Merge branch 'master' into spooder

This commit is contained in:
Tupinambis
2020-10-11 14:31:23 -05:00
committed by GitHub
475 changed files with 12056 additions and 5121 deletions
+1 -1
View File
@@ -451,7 +451,7 @@
// otherwise, just reset the client mob's machine var.
//
/client/verb/windowclose(atomref as text)
set hidden = 1 // hide this verb from the user's panel
set hidden = TRUE // hide this verb from the user's panel
set name = ".windowclose" // no autocomplete on cmd line
if(atomref!="null") // if passed a real atomref
+47 -21
View File
@@ -1,12 +1,25 @@
/// How long the chat message's spawn-in animation will occur for
#define CHAT_MESSAGE_SPAWN_TIME 0.2 SECONDS
/// How long the chat message will exist prior to any exponential decay
#define CHAT_MESSAGE_LIFESPAN 5 SECONDS
/// How long the chat message's end of life fading animation will occur for
#define CHAT_MESSAGE_EOL_FADE 0.7 SECONDS
#define CHAT_MESSAGE_EXP_DECAY 0.7 // Messages decay at pow(factor, idx in stack)
#define CHAT_MESSAGE_HEIGHT_DECAY 0.9 // Increase message decay based on the height of the message
#define CHAT_MESSAGE_APPROX_LHEIGHT 11 // Approximate height in pixels of an 'average' line, used for height decay
#define CHAT_MESSAGE_WIDTH 96 // pixels
#define CHAT_MESSAGE_MAX_LENGTH 110 // characters
#define WXH_TO_HEIGHT(x) text2num(copytext((x), findtextEx((x), "x") + 1)) // thanks lummox
/// Factor of how much the message index (number of messages) will account to exponential decay
#define CHAT_MESSAGE_EXP_DECAY 0.7
/// Factor of how much height will account to exponential decay
#define CHAT_MESSAGE_HEIGHT_DECAY 0.9
/// Approximate height in pixels of an 'average' line, used for height decay
#define CHAT_MESSAGE_APPROX_LHEIGHT 11
/// Max width of chat message in pixels
#define CHAT_MESSAGE_WIDTH 96
/// Max length of chat message in characters
#define CHAT_MESSAGE_MAX_LENGTH 110
/// Maximum precision of float before rounding errors occur (in this context)
#define CHAT_LAYER_Z_STEP 0.0001
/// The number of z-layer 'slices' usable by the chat message layering
#define CHAT_LAYER_MAX_Z (CHAT_LAYER_MAX - CHAT_LAYER) / CHAT_LAYER_Z_STEP
/// Macro from Lummox used to get height from a MeasureText proc
#define WXH_TO_HEIGHT(x) text2num(copytext(x, findtextEx(x, "x") + 1))
/**
* # Chat Message Overlay
@@ -20,10 +33,18 @@
var/atom/message_loc
/// The client who heard this message
var/client/owned_by
/// Contains the scheduled destruction time
/// Contains the scheduled destruction time, used for scheduling EOL
var/scheduled_destruction
/// Contains the time that the EOL for the message will be complete, used for qdel scheduling
var/eol_complete
/// Contains the approximate amount of lines for height decay
var/approx_lines
/// Contains the reference to the next chatmessage in the bucket, used by runechat subsystem
var/datum/chatmessage/next
/// Contains the reference to the previous chatmessage in the bucket, used by runechat subsystem
var/datum/chatmessage/prev
/// The current index used for adjusting the layer of each sequential chat message such that recent messages will overlay older ones
var/static/current_z_idx = 0
/**
* Constructs a chat message overlay
@@ -53,6 +74,7 @@
owned_by = null
message_loc = null
message = null
leave_subsystem()
return ..()
/**
@@ -109,17 +131,12 @@
// We dim italicized text to make it more distinguishable from regular text
var/tgt_color = extra_classes.Find("italics") ? target.chat_color_darkened : target.chat_color
// Approximate text height
// Note we have to replace HTML encoded metacharacters otherwise MeasureText will return a zero height
// BYOND Bug #2563917
// Construct text
var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g")
var/complete_text = "<span class='center maptext [extra_classes.Join(" ")]' style='color: [tgt_color]'>[owner.say_emphasis(text)]</span>"
var/mheight = WXH_TO_HEIGHT(owned_by.MeasureText(replacetext(complete_text, html_metachars, "m"), null, CHAT_MESSAGE_WIDTH))
var/mheight = WXH_TO_HEIGHT(owned_by.MeasureText(complete_text, null, CHAT_MESSAGE_WIDTH))
approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT)
// Translate any existing messages upwards, apply exponential decay factors to timers
message_loc = target
message_loc = get_atom_on_turf(target)
if (owned_by.seen_messages)
var/idx = 1
var/combined_height = approx_lines
@@ -127,14 +144,20 @@
var/datum/chatmessage/m = msg
animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME)
combined_height += m.approx_lines
// When choosing to update the remaining time we have to be careful not to update the
// scheduled time once the EOL completion time has been set.
