fixes some inconsistency in the bulldog shotgun ammo (#37548)
the default bulldog shotgun ammo makes sense now
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@@ -453,7 +453,7 @@
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/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/ammo_box/magazine/m12g(src)
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new /obj/item/ammo_box/magazine/m12g/buckshot(src)
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new /obj/item/ammo_box/magazine/m12g/stun(src)
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new /obj/item/ammo_box/magazine/m12g/slug(src)
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new /obj/item/ammo_box/magazine/m12g/dragon(src)
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@@ -479,7 +479,7 @@
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/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
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new /obj/item/ammo_box/magazine/m12g(src)
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new /obj/item/gun/ballistic/automatic/shotgun/bulldog(src)
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new /obj/item/ammo_box/magazine/m12g/buckshot(src)
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new /obj/item/ammo_box/magazine/m12g/stun(src)
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new /obj/item/clothing/glasses/thermal/syndi(src)
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/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
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@@ -111,8 +111,8 @@
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new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
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new /obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc
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new /obj/item/implanter/explosive(src) // 2 tc
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new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
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new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
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new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
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new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
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new /obj/item/grenade/plastic/c4 (src) // 1 tc
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new /obj/item/grenade/plastic/c4 (src) // 1 tc
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new /obj/item/card/emag(src) // 6 tc
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@@ -1,8 +1,8 @@
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/obj/item/ammo_box/magazine/m12g
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name = "shotgun magazine (12g taser slugs)"
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name = "shotgun magazine (12g buckshot slugs)"
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desc = "A drum magazine."
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icon_state = "m12gs"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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icon_state = "m12gb"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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caliber = "shotgun"
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max_ammo = 8
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@@ -10,14 +10,14 @@
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..()
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icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/8, 1)*8]"
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/obj/item/ammo_box/magazine/m12g/buckshot
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name = "shotgun magazine (12g buckshot slugs)"
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icon_state = "m12gb"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/magazine/m12g/stun
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name = "shotgun magazine (12g taser slugs)"
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icon_state = "m12gs"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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/obj/item/ammo_box/magazine/m12g/slug
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name = "shotgun magazine (12g slugs)"
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icon_state = "m12gb"
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icon_state = "m12gb" //this may need an unique sprite
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ammo_type = /obj/item/ammo_casing/shotgun
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/obj/item/ammo_box/magazine/m12g/dragon
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@@ -453,7 +453,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/ammo/shotgun/buck
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name = "12g Buckshot Drum"
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desc = "An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy."
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item = /obj/item/ammo_box/magazine/m12g/buckshot
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item = /obj/item/ammo_box/magazine/m12g
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/datum/uplink_item/ammo/shotgun/slug
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name = "12g Slug Drum"
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@@ -466,7 +466,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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name = "12g Stun Slug Drum"
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desc = "An alternative 8-round stun slug magazine for use with the Bulldog shotgun. \
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Saying that they're completely non-lethal would be lying."
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item = /obj/item/ammo_box/magazine/m12g
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item = /obj/item/ammo_box/magazine/m12g/stun
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/shotgun/dragon
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