lowers the effect of the amount of a material, prevents small and easy to get items from being death machines.
var/material_modifier = 1
var/icon/blood_splatter_icon
var/list/fingerprints
var/list/fingerprintshidden
@@ -89,6 +96,12 @@
if (canSmoothWith)
canSmoothWith = typelist("canSmoothWith", canSmoothWith)
var/temp_list = list()
for(var/i in custom_materials)
temp_list[getmaterialref(i)] = custom_materials[i] //Get the proper instanced version
custom_materials = null //Null the list to prepare for applying the materials properly
set_custom_materials(temp_list)
ComponentInitialize()
return INITIALIZE_HINT_NORMAL
@@ -290,6 +303,11 @@
if(desc)
. += desc
if(custom_materials)
for(var/i in custom_materials)
var/datum/material/M = i
. += "<u>It is made out of [M.name]</u>."
if(reagents)
if(reagents.reagents_holder_flags & TRANSPARENT)
. += "It contains:"
@@ -316,9 +334,11 @@
/atom/proc/update_icon()
// I expect we're going to need more return flags and options in this proc
var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
. = FALSE
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
update_icon_state()
. = TRUE
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
var/list/new_overlays = update_overlays()
@@ -328,6 +348,9 @@
if(length(new_overlays))
managed_overlays = new_overlays
add_overlay(new_overlays)
. = TRUE
SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, signalOut, .)
/// Updates the icon state of the atom
/atom/proc/update_icon_state()
@@ -872,3 +895,26 @@ Proc for attack log creation, because really why not
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
///Sets the custom materials for an item.
/atom/proc/set_custom_materials(var/list/materials, multiplier = 1)
if(!materials)
materials = custom_materials
if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways
for(var/i in custom_materials)
var/datum/material/custom_material = getmaterialref(i)
custom_material.on_removed(src, material_flags) //Remove the current materials
if(!length(materials))
return
custom_materials = list() //Reset the list
for(var/x in materials)
var/datum/material/custom_material = getmaterialref(x)
if(!(material_flags & MATERIAL_NO_EFFECTS))
custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags)
custom_materials[custom_material] += materials[x] * multiplier
+10 -16
View File
@@ -4,23 +4,17 @@
icon = 'icons/obj/machines/nuke.dmi'
icon_state = "bananiumbomb_base"
/obj/machinery/nuclearbomb/syndicate/bananium/update_icon()
if(deconstruction_state == NUKESTATE_INTACT)
switch(get_nuke_state())
if(NUKE_OFF_LOCKED, NUKE_OFF_UNLOCKED)
icon_state = "bananiumbomb_base"
update_icon_interior()
update_icon_lights()
if(NUKE_ON_TIMING)
cut_overlays()
icon_state = "bananiumbomb_timing"
if(NUKE_ON_EXPLODING)
cut_overlays()
icon_state = "bananiumbomb_exploding"
else
/obj/machinery/nuclearbomb/syndicate/bananium/update_icon_state()
if(deconstruction_state != NUKESTATE_INTACT)
icon_state = "bananiumbomb_base"
update_icon_interior()
update_icon_lights()
return
switch(get_nuke_state())
if(NUKE_OFF_LOCKED, NUKE_OFF_UNLOCKED)
icon_state = "bananiumbomb_base"
if(NUKE_ON_TIMING)
icon_state = "bananiumbomb_timing"
if(NUKE_ON_EXPLODING)
icon_state = "bananiumbomb_exploding"
/obj/machinery/nuclearbomb/syndicate/bananium/get_cinematic_type(off_station)
switch(off_station)
@@ -40,14 +40,14 @@
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize()
. = ..()
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
bananium.insert_amount(max_recharge, MAT_BANANIUM)
bananium.insert_amount_mat(max_recharge, /datum/material/bananium)
START_PROCESSING(SSobj, src)
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process()
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
var/bananium_amount = bananium.amount(MAT_BANANIUM)
var/bananium_amount = bananium.get_material_amount(/datum/material/bananium)
if(bananium_amount < max_recharge)
bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM)
bananium.insert_amount_mat(min(recharge_rate, max_recharge - bananium_amount), /datum/material/bananium)
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/attack_self(mob/user)
ui_action_click(user)
+2 -2
View File
@@ -672,7 +672,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
// Time to inject some threat into the round
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
if(SSshuttle.endvote_passed) // no rules after shuttle call is voted
return
message_admins("DYNAMIC: Checking for midround injection.")
log_game("DYNAMIC: Checking for midround injection.")
