/BiologicalLife(delta_time...
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@@ -42,8 +42,8 @@
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* Handles biological life processes like chemical metabolism, breathing, etc
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* Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
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*/
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/mob/living/proc/BiologicalLife(seconds, times_fired)
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SEND_SIGNAL(src,COMSIG_LIVING_BIOLOGICAL_LIFE, seconds, times_fired)
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/mob/living/proc/BiologicalLife(delta_time, times_fired)
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SEND_SIGNAL(src,COMSIG_LIVING_BIOLOGICAL_LIFE, delta_time, times_fired)
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handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
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handle_wounds()
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@@ -67,7 +67,7 @@
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//stuff in the stomach
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handle_stomach()
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handle_block_parry(seconds)
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handle_block_parry(delta_time)
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handle_traits() // eye, ear, brain damages
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