Merge branch 'master' into modsuits

This commit is contained in:
Jerry Wester
2022-12-13 19:18:24 -07:00
committed by GitHub
57 changed files with 454 additions and 273 deletions
@@ -760,6 +760,8 @@
/datum/gas_reaction/hagedorn/react(datum/gas_mixture/air, datum/holder)
var/initial_energy = air.thermal_energy()
if(air.get_moles(GAS_QCD))
return
for(var/g in air.get_gases())
air.set_moles(g, 0)
var/amount = initial_energy / (air.return_temperature() * GLOB.gas_data.specific_heats[GAS_QCD])
@@ -238,6 +238,8 @@
SSradio.remove_object(src, frequency)
qdel(wires)
wires = null
var/area/ourarea = get_area(src)
ourarea.atmosalert(FALSE, src)
return ..()
/obj/machinery/airalarm/examine(mob/user)
+1 -1
View File
@@ -40,7 +40,7 @@
/obj/machinery/computer/cargo/Destroy()
QDEL_NULL(radio)
..()
return ..()
/obj/machinery/computer/cargo/proc/get_export_categories()
. = EXPORT_CARGO
+2 -2
View File
@@ -1746,9 +1746,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
if("age")
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX_INPUT])", "Character Preference") as num|null
if(new_age)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
age = max(min( round(text2num(new_age)), AGE_MAX_INPUT),AGE_MIN)
if("security_records")
var/rec = stripped_multiline_input(usr, "Set your security record note section. This should be IC!", "Security Records", html_decode(security_records), MAX_FLAVOR_LEN, TRUE)
+1 -1
View File
@@ -905,7 +905,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
shirt_color = sanitize_hexcolor(shirt_color, 6, FALSE, initial(shirt_color))
socks = sanitize_inlist(socks, GLOB.socks_list)
socks_color = sanitize_hexcolor(socks_color, 6, FALSE, initial(socks_color))
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
age = sanitize_integer(age, AGE_MIN, AGE_MAX_INPUT, initial(age))
hair_color = sanitize_hexcolor(hair_color, 6, FALSE)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 6, FALSE)
grad_style = sanitize_inlist(grad_style, GLOB.hair_gradients_list, "None")
+6 -2
View File
@@ -25,6 +25,10 @@
/// See: [/datum/component/tackler/var/skill_mod]
var/skill_mod = 1
/obj/item/clothing/gloves/tackler/Destroy()
tackler = null
return ..()
/obj/item/clothing/gloves/tackler/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
@@ -34,12 +38,12 @@
var/mob/living/carbon/human/H = user
tackler = H.AddComponent(/datum/component/tackler, stamina_cost=tackle_stam_cost, base_knockdown = base_knockdown, range = tackle_range, speed = tackle_speed, skill_mod = skill_mod, min_distance = min_distance)
else
qdel(tackler) // Only wearing it!
QDEL_NULL(tackler) // Only wearing it!
/obj/item/clothing/gloves/tackler/dropped(mob/user)
. = ..()
if(tackler)
qdel(tackler)
QDEL_NULL(tackler)
/obj/item/clothing/gloves/tackler/dolphin
name = "dolphin gloves"
+17 -2
View File
@@ -65,7 +65,7 @@
/obj/item/clothing/accessory/proc/on_uniform_dropped(obj/item/clothing/under/U, user)
return
/obj/item/clothing/accessory/AltClick(mob/user)
/obj/item/clothing/accessory/CtrlClick(mob/user)
. = ..()
if(istype(user) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
if(initial(above_suit))
@@ -77,7 +77,7 @@
. = ..()
. += "<span class='notice'>\The [src] can be attached to a uniform. Alt-click to remove it once attached.</span>"
if(initial(above_suit))
. += "<span class='notice'>\The [src] can be worn above or below your suit. Alt-click to toggle.</span>"
. += "<span class='notice'>\The [src] can be worn above or below your suit. Ctrl-click to toggle.</span>"
//////////////
//Waistcoats//
@@ -557,3 +557,18 @@
obj_flags = UNIQUE_RENAME
custom_materials = list(/datum/material/iron=100)
resistance_flags = FIRE_PROOF
/obj/item/clothing/accessory/pride
name = "pride pin"
desc = "A Nanotrasen Diversity & Inclusion Center-sponsored holographic pin to show off your pride of sexuality or gender identity, reminding the crew of their unwavering commitment to equity, diversity, and inclusion!"