@@ -748,7 +748,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
return
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
if(SSshuttle.endvote_passed) // no rules after shuttle is auto-called
return
update_playercounts()
@@ -57,7 +57,8 @@ Property weights are:
mean += 2.5
if(CHAOS_MAX)
mean += 5
GLOB.dynamic_curve_centre += (mean/voters)
if(voters)
GLOB.dynamic_curve_centre += (mean/voters)
GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/get_midround_cooldown()
+1 -1
View File
@@ -13,7 +13,7 @@
anchored = TRUE
layer = HIGH_OBJ_LAYER
max_integrity = 300
integrity_failure = 100
integrity_failure = 0.33
armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70)
var/datum/team/gang/gang
var/operating = FALSE //false=standby or broken, true=takeover
+3 -3
View File
@@ -220,11 +220,11 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
cost = 15
item_path = /obj/item/ammo_box/magazine/sniper_rounds
/datum/gang_item/weapon/ammo/sleeper_ammo
/*/datum/gang_item/weapon/ammo/sleeper_ammo //no. absolutely no.
name = "Illicit Soporific Cartridges"
id = "sniper_ammo"
cost = 15
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific
cost = 15 //who the fuck thought a ONE-HIT K.O. for 15 gbp IN AN ENVIRONMENT WHERE WE'RE GETTING RID OF HARDSTUNS is a GOOD IDEA
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific*/
/datum/gang_item/weapon/machinegun
name = "Mounted Machine Gun"
+5 -3
View File
@@ -314,9 +314,11 @@ GLOBAL_LIST_EMPTY(objectives)
/datum/objective/hijack
name = "hijack"
explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody."
team_explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Leave no team member behind."
explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console)."
team_explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Leave no team member behind."
martyr_compatible = 0 //Technically you won't get both anyway.
/// Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.
var/hijack_speed_override = 1
/datum/objective/hijack/check_completion() // Requires all owners to escape.
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
@@ -1096,7 +1098,7 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
var/approved_targets = list()
check_sabotages:
for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages)
if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions())
if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions() || !possible_sabotage.can_run())
continue
for(var/datum/mind/M in owners)
if(M.current.mind.assigned_role in possible_sabotage.excludefromjob)
+7 -1
View File
@@ -12,6 +12,9 @@
/datum/sabotage_objective/proc/check_conditions()
return TRUE
/datum/sabotage_objective/proc/can_run()
return TRUE
/datum/sabotage_objective/processing
var/won = FALSE
@@ -33,7 +36,7 @@
/datum/sabotage_objective/processing/power_sink
name = "Drain at least 1 gigajoule of power using a power sink."
sabotage_type = "powersink"
special_equipment = list(/obj/item/powersink)
special_equipment = list(/obj/item/sbeacondrop/powersink)
var/sink_found = FALSE
var/count = 0
@@ -79,6 +82,9 @@
won = max(1-((S.get_integrity()-50)/50),won)
return FALSE
/datum/sabotage_objective/processing/supermatter/can_run()
return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines)
/datum/sabotage_objective/station_integrity
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
sabotage_type = "integrity"
+1 -1
View File
@@ -28,7 +28,7 @@
update_icon()
// update the icon_state
/obj/machinery/bluespace_beacon/update_icon()
/obj/machinery/bluespace_beacon/update_icon_state()
var/state="floor_beacon"
if(invisibility)
+10 -5
View File
@@ -9,16 +9,12 @@
var/list/colorlist = list()
/obj/machinery/pdapainter/update_icon()
cut_overlays()
/obj/machinery/pdapainter/update_icon_state()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
return
if(storedpda)
add_overlay("[initial(icon_state)]-closed")
if(powered())
icon_state = initial(icon_state)
else
@@ -26,6 +22,15 @@
return
/obj/machinery/pdapainter/update_overlays()
. = ..()
if(stat & BROKEN)
return
if(storedpda)
. += "[initial(icon_state)]-closed"
/obj/machinery/pdapainter/Initialize()
. = ..()
var/list/blocked = list(
+2 -2
View File
@@ -71,7 +71,7 @@
reagents.maximum_volume = (500*E)
/obj/machinery/sleeper/update_icon()
/obj/machinery/sleeper/update_icon_state()
icon_state = initial(icon_state)
if(state_open)
icon_state += "-open"
@@ -264,7 +264,7 @@
if(blood_id)
data["occupant"]["blood"] = list() // We can start populating this list.
