"
@@ -65,6 +66,7 @@
icon_state = "motion2"
w_class = WEIGHT_CLASS_SMALL
var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
+ var/recharging = 0
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
if(!in_mecha())
@@ -102,10 +104,16 @@
return 0
/obj/item/mecha_parts/mecha_tracking/proc/shock()
+ if(recharging)
+ return
var/obj/mecha/M = in_mecha()
if(M)
- M.emp_act(EMP_LIGHT)
- qdel(src)
+ M.emp_act(EMP_HEAVY)
+ addtimer(CALLBACK(src, /obj/item/mecha_parts/mecha_tracking/proc/recharge), 15 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
+ recharging = 1
+
+/obj/item/mecha_parts/mecha_tracking/proc/recharge()
+ recharging = 0
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
if(!ismecha(loc))
diff --git a/code/game/mecha/mecha_defense.dm b/code/game/mecha/mecha_defense.dm
index 367c750787..62a62b569d 100644
--- a/code/game/mecha/mecha_defense.dm
+++ b/code/game/mecha/mecha_defense.dm
@@ -149,7 +149,14 @@
use_power((cell.charge/3)/(severity*2))
take_damage(30 / severity, BURN, "energy", 1)
log_message("EMP detected", color="red")
- check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),1)
+
+ if(istype(src, /obj/mecha/combat))
+ mouse_pointer = 'icons/mecha/mecha_mouse-disable.dmi'
+ occupant?.update_mouse_pointer()
+ if(!equipment_disabled && occupant) //prevent spamming this message with back-to-back EMPs
+ to_chat(occupant, "Error -- Connection to equipment control unit has been lost.")
+ addtimer(CALLBACK(src, /obj/mecha/proc/restore_equipment), 3 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
+ equipment_disabled = 1
/obj/mecha/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature>max_temperature)
diff --git a/code/game/mecha/medical/medical.dm b/code/game/mecha/medical/medical.dm
index e86b5174cc..8b4e48cd3e 100644
--- a/code/game/mecha/medical/medical.dm
+++ b/code/game/mecha/medical/medical.dm
@@ -1,8 +1,3 @@
-/obj/mecha/medical/Initialize()
- . = ..()
- trackers += new /obj/item/mecha_parts/mecha_tracking(src)
-
-
/obj/mecha/medical/mechturn(direction)
setDir(direction)
playsound(src,'sound/mecha/mechmove01.ogg',40,1)
@@ -18,4 +13,4 @@
var/result = step_rand(src)
if(result)
playsound(src,'sound/mecha/mechstep.ogg',25,1)
- return result
\ No newline at end of file
+ return result
diff --git a/code/game/mecha/working/working.dm b/code/game/mecha/working/working.dm
index 498ccd94fa..c9e7d99ac0 100644
--- a/code/game/mecha/working/working.dm
+++ b/code/game/mecha/working/working.dm
@@ -1,6 +1,3 @@
/obj/mecha/working
internal_damage_threshold = 60
-/obj/mecha/working/Initialize()
- . = ..()
- trackers += new /obj/item/mecha_parts/mecha_tracking(src)
diff --git a/code/game/objects/effects/alien_acid.dm b/code/game/objects/effects/alien_acid.dm
index 1a605d64b0..3b5a029df4 100644
--- a/code/game/objects/effects/alien_acid.dm
+++ b/code/game/objects/effects/alien_acid.dm
@@ -17,7 +17,7 @@
target = get_turf(src)
if(acid_amt)
- acid_level = min(acid_amt*acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
+ acid_level = min( (CLAMP(round(acid_amt, 1), 0, INFINITY)) *acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
//handle APCs and newscasters and stuff nicely
pixel_x = target.pixel_x + rand(-4,4)
diff --git a/code/game/objects/effects/anomalies.dm b/code/game/objects/effects/anomalies.dm
index 91df57052e..fbe25c5d1b 100644
--- a/code/game/objects/effects/anomalies.dm
+++ b/code/game/objects/effects/anomalies.dm
@@ -190,11 +190,11 @@
/obj/effect/anomaly/bluespace/anomalyEffect()
..()
for(var/mob/living/M in range(1,src))
- do_teleport(M, locate(M.x, M.y, M.z), 4)
+ do_teleport(M, locate(M.x, M.y, M.z), 4, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/effect/anomaly/bluespace/Bumped(atom/movable/AM)
if(isliving(AM))
- do_teleport(AM, locate(AM.x, AM.y, AM.z), 8)
+ do_teleport(AM, locate(AM.x, AM.y, AM.z), 8, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/effect/anomaly/bluespace/detonate()
var/turf/T = safepick(get_area_turfs(impact_area))
diff --git a/code/game/objects/effects/blessing.dm b/code/game/objects/effects/blessing.dm
index 06ba2bb47c..5df90d65c7 100644
--- a/code/game/objects/effects/blessing.dm
+++ b/code/game/objects/effects/blessing.dm
@@ -16,3 +16,12 @@
I.alpha = 64
I.appearance_flags = RESET_ALPHA
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/blessedAware, "blessing", I)
+ RegisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT, .proc/block_cult_teleport)
+
+/obj/effect/blessing/Destroy()
+ UnregisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT)
+ return ..()
+
+/obj/effect/blessing/proc/block_cult_teleport(datum/source, channel, turf/origin, turf/destination)
+ if(channel == TELEPORT_CHANNEL_CULT)
+ return COMPONENT_BLOCK_TELEPORT
\ No newline at end of file
diff --git a/code/game/objects/effects/decals/cleanable/misc.dm b/code/game/objects/effects/decals/cleanable/misc.dm
index cc69b88cc4..9f072c48b6 100644
--- a/code/game/objects/effects/decals/cleanable/misc.dm
+++ b/code/game/objects/effects/decals/cleanable/misc.dm
@@ -42,6 +42,9 @@
/obj/effect/decal/cleanable/glass/ex_act()
qdel(src)
+/obj/effect/decal/cleanable/glass/plasma
+ icon_state = "plasmatiny"
+
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
diff --git a/code/game/objects/effects/decals/turfdecal/tilecoloring.dm b/code/game/objects/effects/decals/turfdecal/tilecoloring.dm
index 1708753dc1..1e755bc7e9 100644
--- a/code/game/objects/effects/decals/turfdecal/tilecoloring.dm
+++ b/code/game/objects/effects/decals/turfdecal/tilecoloring.dm
@@ -36,4 +36,203 @@
/obj/effect/turf_decal/tile/neutral
name = "neutral corner"
color = "#D4D4D4"
- alpha = 50
\ No newline at end of file
+ alpha = 50
+
+/obj/effect/turf_decal/trimline
+ layer = TURF_PLATING_DECAL_LAYER
+ alpha = 110
+ icon_state = "trimline_box"
+
+/obj/effect/turf_decal/trimline/white
+ color = "#FFFFFF"
+
+/obj/effect/turf_decal/trimline/white/line
+ name = "trim decal"
+ icon_state = "trimline"
+
+/obj/effect/turf_decal/trimline/white/corner
+ icon_state = "trimline_corner"
+
+/obj/effect/turf_decal/trimline/white/end
+ icon_state = "trimline_end"
+
+/obj/effect/turf_decal/trimline/white/filled
+ icon_state = "trimline_box_fill"
+
+/obj/effect/turf_decal/trimline/white/filled/line
+ icon_state = "trimline_fill"
+
+/obj/effect/turf_decal/trimline/white/filled/corner
+ icon_state = "trimline_corner_fill"
+
+/obj/effect/turf_decal/trimline/white/filled/end
+ icon_state = "trimline_end_fill"
+
+/obj/effect/turf_decal/trimline/red
+ color = "#DE3A3A"
+
+/obj/effect/turf_decal/trimline/red/line
+ icon_state = "trimline"
+
+/obj/effect/turf_decal/trimline/red/corner
+ icon_state = "trimline_corner"
+
+/obj/effect/turf_decal/trimline/red/end
+ icon_state = "trimline_end"
+
+/obj/effect/turf_decal/trimline/red/filled
+ icon_state = "trimline_box_fill"
+
+/obj/effect/turf_decal/trimline/red/filled/line
+ icon_state = "trimline_fill"
+
+/obj/effect/turf_decal/trimline/red/filled/corner
+ icon_state = "trimline_corner_fill"
+
+/obj/effect/turf_decal/trimline/red/filled/end
+ icon_state = "trimline_end_fill"
+
+/obj/effect/turf_decal/trimline/green
+ color = "#9FED58"
+
+/obj/effect/turf_decal/trimline/green/line
+ icon_state = "trimline"
+
+/obj/effect/turf_decal/trimline/green/corner
+ icon_state = "trimline_corner"
+
+/obj/effect/turf_decal/trimline/green/end
+ icon_state = "trimline_end"
+
+/obj/effect/turf_decal/trimline/green/filled
+ icon_state = "trimline_box_fill"
+
+/obj/effect/turf_decal/trimline/green/filled/line
+ icon_state = "trimline_fill"
+
+/obj/effect/turf_decal/trimline/green/filled/corner
+ icon_state = "trimline_corner_fill"
+
+/obj/effect/turf_decal/trimline/green/filled/end
+ icon_state = "trimline_end_fill"
+
+/obj/effect/turf_decal/trimline/blue
+ color = "#52B4E9"
+
+/obj/effect/turf_decal/trimline/blue/line
+ icon_state = "trimline"
+
+/obj/effect/turf_decal/trimline/blue/corner
+ icon_state = "trimline_corner"
+
+/obj/effect/turf_decal/trimline/blue/end
+ icon_state = "trimline_end"
+
+/obj/effect/turf_decal/trimline/blue/filled
+ icon_state = "trimline_box_fill"
+
+/obj/effect/turf_decal/trimline/blue/filled/line
+ icon_state = "trimline_fill"
+
+/obj/effect/turf_decal/trimline/blue/filled/corner
+ icon_state = "trimline_corner_fill"
+
+/obj/effect/turf_decal/trimline/blue/filled/end
+ icon_state = "trimline_end_fill"
+
+/obj/effect/turf_decal/trimline/yellow
+ color = "#EFB341"
+
+/obj/effect/turf_decal/trimline/yellow/line
+ icon_state = "trimline"
+
+/obj/effect/turf_decal/trimline/yellow/corner
+ icon_state = "trimline_corner"
+
+/obj/effect/turf_decal/trimline/yellow/end
+ icon_state = "trimline_end"
+
+/obj/effect/turf_decal/trimline/yellow/filled
+ icon_state = "trimline_box_fill"
+
+/obj/effect/turf_decal/trimline/yellow/filled/line
+ icon_state = "trimline_fill"
+
+/obj/effect/turf_decal/trimline/yellow/filled/corner
+ icon_state = "trimline_corner_fill"
+
+/obj/effect/turf_decal/trimline/yellow/filled/end
+ icon_state = "trimline_end_fill"
+
+/obj/effect/turf_decal/trimline/purple
+ color = "#D381C9"
+
+/obj/effect/turf_decal/trimline/purple/line
+ icon_state = "trimline"
+
+/obj/effect/turf_decal/trimline/purple/corner
+ icon_state = "trimline_corner"
+
+/obj/effect/turf_decal/trimline/purple/end
+ icon_state = "trimline_end"
+
+/obj/effect/turf_decal/trimline/purple/filled
+ icon_state = "trimline_box_fill"
+
+/obj/effect/turf_decal/trimline/purple/filled/line
+ icon_state = "trimline_fill"
+
+/obj/effect/turf_decal/trimline/purple/filled/corner
+ icon_state = "trimline_corner_fill"
+
+/obj/effect/turf_decal/trimline/purple/filled/end
+ icon_state = "trimline_end_fill"
+
+/obj/effect/turf_decal/trimline/brown
+ color = "#A46106"
+
+/obj/effect/turf_decal/trimline/brown/line
+ icon_state = "trimline"
+
+/obj/effect/turf_decal/trimline/brown/corner
+ icon_state = "trimline_corner"
+
+/obj/effect/turf_decal/trimline/brown/end
+ icon_state = "trimline_end"
+
+/obj/effect/turf_decal/trimline/brown/filled
+ icon_state = "trimline_box_fill"
+
+/obj/effect/turf_decal/trimline/brown/filled/line
+ icon_state = "trimline_fill"
+
+/obj/effect/turf_decal/trimline/brown/filled/corner
+ icon_state = "trimline_corner_fill"
+
+/obj/effect/turf_decal/trimline/brown/filled/end
+ icon_state = "trimline_end_fill"
+
+/obj/effect/turf_decal/trimline/neutral
+ color = "#D4D4D4"
+ alpha = 50
+
+/obj/effect/turf_decal/trimline/neutral/line
+ icon_state = "trimline"
+
+/obj/effect/turf_decal/trimline/neutral/corner
+ icon_state = "trimline_corner"
+
+/obj/effect/turf_decal/trimline/neutral/end
+ icon_state = "trimline_end"
+
+/obj/effect/turf_decal/trimline/neutral/filled
+ icon_state = "trimline_box_fill"
+
+/obj/effect/turf_decal/trimline/neutral/filled/line
+ icon_state = "trimline_fill"
+
+/obj/effect/turf_decal/trimline/neutral/filled/corner
+ icon_state = "trimline_corner_fill"
+
+/obj/effect/turf_decal/trimline/brown/filled/end
+ icon_state = "trimline_end_fill"
\ No newline at end of file
diff --git a/code/game/objects/effects/effect_system/effects_sparks.dm b/code/game/objects/effects/effect_system/effects_sparks.dm
index 0656d9b3ca..19b0dc76dd 100644
--- a/code/game/objects/effects/effect_system/effects_sparks.dm
+++ b/code/game/objects/effects/effect_system/effects_sparks.dm
@@ -26,7 +26,7 @@
/obj/effect/particle_effect/sparks/Initialize()
. = ..()
- flick("sparks", src) // replay the animation
+ flick(icon_state, src) // replay the animation
playsound(src, "sparks", 100, TRUE)
var/turf/T = loc
if(isturf(T))
@@ -48,6 +48,8 @@
/datum/effect_system/spark_spread
effect_type = /obj/effect/particle_effect/sparks
+/datum/effect_system/spark_spread/quantum
+ effect_type = /obj/effect/particle_effect/sparks/quantum
//electricity
@@ -55,5 +57,9 @@
name = "lightning"
icon_state = "electricity"
+/obj/effect/particle_effect/sparks/quantum
+ name = "quantum sparks"
+ icon_state = "quantum_sparks"
+
/datum/effect_system/lightning_spread
effect_type = /obj/effect/particle_effect/sparks/electricity
diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm
index d69cfd38ef..631b87cada 100644
--- a/code/game/objects/effects/portals.dm
+++ b/code/game/objects/effects/portals.dm
@@ -20,6 +20,7 @@
var/mech_sized = FALSE
var/obj/effect/portal/linked
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
+ var/teleport_channel = TELEPORT_CHANNEL_BLUESPACE
var/creator
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
var/atmos_link = FALSE //Link source/destination atmos.
@@ -34,6 +35,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "anom"
mech_sized = TRUE
+ teleport_channel = TELEPORT_CHANNEL_WORMHOLE
/obj/effect/portal/Move(newloc)
for(var/T in newloc)
@@ -160,7 +162,7 @@
no_effect = TRUE
else
last_effect = world.time
- if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect))
+ if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel))
if(istype(M, /obj/item/projectile))
var/obj/item/projectile/P = M
P.ignore_source_check = TRUE
diff --git a/code/game/objects/effects/spawners/bundle.dm b/code/game/objects/effects/spawners/bundle.dm
index 2fe8d2a460..b9acba70d9 100644
--- a/code/game/objects/effects/spawners/bundle.dm
+++ b/code/game/objects/effects/spawners/bundle.dm
@@ -133,7 +133,7 @@
/obj/effect/spawner/bundle/costume/holiday_priest
name = "holiday priest costume spawner"
items = list(
- /obj/item/clothing/suit/holidaypriest)
+ /obj/item/clothing/suit/chaplain/holidaypriest)
/obj/effect/spawner/bundle/costume/marisawizard
name = "marisa wizard costume spawner"
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 384a1e4ee4..c98cef2b87 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -33,6 +33,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/usesound = null
var/throwhitsound = null
var/w_class = WEIGHT_CLASS_NORMAL
+ var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
pass_flags = PASSTABLE
pressure_resistance = 4
@@ -67,6 +68,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/strip_delay = 40 //In deciseconds, how long an item takes to remove from another person
var/breakouttime = 0
var/list/materials
+ var/reskinned = FALSE
var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
@@ -579,6 +581,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/proc/get_belt_overlay() //Returns the icon used for overlaying the object on a belt
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
+/obj/item/proc/get_worn_belt_overlay(icon_file)
+ return
+
/obj/item/proc/update_slot_icon()
if(!ismob(loc))
return
diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm
index 8895bffd70..cf706359f7 100644
--- a/code/game/objects/items/RCD.dm
+++ b/code/game/objects/items/RCD.dm
@@ -37,6 +37,7 @@ RLD
var/has_ammobar = FALSE //controls whether or not does update_icon apply ammo indicator overlays
var/ammo_sections = 10 //amount of divisions in the ammo indicator overlay/number of ammo indicator states
var/custom_range = 7
+ var/upgrade = FALSE
/obj/item/construction/Initialize()
. = ..()
@@ -82,6 +83,11 @@ RLD
loaded = loadwithsheets(W, sheetmultiplier * 0.25, user) // 1 matter for 1 floortile, as 4 tiles are produced from 1 metal
if(loaded)
to_chat(user, "[src] now holds [matter]/[max_matter] matter-units.")
+ else if(istype(W, /obj/item/rcd_upgrade))
+ to_chat(user, "You upgrade the RCD with the [W]!")
+ upgrade = TRUE
+ playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
+ qdel(W)
else
return ..()
update_icon() //ensures that ammo counters (if present) get updated
@@ -148,6 +154,7 @@ RLD
has_ammobar = TRUE
var/mode = 1
var/ranged = FALSE
+ var/computer_dir = 1
var/airlock_type = /obj/machinery/door/airlock
var/airlock_glass = FALSE // So the floor's rcd_act knows how much ammo to use
var/window_type = /obj/structure/window/fulltile
@@ -270,6 +277,28 @@ RLD
return FALSE
return TRUE
+/obj/item/construction/rcd/proc/change_computer_dir(mob/user)
+ if(!user)
+ return
+ var/list/computer_dirs = list(
+ "NORTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "cnorth"),
+ "EAST" = image(icon = 'icons/mob/radial.dmi', icon_state = "ceast"),
+ "SOUTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "csouth"),
+ "WEST" = image(icon = 'icons/mob/radial.dmi', icon_state = "cwest")
+ )
+ var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
+ if(!check_menu(user))
+ return
+ switch(computerdirs)
+ if("NORTH")
+ computer_dir = 1
+ if("EAST")
+ computer_dir = 4
+ if("SOUTH")
+ computer_dir = 2
+ if("WEST")
+ computer_dir = 8
+
/obj/item/construction/rcd/proc/change_airlock_setting(mob/user)
if(!user)
return
@@ -434,10 +463,15 @@ RLD
..()
var/list/choices = list(
"Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
- "Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
)
+ if(upgrade)
+ choices += list(
+ "Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
+ "Machine Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "machine"),
+ "Computer Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "computer_dir"),
+ )
if(mode == RCD_AIRLOCK)
choices += list(
"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
@@ -459,6 +493,12 @@ RLD
mode = RCD_DECONSTRUCT
if("Grilles & Windows")
mode = RCD_WINDOWGRILLE
+ if("Machine Frames")
+ mode = RCD_MACHINE
+ if("Computer Frames")
+ mode = RCD_COMPUTER
+ change_computer_dir(user)
+ return
if("Change Access")
change_airlock_access(user)
return
@@ -511,6 +551,7 @@ RLD
no_ammo_message = "Insufficient charge."
desc = "A device used to rapidly build walls and floors."
canRturf = TRUE
+ upgrade = TRUE
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
@@ -542,6 +583,9 @@ RLD
/obj/item/construction/rcd/loaded
matter = 160
+/obj/item/construction/rcd/loaded/upgraded
+ upgrade = TRUE
+
/obj/item/construction/rcd/combat
name = "Combat RCD"
desc = "A device used to rapidly build and deconstruct. Reload with metal, plasteel, glass or compressed matter cartridges. This RCD has been upgraded to be able to remove Rwalls!"
@@ -582,7 +626,7 @@ RLD
name = "admin RCD"
max_matter = INFINITY
matter = INFINITY
-
+ upgrade = TRUE
// Ranged RCD
@@ -616,7 +660,7 @@ RLD
name = "rapid-light-device (RLD)"
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
icon = 'icons/obj/tools.dmi'
- icon_state = "rld-5"
+ icon_state = "rld"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
matter = 500
@@ -625,6 +669,7 @@ RLD
var/mode = LIGHT_MODE
actions_types = list(/datum/action/item_action/pick_color)
ammo_sections = 5
+ has_ammobar = TRUE
var/wallcost = 10
var/floorcost = 15
@@ -638,6 +683,10 @@ RLD
var/color_choice = null
+/obj/item/construction/rld/Initialize()
+ . = ..()
+ update_icon()
+
/obj/item/construction/rld/ui_action_click(mob/user, var/datum/action/A)
if(istype(A, /datum/action/item_action/pick_color))
color_choice = input(user,"","Choose Color",color_choice) as color
@@ -645,9 +694,10 @@ RLD
..()
/obj/item/construction/rld/update_icon()
- icon_state = "rld-[round((matter/max_matter) * 5, 1)]"
..()
-
+ var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
+ cut_overlays() //To prevent infinite stacking of overlays
+ add_overlay("rld_light[ratio]")
/obj/item/construction/rld/attack_self(mob/user)
..()
@@ -770,6 +820,12 @@ RLD
return TRUE
return FALSE
+/obj/item/rcd_upgrade
+ name = "RCD advanced design disk"
+ desc = "It contains the design for machine frames, computer frames, and deconstruction."
+ icon = 'icons/obj/module.dmi'
+ icon_state = "datadisk3"
+
#undef GLOW_MODE
#undef LIGHT_MODE
#undef REMOVE_MODE
diff --git a/code/game/objects/items/RCL.dm b/code/game/objects/items/RCL.dm
index cea8165e02..63f460f9aa 100644
--- a/code/game/objects/items/RCL.dm
+++ b/code/game/objects/items/RCL.dm
@@ -2,7 +2,7 @@
name = "rapid cable layer"
desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables. Do not use without insulation!"
icon = 'icons/obj/tools.dmi'
- icon_state = "rcl-0"
+ icon_state = "rcl-empty"
item_state = "rcl-0"
var/obj/structure/cable/last
var/obj/item/stack/cable_coil/loaded
@@ -92,22 +92,32 @@
/obj/item/twohanded/rcl/update_icon()
if(!loaded)
- icon_state = "rcl-0"
- item_state = "rcl-0"
+ icon_state = "rcl-empty"
+ item_state = "rcl-empty"
return
+ cut_overlays()
+ var/cable_amount = 0
switch(loaded.amount)
if(61 to INFINITY)
- icon_state = "rcl-30"
- item_state = "rcl"
+ cable_amount = 3
if(31 to 60)
- icon_state = "rcl-20"
- item_state = "rcl"
+ cable_amount = 2
if(1 to 30)
- icon_state = "rcl-10"
- item_state = "rcl"
+ cable_amount = 1
else
- icon_state = "rcl-0"
- item_state = "rcl-0"
+ cable_amount = 0
+
+ var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
+ cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
+ if(cable_amount >= 1)
+ icon_state = "rcl"
+ item_state = "rcl"
+ add_overlay(cable_overlay)
+ else
+ icon_state = "rcl-empty"
+ item_state = "rcl-0"
+ add_overlay(cable_overlay)
+
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
update_icon()
@@ -302,6 +312,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
to_chat(user, "Color changed to [cwname]!")
if(loaded)
loaded.item_color= colors[current_color_index]
+ update_icon()
if(wiring_gui_menu)
wiringGuiUpdate(user)
else if(istype(action, /datum/action/item_action/rcl_gui))
@@ -318,13 +329,29 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
/obj/item/twohanded/rcl/ghetto/update_icon()
if(!loaded)
- icon_state = "rclg-0"
+ icon_state = "rclg-empty"
item_state = "rclg-0"
return
+ cut_overlays()
+ var/cable_amount = 0
switch(loaded.amount)
- if(1 to INFINITY)
- icon_state = "rclg-1"
- item_state = "rcl"
+ if(20 to INFINITY)
+ cable_amount = 3
+ if(10 to 19)
+ cable_amount = 2
+ if(1 to 9)
+ cable_amount = 1
else
- icon_state = "rclg-1"
- item_state = "rclg-1"
+ cable_amount = 0
+
+ var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
+ cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
+ if(cable_amount >= 1)
+ icon_state = "rclg"
+ item_state = "rclg"
+ add_overlay(cable_overlay)
+ else
+ icon_state = "rclg-empty"
+ item_state = "rclg-0"
+ add_overlay(cable_overlay)
+
diff --git a/code/game/objects/items/RPD.dm b/code/game/objects/items/RPD.dm
index 6dbf0c2ad3..141f7e510a 100644
--- a/code/game/objects/items/RPD.dm
+++ b/code/game/objects/items/RPD.dm
@@ -177,6 +177,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
desc = "A device used to rapidly pipe things."
icon = 'icons/obj/tools.dmi'
icon_state = "rpd"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
force = 10
throwforce = 10
@@ -435,6 +437,10 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
to_chat(user, "You start building a transit tube...")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, transit_build_speed, target = A))
+ for(var/obj/structure/c_transit_tube/tube in A)
+ if(tube.dir == queued_p_dir || (queued_p_flipped && (tube.dir == turn(queued_p_dir, 45))))
+ to_chat(user, "[src]'s error light flickers; there's already a pipe in the way!")
+ return
activate()
if(queued_p_type == /obj/structure/c_transit_tube_pod)
var/obj/structure/c_transit_tube_pod/pod = new /obj/structure/c_transit_tube_pod(A)
diff --git a/code/game/objects/items/RSF.dm b/code/game/objects/items/RSF.dm
index f0d15cc3a2..9c343c2e06 100644
--- a/code/game/objects/items/RSF.dm
+++ b/code/game/objects/items/RSF.dm
@@ -134,12 +134,14 @@ RSF
return
/obj/item/cookiesynth/emag_act(mob/user)
+ . = ..()
obj_flags ^= EMAGGED
if(obj_flags & EMAGGED)
to_chat(user, "You short out [src]'s reagent safety checker!")
else
to_chat(user, "You reset [src]'s reagent safety checker!")
- toxin = 0
+ toxin = FALSE
+ return TRUE
/obj/item/cookiesynth/attack_self(mob/user)
var/mob/living/silicon/robot/P = null
@@ -180,7 +182,7 @@ RSF
to_chat(user, "Fabricating Cookie..")
var/obj/item/reagent_containers/food/snacks/cookie/S = new /obj/item/reagent_containers/food/snacks/cookie(T)
if(toxin)
- S.reagents.add_reagent("chloralhydratedelayed", 10)
+ S.reagents.add_reagent("chloralhydrate", 10)
if (iscyborg(user))
var/mob/living/silicon/robot/R = user
R.cell.charge -= 100
diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm
index 96bbe759ca..05ffcbf2fd 100644
--- a/code/game/objects/items/cards_ids.dm
+++ b/code/game/objects/items/cards_ids.dm
@@ -93,34 +93,22 @@
/obj/item/card/emag/afterattack(atom/target, mob/user, proximity)
. = ..()
var/atom/A = target
- if(!proximity && prox_check)
+ if(!proximity && prox_check || !(isobj(A) || issilicon(A) || isbot(A) || isdrone(A)))
+ return
+ if(istype(A, /obj/item/storage) && !(istype(A, /obj/item/storage/lockbox) || istype(A, /obj/item/storage/pod)))
return
- //Citadel changes: modular code misfiring, so we're bypassing into main code.
if(!uses)
user.visible_message("[src] emits a weak spark. It's burnt out!")
playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
return
else if(uses <= 3)
playsound(src, 'sound/effects/light_flicker.ogg', 30, 1) //Tiiiiiiny warning sound to let ya know your emag's almost dead
-
- if(isturf(A))
+ if(!A.emag_act(user))
return
- if(istype(A,/obj/item/storage/lockbox) || istype(A, /obj/item/storage/pod))
- A.emag_act(user)
- uses = max(uses - 1, 0)
- if(!uses)
- user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.")
- playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
- if(istype(A,/obj/item/storage))
- return
- if(!(isobj(A) || issilicon(A) || isbot(A) || isdrone(A)))
- return
- else
- A.emag_act(user)
- uses = max(uses - 1, 0)
- if(!uses)
- user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.")
- playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
+ uses = max(uses - 1, 0)
+ if(!uses)
+ user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.")
+ playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
/obj/item/card/emagfake
diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm
index 000c52ae43..09a128c558 100644
--- a/code/game/objects/items/cigs_lighters.dm
+++ b/code/game/objects/items/cigs_lighters.dm
@@ -764,20 +764,22 @@ CIGARETTE PACKETS ARE IN FANCY.DM
..()
/obj/item/clothing/mask/vape/emag_act(mob/user)// I WON'T REGRET WRITTING THIS, SURLY.
- if(screw)
- if(!(obj_flags & EMAGGED))
- cut_overlays()
- obj_flags |= EMAGGED
- super = FALSE
- to_chat(user, "You maximize the voltage of [src].")
- add_overlay("vapeopen_high")
- var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread //for effect
- sp.set_up(5, 1, src)
- sp.start()
- else
- to_chat(user, "[src] is already emagged!")
- else
+ . = ..()
+ if(!screw)
to_chat(user, "You need to open the cap to do that.")
+ return
+ if(obj_flags & EMAGGED)
+ to_chat(user, "[src] is already emagged!")
+ return
+ cut_overlays()
+ obj_flags |= EMAGGED
+ super = FALSE
+ to_chat(user, "You maximize the voltage of [src].")
+ add_overlay("vapeopen_high")
+ var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread //for effect
+ sp.set_up(5, 1, src)
+ sp.start()
+ return TRUE
/obj/item/clothing/mask/vape/attack_self(mob/user)
if(reagents.total_volume > 0)
diff --git a/code/game/objects/items/circuitboards/computer_circuitboards.dm b/code/game/objects/items/circuitboards/computer_circuitboards.dm
index a1ee62e2eb..c260a95afd 100644
--- a/code/game/objects/items/circuitboards/computer_circuitboards.dm
+++ b/code/game/objects/items/circuitboards/computer_circuitboards.dm
@@ -110,6 +110,7 @@
/obj/item/circuitboard/computer/cloning
name = "Cloning (Computer Board)"
build_path = /obj/machinery/computer/cloning
+ var/list/records = list()
/obj/item/circuitboard/computer/prototype_cloning
name = "Prototype Cloning (Computer Board)"
@@ -161,10 +162,11 @@
/obj/item/circuitboard/computer/prisoner
name = "Prisoner Management Console (Computer Board)"
- build_path = /obj/machinery/computer/prisoner
+ build_path = /obj/machinery/computer/prisoner/management
+
/obj/item/circuitboard/computer/gulag_teleporter_console
name = "Labor Camp teleporter console (Computer Board)"
- build_path = /obj/machinery/computer/gulag_teleporter_computer
+ build_path = /obj/machinery/computer/prisoner/gulag_teleporter_computer
/obj/item/circuitboard/computer/rdconsole/production
name = "R&D Console Production Only (Computer Board)"
@@ -216,10 +218,13 @@
to_chat(user, "The spectrum chip is unresponsive.")
/obj/item/circuitboard/computer/cargo/emag_act(mob/living/user)
- if(!(obj_flags & EMAGGED))
- contraband = TRUE
- obj_flags |= EMAGGED
- to_chat(user, "You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.")
+ . = ..()
+ if(obj_flags & EMAGGED)
+ return
+ contraband = TRUE
+ obj_flags |= EMAGGED
+ to_chat(user, "You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.")
+ return TRUE
/obj/item/circuitboard/computer/cargo/express
name = "Express Supply Console (Computer Board)"
@@ -233,8 +238,12 @@
obj_flags &= ~EMAGGED
/obj/item/circuitboard/computer/cargo/express/emag_act(mob/living/user)
- to_chat(user, "You change the routing protocols, allowing the Drop Pod to land anywhere on the station.")
- obj_flags |= EMAGGED
+ . = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
+ if(obj_flags & EMAGGED)
+ return
+ to_chat(user, "You change the routing protocols, allowing the Drop Pod to land anywhere on the station.")
+ obj_flags |= EMAGGED
+ return TRUE
/obj/item/circuitboard/computer/cargo/request
name = "Supply Request Console (Computer Board)"
@@ -365,4 +374,4 @@
/obj/item/circuitboard/computer/nanite_cloud_controller
name = "Nanite Cloud Control (Computer Board)"
- build_path = /obj/machinery/computer/nanite_cloud_controller
\ No newline at end of file
+ build_path = /obj/machinery/computer/nanite_cloud_controller
diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm
index 99d6c874e8..db26f643b5 100644
--- a/code/game/objects/items/crayons.dm
+++ b/code/game/objects/items/crayons.dm
@@ -1,6 +1,9 @@
#define RANDOM_GRAFFITI "Random Graffiti"
#define RANDOM_LETTER "Random Letter"
+#define RANDOM_PUNCTUATION "Random Punctuation"
#define RANDOM_NUMBER "Random Number"
+#define RANDOM_SYMBOL "Random Symbol"
+#define RANDOM_DRAWING "Random Drawing"
#define RANDOM_ORIENTED "Random Oriented"
#define RANDOM_RUNE "Random Rune"
#define RANDOM_ANY "Random Anything"
@@ -32,16 +35,16 @@
var/drawtype
var/text_buffer = ""
- var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag","prolizard","antilizard", "tile") //cit edit
- var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
- var/list/numerals = list("0","1","2","3","4","5","6","7","8","9")
- var/list/oriented = list("arrow","body") // These turn to face the same way as the drawer
- var/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
- var/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
- RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER)
- var/list/graffiti_large_h = list("yiffhell", "secborg", "paint")
+ var/static/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","star","poseur tag","prolizard","antilizard", "tile")
+ var/static/list/symbols = list("danger","firedanger","electricdanger","biohazard","radiation","safe","evac","space","med","trade","shop","food","peace","like","skull","nay","heart","credit")
+ var/static/list/drawings = list("smallbrush","brush","largebrush","splatter","snake","stickman","carp","ghost","clown","taser","disk","fireaxe","toolbox","corgi","cat","toilet","blueprint","beepsky","scroll","bottle","shotgun")
+ var/static/list/oriented = list("arrow","line","thinline","shortline","body","chevron","footprint","clawprint","pawprint") // These turn to face the same way as the drawer
+ var/static/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
+ var/static/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
+ RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER, RANDOM_SYMBOL, RANDOM_PUNCTUATION, RANDOM_DRAWING)
+ var/static/list/graffiti_large_h = list("yiffhell", "secborg", "paint")
- var/list/all_drawables
+ var/static/list/all_drawables = graffiti + symbols + drawings + oriented + runes + graffiti_large_h
var/paint_mode = PAINT_NORMAL
@@ -54,8 +57,6 @@
var/instant = FALSE
var/self_contained = TRUE // If it deletes itself when it is empty
- var/list/validSurfaces = list(/turf/open/floor)
-
var/edible = TRUE // That doesn't mean eating it is a good idea
var/list/reagent_contents = list("nutriment" = 1)
@@ -71,6 +72,9 @@
var/datum/team/gang/gang //For marking territory.
var/gang_tag_delay = 30 //this is the delay for gang mode tag applications on anything that gang = true on.
+/obj/item/toy/crayon/proc/isValidSurface(surface)
+ return istype(surface, /turf/open/floor)
+
/obj/item/toy/crayon/suicide_act(mob/user)
user.visible_message("[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!")
return (BRUTELOSS|OXYLOSS)
@@ -81,7 +85,6 @@
if(name == "crayon")
name = "[item_color] crayon"
- all_drawables = graffiti + letters + numerals + oriented + runes + graffiti_large_h
drawtype = pick(all_drawables)
refill()
@@ -153,55 +156,62 @@
to_chat(user, "The cap on [src] is now [is_capped ? "on" : "off"].")
update_icon()
-/obj/item/toy/crayon/ui_data()
- var/list/data = list()
- data["drawables"] = list()
- var/list/D = data["drawables"]
+/obj/item/toy/crayon/proc/staticDrawables()
+
+ . = list()
var/list/g_items = list()
- D += list(list("name" = "Graffiti", "items" = g_items))
+ . += list(list("name" = "Graffiti", "items" = g_items))
for(var/g in graffiti)
g_items += list(list("item" = g))
var/list/glh_items = list()
- D += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
+ . += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
for(var/glh in graffiti_large_h)
glh_items += list(list("item" = glh))
- var/list/L_items = list()
- D += list(list("name" = "Letters", "items" = L_items))
- for(var/L in letters)
- L_items += list(list("item" = L))
+ var/list/S_items = list()
+ . += list(list("name" = "Symbols", "items" = S_items))
+ for(var/S in symbols)
+ S_items += list(list("item" = S))
- var/list/N_items = list()
- D += list(list(name = "Numerals", "items" = N_items))
- for(var/N in numerals)
- N_items += list(list("item" = N))
+ var/list/D_items = list()
+ . += list(list("name" = "Drawings", "items" = D_items))
+ for(var/D in drawings)
+ D_items += list(list("item" = D))
var/list/O_items = list()
- D += list(list(name = "Oriented", "items" = O_items))
+ . += list(list(name = "Oriented", "items" = O_items))
for(var/O in oriented)
O_items += list(list("item" = O))
var/list/R_items = list()
- D += list(list(name = "Runes", "items" = R_items))
+ . += list(list(name = "Runes", "items" = R_items))
for(var/R in runes)
R_items += list(list("item" = R))
var/list/rand_items = list()
- D += list(list(name = "Random", "items" = rand_items))
+ . += list(list(name = "Random", "items" = rand_items))
for(var/i in randoms)
rand_items += list(list("item" = i))
- data["selected_stencil"] = drawtype
- data["text_buffer"] = text_buffer
- data["has_cap"] = has_cap
- data["is_capped"] = is_capped
- data["can_change_colour"] = can_change_colour
- data["current_colour"] = paint_color
+/obj/item/toy/crayon/ui_data()
- return data
+ var/static/list/crayon_drawables
+
+ if (!crayon_drawables)
+ crayon_drawables = staticDrawables()
+
+ . = list()
+ .["drawables"] = crayon_drawables
+ .["selected_stencil"] = drawtype
+ .["text_buffer"] = text_buffer
+
+ .["has_cap"] = has_cap
+ .["is_capped"] = is_capped
+ .["can_change_colour"] = can_change_colour
+ .["current_colour"] = paint_color
/obj/item/toy/crayon/ui_act(action, list/params)
if(..())
@@ -216,6 +226,7 @@
if(stencil in all_drawables + randoms)
drawtype = stencil
. = TRUE
+ text_buffer = ""
if(stencil in graffiti_large_h)
paint_mode = PAINT_LARGE_HORIZONTAL
text_buffer = ""
@@ -235,18 +246,16 @@
update_icon()
/obj/item/toy/crayon/proc/crayon_text_strip(text)
- var/list/base = string2charlist(lowertext(text))
- var/list/out = list()
- for(var/a in base)
- if(a in (letters|numerals))
- out += a
- return jointext(out,"")
+ var/static/regex/crayon_r = new /regex(@"[^\w!?,.=%#&+\/\-]")
+ return replacetext(lowertext(text), crayon_r, "")
/obj/item/toy/crayon/afterattack(atom/target, mob/user, proximity, params)
. = ..()
if(!proximity || !check_allowed_items(target))
return
+ var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
+
var/cost = 1
if(paint_mode == PAINT_LARGE_HORIZONTAL)
cost = 5
@@ -264,13 +273,19 @@
if(istype(target, /obj/effect/decal/cleanable))
target = target.loc
- if(!is_type_in_list(target,validSurfaces))
+ if(!isValidSurface(target))
return
var/drawing = drawtype
switch(drawtype)
if(RANDOM_LETTER)
- drawing = pick(letters)
+ drawing = ascii2text(rand(97, 122)) // a-z
+ if(RANDOM_PUNCTUATION)
+ drawing = pick(punctuation)
+ if(RANDOM_SYMBOL)
+ drawing = pick(symbols)
+ if(RANDOM_DRAWING)
+ drawing = pick(drawings)
if(RANDOM_GRAFFITI)
drawing = pick(graffiti)
if(RANDOM_RUNE)
@@ -278,17 +293,23 @@
if(RANDOM_ORIENTED)
drawing = pick(oriented)
if(RANDOM_NUMBER)
- drawing = pick(numerals)
+ drawing = ascii2text(rand(48, 57)) // 0-9
if(RANDOM_ANY)
drawing = pick(all_drawables)
var/temp = "rune"
- if(drawing in letters)
+ if(is_alpha(drawing))
temp = "letter"
- else if(drawing in graffiti)
- temp = "graffiti"
- else if(drawing in numerals)
+ else if(is_digit(drawing))
temp = "number"
+ else if(drawing in punctuation)
+ temp = "punctuation mark"
+ else if(drawing in symbols)
+ temp = "symbol"
+ else if(drawing in drawings)
+ temp = "drawing"
+ else if(drawing in graffiti|oriented)
+ temp = "graffiti"
// If a gang member is using a gang spraycan, it'll behave differently
var/gang_mode = FALSE
@@ -338,7 +359,7 @@
return
if(length(text_buffer))
- drawing = copytext(text_buffer,1,2)
+ drawing = text_buffer[1]
var/list/turf/affected_turfs = list()
@@ -362,7 +383,7 @@
if(PAINT_LARGE_HORIZONTAL)
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
- if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
+ if(isValidSurface(left) && isValidSurface(right))
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
C.add_hiddenprint(user)
affected_turfs += left
@@ -377,8 +398,9 @@
else
to_chat(user, "You spray a [temp] on \the [target.name]")
- if(length(text_buffer))
+ if(length(text_buffer) > 1)
text_buffer = copytext(text_buffer,2)
+ SStgui.update_uis(src)
if(post_noise)
audible_message("You hear spraying.")
@@ -516,7 +538,7 @@
charges = -1
-/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity)
+/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity, params)
paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
. = ..()
@@ -591,12 +613,14 @@
can_change_colour = TRUE
gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE.
- validSurfaces = list(/turf/open/floor, /turf/closed/wall)
reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
pre_noise = TRUE
post_noise = FALSE
+/obj/item/toy/crayon/spraycan/isValidSurface(surface)
+ return (istype(surface, /turf/open/floor) || istype(surface, /turf/closed/wall))
+
/obj/item/toy/crayon/spraycan/suicide_act(mob/user)
var/mob/living/carbon/human/H = user
if(is_capped || !actually_paints)
@@ -622,8 +646,8 @@
return (OXYLOSS)
-/obj/item/toy/crayon/spraycan/New()
- ..()
+/obj/item/toy/crayon/spraycan/Initialize()
+ . = ..()
// If default crayon red colour, pick a more fun spraycan colour
if(!paint_color)
paint_color = pick("#DA0000","#FF9300","#FFF200","#A8E61D","#00B7EF",
@@ -640,7 +664,7 @@
to_chat(user, "It is empty.")
to_chat(user, "Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].")
-/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity)
+/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
if(!proximity)
return
@@ -656,8 +680,7 @@
playsound(user.loc, 'sound/effects/spray.ogg', 25, 1, 5)
var/mob/living/carbon/C = target
- user.visible_message("[user] sprays [src] into the face of [target]!")
- to_chat(target, "[user] sprays [src] into your face!")
+ C.visible_message("[user] sprays [src] into the face of [C]!", "[user] sprays [src] into your face!")
if(C.client)
C.blur_eyes(3)
@@ -678,13 +701,14 @@
return
- if(istype(target, /obj/structure/window))
+ if(isobj(target))
if(actually_paints)
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
- if(color_hex2num(paint_color) < 255)
- target.set_opacity(255)
- else
- target.set_opacity(initial(target.opacity))
+ if(istype(target, /obj/structure/window))
+ if(color_hex2num(paint_color) < 255)
+ target.set_opacity(255)
+ else
+ target.set_opacity(initial(target.opacity))
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
@@ -692,6 +716,7 @@
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
+ user.visible_message("[user] coats [target] with spray paint!", "You coat [target] with spray paint.")
return
. = ..()
@@ -709,7 +734,7 @@
desc = "A metallic container containing shiny synthesised paint."
charges = -1
-/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity)
+/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity, params)
var/diff = ..()
if(!iscyborg(user))
to_chat(user, "How did you get this?")