var/sched_remaining = m.scheduled_destruction - world.time
if (sched_remaining > CHAT_MESSAGE_SPAWN_TIME)
if (!m.eol_complete)
var/remaining_time = (sched_remaining) * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height)
m.scheduled_destruction = world.time + remaining_time
addtimer(CALLBACK(m, .proc/end_of_life), remaining_time, TIMER_UNIQUE|TIMER_OVERRIDE)
m.enter_subsystem(world.time + remaining_time) // push updated time to runechat SS
// Reset z index if relevant
if (current_z_idx >= CHAT_LAYER_MAX_Z)
current_z_idx = 0
// Build message image
message = image(loc = message_loc, layer = CHAT_LAYER)
message = image(loc = message_loc, layer = CHAT_LAYER + CHAT_LAYER_Z_STEP * current_z_idx++)
message.plane = CHAT_PLANE
message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART
message.alpha = 0
@@ -149,16 +172,19 @@
owned_by.images |= message
animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME)
// Prepare for destruction
// Register with the runechat SS to handle EOL and destruction
scheduled_destruction = world.time + (lifespan - CHAT_MESSAGE_EOL_FADE)
addtimer(CALLBACK(src, .proc/end_of_life), lifespan - CHAT_MESSAGE_EOL_FADE, TIMER_UNIQUE|TIMER_OVERRIDE)
enter_subsystem()
/**
* Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion
* Arguments:
* * fadetime - The amount of time to animate the message's fadeout for
*/
/datum/chatmessage/proc/end_of_life(fadetime = CHAT_MESSAGE_EOL_FADE)
eol_complete = scheduled_destruction + fadetime
animate(message, alpha = 0, time = fadetime, flags = ANIMATION_PARALLEL)
QDEL_IN(src, fadetime)
enter_subsystem(eol_complete) // re-enter the runechat SS with the EOL completion time to QDEL self
/**
* Creates a message overlay at a defined location for a given speaker
+51 -34
View File
@@ -1,5 +1,3 @@
GLOBAL_LIST_EMPTY(cinematics)
// Use to play cinematics.
// Watcher can be world,mob, or a list of mobs
// Blocks until sequence is done.
@@ -18,6 +16,7 @@ GLOBAL_LIST_EMPTY(cinematics)
playing.is_global = TRUE
watcher = GLOB.mob_list
playing.play(watcher)
qdel(playing)
/obj/screen/cinematic
icon = 'icons/effects/station_explosion.dmi'
@@ -25,12 +24,13 @@ GLOBAL_LIST_EMPTY(cinematics)
plane = SPLASHSCREEN_PLANE
layer = SPLASHSCREEN_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
screen_loc = "1,1"
screen_loc = "BOTTOM,LEFT+50%"
appearance_flags = APPEARANCE_UI | TILE_BOUND
/datum/cinematic
var/id = CINEMATIC_DEFAULT
var/list/watching = list() //List of clients watching this
var/list/locked = list() //Who had mob_transforming set during the cinematic
var/list/locked = list() //Who had mob_transforming set during the cinematic
var/is_global = FALSE //Global cinematics will override mob-specific ones
var/obj/screen/cinematic/screen
var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc)
@@ -38,28 +38,35 @@ GLOBAL_LIST_EMPTY(cinematics)
var/stop_ooc = TRUE //Turns off ooc when played globally.