var/blood_type = C.dna.blood_type
if(blood_id != "blood") // special blood substance
if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
+1 -1
View File
@@ -113,7 +113,7 @@
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_SENSOR
master_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_CONTROLLER
/obj/machinery/airlock_sensor/update_icon()
/obj/machinery/airlock_sensor/update_icon_state()
if(on)
if(alert)
icon_state = "airlock_sensor_alert"
+7 -7
View File
@@ -29,25 +29,25 @@ GLOBAL_LIST_EMPTY(announcement_systems)
/obj/machinery/announcement_system/Initialize()
. = ..()
GLOB.announcement_systems += src
radio = new /obj/item/radio/headset/ai(src)
radio = new /obj/item/radio/headset/silicon/ai(src)
update_icon()
/obj/machinery/announcement_system/update_icon()
/obj/machinery/announcement_system/update_icon_state()
if(is_operational())
icon_state = (panel_open ? "AAS_On_Open" : "AAS_On")
else
icon_state = (panel_open ? "AAS_Off_Open" : "AAS_Off")
cut_overlays()
/obj/machinery/announcement_system/update_overlays()
. =..()
if(arrivalToggle)
add_overlay(greenlight)
. += greenlight
if(newheadToggle)
add_overlay(pinklight)
. += pinklight
if(stat & BROKEN)
add_overlay(errorlight)
. += errorlight
/obj/machinery/announcement_system/Destroy()
QDEL_NULL(radio)
+6 -6
View File
@@ -19,21 +19,21 @@
initial_icon_state = initial(icon_state)
return ..()
/obj/machinery/aug_manipulator/update_icon()
cut_overlays()
/obj/machinery/aug_manipulator/update_icon_state()
if(stat & BROKEN)
icon_state = "[initial_icon_state]-broken"
return
if(storedpart)
add_overlay("[initial_icon_state]-closed")
if(powered())
icon_state = initial_icon_state
else
icon_state = "[initial_icon_state]-off"
/obj/machinery/aug_manipulator/update_overlays()
. = ..()
if(storedpart)
. += "[initial_icon_state]-closed"
/obj/machinery/aug_manipulator/Destroy()
QDEL_NULL(storedpart)
return ..()
+81 -32
View File
@@ -47,7 +47,23 @@
)
/obj/machinery/autolathe/Initialize()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
AddComponent(/datum/component/material_container,
list(/datum/material/iron,
/datum/material/glass,
/datum/material/gold,
/datum/material/silver,
/datum/material/diamond,
/datum/material/uranium,
/datum/material/plasma,
/datum/material/bluespace,
/datum/material/bananium,
/datum/material/titanium,
/datum/material/runite,
/datum/material/plastic,
/datum/material/adamantine,
/datum/material/mythril
),
0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autolathe(src)
@@ -121,15 +137,14 @@
return ..()
/obj/machinery/autolathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
/obj/machinery/autolathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else if(item_inserted.custom_materials?.len && item_inserted.custom_materials[getmaterialref(/datum/material/glass)])
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
else
switch(id_inserted)
if (MAT_METAL)
flick("autolathe_o",src)//plays metal insertion animation
if (MAT_GLASS)
flick("autolathe_r",src)//plays glass insertion animation
flick("autolathe_o",src)//plays metal insertion animation
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
@@ -160,18 +175,42 @@
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/metal_cost = being_built.materials[MAT_METAL]
var/glass_cost = being_built.materials[MAT_GLASS]
var/total_amount = 0
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
for(var/MAT in being_built.materials)
total_amount += being_built.materials[MAT]
var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
var/list/materials_used = list()
var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
for(var/MAT in being_built.materials)
var/datum/material/used_material = MAT
var/amount_needed = being_built.materials[MAT] * coeff * multiplier
if(istext(used_material)) //This means its a category
var/list/list_to_show = list()
for(var/i in SSmaterials.materials_by_category[used_material])
if(materials.materials[i] > 0)
list_to_show += i
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
if(!used_material)
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
materials_used[used_material] = amount_needed
if(materials.has_materials(materials_used))
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
var/time = is_stack ? 32 : 32*coeff*multiplier
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time)
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