@@ -754,7 +779,9 @@
reagent_contents = list("lube" = 1, "banana" = 1)
volume_multiplier = 5
- validSurfaces = list(/turf/open/floor)
+
+/obj/item/toy/crayon/spraycan/lubecan/isValidSurface(surface)
+ return istype(surface, /turf/open/floor)
/obj/item/toy/crayon/spraycan/mimecan
name = "silent spraycan"
@@ -794,6 +821,9 @@
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
+#undef RANDOM_PUNCTUATION
+#undef RANDOM_SYMBOL
+#undef RANDOM_DRAWING
#undef RANDOM_NUMBER
#undef RANDOM_ORIENTED
#undef RANDOM_RUNE
diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm
index 55e75b3992..5bef86c6d2 100644
--- a/code/game/objects/items/defib.dm
+++ b/code/game/objects/items/defib.dm
@@ -140,12 +140,10 @@
return ..()
/obj/item/defibrillator/emag_act(mob/user)
- if(safety)
- safety = FALSE
- to_chat(user, "You silently disable [src]'s safety protocols with the cryptographic sequencer.")
- else
- safety = TRUE
- to_chat(user, "You silently enable [src]'s safety protocols with the cryptographic sequencer.")
+ . = ..()
+ safety = !safety
+ to_chat(user, "You silently [safety ? "enable" : "disable"] [src]'s safety protocols with the cryptographic sequencer.")
+ return TRUE
/obj/item/defibrillator/emp_act(severity)
. = ..()
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index 45baa542d4..b0494539ce 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -714,6 +714,7 @@ GLOBAL_LIST_EMPTY(PDAs)
return
if((last_text && world.time < last_text + 10) || (everyone && last_everyone && world.time < last_everyone + PDA_SPAM_DELAY))
return
+ var/emoji_message = emoji_parse(message)
if(prob(1))
message += "\nSent from my PDA"
// Send the signal
@@ -734,7 +735,8 @@ GLOBAL_LIST_EMPTY(PDAs)
"name" = "[owner]",
"job" = "[ownjob]",
"message" = message,
- "targets" = string_targets
+ "targets" = string_targets,
+ "emoji_message" = emoji_message
))
if (picture)
signal.data["photo"] = picture
@@ -751,13 +753,13 @@ GLOBAL_LIST_EMPTY(PDAs)
// Log it in our logs
tnote += "→ To [target_text]: [signal.format_message()] "
// Show it to ghosts
- var/ghost_message = "[owner] PDA Message --> [target_text]: [signal.format_message()]"
+ var/ghost_message = "[owner] PDA Message --> [target_text]: [signal.format_message(TRUE)]"
for(var/mob/M in GLOB.player_list)
if(isobserver(M) && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTPDA))
to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
// Log in the talk log
user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text]")
- to_chat(user, "Message sent to [target_text]: \"[message]\"")
+ to_chat(user, "Message sent to [target_text]: \"[emoji_message]\"")
if (!silent)
playsound(src, 'sound/machines/terminal_success.ogg', 15, 1)
// Reset the photo
@@ -787,7 +789,7 @@ GLOBAL_LIST_EMPTY(PDAs)
hrefstart = ""
hrefend = ""
- to_chat(L, "[icon2html(src)] Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], [signal.format_message()] (Reply)")
+ to_chat(L, "[icon2html(src)] Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], [signal.format_message(TRUE)] (Reply)")
update_icon(TRUE)
diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm
index bf352e8eb7..3885a1f4d9 100644
--- a/code/game/objects/items/devices/PDA/cart.dm
+++ b/code/game/objects/items/devices/PDA/cart.dm
@@ -498,6 +498,23 @@ Code:
else
menu += "[ldat]"
+ menu += "
Pimpin' Ride:
"
+
+ ldat = null
+ for (var/obj/vehicle/ridden/janicart/M in world)
+ var/turf/ml = get_turf(M)
+
+ if(ml)
+ if (ml.z != cl.z)
+ continue
+ var/direction = get_dir(src, M)
+ ldat += "Ride - \[[ml.x],[ml.y] ([uppertext(dir2text(direction))])\] "
+
+ if (!ldat)
+ menu += "None"
+ else
+ menu += "[ldat]"
+
menu += "
Located Janitorial Cart:
"
ldat = null
diff --git a/code/game/objects/items/devices/geiger_counter.dm b/code/game/objects/items/devices/geiger_counter.dm
index 7823e570e0..90cdd0386c 100644
--- a/code/game/objects/items/devices/geiger_counter.dm
+++ b/code/game/objects/items/devices/geiger_counter.dm
@@ -158,7 +158,7 @@
if(!M.radiation)
to_chat(user, "[icon2html(src, user)] Radiation levels within normal boundaries.")
else
- to_chat(user, "[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation].")
+ to_chat(user, "[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation] rad.")
if(rad_strength)
to_chat(user, "[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]")
@@ -192,13 +192,15 @@
update_icon()
/obj/item/geiger_counter/emag_act(mob/user)
+ . = ..()
if(obj_flags & EMAGGED)
return
if(scanning)
to_chat(user, "Turn off [src] before you perform this action!")
- return 0
+ return
to_chat(user, "You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.")
obj_flags |= EMAGGED
+ return TRUE
/obj/item/geiger_counter/cyborg
var/datum/component/mobhook
diff --git a/code/game/objects/items/devices/lightreplacer.dm b/code/game/objects/items/devices/lightreplacer.dm
index 6615ebe8a8..1e31f14cfd 100644
--- a/code/game/objects/items/devices/lightreplacer.dm
+++ b/code/game/objects/items/devices/lightreplacer.dm
@@ -149,9 +149,11 @@
to_chat(user, "You fill \the [src] with lights from \the [S]. " + status_string() + "")
/obj/item/lightreplacer/emag_act()
+ . = ..()
if(obj_flags & EMAGGED)
return
Emag()
+ return TRUE
/obj/item/lightreplacer/attack_self(mob/user)
to_chat(user, status_string())
diff --git a/code/game/objects/items/devices/megaphone.dm b/code/game/objects/items/devices/megaphone.dm
index 347bb6894d..915fcac504 100644
--- a/code/game/objects/items/devices/megaphone.dm
+++ b/code/game/objects/items/devices/megaphone.dm
@@ -38,11 +38,13 @@
speech_args[SPEECH_SPANS] |= voicespan
/obj/item/megaphone/emag_act(mob/user)
+ . = ..()
if(obj_flags & EMAGGED)
return
to_chat(user, "You overload \the [src]'s voice synthesizer.")
obj_flags |= EMAGGED
voicespan = list(SPAN_REALLYBIG, "userdanger")
+ return TRUE
/obj/item/megaphone/sec
name = "security megaphone"
diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm
index f8b1d6e15b..207497922e 100644
--- a/code/game/objects/items/devices/multitool.dm
+++ b/code/game/objects/items/devices/multitool.dm
@@ -32,6 +32,24 @@
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
var/mode = 0
+/obj/item/multitool/chaplain
+ name = "\improper hypertool"
+ desc = "Used for pulsing wires to test which to cut. Also emits microwaves to fry some brains!"
+ damtype = BRAIN
+ force = 18
+ armour_penetration = 35
+ hitsound = 'sound/effects/sparks4.ogg'
+ var/chaplain_spawnable = TRUE
+ total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
+ throw_speed = 3
+ throw_range = 4
+ throwforce = 10
+ obj_flags = UNIQUE_RENAME
+
+/obj/item/multitool/chaplain/Initialize()
+ . = ..()
+ AddComponent(/datum/component/anti_magic, TRUE, TRUE)
+
/obj/item/multitool/examine(mob/user)
..()
if(selected_io)
@@ -237,3 +255,10 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
+
+/obj/item/multitool/advanced
+ name = "advanced multitool"
+ desc = "The reproduction of an abductor's multitool, this multitool is a classy silver."
+ icon = 'icons/obj/advancedtools.dmi'
+ icon_state = "multitool"
+ toolspeed = 0.2
diff --git a/code/game/objects/items/devices/quantum_keycard.dm b/code/game/objects/items/devices/quantum_keycard.dm
new file mode 100644
index 0000000000..37079722c0
--- /dev/null
+++ b/code/game/objects/items/devices/quantum_keycard.dm
@@ -0,0 +1,32 @@
+/obj/item/quantum_keycard
+ name = "quantum keycard"
+ desc = "A keycard able to link to a quantum pad's particle signature, allowing other quantum pads to travel there instead of their linked pad."
+ icon = 'icons/obj/device.dmi'
+ icon_state = "quantum_keycard"
+ item_state = "card-id"
+ lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
+ w_class = WEIGHT_CLASS_TINY
+ var/obj/machinery/quantumpad/qpad
+
+/obj/item/quantum_keycard/examine(mob/user)
+ ..()
+ if(qpad)
+ to_chat(user, "It's currently linked to a quantum pad.")
+ to_chat(user, "Alt-click to unlink the keycard.")
+ else
+ to_chat(user, "Insert [src] into an active quantum pad to link it.")
+
+/obj/item/quantum_keycard/AltClick(mob/living/user)
+ if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
+ return
+ to_chat(user, "You start pressing [src]'s unlink button...")
+ if(do_after(user, 40, target = src))
+ to_chat(user, "The keycard beeps twice and disconnects the quantum link.")
+ qpad = null
+
+/obj/item/quantum_keycard/update_icon()
+ if(qpad)
+ icon_state = "quantum_keycard_on"
+ else
+ icon_state = initial(icon_state)
diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm
index dd7489d6b1..9adc0488aa 100644
--- a/code/game/objects/items/devices/radio/encryptionkey.dm
+++ b/code/game/objects/items/devices/radio/encryptionkey.dm
@@ -1,6 +1,6 @@
/obj/item/encryptionkey
name = "standard encryption key"
- desc = "An encryption key for a radio headset. Has no special codes in it. WHY DOES IT EXIST? ASK NANOTRASEN."
+ desc = "An encryption key for a radio headset."
icon = 'icons/obj/radio.dmi'
icon_state = "cypherkey"
w_class = WEIGHT_CLASS_TINY
@@ -9,124 +9,119 @@
var/independent = FALSE
var/list/channels = list()
+/obj/item/encryptionkey/Initialize()
+ . = ..()
+ if(!channels.len)
+ desc = "An encryption key for a radio headset. Has no special codes in it. You should probably tell a coder!"
+
+/obj/item/encryptionkey/examine(mob/user)
+ . = ..()
+ if(LAZYLEN(channels))
+ var/list/examine_text_list = list()
+ for(var/i in channels)
+ examine_text_list += "[GLOB.channel_tokens[i]] - [lowertext(i)]"
+
+ to_chat(user, "It can access the following channels; [jointext(examine_text_list, ", ")].")
+
/obj/item/encryptionkey/syndicate
name = "syndicate encryption key"
- desc = "An encryption key for a radio headset. To access the syndicate channel, use :t."
icon_state = "syn_cypherkey"
- channels = list("Syndicate" = 1)
- syndie = 1//Signifies that it de-crypts Syndicate transmissions
+ channels = list(RADIO_CHANNEL_SYNDICATE = 1)
+ syndie = TRUE //Signifies that it de-crypts Syndicate transmissions
/obj/item/encryptionkey/binary
name = "binary translator key"
- desc = "An encryption key for a radio headset. To access the binary channel, use :b."
icon_state = "bin_cypherkey"
translate_binary = TRUE
/obj/item/encryptionkey/headset_sec
name = "security radio encryption key"
- desc = "An encryption key for a radio headset. To access the security channel, use :s."
icon_state = "sec_cypherkey"
- channels = list("Security" = 1)
+ channels = list(RADIO_CHANNEL_SECURITY = 1)
/obj/item/encryptionkey/headset_eng
name = "engineering radio encryption key"
- desc = "An encryption key for a radio headset. To access the engineering channel, use :e."
icon_state = "eng_cypherkey"
- channels = list("Engineering" = 1)
+ channels = list(RADIO_CHANNEL_ENGINEERING = 1)
/obj/item/encryptionkey/headset_rob
name = "robotics radio encryption key"
- desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For research, use :n."
icon_state = "rob_cypherkey"
- channels = list("Science" = 1, "Engineering" = 1)
+ channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_ENGINEERING = 1)
/obj/item/encryptionkey/headset_med
name = "medical radio encryption key"
- desc = "An encryption key for a radio headset. To access the medical channel, use :m."
icon_state = "med_cypherkey"
- channels = list("Medical" = 1)
+ channels = list(RADIO_CHANNEL_MEDICAL = 1)
/obj/item/encryptionkey/headset_sci
name = "science radio encryption key"
- desc = "An encryption key for a radio headset. To access the science channel, use :n."
icon_state = "sci_cypherkey"
- channels = list("Science" = 1)
+ channels = list(RADIO_CHANNEL_SCIENCE = 1)
/obj/item/encryptionkey/headset_medsci
name = "medical research radio encryption key"
- desc = "An encryption key for a radio headset. To access the medical channel, use :m. For science, use :n."
icon_state = "medsci_cypherkey"
- channels = list("Science" = 1, "Medical" = 1)
+ channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_MEDICAL = 1)
/obj/item/encryptionkey/headset_com
name = "command radio encryption key"
- desc = "An encryption key for a radio headset. To access the command channel, use :c."
icon_state = "com_cypherkey"
- channels = list("Command" = 1)
+ channels = list(RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/captain
name = "\proper the captain's encryption key"
- desc = "An encryption key for a radio headset. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "cap_cypherkey"
- channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0)
+ channels = list(RADIO_CHANNEL_COMMAND = 1, RADIO_CHANNEL_SECURITY = 1, RADIO_CHANNEL_ENGINEERING = 0, RADIO_CHANNEL_SCIENCE = 0, RADIO_CHANNEL_MEDICAL = 0, RADIO_CHANNEL_SUPPLY = 0, RADIO_CHANNEL_SERVICE = 0)
/obj/item/encryptionkey/heads/rd
name = "\proper the research director's encryption key"
- desc = "An encryption key for a radio headset. To access the science channel, use :n. For command, use :c."
icon_state = "rd_cypherkey"
- channels = list("Science" = 1, "Command" = 1)
+ channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/hos
name = "\proper the head of security's encryption key"
- desc = "An encryption key for a radio headset. To access the security channel, use :s. For command, use :c."
icon_state = "hos_cypherkey"
- channels = list("Security" = 1, "Command" = 1)
+ channels = list(RADIO_CHANNEL_SECURITY = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/ce
name = "\proper the chief engineer's encryption key"
- desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For command, use :c."
icon_state = "ce_cypherkey"
- channels = list("Engineering" = 1, "Command" = 1)
+ channels = list(RADIO_CHANNEL_ENGINEERING = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/cmo
name = "\proper the chief medical officer's encryption key"
- desc = "An encryption key for a radio headset. To access the medical channel, use :m. For command, use :c."
icon_state = "cmo_cypherkey"
- channels = list("Medical" = 1, "Command" = 1)
+ channels = list(RADIO_CHANNEL_MEDICAL = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/hop
name = "\proper the head of personnel's encryption key"
- desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :v - service, :c - command."
icon_state = "hop_cypherkey"
- channels = list("Supply" = 1, "Service" = 1, "Command" = 1)
+ channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/headset_cargo
name = "supply radio encryption key"
- desc = "An encryption key for a radio headset. To access the supply channel, use :u."
icon_state = "cargo_cypherkey"
- channels = list("Supply" = 1)
+ channels = list(RADIO_CHANNEL_SUPPLY = 1)
/obj/item/encryptionkey/headset_mining
name = "mining radio encryption key"
- desc = "An encryption key for a radio headset. To access the supply channel, use :u. For science, use :n."
icon_state = "cargo_cypherkey"
- channels = list("Supply" = 1, "Science" = 1)
+ channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SCIENCE = 1)
/obj/item/encryptionkey/headset_service
name = "service radio encryption key"
- desc = "An encryption key for a radio headset. To access the service channel, use :v."
icon_state = "srv_cypherkey"
- channels = list("Service" = 1)
+ channels = list(RADIO_CHANNEL_SERVICE = 1)
/obj/item/encryptionkey/headset_cent
name = "\improper CentCom radio encryption key"
- desc = "An encryption key for a radio headset. To access the CentCom channel, use :y."
icon_state = "cent_cypherkey"
independent = TRUE
- channels = list("CentCom" = 1)
+ channels = list(RADIO_CHANNEL_CENTCOM = 1)
/obj/item/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
- channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
+ channels = list(RADIO_CHANNEL_COMMAND = 1, RADIO_CHANNEL_SECURITY = 1, RADIO_CHANNEL_ENGINEERING = 1, RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_MEDICAL = 1, RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_AI_PRIVATE = 1)
/obj/item/encryptionkey/secbot
- channels = list("AI Private"=1,"Security"=1)
+ channels = list(RADIO_CHANNEL_AI_PRIVATE = 1, RADIO_CHANNEL_SECURITY = 1)
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index ea9c6fb99e..cca5eb4217 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -1,3 +1,19 @@
+// Used for translating channels to tokens on examination
+GLOBAL_LIST_INIT(channel_tokens, list(
+ RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON,
+ RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE,
+ RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND,
+ RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL,
+ RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING,
+ RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY,
+ RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM,
+ RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE,
+ RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY,
+ RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE,
+ MODE_BINARY = MODE_TOKEN_BINARY,
+ RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE
+))
+
/obj/item/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
@@ -17,9 +33,24 @@
/obj/item/radio/headset/examine(mob/user)
..()
- to_chat(user, "To speak on the general radio frequency, use ; before speaking.")
- if (command)
- to_chat(user, "Alt-click to toggle the high-volume mode.")
+
+ if(item_flags & IN_INVENTORY && loc == user)
+ // construction of frequency description
+ var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency")
+ if(translate_binary)
+ avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]"
+ if(length(channels))
+ for(var/i in 1 to length(channels))
+ if(i == 1)
+ avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
+ else
+ avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
+ to_chat(user, "A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)].")
+
+ if(command)
+ to_chat(user, "Alt-click to toggle the high-volume mode.")
+ else
+ to_chat(user, "A small screen on the headset flashes, it's too small to read without holding or wearing the headset.")
/obj/item/radio/headset/Initialize()
. = ..()
@@ -47,7 +78,7 @@
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
name = "syndicate headset"
- desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking."
+ desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
icon_state = "syndie_headset"
item_state = "syndie_headset"
@@ -72,13 +103,13 @@
/obj/item/radio/headset/headset_sec
name = "security radio headset"
- desc = "This is used by your elite security force.\nTo access the security channel, use :s."
+ desc = "This is used by your elite security force."
icon_state = "sec_headset"
keyslot = new /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/headset_sec/alt
name = "security bowman headset"
- desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s."
+ desc = "This is used by your elite security force. Protects ears from flashbangs."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
@@ -88,31 +119,31 @@
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
- desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e."
+ desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset"
keyslot = new /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_rob
name = "robotics radio headset"
- desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n."
+ desc = "Made specifically for the roboticists, who cannot decide between departments."
icon_state = "rob_headset"
keyslot = new /obj/item/encryptionkey/headset_rob
/obj/item/radio/headset/headset_med
name = "medical radio headset"
- desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m."
+ desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
keyslot = new /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/headset_sci
name = "science radio headset"
- desc = "A sciency headset. Like usual.\nTo access the science channel, use :n."
+ desc = "A sciency headset. Like usual."
icon_state = "sci_headset"
keyslot = new /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/headset_medsci
name = "medical research radio headset"
- desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n."
+ desc = "A headset that is a result of the mating between medical and science."
icon_state = "medsci_headset"
keyslot = new /obj/item/encryptionkey/headset_medsci
@@ -127,13 +158,13 @@
/obj/item/radio/headset/heads/captain
name = "\proper the captain's headset"
- desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
+ desc = "The headset of the king."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/heads/captain/alt
name = "\proper the captain's bowman headset"
- desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
+ desc = "The headset of the boss. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
@@ -143,19 +174,19 @@
/obj/item/radio/headset/heads/rd
name = "\proper the research director's headset"
- desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c."
+ desc = "Headset of the fellow who keeps society marching towards technological singularity."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/heads/hos
name = "\proper the head of security's headset"
- desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c."
+ desc = "The headset of the man in charge of keeping order and protecting the station."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/heads/hos/alt
name = "\proper the head of security's bowman headset"
- desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c."
+ desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
@@ -165,43 +196,43 @@
/obj/item/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
- desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c."
+ desc = "The headset of the guy in charge of keeping the station powered and undamaged."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/heads/cmo
name = "\proper the chief medical officer's headset"
- desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c."
+ desc = "The headset of the highly trained medical chief."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/heads/hop
name = "\proper the head of personnel's headset"
- desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command."
+ desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
- desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u."
+ desc = "A headset used by the QM and his slaves."
icon_state = "cargo_headset"
keyslot = new /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_cargo/mining
name = "mining radio headset"
- desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n."
+ desc = "Headset used by shaft miners."
icon_state = "mine_headset"
keyslot = new /obj/item/encryptionkey/headset_mining
/obj/item/radio/headset/headset_srv
name = "service radio headset"
- desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v."
+ desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
icon_state = "srv_headset"
keyslot = new /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/headset_cent
name = "\improper CentCom headset"
- desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y."
+ desc = "A headset used by the upper echelons of Nanotrasen."
icon_state = "cent_headset"
keyslot = new /obj/item/encryptionkey/headset_com
keyslot2 = new /obj/item/encryptionkey/headset_cent
@@ -215,7 +246,7 @@
/obj/item/radio/headset/headset_cent/alt
name = "\improper CentCom bowman headset"
- desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y."
+ desc = "A headset especially for emergency response personnel. Protects ears from flashbangs."
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm
index 9920b25df4..926810cfbf 100644
--- a/code/game/objects/items/devices/radio/radio.dm
+++ b/code/game/objects/items/devices/radio/radio.dm
@@ -221,7 +221,7 @@
// From the channel, determine the frequency and get a reference to it.
var/freq
if(channel && channels && channels.len > 0)
- if(channel == "department")
+ if(channel == MODE_DEPARTMENT)
channel = channels[1]
freq = secure_radio_connections[channel]
if (!channels[channel]) // if the channel is turned off, don't broadcast
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 9f52b4c1ac..e0d3e7a8a0 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -163,7 +163,37 @@ SLIME SCANNER
msg += "\tSevere brain damage detected. Subject likely to have mental traumas.\n"
else if (M.getBrainLoss() >= 45)
msg += "\tBrain damage detected.\n"
- if(iscarbon(M))
+ if(ishuman(M) && advanced) // Should I make this not advanced?
+ var/mob/living/carbon/human/H = M
+ var/obj/item/organ/liver/L = H.getorganslot("liver")
+ if(L)
+ if(L.swelling > 20)
+ msg += "\tSubject is suffering from an enlarged liver.\n" //i.e. shrink their liver or give them a transplant.
+ else
+ msg += "\tSubject's liver is missing.\n"
+ var/obj/item/organ/tongue/T = H.getorganslot("tongue")
+ if(T)
+ if(T.damage > 40)
+ msg += "\tSubject is suffering from severe burn tissue on their tongue.\n" //i.e. their tongue is shot
+ if(T.name == "fluffy tongue")
+ msg += "\tSubject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.\n"
+ else
+ msg += "\tSubject's tongue is missing.\n"
+ var/obj/item/organ/lungs/Lung = H.getorganslot("lungs")
+ if(Lung)
+ if(Lung.damage > 150)
+ msg += "\tSubject is suffering from acute emphysema leading to trouble breathing.\n" //i.e. Their lungs are shot
+ else
+ msg += "\tSubject's lungs have collapsed from trauma!\n"
+ var/obj/item/organ/genital/penis/P = H.getorganslot("penis")
+ if(P)
+ if(P.length>20)
+ msg += "\tSubject has a sizeable gentleman's organ at [P.length] inches.\n"
+ var/obj/item/organ/genital/breasts/Br = H.getorganslot("breasts")
+ if(Br)
+ if(Br.cached_size>5)
+ msg += "\tSubject has a sizeable bosom with a [Br.size] cup.\n"
+
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
@@ -183,14 +213,24 @@ SLIME SCANNER
msg += "\tSubject has the following physiological traits: [C.get_trait_string()].\n"
if(advanced)
msg += "\tBrain Activity Level: [(200 - M.getBrainLoss())/2]%.\n"
- if (M.radiation)
+ if(M.radiation)
msg += "\tSubject is irradiated.\n"
- if(advanced)
- msg += "\tRadiation Level: [M.radiation]%.\n"
+ msg += "\tRadiation Level: [M.radiation] rad\n"
if(advanced && M.hallucinating())
msg += "\tSubject is hallucinating.\n"
+ //MKUltra
+ if(advanced && M.has_status_effect(/datum/status_effect/chem/enthrall))
+ msg += "\tSubject has abnormal brain fuctions.\n"
+
+ //Astrogen shenanigans
+ if(advanced && M.reagents.has_reagent("astral"))
+ if(M.mind)
+ msg += "\tWarning: subject may be possesed.\n"
+ else
+ msg += "\tSubject appears to be astrally projecting.\n"
+
//Eyes and ears
if(advanced)
if(iscarbon(M))
@@ -256,6 +296,7 @@ SLIME SCANNER
for(var/obj/item/bodypart/org in damaged)
msg += "\t\t[capitalize(org.name)]: [(org.brute_dam > 0) ? "[org.brute_dam]" : "0"]-[(org.burn_dam > 0) ? "[org.burn_dam]" : "0"]\n"
+
// Species and body temperature
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -310,7 +351,7 @@ SLIME SCANNER
var/mob/living/carbon/human/H = C
if(H.bleed_rate)
msg += "Subject is bleeding!\n"
- var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
+ var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
if(blood_id != "blood")//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
@@ -318,9 +359,9 @@ SLIME SCANNER
blood_type = R.name
else
blood_type = blood_id
- if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
+ if(C.blood_volume <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.blood_volume > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "LOW blood level [blood_percent] %, [C.blood_volume] cl,type: [blood_type]\n"
- else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
+ else if(C.blood_volume <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,type: [blood_type]\n"
else
msg += "Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]\n"
@@ -341,9 +382,19 @@ SLIME SCANNER
if(M.reagents)
var/msg = "*---------*\n"
if(M.reagents.reagent_list.len)
- msg += "Subject contains the following reagents:\n"
+ var/list/datum/reagent/reagents = list()
for(var/datum/reagent/R in M.reagents.reagent_list)
- msg += "[R.volume] units of [R.name][R.overdosed == 1 ? " - OVERDOSING" : "."]\n"
+ if(R.invisible)
+ continue
+ reagents += R
+
+ if(length(reagents))
+ msg += "Subject contains the following reagents:\n"
+ for(var/datum/reagent/R in reagents)
+ msg += "[R.volume] units of [R.name][R.overdosed == 1 ? " - OVERDOSING" : "."]\n"
+ else
+ msg += "Subject contains no reagents.\n"
+
else
msg += "Subject contains no reagents.\n"
if(M.reagents.addiction_list.len)
@@ -621,7 +672,7 @@ SLIME SCANNER
to_chat(user, "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]")
if(T.effectmod)
to_chat(user, "Core mutation in progress: [T.effectmod]")
- to_chat(user, "Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]")
+ to_chat(user, "Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]")
to_chat(user, "========================")
diff --git a/code/game/objects/items/granters.dm b/code/game/objects/items/granters.dm
index 21f6961e5d..e4e16fbfb4 100644
--- a/code/game/objects/items/granters.dm
+++ b/code/game/objects/items/granters.dm
@@ -1,4 +1,3 @@
-
///books that teach things (intrinsic actions like bar flinging, spells like fireball or smoke, or martial arts)///
/obj/item/book/granter
@@ -13,19 +12,50 @@
/obj/item/book/granter/proc/turn_page(mob/user)
playsound(user, pick('sound/effects/pageturn1.ogg','sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg'), 30, 1)
if(do_after(user,50, user))
- to_chat(user, "[pick(remarks)]")
+ if(remarks.len)
+ to_chat(user, "[pick(remarks)]")
+ else
+ to_chat(user, "You keep reading...")
return TRUE
return FALSE
/obj/item/book/granter/proc/recoil(mob/user) //nothing so some books can just return
+/obj/item/book/granter/proc/already_known(mob/user)
+ return FALSE
+
+/obj/item/book/granter/proc/on_reading_start(mob/user)
+ to_chat(user, "You start reading [name]...")
+
+/obj/item/book/granter/proc/on_reading_stopped(mob/user)
+ to_chat(user, "You stop reading...")
+
+/obj/item/book/granter/proc/on_reading_finished(mob/user)
+ to_chat(user, "You finish reading [name]!")
+
/obj/item/book/granter/proc/onlearned(mob/user)
used = TRUE
+
/obj/item/book/granter/attack_self(mob/user)
- if(reading == TRUE)
+ if(reading)
to_chat(user, "You're already reading this!")
return FALSE
+ if(already_known(user))
+ return FALSE
+ if(used && oneuse)
+ recoil(user)
+ else
+ on_reading_start(user)
+ reading = TRUE
+ for(var/i=1, i<=pages_to_mastery, i++)
+ if(!turn_page(user))
+ on_reading_stopped()
+ reading = FALSE
+ return
+ if(do_after(user,50, user))
+ on_reading_finished(user)
+ reading = FALSE
return TRUE
///ACTION BUTTONS///
@@ -34,33 +64,23 @@
var/granted_action
var/actionname = "catching bugs" //might not seem needed but this makes it so you can safely name action buttons toggle this or that without it fucking up the granter, also caps
-/obj/item/book/granter/action/attack_self(mob/user)
- . = ..()
- if(!.)
- return
+/obj/item/book/granter/action/already_known(mob/user)
if(!granted_action)
- return
- var/datum/action/G = new granted_action
+ return TRUE
for(var/datum/action/A in user.actions)
- if(A.type == G.type)
+ if(A.type == granted_action)
to_chat(user, "You already know all about [actionname].")
- qdel(G)
- return
- if(used == TRUE && oneuse == TRUE)
- recoil(user)
- else
- to_chat(user, "You start reading about [actionname]...")
- reading = TRUE
- for(var/i=1, i<=pages_to_mastery, i++)
- if(!turn_page(user))
- to_chat(user, "You stop reading...")
- reading = FALSE
- qdel(G)
- return
- if(do_after(user,50, user))
- to_chat(user, "You feel like you've got a good handle on [actionname]!")
- G.Grant(user)
- reading = FALSE
+ return TRUE
+ return FALSE
+
+/obj/item/book/granter/action/on_reading_start(mob/user)
+ to_chat(user, "You start reading about [actionname]...")
+
+/obj/item/book/granter/action/on_reading_finished(mob/user)
+ to_chat(user, "You feel like you've got a good handle on [actionname]!")
+ var/datum/action/G = new granted_action
+ G.Grant(user)
+ onlearned(user)
/obj/item/book/granter/action/drink_fling
granted_action = /datum/action/innate/drink_fling
@@ -120,38 +140,28 @@
var/spell
var/spellname = "conjure bugs"
-/obj/item/book/granter/spell/attack_self(mob/user)
- . = ..()
- if(!.)
- return
+/obj/item/book/granter/spell/already_known(mob/user)
if(!spell)
- return
- var/obj/effect/proc_holder/spell/S = new spell
+ return TRUE
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
- if(knownspell.type == S.type)
+ if(knownspell.type == spell)
if(user.mind)
if(iswizard(user))
- to_chat(user,"You're already far more versed in this spell than this flimsy howto book can provide.")
+ to_chat(user,"You're already far more versed in this spell than this flimsy how-to book can provide.")
else
to_chat(user,"You've already read this one.")
- return
- if(used == TRUE && oneuse == TRUE)
- recoil(user)
- else
- to_chat(user, "You start reading about casting [spellname]...")
- reading = TRUE
- for(var/i=1, i<=pages_to_mastery, i++)
- if(!turn_page(user))
- to_chat(user, "You stop reading...")
- reading = FALSE
- qdel(S)
- return
- if(do_after(user,50, user))
- to_chat(user, "You feel like you've experienced enough to cast [spellname]!")
- user.mind.AddSpell(S)
- user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
- onlearned(user)
- reading = FALSE
+ return TRUE
+ return FALSE
+
+/obj/item/book/granter/spell/on_reading_start(mob/user)
+ to_chat(user, "You start reading about casting [spellname]...")
+
+/obj/item/book/granter/spell/on_reading_finished(mob/user)
+ to_chat(user, "You feel like you've experienced enough to cast [spellname]!")
+ var/obj/effect/proc_holder/spell/S = new spell
+ user.mind.AddSpell(S)
+ user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
+ onlearned(user)
/obj/item/book/granter/spell/recoil(mob/user)
user.visible_message("[src] glows in a black light!")
@@ -280,7 +290,8 @@
if(ishuman(user))
to_chat(user,"HORSIE HAS RISEN")
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
- user.dropItemToGround(user.wear_mask, TRUE)
+ if(!user.dropItemToGround(user.wear_mask))
+ qdel(user.wear_mask)
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
qdel(src)
else
@@ -327,35 +338,24 @@
var/martialname = "bug jitsu"
var/greet = "You feel like you have mastered the art in breaking code. Nice work, jackass."
-/obj/item/book/granter/martial/attack_self(mob/user)
- . = ..()
- if(!.)
- return
+/obj/item/book/granter/martial/already_known(mob/user)
if(!martial)
- return
+ return TRUE
+ var/datum/martial_art/MA = martial
+ if(user.mind.has_martialart(initial(MA.id)))
+ to_chat(user,"You already know [martialname]!")
+ return TRUE
+ return FALSE
+
+/obj/item/book/granter/martial/on_reading_start(mob/user)
+ to_chat(user, "You start reading about [martialname]...")
+
+/obj/item/book/granter/martial/on_reading_finished(mob/user)
+ to_chat(user, "[greet]")
var/datum/martial_art/MA = new martial
- if(user.mind.martial_art)
- for(var/datum/martial_art/knownmartial in user.mind.martial_art)
- if(knownmartial.type == MA.type)
- to_chat(user,"You already know [martialname]!")
- return
- if(used == TRUE && oneuse == TRUE)
- recoil(user)
- else
- to_chat(user, "You start reading about [martialname]...")
- reading = TRUE
- for(var/i=1, i<=pages_to_mastery, i++)
- if(!turn_page(user))
- to_chat(user, "You stop reading...")
- reading = FALSE
- qdel(MA)
- return
- if(do_after(user,50, user))
- to_chat(user, "[greet]")
- MA.teach(user)
- user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
- onlearned(user)
- reading = FALSE
+ MA.teach(user)
+ user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
+ onlearned(user)
/obj/item/book/granter/martial/cqc
martial = /datum/martial_art/cqc
@@ -416,3 +416,44 @@
icon_state = "blankscroll"
// I did not include mushpunch's grant, it is not a book and the item does it just fine.
+
+
+//Crafting Recipe books
+
+/obj/item/book/granter/crafting_recipe
+ var/list/crafting_recipe_types = list() //Use full /datum/crafting_recipe/what_you_craft
+
+/obj/item/book/granter/crafting_recipe/on_reading_finished(mob/user)
+ . = ..()
+ if(!user.mind)
+ return
+ for(var/crafting_recipe_type in crafting_recipe_types)
+ var/datum/crafting_recipe/R = crafting_recipe_type
+ user.mind.teach_crafting_recipe(crafting_recipe_type)
+ to_chat(user,"You learned how to make [initial(R.name)].")
+
+/obj/item/book/granter/crafting_recipe/cooking_sweets_101 //We start at 101 for 103 and 105
+ name = "Cooking Desserts 101"
+ desc = "A cook book that teaches you some more of the newest desserts. AI approved, and a best seller on Honkplanet."
+ crafting_recipe_types = list(/datum/crafting_recipe/food/mimetart, /datum/crafting_recipe/food/berrytart, /datum/crafting_recipe/food/cocolavatart, /datum/crafting_recipe/food/clowncake, /datum/crafting_recipe/food/vanillacake)
+ icon_state = "cooking_learing_sweets"
+ oneuse = FALSE
+ remarks = list("So that is how icing is made!", "Placing fruit on top? How simple...", "Huh layering cake seems harder then this...", "This book smells like candy", "A clown must have made this page, or they forgot to spell check it before printing...", "Wait, a way to cook slime to be safe?")
+
+/obj/item/book/granter/crafting_recipe/coldcooking //IceCream
+ name = "Cooking with Ice"
+ desc = "A cook book that teaches you many old icecream treats."
+ crafting_recipe_types = list(/datum/crafting_recipe/food/banana_split, /datum/crafting_recipe/food/root_float, /datum/crafting_recipe/food/bluecharrie_float, /datum/crafting_recipe/food/charrie_float)
+ icon_state = "cooking_learing_ice"
+ oneuse = FALSE
+ remarks = list("Looks like these would sell much better in a plasma fire...", "Using glass bowls rather then cones?", "Mixing soda and ice-cream?", "Tall glasses with of liquids and solids...", "Just add a bit of icecream and cherry on top?")
+
+//Later content when I have free time - Trilby Date:24-Aug-2019
+
+/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
+ name = "Under The Oven"
+ desc = "A cook book that teaches you many illegal and fun candys. MALF AI approved, and a best seller on the blackmarket."
+ crafting_recipe_types = list()
+ icon_state = "cooking_learing_illegal"
+ oneuse = FALSE
+ remarks = list()
diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm
index 5e19577b46..246dd77684 100644
--- a/code/game/objects/items/handcuffs.dm
+++ b/code/game/objects/items/handcuffs.dm
@@ -1,5 +1,6 @@
/obj/item/restraints
breakouttime = 600
+ var/demoralize_criminals = TRUE // checked on carbon/carbon.dm to decide wheter to apply the handcuffed negative moodlet or not.
/obj/item/restraints/suicide_act(mob/living/carbon/user)
user.visible_message("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
@@ -26,6 +27,7 @@
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
+ item_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
@@ -103,7 +105,6 @@
desc = "A pair of restraints fashioned from long strands of flesh."
icon = 'icons/obj/mining.dmi'
icon_state = "sinewcuff"
- item_state = "sinewcuff"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
@@ -164,14 +165,6 @@
/obj/item/restraints/handcuffs/cable/white
item_color = "white"
-/obj/item/restraints/handcuffs/alien
- icon_state = "handcuffAlien"
-
-/obj/item/restraints/handcuffs/fake
- name = "fake handcuffs"
- desc = "Fake handcuffs meant for gag purposes."
- breakouttime = 10 //Deciseconds = 1s
-
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/rods))
@@ -206,7 +199,7 @@
/obj/item/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
- icon_state = "cuff"
+ item_state = "zipties"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
@@ -217,11 +210,26 @@
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_used"
- item_state = "cuff"
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
+/obj/item/restraints/handcuffs/alien
+ icon_state = "handcuffAlien"
+
+/obj/item/restraints/handcuffs/fake
+ name = "fake handcuffs"
+ desc = "Fake handcuffs meant for gag purposes."
+ breakouttime = 10 //Deciseconds = 1s
+ demoralize_criminals = FALSE
+
+/obj/item/restraints/handcuffs/fake/kinky
+ name = "kinky handcuffs"
+ desc = "Fake handcuffs meant for erotic roleplay."
+ icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
+ icon_state = "handcuffgag"
+ item_state = "kinkycuff"
+
//Legcuffs
/obj/item/restraints/legcuffs
@@ -230,6 +238,7 @@
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
+ item_state = "legcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
diff --git a/code/game/objects/items/his_grace.dm b/code/game/objects/items/his_grace.dm
index 6e977331a6..3be57d23f1 100644
--- a/code/game/objects/items/his_grace.dm
+++ b/code/game/objects/items/his_grace.dm
@@ -12,8 +12,9 @@
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
- w_class = WEIGHT_CLASS_GIGANTIC
+ w_class = WEIGHT_CLASS_BULKY
force = 12
+ total_mass = TOTAL_MASS_NORMAL_ITEM // average toolbox
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
var/awakened = FALSE
@@ -174,6 +175,7 @@
/obj/item/his_grace/proc/consume(mob/living/meal) //Here's your dinner, Mr. Grace.
if(!meal)
return
+ var/victims = 0
meal.visible_message("[src] swings open and devours [meal]!", "[src] consumes you!")
meal.adjustBruteLoss(200)
playsound(meal, 'sound/misc/desceration-02.ogg', 75, 1)
@@ -185,7 +187,10 @@
bloodthirst = max(LAZYLEN(contents), 1) //Never fully sated, and His hunger will only grow.
else
bloodthirst = HIS_GRACE_CONSUME_OWNER
- if(LAZYLEN(contents) >= victims_needed)
+ for(var/mob/living/C in contents)
+ if(C.mind)
+ victims++
+ if(victims >= victims_needed)
ascend()
update_stats()
diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm
index 0e8a9fef9e..5e8250ea00 100644
--- a/code/game/objects/items/holy_weapons.dm
+++ b/code/game/objects/items/holy_weapons.dm
@@ -34,6 +34,7 @@
desc = "God wills it!"
icon_state = "knight_templar"
item_state = "knight_templar"
+ allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
// CITADEL CHANGES: More variants
/obj/item/clothing/suit/armor/riot/chaplain/teutonic
@@ -122,7 +123,6 @@
icon_state = "studentuni"
item_state = "studentuni"
body_parts_covered = ARMS|CHEST
- allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
/obj/item/clothing/head/helmet/chaplain/cage
name = "cage"
@@ -166,7 +166,6 @@
icon_state = "witchhunter"
item_state = "witchhunter"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
- allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
/obj/item/clothing/head/helmet/chaplain/witchunter_hat
name = "witchunter hat"
@@ -191,7 +190,7 @@
icon_state = "chaplain_hoodie"
item_state = "chaplain_hoodie"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
- allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
+ allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
hoodtype = /obj/item/clothing/head/hooded/chaplain_hood
/obj/item/clothing/head/hooded/chaplain_hood
@@ -229,8 +228,8 @@
throwforce = 10
w_class = WEIGHT_CLASS_TINY
obj_flags = UNIQUE_RENAME
- var/reskinned = FALSE
var/chaplain_spawnable = TRUE
+ total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/nullrod/Initialize()
. = ..()
@@ -247,10 +246,8 @@
/obj/item/nullrod/proc/reskin_holy_weapon(mob/M)
if(GLOB.holy_weapon_type)
return
- var/obj/item/nullrod/holy_weapon
- var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
- /obj/item/melee/transforming/energy/sword/cx/chaplain
- )
+ var/obj/item/holy_weapon
+ var/list/holy_weapons_list = subtypesof(/obj/item/nullrod) + list(HOLY_WEAPONS)
var/list/display_names = list()
for(var/V in holy_weapons_list)
var/obj/item/nullrod/rodtype = V
@@ -273,6 +270,13 @@
qdel(src)
M.put_in_active_hand(holy_weapon)
+/obj/item/nullrod/proc/jedi_spin(mob/living/user)
+ for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
+ user.setDir(i)
+ if(i == WEST)
+ user.emote("flip")
+ sleep(1)
+
/obj/item/nullrod/godhand
icon_state = "disintegrate"
item_state = "disintegrate"
@@ -285,14 +289,12 @@
hitsound = 'sound/weapons/sear.ogg'
damtype = BURN
attack_verb = list("punched", "cross countered", "pummeled")
-
+ total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/nullrod/godhand/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
-
-
/obj/item/nullrod/staff
icon_state = "godstaff-red"
item_state = "godstaff-red"
@@ -536,6 +538,7 @@
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
+ total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
@@ -584,6 +587,7 @@
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
+ force = 12
reach = 2
attack_verb = list("whipped", "lashed")
hitsound = 'sound/weapons/chainhit.ogg'
@@ -612,6 +616,7 @@
item_flags = ABSTRACT
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
+ total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/nullrod/armblade/Initialize()
. = ..()
@@ -659,6 +664,44 @@
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
+/obj/item/nullrod/claymore/bostaff/attack(mob/target, mob/living/user)
+ add_fingerprint(user)
+ if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
+ to_chat(user, "You club yourself over the head with [src].")
+ user.Knockdown(60)
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
+ else
+ user.take_bodypart_damage(2*force)
+ return
+ if(iscyborg(target))
+ return ..()
+ if(!isliving(target))
+ return ..()
+ var/mob/living/carbon/C = target
+ if(C.stat || C.health < 0 || C.staminaloss > 130 )
+ to_chat(user, "It would be dishonorable to attack a foe while they cannot retaliate.")