/datum/cinematic/New()
GLOB.cinematics += src
screen = new(src)
/datum/cinematic/Destroy()
GLOB.cinematics -= src
for(var/CC in watching)
if(!CC)
continue
var/client/C = CC
//C.mob.clear_fullscreen("cinematic")
C.screen -= screen
watching = null
QDEL_NULL(screen)
for(var/mob/M in locked)
M.mob_transforming = FALSE
QDEL_NULL(special_callback)
for(var/MM in locked)
if(!MM)
continue
var/mob/M = MM
M.mob_transforming = FALSE
locked = null
return ..()
/datum/cinematic/proc/play(watchers)
//Check if you can actually play it (stop mob cinematics for global ones) and create screen objects
for(var/A in GLOB.cinematics)
var/datum/cinematic/C = A
if(C == src)
continue
if(C.is_global || !is_global)
return //Can't play two global or local cinematics at the same time
//Check if cinematic can actually play (stop mob cinematics for global ones)
if(SEND_GLOBAL_SIGNAL(COMSIG_GLOB_PLAY_CINEMATIC, src) & COMPONENT_GLOB_BLOCK_CINEMATIC)
return
//Close all open windows if global
if(is_global)
SStgui.close_all_uis()
//We are now playing this cinematic
//Handle what happens when a different cinematic tries to play over us
RegisterSignal(SSdcs, COMSIG_GLOB_PLAY_CINEMATIC, .proc/replacement_cinematic)
//Pause OOC
var/ooc_toggled = FALSE
@@ -67,24 +74,17 @@ GLOBAL_LIST_EMPTY(cinematics)
ooc_toggled = TRUE
toggle_ooc(FALSE)
for(var/mob/M in GLOB.mob_list)
if(M in watchers)
M.mob_transforming = TRUE //Should this be done for non-global cinematics or even at all ?
locked += M
//Close watcher ui's
SStgui.close_user_uis(M)
if(M.client)
watching += M.client
M.client.screen += screen
else
if(is_global)
M.mob_transforming = TRUE
locked += M
//Place /obj/screen/cinematic into everyone's screens, prevent them from moving
for(var/MM in watchers)
var/mob/M = MM
show_to(M, M.client)
RegisterSignal(M, COMSIG_MOB_CLIENT_LOGIN, .proc/show_to)
//Close watcher ui's
SStgui.close_user_uis(M)
//Actually play it
content()
//Cleanup
sleep(cleanup_time)
@@ -92,7 +92,17 @@ GLOBAL_LIST_EMPTY(cinematics)
if(ooc_toggled)
toggle_ooc(TRUE)
qdel(src)
/datum/cinematic/proc/show_to(mob/M, client/C)
//SIGNAL_HANDLER //must not wait.
if(!M.mob_transforming)
locked += M
M.mob_transforming = TRUE //Should this be done for non-global cinematics or even at all ?
if(!C)
return
watching += C
//M.overlay_fullscreen("cinematic",/obj/screen/fullscreen/cinematic_backdrop)
C.screen += screen
//Sound helper
/datum/cinematic/proc/cinematic_sound(s)
@@ -111,6 +121,13 @@ GLOBAL_LIST_EMPTY(cinematics)
/datum/cinematic/proc/content()
sleep(50)
/datum/cinematic/proc/replacement_cinematic(datum/source, datum/cinematic/other)
//SIGNAL_HANDLER
if(!is_global && other.is_global) //Allow it to play if we're local and it's global
return NONE
return COMPONENT_GLOB_BLOCK_CINEMATIC
/datum/cinematic/nuke_win
id = CINEMATIC_NUKE_WIN
+6
View File
@@ -189,26 +189,32 @@
if(-INFINITY to SANITY_CRAZY)
setInsanityEffect(MAJOR_INSANITY_PEN)
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/insane)
master.add_actionspeed_modifier(/datum/actionspeed_modifier/low_sanity)
sanity_level = 6
if(SANITY_CRAZY to SANITY_UNSTABLE)
setInsanityEffect(MINOR_INSANITY_PEN)
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/crazy)
master.add_actionspeed_modifier(/datum/actionspeed_modifier/low_sanity)
sanity_level = 5
if(SANITY_UNSTABLE to SANITY_DISTURBED)
setInsanityEffect(SLIGHT_INSANITY_PEN)
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/disturbed)
master.add_actionspeed_modifier(/datum/actionspeed_modifier/low_sanity)
sanity_level = 4
if(SANITY_DISTURBED to SANITY_NEUTRAL)
setInsanityEffect(0)
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
master.remove_actionspeed_modifier(ACTIONSPEED_ID_SANITY)
sanity_level = 3
if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
setInsanityEffect(0)
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
master.add_actionspeed_modifier(/datum/actionspeed_modifier/high_sanity)
