Makes the thing actually work.
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@@ -1010,8 +1010,3 @@
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/mob/living/carbon/can_hold_items()
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return TRUE
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/mob/living/carbon/proc/update_flavor_text_feature(new_text)
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if(!dna)
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return
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dna.features["flavor_text"] = new_text
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@@ -39,7 +39,7 @@
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if(!CONFIG_GET(flag/disable_human_mood))
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AddComponent(/datum/component/mood)
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AddElement(/datum/element/flavor_text/carbon)
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AddElement(/datum/element/flavor_text, "", null, "Temporary Flavor Text",
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AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text",
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"Sets a description of your character's current appearance. Use this for emotions, poses etc.",
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"This should be used only for things pertaining to the current round!")
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