+ return
+ if(user.a_intent == INTENT_DISARM)
+ if(!ishuman(target))
+ return ..()
+ var/mob/living/carbon/human/H = target
+ var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
+ "[user] smacks [H] with the butt of [src]!", \
+ "[user] broadsides [H] with [src]!", \
+ "[user] smashes [H]'s head with [src]!", \
+ "[user] beats [H] with front of [src]!", \
+ "[user] twirls and slams [H] with [src]!")
+ H.visible_message("[pick(fluffmessages)]", \
+ "[pick(fluffmessages)]")
+ playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
+ H.adjustStaminaLoss(rand(12,18))
+ if(prob(25))
+ (INVOKE_ASYNC(src, .proc/jedi_spin, user))
+ else
+ return ..()
+
/obj/item/nullrod/tribal_knife
icon_state = "crysknife"
item_state = "crysknife"
@@ -701,8 +744,8 @@
name = "egyptian staff"
desc = "A tutorial in mummification is carved into the staff. You could probably craft the wraps if you had some cloth."
icon = 'icons/obj/guns/magic.dmi'
- icon_state = "pharoah_sceptre"
- item_state = "pharoah_sceptre"
+ icon_state = "pharaoh_sceptre"
+ item_state = "pharaoh_sceptre"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
diff --git a/code/game/objects/items/implants/implant_krav_maga.dm b/code/game/objects/items/implants/implant_krav_maga.dm
index 3a751ecd0e..373658b386 100644
--- a/code/game/objects/items/implants/implant_krav_maga.dm
+++ b/code/game/objects/items/implants/implant_krav_maga.dm
@@ -21,7 +21,7 @@
return
if(!H.mind)
return
- if(istype(H.mind.martial_art, /datum/martial_art/krav_maga))
+ if(H.mind.has_martialart(MARTIALART_KRAVMAGA))
style.remove(H)
else
style.teach(H,1)
diff --git a/code/game/objects/items/implants/implant_stealth.dm b/code/game/objects/items/implants/implant_stealth.dm
index 84f9f5f454..eb58d76d1b 100644
--- a/code/game/objects/items/implants/implant_stealth.dm
+++ b/code/game/objects/items/implants/implant_stealth.dm
@@ -9,6 +9,7 @@
name = "inconspicious box"
desc = "It's so normal that you didn't notice it before."
icon_state = "agentbox"
+ max_integrity = 1
use_mob_movespeed = TRUE
/obj/structure/closet/cardboard/agent/proc/go_invisible()
diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm
index 935d2a007e..d854ab9f5a 100644
--- a/code/game/objects/items/melee/energy.dm
+++ b/code/game/objects/items/melee/energy.dm
@@ -5,9 +5,12 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
var/brightness_on = 3
+ total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
+
/obj/item/melee/transforming/energy/Initialize()
. = ..()
+ total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
if(active)
set_light(brightness_on)
START_PROCESSING(SSobj, src)
@@ -79,6 +82,7 @@
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
attack_verb_on = list()
light_color = "#40ceff"
+ total_mass = null
/obj/item/melee/transforming/energy/axe/suicide_act(mob/user)
user.visible_message("[user] swings [src] towards [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm
index 0d45960767..10b84917bb 100644
--- a/code/game/objects/items/melee/misc.dm
+++ b/code/game/objects/items/melee/misc.dm
@@ -44,6 +44,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "impaled", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP
+ total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/melee/synthetic_arm_blade/Initialize()
. = ..()
@@ -67,6 +68,7 @@
attack_verb = list("slashed", "cut")
hitsound = 'sound/weapons/rapierhit.ogg'
materials = list(MAT_METAL = 1000)
+ total_mass = 3.4
/obj/item/melee/sabre/Initialize()
. = ..()
@@ -89,6 +91,12 @@
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
+/obj/item/melee/sabre/get_belt_overlay()
+ return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
+
+/obj/item/melee/sabre/get_worn_belt_overlay(icon_file)
+ return mutable_appearance(icon_file, "-sabre")
+
/obj/item/melee/sabre/suicide_act(mob/living/user)
user.visible_message("[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!")
var/i = 0
@@ -147,13 +155,20 @@
flags_1 = CONDUCT_1
obj_flags = UNIQUE_RENAME
w_class = WEIGHT_CLASS_BULKY
- sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
+ sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
attack_verb = list("slashed", "cut", "pierces", "pokes")
+ total_mass = 3.4
/obj/item/melee/rapier/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 65, 0)
+/obj/item/melee/rapier/get_belt_overlay()
+ return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
+
+/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
+ return mutable_appearance(icon_file, "-rapier")
+
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
@@ -165,8 +180,13 @@
slot_flags = ITEM_SLOT_BELT
force = 12 //9 hit crit
w_class = WEIGHT_CLASS_NORMAL
- var/cooldown = 0
+ var/cooldown = 13
var/on = TRUE
+ var/last_hit = 0
+ var/stun_stam_cost_coeff = 1.25
+ var/hardstun_ds = 1
+ var/softstun_ds = 0
+ var/stam_dmg = 30
/obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user)
if(!on)
@@ -192,12 +212,10 @@
if(!isliving(target))
return
if (user.a_intent == INTENT_HARM)
- if(!..())
- return
- if(!iscyborg(target))
+ if(!..() || !iscyborg(target))
return
else
- if(cooldown <= world.time)
+ if(last_hit < world.time)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
@@ -205,7 +223,7 @@
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
- target.Knockdown(60)
+ target.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
log_combat(user, target, "stunned", src)
src.add_fingerprint(user)
target.visible_message("[user] has knocked down [target] with [src]!", \
@@ -214,7 +232,7 @@
target.LAssailant = null
else
target.LAssailant = user
- cooldown = world.time + 40
+ last_hit = world.time + cooldown
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
/obj/item/melee/classic_baton/telescopic
@@ -230,6 +248,7 @@
item_flags = NONE
force = 0
on = FALSE
+ total_mass = TOTAL_MASS_NORMAL_ITEM
/obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
var/mob/living/carbon/human/H = user
@@ -390,6 +409,7 @@
var/static/list/ovens
var/on = FALSE
var/datum/beam/beam
+ total_mass = 2.5
/obj/item/melee/roastingstick/Initialize()
. = ..()
diff --git a/code/game/objects/items/melee/transforming.dm b/code/game/objects/items/melee/transforming.dm
index 0d39e6c847..aabb930bb2 100644
--- a/code/game/objects/items/melee/transforming.dm
+++ b/code/game/objects/items/melee/transforming.dm
@@ -13,6 +13,7 @@
var/list/nemesis_factions //Any mob with a faction that exists in this list will take bonus damage/effects
var/w_class_on = WEIGHT_CLASS_BULKY
var/clumsy_check = TRUE
+ var/total_mass_on //Total mass in ounces when transformed. Primarily for balance purposes. Don't think about it too hard.
/obj/item/melee/transforming/Initialize()
. = ..()
@@ -46,6 +47,7 @@
active = !active
if(active)
force = force_on
+ total_mass = total_mass_on
throwforce = throwforce_on
hitsound = hitsound_on
throw_speed = 4
@@ -62,6 +64,7 @@
attack_verb = attack_verb_off
icon_state = initial(icon_state)
w_class = initial(w_class)
+ total_mass = initial(total_mass)
if(is_sharp())
var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering)
BT.butchering_enabled = TRUE
@@ -84,4 +87,4 @@
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "You accidentally cut yourself with [src], like a doofus!")
- user.take_bodypart_damage(5,5)
+ user.take_bodypart_damage(5,5)
\ No newline at end of file
diff --git a/code/game/objects/items/paint.dm b/code/game/objects/items/paint.dm
index a6f5830dd4..cc2f5e9be7 100644
--- a/code/game/objects/items/paint.dm
+++ b/code/game/objects/items/paint.dm
@@ -90,14 +90,14 @@
add_fingerprint(user)
-/obj/item/paint/afterattack(turf/target, mob/user, proximity)
+/obj/item/paint/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
if(paintleft <= 0)
icon_state = "paint_empty"
return
- if(!istype(target) || isspaceturf(target))
+ if(!isturf(target) || isspaceturf(target))
return
var/newcolor = "#" + item_color
target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY)
@@ -105,12 +105,14 @@
/obj/item/paint/paint_remover
gender = PLURAL
name = "paint remover"
- desc = "Used to remove color from floors and walls."
+ desc = "Used to remove color from anything."
icon_state = "paint_neutral"
-/obj/item/paint/paint_remover/afterattack(turf/target, mob/user, proximity)
+/obj/item/paint/paint_remover/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
- if(istype(target) && target.color != initial(target.color))
+ if(!isturf(target) || !isobj(target))
+ return
+ if(target.color != initial(target.color))
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm
index b5bb4fa233..48588cf9f3 100644
--- a/code/game/objects/items/plushes.dm
+++ b/code/game/objects/items/plushes.dm
@@ -629,7 +629,7 @@
/obj/item/toy/plush/mothplushie
name = "insect plushie"
- desc = "An adorable stuffed toy that resembles some kind of insect"
+ desc = "An adorable stuffed toy that resembles some kind of insect."
icon_state = "bumble"
item_state = "bumble"
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
@@ -664,6 +664,27 @@
item_state = "box"
attack_verb = list("open", "closed", "packed", "hidden", "rigged", "bombed", "sent", "gave")
+/obj/item/toy/plush/slaggy
+ name = "slag plushie"
+ desc = "A piece of slag with some googly eyes and a drawn on mouth."
+ icon_state = "slaggy"
+ item_state = "slaggy"
+ attack_verb = list("melted", "refined", "stared")
+
+/obj/item/toy/plush/mr_buckety
+ name = "bucket plushie"
+ desc = "A bucket that is missing its handle with some googly eyes and a drawn on mouth."
+ icon_state = "mr_buckety"
+ item_state = "mr_buckety"
+ attack_verb = list("filled", "dumped", "stared")
+
+/obj/item/toy/plush/dr_scanny
+ name = "scanner plushie"
+ desc = "A old outdated scanner that has been modified to have googly eyes, a dawn on mouth and, heart."
+ icon_state = "dr_scanny"
+ item_state = "dr_scanny"
+ attack_verb = list("scanned", "beeped", "stared")
+
/obj/item/toy/plush/borgplushie
name = "robot plushie"
desc = "An adorable stuffed toy of a robot."
@@ -752,8 +773,10 @@
item_state = "blep"
/obj/item/toy/plush/mammal/circe
+ desc = "A luxuriously soft toy that resembles a nine-tailed kitsune."
icon_state = "circe"
item_state = "circe"
+ attack_verb = list("medicated", "tailhugged", "kissed")
/obj/item/toy/plush/mammal/robin
icon_state = "robin"
@@ -818,8 +841,10 @@
item_state = "rae"
/obj/item/toy/plush/mammal/zed
+ desc = "A masked stuffed toy that resembles a fierce miner. He even comes with his own little crusher!"
icon_state = "zed"
item_state = "zed"
+ attack_verb = list("ENDED", "CRUSHED", "GNOMED")
/obj/item/toy/plush/mammal/justin
icon_state = "justin"
@@ -831,6 +856,12 @@
item_state = "reece"
attack_verb = list("healed", "cured", "demoted")
+/obj/item/toy/plush/mammal/redwood
+ desc = "An adorable stuffed toy resembling a Nanotrasen Captain. That just happens to be a bunny."
+ icon_state = "redwood"
+ item_state = "redwood"
+ attack_verb = list("ordered", "bapped", "reprimanded")
+
/obj/item/toy/plush/mammal/dog
desc = "An adorable stuffed toy that resembles a canine."
icon_state = "katlin"
@@ -877,6 +908,12 @@
obj_flags = UNIQUE_RENAME
unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
+/obj/item/toy/plush/mammal/dog/jesse
+ desc = "An adorable wolf toy that resembles a cream-colored wolf. He has a little pride flag!"
+ icon_state = "jesse"
+ item_state = "jesse"
+ attack_verb = list("greeted", "merc'd", "howdy'd")
+
/obj/item/toy/plush/catgirl
name = "feline plushie"
desc = "An adorable stuffed toy that resembles a feline."
@@ -914,3 +951,15 @@
item_state = "fermis"
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
+
+/obj/item/toy/plush/catgirl/mariaf
+ desc = "An adorable stuffed toy that resembles a very tall cat girl."
+ icon_state = "mariaf"
+ item_state = "mariaf"
+ attack_verb = list("hugged", "stabbed", "licked")
+
+/obj/item/toy/plush/catgirl/maya
+ desc = "An adorable stuffed toy that resembles an angry cat girl. She has her own tiny nuke disk!"
+ icon_state = "maya"
+ item_state = "maya"
+ attack_verb = list("nuked", "arrested", "harmbatonned")
diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm
index 6d7c3036f9..5454b0fdb8 100644
--- a/code/game/objects/items/robot/robot_items.dm
+++ b/code/game/objects/items/robot/robot_items.dm
@@ -282,11 +282,13 @@
var/cooldown = 0
/obj/item/harmalarm/emag_act(mob/user)
+ . = ..()
obj_flags ^= EMAGGED
if(obj_flags & EMAGGED)
to_chat(user, "You short out the safeties on [src]!")
else
to_chat(user, "You reset the safeties on [src]!")
+ return TRUE
/obj/item/harmalarm/attack_self(mob/user)
var/safety = !(obj_flags & EMAGGED)
diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm
index d5806494e6..9c929a6ebf 100644
--- a/code/game/objects/items/robot/robot_upgrades.dm
+++ b/code/game/objects/items/robot/robot_upgrades.dm
@@ -9,7 +9,7 @@
var/locked = FALSE
var/installed = 0
var/require_module = 0
- var/module_type = null
+ var/list/module_type
// if true, is not stored in the robot to be ejected
// if module is reset
var/one_use = FALSE
@@ -18,7 +18,7 @@
if(R.stat == DEAD)
to_chat(user, "[src] will not function on a deceased cyborg.")
return FALSE
- if(module_type && !istype(R.module, module_type))
+ if(module_type && !is_type_in_list(R.module, module_type))
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
to_chat(user, "There's no mounting point for the module!")
return FALSE
@@ -93,7 +93,6 @@
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
icon_state = "cyborg_upgrade3"
require_module = 1
- //module_type = /obj/item/robot_module/security
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -141,7 +140,7 @@
desc = "A diamond drill replacement for the mining module's standard drill."
icon_state = "cyborg_upgrade3"
require_module = 1
- module_type = /obj/item/robot_module/miner
+ module_type = list(/obj/item/robot_module/miner)
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -173,7 +172,7 @@
desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
icon_state = "cyborg_upgrade3"
require_module = 1
- module_type = /obj/item/robot_module/miner
+ module_type = list(/obj/item/robot_module/miner)
/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R)
. = ..()
@@ -200,7 +199,7 @@
desc = "A trash bag of holding replacement for the janiborg's standard trash bag."
icon_state = "cyborg_upgrade3"
require_module = 1
- module_type = /obj/item/robot_module/janitor
+ module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
/obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R)
. = ..()
@@ -227,7 +226,7 @@
desc = "An advanced mop replacement for the janiborg's standard mop."
icon_state = "cyborg_upgrade3"
require_module = 1
- module_type = /obj/item/robot_module/janitor
+ module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
/obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R)
. = ..()
@@ -276,7 +275,7 @@
icon_state = "ash_plating"
resistance_flags = LAVA_PROOF | FIRE_PROOF
require_module = 1
- module_type = /obj/item/robot_module/miner
+ module_type = list(/obj/item/robot_module/miner)
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -405,7 +404,9 @@
to produce more advanced and complex medical reagents."
icon_state = "cyborg_upgrade3"
require_module = 1
- module_type = /obj/item/robot_module/medical
+ module_type = list(/obj/item/robot_module/medical,
+ /obj/item/robot_module/syndicate_medical,
+ /obj/item/robot_module/medihound)
var/list/additional_reagents = list()
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
@@ -467,7 +468,9 @@
defibrillator, for on the scene revival."
icon_state = "cyborg_upgrade3"
require_module = 1
- module_type = /obj/item/robot_module/medical
+ module_type = list(/obj/item/robot_module/medical,
+ /obj/item/robot_module/syndicate_medical,
+ /obj/item/robot_module/medihound)
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -489,7 +492,9 @@
out procedures"
icon_state = "cyborg_upgrade3"
require_module = 1
- module_type = /obj/item/robot_module/medical
+ module_type = list(/obj/item/robot_module/medical,
+ /obj/item/robot_module/syndicate_medical,
+ /obj/item/robot_module/medihound)
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -514,7 +519,7 @@
/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound,
- /obj/item/robot_module/borgi)
+ /obj/item/robot_module/borgi)
/obj/item/borg/upgrade/advhealth/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -598,7 +603,7 @@
icon = 'icons/obj/storage.dmi'
icon_state = "borgrped"
require_module = TRUE
- module_type = /obj/item/robot_module/engineering
+ module_type = list(/obj/item/robot_module/engineering)
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -626,7 +631,9 @@
icon = 'icons/obj/device.dmi'
icon_state = "pinpointer_crew"
require_module = TRUE
- module_type = /obj/item/robot_module/medical
+ module_type = list(/obj/item/robot_module/medical,
+ /obj/item/robot_module/syndicate_medical,
+ /obj/item/robot_module/medihound)
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -664,3 +671,33 @@
desc = "Allows you to to turn a cyborg into a clown, honk."
icon_state = "cyborg_upgrade3"
new_module = /obj/item/robot_module/clown
+
+// Citadel's Vtech Controller
+/obj/effect/proc_holder/silicon/cyborg/vtecControl
+ name = "vTec Control"
+ desc = "Allows finer-grained control of the vTec speed boost."
+ action_icon = 'icons/mob/actions.dmi'
+ action_icon_state = "Chevron_State_0"
+
+ var/currentState = 0
+ var/maxReduction = 2
+
+
+/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
+ var/mob/living/silicon/robot/self = usr
+
+ currentState = (currentState + 1) % 3
+
+ if(usr)
+ switch(currentState)
+ if (0)
+ self.speed = maxReduction
+ if (1)
+ self.speed -= maxReduction*0.5
+ if (2)
+ self.speed -= maxReduction*1.25
+
+ action.button_icon_state = "Chevron_State_[currentState]"
+ action.UpdateButtonIcon()
+
+ return
diff --git a/code/game/objects/items/scrolls.dm b/code/game/objects/items/scrolls.dm
index 07f6edb828..28a4664a24 100644
--- a/code/game/objects/items/scrolls.dm
+++ b/code/game/objects/items/scrolls.dm
@@ -66,7 +66,8 @@
to_chat(user, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.")
return
- user.forceMove(pick(L))
-
- smoke.start()
- uses--
+ if(do_teleport(user, pick(L), forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC, forced = TRUE))
+ smoke.start()
+ uses--
+ else
+ to_chat(user, "The spell matrix was disrupted by something near the destination.")
diff --git a/code/game/objects/items/singularityhammer.dm b/code/game/objects/items/singularityhammer.dm
index 1fe57d151f..b6559c9091 100644
--- a/code/game/objects/items/singularityhammer.dm
+++ b/code/game/objects/items/singularityhammer.dm
@@ -16,6 +16,7 @@
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
force_string = "LORD SINGULOTH HIMSELF"
+ total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/twohanded/singularityhammer/New()
..()
@@ -84,6 +85,7 @@
throwforce = 30
throw_range = 7
w_class = WEIGHT_CLASS_HUGE
+ total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
target.Stun(60)
diff --git a/code/game/objects/items/stacks/bscrystal.dm b/code/game/objects/items/stacks/bscrystal.dm
index 522e1a1153..49a735af9c 100644
--- a/code/game/objects/items/stacks/bscrystal.dm
+++ b/code/game/objects/items/stacks/bscrystal.dm
@@ -33,7 +33,7 @@
use(1)
/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
- do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg')
+ do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom)
if(!..()) // not caught in mid-air
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index 4bb3359c2f..5610cbad9a 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -18,7 +18,7 @@
/obj/item/stack/medical/attack(mob/living/M, mob/user)
- if(M.stat == DEAD)
+ if(M.stat == DEAD && !stop_bleeding)
var/t_him = "it"
if(M.gender == MALE)
t_him = "him"
diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm
index cf967e25ba..47c881bbdf 100644
--- a/code/game/objects/items/stacks/sheets/glass.dm
+++ b/code/game/objects/items/stacks/sheets/glass.dm
@@ -23,7 +23,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/glass
- grind_results = list("silicon" = 20)
+ grind_results = list(/datum/reagent/silicon = 20)
point_value = 1
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
@@ -87,7 +87,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmaglass
- grind_results = list("silicon" = 20, "plasma" = 10)
+ grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
/obj/item/stack/sheet/plasmaglass/fifty
amount = 50
@@ -138,7 +138,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/rglass
- grind_results = list("silicon" = 20, "iron" = 10)
+ grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
point_value = 4
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
@@ -177,11 +177,11 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
singular_name = "reinforced plasma glass sheet"
icon_state = "sheet-prglass"
item_state = "sheet-prglass"
- materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5,)
+ materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5,)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmarglass
- grind_results = list("silicon" = 20, "plasma" = 10, "iron" = 10)
+ grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
@@ -243,8 +243,9 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
resistance_flags = ACID_PROOF
armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
max_integrity = 40
- var/cooldown = 0
sharpness = IS_SHARP
+ var/icon_prefix
+
/obj/item/shard/suicide_act(mob/user)
user.visible_message("[user] is slitting [user.p_their()] [pick("wrists", "throat")] with the shard of glass! It looks like [user.p_theyre()] trying to commit suicide.")
@@ -266,9 +267,19 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
if("large")
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
- var/matrix/M = matrix(transform)
- M.Turn(rand(-170, 170))
- transform = M
+ if (icon_prefix)
+ icon_state = "[icon_prefix][icon_state]"
+
+ var/turf/T = get_turf(src)
+ if(T && is_station_level(T.z))
+ SSblackbox.record_feedback("tally", "station_mess_created", 1, name)
+
+/obj/item/shard/Destroy()
+ . = ..()
+
+ var/turf/T = get_turf(src)
+ if(T && is_station_level(T.z))
+ SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
/obj/item/shard/afterattack(atom/A as mob|obj, mob/user, proximity)
. = ..()
@@ -298,6 +309,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
return ..()
/obj/item/shard/welder_act(mob/living/user, obj/item/I)
+ ..()
if(I.use_tool(src, user, 0, volume=50))
var/obj/item/stack/sheet/glass/NG = new (user.loc)
for(var/obj/item/stack/sheet/glass/G in user.loc)
@@ -316,4 +328,13 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
playsound(loc, 'sound/effects/glass_step.ogg', 30, 1)
else
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
- . = ..()
+ return ..()
+
+/obj/item/shard/plasma
+ name = "purple shard"
+ desc = "A nasty looking shard of plasma glass."
+ force = 6
+ throwforce = 11
+ icon_state = "plasmalarge"
+ materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
+ icon_prefix = "plasma"
\ No newline at end of file
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index e1ecf6d14d..8c808d0e5f 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -201,6 +201,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("dresser", /obj/structure/dresser, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
+ new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
@@ -248,7 +249,8 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("bio bag", /obj/item/storage/bag/bio, 4), \
null, \
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
- new/datum/stack_recipe("rag", /obj/item/reagent_containers/glass/rag, 1), \
+ new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
+ new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
null, \
@@ -277,6 +279,31 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/ten
amount = 10
+//Durathread fuck slash-asterisk comments
+ GLOBAL_LIST_INIT(durathread_recipes, list ( \
+ new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
+ new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
+ new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
+ new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
+ ))
+
+/obj/item/stack/sheet/durathread
+ name = "durathread"
+ desc = "A fabric sown from incredibly durable threads, known for its usefulness in armor production."
+ singular_name = "durathread roll"
+ icon_state = "sheet-durathread"
+ item_state = "sheet-cloth"
+ resistance_flags = FLAMMABLE
+ force = 0
+ throwforce = 0
+ merge_type = /obj/item/stack/sheet/durathread
+
+/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
+ recipes = GLOB.durathread_recipes
+ return ..()
+
+
+
/*
* Cardboard
*/
@@ -414,6 +441,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
new/datum/stack_recipe("brass window - directional", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass window - fulltile", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
+ new/datum/stack_recipe("brass bar stool", /obj/structure/chair/stool/bar/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
+ new/datum/stack_recipe("brass stool", /obj/structure/chair/stool/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
null,
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
@@ -425,7 +454,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
null,
- new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/holyoil/null), \
+ new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty), \
))
@@ -477,6 +506,8 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \
null,
new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
+ new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
+ new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
))
/obj/item/stack/tile/bronze
@@ -598,3 +629,29 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
amount = 20
/obj/item/stack/sheet/paperframes/fifty
amount = 50
+
+
+//durathread and cotton raw
+/obj/item/stack/sheet/cotton
+ name = "raw cotton bundle"
+ desc = "A bundle of raw cotton ready to be spun on the loom."
+ singular_name = "raw cotton ball"
+ icon_state = "sheet-cotton"
+ is_fabric = TRUE
+ resistance_flags = FLAMMABLE
+ force = 0
+ throwforce = 0
+ merge_type = /obj/item/stack/sheet/cotton
+ pull_effort = 30
+ loom_result = /obj/item/stack/sheet/cloth
+
+/obj/item/stack/sheet/cotton/durathread
+ name = "raw durathread bundle"
+ desc = "A bundle of raw durathread ready to be spun on the loom."
+ singular_name = "raw durathread ball"
+ icon_state = "sheet-durathreadraw"
+ merge_type = /obj/item/stack/sheet/cotton/durathread
+ pull_effort = 70
+ loom_result = /obj/item/stack/sheet/durathread
+
+
diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm
index 21b43eba20..908fc88383 100644
--- a/code/game/objects/items/stacks/sheets/sheets.dm
+++ b/code/game/objects/items/stacks/sheets/sheets.dm
@@ -12,4 +12,7 @@
novariants = FALSE
var/perunit = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
- var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
\ No newline at end of file
+ var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
+ var/is_fabric = FALSE //is this a valid material for the loom?
+ var/loom_result //result from pulling on the loom
+ var/pull_effort = 0 //amount of delay when pulling on the loom
\ No newline at end of file
diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm
index eb71311c96..6532e9f7a5 100644
--- a/code/game/objects/items/storage/backpack.dm
+++ b/code/game/objects/items/storage/backpack.dm
@@ -46,6 +46,7 @@
item_flags = NO_MAT_REDEMPTION
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/holding/satchel
name = "satchel of holding"
@@ -53,6 +54,7 @@
icon_state = "holdingsat"
item_state = "holdingsat"
species_exception = list(/datum/species/angel)
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/holding/ComponentInitialize()
. = ..()
@@ -81,6 +83,7 @@
icon_state = "giftbag0"
item_state = "giftbag"
w_class = WEIGHT_CLASS_BULKY
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/santabag/ComponentInitialize()
. = ..()
@@ -133,6 +136,8 @@
desc = "It's a special backpack made exclusively for Nanotrasen officers."
icon_state = "captainpack"
item_state = "captainpack"
+ resistance_flags = FIRE_PROOF
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/industrial
name = "industrial backpack"
@@ -140,6 +145,7 @@
icon_state = "engiepack"
item_state = "engiepack"
resistance_flags = FIRE_PROOF
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/botany
name = "botany backpack"
@@ -194,6 +200,8 @@
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
item_state = "engiepack"
+ resistance_flags = FIRE_PROOF
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/satchel/med
name = "medical satchel"
@@ -248,18 +256,21 @@
desc = "A bone satchel fashend with watcher wings and large bones from goliath. Can be worn on the belt."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_saddle"
- slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
+ slot_flags = ITEM_SLOT_BACK
/obj/item/storage/backpack/satchel/bone/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
- STR.max_combined_w_class = 10
+ STR.max_combined_w_class = 20
+ STR.max_items = 15
/obj/item/storage/backpack/satchel/cap
name = "captain's satchel"
desc = "An exclusive satchel for Nanotrasen officers."
icon_state = "satchel-cap"
item_state = "captainpack"
+ resistance_flags = FIRE_PROOF
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/satchel/flat
name = "smuggler's satchel"
@@ -355,6 +366,7 @@
new /obj/item/cautery(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/mask/surgical(src)
+ new /obj/item/reagent_containers/medspray/sterilizine(src)
new /obj/item/razor(src)
/obj/item/storage/backpack/duffelbag/sec
@@ -376,12 +388,23 @@
new /obj/item/cautery(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/mask/surgical(src)
+ new /obj/item/reagent_containers/medspray/sterilizine(src)
/obj/item/storage/backpack/duffelbag/engineering
name = "industrial duffel bag"
desc = "A large duffel bag for holding extra tools and supplies."
icon_state = "duffel-eng"
item_state = "duffel-eng"
+ resistance_flags = FIRE_PROOF
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
+
+/obj/item/storage/backpack/duffelbag/durathread
+ name = "durathread duffel bag"
+ desc = "A lightweight duffel bag made out of durathread."
+ icon_state = "duffel-durathread"
+ item_state = "duffel-durathread"
+ resistance_flags = FIRE_PROOF
+ slowdown = 0
/obj/item/storage/backpack/duffelbag/drone
name = "drone duffel bag"
@@ -389,6 +412,7 @@
icon_state = "duffel-drone"
item_state = "duffel-drone"
resistance_flags = FIRE_PROOF
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
new /obj/item/screwdriver(src)
@@ -398,6 +422,7 @@
new /obj/item/stack/cable_coil/random(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
+ new /obj/item/pipe_dispenser(src)
/obj/item/storage/backpack/duffelbag/clown
name = "clown's duffel bag"
@@ -415,6 +440,7 @@
icon_state = "duffel-syndie"
item_state = "duffel-syndieammo"
slowdown = 0
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize()
. = ..()
@@ -460,6 +486,7 @@
new /obj/item/mmi/syndie(src)
new /obj/item/implantcase(src)
new /obj/item/implanter(src)
+ new /obj/item/reagent_containers/medspray/sterilizine(src)
/obj/item/storage/backpack/duffelbag/syndie/surgery_adv
name = "advanced surgery duffel bag"
@@ -479,6 +506,7 @@
new /obj/item/mmi/syndie(src)
new /obj/item/implantcase(src)
new /obj/item/implanter(src)
+ new /obj/item/reagent_containers/medspray/sterilizine(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo
name = "ammunition duffel bag"
diff --git a/code/game/objects/items/storage/bags.dm b/code/game/objects/items/storage/bags.dm
index e4debeff49..232d1bd5c9 100644
--- a/code/game/objects/items/storage/bags.dm
+++ b/code/game/objects/items/storage/bags.dm
@@ -81,6 +81,7 @@
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
icon_state = "bluetrashbag"
item_flags = NO_MAT_REDEMPTION
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
. = ..()
@@ -105,6 +106,7 @@
component_type = /datum/component/storage/concrete/stack
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
var/datum/component/mobhook
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/bag/ore/ComponentInitialize()
. = ..()
@@ -391,6 +393,7 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "bspace_biobag"
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/bag/bio/holding/ComponentInitialize()
. = ..()
diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm
index e3494e36cf..3fe4abeeec 100755
--- a/code/game/objects/items/storage/belt.dm
+++ b/code/game/objects/items/storage/belt.dm
@@ -10,6 +10,7 @@
attack_verb = list("whipped", "lashed", "disciplined")
max_integrity = 300
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
+ var/worn_overlays = FALSE //worn counterpart of the above.
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
user.visible_message("[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
@@ -23,6 +24,12 @@
add_overlay(M)
..()
+/obj/item/storage/belt/worn_overlays(isinhands, icon_file)
+ . = ..()
+ if(!isinhands && worn_overlays)
+ for(var/obj/item/I in contents)
+ . += I.get_worn_belt_overlay(icon_file)
+
/obj/item/storage/belt/Initialize()
. = ..()
update_icon()
@@ -33,6 +40,7 @@
icon_state = "utilitybelt"
item_state = "utility"
content_overlays = TRUE
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //because this is easier than trying to have showers wash all contents.
/obj/item/storage/belt/utility/ComponentInitialize()
. = ..()
@@ -337,6 +345,7 @@
desc = "A set of tactical webbing worn by Syndicate boarding parties."
icon_state = "militarywebbing"
item_state = "militarywebbing"
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/belt/military/ComponentInitialize()
. = ..()
@@ -424,6 +433,48 @@
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
+/obj/item/storage/belt/durathread
+ name = "durathread toolbelt"
+ desc = "A toolbelt made out of durathread, it seems resistant enough to hold even big tools like an RCD, it also has higher capacity."
+ icon_state = "webbing-durathread"
+ item_state = "webbing-durathread"
+ resistance_flags = FIRE_PROOF
+
+/obj/item/storage/belt/durathread/ComponentInitialize()
+ . = ..()
+ var/datum/component/storage/STR = GetComponent(/datum/component/storage)
+ STR.max_items = 14
+ STR.max_combined_w_class = 32
+ STR.max_w_class = WEIGHT_CLASS_NORMAL
+ STR.can_hold = typecacheof(list(
+ /obj/item/crowbar,
+ /obj/item/screwdriver,
+ /obj/item/weldingtool,
+ /obj/item/wirecutters,
+ /obj/item/wrench,
+ /obj/item/multitool,
+ /obj/item/flashlight,
+ /obj/item/stack/cable_coil,
+ /obj/item/t_scanner,
+ /obj/item/analyzer,
+ /obj/item/geiger_counter,
+ /obj/item/extinguisher/mini,
+ /obj/item/radio,
+ /obj/item/clothing/gloves,
+ /obj/item/holosign_creator/atmos,
+ /obj/item/holosign_creator/engineering,
+ /obj/item/forcefield_projector,
+ /obj/item/assembly/signaler,
+ /obj/item/lightreplacer,
+ /obj/item/rcd_ammo,
+ /obj/item/construction/rcd,
+ /obj/item/pipe_dispenser,
+ /obj/item/stack/rods,
+ /obj/item/stack/tile/plasteel,
+ /obj/item/grenade/chem_grenade/metalfoam,
+ /obj/item/grenade/chem_grenade/smart_metal_foam
+ ))
+
/obj/item/storage/belt/grenade
name = "grenadier belt"
desc = "A belt for holding grenades."
@@ -481,6 +532,7 @@
desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/belt/wands/ComponentInitialize()
. = ..()
@@ -517,12 +569,15 @@
/obj/item/grenade/chem_grenade,
/obj/item/lightreplacer,
/obj/item/flashlight,
+ /obj/item/reagent_containers/glass/beaker,
+ /obj/item/reagent_containers/glass/bottle,
/obj/item/reagent_containers/spray,
/obj/item/soap,
/obj/item/holosign_creator,
/obj/item/key/janitor,
/obj/item/clothing/gloves,
/obj/item/melee/flyswatter,
+ /obj/item/paint/paint_remover,
/obj/item/assembly/mousetrap
))
@@ -541,6 +596,22 @@
/obj/item/ammo_casing/shotgun
))
+/obj/item/storage/belt/bandolier/durathread
+ name = "durathread bandolier"
+ desc = "An double stacked bandolier made out of durathread."
+ icon_state = "bandolier-durathread"
+ item_state = "bandolier-durathread"
+ resistance_flags = FIRE_PROOF
+
+/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
+ . = ..()
+ GET_COMPONENT(STR, /datum/component/storage)
+ STR.max_items = 32
+ STR.display_numerical_stacking = TRUE
+ STR.can_hold = typecacheof(list(
+ /obj/item/ammo_casing
+ ))
+
/obj/item/storage/belt/medolier
name = "medolier"
desc = "A medical bandolier for holding smartdarts."
@@ -653,6 +724,10 @@
icon_state = "sheath"
item_state = "sheath"
w_class = WEIGHT_CLASS_BULKY
+ content_overlays = TRUE
+ worn_overlays = TRUE
+ var/list/fitting_swords = list(/obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
+ var/starting_sword = /obj/item/melee/sabre
/obj/item/storage/belt/sabre/ComponentInitialize()
. = ..()
@@ -660,35 +735,7 @@
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
- STR.can_hold = typecacheof(list(
- /obj/item/melee/sabre
- ))
-
-/obj/item/storage/belt/sabre/rapier
- name = "rapier sheath"
- desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
- icon_state = "rsheath"
- item_state = "rsheath"
- force = 5
- throwforce = 15
- block_chance = 30
- w_class = WEIGHT_CLASS_BULKY
- attack_verb = list("bashed", "slashes", "prods", "pokes")
-
-/obj/item/storage/belt/sabre/rapier/ComponentInitialize()
- . = ..()
- GET_COMPONENT(STR, /datum/component/storage)
- STR.max_items = 1
- STR.rustle_sound = FALSE
- STR.max_w_class = WEIGHT_CLASS_BULKY
- STR.can_hold = typecacheof(list(
- /obj/item/melee/rapier
- ))
-
-/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
- if(attack_type == PROJECTILE_ATTACK)
- final_block_chance = 0 //To thin to block bullets
- return ..()
+ STR.can_hold = typecacheof(fitting_swords)
/obj/item/storage/belt/sabre/examine(mob/user)
..()
@@ -707,20 +754,28 @@
to_chat(user, "[src] is empty.")
/obj/item/storage/belt/sabre/update_icon()
- icon_state = initial(icon_state)
- item_state = initial(item_state)
- if(contents.len)
- icon_state += "-sabre"
- item_state += "-sabre"
- if(loc && isliving(loc))
+ . = ..()
+ if(isliving(loc))
var/mob/living/L = loc
L.regenerate_icons()
- ..()
/obj/item/storage/belt/sabre/PopulateContents()
- new /obj/item/melee/sabre(src)
- update_icon()
+ new starting_sword(src)
-/obj/item/storage/belt/sabre/rapier/PopulateContents()
- new /obj/item/melee/rapier(src)
- update_icon()
+/obj/item/storage/belt/sabre/rapier
+ name = "rapier sheath"
+ desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
+ icon_state = "rsheath"
+ item_state = "rsheath"
+ force = 5
+ throwforce = 15
+ block_chance = 30
+ w_class = WEIGHT_CLASS_BULKY
+ attack_verb = list("bashed", "slashes", "prods", "pokes")
+ fitting_swords = list(/obj/item/melee/rapier)
+ starting_sword = /obj/item/melee/rapier
+
+/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
+ if(attack_type == PROJECTILE_ATTACK)
+ final_block_chance = 0 //To thin to block bullets
+ return ..()
diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm
index 4ff63ceeac..dd6a6b8453 100644
--- a/code/game/objects/items/storage/boxes.dm
+++ b/code/game/objects/items/storage/boxes.dm
@@ -33,6 +33,7 @@
resistance_flags = FLAMMABLE
var/foldable = /obj/item/stack/sheet/cardboard
var/illustration = "writing"
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
/obj/item/storage/box/Initialize(mapload)
. = ..()
@@ -1131,6 +1132,7 @@
name = "Nanotrasen MRE Ration Kit Menu 0"
desc = "A package containing food suspended in an outdated bluespace pocket which lasts for centuries. If you're lucky you may even be able to enjoy the meal without getting food poisoning."
icon_state = "mre"
+ illustration = null
var/can_expire = TRUE
var/spawner_chance = 2
var/expiration_date
@@ -1184,7 +1186,7 @@
/obj/item/storage/box/mre/menu3
name = "\improper Nanotrasen MRE Ration Kit Menu 3"
- desc = "The holy grail of MREs. This item contains the fabled MRE pizza and a sample of coffee instant type 2. Any NT employee lucky enough to get their hands on one of these is truly blessed."
+ desc = "The holy grail of MREs. This item contains the fabled MRE pizza, spicy nachos and a sample of coffee instant type 2. Any NT employee lucky enough to get their hands on one of these is truly blessed."
icon_state = "menu3"
can_expire = FALSE //always fresh, never expired.
spawner_chance = 1
@@ -1192,7 +1194,42 @@
/obj/item/storage/box/mre/menu3/PopulateContents()
new /obj/item/reagent_containers/food/snacks/pizzaslice/pepperoni(src)
new /obj/item/reagent_containers/food/snacks/breadslice/plain(src)
- new /obj/item/reagent_containers/food/snacks/cheesewedge(src)
+ new /obj/item/reagent_containers/food/snacks/cubannachos(src)
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
new /obj/item/reagent_containers/food/drinks/coffee/type2(src)
new /obj/item/tank/internals/emergency_oxygen(src)
+
+/obj/item/storage/box/mre/menu4
+ name = "\improper Nanotrasen MRE Ration Kit Menu 4"
+
+/obj/item/storage/box/mre/menu4/safe
+ spawner_chance = 0
+ desc = "A package containing food suspended in a bluespace pocket capable of lasting till the end of time."
+ can_expire = FALSE
+
+/obj/item/storage/box/mre/menu4/PopulateContents()
+ if(prob(66))
+ new /obj/item/reagent_containers/food/snacks/salad/boiledrice(src)
+ else
+ new /obj/item/reagent_containers/food/snacks/salad/ricebowl(src)
+ new /obj/item/reagent_containers/food/snacks/burger/tofu(src)
+ new /obj/item/reagent_containers/food/snacks/salad/fruit(src)
+ new /obj/item/reagent_containers/food/snacks/cracker(src)
+ new /obj/item/tank/internals/emergency_oxygen(src)
+
+//Where do I put this?
+/obj/item/secbat
+ name = "Secbat box"
+ desc = "Contained inside is a secbat for use with law enforcement."
+ icon = 'icons/obj/storage.dmi'
+ icon_state = "box"
+ item_state = "syringe_kit"
+ lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+
+/obj/item/secbat/attack_self(mob/user)
+ new /mob/living/simple_animal/hostile/retaliate/bat/secbat(user.loc)
+ to_chat(user, "You open the box, releasing the secbat!")
+ var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
+ qdel(src)
+ user.put_in_hands(I)
diff --git a/code/game/objects/items/storage/briefcase.dm b/code/game/objects/items/storage/briefcase.dm
index bca13f2a45..ed547bc17d 100644
--- a/code/game/objects/items/storage/briefcase.dm
+++ b/code/game/objects/items/storage/briefcase.dm
@@ -40,9 +40,18 @@
/obj/item/storage/briefcase/lawyer/family
name = "battered briefcase"
- desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. Comes with an added belt clip!"
+ icon_state = "gbriefcase"
+ lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
+ desc = "An old briefcase with a golden trim. It's clear they don't make them as good as they used to. Comes with an added belt clip!"
slot_flags = ITEM_SLOT_BELT
+/obj/item/storage/briefcase/lawyer/family/ComponentInitialize()
+ . = ..()
+ GET_COMPONENT(STR, /datum/component/storage)
+ STR.max_w_class = WEIGHT_CLASS_NORMAL
+ STR.max_combined_w_class = 14
+
/obj/item/storage/briefcase/lawyer/family/PopulateContents()
new /obj/item/stamp/law(src)
new /obj/item/pen/fountain(src)
diff --git a/code/game/objects/items/storage/firstaid.dm b/code/game/objects/items/storage/firstaid.dm
index e9b074d40c..312ef35430 100644
--- a/code/game/objects/items/storage/firstaid.dm
+++ b/code/game/objects/items/storage/firstaid.dm
@@ -1,365 +1,391 @@
-/* First aid storage
- * Contains:
- * First Aid Kits
- * Pill Bottles
- * Dice Pack (in a pill bottle)
- */
-
-/*
- * First Aid Kits
- */
-/obj/item/storage/firstaid
- name = "first-aid kit"
- desc = "It's an emergency medical kit for those serious boo-boos."
- icon_state = "firstaid"
- lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
- throw_speed = 3
- throw_range = 7
- var/empty = FALSE
-
-/obj/item/storage/firstaid/regular
- icon_state = "firstaid"
- desc = "A first aid kit with the ability to heal common types of injuries."
-
-/obj/item/storage/firstaid/regular/suicide_act(mob/living/carbon/user)
- user.visible_message("[user] begins giving [user.p_them()]self aids with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- return BRUTELOSS
-
-/obj/item/storage/firstaid/regular/PopulateContents()
- if(empty)
- return
- new /obj/item/stack/medical/gauze(src)
- new /obj/item/stack/medical/bruise_pack(src)
- new /obj/item/stack/medical/bruise_pack(src)
- new /obj/item/stack/medical/ointment(src)
- new /obj/item/stack/medical/ointment(src)
- new /obj/item/reagent_containers/hypospray/medipen(src)
- new /obj/item/healthanalyzer(src)
-
-/obj/item/storage/firstaid/ancient
- icon_state = "firstaid"
- desc = "A first aid kit with the ability to heal common types of injuries."