sanity_level = 2
if(SANITY_GREAT+1 to INFINITY)
setInsanityEffect(ECSTATIC_SANITY_PEN) //It's not a penalty but w/e
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
master.add_actionspeed_modifier(/datum/actionspeed_modifier/high_sanity)
sanity_level = 1
if(sanity_level != old_sanity_level)
+1 -1
View File
@@ -141,7 +141,7 @@
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
buckled_mob.client.view_size.resetToDefault()
//MOVEMENT
/datum/component/riding/proc/turf_check(turf/next, turf/current)
+3 -3
View File
@@ -11,11 +11,11 @@
// This is to stop squeak spam from inhand usage
var/last_use = 0
var/use_delay = 20
// squeak cooldowns
var/last_squeak = 0
var/squeak_delay = 5
/// chance we'll be stopped from squeaking by cooldown when something crossing us squeaks
var/cross_squeak_delay_chance = 33 // about 3 things can squeak at a time
@@ -25,7 +25,7 @@
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
if(ismovable(parent))
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ITEM_WEARERCROSSED), .proc/play_squeak_crossed)
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ITEM_WEARERCROSSED, COMSIG_MOVABLE_CROSS), .proc/play_squeak_crossed)
RegisterSignal(parent, COMSIG_CROSS_SQUEAKED, .proc/delay_squeak)
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
if(isitem(parent))
+45 -17
View File
@@ -15,22 +15,32 @@
* If this is non zero then the object has been garbage collected and is awaiting either
* a hard del by the GC subsystme, or to be autocollected (if it has no references)
*/
var/gc_destroyed //Time when this object was destroyed.
var/gc_destroyed
/// Active timers with this datum as the target
var/list/active_timers
/// Status traits attached to this datum
var/list/status_traits
/// Components attached to this datum
/// Lazy associated list in the structure of `type:component/list of components`
/**
* Components attached to this datum
*
* Lazy associated list in the structure of `type:component/list of components`
*/
var/list/datum_components
/// Any datum registered to receive signals from this datum is in this list
/// Lazy associated list in the structure of `signal:registree/list of registrees`
var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register
/**
* Any datum registered to receive signals from this datum is in this list
*
* Lazy associated list in the structure of `signal:registree/list of registrees`
*/
var/list/comp_lookup
/// Lazy associated list in the structure of `signals:proctype` that are run when the datum receives that signal
var/list/list/datum/callback/signal_procs
/// Is this datum capable of sending signals?
/// Set to true when a signal has been registered
/**
* Is this datum capable of sending signals?
*
* Set to true when a signal has been registered
*/
var/signal_enabled = FALSE
/// Datum level flags
@@ -39,7 +49,12 @@
/// A weak reference to another datum
var/datum/weakref/weak_reference
///Lazy associative list of currently active cooldowns.
/*
* Lazy associative list of currently active cooldowns.
*
* cooldowns [ COOLDOWN_INDEX ] = add_timer()
* add_timer() returns the truthy value of -1 when not stoppable, and else a truthy numeric index
*/
var/list/cooldowns
#ifdef TESTING
@@ -51,23 +66,34 @@
var/list/cached_vars
#endif
/**
* Called when a href for this datum is clicked
*
* Sends a [COMSIG_TOPIC] signal
*/
/datum/Topic(href, href_list[])
..()
SEND_SIGNAL(src, COMSIG_TOPIC, usr, href_list)
/**
* Default implementation of clean-up code.
*
* This should be overridden to remove all references pointing to the object being destroyed, if
* you do override it, make sure to call the parent and return it's return value by default
*
* Return an appropriate QDEL_HINT to modify handling of your deletion;
* in most cases this is QDEL_HINT_QUEUE.
* Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion;
* in most cases this is [QDEL_HINT_QUEUE].