icon_state = "pride"
above_suit = TRUE
obj_flags = UNIQUE_RENAME
unique_reskin = list("Rainbow Pride" = "pride",
"Bisexual Pride" = "pride_bi",
"Pansexual Pride" = "pride_pan",
"Asexual Pride" = "pride_ace",
"Non-binary Pride" = "pride_enby",
"Transgender Pride" = "pride_trans",
)
+4
View File
@@ -63,6 +63,10 @@
if (needs_update)
GLOB.lighting_update_lights -= src
top_atom = null
source_atom = null
source_turf = null
pixel_turf = null
. = ..()
// Yes this doesn't align correctly on anything other than 4 width tabs.
@@ -17,10 +17,6 @@ Doesn't work on other aliens/AI.*/
action_icon_state = "spell_default"
action_background_icon_state = "bg_alien"
/obj/effect/proc_holder/alien/Initialize(mapload)
. = ..()
action = new(src)
/obj/effect/proc_holder/alien/Trigger(mob/living/carbon/user, skip_cost_check = FALSE)
if(!istype(user))
return TRUE
@@ -423,7 +423,7 @@
coldmod = 3
heatmod = 1
burnmod = 1
balance_point_values = TRUE
allowed_limb_ids = list(SPECIES_SLIME,SPECIES_STARGAZER,SPECIES_SLIME_LUMI)
///////////////////////////////////LUMINESCENTS//////////////////////////////////////////
@@ -26,6 +26,7 @@
wings_icons = SPECIES_WINGS_SKELETAL
ass_image = 'icons/ass/assplasma.png'
balance_point_values = TRUE
blacklisted_quirks = list(/datum/quirk/paper_skin)
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
@@ -17,6 +17,7 @@
species_category = SPECIES_CATEGORY_SKELETON //they have their own category that's disassociated from undead, paired with plasmapeople
wings_icons = SPECIES_WINGS_SKELETAL
balance_point_values = TRUE
blacklisted_quirks = list(/datum/quirk/paper_skin)
/datum/species/skeleton/New()
@@ -36,6 +37,7 @@
id = SPECIES_SKELETON_SPACE
limbs_id = SPECIES_SKELETON
blacklisted = 1
balance_point_values = FALSE
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT, TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
/datum/species/skeleton/space/check_roundstart_eligible()
+45 -27
View File
@@ -511,43 +511,61 @@
call_bot_cooldown = 0
/mob/living/silicon/ai/triggerAlarm(class, area/A, O, obj/alarmsource)
if(alarmsource.z != z)
/mob/living/silicon/ai/triggerAlarm(class, area/home, cameras, obj/source)
if(source.z != z)
return
var/list/L = alarms[class]
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/our_sort = alarms[class]
for(var/areaname in our_sort)
if (areaname == home.name)
var/list/alarm = our_sort[areaname]
var/list/sources = alarm[3]
if (!(alarmsource in sources))
sources += alarmsource
return 1
var/obj/machinery/camera/C = null
var/list/CL = null
if (O && istype(O, /list))
CL = O
if (CL.len == 1)
C = CL[1]
else if (O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
if (O)
if (C && C.can_use())
queueAlarm("--- [class] alarm detected in [A.name]! (<A HREF=?src=[REF(src)];switchcamera=[REF(C)]>[C.c_tag]</A>)", class)
else if (CL && CL.len)
if (!(source in sources))
sources += source
return TRUE
var/obj/machinery/camera/cam = null
var/list/our_cams = null
if(cameras && islist(cameras))
our_cams = cameras
if (our_cams.len == 1)
cam = our_cams[1]
else if(cameras && istype(cameras, /obj/machinery/camera))
cam = cameras
our_sort[home.name] = list(home, (cam ? cam : cameras), list(source))
if (cameras)
if (cam?.can_use())
queueAlarm("--- [class] alarm detected in [home.name]! (<A HREF=?src=[REF(src)];switchcamera=[REF(cam)]>[cam.c_tag]</A>)", class)
else if (our_cams?.len)
var/foo = 0
var/dat2 = ""
for (var/obj/machinery/camera/I in CL)
for (var/obj/machinery/camera/I in our_cams)
dat2 += text("[]<A HREF=?src=[REF(src)];switchcamera=[REF(I)]>[]</A>", (!foo) ? "" : " | ", I.c_tag) //I'm not fixing this shit...