-
-/obj/item/storage/firstaid/ancient/PopulateContents()
- if(empty)
- return
- new /obj/item/stack/medical/gauze(src)
- new /obj/item/stack/medical/bruise_pack(src)
- new /obj/item/stack/medical/bruise_pack(src)
- new /obj/item/stack/medical/bruise_pack(src)
- new /obj/item/stack/medical/ointment(src)
- new /obj/item/stack/medical/ointment(src)
- new /obj/item/stack/medical/ointment(src)
-
-/obj/item/storage/firstaid/fire
- name = "burn treatment kit"
- desc = "A specialized medical kit for when the toxins lab -spontaneously- burns down."
- icon_state = "ointment"
- item_state = "firstaid-ointment"
-
-/obj/item/storage/firstaid/fire/suicide_act(mob/living/carbon/user)
- user.visible_message("[user] begins rubbing \the [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to start a fire!")
- return FIRELOSS
-
-/obj/item/storage/firstaid/fire/Initialize(mapload)
- . = ..()
- icon_state = pick("ointment","firefirstaid")
-
-/obj/item/storage/firstaid/fire/PopulateContents()
- if(empty)
- return
- for(var/i in 1 to 3)
- new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
- new /obj/item/reagent_containers/pill/oxandrolone(src)
- new /obj/item/reagent_containers/pill/oxandrolone(src)
- new /obj/item/reagent_containers/hypospray/medipen(src)
- new /obj/item/healthanalyzer(src)
-
-/obj/item/storage/firstaid/toxin
- name = "toxin treatment kit"
- desc = "Used to treat toxic blood content and radiation poisoning."
- icon_state = "antitoxin"
- item_state = "firstaid-toxin"
-
-/obj/item/storage/firstaid/toxin/suicide_act(mob/living/carbon/user)
- user.visible_message("[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- return TOXLOSS
-
-/obj/item/storage/firstaid/toxin/Initialize(mapload)
- . = ..()
- icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
-
-/obj/item/storage/firstaid/toxin/PopulateContents()
- if(empty)
- return
- for(var/i in 1 to 4)
- new /obj/item/reagent_containers/syringe/charcoal(src)
- for(var/i in 1 to 2)
- new /obj/item/storage/pill_bottle/charcoal(src)
- new /obj/item/healthanalyzer(src)
-
-/obj/item/storage/firstaid/radbgone
- name = "radiation treatment kit"
- desc = "Used to treat minor toxic blood content and major radiation poisoning."
- icon_state = "antitoxin"
- item_state = "firstaid-toxin"
-
-/obj/item/storage/firstaid/radbgone/suicide_act(mob/living/carbon/user)
- user.visible_message("[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- return TOXLOSS
-
-/obj/item/storage/firstaid/radbgone/PopulateContents()
- if(empty)
- return
- if(prob(50))
- new /obj/item/reagent_containers/pill/mutarad(src)
- if(prob(80))
- new /obj/item/reagent_containers/pill/antirad_plus(src)
- new /obj/item/reagent_containers/syringe/charcoal(src)
- new /obj/item/storage/pill_bottle/charcoal(src)
- new /obj/item/reagent_containers/pill/mutadone(src)
- new /obj/item/reagent_containers/pill/antirad(src)
- new /obj/item/reagent_containers/food/drinks/bottle/vodka(src)
- new /obj/item/healthanalyzer(src)
-
-
-/obj/item/storage/firstaid/o2
- name = "oxygen deprivation treatment kit"
- desc = "A box full of oxygen goodies."
- icon_state = "o2"
- item_state = "firstaid-o2"
-
-/obj/item/storage/firstaid/o2/suicide_act(mob/living/carbon/user)
- user.visible_message("[user] begins hitting [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- return OXYLOSS
-
-/obj/item/storage/firstaid/o2/PopulateContents()
- if(empty)
- return
- for(var/i in 1 to 4)
- new /obj/item/reagent_containers/pill/salbutamol(src)
- new /obj/item/reagent_containers/hypospray/medipen(src)
- new /obj/item/reagent_containers/hypospray/medipen(src)
- new /obj/item/healthanalyzer(src)
-
-/obj/item/storage/firstaid/brute
- name = "brute trauma treatment kit"
- desc = "A first aid kit for when you get toolboxed."
- icon_state = "brute"
- item_state = "firstaid-brute"
-
-/obj/item/storage/firstaid/brute/suicide_act(mob/living/carbon/user)
- user.visible_message("[user] begins beating [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- return BRUTELOSS
-
-/obj/item/storage/firstaid/brute/PopulateContents()
- if(empty)
- return
- for(var/i in 1 to 4)
- new /obj/item/reagent_containers/pill/patch/styptic(src)
- new /obj/item/stack/medical/gauze(src)
- new /obj/item/stack/medical/gauze(src)
- new /obj/item/healthanalyzer(src)
-
-/obj/item/storage/firstaid/tactical
- name = "combat medical kit"
- desc = "I hope you've got insurance."
- icon_state = "bezerk"
-
-/obj/item/storage/firstaid/tactical/ComponentInitialize()
- . = ..()
- GET_COMPONENT(STR, /datum/component/storage)
- STR.max_w_class = WEIGHT_CLASS_NORMAL
-
-/obj/item/storage/firstaid/tactical/PopulateContents()
- if(empty)
- return
- new /obj/item/stack/medical/gauze(src)
- new /obj/item/defibrillator/compact/combat/loaded(src)
- new /obj/item/reagent_containers/hypospray/combat(src)
- new /obj/item/reagent_containers/pill/patch/styptic(src)
- new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
- new /obj/item/reagent_containers/syringe/lethal/choral(src)
- new /obj/item/clothing/glasses/hud/health/night(src)
-
-/*
- * Pill Bottles
- */
-
-/obj/item/storage/pill_bottle
- name = "pill bottle"
- desc = "It's an airtight container for storing medication."
- icon_state = "pill_canister"
- icon = 'icons/obj/chemical.dmi'
- item_state = "contsolid"
- lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
- w_class = WEIGHT_CLASS_SMALL
-
-/obj/item/storage/pill_bottle/ComponentInitialize()
- . = ..()
- GET_COMPONENT(STR, /datum/component/storage)
- STR.allow_quick_gather = TRUE
- STR.click_gather = TRUE
- STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
-
-/obj/item/storage/pill_bottle/suicide_act(mob/user)
- user.visible_message("[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- return (TOXLOSS)
-
-/obj/item/storage/pill_bottle/charcoal
- name = "bottle of charcoal pills"
- desc = "Contains pills used to counter toxins."
-
-/obj/item/storage/pill_bottle/charcoal/PopulateContents()
- for(var/i in 1 to 7)
- new /obj/item/reagent_containers/pill/charcoal(src)
-
-/obj/item/storage/pill_bottle/antirad
- name = "bottle of charcoal pills"
- desc = "Contains pills used to counter radiation poisoning."
-
-/obj/item/storage/pill_bottle/anitrad/PopulateContents()
- for(var/i in 1 to 5)
- new /obj/item/reagent_containers/pill/antirad(src)
-
-/obj/item/storage/pill_bottle/epinephrine
- name = "bottle of epinephrine pills"
- desc = "Contains pills used to stabilize patients."
-
-/obj/item/storage/pill_bottle/epinephrine/PopulateContents()
- for(var/i in 1 to 7)
- new /obj/item/reagent_containers/pill/epinephrine(src)
-
-/obj/item/storage/pill_bottle/mutadone
- name = "bottle of mutadone pills"
- desc = "Contains pills used to treat genetic abnormalities."
-
-/obj/item/storage/pill_bottle/mutadone/PopulateContents()
- for(var/i in 1 to 7)
- new /obj/item/reagent_containers/pill/mutadone(src)
-
-/obj/item/storage/pill_bottle/mannitol
- name = "bottle of mannitol pills"
- desc = "Contains pills used to treat brain damage."
-
-/obj/item/storage/pill_bottle/mannitol/PopulateContents()
- for(var/i in 1 to 7)
- new /obj/item/reagent_containers/pill/mannitol(src)
-
-/obj/item/storage/pill_bottle/stimulant
- name = "bottle of stimulant pills"
- desc = "Guaranteed to give you that extra burst of energy during a long shift!"
-
-/obj/item/storage/pill_bottle/stimulant/PopulateContents()
- for(var/i in 1 to 5)
- new /obj/item/reagent_containers/pill/stimulant(src)
-
-/obj/item/storage/pill_bottle/mining
- name = "bottle of patches"
- desc = "Contains patches used to treat brute and burn damage."
-
-/obj/item/storage/pill_bottle/mining/PopulateContents()
- new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
- for(var/i in 1 to 3)
- new /obj/item/reagent_containers/pill/patch/styptic(src)
-
-/obj/item/storage/pill_bottle/zoom
- name = "suspicious pill bottle"
- desc = "The label is pretty old and almost unreadable, you recognize some chemical compounds."
-
-/obj/item/storage/pill_bottle/zoom/PopulateContents()
- for(var/i in 1 to 5)
- new /obj/item/reagent_containers/pill/zoom(src)
-
-/obj/item/storage/pill_bottle/happy
- name = "suspicious pill bottle"
- desc = "There is a smiley on the top."
-
-/obj/item/storage/pill_bottle/happy/PopulateContents()
- for(var/i in 1 to 5)
- new /obj/item/reagent_containers/pill/happy(src)
-
-/obj/item/storage/pill_bottle/lsd
- name = "suspicious pill bottle"
- desc = "There is a badly drawn thing with the shape of a mushroom."
-
-/obj/item/storage/pill_bottle/lsd/PopulateContents()
- for(var/i in 1 to 5)
- new /obj/item/reagent_containers/pill/lsd(src)
-
-/obj/item/storage/pill_bottle/aranesp
- name = "suspicious pill bottle"
- desc = "The label says 'gotta go fast'."
-
-/obj/item/storage/pill_bottle/aranesp/PopulateContents()
- for(var/i in 1 to 5)
- new /obj/item/reagent_containers/pill/aranesp(src)
-
-/obj/item/storage/pill_bottle/antirad_plus
- name = "anti radiation deluxe pill bottle"
- desc = "The label says 'Med-Co branded pills'."
-
-/obj/item/storage/pill_bottle/antirad_plus/PopulateContents()
- for(var/i in 1 to 7)
- new /obj/item/reagent_containers/pill/antirad_plus(src)
-
-/obj/item/storage/pill_bottle/mutarad
- name = "radiation treatment deluxe pill bottle"
- desc = "The label says 'Med-Co branded pills' and below that 'Contains Mutadone in each pill!`."
-
-/obj/item/storage/pill_bottle/mutarad/PopulateContents()
- for(var/i in 1 to 7)
- new /obj/item/reagent_containers/pill/mutarad(src)
-
-/obj/item/storage/pill_bottle/penis_enlargement
- name = "penis enlargement pills"
- desc = "You want penis enlargement pills?"
-
-/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
- for(var/i in 1 to 7)
- new /obj/item/reagent_containers/pill/penis_enlargement(src)
-
-/////////////
-//Organ Box//
-/////////////
-
-/obj/item/storage/belt/organbox
- name = "Organ Storge"
- desc = "A compact box that helps hold massive amounts of implants, organs, and some tools. Has a belt clip for easy carrying"
- w_class = WEIGHT_CLASS_BULKY
- icon = 'icons/obj/mysterybox.dmi'
- icon_state = "organbox_open"
- lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
- throw_speed = 1
- throw_range = 1
-
-/obj/item/storage/belt/organbox/ComponentInitialize()
- . = ..()
- GET_COMPONENT(STR, /datum/component/storage)
- STR.max_items = 16
- STR.max_w_class = WEIGHT_CLASS_BULKY
- STR.max_combined_w_class = 20
- STR.can_hold = typecacheof(list(
- /obj/item/storage/pill_bottle,
- /obj/item/reagent_containers/hypospray,
- /obj/item/healthanalyzer,
- /obj/item/reagent_containers/syringe,
- /obj/item/clothing/glasses/hud/health,
- /obj/item/hemostat,
- /obj/item/scalpel,
- /obj/item/retractor,
- /obj/item/cautery,
- /obj/item/surgical_drapes,
- /obj/item/autosurgeon,
- /obj/item/organ,
- /obj/item/implant,
- /obj/item/implantpad,
- /obj/item/implantcase,
- /obj/item/implanter,
- /obj/item/circuitboard/computer/operating,
- /obj/item/stack/sheet/mineral/silver,
- /obj/item/organ_storage
- ))
+
+/* First aid storage
+ * Contains:
+ * First Aid Kits
+ * Pill Bottles
+ * Dice Pack (in a pill bottle)
+ */
+
+/*
+ * First Aid Kits
+ */
+/obj/item/storage/firstaid
+ name = "first-aid kit"
+ desc = "It's an emergency medical kit for those serious boo-boos."
+ icon_state = "firstaid"
+ lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+ throw_speed = 3
+ throw_range = 7
+ var/empty = FALSE
+
+/obj/item/storage/firstaid/regular
+ icon_state = "firstaid"
+ desc = "A first aid kit with the ability to heal common types of injuries."
+
+/obj/item/storage/firstaid/regular/suicide_act(mob/living/carbon/user)
+ user.visible_message("[user] begins giving [user.p_them()]self aids with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ return BRUTELOSS
+
+/obj/item/storage/firstaid/regular/PopulateContents()
+ if(empty)
+ return
+ new /obj/item/stack/medical/gauze(src)
+ new /obj/item/stack/medical/bruise_pack(src)
+ new /obj/item/stack/medical/bruise_pack(src)
+ new /obj/item/stack/medical/ointment(src)
+ new /obj/item/stack/medical/ointment(src)
+ new /obj/item/reagent_containers/hypospray/medipen(src)
+ new /obj/item/healthanalyzer(src)
+
+/obj/item/storage/firstaid/ancient
+ icon_state = "firstaid"
+ desc = "A first aid kit with the ability to heal common types of injuries."
+
+/obj/item/storage/firstaid/ancient/PopulateContents()
+ if(empty)
+ return
+ new /obj/item/stack/medical/gauze(src)
+ new /obj/item/stack/medical/bruise_pack(src)
+ new /obj/item/stack/medical/bruise_pack(src)
+ new /obj/item/stack/medical/bruise_pack(src)
+ new /obj/item/stack/medical/ointment(src)
+ new /obj/item/stack/medical/ointment(src)
+ new /obj/item/stack/medical/ointment(src)
+
+/obj/item/storage/firstaid/fire
+ name = "burn treatment kit"
+ desc = "A specialized medical kit for when the toxins lab -spontaneously- burns down."
+ icon_state = "ointment"
+ item_state = "firstaid-ointment"
+
+/obj/item/storage/firstaid/fire/suicide_act(mob/living/carbon/user)
+ user.visible_message("[user] begins rubbing \the [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to start a fire!")
+ return FIRELOSS
+
+/obj/item/storage/firstaid/fire/Initialize(mapload)
+ . = ..()
+ icon_state = pick("ointment","firefirstaid")
+
+/obj/item/storage/firstaid/fire/PopulateContents()
+ if(empty)
+ return
+ for(var/i in 1 to 3)
+ new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
+ new /obj/item/reagent_containers/pill/oxandrolone(src)
+ new /obj/item/reagent_containers/pill/oxandrolone(src)
+ new /obj/item/reagent_containers/hypospray/medipen(src)
+ new /obj/item/healthanalyzer(src)
+
+/obj/item/storage/firstaid/toxin
+ name = "toxin treatment kit"
+ desc = "Used to treat toxic blood content and radiation poisoning."
+ icon_state = "antitoxin"
+ item_state = "firstaid-toxin"
+
+/obj/item/storage/firstaid/toxin/suicide_act(mob/living/carbon/user)
+ user.visible_message("[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ return TOXLOSS
+
+/obj/item/storage/firstaid/toxin/Initialize(mapload)
+ . = ..()
+ icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
+
+/obj/item/storage/firstaid/toxin/PopulateContents()
+ if(empty)
+ return
+ for(var/i in 1 to 4)
+ new /obj/item/reagent_containers/syringe/charcoal(src)
+ for(var/i in 1 to 2)
+ new /obj/item/storage/pill_bottle/charcoal(src)
+ new /obj/item/healthanalyzer(src)
+
+/obj/item/storage/firstaid/radbgone
+ name = "radiation treatment kit"
+ desc = "Used to treat minor toxic blood content and major radiation poisoning."
+ icon_state = "antitoxin"
+ item_state = "firstaid-toxin"
+
+/obj/item/storage/firstaid/radbgone/suicide_act(mob/living/carbon/user)
+ user.visible_message("[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ return TOXLOSS
+
+/obj/item/storage/firstaid/radbgone/PopulateContents()
+ if(empty)
+ return
+ if(prob(50))
+ new /obj/item/reagent_containers/pill/mutarad(src)
+ if(prob(80))
+ new /obj/item/reagent_containers/pill/antirad_plus(src)
+ new /obj/item/reagent_containers/syringe/charcoal(src)
+ new /obj/item/storage/pill_bottle/charcoal(src)
+ new /obj/item/reagent_containers/pill/mutadone(src)
+ new /obj/item/reagent_containers/pill/antirad(src)
+ new /obj/item/reagent_containers/food/drinks/bottle/vodka(src)
+ new /obj/item/healthanalyzer(src)
+
+
+/obj/item/storage/firstaid/o2
+ name = "oxygen deprivation treatment kit"
+ desc = "A box full of oxygen goodies."
+ icon_state = "o2"
+ item_state = "firstaid-o2"
+
+/obj/item/storage/firstaid/o2/suicide_act(mob/living/carbon/user)
+ user.visible_message("[user] begins hitting [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ return OXYLOSS
+
+/obj/item/storage/firstaid/o2/PopulateContents()
+ if(empty)
+ return
+ for(var/i in 1 to 4)
+ new /obj/item/reagent_containers/pill/salbutamol(src)
+ new /obj/item/reagent_containers/hypospray/medipen(src)
+ new /obj/item/reagent_containers/hypospray/medipen(src)
+ new /obj/item/healthanalyzer(src)
+
+/obj/item/storage/firstaid/brute
+ name = "brute trauma treatment kit"
+ desc = "A first aid kit for when you get toolboxed."
+ icon_state = "brute"
+ item_state = "firstaid-brute"
+
+/obj/item/storage/firstaid/brute/suicide_act(mob/living/carbon/user)
+ user.visible_message("[user] begins beating [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ return BRUTELOSS
+
+/obj/item/storage/firstaid/brute/PopulateContents()
+ if(empty)
+ return
+ for(var/i in 1 to 4)
+ new /obj/item/reagent_containers/pill/patch/styptic(src)
+ new /obj/item/stack/medical/gauze(src)
+ new /obj/item/stack/medical/gauze(src)
+ new /obj/item/healthanalyzer(src)
+
+/obj/item/storage/firstaid/tactical
+ name = "combat medical kit"
+ desc = "I hope you've got insurance."
+ icon_state = "bezerk"
+
+/obj/item/storage/firstaid/tactical/ComponentInitialize()
+ . = ..()
+ GET_COMPONENT(STR, /datum/component/storage)
+ STR.max_w_class = WEIGHT_CLASS_NORMAL
+
+/obj/item/storage/firstaid/tactical/PopulateContents()
+ if(empty)
+ return
+ new /obj/item/stack/medical/gauze(src)
+ new /obj/item/defibrillator/compact/combat/loaded(src)
+ new /obj/item/reagent_containers/hypospray/combat(src)
+ new /obj/item/reagent_containers/pill/patch/styptic(src)
+ new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
+ new /obj/item/reagent_containers/syringe/lethal/choral(src)
+ new /obj/item/clothing/glasses/hud/health/night(src)
+
+/*
+ * Pill Bottles
+ */
+
+/obj/item/storage/pill_bottle
+ name = "pill bottle"
+ desc = "It's an airtight container for storing medication."
+ icon_state = "pill_canister"
+ icon = 'icons/obj/chemical.dmi'
+ item_state = "contsolid"
+ lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+ w_class = WEIGHT_CLASS_SMALL
+
+/obj/item/storage/pill_bottle/ComponentInitialize()
+ . = ..()
+ GET_COMPONENT(STR, /datum/component/storage)
+ STR.allow_quick_gather = TRUE
+ STR.click_gather = TRUE
+ STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
+
+/obj/item/storage/pill_bottle/suicide_act(mob/user)
+ user.visible_message("[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ return (TOXLOSS)
+
+/obj/item/storage/pill_bottle/charcoal
+ name = "bottle of charcoal pills"
+ desc = "Contains pills used to counter toxins."
+
+/obj/item/storage/pill_bottle/charcoal/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/charcoal(src)
+
+/obj/item/storage/pill_bottle/antirad
+ name = "bottle of charcoal pills"
+ desc = "Contains pills used to counter radiation poisoning."
+
+/obj/item/storage/pill_bottle/anitrad/PopulateContents()
+ for(var/i in 1 to 5)
+ new /obj/item/reagent_containers/pill/antirad(src)
+
+/obj/item/storage/pill_bottle/epinephrine
+ name = "bottle of epinephrine pills"
+ desc = "Contains pills used to stabilize patients."
+
+/obj/item/storage/pill_bottle/epinephrine/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/epinephrine(src)
+
+/obj/item/storage/pill_bottle/mutadone
+ name = "bottle of mutadone pills"
+ desc = "Contains pills used to treat genetic abnormalities."
+
+/obj/item/storage/pill_bottle/mutadone/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/mutadone(src)
+
+/obj/item/storage/pill_bottle/mannitol
+ name = "bottle of mannitol pills"
+ desc = "Contains pills used to treat brain damage."
+
+/obj/item/storage/pill_bottle/mannitol/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/mannitol(src)
+
+/obj/item/storage/pill_bottle/stimulant
+ name = "bottle of stimulant pills"
+ desc = "Guaranteed to give you that extra burst of energy during a long shift!"
+
+/obj/item/storage/pill_bottle/stimulant/PopulateContents()
+ for(var/i in 1 to 5)
+ new /obj/item/reagent_containers/pill/stimulant(src)
+
+/obj/item/storage/pill_bottle/mining
+ name = "bottle of patches"
+ desc = "Contains patches used to treat brute and burn damage."
+
+/obj/item/storage/pill_bottle/mining/PopulateContents()
+ new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
+ for(var/i in 1 to 3)
+ new /obj/item/reagent_containers/pill/patch/styptic(src)
+
+/obj/item/storage/pill_bottle/zoom
+ name = "suspicious pill bottle"
+ desc = "The label is pretty old and almost unreadable, you recognize some chemical compounds."
+
+/obj/item/storage/pill_bottle/zoom/PopulateContents()
+ for(var/i in 1 to 5)
+ new /obj/item/reagent_containers/pill/zoom(src)
+
+/obj/item/storage/pill_bottle/happy
+ name = "suspicious pill bottle"
+ desc = "There is a smiley on the top."
+
+/obj/item/storage/pill_bottle/happy/PopulateContents()
+ for(var/i in 1 to 5)
+ new /obj/item/reagent_containers/pill/happy(src)
+
+/obj/item/storage/pill_bottle/lsd
+ name = "suspicious pill bottle"
+ desc = "There is a badly drawn thing with the shape of a mushroom."
+
+/obj/item/storage/pill_bottle/lsd/PopulateContents()
+ for(var/i in 1 to 5)
+ new /obj/item/reagent_containers/pill/lsd(src)
+
+/obj/item/storage/pill_bottle/aranesp
+ name = "suspicious pill bottle"
+ desc = "The label says 'gotta go fast'."
+
+/obj/item/storage/pill_bottle/aranesp/PopulateContents()
+ for(var/i in 1 to 5)
+ new /obj/item/reagent_containers/pill/aranesp(src)
+
+/obj/item/storage/pill_bottle/psicodine
+ name = "bottle of psicodine pills"
+ desc = "Contains pills used to treat mental distress and traumas."
+
+/obj/item/storage/pill_bottle/psicodine/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/psicodine(src)
+
+/obj/item/storage/pill_bottle/happiness
+ name = "happiness pill bottle"
+ desc = "The label is long gone, in its place an 'H' written with a marker."
+
+/obj/item/storage/pill_bottle/happiness/PopulateContents()
+ for(var/i in 1 to 5)
+ new /obj/item/reagent_containers/pill/happiness(src)
+
+/obj/item/storage/pill_bottle/antirad_plus
+ name = "anti radiation deluxe pill bottle"
+ desc = "The label says 'Med-Co branded pills'."
+
+/obj/item/storage/pill_bottle/antirad_plus/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/antirad_plus(src)
+
+/obj/item/storage/pill_bottle/mutarad
+ name = "radiation treatment deluxe pill bottle"
+ desc = "The label says 'Med-Co branded pills' and below that 'Contains Mutadone in each pill!`."
+
+/obj/item/storage/pill_bottle/mutarad/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/mutarad(src)
+
+/obj/item/storage/pill_bottle/penis_enlargement
+ name = "penis enlargement pills"
+ desc = "You want penis enlargement pills?"
+
+/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/penis_enlargement(src)
+
+/obj/item/storage/pill_bottle/breast_enlargement
+ name = "breast enlargement pills"
+ desc = "Made by Fermichem - They have a woman with breasts larger than she is on them. The warming states not to take more than 10u at a time."
+
+/obj/item/storage/pill_bottle/breast_enlargement/PopulateContents()
+ for(var/i in 1 to 7)
+ new /obj/item/reagent_containers/pill/breast_enlargement(src)
+
+/////////////
+//Organ Box//
+/////////////
+
+/obj/item/storage/belt/organbox
+ name = "Organ Storge"
+ desc = "A compact box that helps hold massive amounts of implants, organs, and some tools. Has a belt clip for easy carrying"
+ w_class = WEIGHT_CLASS_BULKY
+ icon = 'icons/obj/mysterybox.dmi'
+ icon_state = "organbox_open"
+ lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+ throw_speed = 1
+ throw_range = 1
+
+/obj/item/storage/belt/organbox/ComponentInitialize()
+ . = ..()
+ GET_COMPONENT(STR, /datum/component/storage)
+ STR.max_items = 16
+ STR.max_w_class = WEIGHT_CLASS_BULKY
+ STR.max_combined_w_class = 20
+ STR.can_hold = typecacheof(list(
+ /obj/item/storage/pill_bottle,
+ /obj/item/reagent_containers/hypospray,
+ /obj/item/healthanalyzer,
+ /obj/item/reagent_containers/syringe,
+ /obj/item/clothing/glasses/hud/health,
+ /obj/item/hemostat,
+ /obj/item/scalpel,
+ /obj/item/retractor,
+ /obj/item/cautery,
+ /obj/item/surgical_drapes,
+ /obj/item/autosurgeon,
+ /obj/item/organ,
+ /obj/item/implant,
+ /obj/item/implantpad,
+ /obj/item/implantcase,
+ /obj/item/implanter,
+ /obj/item/circuitboard/computer/operating,
+ /obj/item/stack/sheet/mineral/silver,
+ /obj/item/organ_storage
+ ))
+
diff --git a/code/game/objects/items/storage/lockbox.dm b/code/game/objects/items/storage/lockbox.dm
index 4924051855..eeebc6f4c5 100644
--- a/code/game/objects/items/storage/lockbox.dm
+++ b/code/game/objects/items/storage/lockbox.dm
@@ -48,14 +48,16 @@
to_chat(user, "It's locked!")
/obj/item/storage/lockbox/emag_act(mob/user)
- if(!broken)
- broken = TRUE
- SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
- desc += "It appears to be broken."
- icon_state = src.icon_broken
- if(user)
- visible_message("\The [src] has been broken by [user] with an electromagnetic card!")
- return
+ . = ..()
+ if(broken)
+ return
+ broken = TRUE
+ SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
+ desc += "It appears to be broken."
+ icon_state = src.icon_broken
+ if(user)
+ visible_message("\The [src] has been broken by [user] with an electromagnetic card!")
+ return TRUE
/obj/item/storage/lockbox/Entered()
. = ..()
diff --git a/code/game/objects/items/storage/storage.dm b/code/game/objects/items/storage/storage.dm
index 7c2694016b..b69567a2a5 100644
--- a/code/game/objects/items/storage/storage.dm
+++ b/code/game/objects/items/storage/storage.dm
@@ -16,7 +16,7 @@
AddComponent(component_type)
/obj/item/storage/AllowDrop()
- return TRUE
+ return FALSE
/obj/item/storage/contents_explosion(severity, target)
for(var/atom/A in contents)
diff --git a/code/game/objects/items/storage/toolbox.dm b/code/game/objects/items/storage/toolbox.dm
index 5b99bb85bf..d18212be42 100644
--- a/code/game/objects/items/storage/toolbox.dm
+++ b/code/game/objects/items/storage/toolbox.dm
@@ -19,6 +19,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
diff --git a/code/game/objects/items/storage/uplink_kits.dm b/code/game/objects/items/storage/uplink_kits.dm
index a6a3cea373..cf5d685b4a 100644
--- a/code/game/objects/items/storage/uplink_kits.dm
+++ b/code/game/objects/items/storage/uplink_kits.dm
@@ -1,7 +1,7 @@
/obj/item/storage/box/syndicate
/obj/item/storage/box/syndicate/PopulateContents()
- switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
+ switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
if("bloodyspai") // 30 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
@@ -52,7 +52,7 @@
new /obj/item/clothing/under/suit_jacket/really_black(src)
new /obj/item/screwdriver/power(src) //2 tc item
- if("murder") // 35 tc now
+ if("murder") // 35 tc
new /obj/item/melee/transforming/energy/sword/saber(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/card/emag(src)
@@ -62,6 +62,17 @@
new /obj/item/clothing/glasses/phantomthief/syndicate(src)
new /obj/item/reagent_containers/syringe/stimulants(src)
+ if("baseball") // 42~ tc
+ new /obj/item/melee/baseball_bat/ablative/syndi(src) //Lets say 12 tc, lesser sleeping carp
+ new /obj/item/clothing/glasses/sunglasses/garb(src) //Lets say 2 tc
+ new /obj/item/card/emag(src) //6 tc
+ new /obj/item/clothing/shoes/sneakers/noslip(src) //2tc
+ new /obj/item/encryptionkey/syndicate(src) //1tc
+ new /obj/item/autosurgeon/anti_drop(src) //Lets just say 7~
+ new /obj/item/clothing/under/syndicate/baseball(src) //3tc
+ new /obj/item/clothing/head/soft/baseball(src) //Lets say 4 tc
+ new /obj/item/reagent_containers/hypospray/medipen/stimulants/baseball(src) //lets say 5tc
+
if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
new /obj/item/implanter/freedom(src)
new /obj/item/implanter/uplink/precharged(src)
@@ -132,7 +143,7 @@
new /obj/item/card/emag(src) // 6 tc
if("ninja") // 40~ tc worth
- new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
+ new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
new /obj/item/implanter/adrenalin(src) // 8 tc
new /obj/item/throwing_star(src) // ~5 tc for all 6
new /obj/item/throwing_star(src)
@@ -294,6 +305,7 @@
new /obj/item/radio/headset/chameleon(src)
new /obj/item/stamp/chameleon(src)
new /obj/item/pda/chameleon(src)
+ new /obj/item/clothing/neck/cloak/chameleon(src)
//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
diff --git a/code/game/objects/items/storage/wallets.dm b/code/game/objects/items/storage/wallets.dm
index c263c2669d..cb5790e45f 100644
--- a/code/game/objects/items/storage/wallets.dm
+++ b/code/game/objects/items/storage/wallets.dm
@@ -36,7 +36,8 @@
/obj/item/reagent_containers/syringe,
/obj/item/screwdriver,
/obj/item/valentine,
- /obj/item/stamp))
+ /obj/item/stamp,
+ /obj/item/key))
/obj/item/storage/wallet/Exited(atom/movable/AM)
. = ..()
@@ -60,7 +61,7 @@
/obj/item/storage/wallet/update_icon()
var/new_state = "wallet"
if(front_id)
- new_state = "wallet_[front_id.icon_state]"
+ new_state = "wallet_id"
if(new_state != icon_state) //avoid so many icon state changes.
icon_state = new_state
diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm
index 1245b7de94..d409e40575 100644
--- a/code/game/objects/items/tanks/tanks.dm
+++ b/code/game/objects/items/tanks/tanks.dm
@@ -23,7 +23,7 @@
toggle_internals(user)
/obj/item/tank/proc/toggle_internals(mob/user)
- var/mob/living/carbon/human/H = user
+ var/mob/living/carbon/H = user
if(!istype(H))
return
@@ -33,13 +33,19 @@
H.update_internals_hud_icon(0)
else
if(!H.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
- if(!H.wear_mask)
- to_chat(H, "You need a mask!")
- return
- if(H.wear_mask.mask_adjusted)
- H.wear_mask.adjustmask(H)
- if(!(H.wear_mask.clothing_flags & MASKINTERNALS))
- to_chat(H, "[H.wear_mask] can't use [src]!")
+ var/obj/item/clothing/check
+ var/internals = FALSE
+
+ for(check in GET_INTERNAL_SLOTS(H))
+ if(istype(check, /obj/item/clothing/mask))
+ var/obj/item/clothing/mask/M = check
+ if(M.mask_adjusted)
+ M.adjustmask(H)
+ if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
+ internals = TRUE
+
+ if(!internals)
+ to_chat(H, "You are not wearing an internals mask!")
return
if(H.internal)
diff --git a/code/game/objects/items/teleprod.dm b/code/game/objects/items/teleprod.dm
index 341c85fa1c..40392c19c3 100644
--- a/code/game/objects/items/teleprod.dm
+++ b/code/game/objects/items/teleprod.dm
@@ -10,7 +10,7 @@
. = ..()
if(!. || !istype(M) || M.anchored)
return
- do_teleport(M, get_turf(M), 15)
+ do_teleport(M, get_turf(M), 15, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user)
user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \
@@ -18,7 +18,7 @@
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
- if(do_teleport(user, get_turf(user), 50))
+ if(do_teleport(user, get_turf(user), 50, channel = TELEPORT_CHANNEL_BLUESPACE))
deductcharge(hitcost)
else
deductcharge(hitcost * 0.25)
diff --git a/code/game/objects/items/tools/crowbar.dm b/code/game/objects/items/tools/crowbar.dm
index 97375221d4..f891a48df6 100644
--- a/code/game/objects/items/tools/crowbar.dm
+++ b/code/game/objects/items/tools/crowbar.dm
@@ -31,7 +31,7 @@
name = "brass crowbar"
desc = "A brass crowbar. It feels faintly warm to the touch."
resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "crowbar_brass"
+ icon_state = "crowbar_clock"
toolspeed = 0.5
/obj/item/crowbar/bronze
@@ -90,4 +90,12 @@
var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power(drop_location())
to_chat(user, "You attach the cutting jaws to [src].")
qdel(src)
- user.put_in_active_hand(cutjaws)
\ No newline at end of file
+ user.put_in_active_hand(cutjaws)
+
+/obj/item/crowbar/advanced
+ name = "advanced crowbar"
+ desc = "A scientist's almost successful reproduction of an abductor's crowbar, it uses the same technology combined with a handle that can't quite hold it."
+ icon = 'icons/obj/advancedtools.dmi'
+ usesound = 'sound/weapons/sonic_jackhammer.ogg'
+ icon_state = "crowbar"
+ toolspeed = 0.2
\ No newline at end of file
diff --git a/code/game/objects/items/tools/screwdriver.dm b/code/game/objects/items/tools/screwdriver.dm
index e5808de088..6cbede78a8 100644
--- a/code/game/objects/items/tools/screwdriver.dm
+++ b/code/game/objects/items/tools/screwdriver.dm
@@ -81,7 +81,7 @@
name = "brass screwdriver"
desc = "A screwdriver made of brass. The handle feels freezing cold."
resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "screwdriver_brass"
+ icon_state = "screwdriver_clock"
item_state = "screwdriver_brass"
toolspeed = 0.5
random_color = FALSE
@@ -141,4 +141,14 @@
name = "powered screwdriver"
desc = "An electrical screwdriver, designed to be both precise and quick."
usesound = 'sound/items/drill_use.ogg'
- toolspeed = 0.5
\ No newline at end of file
+ toolspeed = 0.5
+
+/obj/item/screwdriver/advanced
+ name = "advanced screwdriver"
+ desc = "A classy silver screwdriver with an alien alloy tip, it works almost as well as the real thing."
+ icon = 'icons/obj/advancedtools.dmi'
+ icon_state = "screwdriver_a"
+ item_state = "screwdriver_nuke"
+ usesound = 'sound/items/pshoom.ogg'
+ toolspeed = 0.2
+ random_color = FALSE
\ No newline at end of file
diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm
index 718035a9a5..fb38e4335e 100644
--- a/code/game/objects/items/tools/weldingtool.dm
+++ b/code/game/objects/items/tools/weldingtool.dm
@@ -360,7 +360,7 @@
name = "brass welding tool"
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "brasswelder"
+ icon_state = "clockwelder"
item_state = "brasswelder"
/obj/item/weldingtool/bronze
@@ -377,4 +377,18 @@
nextrefueltick = world.time + 10
reagents.add_reagent("welding_fuel", 1)
+/obj/item/weldingtool/advanced
+ name = "advanced welding tool"
+ desc = "A modern welding tool combined with an alien welding tool, it never runs out of fuel and works almost as fast."
+ icon = 'icons/obj/advancedtools.dmi'
+ icon_state = "welder"
+ toolspeed = 0.2
+ light_intensity = 0
+ change_icons = 0
+
+/obj/item/weldingtool/advanced/process()
+ if(get_fuel() <= max_fuel)
+ reagents.add_reagent("welding_fuel", 1)
+ ..()
+
#undef WELDER_FUEL_BURN_INTERVAL
diff --git a/code/game/objects/items/tools/wirecutters.dm b/code/game/objects/items/tools/wirecutters.dm
index 1a35196bd8..e40ae8bdc1 100644
--- a/code/game/objects/items/tools/wirecutters.dm
+++ b/code/game/objects/items/tools/wirecutters.dm
@@ -63,9 +63,9 @@
/obj/item/wirecutters/brass
name = "brass wirecutters"
- desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
+ desc = "A pair of eloquent wirecutters made of brass. The handle feels freezing cold to the touch."
resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "cutters_brass"
+ icon_state = "cutters_clock"
random_color = FALSE
toolspeed = 0.5
@@ -82,7 +82,6 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "cutters"
toolspeed = 0.1
-
random_color = FALSE
/obj/item/wirecutters/cyborg
@@ -126,3 +125,11 @@
return
else
..()
+
+/obj/item/wirecutters/advanced
+ name = "advanced wirecutters"
+ desc = "A set of reproduction alien wirecutters, they have a silver handle with an exceedingly sharp blade."
+ icon = 'icons/obj/advancedtools.dmi'
+ icon_state = "cutters"
+ toolspeed = 0.2
+ random_color = FALSE
\ No newline at end of file
diff --git a/code/game/objects/items/tools/wrench.dm b/code/game/objects/items/tools/wrench.dm
index 4fd99e9adf..462eb22aaa 100644
--- a/code/game/objects/items/tools/wrench.dm
+++ b/code/game/objects/items/tools/wrench.dm
@@ -32,7 +32,7 @@
name = "brass wrench"
desc = "A brass wrench. It's faintly warm to the touch."
resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "wrench_brass"
+ icon_state = "wrench_clock"
toolspeed = 0.5
/obj/item/wrench/bronze
@@ -112,4 +112,12 @@
user.dust()
- return OXYLOSS
\ No newline at end of file
+ return OXYLOSS
+
+/obj/item/wrench/advanced
+ name = "advanced wrench"
+ desc = "A wrench that uses the same magnetic technology that abductor tools use, but slightly more ineffeciently."
+ icon = 'icons/obj/advancedtools.dmi'
+ icon_state = "wrench"
+ usesound = 'sound/effects/empulse.ogg'
+ toolspeed = 0.2
\ No newline at end of file
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index 9ac5261e5f..46fabea8b0 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -30,6 +30,7 @@
throw_speed = 3
throw_range = 7
force = 0
+ total_mass = TOTAL_MASS_TINY_ITEM
/*
@@ -112,10 +113,6 @@
/obj/item/toy/syndicateballoon
name = "syndicate balloon"
desc = "There is a tag on the back that reads \"FUK NT!11!\"."
- throwforce = 0
- throw_speed = 3
- throw_range = 7
- force = 0
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
item_state = "syndballoon"
@@ -225,6 +222,8 @@
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("attacked", "struck", "hit")
var/hacked = FALSE
+ total_mass = 0.4
+ var/total_mass_on = TOTAL_MASS_TOY_SWORD
/obj/item/toy/sword/attack_self(mob/user)
active = !( active )
@@ -274,6 +273,9 @@
else
return ..()
+/obj/item/toy/sword/getweight()
+ return (active ? total_mass_on : total_mass) || w_class *1.25
+
/*
* Foam armblade
*/
@@ -327,12 +329,13 @@
force_unwielded = 0
force_wielded = 0
attack_verb = list("attacked", "struck", "hit")
+ total_mass_on = TOTAL_MASS_TOY_SWORD
/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
- return 0
+ return FALSE
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
- return 0
+ return FALSE
/obj/item/toy/katana
name = "replica katana"
@@ -346,6 +349,7 @@
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 5
throwforce = 5
+ total_mass = null
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("attacked", "slashed", "stabbed", "sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
diff --git a/code/game/objects/items/trash.dm b/code/game/objects/items/trash.dm
index 539a60986a..37ab948332 100644
--- a/code/game/objects/items/trash.dm
+++ b/code/game/objects/items/trash.dm
@@ -44,6 +44,10 @@
icon_state = "plate"
resistance_flags = NONE
+/obj/item/trash/plate/alt
+ desc = "Still some dip left. Sadly still just trash..."
+ icon_state = "plate1"
+
/obj/item/trash/pistachios
name = "pistachios pack"
icon_state = "pistachios_pack"
diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm
index bf63a96f05..82bf2c6b5f 100644
--- a/code/game/objects/items/twohanded.dm
+++ b/code/game/objects/items/twohanded.dm
@@ -28,6 +28,8 @@
var/force_wielded = 0
var/wieldsound = null
var/unwieldsound = null
+ var/slowdown_wielded = 0
+ item_flags = SLOWS_WHILE_IN_HAND
/obj/item/twohanded/proc/unwield(mob/living/carbon/user, show_message = TRUE)
if(!wielded || !user)
@@ -55,7 +57,7 @@
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
if(O && istype(O))
O.unwield()
- return
+ slowdown -= slowdown_wielded
/obj/item/twohanded/proc/wield(mob/living/carbon/user)
if(wielded)
@@ -85,7 +87,7 @@
O.desc = "Your second grip on [src]."
O.wielded = TRUE
user.put_in_inactive_hand(O)
- return
+ slowdown += slowdown_wielded
/obj/item/twohanded/dropped(mob/user)
. = ..()
@@ -279,6 +281,7 @@
wieldsound = 'sound/weapons/saberon.ogg'
unwieldsound = 'sound/weapons/saberoff.ogg'
hitsound = "swing_hit"
+ var/hitsound_on = 'sound/weapons/blade1.ogg'
armour_penetration = 35
item_color = "green"
light_color = "#00ff00"//green
@@ -290,8 +293,10 @@
var/hacked = FALSE
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
var/list/possible_colors = list("red", "blue", "green", "purple")
- total_mass = 0.375 //Survival flashlights typically weigh around 5 ounces.
- var/total_mass_on = 3.4 //The typical medieval sword, on the other hand, weighs roughly 3 pounds. //Values copied from the regular e-sword
+ var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
+ var/spinnable = TRUE
+ total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
+ var/total_mass_on = 3.4
/obj/item/twohanded/dualsaber/suicide_act(mob/living/carbon/user)
if(wielded)
@@ -353,7 +358,7 @@
if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
impale(user)
return
- if((wielded) && prob(50))
+ if(spinnable && (wielded) && prob(50))
INVOKE_ASYNC(src, .proc/jedi_spin, user)
/obj/item/twohanded/dualsaber/proc/jedi_spin(mob/living/user)
@@ -406,11 +411,14 @@
/obj/item/twohanded/dualsaber/process()
if(wielded)
if(hacked)
- light_color = pick(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
+ rainbow_process()
open_flame()
else
STOP_PROCESSING(SSobj, src)
+/obj/item/twohanded/dualsaber/proc/rainbow_process()
+ light_color = pick(rainbow_colors)
+
/obj/item/twohanded/dualsaber/IsReflect()
if(wielded)
return 1
@@ -428,7 +436,8 @@
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
add_fingerprint(user)
// Light your candles while spinning around the room
- INVOKE_ASYNC(src, .proc/jedi_spin, user)
+ if(spinnable)
+ INVOKE_ASYNC(src, .proc/jedi_spin, user)
/obj/item/twohanded/dualsaber/green
possible_colors = list("green")
@@ -478,6 +487,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
var/obj/item/grenade/explosive = null
var/war_cry = "AAAAARGH!!!"