*
* The base case is responsible for doing the following
* * Erasing timers pointing to this datum
* * Erasing compenents on this datum
* * Notifying datums listening to signals from this datum that we are going away
*
* Returns QDEL_HINT_QUEUE
* Returns [QDEL_HINT_QUEUE]
*/
/datum/proc/Destroy(force=FALSE, ...)
SHOULD_CALL_PARENT(TRUE)
tag = null
datum_flags &= ~DF_USE_TAG //In case something tries to REF us
weak_reference = null //ensure prompt GCing of weakref.
@@ -112,7 +138,7 @@
UnregisterSignal(target, signal_procs[target])
//END: ECS SHIT
SSsounds.free_datum_channels(src)
SSsounds.free_datum_channels(src) //?? (not on tg)
return QDEL_HINT_QUEUE
@@ -143,15 +169,15 @@
to_chat(target, txt_changed_vars())
#endif
//Return a LIST for serialize_datum to encode! Not the actual json!
///Return a LIST for serialize_datum to encode! Not the actual json!
/datum/proc/serialize_list(list/options)
CRASH("Attempted to serialize datum [src] of type [type] without serialize_list being implemented!")
//Accepts a LIST from deserialize_datum. Should return src or another datum.
///Accepts a LIST from deserialize_datum. Should return src or another datum.
/datum/proc/deserialize_list(json, list/options)
CRASH("Attempted to deserialize datum [src] of type [type] without deserialize_list being implemented!")
//Serializes into JSON. Does not encode type.
///Serializes into JSON. Does not encode type.
/datum/proc/serialize_json(list/options)
. = serialize_list(options)
if(!islist(.))
@@ -159,13 +185,14 @@
else
. = json_encode(.)
//Deserializes from JSON. Does not parse type.
///Deserializes from JSON. Does not parse type.
/datum/proc/deserialize_json(list/input, list/options)
var/list/jsonlist = json_decode(input)
. = deserialize_list(jsonlist)
if(!istype(., /datum))
. = null
///Convert a datum into a json blob
/proc/json_serialize_datum(datum/D, list/options)
if(!istype(D))
return
@@ -174,6 +201,7 @@
jsonlist["DATUM_TYPE"] = D.type
return json_encode(jsonlist)
/// Convert a list of json to datum
/proc/json_deserialize_datum(list/jsonlist, list/options, target_type, strict_target_type = FALSE)
if(!islist(jsonlist))
if(!istext(jsonlist))
+2 -2
View File
@@ -236,12 +236,12 @@
switch(stage)
if(1)
if(ishuman(affected_mob) && affected_mob.dna)
if(affected_mob.dna.species.id == "slime" || affected_mob.dna.species.id == "stargazer" || affected_mob.dna.species.id == "lum")
if(affected_mob.dna.species.id == "slime" || affected_mob.dna.species.id == "stargazer" || affected_mob.dna.species.id == "slimelumi")
stage = 5
if(3)
if(ishuman(affected_mob))
var/mob/living/carbon/human/human = affected_mob
if(human.dna.species.id != "slime" && affected_mob.dna.species.id != "stargazer" && affected_mob.dna.species.id != "lum")
if(human.dna.species.id != "slime" && affected_mob.dna.species.id != "stargazer" && affected_mob.dna.species.id != "slimelumi")
human.set_species(/datum/species/jelly/slime)
/datum/disease/transformation/corgi
+2
View File
@@ -89,6 +89,8 @@ GLOBAL_LIST_EMPTY(explosions)
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [ADMIN_VERBOSEJMP(epicenter)]")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [loc_name(epicenter)]")
deadchat_broadcast("<span class='deadsay bold'>An explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) has occured at ([get_area(epicenter)])</span>", turf_target = get_turf(epicenter))
var/x0 = epicenter.x
var/y0 = epicenter.y
+1 -1
View File
@@ -130,7 +130,7 @@
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
P.firer = A
P.setAngle(rand(0, 360))//SHING
A.adjustStaminaLossBuffered (3) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered!