else
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
if(href_list["search"])
matching_designs.Cut()
@@ -188,12 +227,11 @@
return
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
/obj/machinery/autolathe/proc/make_item(power, var/list/materials_used, var/list/picked_materials, multiplier, coeff, is_stack)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
materials.use_amount(materials_used)
materials.use_materials(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
@@ -202,10 +240,11 @@
else
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(A)
new_item.materials = new_item.materials.Copy()
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autolathe_crafted(src)
if(length(picked_materials))
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
icon_state = "autolathe"
busy = FALSE
updateDialog()
@@ -270,7 +309,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -302,7 +343,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -319,8 +362,10 @@
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
var/datum/material/M = mat_id
var/mineral_amount = materials.materials[mat_id]
if(mineral_amount > 0)
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
return dat
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
@@ -329,20 +374,24 @@
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/list/required_materials = list()
for(var/i in D.materials)
required_materials[i] = D.materials[i] * coeff * amount
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
return FALSE
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
return FALSE
return TRUE
return materials.has_materials(required_materials)
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
if(D.materials[MAT_METAL])
dat += "[D.materials[MAT_METAL] * coeff] metal "
if(D.materials[MAT_GLASS])
dat += "[D.materials[MAT_GLASS] * coeff] glass"
for(var/i in D.materials)
if(istext(i)) //Category handling
dat += "[D.materials[i] * coeff] [i]"
else
var/datum/material/M = i
dat += "[D.materials[i] * coeff] [M.name] "
return dat
/obj/machinery/autolathe/proc/reset(wire)
+19 -19
View File
@@ -54,16 +54,17 @@
efficiency = E
productivity = P
/obj/machinery/bloodbankgen/update_icon()
cut_overlays()
/obj/machinery/bloodbankgen/update_icon_state()
if(is_operational())
icon_state = "bloodbank-on"
icon_state = "bloodbank-[is_operational() ? "on" : "off"]"
/obj/machinery/bloodbankgen/update_overlays()
. = ..()
if(panel_open)
add_overlay("bloodbank-panel")
. += "bloodbank-panel"
if(src.bag)
add_overlay("bloodbag-input")
if(bag)
. += "bloodbag-input"
if(bag.reagents.total_volume)
var/mutable_appearance/filling_overlay = mutable_appearance(icon, "input-reagent")
@@ -85,10 +86,10 @@
filling_overlay.icon_state = "input-reagent100"
filling_overlay.color = list(mix_color_from_reagents(bag.reagents.reagent_list))
add_overlay(filling_overlay)
. += filling_overlay
if(src.outbag)
add_overlay("bloodbag-output")
if(outbag)
. += "bloodbag-output"
if(outbag.reagents.total_volume)
var/mutable_appearance/filling_overlay = mutable_appearance(icon, "output-reagent")
@@ -110,8 +111,7 @@
filling_overlay.icon_state = "output-reagent100"
filling_overlay.color = list(mix_color_from_reagents(outbag.reagents.reagent_list))
add_overlay(filling_overlay)
return
. += filling_overlay
/obj/machinery/bloodbankgen/process()
if(!is_operational())
@@ -274,20 +274,20 @@
return TRUE
/obj/machinery/bloodbankgen/proc/detachinput()
/obj/machinery/bloodbankgen/proc/detachinput(mob/user)
if(bag)
bag.forceMove(drop_location())
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
usr.put_in_hands(bag)
if(user && Adjacent(usr) && user.can_hold_items())
user.put_in_hands(bag)
bag = null
draining = null
update_icon()
/obj/machinery/bloodbankgen/proc/detachoutput()
/obj/machinery/bloodbankgen/proc/detachoutput(mob/user)
if(outbag)
outbag.forceMove(drop_location())
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
usr.put_in_hands(outbag)
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(outbag)
outbag = null
filling = null
update_icon()
@@ -325,12 +325,12 @@
activateinput()
else if(href_list["detachinput"])
detachinput()
detachinput(usr)
else if(href_list["activateoutput"])
activateoutput()
else if(href_list["detachoutput"])
detachoutput()
detachoutput(usr)
updateUsrDialog()
+1 -1
View File
@@ -265,4 +265,4 @@
desc = "Used for building buttons."
