Comsigs are hard...
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@@ -143,8 +143,6 @@
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return
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var/mob/living/carbon/target = hit
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var/mob/living/carbon/human/T = target
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var/mob/living/carbon/human/S = user
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var/roll = rollTackle(target)
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user.tackling = FALSE
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@@ -190,9 +188,9 @@
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target.adjustStaminaLoss(40)
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target.Paralyze(5)
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target.Knockdown(30)
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if(ishuman(target) && ishuman(user))
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S.dna.species.grab(S, T)
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S.setGrabState(GRAB_PASSIVE)
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if(ishuman(target) && iscarbon(user))
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target.grabbedby(user)
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target.grippedby(user, instant = TRUE)
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if(5 to INFINITY) // absolutely BODIED
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user.visible_message("<span class='warning'>[user] lands a monster tackle on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", "<span class='userdanger'>You land a monster tackle on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", target)
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@@ -203,11 +201,11 @@
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target.adjustStaminaLoss(40)
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target.Paralyze(5)
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target.Knockdown(30)
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if(ishuman(target) && ishuman(user))
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if(ishuman(target) && iscarbon(user))
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target.grabbedby(user)
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target.grippedby(user, instant = TRUE) //instant aggro grab
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target.grippedby(user, instant = TRUE)
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SEND_SIGNAL(user, COMSIG_CARBON_TACKLED, "tackle completed")
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SEND_SIGNAL(user, COMSIG_CARBON_TACKLED, roll)
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return COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH
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/**
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