A.adjustStaminaLoss(3)
return BULLET_ACT_FORCE_PIERCE
return BULLET_ACT_HIT
+1
View File
@@ -214,6 +214,7 @@
/datum/point/vector/processed/Destroy()
STOP_PROCESSING(SSprojectiles, src)
return ..()
/datum/point/vector/processed/proc/start()
last_process = world.time
+2 -4
View File
@@ -114,14 +114,12 @@
description = "..."
suffix = "lavaland_surface_sloth.dmm"
// Generates nothing but atmos runtimes and salt
cost = 0
/datum/map_template/ruin/lavaland/ratvar
name = "Dead God"
id = "ratvar"
description = "Ratvars final resting place."
description = "Ratvar's final resting place."
suffix = "lavaland_surface_dead_ratvar.dmm"
cost = 0
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/hierophant
@@ -137,7 +135,7 @@
id = "blooddrunk"
description = "A strange arrangement of stone tiles and an insane, beastly miner contemplating them."
suffix = "lavaland_surface_blooddrunk1.dmm"
cost = 0
always_place = TRUE
allow_duplicates = FALSE //will only spawn one variant of the ruin
/datum/map_template/ruin/lavaland/blood_drunk_miner/guidance
+7
View File
@@ -409,6 +409,13 @@
return TRUE
return FALSE
/datum/map_template/shuttle/emergency/cruise
suffix = "nature"
name = "Dynamic Environmental Interaction Shuttle"
description = "A large shuttle with a center biodome that is flourishing with life. Frolick with the monkeys! (Extra monkeys are stored on the bridge.)"
admin_notes = "Pretty freakin' large, almost as big as Raven or Cere. Excercise caution with it."
credit_cost = 8000
/datum/map_template/shuttle/ferry/base
suffix = "base"
name = "transport ferry"
+1
View File
@@ -171,6 +171,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
continue
max_assoc = levels[lvl-1]
levels["[max_assoc] +[max_assoc_start++]"] = value
continue
levels[key] = value
/datum/skill/level/sanitize_value(new_value)
+2 -1
View File
@@ -1,6 +1,7 @@
/datum/skill/level/dorfy/blacksmithing
/datum/skill/level/dwarfy/blacksmithing
name = "Blacksmithing"
desc = "Making metal into fancy shapes using heat and force. Higher levels increase both your working speed at an anvil as well as the quality of your works."
name_color = COLOR_FLOORTILE_GRAY
skill_traits = list(SKILL_SANITY, SKILL_INTELLIGENCE, SKILL_USE_TOOL, SKILL_TRAINING_TOOL)
ui_category = SKILL_UI_CAT_MISC
standard_xp_lvl_up = 100 //Effectively 200xp for level 1 because of how this code works. 300 more for 2, Etc,
+1 -1
View File
@@ -1046,7 +1046,7 @@ datum/status_effect/pacify
id = "fake_virus"
duration = 1800//3 minutes
status_type = STATUS_EFFECT_REPLACE
tick_interval = 1
tick_interval = 20
alert_type = null
var/msg_stage = 0//so you dont get the most intense messages immediately
@@ -278,7 +278,3 @@
/datum/status_effect/grouped/before_remove(source)
sources -= source
return !length(sources)
//do_after modifier!