icon_state = "button"
result_path = /obj/machinery/button
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/iron = MINERAL_MATERIAL_AMOUNT)
+1 -1
View File
@@ -17,7 +17,7 @@
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 50)
max_integrity = 100
integrity_failure = 50
integrity_failure = 0.5
var/list/network = list("ss13")
var/c_tag = null
var/status = TRUE
@@ -3,7 +3,7 @@
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
icon = 'icons/obj/machines/camera.dmi'
icon_state = "cameracase"
materials = list(MAT_METAL=400, MAT_GLASS=250)
custom_materials = list(/datum/material/iron=400, /datum/material/glass=250)
result_path = /obj/structure/camera_assembly
+11 -12
View File
@@ -10,18 +10,19 @@
circuit = /obj/item/circuitboard/machine/cell_charger
pass_flags = PASSTABLE
var/obj/item/stock_parts/cell/charging = null
var/chargelevel = -1
var/charge_rate = 500
/obj/machinery/cell_charger/update_icon()
cut_overlays()
if(charging)
add_overlay(image(charging.icon, charging.icon_state))
add_overlay("ccharger-on")
if(!(stat & (BROKEN|NOPOWER)))
var/newlevel = round(charging.percent() * 4 / 100)
chargelevel = newlevel
add_overlay("ccharger-o[newlevel]")
/obj/machinery/cell_charger/update_overlays()
. += ..()
if(!charging)
return
. += image(charging.icon, charging.icon_state)
. += "ccharger-on"
if(!(stat & (BROKEN|NOPOWER)))
var/newlevel = round(charging.percent() * 4 / 100)
. += "ccharger-o[newlevel]"
/obj/machinery/cell_charger/examine(mob/user)
. = ..()
@@ -54,7 +55,6 @@
charging = W
user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
chargelevel = -1
update_icon()
else
if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
@@ -77,7 +77,6 @@
/obj/machinery/cell_charger/proc/removecell()
charging.update_icon()
charging = null
chargelevel = -1
update_icon()
/obj/machinery/cell_charger/attack_hand(mob/user)
+18 -18
View File
@@ -477,24 +477,30 @@
flesh_number = unattached_flesh.len
/obj/machinery/clonepod/update_icon()
cut_overlays()
/obj/machinery/clonepod/update_icon_state()
if(mess)
icon_state = "pod_g"
else if(occupant)
icon_state = "pod_1"
else
icon_state = "pod_0"
if(panel_open)
icon_state = "pod_0_maintenance"
/obj/machinery/clonepod/update_overlays()
. = ..()
if(mess)
var/image/gib1 = image(CRYOMOBS, "gibup")
var/image/gib2 = image(CRYOMOBS, "gibdown")
gib1.pixel_y = 27 + round(sin(world.time) * 3)
gib1.pixel_x = round(sin(world.time * 3))
gib2.pixel_y = 27 + round(cos(world.time) * 3)
gib2.pixel_x = round(cos(world.time * 3))
add_overlay(gib2)
add_overlay(gib1)
add_overlay("cover-on")
. += gib2
. += gib1
. += "cover-on"
else if(occupant)
icon_state = "pod_1"
var/image/occupant_overlay
var/completion = (flesh_number - unattached_flesh.len) / flesh_number
@@ -513,15 +519,9 @@
occupant_overlay.pixel_y = 27 + round(sin(world.time) * 3)
occupant_overlay.pixel_x = round(sin(world.time * 3))
add_overlay(occupant_overlay)
add_overlay("cover-on")
else
icon_state = "pod_0"
if(panel_open)
icon_state = "pod_0_maintenance"
add_overlay("panel")
. += occupant_overlay
. += "cover-on"
. += "panel"
/*
* Manual -- A big ol' manual.
