Makes bloodsuckers unguttable and undecappable (#12335)
* Bloodsuckers cant be gutted or beheaded anymore * Mistakes were made
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@@ -39,7 +39,7 @@
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var/passive_blood_drain = -0.1 //The amount of blood we loose each bloodsucker life() tick
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// LISTS
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var/static/list/defaultTraits = list (TRAIT_STABLEHEART, TRAIT_NOBREATH, TRAIT_SLEEPIMMUNE, TRAIT_NOCRITDAMAGE, TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_NIGHT_VISION, \
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TRAIT_NOSOFTCRIT, TRAIT_NOHARDCRIT, TRAIT_AGEUSIA, TRAIT_COLDBLOODED, TRAIT_NONATURALHEAL, TRAIT_NOMARROW, TRAIT_NOPULSE, TRAIT_VIRUSIMMUNE)
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TRAIT_NOSOFTCRIT, TRAIT_NOHARDCRIT, TRAIT_AGEUSIA, TRAIT_COLDBLOODED, TRAIT_NONATURALHEAL, TRAIT_NOMARROW, TRAIT_NOPULSE, TRAIT_VIRUSIMMUNE, TRAIT_NODECAP, TRAIT_NOGUT)
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/datum/antagonist/bloodsucker/on_gain()
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SSticker.mode.bloodsuckers |= owner // Add if not already in here (and you might be, if you were picked at round start)
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