/datum/status_effect/proc/interact_speed_modifier()
return 1
+15 -14
View File
@@ -141,22 +141,23 @@
// bones
/datum/status_effect/wound/blunt
/datum/status_effect/wound/blunt/interact_speed_modifier()
var/mob/living/carbon/C = owner
/datum/status_effect/wound/blunt/on_apply()
. = ..()
RegisterSignal(owner, COMSIG_MOB_SWAP_HANDS, .proc/on_swap_hands)
on_swap_hands()
if(C.get_active_hand() == linked_limb)
to_chat(C, "<span class='warning'>The [lowertext(linked_wound)] in your [linked_limb.name] slows your progress!</span>")
return linked_wound.interaction_efficiency_penalty
/datum/status_effect/wound/blunt/on_remove()
. = ..()
UnregisterSignal(owner, COMSIG_MOB_SWAP_HANDS)
var/mob/living/carbon/wound_owner = owner
wound_owner.remove_actionspeed_modifier(/datum/actionspeed_modifier/blunt_wound)
return 1
/datum/status_effect/wound/blunt/action_cooldown_mod()
var/mob/living/carbon/C = owner
if(C.get_active_hand() == linked_limb)
return linked_wound.interaction_efficiency_penalty
return 1
/datum/status_effect/wound/blunt/proc/on_swap_hands()
var/mob/living/carbon/wound_owner = owner
if(wound_owner.get_active_hand() == linked_limb)
wound_owner.add_actionspeed_modifier(/datum/actionspeed_modifier/blunt_wound, (linked_wound.interaction_efficiency_penalty - 1))
else
wound_owner.remove_actionspeed_modifier(/datum/actionspeed_modifier/blunt_wound)
/datum/status_effect/wound/blunt/moderate
id = "disjoint"
+9 -35
View File
@@ -44,42 +44,16 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
/datum/quirk/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/heirloom_type
switch(quirk_holder.mind.assigned_role)
if("Clown")
heirloom_type = pick(/obj/item/paint/anycolor, /obj/item/bikehorn/golden)
if("Mime")
heirloom_type = pick(/obj/item/paint/anycolor, /obj/item/toy/dummy)
if("Cook")
heirloom_type = /obj/item/kitchen/knife/scimitar
if("Botanist")
heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie)
if("Medical Doctor")
heirloom_type = /obj/item/healthanalyzer
if("Paramedic")
heirloom_type = /obj/item/lighter
if("Station Engineer")
heirloom_type = /obj/item/wirecutters/brass
if("Atmospheric Technician")
heirloom_type = /obj/item/extinguisher/mini/family
if("Lawyer")
heirloom_type = /obj/item/storage/briefcase/lawyer/family
if("Janitor")
heirloom_type = /obj/item/mop
if("Security Officer")
heirloom_type = /obj/item/clothing/accessory/medal/silver/valor
if("Scientist")
heirloom_type = /obj/item/toy/plush/slimeplushie
if("Assistant")
heirloom_type = /obj/item/clothing/gloves/cut/family
if("Chaplain")
heirloom_type = /obj/item/camera/spooky/family
if("Captain")
heirloom_type = /obj/item/clothing/accessory/medal/gold/captain/family
var/species_heirloom_entry = GLOB.species_heirlooms[H.dna.species.id]
if(species_heirloom_entry)
if(prob(species_heirloom_entry[1]))
heirloom_type = pick(species_heirloom_entry[2])
if(!heirloom_type)
heirloom_type = pick(
/obj/item/toy/cards/deck,
/obj/item/lighter,
/obj/item/dice/d20)
var/job_heirloom_entry = GLOB.job_heirlooms[quirk_holder.mind.assigned_role]
if(!job_heirloom_entry)
heirloom_type = pick(GLOB.job_heirlooms["NO_JOB"]) //consider: should this be a define?
else
heirloom_type = pick(job_heirloom_entry)
heirloom = new heirloom_type(get_turf(quirk_holder))
GLOB.family_heirlooms += heirloom
var/list/slots = list(
+127
View File
@@ -0,0 +1,127 @@
//This is intended to be a full wrapper. DO NOT directly modify its values
///Container for client viewsize
/datum/viewData
var/width = 0
var/height = 0
var/default = ""
var/is_suppressed = FALSE
var/client/chief = null
/datum/viewData/New(client/owner, view_string)
default = view_string
chief = owner
apply()
/datum/viewData/proc/setDefault(string)
default = string
apply()
/datum/viewData/proc/safeApplyFormat()
if(isZooming())
assertFormat()
return
resetFormat()
/datum/viewData/proc/assertFormat()//T-Pose
// winset(chief, "mapwindow.map", "zoom=0")