+5 -5
View File
@@ -7,7 +7,7 @@
idle_power_usage = 300
active_power_usage = 300
max_integrity = 200
integrity_failure = 100
integrity_failure = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 20)
var/brightness_on = 1
var/icon_keyboard = "generic_key"
@@ -48,13 +48,13 @@
icon_state = initial(icon_state)
update_icon()
/obj/machinery/computer/update_icon()
cut_overlays()
/obj/machinery/computer/update_overlays()
. = ..()
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
if(stat & NOPOWER)
add_overlay("[icon_keyboard]_off")
. += "[icon_keyboard]_off"
return
add_overlay(icon_keyboard)
. += icon_keyboard
// This whole block lets screens ignore lighting and be visible even in the darkest room
// We can't do this for many things that emit light unfortunately because it layers over things that would be on top of it
+11 -12
View File
@@ -103,21 +103,20 @@
add_fingerprint(usr)
updateUsrDialog()
/obj/machinery/computer/aifixer/update_icon()
..()
/obj/machinery/computer/aifixer/update_overlays()
. = ..()
if(stat & (NOPOWER|BROKEN))
return
if(active)
. += "ai-fixer-on"
if (occupier)
switch (occupier.stat)
if (0)
. += "ai-fixer-full"
if (2)
. += "ai-fixer-404"
else
if(active)
add_overlay("ai-fixer-on")
if (occupier)
switch (occupier.stat)
if (0)
add_overlay("ai-fixer-full")
if (2)
add_overlay("ai-fixer-404")
else
add_overlay("ai-fixer-empty")
. += "ai-fixer-empty"
/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
if(!..())
+5 -8
View File
@@ -78,23 +78,20 @@
update_icon()
return
/obj/machinery/computer/atmos_alert/update_icon()
..()
cut_overlays()
/obj/machinery/computer/atmos_alert/update_overlays()
. = ..()
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
var/overlay_state = icon_screen
if(stat & (NOPOWER|BROKEN))
add_overlay("[icon_keyboard]_off")
. |= "[icon_keyboard]_off"
return
add_overlay(icon_keyboard)
. |= icon_keyboard
if(priority_alarms.len)
overlay_state = "alert:2"
add_overlay("alert:2")
else if(minor_alarms.len)
overlay_state = "alert:1"
add_overlay("alert:1")
else
overlay_state = "alert:0"
add_overlay("alert:0")
. |= overlay_state
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
@@ -41,7 +41,7 @@
name = "incinerator chamber gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_INCINERATOR
/obj/machinery/air_sensor/update_icon()
/obj/machinery/air_sensor/update_icon_state()
icon_state = "gsensor[on]"
/obj/machinery/air_sensor/process_atmos()
+1 -2
View File
@@ -175,11 +175,10 @@
clockwork = TRUE //it'd look very weird
light_power = 0
/obj/machinery/computer/security/telescreen/update_icon()
/obj/machinery/computer/security/telescreen/update_icon_state()
icon_state = initial(icon_state)
if(stat & BROKEN)
icon_state += "b"
return
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
@@ -72,7 +72,7 @@
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
/obj/machinery/computer/camera_advanced/check_eye(mob/user)
if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && !user.has_unlimited_silicon_privilege) || user.eye_blind || user.incapacitated() )
if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && hasSiliconAccessInArea(user)) || user.eye_blind || user.incapacitated() )
user.unset_machine()
/obj/machinery/computer/camera_advanced/Destroy()
@@ -194,7 +194,7 @@
state = STATE_CANCELSHUTTLE
if("cancelshuttle2")
if(authenticated)
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) //Citadel Edit Removing auto_call caused recall.
if(SSshuttle.endvote_passed) //Citadel Edit - endvote passing = no recalls
say("Warning: Emergency shuttle recalls have been blocked by Central Command due to ongoing crew transfer procedures.")
else
SSshuttle.cancelEvac(usr)
+2 -1
View File
@@ -40,6 +40,7 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
jobs["Geneticist"] = 22
jobs["Virologist"] = 23
jobs["Medical Doctor"] = 24
jobs["Paramedic"] = 25
jobs["Research Director"] = 30
jobs["Scientist"] = 31
jobs["Roboticist"] = 32
@@ -207,4 +208,4 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
if ("select_person")
AI.ai_camera_track(params["name"])
#undef SENSORS_UPDATE_PERIOD
#undef SENSORS_UPDATE_PERIOD
+8 -10
View File
@@ -75,25 +75,23 @@
L -= I
return !cleared
/obj/machinery/computer/station_alert/update_icon()
..()
cut_overlays()
/obj/machinery/computer/station_alert/update_overlays()
. = ..()
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
var/overlay_state = icon_screen
if(stat & (NOPOWER|BROKEN))
add_overlay("[icon_keyboard]_off")
. |= "[icon_keyboard]_off"
return
add_overlay(icon_keyboard)
. |= icon_keyboard
var/active_alarms = FALSE
for(var/cat in alarms)
var/list/L = alarms[cat]
if(L.len)
if(length(alarms[cat]))
active_alarms = TRUE
break
if(active_alarms)
overlay_state = "alert:2"
add_overlay("alert:2")
else
overlay_state = "alert:0"
add_overlay("alert:0")
. |= overlay_state
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)

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