+ var/icon_prefix = "spearglass"
/obj/item/twohanded/spear/Initialize()
. = ..()
@@ -520,7 +530,7 @@
if(explosive)
icon_state = "spearbomb[wielded]"
else
- icon_state = "spearglass[wielded]"
+ icon_state = "[icon_prefix][wielded]"
/obj/item/twohanded/spear/afterattack(atom/movable/AM, mob/user, proximity)
. = ..()
@@ -547,6 +557,13 @@
src.war_cry = input
/obj/item/twohanded/spear/CheckParts(list/parts_list)
+ var/obj/item/shard/tip = locate() in parts_list
+ if (istype(tip, /obj/item/shard/plasma))
+ force_wielded = 19
+ force_unwielded = 11
+ throwforce = 21
+ icon_prefix = "spearplasma"
+ qdel(tip)
var/obj/item/twohanded/spear/S = locate() in parts_list
if(S)
if(S.explosive)
diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm
index 48681c3d6d..4cb6fc74c0 100644
--- a/code/game/objects/items/weaponry.dm
+++ b/code/game/objects/items/weaponry.dm
@@ -69,6 +69,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
+ total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/claymore/Initialize()
. = ..()
@@ -223,11 +224,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
+ total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/katana/cursed
slot_flags = null
-/obj/item/katana/Initialize()
+/obj/item/katana/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
@@ -253,7 +255,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
remove_item_from_storage(user)
- qdel(I)
+ if (!user.transferItemToLoc(I, S))
+ return
+ S.CheckParts(list(I))
qdel(src)
user.put_in_hands(S)
@@ -431,6 +435,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
+ total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/mounted_chainsaw/Initialize()
. = ..()
@@ -510,6 +515,19 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
var/homerun_able = 0
total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
+/obj/item/melee/baseball_bat/chaplain
+ name = "blessed baseball bat"
+ desc = "There ain't a cult in the league that can withstand a swatter."
+ force = 14
+ throwforce = 14
+ obj_flags = UNIQUE_RENAME
+ var/chaplain_spawnable = TRUE
+ total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
+
+/obj/item/melee/baseball_bat/chaplain/Initialize()
+ . = ..()
+ AddComponent(/datum/component/anti_magic, TRUE, TRUE)
+
/obj/item/melee/baseball_bat/homerun
name = "home run bat"
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
@@ -560,6 +578,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
return 1
+/obj/item/melee/baseball_bat/ablative/syndi
+ name = "syndicate major league bat"
+ desc = "A metal bat made by the syndicate for the major league team."
+ force = 18 //Spear damage...
+ throwforce = 30
+
/obj/item/melee/flyswatter
name = "flyswatter"
desc = "Useful for killing insects of all sizes."
diff --git a/code/game/objects/structures/artstuff.dm b/code/game/objects/structures/artstuff.dm
index b8320c80fb..405e697d3b 100644
--- a/code/game/objects/structures/artstuff.dm
+++ b/code/game/objects/structures/artstuff.dm
@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
return
//Cleaning one pixel with a soap or rag
- if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/glass/rag))
+ if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
//Pixel info created only when needed
var/icon/masterpiece = icon(icon,icon_state)
var/thePix = masterpiece.GetPixel(pixX,pixY)
diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm
index 1ab28a33de..2093ae5660 100644
--- a/code/game/objects/structures/barsigns.dm
+++ b/code/game/objects/structures/barsigns.dm
@@ -112,12 +112,16 @@
/obj/structure/sign/barsign/emag_act(mob/user)
+ . = ..()
if(broken || (obj_flags & EMAGGED))
to_chat(user, "Nothing interesting happens!")
return
obj_flags |= EMAGGED
to_chat(user, "You emag the barsign. Takeover in progress...")
- sleep(10 SECONDS)
+ addtimer(CALLBACK(src, .proc/syndie_bar_good), 10 SECONDS)
+ return TRUE
+
+/obj/structure/sign/barsign/proc/syndie_bar_good()
set_sign(new /datum/barsign/hiddensigns/syndibarsign)
req_access = list(ACCESS_SYNDICATE)
diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm
index e944eb32da..dde9bce1bc 100644
--- a/code/game/objects/structures/beds_chairs/chair.dm
+++ b/code/game/objects/structures/beds_chairs/chair.dm
@@ -317,9 +317,6 @@
new stack_type(get_turf(loc))
qdel(src)
-
-
-
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
owner.visible_message("[owner] fends off [attack_text] with [src]!")
@@ -338,7 +335,6 @@
C.Knockdown(20)
smash(user)
-
/obj/item/chair/stool
name = "stool"
icon_state = "stool_toppled"
@@ -352,6 +348,70 @@
item_state = "stool_bar"
origin_type = /obj/structure/chair/stool/bar
+//////////////////////////
+//Brass & Bronze stools!//
+//////////////////////////
+
+/obj/structure/chair/stool/bar/brass
+ name = "brass bar stool"
+ desc = "A brass bar stool with red silk for a pillow."
+ icon_state = "barbrass"
+ item_chair = /obj/item/chair/stool/bar/brass
+ buildstacktype = /obj/item/stack/tile/brass
+ buildstackamount = 1
+
+/obj/structure/chair/stool/bar/bronze
+ name = "bronze bar stool"
+ desc = "A bronze bar stool with red silk for a pillow."
+ icon_state = "barbrass"
+ item_chair = /obj/item/chair/stool/bar/bronze
+ buildstacktype = /obj/item/stack/tile/bronze
+ buildstackamount = 1
+
+/obj/structure/chair/stool/brass
+ name = "brass stool"
+ desc = "A brass stool with a silk top for comfort."
+ icon_state = "stoolbrass"
+ item_chair = /obj/item/chair/stool/brass
+ buildstacktype = /obj/item/stack/tile/brass
+ buildstackamount = 1
+
+/obj/structure/chair/stool/bronze
+ name = "bronze stool"
+ desc = "A bronze stool with a silk top for comfort."
+ icon_state = "stoolbrass"
+ item_chair = /obj/item/chair/stool/bronze
+ buildstacktype = /obj/item/stack/tile/bronze
+ buildstackamount = 1
+
+/obj/item/chair/stool/brass
+ name = "brass stool"
+ icon_state = "stoolbrass_toppled"
+ item_state = "stoolbrass"
+ origin_type = /obj/structure/chair/stool/brass
+
+/obj/item/chair/stool/bar/brass
+ name = "brass bar stool"
+ icon_state = "barbrass_toppled"
+ item_state = "stoolbrass_bar"
+ origin_type = /obj/structure/chair/stool/bar/brass
+
+/obj/item/chair/stool/bronze
+ name = "bronze stool"
+ icon_state = "stoolbrass_toppled"
+ item_state = "stoolbrass"
+ origin_type = /obj/structure/chair/stool/bronze
+
+/obj/item/chair/stool/bar/bronze
+ name = "bronze bar stool"
+ icon_state = "barbrass_toppled"
+ item_state = "stoolbrass_bar"
+ origin_type = /obj/structure/chair/stool/bar/bronze
+
+/////////////////////////////////
+//End of Brass & Bronze stools!//
+/////////////////////////////////
+
/obj/item/chair/stool/narsie_act()
return //sturdy enough to ignore a god
@@ -429,3 +489,19 @@
. = ..()
if(has_gravity())
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
+
+/obj/structure/chair/sofa
+ name = "old ratty sofa"
+ icon_state = "sofamiddle"
+ icon = 'icons/obj/sofa.dmi'
+ buildstackamount = 1
+ item_chair = null
+
+/obj/structure/chair/sofa/left
+ icon_state = "sofaend_left"
+
+/obj/structure/chair/sofa/right
+ icon_state = "sofaend_right"
+
+/obj/structure/chair/sofa/corner
+ icon_state = "sofacorner"
\ No newline at end of file
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 2c4463928c..edcb4a6181 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -34,6 +34,10 @@
var/delivery_icon = "deliverycloset" //which icon to use when packagewrapped. null to be unwrappable.
var/anchorable = TRUE
var/icon_welded = "welded"
+ var/obj/item/electronics/airlock/lockerelectronics //Installed electronics
+ var/lock_in_use = FALSE //Someone is doing some stuff with the lock here, better not proceed further
+ var/eigen_teleport = FALSE //If the closet leads to Mr Tumnus.
+ var/obj/structure/closet/eigen_target //Where you go to.
/obj/structure/closet/Initialize(mapload)
@@ -42,47 +46,56 @@
PopulateContents()
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
take_contents()
+ if(secure)
+ lockerelectronics = new(src)
+ lockerelectronics.accesses = req_access
//USE THIS TO FILL IT, NOT INITIALIZE OR NEW
/obj/structure/closet/proc/PopulateContents()
return
/obj/structure/closet/Destroy()
- dump_contents()
+ dump_contents(override = FALSE)
return ..()
/obj/structure/closet/update_icon()
cut_overlays()
- if(!opened)
+ if(opened & icon_door_override)
+ add_overlay("[icon_door]_open")
layer = OBJ_LAYER
- if(icon_door)
- add_overlay("[icon_door]_door")
- else
- add_overlay("[icon_state]_door")
- if(welded)
- add_overlay(icon_welded)
- if(secure && !broken)
- if(locked)
- add_overlay("locked")
- else
- add_overlay("unlocked")
-
+ return
+ else if(opened)
+ add_overlay("[icon_state]_open")
+ return
+ if(icon_door)
+ add_overlay("[icon_door]_door")
else
layer = BELOW_OBJ_LAYER
- if(icon_door_override)
- add_overlay("[icon_door]_open")
- else
- add_overlay("[icon_state]_open")
+ add_overlay("[icon_state]_door")
+ if(welded)
+ add_overlay("welded")
+ if(!secure)
+ return
+ if(broken)
+ add_overlay("off")
+ add_overlay("sparking")
+ else if(locked)
+ add_overlay("locked")
+ else
+ add_overlay("unlocked")
/obj/structure/closet/examine(mob/user)
..()
if(welded)
- to_chat(user, "It's welded shut.")
+ to_chat(user, "It's welded shut.")
if(anchored)
to_chat(user, "It is bolted to the ground.")
if(opened)
to_chat(user, "The parts are welded together.")
else if(secure && !opened)
+ else if(broken)
+ to_chat(user, "The lock is screwed in.")
+ else if(secure)
to_chat(user, "Alt-click to [locked ? "unlock" : "lock"].")
if(isliving(user))
var/mob/living/L = user
@@ -117,9 +130,39 @@
return FALSE
return TRUE
-/obj/structure/closet/proc/dump_contents()
+/obj/structure/closet/proc/can_lock(mob/living/user, var/check_access = TRUE) //set check_access to FALSE if you only need to check if a locker has a functional lock rather than access
+ if(!secure)
+ return FALSE
+ if(broken)
+ to_chat(user, "[src] is broken!")
+ return FALSE
+ if(QDELETED(lockerelectronics) && !locked) //We want to be able to unlock it regardless of electronics, but only lockable with electronics
+ to_chat(user, "[src] is missing locker electronics!")
+ return FALSE
+ if(!check_access)
+ return TRUE
+ if(allowed(user))
+ return TRUE
+ to_chat(user, "Access denied.")
+
+/obj/structure/closet/proc/togglelock(mob/living/user)
+ add_fingerprint(user)
+ if(eigen_target)
+ return
+ if(opened)
+ return
+ if(!can_lock(user))
+ return
+ locked = !locked
+ user.visible_message("[user] [locked ? null : "un"]locks [src].",
+ "You [locked ? null : "un"]lock [src].")
+ update_icon()
+
+/obj/structure/closet/proc/dump_contents(var/override = TRUE) //Override is for not revealing the locker electronics when you open the locker, for example
var/atom/L = drop_location()
for(var/atom/movable/AM in src)
+ if(AM == lockerelectronics && override)
+ continue
AM.forceMove(L)
if(throwing) // you keep some momentum when getting out of a thrown closet
step(AM, dir)
@@ -148,7 +191,12 @@
if(contents.len >= storage_capacity)
return -1
if(insertion_allowed(AM))
- AM.forceMove(src)
+ if(eigen_teleport) // For teleporting people with linked lockers.
+ do_teleport(AM, get_turf(eigen_target), 0)
+ if(eigen_target.opened == FALSE)
+ eigen_target.bust_open()
+ else
+ AM.forceMove(src)
return TRUE
else
return FALSE
@@ -207,6 +255,73 @@
else
return open(user)
+/obj/structure/closet/proc/bust_open()
+ welded = FALSE //applies to all lockers
+ locked = FALSE //applies to critter crates and secure lockers only
+ broken = TRUE //applies to secure lockers only
+ open()
+
+/obj/structure/closet/proc/handle_lock_addition(mob/user, obj/item/electronics/airlock/E)
+ add_fingerprint(user)
+ if(lock_in_use)
+ to_chat(user, "Wait for work on [src] to be done first!")
+ return
+ if(secure)
+ to_chat(user, "This locker already has a lock!")
+ return
+ if(broken)
+ to_chat(user, "Unscrew the broken lock first!")
+ return
+ if(!istype(E))
+ return
+ user.visible_message("[user] begins installing a lock on [src]...","You begin installing a lock on [src]...")
+ lock_in_use = TRUE
+ playsound(loc, 'sound/items/screwdriver.ogg', 50, 1)
+ if(!do_after(user, 60, target = src))
+ lock_in_use = FALSE
+ return
+ lock_in_use = FALSE
+ to_chat(user, "You finish the lock on [src]!")
+ E.forceMove(src)
+ lockerelectronics = E
+ req_access = E.accesses
+ secure = TRUE
+ update_icon()
+ return TRUE
+
+/obj/structure/closet/proc/handle_lock_removal(mob/user, obj/item/screwdriver/S)
+ if(lock_in_use)
+ to_chat(user, "Wait for work on [src] to be done first!")
+ return
+ if(locked)
+ to_chat(user, "Unlock it first!")
+ return
+ if(!secure)
+ to_chat(user, "[src] doesn't have a lock that you can remove!")
+ return
+ if(!istype(S))
+ return
+ var/brokenword = broken ? "broken " : null
+ user.visible_message("[user] begins removing the [brokenword]lock on [src]...","You begin removing the [brokenword]lock on [src]...")
+ playsound(loc, S.usesound, 50, 1)
+ lock_in_use = TRUE
+ if(!do_after(user, 100 * S.toolspeed, target = src))
+ lock_in_use = FALSE
+ return
+ to_chat(user, "You remove the [brokenword]lock from [src]!")
+ if(!QDELETED(lockerelectronics))
+ lockerelectronics.add_fingerprint(user)
+ lockerelectronics.forceMove(user.loc)
+ lockerelectronics = null
+ req_access = null
+ secure = FALSE
+ broken = FALSE
+ locked = FALSE
+ lock_in_use = FALSE
+ update_icon()
+ return TRUE
+
+
/obj/structure/closet/deconstruct(disassembled = TRUE)
if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
new material_drop(loc, material_drop_amount)
@@ -234,6 +349,9 @@
to_chat(user, "You begin cutting \the [src] apart...")
if(W.use_tool(src, user, 40, volume=50))
+ if(eigen_teleport)
+ to_chat(user, "The unstable nature of \the [src] makes it impossible to cut!")
+ return
if(!opened)
return
user.visible_message("[user] slices apart \the [src].",
@@ -247,18 +365,25 @@
deconstruct(TRUE)
return
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
- return
+ return TRUE
+ else if(istype(W, /obj/item/electronics/airlock))
+ handle_lock_addition(user, W)
+ else if(istype(W, /obj/item/screwdriver))
+ handle_lock_removal(user, W)
else if(istype(W, /obj/item/weldingtool) && can_weld_shut)
if(!W.tool_start_check(user, amount=0))
return
to_chat(user, "You begin [welded ? "unwelding":"welding"] \the [src]...")
if(W.use_tool(src, user, 40, volume=50))
+ if(eigen_teleport)
+ to_chat(user, "The unstable nature of \the [src] makes it impossible to weld!")
+ return
if(opened)
return
welded = !welded
after_weld(welded)
- user.visible_message("[user] [welded ? "welds shut" : "unwelded"] \the [src].",
+ user.visible_message("[user] [welded ? "welds shut" : "unwelds"] \the [src].",
"You [welded ? "weld" : "unwelded"] \the [src] with \the [W].",
"You hear welding.")
update_icon()
@@ -401,20 +526,12 @@
if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
to_chat(user, "You fail to break out of [src]!")
-/obj/structure/closet/proc/bust_open()
- welded = FALSE //applies to all lockers
- locked = FALSE //applies to critter crates and secure lockers only
- broken = TRUE //applies to secure lockers only
- open()
-
/obj/structure/closet/AltClick(mob/user)
..()
- if(!user.canUseTopic(src, BE_CLOSE) || !isturf(loc))
+ if(!user.canUseTopic(src, be_close=TRUE) || !isturf(loc))
+ to_chat(user, "You can't do that right now!")
return
- if(opened || !secure)
- return
- else
- togglelock(user)
+ togglelock(user)
/obj/structure/closet/CtrlShiftClick(mob/living/user)
if(!HAS_TRAIT(user, TRAIT_SKITTISH))
@@ -423,29 +540,19 @@
return
dive_into(user)
-/obj/structure/closet/proc/togglelock(mob/living/user, silent)
- if(secure && !broken)
- if(allowed(user))
- if(iscarbon(user))
- add_fingerprint(user)
- locked = !locked
- user.visible_message("[user] [locked ? null : "un"]locks [src].",
- "You [locked ? null : "un"]lock [src].")
- update_icon()
- else if(!silent)
- to_chat(user, "Access Denied")
- else if(secure && broken)
- to_chat(user, "\The [src] is broken!")
-
/obj/structure/closet/emag_act(mob/user)
- if(secure && !broken)
- user.visible_message("Sparks fly from [src]!",
- "You scramble [src]'s lock, breaking it open!",
- "You hear a faint electrical spark.")
- playsound(src, "sparks", 50, 1)
- broken = TRUE
- locked = FALSE
- update_icon()
+ . = ..()
+ if(!secure || broken)
+ return
+ user.visible_message("Sparks fly from [src]!",
+ "You scramble [src]'s lock, breaking it open!",
+ "You hear a faint electrical spark.")
+ playsound(src, "sparks", 50, 1)
+ broken = TRUE
+ locked = FALSE
+ if(!QDELETED(lockerelectronics))
+ QDEL_NULL(lockerelectronics)
+ update_icon()
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
@@ -458,16 +565,19 @@
if (!(. & EMP_PROTECT_CONTENTS))
for(var/obj/O in src)
O.emp_act(severity)
- if(secure && !broken && !(. & EMP_PROTECT_SELF))
- if(prob(50 / severity))
- locked = !locked
- update_icon()
- if(prob(20 / severity) && !opened)
- if(!locked)
- open()
- else
- req_access = list()
- req_access += pick(get_all_accesses())
+ if(!secure || broken)
+ return ..()
+ if(prob(50 / severity))
+ locked = !locked
+ update_icon()
+ if(prob(20 / severity) && !opened)
+ if(!locked)
+ open()
+ else
+ req_access = list()
+ req_access += pick(get_all_accesses())
+ if(!QDELETED(lockerelectronics))
+ lockerelectronics.accesses = req_access
/obj/structure/closet/contents_explosion(severity, target)
for(var/atom/A in contents)
diff --git a/code/game/objects/structures/crates_lockers/closets/bodybag.dm b/code/game/objects/structures/crates_lockers/closets/bodybag.dm
index 502b23354c..1c34850274 100644
--- a/code/game/objects/structures/crates_lockers/closets/bodybag.dm
+++ b/code/game/objects/structures/crates_lockers/closets/bodybag.dm
@@ -49,6 +49,12 @@
return 1
return 0
+/obj/structure/closet/body_bag/handle_lock_addition()
+ return
+
+/obj/structure/closet/body_bag/handle_lock_removal()
+ return
+
/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
. = ..()
if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src)))
diff --git a/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm b/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm
index 82b0d1a441..aad68b2166 100644
--- a/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm
+++ b/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm
@@ -57,6 +57,11 @@
I.alpha = 0
animate(I, pixel_z = 32, alpha = 255, time = 5, easing = ELASTIC_EASING)
+/obj/structure/closet/cardboard/handle_lock_addition() //Whoever heard of a lockable cardboard box anyway
+ return
+
+/obj/structure/closet/cardboard/handle_lock_removal()
+ return
/obj/structure/closet/cardboard/metal
name = "large metal box"
diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm
index 0809edaa71..b49d0a77d5 100644
--- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm
@@ -21,8 +21,8 @@
new /obj/item/clothing/head/soft/black(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/shoes/sneakers/black(src)
- new /obj/item/reagent_containers/glass/rag(src)
- new /obj/item/reagent_containers/glass/rag(src)
+ new /obj/item/reagent_containers/rag(src)
+ new /obj/item/reagent_containers/rag(src)
new /obj/item/storage/box/beanbag(src)
new /obj/item/clothing/suit/armor/vest/alt(src)
new /obj/item/circuitboard/machine/dish_drive(src)
@@ -53,7 +53,7 @@
new /obj/item/clothing/suit/toggle/chef(src)
new /obj/item/clothing/under/rank/chef(src)
new /obj/item/clothing/head/chefhat(src)
- new /obj/item/reagent_containers/glass/rag(src)
+ new /obj/item/reagent_containers/rag(src)
/obj/structure/closet/jcloset
name = "custodial closet"
@@ -111,9 +111,9 @@
new /obj/item/clothing/accessory/pocketprotector/cosmetology(src)
new /obj/item/clothing/under/rank/chaplain(src)
new /obj/item/clothing/shoes/sneakers/black(src)
- new /obj/item/clothing/suit/nun(src)
+ new /obj/item/clothing/suit/chaplain/nun(src)
new /obj/item/clothing/head/nun_hood(src)
- new /obj/item/clothing/suit/holidaypriest(src)
+ new /obj/item/clothing/suit/chaplain/holidaypriest(src)
new /obj/item/storage/backpack/cultpack(src)
new /obj/item/storage/fancy/candle_box(src)
new /obj/item/storage/fancy/candle_box(src)
@@ -358,3 +358,8 @@
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/storage/backpack/satchel/explorer(src)
+/obj/structure/closet/coffin/handle_lock_addition()
+ return
+
+/obj/structure/closet/coffin/handle_lock_removal()
+ return
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
index 5a9228e397..18928424c0 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
@@ -9,6 +9,7 @@
new /obj/item/clothing/head/beret/qm(src)
new /obj/item/storage/lockbox/medal/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
+ new /obj/item/clothing/under/rank/cargo/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/radio/headset/headset_cargo(src)
new /obj/item/clothing/suit/fire/firefighter(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
index 0d06276876..a7adafdad4 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
@@ -8,6 +8,7 @@
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/head/beret/ce(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
+ new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/gloves/color/yellow(src)
@@ -32,6 +33,7 @@
new /obj/item/extinguisher/advanced(src)
new /obj/item/storage/photo_album/CE(src)
new /obj/item/storage/lockbox/medal/engineering(src)
+ new /obj/item/construction/rcd/loaded/upgraded(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
index 9081cddbe4..0f810225b3 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
@@ -61,6 +61,7 @@
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
+ new /obj/item/clothing/under/rank/chief_medical_officer/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown (src)
new /obj/item/cartridge/cmo(src)
new /obj/item/radio/headset/heads/cmo(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
index eb764fc230..e44d3c9079 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
@@ -4,6 +4,18 @@
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
var/registered_name = null
+/obj/structure/closet/secure_closet/personal/examine(mob/user)
+ ..()
+ if(registered_name)
+ to_chat(user, "The display reads, \"Owned by [registered_name]\".")
+
+/obj/structure/closet/secure_closet/personal/check_access(obj/item/card/id/I)
+ . = ..()
+ if(!I || !istype(I))
+ return
+ if(registered_name == I.registered_name)
+ return TRUE
+
/obj/structure/closet/secure_closet/personal/PopulateContents()
..()
if(prob(50))
@@ -33,21 +45,21 @@
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
var/obj/item/card/id/I = W.GetID()
- if(istype(I))
- if(broken)
- to_chat(user, "It appears to be broken.")
- return
- if(!I || !I.registered_name)
- return
- if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
- //they can open all lockers, or nobody owns this, or they own this locker
- locked = !locked
- update_icon()
-
- if(!registered_name)
- registered_name = I.registered_name
- desc = "Owned by [I.registered_name]."
- else
- to_chat(user, "Access Denied.")
- else
+ if(!I || !istype(I))
return ..()
+ if(!can_lock(user, FALSE)) //Can't do anything if there isn't a lock!
+ return
+ if(I.registered_name && !registered_name)
+ to_chat(user, "You claim [src].")
+ registered_name = I.registered_name
+ else
+ ..()
+
+/obj/structure/closet/secure_closet/personal/handle_lock_addition() //If lock construction is successful we don't care what access the electronics had, so we override it
+ if(..())
+ req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
+ lockerelectronics.accesses = req_access
+
+/obj/structure/closet/secure_closet/personal/handle_lock_removal()
+ if(..())
+ registered_name = null
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
index 7fe1247eb7..efcc2aa7ca 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
@@ -11,8 +11,11 @@
new /obj/item/clothing/head/bio_hood/scientist(src)
new /obj/item/clothing/suit/toggle/labcoat(src)
new /obj/item/clothing/under/rank/research_director(src)
+ new /obj/item/clothing/under/rank/research_director/skirt(src)
new /obj/item/clothing/under/rank/research_director/alt(src)
+ new /obj/item/clothing/under/rank/research_director/alt/skirt(src)
new /obj/item/clothing/under/rank/research_director/turtleneck(src)
+ new /obj/item/clothing/under/rank/research_director/turtleneck/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/cartridge/rd(src)
new /obj/item/clothing/gloves/color/latex(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
index 8c06af91a4..3cb8ceb22b 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
@@ -2,7 +2,6 @@
name = "\proper captain's locker"
req_access = list(ACCESS_CAPTAIN)
icon_state = "cap"
-
/obj/structure/closet/secure_closet/captains/PopulateContents()
..()
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
@@ -14,6 +13,7 @@
new /obj/item/pet_carrier(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/under/rank/captain(src)
+ new /obj/item/clothing/under/rank/captain/skirt(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/head/caphat(src)
new /obj/item/clothing/under/captainparade(src)
@@ -34,16 +34,15 @@
new /obj/item/gun/energy/e_gun(src)
new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/Captain(src)
-
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
req_access = list(ACCESS_HOP)
icon_state = "hop"
-
/obj/structure/closet/secure_closet/hop/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hop(src)
new /obj/item/clothing/under/rank/head_of_personnel(src)
+ new /obj/item/clothing/under/rank/head_of_personnel/skirt(src)
new /obj/item/clothing/head/hopcap(src)
new /obj/item/clothing/head/hopcap/beret(src)
new /obj/item/cartridge/hop(src)
@@ -62,12 +61,10 @@
new /obj/item/door_remote/civillian(src)
new /obj/item/circuitboard/machine/techfab/department/service(src)
new /obj/item/storage/photo_album/HoP(src)
-
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
req_access = list(ACCESS_HOS)
icon_state = "hos"
-
/obj/structure/closet/secure_closet/hos/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hos(src)
@@ -77,7 +74,9 @@
new /obj/item/clothing/under/hosparademale(src)
new /obj/item/clothing/suit/armor/vest/leather(src)
new /obj/item/clothing/suit/armor/hos(src)
+ new /obj/item/clothing/under/rank/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/head_of_security/alt(src)
+ new /obj/item/clothing/under/rank/head_of_security/alt/skirt(src)
new /obj/item/clothing/head/HoS(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
@@ -95,12 +94,10 @@
new /obj/item/pinpointer/nuke(src)
new /obj/item/circuitboard/machine/techfab/department/security(src)
new /obj/item/storage/photo_album/HoS(src)
-
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
req_access = list(ACCESS_ARMORY)
icon_state = "warden"
-
/obj/structure/closet/secure_closet/warden/PopulateContents()
..()
new /obj/item/radio/headset/headset_sec(src)
@@ -110,6 +107,7 @@
new /obj/item/clothing/head/beret/sec/navywarden(src)
new /obj/item/clothing/suit/armor/vest/warden/alt(src)
new /obj/item/clothing/under/rank/warden/navyblue(src)
+ new /obj/item/clothing/under/rank/warden/skirt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/holosign_creator/security(src)
new /obj/item/clothing/mask/gas/sechailer(src)
@@ -120,12 +118,10 @@
new /obj/item/clothing/gloves/krav_maga/sec(src)
new /obj/item/door_remote/head_of_security(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
-
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(ACCESS_SECURITY)
icon_state = "sec"
-
/obj/structure/closet/secure_closet/security/PopulateContents()
..()
new /obj/item/clothing/suit/armor/vest(src)
@@ -134,55 +130,45 @@
new /obj/item/radio/headset/headset_sec/alt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/flashlight/seclite(src)
-
/obj/structure/closet/secure_closet/security/sec
-
/obj/structure/closet/secure_closet/security/sec/PopulateContents()
..()
new /obj/item/storage/belt/security/full(src)
-
/obj/structure/closet/secure_closet/security/cargo
-
/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/cargo(src)
new /obj/item/encryptionkey/headset_cargo(src)
-
/obj/structure/closet/secure_closet/security/engine
-
/obj/structure/closet/secure_closet/security/engine/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/engine(src)
new /obj/item/encryptionkey/headset_eng(src)
-
/obj/structure/closet/secure_closet/security/science
-
/obj/structure/closet/secure_closet/security/science/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/science(src)
new /obj/item/encryptionkey/headset_sci(src)
-
/obj/structure/closet/secure_closet/security/med
-
/obj/structure/closet/secure_closet/security/med/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/medblue(src)
new /obj/item/encryptionkey/headset_med(src)
-
/obj/structure/closet/secure_closet/detective
name = "\improper detective's cabinet"
req_access = list(ACCESS_FORENSICS_LOCKERS)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
-
/obj/structure/closet/secure_closet/detective/PopulateContents()
..()
new /obj/item/clothing/under/rank/det(src)
+ new /obj/item/clothing/under/rank/det/skirt(src)
new /obj/item/clothing/suit/det_suit(src)
new /obj/item/clothing/head/fedora/det_hat(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/under/rank/det/grey(src)
+ new /obj/item/clothing/under/rank/det/grey/skirt(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/det_suit/grey(src)
new /obj/item/clothing/head/fedora(src)
@@ -200,33 +186,29 @@
/obj/structure/closet/secure_closet/injection
name = "lethal injections"
req_access = list(ACCESS_HOS)
-
/obj/structure/closet/secure_closet/injection/PopulateContents()
..()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/syringe/lethal/execution(src)
-
/obj/structure/closet/secure_closet/brig
name = "brig locker"
req_access = list(ACCESS_BRIG)
anchored = TRUE
var/id = null
-
/obj/structure/closet/secure_closet/evidence
anchored = TRUE
name = "Secure Evidence Closet"
req_access_txt = "0"
req_one_access_txt = list(ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS)
-
/obj/structure/closet/secure_closet/brig/PopulateContents()
..()
new /obj/item/clothing/under/rank/prisoner( src )
+ new /obj/item/clothing/under/rank/prisoner/skirt( src )
new /obj/item/clothing/shoes/sneakers/orange( src )
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(ACCESS_COURT)
-
/obj/structure/closet/secure_closet/courtroom/PopulateContents()
..()
new /obj/item/clothing/shoes/sneakers/brown(src)
@@ -236,22 +218,18 @@
new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src)
new /obj/item/storage/briefcase(src)
-
/obj/structure/closet/secure_closet/contraband/armory
anchored = TRUE
name = "Contraband Locker"
req_access = list(ACCESS_ARMORY)
-
/obj/structure/closet/secure_closet/contraband/heads
anchored = TRUE
name = "Contraband Locker"
req_access = list(ACCESS_HEADS)
-
/obj/structure/closet/secure_closet/armory1
name = "armory armor locker"
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
-
/obj/structure/closet/secure_closet/armory1/PopulateContents()
..()
new /obj/item/clothing/suit/armor/laserproof(src)
@@ -261,12 +239,10 @@
new /obj/item/clothing/head/helmet/riot(src)
for(var/i in 1 to 3)
new /obj/item/shield/riot(src)
-
/obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker"
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
-
/obj/structure/closet/secure_closet/armory2/PopulateContents()
..()
new /obj/item/storage/box/firingpins(src)
@@ -274,12 +250,10 @@
new /obj/item/storage/box/rubbershot(src)
for(var/i in 1 to 3)
new /obj/item/gun/ballistic/shotgun/riot(src)
-
/obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker"
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
-
/obj/structure/closet/secure_closet/armory3/PopulateContents()
..()
new /obj/item/storage/box/firingpins(src)
@@ -288,24 +262,20 @@
new /obj/item/gun/energy/e_gun(src)
for(var/i in 1 to 3)
new /obj/item/gun/energy/laser(src)
-
/obj/structure/closet/secure_closet/tac
name = "armory tac locker"
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
-
/obj/structure/closet/secure_closet/tac/PopulateContents()
..()
new /obj/item/gun/ballistic/automatic/wt550(src)
new /obj/item/clothing/head/helmet/alt(src)
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/clothing/suit/armor/bulletproof(src)
-
/obj/structure/closet/secure_closet/lethalshots
name = "shotgun lethal rounds"
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
-
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
..()
for(var/i in 1 to 3)
diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
index f2d32b773e..94d1b03fdb 100644
--- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm
+++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
@@ -9,6 +9,7 @@
/obj/structure/closet/syndicate/personal/PopulateContents()
..()
new /obj/item/clothing/under/syndicate(src)
+ new /obj/item/clothing/under/syndicate/skirt(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/radio/headset/syndicate(src)
new /obj/item/ammo_box/magazine/m10mm(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
index 7493603ad4..d83922d708 100644
--- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
@@ -2,33 +2,34 @@
name = "wardrobe"
desc = "It's a storage unit for standard-issue Nanotrasen attire."
icon_door = "blue"
-
/obj/structure/closet/wardrobe/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/blue(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/blue(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src)
return
-
/obj/structure/closet/wardrobe/pink
name = "pink wardrobe"
icon_door = "pink"
-
/obj/structure/closet/wardrobe/pink/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/pink(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/pink(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src)
return
-
/obj/structure/closet/wardrobe/black
name = "black wardrobe"
icon_door = "black"
-
/obj/structure/closet/wardrobe/black/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/black(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/black(src)
if(prob(25))
new /obj/item/clothing/suit/jacket/leather(src)
if(prob(20))
@@ -44,66 +45,60 @@
if(prob(40))
new /obj/item/clothing/mask/bandana/skull(src)
return
-
-
/obj/structure/closet/wardrobe/green
name = "green wardrobe"
icon_door = "green"
-
/obj/structure/closet/wardrobe/green/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/green(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/green(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/mask/bandana/green(src)
new /obj/item/clothing/mask/bandana/green(src)
return
-
-
/obj/structure/closet/wardrobe/orange
name = "prison wardrobe"
desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
icon_door = "orange"
-
/obj/structure/closet/wardrobe/orange/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/prisoner(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/rank/prisoner/skirt(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/orange(src)
return
-
-
/obj/structure/closet/wardrobe/yellow
name = "yellow wardrobe"
icon_door = "yellow"
-
/obj/structure/closet/wardrobe/yellow/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/yellow(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/yellow(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/orange(src)
new /obj/item/clothing/mask/bandana/gold(src)
new /obj/item/clothing/mask/bandana/gold(src)
return
-
-
/obj/structure/closet/wardrobe/white
name = "white wardrobe"
icon_door = "white"
-
/obj/structure/closet/wardrobe/white/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/white(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/head/soft/mime(src)
return
-
/obj/structure/closet/wardrobe/pjs
name = "pajama wardrobe"
icon_door = "white"
-
/obj/structure/closet/wardrobe/pjs/PopulateContents()
new /obj/item/clothing/under/pj/red(src)
new /obj/item/clothing/under/pj/red(src)
@@ -112,15 +107,14 @@
for(var/i in 1 to 4)
new /obj/item/clothing/shoes/sneakers/white(src)
return
-
-
/obj/structure/closet/wardrobe/grey
name = "grey wardrobe"
icon_door = "grey"
-
/obj/structure/closet/wardrobe/grey/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/grey(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/grey(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
for(var/i in 1 to 3)
@@ -140,28 +134,36 @@
if(prob(30))
new /obj/item/clothing/accessory/pocketprotector(src)
return
-
-
/obj/structure/closet/wardrobe/mixed
name = "mixed wardrobe"
icon_door = "mixed"
-
/obj/structure/closet/wardrobe/mixed/PopulateContents()
if(prob(40))
new /obj/item/clothing/suit/jacket(src)
if(prob(40))
new /obj/item/clothing/suit/jacket(src)
new /obj/item/clothing/under/color/white(src)
+ new /obj/item/clothing/under/skirt/color/white(src)
new /obj/item/clothing/under/color/blue(src)
+ new /obj/item/clothing/under/skirt/color/blue(src)
new /obj/item/clothing/under/color/yellow(src)
+ new /obj/item/clothing/under/skirt/color/yellow(src)
new /obj/item/clothing/under/color/green(src)
+ new /obj/item/clothing/under/skirt/color/green(src)
new /obj/item/clothing/under/color/orange(src)
+ new /obj/item/clothing/under/skirt/color/orange(src)
new /obj/item/clothing/under/color/pink(src)
+ new /obj/item/clothing/under/skirt/color/pink(src)
new /obj/item/clothing/under/color/red(src)
+ new /obj/item/clothing/under/skirt/color/red(src)
new /obj/item/clothing/under/color/darkblue(src)
+ new /obj/item/clothing/under/skirt/color/darkblue(src)
new /obj/item/clothing/under/color/teal(src)
+ new /obj/item/clothing/under/skirt/color/teal(src)
new /obj/item/clothing/under/color/lightpurple(src)
+ new /obj/item/clothing/under/skirt/color/lightpurple(src)
new /obj/item/clothing/under/color/green(src)
+ new /obj/item/clothing/under/skirt/color/green(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/blue(src)
diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm
index 067b1b0eb1..6caa7d834b 100644
--- a/code/game/objects/structures/crates_lockers/crates.dm
+++ b/code/game/objects/structures/crates_lockers/crates.dm
@@ -54,6 +54,12 @@
manifest = null
update_icon()
+/obj/structure/closet/crate/handle_lock_addition()
+ return
+
+/obj/structure/closet/crate/handle_lock_removal()
+ return
+
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
to_chat(user, "You tear the manifest off of [src].")
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
diff --git a/code/game/objects/structures/dresser.dm b/code/game/objects/structures/dresser.dm
index 461e19adf1..05e62c196f 100644
--- a/code/game/objects/structures/dresser.dm
+++ b/code/game/objects/structures/dresser.dm
@@ -79,4 +79,4 @@
var/n_color = input(H, "Choose your [garment_type]'\s color.", "Character Preference", default_color) as color|null
if(!n_color || !H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return default_color
- return n_color
+ return sanitize_hexcolor(n_color, 3, FALSE, default_color)
diff --git a/code/game/objects/structures/femur_breaker.dm b/code/game/objects/structures/femur_breaker.dm
new file mode 100644
index 0000000000..e3002a8fae
--- /dev/null
+++ b/code/game/objects/structures/femur_breaker.dm
@@ -0,0 +1,175 @@
+#define BREAKER_ANIMATION_LENGTH 32
+#define BREAKER_SLAT_RAISED 1
+#define BREAKER_SLAT_MOVING 2
+#define BREAKER_SLAT_DROPPED 3
+#define BREAKER_ACTIVATE_DELAY 30
+#define BREAKER_WRENCH_DELAY 10
+#define BREAKER_ACTION_INUSE 5
+#define BREAKER_ACTION_WRENCH 6
+
+/obj/structure/femur_breaker
+ name = "femur breaker"
+ desc = "A large structure used to break the femurs of traitors and treasonists."
+ icon = 'icons/obj/femur_breaker.dmi'
+ icon_state = "breaker_raised"
+ can_buckle = TRUE
+ anchored = TRUE
+ density = TRUE
+ max_buckled_mobs = 1
+ buckle_lying = TRUE
+ buckle_prevents_pull = TRUE
+ layer = ABOVE_MOB_LAYER
+ var/slat_status = BREAKER_SLAT_RAISED
+ var/current_action = 0 // What's currently happening to the femur breaker
+
+/obj/structure/femur_breaker/examine(mob/user)
+ ..()
+
+ var/msg = ""
+
+ msg += "It is [anchored ? "secured to the floor." : "unsecured."] "
+
+ if (slat_status == BREAKER_SLAT_RAISED)
+ msg += "The breaker slat is in a neutral position."
+ else
+ msg += "The breaker slat is lowered, and must be raised."
+
+ if (LAZYLEN(buckled_mobs))
+ msg += " "
+ msg += "Someone appears to be strapped in. You can help them unbuckle, or activate the femur breaker."
+
+ to_chat(user, msg)
+
+ return msg
+
+/obj/structure/femur_breaker/attack_hand(mob/user)
+ add_fingerprint(user)
+
+ // Currently being used
+ if (current_action)
+ return
+
+ switch (slat_status)
+ if (BREAKER_SLAT_MOVING)
+ return
+ if (BREAKER_SLAT_DROPPED)
+ slat_status = BREAKER_SLAT_MOVING
+ icon_state = "breaker_raise"
+ addtimer(CALLBACK(src, .proc/raise_slat), BREAKER_ANIMATION_LENGTH)
+ return
+ if (BREAKER_SLAT_RAISED)
+ if (LAZYLEN(buckled_mobs))
+ if (user.a_intent == INTENT_HARM)
+ user.visible_message("[user] begins to pull the lever!",
+ "You begin to the pull the lever.")
+ current_action = BREAKER_ACTION_INUSE
+
+ if (do_after(user, BREAKER_ACTIVATE_DELAY, target = src) && slat_status == BREAKER_SLAT_RAISED)
+ current_action = 0
+ slat_status = BREAKER_SLAT_MOVING
+ icon_state = "breaker_drop"
+ drop_slat(user)
+ else
+ current_action = 0
+ else
+ var/mob/living/carbon/human/H = buckled_mobs[1]
+
+ if (H)
+ H.regenerate_icons()
+
+ unbuckle_all_mobs()
+ else //HERE
+ slat_status = BREAKER_SLAT_DROPPED
+ icon_state = "breaker_drop"
+
+/obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H)
+ H.emote("scream")
+ H.apply_damage(150, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
+ H.adjustBruteLoss(rand(5,20) + (max(0, H.health))) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
+
+/obj/structure/femur_breaker/proc/raise_slat()
+ slat_status = BREAKER_SLAT_RAISED
+ icon_state = "breaker_raised"
+
+/obj/structure/femur_breaker/proc/drop_slat(mob/user)
+ if (buckled_mobs.len)
+ var/mob/living/carbon/human/H = buckled_mobs[1]
+
+ if (!H)
+ return
+
+ playsound(src, 'sound/effects/femur_breaker.ogg', 100, FALSE)
+ H.Stun(BREAKER_ANIMATION_LENGTH)
+ addtimer(CALLBACK(src, .proc/damage_leg, H), BREAKER_ANIMATION_LENGTH, TIMER_UNIQUE)
+ log_combat(user, H, "femur broke", src)
+
+ slat_status = BREAKER_SLAT_DROPPED
+ icon_state = "breaker"
+
+/obj/structure/femur_breaker/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
+ if (!anchored)
+ to_chat(usr, "The [src] needs to be wrenched to the floor!")
+ return FALSE
+
+ if (!istype(M, /mob/living/carbon/human))
+ to_chat(usr, "It doesn't look like [M.p_they()] can fit into this properly!")
+ return FALSE
+
+ if (slat_status != BREAKER_SLAT_RAISED)
+ to_chat(usr, "The femur breaker must be in its neutral position before buckling someone in!")
