fixes some inconsistency in the bulldog shotgun ammo (#37548)

the default bulldog shotgun ammo makes sense now
This commit is contained in:
Tlaltecuhtli
2018-05-09 23:23:14 +02:00
committed by letterjay
parent 3d0ae0255b
commit 325b31f11e
4 changed files with 14 additions and 14 deletions
@@ -1,8 +1,8 @@
/obj/item/ammo_box/magazine/m12g
name = "shotgun magazine (12g taser slugs)"
name = "shotgun magazine (12g buckshot slugs)"
desc = "A drum magazine."
icon_state = "m12gs"
ammo_type = /obj/item/ammo_casing/shotgun/stunslug
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
caliber = "shotgun"
max_ammo = 8
@@ -10,14 +10,14 @@
..()
icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/8, 1)*8]"
/obj/item/ammo_box/magazine/m12g/buckshot
name = "shotgun magazine (12g buckshot slugs)"
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/magazine/m12g/stun
name = "shotgun magazine (12g taser slugs)"
icon_state = "m12gs"
ammo_type = /obj/item/ammo_casing/shotgun/stunslug
/obj/item/ammo_box/magazine/m12g/slug
name = "shotgun magazine (12g slugs)"
icon_state = "m12gb"
icon_state = "m12gb" //this may need an unique sprite
ammo_type = /obj/item/ammo_casing/shotgun
/obj/item/ammo_box/magazine/m12g/dragon