diff --git a/code/game/objects/effects/glowshroom.dm b/code/game/objects/effects/glowshroom.dm index 3553384bb9..8dab6e4246 100644 --- a/code/game/objects/effects/glowshroom.dm +++ b/code/game/objects/effects/glowshroom.dm @@ -59,8 +59,11 @@ obj_integrity = myseed.endurance max_integrity = myseed.endurance var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow) - if(G) - set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color) + if(ispath(G)) // Seeds were ported to initialize so their genes are still typepaths here, luckily their initializer is smart enough to handle us doing this + myseed.genes -= G + G = new G + myseed.genes += G + set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color) setDir(CalcDir()) var/base_icon_state = initial(icon_state) if(!floor)