// Citadel Edit - We're using icon dropdown instead
/datum/viewData/proc/resetFormat()//Cuck
// winset(chief, "mapwindow.map", "zoom=[chief.prefs.pixel_size]")
// Citadel Edit - We're using icon dropdown instead
/datum/viewData/proc/setZoomMode()
// winset(chief, "mapwindow.map", "zoom-mode=[chief.prefs.scaling_method]")
// Citadel Edit - We're using icon dropdown instead
/datum/viewData/proc/isZooming()
return (width || height)
/datum/viewData/proc/resetToDefault()
width = 0
height = 0
apply()
/datum/viewData/proc/add(toAdd)
width += toAdd
height += toAdd
apply()
/datum/viewData/proc/addTo(toAdd)
var/list/shitcode = getviewsize(toAdd)
width += shitcode[1]
height += shitcode[2]
apply()
/datum/viewData/proc/setTo(toAdd)
var/list/shitcode = getviewsize(toAdd) //Backward compatability to account
width = shitcode[1] //for a change in how sizes get calculated. we used to include world.view in
height = shitcode[2] //this, but it was jank, so I had to move it
apply()
/datum/viewData/proc/setBoth(wid, hei)
width = wid
height = hei
apply()
/datum/viewData/proc/setWidth(wid)
width = wid
apply()
/datum/viewData/proc/setHeight(hei)
width = hei
apply()
/datum/viewData/proc/addToWidth(toAdd)
width += toAdd
apply()
/datum/viewData/proc/addToHeight(screen, toAdd)
height += toAdd
apply()
/datum/viewData/proc/apply()
chief.change_view(getView())
safeApplyFormat()
if(chief.prefs.auto_fit_viewport)
chief.fit_viewport()
/datum/viewData/proc/supress()
is_suppressed = TRUE
apply()
/datum/viewData/proc/unsupress()
is_suppressed = FALSE
apply()
/datum/viewData/proc/getView()
var/list/temp = getviewsize(default)
if(is_suppressed)
return "[temp[1]]x[temp[2]]"
return "[width + temp[1]]x[height + temp[2]]"
/datum/viewData/proc/zoomIn()
resetToDefault()
animate(chief, pixel_x = 0, pixel_y = 0, 0, FALSE, LINEAR_EASING, ANIMATION_END_NOW)
/datum/viewData/proc/zoomOut(radius = 0, offset = 0, direction = FALSE)
if(direction)
var/_x = 0
var/_y = 0
switch(direction)
if(NORTH)
_y = offset
if(EAST)
_x = offset
if(SOUTH)
_y = -offset
if(WEST)
_x = -offset
animate(chief, pixel_x = world.icon_size*_x, pixel_y = world.icon_size*_y, 0, FALSE, LINEAR_EASING, ANIMATION_END_NOW)
//Ready for this one?
setTo(radius)
/proc/getScreenSize(widescreen)
if(widescreen)
return CONFIG_GET(string/default_view)
return CONFIG_GET(string/default_view_square)
+6 -2
View File
@@ -16,8 +16,12 @@
/datum/weakref/New(datum/thing)
reference = REF(thing)
/datum/weakref/Destroy()
return QDEL_HINT_LETMELIVE //Let BYOND autoGC thiswhen nothing is using it anymore.
/datum/weakref/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE //Let BYOND autoGC thiswhen nothing is using it anymore.
var/datum/target = resolve()
target?.weak_reference = null
return ..()
/datum/weakref/proc/resolve()
var/datum/D = locate(reference)
@@ -95,8 +95,8 @@
if(is_ash_immune(L))
return
if(is_species(L, /datum/species/lizard/ashwalker))
if(!IS_STAMCRIT(L))
L.adjustStaminaLossBuffered(4)
if(L.getStaminaLoss() < (STAMINA_CRIT - 40))
L.adjustStaminaLoss(4)
return
L.adjustFireLoss(4)
+1 -1
View File
@@ -79,7 +79,7 @@
/// Used to "load" a persistent scar
/datum/scar/proc/load(obj/item/bodypart/BP, version, description, specific_location, severity=WOUND_SEVERITY_SEVERE)
if(!(BP.body_zone in applicable_zones) || !BP.is_organic_limb())
if(!(BP.body_zone in applicable_zones) || !(BP.is_organic_limb() || BP.render_like_organic))
qdel(src)
return
+1 -1
View File
@@ -110,7 +110,7 @@
* * smited- If this is a smite, we don't care about this wound for stat tracking purposes (not yet implemented)
*/
/datum/wound/proc/apply_wound(obj/item/bodypart/L, silent = FALSE, datum/wound/old_wound = null, smited = FALSE)
if(!istype(L) || !L.owner || !(L.body_zone in viable_zones) || isalien(L.owner) || !L.is_organic_limb())
if(!istype(L) || !L.owner || !(L.body_zone in viable_zones) || isalien(L.owner) || !(L.is_organic_limb() || L.render_like_organic))
qdel(src)
return