fixes
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@@ -26,7 +26,6 @@
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else
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icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
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/obj/item/gun/ballistic/process_chamber(empty_chamber = 1)
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var/obj/item/ammo_casing/AC = chambered //Find chambered round
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if(istype(AC)) //there's a chambered round
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