+ return FALSE
+
+ return ..(M, force, FALSE)
+
+/obj/structure/femur_breaker/post_buckle_mob(mob/living/M)
+ if (!istype(M, /mob/living/carbon/human))
+ return
+
+ var/mob/living/carbon/human/H = M
+
+ if (H.dna)
+ if (H.dna.species)
+ var/datum/species/S = H.dna.species
+
+ if (!istype(S))
+ unbuckle_all_mobs()
+ else
+ unbuckle_all_mobs()
+ else
+ unbuckle_all_mobs()
+
+ ..()
+
+/obj/structure/femur_breaker/can_be_unfasten_wrench(mob/user, silent)
+ if (LAZYLEN(buckled_mobs))
+ if (!silent)
+ to_chat(user, "Can't unfasten, someone's strapped in!")
+ return FAILED_UNFASTEN
+
+ if (current_action)
+ return FAILED_UNFASTEN
+
+ return ..()
+
+/obj/structure/femur_breaker/wrench_act(mob/living/user, obj/item/I)
+ if (current_action)
+ return
+
+ current_action = BREAKER_ACTION_WRENCH
+
+ if (do_after(user, BREAKER_WRENCH_DELAY, target = src))
+ current_action = 0
+ default_unfasten_wrench(user, I, 0)
+ setDir(SOUTH)
+ return TRUE
+ else
+ current_action = 0
+
+#undef BREAKER_ANIMATION_LENGTH
+#undef BREAKER_SLAT_RAISED
+#undef BREAKER_SLAT_MOVING
+#undef BREAKER_SLAT_DROPPED
+#undef BREAKER_ACTIVATE_DELAY
+#undef BREAKER_WRENCH_DELAY
+#undef BREAKER_ACTION_INUSE
+#undef BREAKER_ACTION_WRENCH
diff --git a/code/game/objects/structures/loom.dm b/code/game/objects/structures/loom.dm
new file mode 100644
index 0000000000..c4e1968e59
--- /dev/null
+++ b/code/game/objects/structures/loom.dm
@@ -0,0 +1,21 @@
+//Loom, turns raw cotton and durathread into their respective fabrics.
+
+/obj/structure/loom
+ name = "loom"
+ desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
+ icon = 'icons/obj/hydroponics/equipment.dmi'
+ icon_state = "loom"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/loom/attackby(obj/item/stack/sheet/W, mob/user)
+ if(W.is_fabric && W.amount > 1)
+ user.show_message("You start weaving the [W.name] through the loom..", 1)
+ if(W.use_tool(src, user, W.pull_effort))
+ new W.loom_result(drop_location())
+ user.show_message("You weave the [W.name] into a workable fabric.", 1)
+ W.amount = (W.amount - 2)
+ if(W.amount < 1)
+ qdel(W)
+ else
+ user.show_message("You need a valid fabric and at least 2 of said fabric before using this.", 1)
\ No newline at end of file
diff --git a/code/game/objects/structures/table_frames.dm b/code/game/objects/structures/table_frames.dm
index e979d4f18e..226d279288 100644
--- a/code/game/objects/structures/table_frames.dm
+++ b/code/game/objects/structures/table_frames.dm
@@ -100,6 +100,14 @@
to_chat(user, "You start adding [B] to [src]...")
if(do_after(user, 20, target = src) && B.use(1))
make_new_table(/obj/structure/table/bronze)
+ else if(istype(I, /obj/item/stack/sheet/plasmaglass))
+ var/obj/item/stack/sheet/plasmaglass/G = I
+ if(G.get_amount() < 1)
+ to_chat(user, "You need one plasmaglass sheet to do this!")
+ return
+ to_chat(user, "You start adding [G] to [src]...")
+ if(do_after(user, 20, target = src) && G.use(1))
+ make_new_table(/obj/structure/table/plasmaglass)
else
return ..()
diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index 8c29c1b2c5..b17d585385 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -21,6 +21,7 @@
anchored = TRUE
layer = TABLE_LAYER
climbable = TRUE
+ obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
var/frame = /obj/structure/table_frame
var/framestack = /obj/item/stack/rods
@@ -115,6 +116,9 @@
log_combat(user, pushed_mob, "placed")
/obj/structure/table/proc/tablepush(mob/living/user, mob/living/pushed_mob)
+ if(HAS_TRAIT(user, TRAIT_PACIFISM))
+ to_chat(user, "Throwing [pushed_mob] onto the table might hurt them!")
+ return
var/added_passtable = FALSE
if(!pushed_mob.pass_flags & PASSTABLE)
added_passtable = TRUE
@@ -125,14 +129,23 @@
if(pushed_mob.loc != loc) //Something prevented the tabling
return
pushed_mob.Knockdown(40)
- pushed_mob.visible_message("[user] pushes [pushed_mob] onto [src].", \
- "[user] pushes [pushed_mob] onto [src].")
- log_combat(user, pushed_mob, "pushed")
+ pushed_mob.visible_message("[user] slams [pushed_mob] onto [src]!", \
+ "[user] slams you onto [src]!")
+ log_combat(user, pushed_mob, "tabled", null, "onto [src]")
if(!ishuman(pushed_mob))
return
var/mob/living/carbon/human/H = pushed_mob
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
+/obj/structure/table/shove_act(mob/living/target, mob/living/user)
+ if(!target.resting)
+ target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
+ user.visible_message("[user.name] shoves [target.name] onto \the [src]!",
+ "You shove [target.name] onto \the [src]!", null, COMBAT_MESSAGE_RANGE)
+ target.forceMove(src.loc)
+ log_combat(user, target, "shoved", "onto [src] (table)")
+ return TRUE
+
/obj/structure/table/attackby(obj/item/I, mob/user, params)
if(!(flags_1 & NODECONSTRUCT_1))
if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
@@ -258,6 +271,53 @@
for(var/obj/item/shard/S in debris)
S.color = NARSIE_WINDOW_COLOUR
+/*
+ * Plasmaglass tables
+ */
+/obj/structure/table/plasmaglass
+ name = "plasmaglass table"
+ desc = "A glasstable, but it's pink and more sturdy. What will Nanotrasen design next with plasma?"
+ icon = 'icons/obj/smooth_structures/plasmaglass_table.dmi'
+ icon_state = "plasmaglass_table"
+ climbable = TRUE
+ buildstack = /obj/item/stack/sheet/plasmaglass
+ canSmoothWith = null
+ max_integrity = 270
+ resistance_flags = ACID_PROOF
+ armor = list("melee" = 10, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
+ var/list/debris = list()
+
+/obj/structure/table/plasmaglass/New()
+ . = ..()
+ debris += new frame
+ debris += new /obj/item/shard/plasma
+
+/obj/structure/table/plasmaglass/Destroy()
+ QDEL_LIST(debris)
+ . = ..()
+
+/obj/structure/table/plasmaglass/proc/check_break(mob/living/M)
+ return
+
+/obj/structure/table/plasmaglass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
+ if(!(flags_1 & NODECONSTRUCT_1))
+ if(disassembled)
+ ..()
+ return
+ else
+ var/turf/T = get_turf(src)
+ playsound(T, "shatter", 50, 1)
+ for(var/X in debris)
+ var/atom/movable/AM = X
+ AM.forceMove(T)
+ debris -= AM
+ qdel(src)
+
+/obj/structure/table/plasmaglass/narsie_act()
+ color = NARSIE_WINDOW_COLOUR
+ for(var/obj/item/shard/S in debris)
+ S.color = NARSIE_WINDOW_COLOUR
+
/*
* Wooden tables
*/
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index d70838a30b..46db567b10 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -537,7 +537,7 @@
if(istype(O, /obj/item/stack/medical/gauze))
var/obj/item/stack/medical/gauze/G = O
- new /obj/item/reagent_containers/glass/rag(src.loc)
+ new /obj/item/reagent_containers/rag(src.loc)
to_chat(user, "You tear off a strip of gauze and make a rag.")
G.use(1)
return
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index a26d57e3e1..9fc055c2ba 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -281,6 +281,8 @@
. += new /obj/effect/decal/cleanable/glass(location)
if (reinf)
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
+ if (fulltile)
+ . += new /obj/item/shard(location)
/obj/structure/window/proc/can_be_rotated(mob/user,rotation_type)
if(anchored)
@@ -409,6 +411,15 @@
glass_type = /obj/item/stack/sheet/plasmaglass
rad_insulation = RAD_NO_INSULATION
+/obj/structure/window/plasma/spawnDebris(location)
+ . = list()
+ . += new /obj/item/shard/plasma(location)
+ . += new /obj/effect/decal/cleanable/glass/plasma(location)
+ if (reinf)
+ . += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
+ if (fulltile)
+ . += new /obj/item/shard/plasma(location)
+
/obj/structure/window/plasma/spawner/east
dir = EAST
diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm
index cff219c63e..f6d234b346 100644
--- a/code/game/turfs/open.dm
+++ b/code/game/turfs/open.dm
@@ -272,7 +272,7 @@
return 0
if(ishuman(C) && (lube&NO_SLIP_WHEN_WALKING))
var/mob/living/carbon/human/H = C
- if(!H.sprinting && H.getStaminaLoss() >= 20)
+ if(!H.sprinting && H.getStaminaLoss() <= 20)
return 0
if(!(lube&SLIDE_ICE))
to_chat(C, "You slipped[ O ? " on the [O.name]" : ""]!")
diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm
index b00efc7ed6..194014b61a 100644
--- a/code/game/turfs/simulated/floor.dm
+++ b/code/game/turfs/simulated/floor.dm
@@ -236,6 +236,10 @@
return list("mode" = RCD_DECONSTRUCT, "delay" = 50, "cost" = 33)
if(RCD_WINDOWGRILLE)
return list("mode" = RCD_WINDOWGRILLE, "delay" = 10, "cost" = 4)
+ if(RCD_MACHINE)
+ return list("mode" = RCD_MACHINE, "delay" = 20, "cost" = 25)
+ if(RCD_COMPUTER)
+ return list("mode" = RCD_COMPUTER, "delay" = 20, "cost" = 25)
return FALSE
/turf/open/floor/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
@@ -274,4 +278,20 @@
var/obj/structure/grille/G = new(src)
G.anchored = TRUE
return TRUE
+ if(RCD_MACHINE)
+ if(locate(/obj/structure/frame/machine) in src)
+ return FALSE
+ var/obj/structure/frame/machine/M = new(src)
+ M.state = 2
+ M.icon_state = "box_1"
+ M.anchored = TRUE
+ return TRUE
+ if(RCD_COMPUTER)
+ if(locate(/obj/structure/frame/computer) in src)
+ return FALSE
+ var/obj/structure/frame/computer/C = new(src)
+ C.anchored = TRUE
+ C.setDir(the_rcd.computer_dir)
+ return TRUE
+
return FALSE
diff --git a/code/game/turfs/simulated/wall/misc_walls.dm b/code/game/turfs/simulated/wall/misc_walls.dm
index dfc6972578..8b63d60939 100644
--- a/code/game/turfs/simulated/wall/misc_walls.dm
+++ b/code/game/turfs/simulated/wall/misc_walls.dm
@@ -7,6 +7,7 @@
smooth = SMOOTH_MORE
sheet_type = /obj/item/stack/sheet/runed_metal
sheet_amount = 1
+ explosion_block = 10
girder_type = /obj/structure/girder/cult
/turf/closed/wall/mineral/cult/Initialize()
@@ -49,7 +50,7 @@
/turf/closed/wall/clockwork
name = "clockwork wall"
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
- explosion_block = 2
+ explosion_block = 5
hardness = 10
slicing_duration = 80
sheet_type = /obj/item/stack/tile/brass
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 7110ff4405..181b72e4a2 100755
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -382,6 +382,19 @@
if(ismob(A) || .)
A.ratvar_act()
+//called on /datum/species/proc/altdisarm()
+/turf/shove_act(mob/living/target, mob/living/user, pre_act = FALSE)
+ var/list/possibilities
+ for(var/obj/O in contents)
+ if(CHECK_BITFIELD(O.obj_flags, SHOVABLE_ONTO))
+ LAZYADD(possibilities, O)
+ else if(!O.CanPass(target, src))
+ return FALSE
+ if(possibilities)
+ var/obj/O = pick(possibilities)
+ return O.shove_act(target, user)
+ return FALSE
+
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = icon
underlay_appearance.icon_state = icon_state
diff --git a/code/game/world.dm b/code/game/world.dm
index dedf822597..e9c8433006 100644
--- a/code/game/world.dm
+++ b/code/game/world.dm
@@ -137,7 +137,7 @@ GLOBAL_VAR(restart_counter)
// but those are both private, so let's put the commit info in the runtime
// log which is ultimately public.
log_runtime(GLOB.revdata.get_log_message())
-
+
/world/Topic(T, addr, master, key)
TGS_TOPIC //redirect to server tools if necessary
@@ -270,7 +270,8 @@ GLOBAL_VAR(restart_counter)
if (M.client)
n++
- features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
+ if(SSmapping.config) // this just stops the runtime, honk.
+ features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
if(get_security_level())//CIT CHANGE - makes the hub entry show the security level
features += "[get_security_level()] alert"
diff --git a/code/modules/VR/vr_sleeper.dm b/code/modules/VR/vr_sleeper.dm
index bfbf6b5b79..89e9c33ecc 100644
--- a/code/modules/VR/vr_sleeper.dm
+++ b/code/modules/VR/vr_sleeper.dm
@@ -54,12 +54,16 @@
only_current_user_can_interact = TRUE
/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
- return
+ return SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
/obj/machinery/vr_sleeper/emag_act(mob/user)
+ . = ..()
+ if(you_die_in_the_game_you_die_for_real)
+ return
you_die_in_the_game_you_die_for_real = TRUE
sparks.start()
addtimer(CALLBACK(src, .proc/emagNotify), 150)
+ return TRUE
/obj/machinery/vr_sleeper/update_icon()
icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index b400f44b98..555c35980d 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -423,6 +423,25 @@
if(GLOB.master_mode == "secret")
dat += "(Force Secret Mode) "
+ if(GLOB.master_mode == "dynamic")
+ if(SSticker.current_state <= GAME_STATE_PREGAME)
+ dat += "(Force Roundstart Rulesets) "
+ if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
+ for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
+ dat += {"-> [rule.name] <- "}
+ dat += "(Clear Rulesets) "
+ dat += "(Dynamic mode options) "
+ else if (SSticker.IsRoundInProgress())
+ dat += "(Force Next Latejoin Ruleset) "
+ if (SSticker && SSticker.mode && istype(SSticker.mode,/datum/game_mode/dynamic))
+ var/datum/game_mode/dynamic/mode = SSticker.mode
+ if (mode.forced_latejoin_rule)
+ dat += {"-> [mode.forced_latejoin_rule.name] <- "}
+ dat += "(Execute Midround Ruleset!) "
+ dat += ""
+ if(SSticker.IsRoundInProgress())
+ dat += "(Game Mode Panel) "
+
dat += {"
Create Object
@@ -839,6 +858,44 @@
browser.set_content(dat.Join())
browser.open()
+/datum/admins/proc/dynamic_mode_options(mob/user)
+ var/dat = {"
+
Dynamic Mode Options
+
+
Common options
+ All these options can be changed midround.
+
+ Force extended: - Option is [GLOB.dynamic_forced_extended ? "ON" : "OFF"].
+ This will force the round to be extended. No rulesets will be drafted.
+
+ No stacking: - Option is [GLOB.dynamic_no_stacking ? "ON" : "OFF"].
+ Unless the threat goes above [GLOB.dynamic_stacking_limit], only one "round-ender" ruleset will be drafted.
+
+ Classic secret mode: - Option is [GLOB.dynamic_classic_secret ? "ON" : "OFF"].
+ Only one roundstart ruleset will be drafted. Only traitors and minor roles will latespawn.
+
+
+ Forced threat level: Current value : [GLOB.dynamic_forced_threat_level].
+ The value threat is set to if it is higher than -1.
+
+ High population limit: Current value : [GLOB.dynamic_high_pop_limit].
+ The threshold at which "high population override" will be in effect.
+
+ Stacking threeshold: Current value : [GLOB.dynamic_stacking_limit].
+ The threshold at which "round-ender" rulesets will stack. A value higher than 100 ensure this never happens.
+
Advanced parameters
+ Curve centre: -> [GLOB.dynamic_curve_centre] <-
+ Curve width: -> [GLOB.dynamic_curve_width] <-
+ Latejoin injection delay:
+ Minimum: -> [GLOB.dynamic_latejoin_delay_min / 60 / 10] <- Minutes
+ Maximum: -> [GLOB.dynamic_latejoin_delay_max / 60 / 10] <- Minutes
+ Midround injection delay:
+ Minimum: -> [GLOB.dynamic_midround_delay_min / 60 / 10] <- Minutes
+ Maximum: -> [GLOB.dynamic_midround_delay_max / 60 / 10] <- Minutes
+ "}
+
+ user << browse(dat, "window=dyn_mode_options;size=900x650")
+
/datum/admins/proc/create_or_modify_area()
set category = "Debug"
set name = "Create or modify area"
diff --git a/code/modules/admin/create_mob.dm b/code/modules/admin/create_mob.dm
index fad7410a6a..8b6f471e7d 100644
--- a/code/modules/admin/create_mob.dm
+++ b/code/modules/admin/create_mob.dm
@@ -15,9 +15,9 @@
H.real_name = random_unique_name(H.gender)
H.name = H.real_name
H.underwear = random_underwear(H.gender)
- H.undie_color = random_color()
+ H.undie_color = random_short_color()
H.undershirt = random_undershirt(H.gender)
- H.shirt_color = random_color()
+ H.shirt_color = random_short_color()
H.skin_tone = random_skin_tone()
H.hair_style = random_hair_style(H.gender)
H.facial_hair_style = random_facial_hair_style(H.gender)
@@ -34,7 +34,8 @@
H.dna.features["frills"] = pick(GLOB.frills_list)
H.dna.features["spines"] = pick(GLOB.spines_list)
H.dna.features["body_markings"] = pick(GLOB.body_markings_list)
- H.dna.features["moth_wings"] = pick(GLOB.moth_wings_list)
+ H.dna.features["insect_wings"] = pick(GLOB.insect_wings_list)
+ H.dna.features["insect_fluff"] = pick(GLOB.insect_fluffs_list)
H.update_body()
H.update_hair()
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 6fa118ab7f..91df9ef85c 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -291,6 +291,11 @@
else if(href_list["editrights"])
edit_rights_topic(href_list)
+ else if(href_list["gamemode_panel"])
+ if(!check_rights(R_ADMIN))
+ return
+ SSticker.mode.admin_panel()
+
else if(href_list["call_shuttle"])
if(!check_rights(R_ADMIN))
return
@@ -1342,6 +1347,291 @@
else if(href_list["f_secret"])
return HandleFSecret()
+
+ else if(href_list["f_dynamic_roundstart"])
+ if(!check_rights(R_ADMIN))
+ return
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode.", null, null, null, null)
+ var/roundstart_rules = list()
+ for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart))
+ var/datum/dynamic_ruleset/roundstart/newrule = new rule()
+ roundstart_rules[newrule.name] = newrule
+ var/added_rule = input(usr,"What ruleset do you want to force? This will bypass threat level and population restrictions.", "Rigging Roundstart", null) as null|anything in roundstart_rules
+ if (added_rule)
+ GLOB.dynamic_forced_roundstart_ruleset += roundstart_rules[added_rule]
+ log_admin("[key_name(usr)] set [added_rule] to be a forced roundstart ruleset.")
+ message_admins("[key_name(usr)] set [added_rule] to be a forced roundstart ruleset.", 1)
+ Game()
+
+ else if(href_list["f_dynamic_roundstart_clear"])
+ if(!check_rights(R_ADMIN))
+ return
+ GLOB.dynamic_forced_roundstart_ruleset = list()
+ Game()
+ log_admin("[key_name(usr)] cleared the rigged roundstart rulesets. The mode will pick them as normal.")
+ message_admins("[key_name(usr)] cleared the rigged roundstart rulesets. The mode will pick them as normal.", 1)
+
+ else if(href_list["f_dynamic_roundstart_remove"])
+ if(!check_rights(R_ADMIN))
+ return
+ var/datum/dynamic_ruleset/roundstart/rule = locate(href_list["f_dynamic_roundstart_remove"])
+ GLOB.dynamic_forced_roundstart_ruleset -= rule
+ Game()
+ log_admin("[key_name(usr)] removed [rule] from the forced roundstart rulesets.")
+ message_admins("[key_name(usr)] removed [rule] from the forced roundstart rulesets.", 1)
+
+ else if(href_list["f_dynamic_latejoin"])
+ if(!check_rights(R_ADMIN))
+ return
+ if(!SSticker || !SSticker.mode)
+ return alert(usr, "The game must start first.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+ var/latejoin_rules = list()
+ for (var/rule in subtypesof(/datum/dynamic_ruleset/latejoin))
+ var/datum/dynamic_ruleset/latejoin/newrule = new rule()
+ latejoin_rules[newrule.name] = newrule
+ var/added_rule = input(usr,"What ruleset do you want to force upon the next latejoiner? This will bypass threat level and population restrictions.", "Rigging Latejoin", null) as null|anything in latejoin_rules
+ if (added_rule)
+ var/datum/game_mode/dynamic/mode = SSticker.mode
+ mode.forced_latejoin_rule = latejoin_rules[added_rule]
+ log_admin("[key_name(usr)] set [added_rule] to proc on the next latejoin.")
+ message_admins("[key_name(usr)] set [added_rule] to proc on the next latejoin.", 1)
+ Game()
+
+ else if(href_list["f_dynamic_latejoin_clear"])
+ if(!check_rights(R_ADMIN))
+ return
+ if (SSticker && SSticker.mode && istype(SSticker.mode,/datum/game_mode/dynamic))
+ var/datum/game_mode/dynamic/mode = SSticker.mode
+ mode.forced_latejoin_rule = null
+ Game()
+ log_admin("[key_name(usr)] cleared the forced latejoin ruleset.")
+ message_admins("[key_name(usr)] cleared the forced latejoin ruleset.", 1)
+
+ else if(href_list["f_dynamic_midround"])
+ if(!check_rights(R_ADMIN))
+ return
+ if(!SSticker || !SSticker.mode)
+ return alert(usr, "The game must start first.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+ var/midround_rules = list()
+ for (var/rule in subtypesof(/datum/dynamic_ruleset/midround))
+ var/datum/dynamic_ruleset/midround/newrule = new rule()
+ midround_rules[newrule.name] = rule
+ var/added_rule = input(usr,"What ruleset do you want to force right now? This will bypass threat level and population restrictions.", "Execute Ruleset", null) as null|anything in midround_rules
+ if (added_rule)
+ var/datum/game_mode/dynamic/mode = SSticker.mode
+ log_admin("[key_name(usr)] executed the [added_rule] ruleset.")
+ message_admins("[key_name(usr)] executed the [added_rule] ruleset.", 1)
+ mode.picking_specific_rule(midround_rules[added_rule],1)
+
+ else if (href_list["f_dynamic_options"])
+ if(!check_rights(R_ADMIN))
+ return
+
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_roundstart_centre"])
+ if(!check_rights(R_ADMIN))
+ return
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+
+ var/new_centre = input(usr,"Change the centre of the dynamic mode threat curve. A negative value will give a more peaceful round ; a positive value, a round with higher threat. Any number between -5 and +5 is allowed.", "Change curve centre", null) as num
+ if (new_centre < -5 || new_centre > 5)
+ return alert(usr, "Only values between -5 and +5 are allowed.", null, null, null, null)
+
+ log_admin("[key_name(usr)] changed the distribution curve center to [new_centre].")
+ message_admins("[key_name(usr)] changed the distribution curve center to [new_centre]", 1)
+ GLOB.dynamic_curve_centre = new_centre
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_roundstart_width"])
+ if(!check_rights(R_ADMIN))
+ return
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+
+ var/new_width = input(usr,"Change the width of the dynamic mode threat curve. A higher value will favour extreme rounds ; a lower value, a round closer to the average. Any Number between 0.5 and 4 are allowed.", "Change curve width", null) as num
+ if (new_width < 0.5 || new_width > 4)
+ return alert(usr, "Only values between 0.5 and +2.5 are allowed.", null, null, null, null)
+
+ log_admin("[key_name(usr)] changed the distribution curve width to [new_width].")
+ message_admins("[key_name(usr)] changed the distribution curve width to [new_width]", 1)
+ GLOB.dynamic_curve_width = new_width
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_roundstart_latejoin_min"])
+ if(!check_rights(R_ADMIN))
+ return
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+ var/new_min = input(usr,"Change the minimum delay of latejoin injection in minutes.", "Change latejoin injection delay minimum", null) as num
+ if(new_min <= 0)
+ return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
+ if((new_min MINUTES) > GLOB.dynamic_latejoin_delay_max)
+ return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
+
+ log_admin("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes.")
+ message_admins("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes", 1)
+ GLOB.dynamic_latejoin_delay_min = (new_min MINUTES)
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_roundstart_latejoin_max"])
+ if(!check_rights(R_ADMIN))
+ return
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+ var/new_max = input(usr,"Change the maximum delay of latejoin injection in minutes.", "Change latejoin injection delay maximum", null) as num
+ if(new_max <= 0)
+ return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
+ if((new_max MINUTES) < GLOB.dynamic_latejoin_delay_min)
+ return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
+
+ log_admin("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes.")
+ message_admins("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes", 1)
+ GLOB.dynamic_latejoin_delay_max = (new_max MINUTES)
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_roundstart_midround_min"])
+ if(!check_rights(R_ADMIN))
+ return
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+ var/new_min = input(usr,"Change the minimum delay of midround injection in minutes.", "Change midround injection delay minimum", null) as num
+ if(new_min <= 0)
+ return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
+ if((new_min MINUTES) > GLOB.dynamic_midround_delay_max)
+ return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
+
+ log_admin("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes.")
+ message_admins("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes", 1)
+ GLOB.dynamic_midround_delay_min = (new_min MINUTES)
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_roundstart_midround_max"])
+ if(!check_rights(R_ADMIN))
+ return
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+ var/new_max = input(usr,"Change the maximum delay of midround injection in minutes.", "Change midround injection delay maximum", null) as num
+ if(new_max <= 0)
+ return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
+ if((new_max MINUTES) > GLOB.dynamic_midround_delay_max)
+ return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
+
+ log_admin("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes.")
+ message_admins("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes", 1)
+ GLOB.dynamic_midround_delay_max = (new_max MINUTES)
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_force_extended"])
+ if(!check_rights(R_ADMIN))
+ return
+
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+
+ GLOB.dynamic_forced_extended = !GLOB.dynamic_forced_extended
+ log_admin("[key_name(usr)] set 'forced_extended' to [GLOB.dynamic_forced_extended].")
+ message_admins("[key_name(usr)] set 'forced_extended' to [GLOB.dynamic_forced_extended].")
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_no_stacking"])
+ if(!check_rights(R_ADMIN))
+ return
+
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+
+ GLOB.dynamic_no_stacking = !GLOB.dynamic_no_stacking
+ log_admin("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
+ message_admins("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_classic_secret"])
+ if(!check_rights(R_ADMIN))
+ return
+
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+
+ GLOB.dynamic_classic_secret = !GLOB.dynamic_classic_secret
+ log_admin("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
+ message_admins("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_stacking_limit"])
+ if(!check_rights(R_ADMIN))
+ return
+
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+
+ GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
+ log_admin("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
+ message_admins("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_high_pop_limit"])
+ if(!check_rights(R_ADMIN))
+ return
+
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+
+ var/new_value = input(usr, "Enter the high-pop override threshold for dynamic mode.", "High pop override") as num
+ if (new_value < 0)
+ return alert(usr, "Only positive values allowed!", null, null, null, null)
+ GLOB.dynamic_high_pop_limit = new_value
+
+ log_admin("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
+ message_admins("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
+ dynamic_mode_options(usr)
+
+ else if(href_list["f_dynamic_forced_threat"])
+ if(!check_rights(R_ADMIN))
+ return
+
+ if(SSticker && SSticker.mode)
+ return alert(usr, "The game has already started.", null, null, null, null)
+
+ if(GLOB.master_mode != "dynamic")
+ return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
+
+ var/new_value = input(usr, "Enter the forced threat level for dynamic mode.", "Forced threat level") as num
+ if (new_value > 100)
+ return alert(usr, "The value must be be under 100.", null, null, null, null)
+ GLOB.dynamic_forced_threat_level = new_value
+
+ log_admin("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
+ message_admins("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
+ dynamic_mode_options(usr)
else if(href_list["c_mode2"])
if(!check_rights(R_ADMIN|R_SERVER))
@@ -1882,14 +2172,14 @@
return
var/mob/M = locate(href_list["CentComReply"])
- usr.client.admin_headset_message(M, "CentCom")
+ usr.client.admin_headset_message(M, RADIO_CHANNEL_CENTCOM)
else if(href_list["SyndicateReply"])
if(!check_rights(R_ADMIN))
return
var/mob/M = locate(href_list["SyndicateReply"])
- usr.client.admin_headset_message(M, "Syndicate")
+ usr.client.admin_headset_message(M, RADIO_CHANNEL_SYNDICATE)
else if(href_list["HeadsetMessage"])
if(!check_rights(R_ADMIN))
diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm
index 84e5ba4f82..5f3153d90f 100644
--- a/code/modules/admin/verbs/adminpm.dm
+++ b/code/modules/admin/verbs/adminpm.dm
@@ -6,7 +6,7 @@
set category = null
set name = "Admin PM Mob"
if(!holder)
- to_chat(src, "Error: Admin-PM-Context: Only administrators may use this command.")
+ to_chat(src, "Error: Admin-PM-Context: Only administrators may use this command.")
return
if( !ismob(M) || !M.client )
return
@@ -18,7 +18,7 @@
set category = "Admin"
set name = "Admin PM"
if(!holder)
- to_chat(src, "Error: Admin-PM-Panel: Only administrators may use this command.")
+ to_chat(src, "Error: Admin-PM-Panel: Only administrators may use this command.")
return
var/list/client/targets[0]
for(var/client/T)
@@ -37,7 +37,7 @@
/client/proc/cmd_ahelp_reply(whom)
if(prefs.muted & MUTE_ADMINHELP)
- to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
+ to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
return
var/client/C
if(istext(whom))
@@ -48,7 +48,7 @@
C = whom
if(!C)
if(holder)
- to_chat(src, "Error: Admin-PM: Client not found.")
+ to_chat(src, "Error: Admin-PM: Client not found.")
return
var/datum/admin_help/AH = C.current_ticket
@@ -65,12 +65,12 @@
//Fetching a message if needed. src is the sender and C is the target client
/client/proc/cmd_admin_pm(whom, msg)
if(prefs.muted & MUTE_ADMINHELP)
- to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
+ to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
return
if(!holder && !current_ticket) //no ticket? https://www.youtube.com/watch?v=iHSPf6x1Fdo
- to_chat(src, "You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.")
- to_chat(src, "Message: [msg]")
+ to_chat(src, "You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.")
+ to_chat(src, "Message: [msg]")
return
var/client/recipient
@@ -95,14 +95,14 @@
if(!msg)
return
if(holder)
- to_chat(src, "Error: Use the admin IRC channel, nerd.")
+ to_chat(src, "Error: Use the admin IRC channel, nerd.")
return
else
if(!recipient)
if(holder)
- to_chat(src, "Error: Admin-PM: Client not found.")
+ to_chat(src, "Error: Admin-PM: Client not found.")
if(msg)
to_chat(src, msg)
return
@@ -118,12 +118,12 @@
return
if(prefs.muted & MUTE_ADMINHELP)
- to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
+ to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
return
if(!recipient)
if(holder)
- to_chat(src, "Error: Admin-PM: Client not found.")
+ to_chat(src, "Error: Admin-PM: Client not found.")
else
current_ticket.MessageNoRecipient(msg)
return
@@ -145,15 +145,15 @@
var/keywordparsedmsg = keywords_lookup(msg)
if(irc)
- to_chat(src, "PM to-Admins: [rawmsg]")
+ to_chat(src, "PM to-Admins: [rawmsg]")
var/datum/admin_help/AH = admin_ticket_log(src, "Reply PM from-[key_name(src, TRUE, TRUE)] to IRC: [keywordparsedmsg]")
ircreplyamount--
send2irc("[AH ? "#[AH.id] " : ""]Reply: [ckey]", rawmsg)
else
if(recipient.holder)
if(holder) //both are admins
- to_chat(recipient, "Admin PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]")
- to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [keywordparsedmsg]")
+ to_chat(recipient, "Admin PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]")
+ to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [keywordparsedmsg]")
//omg this is dumb, just fill in both their tickets
var/interaction_message = "PM from-[key_name(src, recipient, 1)] to-[key_name(recipient, src, 1)]: [keywordparsedmsg]"
@@ -162,10 +162,10 @@
admin_ticket_log(recipient, interaction_message)
else //recipient is an admin but sender is not
- var/replymsg = "Reply PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]"
- admin_ticket_log(src, replymsg)
- to_chat(recipient, replymsg)
- to_chat(src, "PM to-Admins: [msg]")
+ var/replymsg = "Reply PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]"
+ admin_ticket_log(src, "[replymsg]")
+ to_chat(recipient, "[replymsg]")
+ to_chat(src, "PM to-Admins: [msg]")
//play the receiving admin the adminhelp sound (if they have them enabled)
if(recipient.prefs.toggles & SOUND_ADMINHELP)
@@ -177,11 +177,11 @@
new /datum/admin_help(msg, recipient, TRUE)
to_chat(recipient, "-- Administrator private message --")
- to_chat(recipient, "Admin PM from-[key_name(src, recipient, 0)]: [msg]")
- to_chat(recipient, "Click on the administrator's name to reply.")
- to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [msg]")
+ to_chat(recipient, "Admin PM from-[key_name(src, recipient, 0)]: [msg]")
+ to_chat(recipient, "Click on the administrator's name to reply.")
+ to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [msg]")
- admin_ticket_log(recipient, "PM From [key_name_admin(src)]: [keywordparsedmsg]")
+ admin_ticket_log(recipient, "PM From [key_name_admin(src)]: [keywordparsedmsg]")
//always play non-admin recipients the adminhelp sound
SEND_SOUND(recipient, sound('sound/effects/adminhelp.ogg'))
@@ -200,20 +200,20 @@
return
else //neither are admins
- to_chat(src, "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.")
+ to_chat(src, "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.")
return
if(irc)
log_admin_private("PM: [key_name(src)]->IRC: [rawmsg]")
for(var/client/X in GLOB.admins)
- to_chat(X, "PM: [key_name(src, X, 0)]->IRC: [keywordparsedmsg]")
+ to_chat(X, "PM: [key_name(src, X, 0)]->IRC: [keywordparsedmsg]")
else
window_flash(recipient, ignorepref = TRUE)
log_admin_private("PM: [key_name(src)]->[key_name(recipient)]: [rawmsg]")
//we don't use message_admins here because the sender/receiver might get it too
for(var/client/X in GLOB.admins)
if(X.key!=key && X.key!=recipient.key) //check client/X is an admin and isn't the sender or recipient
- to_chat(X, "PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]: [keywordparsedmsg]" )
+ to_chat(X, "PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]: [keywordparsedmsg]" )
@@ -296,10 +296,10 @@
msg = emoji_parse(msg)
to_chat(C, "-- Administrator private message --")
- to_chat(C, "Admin PM from-[adminname]: [msg]")
- to_chat(C, "Click on the administrator's name to reply.")
+ to_chat(C, "Admin PM from-[adminname]: [msg]")
+ to_chat(C, "Click on the administrator's name to reply.")
- admin_ticket_log(C, "PM From [irc_tagged]: [msg]")
+ admin_ticket_log(C, "PM From [irc_tagged]: [msg]")
window_flash(C, ignorepref = TRUE)
//always play non-admin recipients the adminhelp sound
diff --git a/code/modules/admin/verbs/borgpanel.dm b/code/modules/admin/verbs/borgpanel.dm
index 6295d4be43..c0445d588d 100644
--- a/code/modules/admin/verbs/borgpanel.dm
+++ b/code/modules/admin/verbs/borgpanel.dm
@@ -62,7 +62,7 @@
.["laws"] = borg.laws ? borg.laws.get_law_list(include_zeroth = TRUE) : list()
.["channels"] = list()
for (var/k in GLOB.radiochannels)
- if (k == "Common")
+ if (k == RADIO_CHANNEL_COMMON)
continue
.["channels"] += list(list("name" = k, "installed" = (k in borg.radio.channels)))
.["cell"] = borg.cell ? list("missing" = FALSE, "maxcharge" = borg.cell.maxcharge, "charge" = borg.cell.charge) : list("missing" = TRUE, "maxcharge" = 1, "charge" = 0)
@@ -164,15 +164,15 @@
if (channel in borg.radio.channels) // We're removing a channel
if (!borg.radio.keyslot) // There's no encryption key. This shouldn't happen but we can cope
borg.radio.channels -= channel
- if (channel == "Syndicate")
+ if (channel == RADIO_CHANNEL_SYNDICATE)
borg.radio.syndie = FALSE
- else if (channel == "CentCom")
+ else if (channel == RADIO_CHANNEL_CENTCOM)
borg.radio.independent = FALSE
else
borg.radio.keyslot.channels -= channel
- if (channel == "Syndicate")
+ if (channel == RADIO_CHANNEL_SYNDICATE)
borg.radio.keyslot.syndie = FALSE
- else if (channel == "CentCom")
+ else if (channel == RADIO_CHANNEL_CENTCOM)
borg.radio.keyslot.independent = FALSE
message_admins("[key_name_admin(user)] removed the [channel] radio channel from [ADMIN_LOOKUPFLW(borg)].")
log_admin("[key_name(user)] removed the [channel] radio channel from [key_name(borg)].")
@@ -180,9 +180,9 @@
if (!borg.radio.keyslot) // Assert that an encryption key exists
borg.radio.keyslot = new (borg.radio)
borg.radio.keyslot.channels[channel] = 1
- if (channel == "Syndicate")
+ if (channel == RADIO_CHANNEL_SYNDICATE)
borg.radio.keyslot.syndie = TRUE
- else if (channel == "CentCom")
+ else if (channel == RADIO_CHANNEL_CENTCOM)
borg.radio.keyslot.independent = TRUE
message_admins("[key_name_admin(user)] added the [channel] radio channel to [ADMIN_LOOKUPFLW(borg)].")
log_admin("[key_name(user)] added the [channel] radio channel to [key_name(borg)].")
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index f74b31760d..a725399b0f 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -65,7 +65,7 @@
return
if (!sender)
- sender = input("Who is the message from?", "Sender") as null|anything in list("CentCom","Syndicate")
+ sender = input("Who is the message from?", "Sender") as null|anything in list(RADIO_CHANNEL_CENTCOM,RADIO_CHANNEL_SYNDICATE)
if(!sender)
return
@@ -298,7 +298,7 @@
if(candidates.len)
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
else
- to_chat(usr, "Error: create_xeno(): no suitable candidates.")
+ to_chat(usr, "Error: create_xeno(): no suitable candidates.")
if(!istext(ckey))
return 0
diff --git a/code/modules/antagonists/abductor/abductor.dm b/code/modules/antagonists/abductor/abductor.dm
index 8e29b38fe1..0fca957ffe 100644
--- a/code/modules/antagonists/abductor/abductor.dm
+++ b/code/modules/antagonists/abductor/abductor.dm
@@ -56,6 +56,7 @@
/datum/antagonist/abductor/greet()
to_chat(owner.current, "You are the [owner.special_role]!")
to_chat(owner.current, "With the help of your teammate, kidnap and experiment on station crew members!")
+ to_chat(owner.current, "Try not to disturb the habitat, it could lead to dead specimens.")
to_chat(owner.current, "[greet_text]")
owner.announce_objectives()
diff --git a/code/modules/antagonists/abductor/equipment/abduction_surgery.dm b/code/modules/antagonists/abductor/equipment/abduction_surgery.dm
index 819dbafd6a..98164de099 100644
--- a/code/modules/antagonists/abductor/equipment/abduction_surgery.dm
+++ b/code/modules/antagonists/abductor/equipment/abduction_surgery.dm
@@ -1,5 +1,5 @@
/datum/surgery/organ_extraction
- name = "experimental dissection"
+ name = "experimental organ replacement"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/extract_organ, /datum/surgery_step/gland_insert)
possible_locs = list(BODY_ZONE_CHEST)
ignore_clothes = 1
diff --git a/code/modules/antagonists/abductor/equipment/gland.dm b/code/modules/antagonists/abductor/equipment/gland.dm
index 8a3ff2186a..72edb18020 100644
--- a/code/modules/antagonists/abductor/equipment/gland.dm
+++ b/code/modules/antagonists/abductor/equipment/gland.dm
@@ -167,7 +167,7 @@
/obj/item/organ/heart/gland/pop/activate()
to_chat(owner, "You feel unlike yourself.")
randomize_human(owner)
- var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/moth, /datum/species/fly))
+ var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/insect, /datum/species/fly))
owner.set_species(species)
/obj/item/organ/heart/gland/ventcrawling
diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm
index a1b9b53fe9..252e2b5cbe 100644
--- a/code/modules/antagonists/changeling/changeling.dm
+++ b/code/modules/antagonists/changeling/changeling.dm
@@ -353,7 +353,7 @@
/datum/antagonist/changeling/greet()
if (you_are_greet)
to_chat(owner.current, "You are [changelingID], a changeling! You have absorbed and taken the form of a human.")
- to_chat(owner.current, "Use say \":g message\" to communicate with your fellow changelings.")
+ to_chat(owner.current, "Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with your fellow changelings.")
to_chat(owner.current, "You must complete the following tasks:")
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
diff --git a/code/modules/antagonists/changeling/powers/hivemind.dm b/code/modules/antagonists/changeling/powers/hivemind.dm
index 1d7382d947..f7718d7708 100644
--- a/code/modules/antagonists/changeling/powers/hivemind.dm
+++ b/code/modules/antagonists/changeling/powers/hivemind.dm
@@ -1,8 +1,8 @@
-//HIVEMIND COMMUNICATION (:g)
+//HIVEMIND COMMUNICATION //MODE_TOKEN_CHANGELING / :g
/obj/effect/proc_holder/changeling/hivemind_comms
name = "Hivemind Communication"
desc = "We tune our senses to the airwaves to allow us to discreetly communicate and exchange DNA with other changelings."
- helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives."
+ helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives." //MODE_TOKEN_CHANGELING needs to be manually updated here.
dna_cost = 1
chemical_cost = -1
action_icon = 'icons/mob/actions/actions_xeno.dmi'
@@ -20,7 +20,7 @@
..()
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.changeling_speak = 1
- to_chat(user, "Use say \":g message\" to communicate with the other changelings.")
+ to_chat(user, "Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with the other changelings.")
var/obj/effect/proc_holder/changeling/hivemind_upload/S1 = new
if(!changeling.has_sting(S1))
changeling.purchasedpowers+=S1
diff --git a/code/modules/antagonists/changeling/powers/linglink.dm b/code/modules/antagonists/changeling/powers/linglink.dm
index 70df78e3b4..971c811074 100644
--- a/code/modules/antagonists/changeling/powers/linglink.dm
+++ b/code/modules/antagonists/changeling/powers/linglink.dm
@@ -56,8 +56,8 @@
if(M.lingcheck() == LINGHIVE_LING)
to_chat(M, "We can sense a foreign presence in the hivemind...")
target.mind.linglink = 1
- target.say(":g AAAAARRRRGGGGGHHHHH!!")
- to_chat(target, "You can now communicate in the changeling hivemind, say \":g message\" to communicate!")
+ target.say("[MODE_TOKEN_CHANGELING] AAAAARRRRGGGGGHHHHH!!")
+ to_chat(target, "You can now communicate in the changeling hivemind, say \"[MODE_TOKEN_CHANGELING] message\" to communicate!")
target.reagents.add_reagent("salbutamol", 40) // So they don't choke to death while you interrogate them
sleep(1800)
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]", "[i]"))
diff --git a/code/modules/antagonists/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm
index 4e0595362c..c428c56d45 100644
--- a/code/modules/antagonists/changeling/powers/mutations.dm
+++ b/code/modules/antagonists/changeling/powers/mutations.dm
@@ -161,11 +161,13 @@
throwforce = 0 //Just to be on the safe side
throw_range = 0
throw_speed = 0
+ armour_penetration = 20
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP
var/can_drop = FALSE
var/fake = FALSE
+ total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/melee/arm_blade/Initialize(mapload,silent,synthetic)
. = ..()
@@ -244,6 +246,7 @@
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NOBLUDGEON
+ slot_flags = NONE
flags_1 = NONE
w_class = WEIGHT_CLASS_HUGE
ammo_type = /obj/item/ammo_casing/magic/tentacle
diff --git a/code/modules/antagonists/changeling/powers/strained_muscles.dm b/code/modules/antagonists/changeling/powers/strained_muscles.dm
index baeed8b0b2..081b1181dc 100644
--- a/code/modules/antagonists/changeling/powers/strained_muscles.dm
+++ b/code/modules/antagonists/changeling/powers/strained_muscles.dm
@@ -5,7 +5,7 @@
name = "Strained Muscles"
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
- chemical_cost = 0
+ chemical_cost = 15
dna_cost = 1
req_human = 1
var/stacks = 0 //Increments every 5 seconds; damage increases over time
@@ -15,13 +15,16 @@
action_background_icon_state = "bg_ling"
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
+ var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
active = !active
if(active)
to_chat(user, "Our muscles tense and strengthen.")
