Merge branch 'master' into modsuits
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@@ -7,6 +7,7 @@
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//backpack
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#define LOADOUT_CATEGORY_BACKPACK "In backpack"
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#define LOADOUT_SUBCATEGORY_BACKPACK_GENERAL "General" //basically anything that there's not enough of to have its own subcategory
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#define LOADOUT_SUBCATEGORY_BACKPACK_ACCESSORIES "Accessories" //maybe one day someone will make loadouts have accessory compatibility
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#define LOADOUT_SUBCATEGORY_BACKPACK_TOYS "Toys"
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//neck
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#define LOADOUT_CATEGORY_NECK "Neck"
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@@ -289,7 +289,8 @@
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// MINOR TWEAKS/MISC
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#define AGE_MIN 18 // youngest a character can be // CITADEL EDIT - 17 --> 18
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#define AGE_MAX 85 // oldest a character can be
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#define AGE_MAX 85 // oldest a character can be randomly generated
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#define AGE_MAX_INPUT 85 // oldest a character's age can be manually set
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#define WIZARD_AGE_MIN 30 // youngest a wizard can be
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#define APPRENTICE_AGE_MIN 29 // youngest an apprentice can be
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#define SHOES_SLOWDOWN 0 // How much shoes slow you down by default. Negative values speed you up
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