foo = 1
queueAlarm(text ("--- [] alarm detected in []! ([])", class, A.name, dat2), class)
queueAlarm(text ("--- [] alarm detected in []! ([])", class, home.name, dat2), class)
else
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, home.name), class)
else
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
if (viewalerts) ai_alerts()
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, home.name), class)
if (viewalerts)
ai_alerts()
return 1
/mob/living/silicon/ai/freeCamera(area/home, obj/machinery/camera/cam)
for(var/class in alarms)
var/our_area = alarms[class][home.name]
if(!our_area)
continue
var/cams = our_area[2] //Get the cameras
if(!cams)
continue
if(islist(cams))
cams -= cam
if(length(cams) == 1)
our_area[2] = cams[1]
else
our_area[2] = null
/mob/living/silicon/ai/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
var/cleared = 0
+34 -18
View File
@@ -262,31 +262,47 @@
/mob/living/silicon/robot/restrained(ignore_grab)
. = 0
/mob/living/silicon/robot/triggerAlarm(class, area/A, O, obj/alarmsource)
if(alarmsource.z != z)
/mob/living/silicon/robot/triggerAlarm(class, area/home, cameras, obj/source)
if(source.z != z)
return
if(stat == DEAD)
return 1
var/list/L = alarms[class]
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/our_sort = alarms[class]
for(var/areaname in our_sort)
if (areaname == home.name)
var/list/alarm = our_sort[areaname]
var/list/sources = alarm[3]
if (!(alarmsource in sources))
sources += alarmsource
if (!(source in sources))
sources += source
return 1
var/obj/machinery/camera/C = null
var/list/CL = null
if (O && istype(O, /list))
CL = O
if (CL.len == 1)
C = CL[1]
else if (O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
queueAlarm(text("--- [class] alarm detected in [A.name]!"), class)
var/obj/machinery/camera/cam = null
var/list/our_cams = null
if(cameras && islist(cameras))
our_cams = cameras
if (our_cams.len == 1)
cam = our_cams[1]
else if(cameras && istype(cameras, /obj/machinery/camera))
cam = cameras
our_sort[home.name] = list(home, (cam ? cam : cameras), list(source))
queueAlarm(text("--- [class] alarm detected in [home.name]!"), class)
return TRUE
/mob/living/silicon/robot/freeCamera(area/home, obj/machinery/camera/cam)
for(var/class in alarms)
var/our_area = alarms[class][home.name]
if(!our_area)
continue
var/cams = our_area[2] //Get the cameras
if(!cams)
continue
if(islist(cams))
cams -= cam
if(length(cams) == 1)
our_area[2] = cams[1]
else
our_area[2] = null
/mob/living/silicon/robot/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
var/cleared = 0
@@ -87,6 +87,9 @@
/mob/living/silicon/proc/cancelAlarm()
return
/mob/living/silicon/proc/freeCamera()
return
/mob/living/silicon/proc/triggerAlarm()
return
@@ -194,9 +194,9 @@
GLOB.bots_list -= src
if(paicard)
ejectpai()
qdel(Radio)
qdel(access_card)
qdel(bot_core)
QDEL_NULL(Radio)
QDEL_NULL(access_card)
QDEL_NULL(bot_core)
return ..()
/mob/living/simple_animal/bot/bee_friendly()
@@ -231,20 +231,26 @@
adjustBruteLoss(heavy_emp_damage)
to_chat(src, "<span class='userdanger'>HeAV% DA%^MMA+G TO I/O CIR!%UUT!</span>")
/mob/living/simple_animal/drone/proc/triggerAlarm(class, area/A, O, obj/alarmsource)
if(alarmsource.z != z)
/mob/living/simple_animal/drone/proc/triggerAlarm(class, area/home, cameras, obj/source)
if(source.z != z)
return
if(stat != DEAD)
var/list/L = src.alarms[class]
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/sources = alarm[2]
if (!(alarmsource in sources))
sources += alarmsource
return
L[A.name] = list(A, list(alarmsource))
to_chat(src, "--- [class] alarm detected in [A.name]!")
if(stat == DEAD)
return
var/list/our_sort = alarms[class]
for(var/areaname in our_sort)
if (areaname == home.name)
var/list/alarm = our_sort[areaname]
var/list/sources = alarm[3]
if (!(source in sources))
sources += source
return TRUE
our_sort[home.name] = list(home, list(source))
to_chat(src, "--- [class] alarm detected in [home.name]!")