+ changeling.chem_recharge_slowdown += 0.5
else
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
to_chat(user, "Our muscles relax.")
- if(stacks >= 10)
+ changeling.chem_recharge_slowdown -= 0.5
+ if(stacks >= 20)
to_chat(user, "We collapse in exhaustion.")
user.Knockdown(60)
user.emote("gasp")
@@ -31,6 +34,7 @@
return TRUE
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
+ var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
while(active)
ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
@@ -38,13 +42,14 @@
to_chat(user, "Our muscles relax without the energy to strengthen them.")
user.Knockdown(40)
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
+ changeling.chem_recharge_slowdown -= 0.5
break
stacks++
//user.take_bodypart_damage(stacks * 0.03, 0)
- user.staminaloss += stacks * 1.3 //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
+ user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
- if(stacks == 11) //Warning message that the stacks are getting too high
+ if(stacks == 10) //Warning message that the stacks are getting too high
to_chat(user, "Our legs are really starting to hurt...")
sleep(40)
diff --git a/code/modules/antagonists/changeling/powers/tiny_prick.dm b/code/modules/antagonists/changeling/powers/tiny_prick.dm
index 5a701d8a96..c58d934d6d 100644
--- a/code/modules/antagonists/changeling/powers/tiny_prick.dm
+++ b/code/modules/antagonists/changeling/powers/tiny_prick.dm
@@ -62,13 +62,13 @@
/obj/effect/proc_holder/changeling/sting/transformation
- name = "Transformation Sting"
- desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
- helptext = "The victim will transform much like a changeling would. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
+ name = "Temporary Transformation Sting"
+ desc = "We silently sting a human, injecting a chemical that forces them to transform into a chosen being for a limited time. Additional stings extend the duration."
+ helptext = "The victim will transform much like a changeling would for a limited time. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
sting_icon = "sting_transform"
- chemical_cost = 50
- dna_cost = 3
- loudness = 2
+ chemical_cost = 10
+ dna_cost = 2
+ loudness = 1
var/datum/changelingprofile/selected_dna = null
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_sting_transform"
@@ -97,19 +97,19 @@
return 1
/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
- log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
- var/datum/dna/NewDNA = selected_dna.dna
+
if(ismonkey(target))
to_chat(user, "Our genes cry out as we sting [target.name]!")
var/mob/living/carbon/C = target
. = TRUE
if(istype(C))
- C.real_name = NewDNA.real_name
- NewDNA.transfer_identity(C)
- if(ismonkey(C))
- C.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
- C.updateappearance(mutcolor_update=1)
+ if(C.reagents.has_reagent("changeling_sting_real"))
+ C.reagents.add_reagent("changeling_sting_real",120)
+ log_combat(user, target, "stung", "transformation sting", ", extending the duration.")
+ else
+ C.reagents.add_reagent("changeling_sting_real",120,list("desired_dna" = selected_dna.dna))
+ log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
/obj/effect/proc_holder/changeling/sting/false_armblade
@@ -230,24 +230,23 @@
/obj/effect/proc_holder/changeling/sting/LSD
name = "Hallucination Sting"
- desc = "Causes terror in the target."
- helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
+ desc = "Causes terror in the target and deals a minor amount of toxin damage."
+ helptext = "We evolve the ability to sting a target with a powerful toxic hallucinogenic chemical. The target does not notice they have been stung, and the effect begins instantaneously. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
sting_icon = "sting_lsd"
chemical_cost = 10
dna_cost = 1
+ loudness = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_sting_lsd"
action_background_icon_state = "bg_ling"
-/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
+/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/target)
log_combat(user, target, "stung", "LSD sting")
- addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
+ if(target.reagents)
+ target.reagents.add_reagent("regenerative_materia", 5)
+ target.reagents.add_reagent("mindbreaker", 5)
return TRUE
-/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
- if(target)
- target.hallucination = max(90, target.hallucination)
-
/obj/effect/proc_holder/changeling/sting/cryo
name = "Cryogenic Sting"
desc = "We silently sting a human with a cocktail of chemicals that freeze them."
diff --git a/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm b/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm
index ea2ec4d6ef..5cf7ab7923 100644
--- a/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm
+++ b/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm
@@ -133,6 +133,9 @@
return FALSE
if(!uses)
return FALSE
+ if(!do_teleport(A, get_turf(linked_gateway), channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
+ visible_message("[A] bounces off [src]!")
+ return FALSE
if(isliving(A))
var/mob/living/user = A
to_chat(user, "You pass through [src] and appear elsewhere!")
@@ -141,7 +144,6 @@
playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1)
transform = matrix() * 1.5
linked_gateway.transform = matrix() * 1.5
- A.forceMove(get_turf(linked_gateway))
if(!no_cost)
uses = max(0, uses - 1)
linked_gateway.uses = max(0, linked_gateway.uses - 1)
diff --git a/code/modules/antagonists/clockcult/clock_helpers/slab_abilities.dm b/code/modules/antagonists/clockcult/clock_helpers/slab_abilities.dm
index 530c4c5662..23caa788d4 100644
--- a/code/modules/antagonists/clockcult/clock_helpers/slab_abilities.dm
+++ b/code/modules/antagonists/clockcult/clock_helpers/slab_abilities.dm
@@ -67,6 +67,7 @@
name = "replicant manacles"
desc = "Heavy manacles made out of freezing-cold metal. It looks like brass, but feels much more solid."
icon_state = "brass_manacles"
+ item_state = "brass_manacles"
item_flags = DROPDEL
/obj/item/restraints/handcuffs/clockwork/dropped(mob/user)
diff --git a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm
index 54027266e5..0ac96c47f9 100644
--- a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm
+++ b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm
@@ -69,7 +69,7 @@
heat_protection = CHEST|GROIN|LEGS
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
- allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/holyoil)
+ allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
/obj/item/clothing/suit/armor/clockwork/Initialize()
. = ..()
diff --git a/code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm
index 552a747651..6d6b1fa9d0 100644
--- a/code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm
+++ b/code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm
@@ -27,7 +27,7 @@
to_chat(invoker, "Stargazers can't be built off-station.")
return
return ..()
-
+
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
/datum/clockwork_scripture/create_object/integration_cog
@@ -224,12 +224,14 @@
. = ..()
/datum/clockwork_scripture/abscond/scripture_effects()
- var/take_pulling = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
+ var/mob/living/pulled_mob = (invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)) ? invoker.pulling : null
var/turf/T
if(GLOB.ark_of_the_clockwork_justiciar)
T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
else
T = get_turf(pick(GLOB.servant_spawns))
+ if(!do_teleport(invoker, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
+ return
invoker.visible_message("[invoker] flickers and phases out of existence!", \
"You feel a dizzying sense of vertigo as you're yanked back to Reebe!")
T.visible_message("[invoker] flickers and phases into existence!")
@@ -237,10 +239,9 @@
playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
do_sparks(5, TRUE, invoker)
do_sparks(5, TRUE, T)
- if(take_pulling)
+ if(pulled_mob && do_teleport(pulled_mob, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
adjust_clockwork_power(-special_power_cost)
- invoker.pulling.forceMove(T)
- invoker.forceMove(T)
+ invoker.start_pulling(pulled_mob) //forcemove resets pulls, so we need to re-pull
if(invoker.client)
animate(invoker.client, color = client_color, time = 25)
diff --git a/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm b/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm
index 2b1d9d5f02..f735d6bb29 100644
--- a/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm
+++ b/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm
@@ -131,12 +131,10 @@
if(!M || !M.current)
continue
if(isliving(M.current) && M.current.stat != DEAD)
- if(isAI(M.current))
- M.current.forceMove(get_step(get_step(src, NORTH),NORTH)) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
- else
- M.current.forceMove(get_turf(src))
- M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
- M.current.clear_fullscreen("flash", 5)
+ var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
+ do_teleport(M.current, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
+ M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
+ M.current.clear_fullscreen("flash", 5)
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
recalls_remaining--
recalling = FALSE
diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm
index a5fd516a42..fc4d945d51 100644
--- a/code/modules/antagonists/cult/blood_magic.dm
+++ b/code/modules/antagonists/cult/blood_magic.dm
@@ -4,6 +4,7 @@
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an empowering rune"
var/list/spells = list()
var/channeling = FALSE
+ var/holy_dispel = FALSE
/datum/action/innate/cult/blood_magic/Grant()
..()
@@ -33,6 +34,9 @@
B.button.moved = B.button.screen_loc
/datum/action/innate/cult/blood_magic/Activate()
+ if(holy_dispel)
+ to_chat(owner, "Holy water currently scours your body, nullifying the power of the rites!")
+ return
var/rune = FALSE
var/limit = RUNELESS_MAX_BLOODCHARGE
for(var/obj/effect/rune/empower/R in range(1, owner))
@@ -64,7 +68,7 @@
qdel(nullify_spell)
return
BS = possible_spells[entered_spell_name]
- if(QDELETED(src) || owner.incapacitated() || !BS || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
+ if(QDELETED(src) || owner.incapacitated() || !BS || holy_dispel || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
return
to_chat(owner,"You begin to carve unnatural symbols into your flesh!")
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
@@ -73,7 +77,7 @@
else
to_chat(owner, "You are already invoking blood magic!")
return
- if(do_after(owner, 100 - rune*60, target = owner))
+ if(do_after(owner, 100 - rune*60, target = owner) && !holy_dispel)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.bleed(40 - rune*32)
@@ -490,11 +494,12 @@
to_chat(user, "The target rune is blocked. Attempting to teleport to it would be massively unwise.")
return
uses--
- user.visible_message("Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!", \
- "You speak the words of the talisman and find yourself somewhere else!", "You hear a sharp crack.")
+ var/turf/origin = get_turf(user)
var/mob/living/L = target
- L.forceMove(dest)
- dest.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.")
+ if(do_teleport(L, dest, channel = TELEPORT_CHANNEL_CULT))
+ origin.visible_message("Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!", \
+ "You speak the words of the talisman and find yourself somewhere else!", "You hear a sharp crack.")
+ dest.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.")
..()
//Shackles
@@ -643,6 +648,11 @@
desc = "A spell that will absorb blood from anything you touch. Touching cultists and constructs can heal them. Clicking the hand will potentially let you focus the spell into something stronger."
color = "#7D1717"
+/obj/item/melee/blood_magic/manipulator/examine(mob/user)
+ . = ..()
+ if(iscultist(user))
+ to_chat(user, "The [name] currently has [uses] blood charges left.")
+
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
if(proximity)
if(ishuman(target))
@@ -654,15 +664,15 @@
if(H.stat == DEAD)
to_chat(user,"Only a revive rune can bring back the dead!")
return
- if(H.blood_volume < BLOOD_VOLUME_SAFE)
- var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
+ if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
+ var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
if(uses*2 < restore_blood)
H.blood_volume += uses*2
to_chat(user,"You use the last of your blood rites to restore what blood you could!")
uses = 0
return ..()
else
- H.blood_volume = BLOOD_VOLUME_SAFE
+ H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
uses -= round(restore_blood/2)
to_chat(user,"Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!")
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
@@ -677,9 +687,9 @@
if(ratio>1)
ratio = 1
uses -= round(overall_damage)
- H.visible_message("[H] is fully healed by [H==user ? "[H.p_their()]":"[H]'s"]'s blood magic!")
+ H.visible_message("[H] is fully healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic!")
else
- H.visible_message("[H] is partially healed by [H==user ? "[H.p_their()]":"[H]'s"] blood magic.")
+ H.visible_message("[H] is partially healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic.")
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
@@ -697,7 +707,7 @@
if(H.cultslurring)
to_chat(user,"[H.p_their(TRUE)] blood has been tainted by an even stronger form of blood magic, it's no use to us like this!")
return
- if(H.blood_volume > BLOOD_VOLUME_SAFE)
+ if(H.blood_volume > (BLOOD_VOLUME_SAFE*H.blood_ratio))
H.blood_volume -= 100
uses += 50
user.Beam(H,icon_state="drainbeam",time=10)
@@ -761,7 +771,7 @@
switch(choice)
if("Blood Spear (150)")
if(uses < 150)
- to_chat(user, "You need 200 charges to perform this rite.")
+ to_chat(user, "You need 150 charges to perform this rite.")
else
uses -= 150
var/turf/T = get_turf(user)
@@ -777,7 +787,7 @@
"A [rite.name] materializes at your feet.")
if("Blood Bolt Barrage (300)")
if(uses < 300)
- to_chat(user, "You need 400 charges to perform this rite.")
+ to_chat(user, "You need 300 charges to perform this rite.")
else
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
uses -= 300
@@ -789,7 +799,7 @@
qdel(rite)
if("Blood Beam (500)")
if(uses < 500)
- to_chat(user, "You need 600 charges to perform this rite.")
+ to_chat(user, "You need 500 charges to perform this rite.")
else
var/obj/rite = new /obj/item/blood_beam()
uses -= 500
@@ -798,4 +808,4 @@
to_chat(user, "Your hands glow with POWER OVERWHELMING!!!")
else
to_chat(user, "You need a free hand for this rite!")
- qdel(rite)
\ No newline at end of file
+ qdel(rite)
diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm
index 9a17c3270b..10759afcd0 100644
--- a/code/modules/antagonists/cult/cult_items.dm
+++ b/code/modules/antagonists/cult/cult_items.dm
@@ -105,7 +105,6 @@
inhand_x_dimension = 64
inhand_y_dimension = 64
actions_types = list()
- item_flags = SLOWS_WHILE_IN_HAND
var/datum/action/innate/dash/cult/jaunt
var/datum/action/innate/cult/spin2win/linked_action
var/spinning = FALSE
@@ -568,7 +567,7 @@
var/mob/living/carbon/C = user
if(C.pulling)
var/atom/movable/pulled = C.pulling
- pulled.forceMove(T)
+ do_teleport(pulled, T, channel = TELEPORT_CHANNEL_CULT)
. = pulled
/obj/item/cult_shift/attack_self(mob/user)
@@ -593,13 +592,12 @@
new /obj/effect/temp_visual/dir_setting/cult/phase/out(mobloc, C.dir)
var/atom/movable/pulled = handle_teleport_grab(destination, C)
- C.forceMove(destination)
- if(pulled)
- C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
-
- new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
- playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
- playsound(destination, "sparks", 50, 1)
+ if(do_teleport(C, destination, channel = TELEPORT_CHANNEL_CULT))
+ if(pulled)
+ C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
+ new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
+ playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
+ playsound(destination, "sparks", 50, 1)
else
to_chat(C, "The veil cannot be torn here!")
@@ -668,6 +666,7 @@
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
slot_flags = 0
force = 17
+ force_unwielded = 17
force_wielded = 24
throwforce = 40
throw_speed = 2
diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm
index 64d57c2f94..0dd6b08c4d 100644
--- a/code/modules/antagonists/cult/cult_structures.dm
+++ b/code/modules/antagonists/cult/cult_structures.dm
@@ -73,6 +73,10 @@
animate(src, color = previouscolor, time = 8)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
+/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
+ if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
+ return FALSE
+ return TRUE
/obj/structure/destructible/cult/talisman
name = "altar"
@@ -80,9 +84,18 @@
icon_state = "talismanaltar"
break_message = "The altar shatters, leaving only the wailing of the damned!"
-/obj/structure/destructible/cult/talisman/attack_hand(mob/living/user)
+ var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
+ var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
+ var/static/image/radial_unholy_water = image(icon = 'icons/obj/drinks.dmi', icon_state = "holyflask")
+
+/obj/structure/destructible/cult/talisman/Initialize()
. = ..()
- if(.)
+ radial_unholy_water.color = "#333333"
+
+/obj/structure/destructible/cult/talisman/ui_interact(mob/user)
+ . = ..()
+
+ if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "You're pretty sure you know exactly what this is used for and you can't seem to touch it.")
@@ -91,22 +104,27 @@
to_chat(user, "You need to anchor [src] to the floor with your dagger first.")
return
if(cooldowntime > world.time)
- to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].")
+ to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].")
return
- var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shell","Flask of Unholy Water")
- var/list/pickedtype = list()
+
+ to_chat(user, "You study the schematics etched into the altar...")
+
+ var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
+ var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
+
+ var/reward
switch(choice)
if("Eldritch Whetstone")
- pickedtype += /obj/item/sharpener/cult
+ reward = /obj/item/sharpener/cult
if("Construct Shell")
- pickedtype += /obj/structure/constructshell
+ reward = /obj/structure/constructshell
if("Flask of Unholy Water")
- pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
- if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
+ reward = /obj/item/reagent_containers/glass/beaker/unholywater
+
+ if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
- for(var/N in pickedtype)
- new N(get_turf(src))
- to_chat(user, "You kneel before the altar and your faith is rewarded with the [choice]!")
+ new reward(get_turf(src))
+ to_chat(user, "You kneel before the altar and your faith is rewarded with the [choice]!")
/obj/structure/destructible/cult/forge
name = "daemon forge"
@@ -116,9 +134,14 @@
light_color = LIGHT_COLOR_LAVA
break_message = "The force breaks apart into shards with a howling scream!"
-/obj/structure/destructible/cult/forge/attack_hand(mob/living/user)
+ var/static/image/radial_flagellant = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes")
+ var/static/image/radial_shielded = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor")
+ var/static/image/radial_mirror = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "mirror_shield")
+
+/obj/structure/destructible/cult/forge/ui_interact(mob/user)
. = ..()
- if(.)
+
+ if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "The heat radiating from [src] pushes you back.")
@@ -129,24 +152,26 @@
if(cooldowntime > world.time)
to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].")
return
- var/choice
- if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
- choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
- else
- choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
- var/list/pickedtype = list()
+
+ to_chat(user, "You study the schematics etched into the forge...")
+
+
+ var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
+ var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
+
+ var/reward
switch(choice)
if("Shielded Robe")
- pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
+ reward = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
if("Flagellant's Robe")
- pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
+ reward = /obj/item/clothing/suit/hooded/cultrobes/berserker
if("Mirror Shield")
- pickedtype += /obj/item/shield/mirror
- if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
+ reward = /obj/item/shield/mirror
+
+ if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
- for(var/N in pickedtype)
- new N(get_turf(src))
- to_chat(user, "You work the forge as dark knowledge guides your hands, creating the [choice]!")
+ new reward(get_turf(src))
+ to_chat(user, "You work the forge as dark knowledge guides your hands, creating the [choice]!")
@@ -188,7 +213,7 @@
var/mob/living/simple_animal/M = L
if(M.health < M.maxHealth)
M.adjustHealth(-3)
- if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
+ if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
L.blood_volume += 1.0
CHECK_TICK
if(last_corrupt <= world.time)
@@ -234,9 +259,14 @@
light_color = LIGHT_COLOR_FIRE
break_message = "The books and tomes of the archives burn into ash as the desk shatters!"
-/obj/structure/destructible/cult/tome/attack_hand(mob/living/user)
+ var/static/image/radial_blindfold = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold")
+ var/static/image/radial_curse = image(icon = 'icons/obj/cult.dmi', icon_state ="shuttlecurse")
+ var/static/image/radial_veilwalker = image(icon = 'icons/obj/cult.dmi', icon_state ="shifter")
+
+/obj/structure/destructible/cult/tome/ui_interact(mob/user)
. = ..()
- if(.)
+
+ if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "These books won't open and it hurts to even try and read the covers.")
@@ -247,21 +277,27 @@
if(cooldowntime > world.time)
to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].")
return
- var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
- var/list/pickedtype = list()
+
+ to_chat(user, "You flip through the black pages of the archives...")
+
+ var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
+ var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
+
+ var/reward
switch(choice)
if("Zealot's Blindfold")
- pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
+ reward = /obj/item/clothing/glasses/hud/health/night/cultblind
if("Shuttle Curse")
- pickedtype += /obj/item/shuttle_curse
+ reward = /obj/item/shuttle_curse
if("Veil Walker Set")
- pickedtype += /obj/item/cult_shift
- pickedtype += /obj/item/flashlight/flare/culttorch
- if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
+ reward = /obj/effect/spawner/bundle/veil_walker
+ if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
- for(var/N in pickedtype)
- new N(get_turf(src))
- to_chat(user, "You summon the [choice] from the archives!")
+ new reward(get_turf(src))
+ to_chat(user, "You summon the [choice] from the archives!")
+
+/obj/effect/spawner/bundle/veil_walker
+ items = list(/obj/item/cult_shift, /obj/item/flashlight/flare/culttorch)
/obj/effect/gateway
name = "gateway"
diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm
index 2f3a039e70..bfc4955f68 100644
--- a/code/modules/antagonists/cult/runes.dm
+++ b/code/modules/antagonists/cult/runes.dm
@@ -61,8 +61,8 @@ Runes can either be invoked by one's self or with many different cultists. Each
if(do_after(user, 15, target = src))
to_chat(user, "You carefully erase the [lowertext(cultist_name)] rune.")
qdel(src)
- else if(istype(I, /obj/item/nullrod))
- user.say("BEGONE FOUL MAGIKS!!", forced = "nullrod")
+ else if(istype(I, /obj/item/storage/book/bible) || istype(I, /obj/item/nullrod))
+ user.say("BEGONE FOUL MAGICKS!!", forced = "bible")
to_chat(user, "You disrupt the magic of [src] with [I].")
qdel(src)
@@ -185,9 +185,6 @@ structure_check() searches for nearby cultist structures required for the invoca
color = RUNE_COLOR_OFFER
req_cultists = 1
rune_in_use = FALSE
- var/mob/living/currentconversionman
- var/conversiontimeout
- var/conversionresult
/obj/effect/rune/convert/do_invoke_glow()
return
@@ -233,36 +230,18 @@ structure_check() searches for nearby cultist structures required for the invoca
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 5)
Cult_team.check_size() // Triggers the eye glow or aura effects if the cult has grown large enough relative to the crew
rune_in_use = FALSE
+
/obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
if(invokers.len < 2)
for(var/M in invokers)
- to_chat(M, "You need at least two invokers to convert [convertee]!")
+ to_chat(M, "You need at least two invokers to convert [convertee]!")
log_game("Offer rune failed - tried conversion with one invoker")
return 0
- if(convertee.anti_magic_check(TRUE, TRUE))
+ if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
for(var/M in invokers)
to_chat(M, "Something is shielding [convertee]'s mind!")
log_game("Offer rune failed - convertee had anti-magic")
return 0
- to_chat(convertee, "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
- and something evil takes root.")
- to_chat(convertee, "Do you wish to embrace the Geometer of Blood? Click here to become a follower of Nar'sie. Or you could choose to continue resisting and suffer a fate worse than death...")
- currentconversionman = convertee
- conversiontimeout = world.time + (10 SECONDS)
- convertee.Stun(100)
- ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
- conversionresult = FALSE
- while(world.time < conversiontimeout && convertee && !conversionresult)
- stoplag(1)
- currentconversionman = null
- if(!convertee)
- return FALSE
- REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
- if(get_turf(convertee) != get_turf(src))
- return FALSE
- if(!conversionresult)
- do_sacrifice(convertee, invokers, TRUE)
- return FALSE
var/brutedamage = convertee.getBruteLoss()
var/burndamage = convertee.getFireLoss()
if(brutedamage || burndamage)
@@ -274,6 +253,8 @@ structure_check() searches for nearby cultist structures required for the invoca
SSticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/melee/cultblade/dagger(get_turf(src))
convertee.mind.special_role = ROLE_CULTIST
+ to_chat(convertee, "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
+ and something evil takes root.")
to_chat(convertee, "Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
")
if(ishuman(convertee))
@@ -283,7 +264,7 @@ structure_check() searches for nearby cultist structures required for the invoca
H.cultslurring = 0
return 1
-/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
+/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
var/mob/living/first_invoker = invokers[1]
if(!first_invoker)
return FALSE
@@ -293,7 +274,7 @@ structure_check() searches for nearby cultist structures required for the invoca
var/big_sac = FALSE
- if(!force_a_sac && (((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
+ if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
for(var/M in invokers)
to_chat(M, "[sacrificial] is too greatly linked to the world! You need three acolytes!")
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
@@ -333,14 +314,6 @@ structure_check() searches for nearby cultist structures required for the invoca
sacrificial.gib()
return TRUE
-/obj/effect/rune/convert/Topic(href, href_list)
- if(href_list["signmeup"])
- if(currentconversionman == usr)
- conversionresult = TRUE
- else
- to_chat(usr, "Your fate has already been set in stone.")
-
-
/obj/effect/rune/empower
cultist_name = "Empower"
cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."
@@ -414,6 +387,7 @@ structure_check() searches for nearby cultist structures required for the invoca
return
var/movedsomething = FALSE
var/moveuserlater = FALSE
+ var/movesuccess = FALSE
for(var/atom/movable/A in T)
if(ishuman(A))
new /obj/effect/temp_visual/dir_setting/cult/phase/out(T, A.dir)
@@ -424,20 +398,26 @@ structure_check() searches for nearby cultist structures required for the invoca
continue
if(!A.anchored)
movedsomething = TRUE
- A.forceMove(target)
+ if(do_teleport(A, target, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
+ movesuccess = TRUE
if(movedsomething)
..()
- visible_message("There is a sharp crack of inrushing air, and everything above the rune disappears!", null, "You hear a sharp crack.")
- to_chat(user, "You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].")
if(moveuserlater)
- user.forceMove(target)
+ if(do_teleport(user, target, channel = TELEPORT_CHANNEL_CULT))
+ movesuccess = TRUE
+ if(movesuccess)
+ visible_message("There is a sharp crack of inrushing air, and everything above the rune disappears!", null, "You hear a sharp crack.")
+ to_chat(user, "You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].")
+ else
+ to_chat(user, "You[moveuserlater ? "r vision blurs briefly, but nothing happens":" try send everything above the rune away, but the teleportation fails"].")
if(is_mining_level(z) && !is_mining_level(target.z)) //No effect if you stay on lavaland
actual_selected_rune.handle_portal("lava")
else
var/area/A = get_area(T)
if(A.map_name == "Space")
actual_selected_rune.handle_portal("space", T)
- target.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.")
+ if(movesuccess)
+ target.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.")
else
fail_invoke()
diff --git a/code/modules/antagonists/disease/disease_disease.dm b/code/modules/antagonists/disease/disease_disease.dm
index 21d0381982..b4b8ac0956 100644
--- a/code/modules/antagonists/disease/disease_disease.dm
+++ b/code/modules/antagonists/disease/disease_disease.dm
@@ -51,7 +51,7 @@
if(cures.len)
return
var/list/not_used = advance_cures.Copy()
- cures = list(pick_n_take(not_used), pick_n_take(not_used))
+ cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
// Get the cure name from the cure_id
var/datum/reagent/D1 = GLOB.chemical_reagents_list[cures[1]]
diff --git a/code/modules/antagonists/ert/ert.dm b/code/modules/antagonists/ert/ert.dm
index 53f8aa2da1..bb24af4f7a 100644
--- a/code/modules/antagonists/ert/ert.dm
+++ b/code/modules/antagonists/ert/ert.dm
@@ -36,30 +36,42 @@
/datum/antagonist/ert/security // kinda handled by the base template but here for completion
-/datum/antagonist/ert/security/red
+/datum/antagonist/ert/security/amber
outfit = /datum/outfit/ert/security/alert
+/datum/antagonist/ert/security/red
+ outfit = /datum/outfit/ert/security/alert/red
+
/datum/antagonist/ert/engineer
role = "Engineer"
outfit = /datum/outfit/ert/engineer
-/datum/antagonist/ert/engineer/red
+/datum/antagonist/ert/engineer/amber
outfit = /datum/outfit/ert/engineer/alert
+/datum/antagonist/ert/engineer/red
+ outfit = /datum/outfit/ert/engineer/alert/red
+
/datum/antagonist/ert/medic
role = "Medical Officer"
outfit = /datum/outfit/ert/medic
-/datum/antagonist/ert/medic/red
+/datum/antagonist/ert/medic/amber
outfit = /datum/outfit/ert/medic/alert
+/datum/antagonist/ert/medic/red
+ outfit = /datum/outfit/ert/medic/alert/red
+
/datum/antagonist/ert/commander
role = "Commander"
outfit = /datum/outfit/ert/commander
-/datum/antagonist/ert/commander/red
+/datum/antagonist/ert/commander/amber
outfit = /datum/outfit/ert/commander/alert
+/datum/antagonist/ert/commander/red
+ outfit = /datum/outfit/ert/commander/alert/red
+
/datum/antagonist/ert/deathsquad
name = "Deathsquad Trooper"
outfit = /datum/outfit/death_commando
diff --git a/code/modules/antagonists/greybois/greybois.dm b/code/modules/antagonists/greybois/greybois.dm
new file mode 100644
index 0000000000..b5e18045e8
--- /dev/null
+++ b/code/modules/antagonists/greybois/greybois.dm
@@ -0,0 +1,23 @@
+/datum/antagonist/greybois
+ name = "Emergency Assistant"
+ show_name_in_check_antagonists = TRUE
+ show_in_antagpanel = FALSE
+ var/mission = "Assist the station."
+ var/datum/outfit/outfit = /datum/outfit/ert/greybois
+
+/datum/antagonist/greybois/greygod
+ outfit = /datum/outfit/ert/greybois/greygod
+
+/datum/antagonist/greybois/greet()
+ to_chat(owner, "You are an Emergency Assistant.")
+ to_chat(owner, "Central Command is sending you to [station_name()] with the task: [mission]")
+
+/datum/antagonist/greybois/on_gain()
+ equipERT()
+ . = ..()
+
+/datum/antagonist/greybois/proc/equipERT()
+ var/mob/living/carbon/human/H = owner.current
+ if(!istype(H))
+ return
+ H.equipOutfit(outfit)
diff --git a/code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm b/code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm
index c616459bd1..edae8a4240 100644
--- a/code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm
+++ b/code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm
@@ -5,6 +5,7 @@
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
GLOBAL_LIST_EMPTY(jam_on_wardec)
+GLOBAL_VAR_INIT(war_declared, FALSE)
/obj/item/nuclear_challenge
name = "Declaration of War (Challenge Mode)"
@@ -61,8 +62,13 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
D.jammed = TRUE
+
+ GLOB.war_declared = TRUE
+ var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
+ var/actual_players = GLOB.joined_player_list.len - nukeops.len
+
+ new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
- new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * GLOB.player_list.len, 1))
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
@@ -72,7 +78,10 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
if(declaring_war)
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
return FALSE
- if(GLOB.player_list.len < CHALLENGE_MIN_PLAYERS)
+
+ var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
+ var/actual_players = GLOB.joined_player_list.len - nukeops.len
+ if(actual_players < CHALLENGE_MIN_PLAYERS)
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
return FALSE
if(!user.onSyndieBase())
diff --git a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm
index ade5458765..add3c1d9b0 100644
--- a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm
+++ b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm
@@ -373,6 +373,11 @@
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
set_security_level("delta")
+
+ if(GLOB.war_declared)
+ var/area/A = get_area(src)
+ priority_announce("Alert: Unexpected increase in radiation levels near [A.name] ([src.x],[src.y],[src.z]). Please send an authorized radiation specialist to investigate.", "Sensory Nuclear Indexer Telemetry Calculation Helper")
+
else
detonation_timer = null
set_security_level(previous_level)
diff --git a/code/modules/antagonists/swarmer/swarmer.dm b/code/modules/antagonists/swarmer/swarmer.dm
index 9fb2c3e2b7..87cee7586d 100644
--- a/code/modules/antagonists/swarmer/swarmer.dm
+++ b/code/modules/antagonists/swarmer/swarmer.dm
@@ -488,7 +488,7 @@
S.set_up(4,0,get_turf(target))
S.start()
playsound(src,'sound/effects/sparks4.ogg',50,1)
- do_teleport(target, F, 0)
+ do_teleport(target, F, 0, channel = TELEPORT_CHANNEL_BLUESPACE)
/mob/living/simple_animal/hostile/swarmer/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
if(!tesla_shock)
diff --git a/code/modules/antagonists/traitor/IAA/internal_affairs.dm b/code/modules/antagonists/traitor/IAA/internal_affairs.dm
index 051bf74705..f2e6566e8f 100644
--- a/code/modules/antagonists/traitor/IAA/internal_affairs.dm
+++ b/code/modules/antagonists/traitor/IAA/internal_affairs.dm
@@ -244,10 +244,12 @@
to_chat(owner.current, "Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.")
to_chat(owner.current, "Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.")
to_chat(owner.current, " You have been provided with a standard uplink to accomplish your task. ")
+ to_chat(owner.current, "By no means reveal that you, or any other NT employees, are undercover agents.")
else
to_chat(owner.current, "Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.")
to_chat(owner.current, "While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.")
to_chat(owner.current, "For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.")
+ to_chat(owner.current, "By no means reveal that you, or any other NT employees, are undercover agents.")
to_chat(owner.current, "Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.")
owner.announce_objectives()
diff --git a/code/modules/antagonists/valentines/valentine.dm b/code/modules/antagonists/valentines/valentine.dm
index 31e69b32c2..21e54374a4 100644
--- a/code/modules/antagonists/valentines/valentine.dm
+++ b/code/modules/antagonists/valentines/valentine.dm
@@ -27,6 +27,7 @@
var/mob/living/L = owner
L.remove_status_effect(STATUS_EFFECT_INLOVE)
+
/datum/antagonist/valentine/greet()
to_chat(owner, "You're on a date with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.")
@@ -42,4 +43,21 @@
if(objectives_complete)
return "[owner.name] protected [owner.p_their()] date"
else
- return "[owner.name] date failed!"
\ No newline at end of file
+ return "[owner.name] date failed!"
+
+//Just so it's distinct, basically.
+/datum/antagonist/valentine/chem/greet()
+ to_chat(owner, "You're in love with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.")
+
+/datum/antagonist/valentine/chem/roundend_report()
+ var/objectives_complete = TRUE
+ if(owner.objectives.len)
+ for(var/datum/objective/objective in owner.objectives)
+ if(!objective.check_completion())
+ objectives_complete = FALSE
+ break
+
+ if(objectives_complete)
+ return "[owner.name] protected [owner.p_their()] love: [date.name]! What a cutie!"
+ else
+ return "[owner.name] date failed!"
diff --git a/code/modules/antagonists/wizard/equipment/artefact.dm b/code/modules/antagonists/wizard/equipment/artefact.dm
index 7cfefd5413..8642484895 100644
--- a/code/modules/antagonists/wizard/equipment/artefact.dm
+++ b/code/modules/antagonists/wizard/equipment/artefact.dm
@@ -385,9 +385,11 @@
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
if(!istype(user) || on_cooldown)
return
+ var/turf/T = get_turf(user)
+ if(!T)
+ return
on_cooldown = TRUE
last_user = user
- var/turf/T = get_turf(user)
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
user.canmove = FALSE
new /obj/effect/temp_visual/tornado(T)
@@ -402,9 +404,15 @@
return
var/breakout = 0
while(breakout < 50)
+ if(!T)
+ end_effect(user)
+ return
var/turf/potential_T = find_safe_turf()
+ if(!potential_T)
+ end_effect(user)
+ return
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
- user.forceMove(potential_T)
+ do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
user.canmove = 0
T = potential_T
break
diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm
index b1aa63c242..186eb1b024 100644
--- a/code/modules/assembly/flash.dm
+++ b/code/modules/assembly/flash.dm
@@ -12,6 +12,7 @@
crit_fail = FALSE //Is the flash burnt out?
light_color = LIGHT_COLOR_WHITE
light_power = FLASH_LIGHT_POWER
+ var/flashing_overlay = "flash-f"
var/times_used = 0 //Number of times it's been used.
var/burnout_resistance = 0
var/last_used = 0 //last world.time it was used.
@@ -36,8 +37,8 @@
add_overlay("flashburnt")
attached_overlays += "flashburnt"
if(flash)
- add_overlay("flash-f")
- attached_overlays += "flash-f"
+ add_overlay(flashing_overlay)
+ attached_overlays += flashing_overlay
addtimer(CALLBACK(src, .proc/update_icon), 5)
if(holder)
holder.update_icon()
@@ -313,3 +314,50 @@
/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
activate()
return ..()
+
+//ported from tg - check to make sure it can't appear where it's not supposed to.
+/obj/item/assembly/flash/hypnotic
+ desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
+ flashing_overlay = "flash-hypno" //I cannot find this icon no matter how hard I look in tg, so I might just make my own.
+ light_color = LIGHT_COLOR_PINK
+ cooldown = 20
+
+/obj/item/assembly/flash/hypnotic/burn_out()
+ return
+
+/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
+ if(!istype(M))
+ return
+ if(user)
+ log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
+ else //caused by emp/remote signal
+ M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
+ if(generic_message && M != user)
+ to_chat(M, "[src] emits a soothing light...")
+ if(targeted)
+ if(M.flash_act(1, 1))
+ var/hypnosis = FALSE
+ if(M.hypnosis_vulnerable())
+ hypnosis = TRUE
+ if(user)
+ user.visible_message("[user] blinds [M] with the flash!", "You hypno-flash [M]!")
+
+ if(!hypnosis)
+ to_chat(M, "The light makes you feel oddly relaxed...")
+ M.confused += min(M.confused + 10, 20)
+ M.dizziness += min(M.dizziness + 10, 20)
+ M.drowsyness += min(M.drowsyness + 10, 20)
+ M.apply_status_effect(STATUS_EFFECT_PACIFY, 100)
+ else
+ M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
+
+ else if(user)
+ user.visible_message("[user] fails to blind [M] with the flash!", "You fail to hypno-flash [M]!")
+ else
+ to_chat(M, "[src] fails to blind you!")
+
+ else if(M.flash_act())
+ to_chat(M, "Such a pretty light...")
+ M.confused += min(M.confused + 4, 20)
+ M.dizziness += min(M.dizziness + 4, 20)
+ M.drowsyness += min(M.drowsyness + 4, 20)
diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.dm b/code/modules/atmospherics/gasmixtures/gas_mixture.dm
index 9858db2abb..0d9c0730c1 100644
--- a/code/modules/atmospherics/gasmixtures/gas_mixture.dm
+++ b/code/modules/atmospherics/gasmixtures/gas_mixture.dm
@@ -38,8 +38,11 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
-/datum/gas_mixture/turf/heat_capacity()
- . = ..()
+/datum/gas_mixture/turf/heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
+ var/list/cached_gases = gases
+ var/list/cached_gasheats = GLOB.meta_gas_specific_heats
+ for(var/id in cached_gases)
+ . += cached_gases[id] * cached_gasheats[id]
if(!.)
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
@@ -331,22 +334,19 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
/datum/gas_mixture/react(datum/holder)
. = NO_REACTION
var/list/cached_gases = gases
- if(!cached_gases.len)
+ if(!length(cached_gases))
return
- var/possible
+ var/list/reactions = list()
for(var/I in cached_gases)
- if(GLOB.nonreactive_gases[I])
- continue
- possible = TRUE
- break
- if(!possible)
+ reactions += SSair.gas_reactions[I]
+ if(!length(reactions))
return
reaction_results = new
var/temp = temperature
var/ener = THERMAL_ENERGY(src)
reaction_loop:
- for(var/r in SSair.gas_reactions)
+ for(var/r in reactions)
var/datum/gas_reaction/reaction = r
var/list/min_reqs = reaction.min_requirements
@@ -376,14 +376,11 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
continue reaction_loop
//at this point, all requirements for the reaction are satisfied. we can now react()
*/
-
. |= reaction.react(src, holder)
if (. & STOP_REACTIONS)
break
if(.)
GAS_GARBAGE_COLLECT(gases)
- if(temperature < TCMB) //just for safety
- temperature = TCMB
//Takes the amount of the gas you want to PP as an argument
//So I don't have to do some hacky switches/defines/magic strings
diff --git a/code/modules/atmospherics/gasmixtures/gas_types.dm b/code/modules/atmospherics/gasmixtures/gas_types.dm
index d628826b01..19f7bff965 100644
--- a/code/modules/atmospherics/gasmixtures/gas_types.dm
+++ b/code/modules/atmospherics/gasmixtures/gas_types.dm
@@ -78,22 +78,26 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
var/moles_visible = null
var/dangerous = FALSE //currently used by canisters
var/fusion_power = 0 //How much the gas accelerates a fusion reaction
+ var/rarity = 0 // relative rarity compared to other gases, used when setting up the reactions list.
/datum/gas/oxygen
id = "o2"
specific_heat = 20
name = "Oxygen"
+ rarity = 900
/datum/gas/nitrogen
id = "n2"
specific_heat = 20
name = "Nitrogen"
+ rarity = 1000
/datum/gas/carbon_dioxide //what the fuck is this?
id = "co2"
specific_heat = 30
name = "Carbon Dioxide"
fusion_power = 3
+ rarity = 700
/datum/gas/plasma
id = "plasma"
@@ -102,6 +106,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "plasma"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
+ rarity = 800
/datum/gas/water_vapor
id = "water_vapor"
@@ -110,6 +115,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "water_vapor"
moles_visible = MOLES_GAS_VISIBLE
fusion_power = 8
+ rarity = 500
/datum/gas/hypernoblium
id = "nob"
@@ -118,6 +124,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "freon"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
+ rarity = 50
/datum/gas/nitrous_oxide
id = "n2o"
@@ -126,6 +133,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "nitrous_oxide"
moles_visible = MOLES_GAS_VISIBLE * 2
dangerous = TRUE
+ rarity = 600
/datum/gas/nitryl
id = "no2"
@@ -135,6 +143,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
fusion_power = 15
+ rarity = 100
/datum/gas/tritium
id = "tritium"
@@ -144,6 +153,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
fusion_power = 1
+ rarity = 300
/datum/gas/bz
id = "bz"
@@ -151,18 +161,21 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
name = "BZ"
dangerous = TRUE
fusion_power = 8
+ rarity = 400
/datum/gas/stimulum
id = "stim"
specific_heat = 5
name = "Stimulum"
fusion_power = 7
+ rarity = 1
/datum/gas/pluoxium
id = "pluox"
specific_heat = 80
name = "Pluoxium"
fusion_power = 10
+ rarity = 200
/datum/gas/miasma
id = "miasma"
@@ -171,6 +184,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
name = "Miasma"
gas_overlay = "miasma"
moles_visible = MOLES_GAS_VISIBLE * 60
+ rarity = 250
/obj/effect/overlay/gas
icon = 'icons/effects/atmospherics.dmi'
diff --git a/code/modules/atmospherics/gasmixtures/reactions.dm b/code/modules/atmospherics/gasmixtures/reactions.dm
index ef0a422079..8e320b2f3e 100644
--- a/code/modules/atmospherics/gasmixtures/reactions.dm
+++ b/code/modules/atmospherics/gasmixtures/reactions.dm
@@ -1,19 +1,36 @@
//All defines used in reactions are located in ..\__DEFINES\reactions.dm
/proc/init_gas_reactions()
- var/list/reaction_types = list()
+ . = list()
+ for(var/type in subtypesof(/datum/gas))
+ .[type] = list()
+
for(var/r in subtypesof(/datum/gas_reaction))
var/datum/gas_reaction/reaction = r
- if(!initial(reaction.exclude))
- reaction_types += reaction
- reaction_types = sortList(reaction_types, /proc/cmp_gas_reactions)
+ if(initial(reaction.exclude))
+ continue
+ reaction = new r
+ var/datum/gas/reaction_key
+ for (var/req in reaction.min_requirements)
+ if (ispath(req))
+ var/datum/gas/req_gas = req
+ if (!reaction_key || initial(reaction_key.rarity) > initial(req_gas.rarity))
+ reaction_key = req_gas
+ .[reaction_key] += list(reaction)
+ sortTim(., /proc/cmp_gas_reactions, TRUE)
- . = list()
- for(var/path in reaction_types)
- . += new path
-
-/proc/cmp_gas_reactions(datum/gas_reaction/a, datum/gas_reaction/b) //sorts in descending order of priority
- return initial(b.priority) - initial(a.priority)
+/proc/cmp_gas_reactions(list/datum/gas_reaction/a, list/datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
+ if (!length(a) || !length(b))
+ return length(b) - length(a)
+ var/maxa
+ var/maxb
+ for (var/datum/gas_reaction/R in a)
+ if (R.priority > maxa)
+ maxa = R.priority
+ for (var/datum/gas_reaction/R in b)
+ if (R.priority > maxb)
+ maxb = R.priority
+ return maxb - maxa
/datum/gas_reaction
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
@@ -347,15 +364,10 @@
var/list/cached_gases = air.gases
var/temperature = air.temperature
var/pressure = air.return_pressure()
-
var/old_heat_capacity = air.heat_capacity()
var/reaction_efficency = min(1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma]/cached_gases[/datum/gas/nitrous_oxide],1))),cached_gases[/datum/gas/nitrous_oxide],cached_gases[/datum/gas/plasma]/2)
var/energy_released = 2*reaction_efficency*FIRE_CARBON_ENERGY_RELEASED
- if(cached_gases[/datum/gas/miasma] && cached_gases[/datum/gas/miasma] > 0)
- energy_released /= cached_gases[/datum/gas/miasma]*0.1
- if(cached_gases[/datum/gas/bz] && cached_gases[/datum/gas/bz] > 0)
- energy_released *= cached_gases[/datum/gas/bz]*0.1
- if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0)) //Shouldn't produce gas from nothing.
