Merge branch 'master' into spooder

This commit is contained in:
Tupinambis
2020-10-11 14:31:23 -05:00
committed by GitHub
475 changed files with 12056 additions and 5121 deletions
+67 -22
View File
@@ -9,12 +9,19 @@
icon = 'icons/obj/lighting.dmi'
icon_state = "glowshroom" //replaced in New
layer = ABOVE_NORMAL_TURF_LAYER
max_integrity = 5
var/delay = 1200
/// Time interval between glowshroom "spreads"
var/delay_spread = 2 MINUTES
/// Time interval between glowshroom decay checks
var/delay_decay = 30 SECONDS
/// Boolean to indicate if the shroom is on the floor/wall
var/floor = 0
/// Mushroom generation number
var/generation = 1
var/spreadIntoAdjacentChance = 60
/// Chance to spread into adjacent tiles (0-100)
var/spreadIntoAdjacentChance = 75
/// Internal seed of the glowshroom, stats are stored here
var/obj/item/seeds/myseed = /obj/item/seeds/glowshroom
/// Turfs where the glowshroom cannot spread to
var/static/list/blacklisted_glowshroom_turfs = typecacheof(list(
/turf/open/lava,
/turf/open/floor/plating/beach/water))
@@ -43,21 +50,30 @@
QDEL_NULL(myseed)
return ..()
/obj/structure/glowshroom/New(loc, obj/item/seeds/newseed, mutate_stats)
..()
/**
* Creates a new glowshroom structure.
*
* Arguments:
* * newseed - Seed of the shroom
* * mutate_stats - If the plant needs to mutate their stats
* * spread - If the plant is a result of spreading, reduce its stats
*/
/obj/structure/glowshroom/Initialize(mapload, obj/item/seeds/newseed, mutate_stats, spread)
. = ..()
if(newseed)
myseed = newseed.Copy()
myseed.forceMove(src)
else
myseed = new myseed(src)
if(spread)
myseed.potency -= round(myseed.potency * 0.25) // Reduce potency of the little mushie if it's spreading
if(mutate_stats) //baby mushrooms have different stats :3
myseed.adjust_potency(rand(-3,6))
myseed.adjust_yield(rand(-1,2))
myseed.adjust_production(rand(-3,6))
myseed.adjust_endurance(rand(-3,6))
delay = delay - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
obj_integrity = myseed.endurance / 7
max_integrity = myseed.endurance / 7
myseed.adjust_potency(rand(-4,3))
myseed.adjust_yield(rand(-3,2))
myseed.adjust_production(rand(-3,3))
myseed.endurance = clamp(myseed.endurance + rand(-3,2), 0, 100) // adjust_endurance has a min value of 10, need to edit directly
delay_spread = delay_spread - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
if(ispath(G)) // Seeds were ported to initialize so their genes are still typepaths here, luckily their initializer is smart enough to handle us doing this
myseed.genes -= G
@@ -80,13 +96,20 @@
else //if on the floor, glowshroom on-floor sprite
icon_state = base_icon_state
addtimer(CALLBACK(src, .proc/Spread), delay)
addtimer(CALLBACK(src, .proc/Spread), delay_spread)
addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Start decaying the plant
/**
* Causes glowshroom spreading across the floor/walls.
*/
/obj/structure/glowshroom/proc/Spread()
var/turf/ownturf = get_turf(src)
var/shrooms_planted = 0
for(var/i in 1 to myseed.yield)
if(prob(1/(generation * generation) * 100))//This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
var/chance_stats = ((myseed.potency + myseed.endurance * 2) * 0.2) // Chance of generating a new mushroom based on stats
var/chance_generation = (100 / (generation * generation)) // This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
if(prob(max(chance_stats, chance_generation))) // Whatever is the higher chance we use it
var/list/possibleLocs = list()
var/spreadsIntoAdjacent = FALSE
@@ -96,7 +119,7 @@
for(var/turf/open/floor/earth in view(3,src))
if(is_type_in_typecache(earth, blacklisted_glowshroom_turfs))
continue
if(!disease_air_spread_walk(ownturf, earth))
if(!ownturf.CanAtmosPass(earth))
continue
if(spreadsIntoAdjacent || !locate(/obj/structure/glowshroom) in view(1,earth))
possibleLocs += earth
@@ -118,16 +141,15 @@
if(shroomCount >= placeCount)
continue
var/obj/structure/glowshroom/child = new type(newLoc, myseed, TRUE)
Decay(TRUE, 2) // Decay before spawning new mushrooms to reduce their endurance
var/obj/structure/glowshroom/child = new type(newLoc, myseed, TRUE, TRUE)
child.generation = generation + 1
shrooms_planted++
CHECK_TICK
else
shrooms_planted++ //if we failed due to generation, don't try to plant one later
if(shrooms_planted < myseed.yield) //if we didn't get all possible shrooms planted, try again later
myseed.yield -= shrooms_planted
addtimer(CALLBACK(src, .proc/Spread), delay)
if(shrooms_planted <= myseed.yield) //if we didn't get all possible shrooms planted, try again later
myseed.adjust_yield(-shrooms_planted)
addtimer(CALLBACK(src, .proc/Spread), delay_spread)
/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
var/direction = 16
@@ -161,9 +183,27 @@
floor = 1
return 1
/**
* Causes the glowshroom to decay by decreasing its endurance.
*
* Arguments:
* * spread - Boolean to indicate if the decay is due to spreading or natural decay.
* * amount - Amount of endurance to be reduced due to spread decay.
*/
/obj/structure/glowshroom/proc/Decay(spread, amount)
if (spread) // Decay due to spread
myseed.endurance -= amount
else // Timed decay
myseed.endurance -= 1
if (myseed.endurance > 0)
addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Recall decay timer
return
if (myseed.endurance < 1) // Plant is gone
qdel(src)
/obj/structure/glowshroom/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN && damage_amount)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
@@ -175,3 +215,8 @@
var/obj/effect/decal/cleanable/molten_object/I = new (get_turf(src))
I.desc = "Looks like this was \an [src] some time ago."
qdel(src)
/obj/structure/glowshroom/attackby(obj/item/I, mob/living/user, params)
if (istype(I, /obj/item/plant_analyzer))
return myseed.attackby(I, user, params) // Hacky I guess
return ..() // Attack normally
+1 -5
View File
@@ -40,10 +40,6 @@
density = TRUE
layer = FLY_LAYER
/obj/effect/supplypod_selector
icon_state = "supplypod_selector"
layer = FLY_LAYER
//Makes a tile fully lit no matter what
/obj/effect/fullbright
icon = 'icons/effects/alphacolors.dmi'
@@ -91,4 +87,4 @@
/obj/effect/dummy/lighting_obj/moblight/Initialize(mapload, _color, _range, _power, _duration)
. = ..()
if(!ismob(loc))
return INITIALIZE_HINT_QDEL
return INITIALIZE_HINT_QDEL
@@ -515,3 +515,12 @@
/obj/effect/temp_visual/dir_setting/space_wind/Initialize(mapload, set_dir, set_alpha = 255)
. = ..()
alpha = set_alpha
/obj/effect/temp_visual/slime_puddle
icon = 'icons/mob/mob.dmi'
duration = 12
icon_state = "to_puddle"
/obj/effect/temp_visual/slime_puddle/reverse
icon_state = "from_puddle"
duration = 7