///This isn't currently needed since drones do jack shit with cameras. I hate this code so much
/mob/living/simple_animal/drone/proc/freeCamera(area/home, obj/machinery/camera/cam)
return
/mob/living/simple_animal/drone/proc/cancelAlarm(class, area/A, obj/origin)
if(stat != DEAD)
+4
View File
@@ -10,6 +10,8 @@
///Adds the mob reference to the list of all mobs alive. If mob is cliented, it adds it to the list of all living player-mobs.
/mob/proc/add_to_alive_mob_list()
if(QDELETED(src))
return
GLOB.alive_mob_list |= src
if(client)
add_to_current_living_players()
@@ -23,6 +25,8 @@
///Adds the mob reference to the list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
/mob/proc/add_to_dead_mob_list()
if(QDELETED(src))
return
GLOB.dead_mob_list |= src
if(client)
add_to_current_dead_players()
@@ -36,35 +36,49 @@
return data
/datum/computer_file/program/alarm_monitor/proc/triggerAlarm(class, area/A, O, obj/source)
/datum/computer_file/program/alarm_monitor/proc/triggerAlarm(class, area/home, cameras, obj/source)
if(is_station_level(source.z))
if(!(A.type in GLOB.the_station_areas))
if(!(home.type in GLOB.the_station_areas))
return
else if(!is_mining_level(source.z) || istype(A, /area/ruin))
else if(!is_mining_level(source.z) || istype(home, /area/ruin))
return
var/list/L = alarms[class]
for(var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/our_sort = alarms[class]
for(var/areaname in our_sort)
if (areaname == home.name)
var/list/alarm = our_sort[areaname]
var/list/sources = alarm[3]
if (!(source in sources))
sources += source
return 1
var/obj/machinery/camera/C = null
var/list/CL = null
if(O && istype(O, /list))
CL = O
if (CL.len == 1)
C = CL[1]
else if(O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C ? C : O), list(source))
return TRUE
var/obj/machinery/camera/cam = null
var/list/our_cams = null
if(cameras && islist(cameras))
our_cams = cameras
if (our_cams.len == 1)
cam = our_cams[1]
else if(cameras && istype(cameras, /obj/machinery/camera))
cam = cameras
our_sort[home.name] = list(home, (cam ? cam : cameras), list(source))
update_alarm_display()
return TRUE
return 1
/datum/computer_file/program/alarm_monitor/proc/freeCamera(area/home, obj/machinery/camera/cam)
for(var/class in alarms)
var/our_area = alarms[class][home.name]
if(!our_area)
continue
var/cams = our_area[2] //Get the cameras
if(!cams)
continue
if(islist(cams))
cams -= cam
if(length(cams) == 1)
our_area[2] = cams[1]
else
our_area[2] = null
/datum/computer_file/program/alarm_monitor/proc/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
+8 -5
View File
@@ -82,15 +82,15 @@
if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
return
var/obj/item/assembly/control/ticket_machine/controller = device
controller.linked = M.buffer
controller.linked = WEAKREF(M.buffer)
id = null
controller.id = null
to_chat(user, "<span class='warning'>You've linked [src] to [controller.linked].</span>")
to_chat(user, "<span class='warning'>You've linked [src] to [M.buffer].</span>")
/obj/item/assembly/control/ticket_machine
name = "ticket machine controller"
desc = "A remote controller for the HoP's ticket machine."
var/obj/machinery/ticket_machine/linked //To whom are we linked?
var/datum/weakref/linked //To whom are we linked?
