Merge branch 'master' into modsuits

This commit is contained in:
Jerry Wester
2022-12-13 19:18:24 -07:00
committed by GitHub
57 changed files with 454 additions and 273 deletions
+1 -2
View File
@@ -43,8 +43,7 @@
if(owner)
Remove(owner)
target = null
qdel(button)
button = null
QDEL_NULL(button)
return ..()
/datum/action/proc/Grant(mob/M)
+9
View File
@@ -28,6 +28,8 @@
LAZYREMOVE(limb.scars, src)
if(victim)
LAZYREMOVE(victim.all_scars, src)
limb = null
victim = null
. = ..()
/**
@@ -45,6 +47,8 @@
qdel(src)
return
limb = BP
RegisterSignal(limb, COMSIG_PARENT_QDELETING, .proc/limb_gone)
severity = W.severity
if(limb.owner)
victim = limb.owner
@@ -84,6 +88,7 @@
return
limb = BP
RegisterSignal(limb, COMSIG_PARENT_QDELETING, .proc/limb_gone)
src.severity = severity
LAZYADD(limb.scars, src)
if(BP.owner)
@@ -102,6 +107,10 @@
visibility = 7
return TRUE
/datum/scar/proc/limb_gone()
SIGNAL_HANDLER
qdel(src)
/// What will show up in examine_more() if this scar is visible
/datum/scar/proc/get_examine_description(mob/viewer)
if(!victim || !is_visible(viewer))
+10 -3
View File
@@ -73,8 +73,6 @@
/// What status effect we assign on application
var/status_effect_type
/// The status effect we're linked to
var/datum/status_effect/linked_status_effect
/// If we're operating on this wound and it gets healed, we'll nix the surgery too
var/datum/surgery/attached_surgery
/// if you're a lazy git and just throw them in cryo, the wound will go away after accumulating severity * 25 power
@@ -127,12 +125,13 @@
return
victim = L.owner
RegisterSignal(victim, COMSIG_PARENT_QDELETING, .proc/null_victim)
limb = L
LAZYADD(victim.all_wounds, src)
LAZYADD(limb.wounds, src)
limb.update_wounds()
if(status_effect_type)
linked_status_effect = victim.apply_status_effect(status_effect_type, src)
victim.apply_status_effect(status_effect_type, src)
SEND_SIGNAL(victim, COMSIG_CARBON_GAIN_WOUND, src, limb)
victim.emote("pain")
if(!victim.alerts["wound"]) // only one alert is shared between all of the wounds
@@ -161,6 +160,14 @@
wound_injury(old_wound)
second_wind()
/datum/wound/proc/null_victim()
SIGNAL_HANDLER
victim = null
/datum/wound/proc/source_died()
SIGNAL_HANDLER
qdel(src)
/// Remove the wound from whatever it's afflicting, and cleans up whateverstatus effects it had or modifiers it had on interaction times. ignore_limb is used for detachments where we only want to forget the victim
/datum/wound/proc/remove_wound(ignore_limb, replaced = FALSE)
//TODO: have better way to tell if we're getting removed without replacement (full heal) scar stuff