/obj/item/assembly/control/ticket_machine/Initialize(mapload)
..()
@@ -102,7 +102,7 @@
/obj/item/assembly/control/ticket_machine/proc/find_machine() //Locate the one to which we're linked
for(var/obj/machinery/ticket_machine/ticketsplease in GLOB.machines)
if(ticketsplease.id == id)
linked = ticketsplease
linked = WEAKREF(ticketsplease)
if(linked)
return TRUE
else
@@ -113,8 +113,11 @@
return
if(!linked)
return
var/obj/machinery/ticket_machine/machine = linked.resolve()
if(!machine)
return
cooldown = TRUE
linked.increment()
machine.increment()
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/machinery/ticket_machine/update_icon()
+1 -1
View File
@@ -300,7 +300,7 @@
area.power_equip = FALSE
area.power_environ = FALSE
area.power_change()
area.poweralert(TRUE, src)
area.poweralert(FALSE, src)
if(occupier)
malfvacate(1)
qdel(wires)
+1 -1
View File
@@ -500,7 +500,7 @@
drop_light_tube()
new /obj/item/stack/cable_coil(loc, 1, "red")
transfer_fingerprints_to(newlight)
if(cell)
if(!QDELETED(cell))
newlight.cell = cell
cell.forceMove(newlight)
cell = null
+1 -1
View File
@@ -342,7 +342,7 @@ The reactor CHEWS through moderator. It does not do this slowly. Be very careful
playsound(src, pick('sound/machines/fryer/deep_fryer_1.ogg', 'sound/machines/fryer/deep_fryer_2.ogg'), 100, TRUE)
var/obj/item/reagent_containers/food/grilled_item = I
if(prob(80))
return //To give the illusion that it's actually cooking omegalul.
continue //To give the illusion that it's actually cooking omegalul.
switch(power)
if(20 to 39)
grilled_item.name = "grilled [initial(grilled_item.name)]"
@@ -628,19 +628,11 @@
desc = "Contains a large reservoir of soft drinks. This model has had its safeties shorted out."
obj_flags = CAN_BE_HIT | EMAGGED
flags_1 = NODECONSTRUCT_1
circuit = /obj/item/circuitboard/machine/chem_dispenser/drinks/fullupgrade
/obj/machinery/chem_dispenser/drinks/fullupgrade/Initialize(mapload)
. = ..()
dispensable_reagents |= emagged_reagents //adds emagged reagents
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser/drinks(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
/obj/machinery/chem_dispenser/drinks/beer
name = "booze dispenser"
@@ -688,19 +680,11 @@
desc = "Contains a large reservoir of the good stuff. This model has had its safeties shorted out."
obj_flags = CAN_BE_HIT | EMAGGED
flags_1 = NODECONSTRUCT_1
circuit = /obj/item/circuitboard/machine/chem_dispenser/drinks/beer/fullupgrade
/obj/machinery/chem_dispenser/drinks/beer/fullupgrade/Initialize(mapload)
. = ..()
dispensable_reagents |= emagged_reagents //adds emagged reagents
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser/drinks/beer(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
/obj/machinery/chem_dispenser/mutagen
name = "mutagen dispenser"
@@ -716,6 +700,7 @@
desc = "Creates and dispenses chemicals useful for botany."
flags_1 = NODECONSTRUCT_1
canStore = FALSE
circuit = /obj/item/circuitboard/machine/chem_dispenser/mutagensaltpeter
dispensable_reagents = list(
/datum/reagent/toxin/mutagen,
@@ -736,35 +721,15 @@
upgrade_reagents2 = null
upgrade_reagents3 = null
/obj/machinery/chem_dispenser/mutagensaltpeter/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
/obj/machinery/chem_dispenser/fullupgrade //fully ugpraded stock parts, emagged
desc = "Creates and dispenses chemicals. This model has had its safeties shorted out."
obj_flags = CAN_BE_HIT | EMAGGED
flags_1 = NODECONSTRUCT_1
circuit = /obj/item/circuitboard/machine/chem_dispenser/fullupgrade
/obj/machinery/chem_dispenser/fullupgrade/Initialize(mapload)
. = ..()
dispensable_reagents |= emagged_reagents //adds emagged reagents
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
/obj/machinery/chem_dispenser/abductor
name = "reagent synthesizer"
@@ -818,18 +783,6 @@
/datum/reagent/medicine/morphine
)
/obj/machinery/chem_dispenser/abductor/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
///An unique, less efficient model found in the medbay apothecary room.
/obj/machinery/chem_dispenser/apothecary
name = "apothecary chem dispenser"
+1 -1
View File
@@ -54,7 +54,7 @@
if(H)
H.active = FALSE
expel(H, get_turf(src), 0)
QDEL_NULL(stored)
stored = null //The qdel is handled in expel()
return ..()
// returns the direction of the next pipe object, given the entrance dir
+1
View File
@@ -35,6 +35,7 @@
GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for the badmin verb for now
/obj/effect/proc_holder/Destroy()
QDEL_NULL(action)
if(ranged_ability_user)
remove_ranged_ability()
return ..()
+3 -3
View File
@@ -9,7 +9,7 @@
icon_state = ""
layer = BELOW_MOB_LAYER //so it isn't hidden behind objects when on the floor
var/mob/living/carbon/owner = null
var/mob/living/carbon/original_owner = null
var/datum/weakref/original_owner = null
var/status = BODYPART_ORGANIC
var/needs_processing = FALSE
@@ -639,8 +639,8 @@
if(source)
C = source
if(!original_owner)
original_owner = source
else if(original_owner && owner != original_owner) //Foreign limb
original_owner = WEAKREF(source)
else if(original_owner && !IS_WEAKREF_OF(owner, original_owner)) //Foreign limb
no_update = TRUE
else
C = owner
+26 -26
View File
@@ -167,6 +167,7 @@
hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_TRACK_HUD)
/obj/item/radio/mech //this has to go somewhere
subspace_transmission = TRUE
/obj/vehicle/sealed/mecha/Initialize(mapload)
. = ..()
@@ -196,41 +197,40 @@
update_icon()
/obj/vehicle/sealed/mecha/Destroy()
if(obj_integrity > 0) //no explody if we have hp remaining!
explode_on_death = FALSE
for(var/M in occupants)
var/mob/living/occupant = M
if(isAI(occupant))
occupant.gib() //No wreck, no AI to recover
else
occupant.forceMove(loc)
occupant.SetSleeping(destruction_sleep_duration)
for(var/ejectee in occupants)
mob_exit(ejectee, TRUE, TRUE)
if(LAZYLEN(equipment))
for(var/E in equipment)
var/obj/item/mecha_parts/mecha_equipment/equip = E
for(var/obj/item/mecha_parts/mecha_equipment/equip as anything in equipment)
equip.detach(loc)
qdel(equip)
if(cell)
QDEL_NULL(cell)
if(scanmod)
QDEL_NULL(scanmod)
if(capacitor)
QDEL_NULL(capacitor)
if(internal_tank)
QDEL_NULL(internal_tank)
radio = null
STOP_PROCESSING(SSobj, src)
GLOB.poi_list.Remove(src)
LAZYCLEARLIST(equipment)
if(loc)
loc.assume_air(cabin_air)
air_update_turf()
else
qdel(cabin_air)
cabin_air = null
QDEL_NULL(cell)
QDEL_NULL(scanmod)
QDEL_NULL(capacitor)
QDEL_NULL(internal_tank)
QDEL_NULL(cabin_air)
QDEL_NULL(spark_system)
QDEL_NULL(smoke_system)
GLOB.poi_list -= src
GLOB.mechas_list -= src //global mech list
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
diag_hud.remove_from_hud(src) //YEET
return ..()
/obj/vehicle/sealed/mecha/obj_destruction()
loc.assume_air(cabin_air)
air_update_turf(FALSE, FALSE)
for(var/mob/living/occupant as anything in occupants)
if(isAI(occupant))
occupant.gib() //No wreck, no AI to recover
continue
mob_exit(occupant, FALSE, TRUE)
occupant.SetSleeping(destruction_sleep_duration)
return ..()
/obj/vehicle/sealed/mecha/update_icon()
+1
View File
@@ -11,6 +11,7 @@
/obj/item/clothing/head/beret/black = 3,
/obj/item/clothing/head/beret/purple = 3,
/obj/item/clothing/head/beret/blue = 3,
/obj/item/clothing/accessory/pride = 25,
/obj/item/clothing/glasses/monocle = 3,
/obj/item/clothing/suit/jacket = 4,
/obj/item/clothing/suit/jacket/flannel = 4,