+ if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0) || energy_released <= 0) //Shouldn't produce gas from nothing.
return NO_REACTION
cached_gases[/datum/gas/bz] += reaction_efficency
if(reaction_efficency == cached_gases[/datum/gas/nitrous_oxide])
@@ -364,7 +376,7 @@
cached_gases[/datum/gas/nitrous_oxide] -= reaction_efficency
cached_gases[/datum/gas/plasma] -= 2*reaction_efficency
- SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, (reaction_efficency**0.5)*BZ_RESEARCH_AMOUNT)
+ SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, min((reaction_efficency**2)*BZ_RESEARCH_SCALE),BZ_RESEARCH_MAX_AMOUNT)
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
@@ -460,4 +472,4 @@
//Possibly burning a bit of organic matter through maillard reaction, so a *tiny* bit more heat would be understandable
air.temperature += cleaned_air * 0.002
- SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists
\ No newline at end of file
+ SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists
diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm
index 3bf54a1178..6ca25c0d80 100644
--- a/code/modules/atmospherics/machinery/airalarm.dm
+++ b/code/modules/atmospherics/machinery/airalarm.dm
@@ -1,880 +1,882 @@
-/datum/tlv
- var/min2
- var/min1
- var/max1
- var/max2
-
-/datum/tlv/New(min2 as num, min1 as num, max1 as num, max2 as num)
- if(min2) src.min2 = min2
- if(min1) src.min1 = min1
- if(max1) src.max1 = max1
- if(max2) src.max2 = max2
-
-/datum/tlv/proc/get_danger_level(val as num)
- if(max2 != -1 && val >= max2)
- return 2
- if(min2 != -1 && val <= min2)
- return 2
- if(max1 != -1 && val >= max1)
- return 1
- if(min1 != -1 && val <= min1)
- return 1
- return 0
-
-/datum/tlv/no_checks
- min2 = -1
- min1 = -1
- max1 = -1
- max2 = -1
-
-/datum/tlv/dangerous
- min2 = -1
- min1 = -1
- max1 = 0.2
- max2 = 0.5
-
-/obj/item/electronics/airalarm
- name = "air alarm electronics"
- icon_state = "airalarm_electronics"
-
-/obj/item/wallframe/airalarm
- name = "air alarm frame"
- desc = "Used for building Air Alarms."
- icon = 'icons/obj/monitors.dmi'
- icon_state = "alarm_bitem"
- result_path = /obj/machinery/airalarm
-
-#define AALARM_MODE_SCRUBBING 1
-#define AALARM_MODE_VENTING 2 //makes draught
-#define AALARM_MODE_PANIC 3 //like siphon, but stronger (enables widenet)
-#define AALARM_MODE_REPLACEMENT 4 //sucks off all air, then refill and swithes to scrubbing
-#define AALARM_MODE_OFF 5
-#define AALARM_MODE_FLOOD 6 //Emagged mode; turns off scrubbers and pressure checks on vents
-#define AALARM_MODE_SIPHON 7 //Scrubbers suck air
-#define AALARM_MODE_CONTAMINATED 8 //Turns on all filtering and widenet scrubbing.
-#define AALARM_MODE_REFILL 9 //just like normal, but with triple the air output
-
-#define AALARM_REPORT_TIMEOUT 100
-
-#define AALARM_OVERLAY_OFF "alarm_off"
-#define AALARM_OVERLAY_GREEN "alarm_green"
-#define AALARM_OVERLAY_WARN "alarm_amber"
-#define AALARM_OVERLAY_DANGER "alarm_red"
-
-/obj/machinery/airalarm
- name = "air alarm"
- desc = "A machine that monitors atmosphere levels. Goes off if the area is dangerous."
- icon = 'icons/obj/monitors.dmi'
- icon_state = "alarm0"
- use_power = IDLE_POWER_USE
- idle_power_usage = 4
- active_power_usage = 8
- power_channel = ENVIRON
- req_access = list(ACCESS_ATMOSPHERICS)
- max_integrity = 250
- integrity_failure = 80
- armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
- resistance_flags = FIRE_PROOF
-
- var/danger_level = 0
- var/mode = AALARM_MODE_SCRUBBING
-
- var/locked = TRUE
- var/aidisabled = 0
- var/shorted = 0
- var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
- var/brightness_on = 1
-
- var/frequency = FREQ_ATMOS_CONTROL
- var/alarm_frequency = FREQ_ATMOS_ALARMS
- var/datum/radio_frequency/radio_connection
-
- var/list/TLV = list( // Breathable air.
- "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa
- "temperature" = new/datum/tlv(T0C, T0C+10, T0C+40, T0C+66),
- /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
- /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000),
- /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10),
- /datum/gas/miasma = new/datum/tlv/(-1, -1, 2, 5),
- /datum/gas/plasma = new/datum/tlv/dangerous,
- /datum/gas/nitrous_oxide = new/datum/tlv/dangerous,
- /datum/gas/bz = new/datum/tlv/dangerous,
- /datum/gas/hypernoblium = new/datum/tlv(-1, -1, 1000, 1000), // Hyper-Noblium is inert and nontoxic
- /datum/gas/water_vapor = new/datum/tlv/dangerous,
- /datum/gas/tritium = new/datum/tlv/dangerous,
- /datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects
- /datum/gas/nitryl = new/datum/tlv/dangerous,
- /datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires
- )
-
-/obj/machinery/airalarm/server // No checks here.
- TLV = list(
- "pressure" = new/datum/tlv/no_checks,
- "temperature" = new/datum/tlv/no_checks,
- /datum/gas/oxygen = new/datum/tlv/no_checks,
- /datum/gas/nitrogen = new/datum/tlv/no_checks,
- /datum/gas/carbon_dioxide = new/datum/tlv/no_checks,
- /datum/gas/miasma = new/datum/tlv/no_checks,
- /datum/gas/plasma = new/datum/tlv/no_checks,
- /datum/gas/nitrous_oxide = new/datum/tlv/no_checks,
- /datum/gas/bz = new/datum/tlv/no_checks,
- /datum/gas/hypernoblium = new/datum/tlv/no_checks,
- /datum/gas/water_vapor = new/datum/tlv/no_checks,
- /datum/gas/tritium = new/datum/tlv/no_checks,
- /datum/gas/stimulum = new/datum/tlv/no_checks,
- /datum/gas/nitryl = new/datum/tlv/no_checks,
- /datum/gas/pluoxium = new/datum/tlv/no_checks
- )
-
-/obj/machinery/airalarm/kitchen_cold_room // Copypasta: to check temperatures.
- TLV = list(
- "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa
- "temperature" = new/datum/tlv(T0C-73.15, T0C-63.15, T0C, T0C+10),
- /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
- /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000),
- /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10),
- /datum/gas/miasma = new/datum/tlv/(-1, -1, 2, 5),
- /datum/gas/plasma = new/datum/tlv/dangerous,
- /datum/gas/nitrous_oxide = new/datum/tlv/dangerous,
- /datum/gas/bz = new/datum/tlv/dangerous,
- /datum/gas/hypernoblium = new/datum/tlv(-1, -1, 1000, 1000), // Hyper-Noblium is inert and nontoxic
- /datum/gas/water_vapor = new/datum/tlv/dangerous,
- /datum/gas/tritium = new/datum/tlv/dangerous,
- /datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects
- /datum/gas/nitryl = new/datum/tlv/dangerous,
- /datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires
- )
-
-/obj/machinery/airalarm/unlocked
- locked = FALSE
-
-/obj/machinery/airalarm/engine
- name = "engine air alarm"
- locked = FALSE
- req_access = null
- req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_ENGINE)
-
-/obj/machinery/airalarm/mixingchamber
- name = "chamber air alarm"
- locked = FALSE
- req_access = null
- req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_TOX, ACCESS_TOX_STORAGE)
-
-/obj/machinery/airalarm/all_access
- name = "all-access air alarm"
- desc = "This particular atmos control unit appears to have no access restrictions."
- locked = FALSE
- req_access = null
- req_one_access = null
-
-/obj/machinery/airalarm/syndicate //general syndicate access
- req_access = list(ACCESS_SYNDICATE)
-
-/obj/machinery/airalarm/directional/north //Pixel offsets get overwritten on New()
- dir = SOUTH
- pixel_y = 24
-
-/obj/machinery/airalarm/directional/south
- dir = NORTH
- pixel_y = -24
-
-/obj/machinery/airalarm/directional/east
- dir = WEST
- pixel_x = 24
-
-/obj/machinery/airalarm/directional/west
- dir = EAST
- pixel_x = -24
-
-//all air alarms in area are connected via magic
-/area
- var/list/air_vent_names = list()
- var/list/air_scrub_names = list()
- var/list/air_vent_info = list()
- var/list/air_scrub_info = list()
-
-/obj/machinery/airalarm/Initialize(mapload, ndir, nbuild)
- . = ..()
- wires = new /datum/wires/airalarm(src)
-
- if(ndir)
- setDir(ndir)
-
- if(nbuild)
- buildstage = 0
- panel_open = TRUE
- pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
- pixel_y = (dir & 3)? (dir == 1 ? -24 : 24) : 0
-
- if(name == initial(name))
- name = "[get_area_name(src)] Air Alarm"
-
- power_change()
- set_frequency(frequency)
-
-/obj/machinery/airalarm/Destroy()
- SSradio.remove_object(src, frequency)
- qdel(wires)
- wires = null
- return ..()
-
-/obj/machinery/airalarm/examine(mob/user)
- . = ..()
- switch(buildstage)
- if(0)
- to_chat(user, "It is missing air alarm electronics.")
- if(1)
- to_chat(user, "It is missing wiring.")
- if(2)
- to_chat(user, "Alt-click to [locked ? "unlock" : "lock"] the interface.")
-
-/obj/machinery/airalarm/ui_status(mob/user)
- if(user.has_unlimited_silicon_privilege && aidisabled)
- to_chat(user, "AI control has been disabled.")
- else if(!shorted)
- return ..()
- return UI_CLOSE
-
-/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
- datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
- ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
- if(!ui)
- ui = new(user, src, ui_key, "airalarm", name, 440, 650, master_ui, state)
- ui.open()
-
-/obj/machinery/airalarm/ui_data(mob/user)
- var/data = list(
- "locked" = locked,
- "siliconUser" = user.has_unlimited_silicon_privilege,
- "emagged" = (obj_flags & EMAGGED ? 1 : 0),
- "danger_level" = danger_level,
- )
-
- var/area/A = get_area(src)
- data["atmos_alarm"] = A.atmosalm
- data["fire_alarm"] = A.fire
-
- var/turf/T = get_turf(src)
- var/datum/gas_mixture/environment = T.return_air()
- var/datum/tlv/cur_tlv
-
- data["environment_data"] = list()
- var/pressure = environment.return_pressure()
- cur_tlv = TLV["pressure"]
- data["environment_data"] += list(list(
- "name" = "Pressure",
- "value" = pressure,
- "unit" = "kPa",
- "danger_level" = cur_tlv.get_danger_level(pressure)
- ))
- var/temperature = environment.temperature
- cur_tlv = TLV["temperature"]
- data["environment_data"] += list(list(
- "name" = "Temperature",
- "value" = temperature,
- "unit" = "K ([round(temperature - T0C, 0.1)]C)",
- "danger_level" = cur_tlv.get_danger_level(temperature)
- ))
- var/total_moles = environment.total_moles()
- var/partial_pressure = R_IDEAL_GAS_EQUATION * environment.temperature / environment.volume
- for(var/gas_id in environment.gases)
- if(!(gas_id in TLV)) // We're not interested in this gas, it seems.
- continue
- cur_tlv = TLV[gas_id]
- data["environment_data"] += list(list(
- "name" = GLOB.meta_gas_names[gas_id],
- "value" = environment.gases[gas_id] / total_moles * 100,
- "unit" = "%",
- "danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id] * partial_pressure)
- ))
-
- if(!locked || user.has_unlimited_silicon_privilege)
- data["vents"] = list()
- for(var/id_tag in A.air_vent_names)
- var/long_name = A.air_vent_names[id_tag]
- var/list/info = A.air_vent_info[id_tag]
- if(!info || info["frequency"] != frequency)
- continue
- data["vents"] += list(list(
- "id_tag" = id_tag,
- "long_name" = sanitize(long_name),
- "power" = info["power"],
- "checks" = info["checks"],
- "excheck" = info["checks"]&1,
- "incheck" = info["checks"]&2,
- "direction" = info["direction"],
- "external" = info["external"],
- "internal" = info["internal"],
- "extdefault"= (info["external"] == ONE_ATMOSPHERE),
- "intdefault"= (info["internal"] == 0)
- ))
- data["scrubbers"] = list()
- for(var/id_tag in A.air_scrub_names)
- var/long_name = A.air_scrub_names[id_tag]
- var/list/info = A.air_scrub_info[id_tag]
- if(!info || info["frequency"] != frequency)
- continue
- data["scrubbers"] += list(list(
- "id_tag" = id_tag,
- "long_name" = sanitize(long_name),
- "power" = info["power"],
- "scrubbing" = info["scrubbing"],
- "widenet" = info["widenet"],
- "filter_types" = info["filter_types"]
- ))
- data["mode"] = mode
- data["modes"] = list()
- data["modes"] += list(list("name" = "Filtering - Scrubs out contaminants", "mode" = AALARM_MODE_SCRUBBING, "selected" = mode == AALARM_MODE_SCRUBBING, "danger" = 0))
- data["modes"] += list(list("name" = "Contaminated - Scrubs out ALL contaminants quickly","mode" = AALARM_MODE_CONTAMINATED, "selected" = mode == AALARM_MODE_CONTAMINATED, "danger" = 0))
- data["modes"] += list(list("name" = "Draught - Siphons out air while replacing", "mode" = AALARM_MODE_VENTING, "selected" = mode == AALARM_MODE_VENTING, "danger" = 0))
- data["modes"] += list(list("name" = "Refill - Triple vent output", "mode" = AALARM_MODE_REFILL, "selected" = mode == AALARM_MODE_REFILL, "danger" = 1))
- data["modes"] += list(list("name" = "Cycle - Siphons air before replacing", "mode" = AALARM_MODE_REPLACEMENT, "selected" = mode == AALARM_MODE_REPLACEMENT, "danger" = 1))
- data["modes"] += list(list("name" = "Siphon - Siphons air out of the room", "mode" = AALARM_MODE_SIPHON, "selected" = mode == AALARM_MODE_SIPHON, "danger" = 1))
- data["modes"] += list(list("name" = "Panic Siphon - Siphons air out of the room quickly","mode" = AALARM_MODE_PANIC, "selected" = mode == AALARM_MODE_PANIC, "danger" = 1))
- data["modes"] += list(list("name" = "Off - Shuts off vents and scrubbers", "mode" = AALARM_MODE_OFF, "selected" = mode == AALARM_MODE_OFF, "danger" = 0))
- if(obj_flags & EMAGGED)
- data["modes"] += list(list("name" = "Flood - Shuts off scrubbers and opens vents", "mode" = AALARM_MODE_FLOOD, "selected" = mode == AALARM_MODE_FLOOD, "danger" = 1))
-
- var/datum/tlv/selected
- var/list/thresholds = list()
-
- selected = TLV["pressure"]
- thresholds += list(list("name" = "Pressure", "settings" = list()))
- thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "min2", "selected" = selected.min2))
- thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "min1", "selected" = selected.min1))
- thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "max1", "selected" = selected.max1))
- thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "max2", "selected" = selected.max2))
-
- selected = TLV["temperature"]
- thresholds += list(list("name" = "Temperature", "settings" = list()))
- thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "min2", "selected" = selected.min2))
- thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "min1", "selected" = selected.min1))
- thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "max1", "selected" = selected.max1))
- thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "max2", "selected" = selected.max2))
-
- for(var/gas_id in GLOB.meta_gas_names)
- if(!(gas_id in TLV)) // We're not interested in this gas, it seems.
- continue
- selected = TLV[gas_id]
- thresholds += list(list("name" = GLOB.meta_gas_names[gas_id], "settings" = list()))
- thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "min2", "selected" = selected.min2))
- thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "min1", "selected" = selected.min1))
- thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "max1", "selected" = selected.max1))
- thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "max2", "selected" = selected.max2))
-
- data["thresholds"] = thresholds
- return data
-
-/obj/machinery/airalarm/ui_act(action, params)
- if(..() || buildstage != 2)
- return
- if((locked && !usr.has_unlimited_silicon_privilege) || (usr.has_unlimited_silicon_privilege && aidisabled))
- return
- var/device_id = params["id_tag"]
- switch(action)
- if("lock")
- if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN))
- locked = !locked
- . = TRUE
- if("power", "toggle_filter", "widenet", "scrubbing")
- send_signal(device_id, list("[action]" = params["val"]), usr)
- . = TRUE
- if("excheck")
- send_signal(device_id, list("checks" = text2num(params["val"])^1), usr)
- . = TRUE
- if("incheck")
- send_signal(device_id, list("checks" = text2num(params["val"])^2), usr)
- . = TRUE
- if("set_external_pressure", "set_internal_pressure")
- var/area/A = get_area(src)
- var/target = input("New target pressure:", name, A.air_vent_info[device_id][(action == "set_external_pressure" ? "external" : "internal")]) as num|null
- if(!isnull(target) && !..())
- send_signal(device_id, list("[action]" = target), usr)
- . = TRUE
- if("reset_external_pressure")
- send_signal(device_id, list("reset_external_pressure"), usr)
- . = TRUE
- if("reset_internal_pressure")
- send_signal(device_id, list("reset_internal_pressure"), usr)
- . = TRUE
- if("threshold")
- var/env = params["env"]
- if(text2path(env))
- env = text2path(env)
-
- var/name = params["var"]
- var/datum/tlv/tlv = TLV[env]
- if(isnull(tlv))
- return
- var/value = input("New [name] for [env]:", name, tlv.vars[name]) as num|null
- if(!isnull(value) && !..())
- if(value < 0)
- tlv.vars[name] = -1
- else
- tlv.vars[name] = round(value, 0.01)
- investigate_log(" treshold value for [env]:[name] was set to [value] by [key_name(usr)]",INVESTIGATE_ATMOS)
- . = TRUE
- if("mode")
- mode = text2num(params["mode"])
- investigate_log("was turned to [get_mode_name(mode)] mode by [key_name(usr)]",INVESTIGATE_ATMOS)
- apply_mode()
- . = TRUE
- if("alarm")
- var/area/A = get_area(src)
- if(A.atmosalert(2, src))
- post_alert(2)
- . = TRUE
- if("reset")
- var/area/A = get_area(src)
- if(A.atmosalert(0, src))
- post_alert(0)
- . = TRUE
- update_icon()
-
-/obj/machinery/airalarm/proc/reset(wire)
- switch(wire)
- if(WIRE_POWER)
- if(!wires.is_cut(WIRE_POWER))
- shorted = FALSE
- update_icon()
- if(WIRE_AI)
- if(!wires.is_cut(WIRE_AI))
- aidisabled = FALSE
-
-
-/obj/machinery/airalarm/proc/shock(mob/user, prb)
- if((stat & (NOPOWER))) // unpowered, no shock
- return 0
- if(!prob(prb))
- return 0 //you lucked out, no shock for you
- var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
- s.set_up(5, 1, src)
- s.start() //sparks always.
- if (electrocute_mob(user, get_area(src), src, 1, TRUE))
- return 1
- else
- return 0
-
-/obj/machinery/airalarm/proc/refresh_all()
- var/area/A = get_area(src)
- for(var/id_tag in A.air_vent_names)
- var/list/I = A.air_vent_info[id_tag]
- if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time)
- continue
- send_signal(id_tag, list("status"))
- for(var/id_tag in A.air_scrub_names)
- var/list/I = A.air_scrub_info[id_tag]
- if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time)
- continue
- send_signal(id_tag, list("status"))
-
-/obj/machinery/airalarm/proc/set_frequency(new_frequency)
- SSradio.remove_object(src, frequency)
- frequency = new_frequency
- radio_connection = SSradio.add_object(src, frequency, RADIO_TO_AIRALARM)
-
-/obj/machinery/airalarm/proc/send_signal(target, list/command, mob/user)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise
- if(!radio_connection)
- return 0
-
- var/datum/signal/signal = new(command)
- signal.data["tag"] = target
- signal.data["sigtype"] = "command"
- signal.data["user"] = user
- radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM)
-
- return 1
-
-/obj/machinery/airalarm/proc/get_mode_name(mode_value)
- switch(mode_value)
- if(AALARM_MODE_SCRUBBING)
- return "Filtering"
- if(AALARM_MODE_CONTAMINATED)
- return "Contaminated"
- if(AALARM_MODE_VENTING)
- return "Draught"
- if(AALARM_MODE_REFILL)
- return "Refill"
- if(AALARM_MODE_PANIC)
- return "Panic Siphon"
- if(AALARM_MODE_REPLACEMENT)
- return "Cycle"
- if(AALARM_MODE_SIPHON)
- return "Siphon"
- if(AALARM_MODE_OFF)
- return "Off"
- if(AALARM_MODE_FLOOD)
- return "Flood"
-
-/obj/machinery/airalarm/proc/apply_mode()
- var/area/A = get_area(src)
- switch(mode)
- if(AALARM_MODE_SCRUBBING)
- for(var/device_id in A.air_scrub_names)
- send_signal(device_id, list(
- "power" = 1,
- "set_filters" = list(/datum/gas/carbon_dioxide, /datum/gas/miasma),
- "scrubbing" = 1,
- "widenet" = 0,
- ))
- for(var/device_id in A.air_vent_names)
- send_signal(device_id, list(
- "power" = 1,
- "checks" = 1,
- "set_external_pressure" = ONE_ATMOSPHERE
- ))
- if(AALARM_MODE_CONTAMINATED)
- for(var/device_id in A.air_scrub_names)
- send_signal(device_id, list(
- "power" = 1,
- "set_filters" = list(
- /datum/gas/carbon_dioxide,
- /datum/gas/miasma,
- /datum/gas/plasma,
- /datum/gas/water_vapor,
- /datum/gas/hypernoblium,
- /datum/gas/nitrous_oxide,
- /datum/gas/nitryl,
- /datum/gas/tritium,
- /datum/gas/bz,
- /datum/gas/stimulum,
- /datum/gas/pluoxium
- ),
- "scrubbing" = 1,
- "widenet" = 1,
- ))
- for(var/device_id in A.air_vent_names)
- send_signal(device_id, list(
- "power" = 1,
- "checks" = 1,
- "set_external_pressure" = ONE_ATMOSPHERE
- ))
- if(AALARM_MODE_VENTING)
- for(var/device_id in A.air_scrub_names)
- send_signal(device_id, list(
- "power" = 1,
- "widenet" = 0,
- "scrubbing" = 0
- ))
- for(var/device_id in A.air_vent_names)
- send_signal(device_id, list(
- "power" = 1,
- "checks" = 1,
- "set_external_pressure" = ONE_ATMOSPHERE*2
- ))
- if(AALARM_MODE_REFILL)
- for(var/device_id in A.air_scrub_names)
- send_signal(device_id, list(
- "power" = 1,
- "set_filters" = list(/datum/gas/carbon_dioxide, /datum/gas/miasma),
- "scrubbing" = 1,
- "widenet" = 0,
- ))
- for(var/device_id in A.air_vent_names)
- send_signal(device_id, list(
- "power" = 1,
- "checks" = 1,
- "set_external_pressure" = ONE_ATMOSPHERE * 3
- ))
- if(AALARM_MODE_PANIC,
- AALARM_MODE_REPLACEMENT)
- for(var/device_id in A.air_scrub_names)
- send_signal(device_id, list(
- "power" = 1,
- "widenet" = 1,
- "scrubbing" = 0
- ))
- for(var/device_id in A.air_vent_names)
- send_signal(device_id, list(
- "power" = 0
- ))
- if(AALARM_MODE_SIPHON)
- for(var/device_id in A.air_scrub_names)
- send_signal(device_id, list(
- "power" = 1,
- "widenet" = 0,
- "scrubbing" = 0
- ))
- for(var/device_id in A.air_vent_names)
- send_signal(device_id, list(
- "power" = 0
- ))
-
- if(AALARM_MODE_OFF)
- for(var/device_id in A.air_scrub_names)
- send_signal(device_id, list(
- "power" = 0
- ))
- for(var/device_id in A.air_vent_names)
- send_signal(device_id, list(
- "power" = 0
- ))
- if(AALARM_MODE_FLOOD)
- for(var/device_id in A.air_scrub_names)
- send_signal(device_id, list(
- "power" = 0
- ))
- for(var/device_id in A.air_vent_names)
- send_signal(device_id, list(
- "power" = 1,
- "checks" = 2,
- "set_internal_pressure" = 0
- ))
-
-/obj/machinery/airalarm/update_icon()
- set_light(0)
- cut_overlays()
- SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
- if(stat & NOPOWER)
- icon_state = "alarm0"
- return
-
- if(stat & BROKEN)
- icon_state = "alarmx"
- return
-
- if(panel_open)
- switch(buildstage)
- if(2)
- icon_state = "alarmx"
- if(1)
- icon_state = "alarm_b2"
- if(0)
- icon_state = "alarm_b1"
- return
-
- icon_state = "alarm1"
- var/overlay_state = AALARM_OVERLAY_OFF
- var/area/A = get_area(src)
- switch(max(danger_level, A.atmosalm))
- if(0)
- add_overlay(AALARM_OVERLAY_GREEN)
- overlay_state = AALARM_OVERLAY_GREEN
- light_color = LIGHT_COLOR_GREEN
- set_light(brightness_on)
- if(1)
- add_overlay(AALARM_OVERLAY_WARN)
- overlay_state = AALARM_OVERLAY_WARN
- light_color = LIGHT_COLOR_LAVA
- set_light(brightness_on)
- if(2)
- add_overlay(AALARM_OVERLAY_DANGER)
- overlay_state = AALARM_OVERLAY_DANGER
- light_color = LIGHT_COLOR_RED
- set_light(brightness_on)
-
- SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
- update_light()
-
-/obj/machinery/airalarm/process()
- if((stat & (NOPOWER|BROKEN)) || shorted)
- return
-
- var/turf/location = get_turf(src)
- if(!location)
- return
-
- var/datum/tlv/cur_tlv
-
- var/datum/gas_mixture/environment = location.return_air()
- var/list/env_gases = environment.gases
- var/partial_pressure = R_IDEAL_GAS_EQUATION * environment.temperature / environment.volume
-
- cur_tlv = TLV["pressure"]
- var/environment_pressure = environment.return_pressure()
- var/pressure_dangerlevel = cur_tlv.get_danger_level(environment_pressure)
-
- cur_tlv = TLV["temperature"]
- var/temperature_dangerlevel = cur_tlv.get_danger_level(environment.temperature)
-
- var/gas_dangerlevel = 0
- for(var/gas_id in env_gases)
- if(!(gas_id in TLV)) // We're not interested in this gas, it seems.
- continue
- cur_tlv = TLV[gas_id]
- gas_dangerlevel = max(gas_dangerlevel, cur_tlv.get_danger_level(env_gases[gas_id] * partial_pressure))
-
- GAS_GARBAGE_COLLECT(environment.gases)
-
- var/old_danger_level = danger_level
- danger_level = max(pressure_dangerlevel, temperature_dangerlevel, gas_dangerlevel)
-
- if(old_danger_level != danger_level)
- apply_danger_level()
- if(mode == AALARM_MODE_REPLACEMENT && environment_pressure < ONE_ATMOSPHERE * 0.05)
- mode = AALARM_MODE_SCRUBBING
- apply_mode()
-
- return
-
-
-/obj/machinery/airalarm/proc/post_alert(alert_level)
- var/datum/radio_frequency/frequency = SSradio.return_frequency(alarm_frequency)
-
- if(!frequency)
- return
-
- var/datum/signal/alert_signal = new(list(
- "zone" = get_area_name(src),
- "type" = "Atmospheric"
- ))
- if(alert_level==2)
- alert_signal.data["alert"] = "severe"
- else if (alert_level==1)
- alert_signal.data["alert"] = "minor"
- else if (alert_level==0)
- alert_signal.data["alert"] = "clear"
-
- frequency.post_signal(src, alert_signal, range = -1)
-
-/obj/machinery/airalarm/proc/apply_danger_level()
- var/area/A = get_area(src)
-
- var/new_area_danger_level = 0
- for(var/obj/machinery/airalarm/AA in A)
- if (!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted)
- new_area_danger_level = max(new_area_danger_level,AA.danger_level)
- if(A.atmosalert(new_area_danger_level,src)) //if area was in normal state or if area was in alert state
- post_alert(new_area_danger_level)
-
- update_icon()
-
-/obj/machinery/airalarm/attackby(obj/item/W, mob/user, params)
- switch(buildstage)
- if(2)
- if(istype(W, /obj/item/wirecutters) && panel_open && wires.is_all_cut())
- W.play_tool_sound(src)
- to_chat(user, "You cut the final wires.")
- new /obj/item/stack/cable_coil(loc, 5)
- buildstage = 1
- update_icon()
- return
- else if(istype(W, /obj/item/screwdriver)) // Opening that Air Alarm up.
- W.play_tool_sound(src)
- panel_open = !panel_open
- to_chat(user, "The wires have been [panel_open ? "exposed" : "unexposed"].")
- update_icon()
- return
- else if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))// trying to unlock the interface with an ID card
- togglelock(user)
- else if(panel_open && is_wire_tool(W))
- wires.interact(user)
- return
- if(1)
- if(istype(W, /obj/item/crowbar))
- user.visible_message("[user.name] removes the electronics from [src.name].",\
- "You start prying out the circuit...")
- W.play_tool_sound(src)
- if (W.use_tool(src, user, 20))
- if (buildstage == 1)
- to_chat(user, "You remove the air alarm electronics.")
- new /obj/item/electronics/airalarm( src.loc )
- playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
- buildstage = 0
- update_icon()
- return
-
- if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/cable = W
- if(cable.get_amount() < 5)
- to_chat(user, "You need five lengths of cable to wire the air alarm!")
- return
- user.visible_message("[user.name] wires the air alarm.", \
- "You start wiring the air alarm...")
- if (do_after(user, 20, target = src))
- if (cable.get_amount() >= 5 && buildstage == 1)
- cable.use(5)
- to_chat(user, "You wire the air alarm.")
- wires.repair()
- aidisabled = 0
- locked = FALSE
- mode = 1
- shorted = 0
- post_alert(0)
- buildstage = 2
- update_icon()
- return
- if(0)
- if(istype(W, /obj/item/electronics/airalarm))
- if(user.temporarilyRemoveItemFromInventory(W))
- to_chat(user, "You insert the circuit.")
- buildstage = 1
- update_icon()
- qdel(W)
- return
-
- if(istype(W, /obj/item/electroadaptive_pseudocircuit))
- var/obj/item/electroadaptive_pseudocircuit/P = W
- if(!P.adapt_circuit(user, 25))
- return
- user.visible_message("[user] fabricates a circuit and places it into [src].", \
- "You adapt an air alarm circuit and slot it into the assembly.")
- buildstage = 1
- update_icon()
- return
-
- if(istype(W, /obj/item/wrench))
- to_chat(user, "You detach \the [src] from the wall.")
- W.play_tool_sound(src)
- new /obj/item/wallframe/airalarm( user.loc )
- qdel(src)
- return
-
- return ..()
-
-/obj/machinery/airalarm/AltClick(mob/user)
- ..()
- if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc))
- return
- else
- togglelock(user)
-
-/obj/machinery/airalarm/proc/togglelock(mob/living/user)
- if(stat & (NOPOWER|BROKEN))
- to_chat(user, "It does nothing!")
- else
- if(src.allowed(usr) && !wires.is_cut(WIRE_IDSCAN))
- locked = !locked
- updateUsrDialog()
- to_chat(user, "You [ locked ? "lock" : "unlock"] the air alarm interface.")
- else
- to_chat(user, "Access denied.")
- return
-
-/obj/machinery/airalarm/power_change()
- ..()
- if(stat & NOPOWER)
- set_light(0)
- update_icon()
-
-/obj/machinery/airalarm/emag_act(mob/user)
- if(obj_flags & EMAGGED)
- return
- obj_flags |= EMAGGED
- visible_message("Sparks fly out of [src]!", "You emag [src], disabling its safeties.")
- playsound(src, "sparks", 50, 1)
-
-/obj/machinery/airalarm/obj_break(damage_flag)
- ..()
- update_icon()
- set_light(0)
-
-/obj/machinery/airalarm/deconstruct(disassembled = TRUE)
- if(!(flags_1 & NODECONSTRUCT_1))
- new /obj/item/stack/sheet/metal(loc, 2)
- var/obj/item/I = new /obj/item/electronics/airalarm(loc)
- if(!disassembled)
- I.obj_integrity = I.max_integrity * 0.5
- new /obj/item/stack/cable_coil(loc, 3)
- qdel(src)
-
-#undef AALARM_MODE_SCRUBBING
-#undef AALARM_MODE_VENTING
-#undef AALARM_MODE_PANIC
-#undef AALARM_MODE_REPLACEMENT
-#undef AALARM_MODE_OFF
-#undef AALARM_MODE_FLOOD
-#undef AALARM_MODE_SIPHON
-#undef AALARM_MODE_CONTAMINATED
-#undef AALARM_MODE_REFILL
-#undef AALARM_REPORT_TIMEOUT
+/datum/tlv
+ var/min2
+ var/min1
+ var/max1
+ var/max2
+
+/datum/tlv/New(min2 as num, min1 as num, max1 as num, max2 as num)
+ if(min2) src.min2 = min2
+ if(min1) src.min1 = min1
+ if(max1) src.max1 = max1
+ if(max2) src.max2 = max2
+
+/datum/tlv/proc/get_danger_level(val as num)
+ if(max2 != -1 && val >= max2)
+ return 2
+ if(min2 != -1 && val <= min2)
+ return 2
+ if(max1 != -1 && val >= max1)
+ return 1
+ if(min1 != -1 && val <= min1)
+ return 1
+ return 0
+
+/datum/tlv/no_checks
+ min2 = -1
+ min1 = -1
+ max1 = -1
+ max2 = -1
+
+/datum/tlv/dangerous
+ min2 = -1
+ min1 = -1
+ max1 = 0.2
+ max2 = 0.5
+
+/obj/item/electronics/airalarm
+ name = "air alarm electronics"
+ icon_state = "airalarm_electronics"
+
+/obj/item/wallframe/airalarm
+ name = "air alarm frame"
+ desc = "Used for building Air Alarms."
+ icon = 'icons/obj/monitors.dmi'
+ icon_state = "alarm_bitem"
+ result_path = /obj/machinery/airalarm
+
+#define AALARM_MODE_SCRUBBING 1
+#define AALARM_MODE_VENTING 2 //makes draught
+#define AALARM_MODE_PANIC 3 //like siphon, but stronger (enables widenet)
+#define AALARM_MODE_REPLACEMENT 4 //sucks off all air, then refill and swithes to scrubbing
+#define AALARM_MODE_OFF 5
+#define AALARM_MODE_FLOOD 6 //Emagged mode; turns off scrubbers and pressure checks on vents
+#define AALARM_MODE_SIPHON 7 //Scrubbers suck air
+#define AALARM_MODE_CONTAMINATED 8 //Turns on all filtering and widenet scrubbing.
+#define AALARM_MODE_REFILL 9 //just like normal, but with triple the air output
+
+#define AALARM_REPORT_TIMEOUT 100
+
+#define AALARM_OVERLAY_OFF "alarm_off"
+#define AALARM_OVERLAY_GREEN "alarm_green"
+#define AALARM_OVERLAY_WARN "alarm_amber"
+#define AALARM_OVERLAY_DANGER "alarm_red"
+
+/obj/machinery/airalarm
+ name = "air alarm"
+ desc = "A machine that monitors atmosphere levels. Goes off if the area is dangerous."
+ icon = 'icons/obj/monitors.dmi'
+ icon_state = "alarm0"
+ use_power = IDLE_POWER_USE
+ idle_power_usage = 4
+ active_power_usage = 8
+ power_channel = ENVIRON
+ req_access = list(ACCESS_ATMOSPHERICS)
+ max_integrity = 250
+ integrity_failure = 80
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
+ resistance_flags = FIRE_PROOF
+
+ var/danger_level = 0
+ var/mode = AALARM_MODE_SCRUBBING
+
+ var/locked = TRUE
+ var/aidisabled = 0
+ var/shorted = 0
+ var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
+ var/brightness_on = 1
+
+ var/frequency = FREQ_ATMOS_CONTROL
+ var/alarm_frequency = FREQ_ATMOS_ALARMS
+ var/datum/radio_frequency/radio_connection
+
+ var/list/TLV = list( // Breathable air.
+ "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa
+ "temperature" = new/datum/tlv(T0C, T0C+10, T0C+40, T0C+66),
+ /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
+ /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000),
+ /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10),
+ /datum/gas/miasma = new/datum/tlv/(-1, -1, 2, 5),
+ /datum/gas/plasma = new/datum/tlv/dangerous,
+ /datum/gas/nitrous_oxide = new/datum/tlv/dangerous,
+ /datum/gas/bz = new/datum/tlv/dangerous,
+ /datum/gas/hypernoblium = new/datum/tlv(-1, -1, 1000, 1000), // Hyper-Noblium is inert and nontoxic
+ /datum/gas/water_vapor = new/datum/tlv/dangerous,
+ /datum/gas/tritium = new/datum/tlv/dangerous,
+ /datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects
+ /datum/gas/nitryl = new/datum/tlv/dangerous,
+ /datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires
+ )
+
+/obj/machinery/airalarm/server // No checks here.
+ TLV = list(
+ "pressure" = new/datum/tlv/no_checks,
+ "temperature" = new/datum/tlv/no_checks,
+ /datum/gas/oxygen = new/datum/tlv/no_checks,
+ /datum/gas/nitrogen = new/datum/tlv/no_checks,
+ /datum/gas/carbon_dioxide = new/datum/tlv/no_checks,
+ /datum/gas/miasma = new/datum/tlv/no_checks,
+ /datum/gas/plasma = new/datum/tlv/no_checks,
+ /datum/gas/nitrous_oxide = new/datum/tlv/no_checks,
+ /datum/gas/bz = new/datum/tlv/no_checks,
+ /datum/gas/hypernoblium = new/datum/tlv/no_checks,
+ /datum/gas/water_vapor = new/datum/tlv/no_checks,
+ /datum/gas/tritium = new/datum/tlv/no_checks,
+ /datum/gas/stimulum = new/datum/tlv/no_checks,
+ /datum/gas/nitryl = new/datum/tlv/no_checks,
+ /datum/gas/pluoxium = new/datum/tlv/no_checks
+ )
+
+/obj/machinery/airalarm/kitchen_cold_room // Copypasta: to check temperatures.
+ TLV = list(
+ "pressure" = new/datum/tlv(ONE_ATMOSPHERE * 0.8, ONE_ATMOSPHERE* 0.9, ONE_ATMOSPHERE * 1.1, ONE_ATMOSPHERE * 1.2), // kPa
+ "temperature" = new/datum/tlv(T0C-73.15, T0C-63.15, T0C, T0C+10),
+ /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
+ /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000),
+ /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10),
+ /datum/gas/miasma = new/datum/tlv/(-1, -1, 2, 5),
+ /datum/gas/plasma = new/datum/tlv/dangerous,
+ /datum/gas/nitrous_oxide = new/datum/tlv/dangerous,
+ /datum/gas/bz = new/datum/tlv/dangerous,
+ /datum/gas/hypernoblium = new/datum/tlv(-1, -1, 1000, 1000), // Hyper-Noblium is inert and nontoxic
+ /datum/gas/water_vapor = new/datum/tlv/dangerous,
+ /datum/gas/tritium = new/datum/tlv/dangerous,
+ /datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects
+ /datum/gas/nitryl = new/datum/tlv/dangerous,
+ /datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires
+ )
+
+/obj/machinery/airalarm/unlocked
+ locked = FALSE
+
+/obj/machinery/airalarm/engine
+ name = "engine air alarm"
+ locked = FALSE
+ req_access = null
+ req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_ENGINE)
+
+/obj/machinery/airalarm/mixingchamber
+ name = "chamber air alarm"
+ locked = FALSE
+ req_access = null
+ req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_TOX, ACCESS_TOX_STORAGE)
+
+/obj/machinery/airalarm/all_access
+ name = "all-access air alarm"
+ desc = "This particular atmos control unit appears to have no access restrictions."
+ locked = FALSE
+ req_access = null
+ req_one_access = null
+
+/obj/machinery/airalarm/syndicate //general syndicate access
+ req_access = list(ACCESS_SYNDICATE)
+
+/obj/machinery/airalarm/directional/north //Pixel offsets get overwritten on New()
+ dir = SOUTH
+ pixel_y = 24
+
+/obj/machinery/airalarm/directional/south
+ dir = NORTH
+ pixel_y = -24
+
+/obj/machinery/airalarm/directional/east
+ dir = WEST
+ pixel_x = 24
+
+/obj/machinery/airalarm/directional/west
+ dir = EAST
+ pixel_x = -24
+
+//all air alarms in area are connected via magic
+/area
+ var/list/air_vent_names = list()
+ var/list/air_scrub_names = list()
+ var/list/air_vent_info = list()
+ var/list/air_scrub_info = list()
+
+/obj/machinery/airalarm/Initialize(mapload, ndir, nbuild)
+ . = ..()
+ wires = new /datum/wires/airalarm(src)
+
+ if(ndir)
+ setDir(ndir)
+
+ if(nbuild)
+ buildstage = 0
+ panel_open = TRUE
+ pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
+ pixel_y = (dir & 3)? (dir == 1 ? -24 : 24) : 0
+
+ if(name == initial(name))
+ name = "[get_area_name(src)] Air Alarm"
+
+ power_change()
+ set_frequency(frequency)
+
+/obj/machinery/airalarm/Destroy()
+ SSradio.remove_object(src, frequency)
+ qdel(wires)
+ wires = null
+ return ..()
+
+/obj/machinery/airalarm/examine(mob/user)
+ . = ..()
+ switch(buildstage)
+ if(0)
+ to_chat(user, "It is missing air alarm electronics.")
+ if(1)
+ to_chat(user, "It is missing wiring.")
+ if(2)
+ to_chat(user, "Alt-click to [locked ? "unlock" : "lock"] the interface.")
+
+/obj/machinery/airalarm/ui_status(mob/user)
+ if(user.has_unlimited_silicon_privilege && aidisabled)
+ to_chat(user, "AI control has been disabled.")
+ else if(!shorted)
+ return ..()
+ return UI_CLOSE
+
+/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
+ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
+ ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
+ if(!ui)
+ ui = new(user, src, ui_key, "airalarm", name, 440, 650, master_ui, state)
+ ui.open()
+
+/obj/machinery/airalarm/ui_data(mob/user)
+ var/data = list(
+ "locked" = locked,
+ "siliconUser" = user.has_unlimited_silicon_privilege,
+ "emagged" = (obj_flags & EMAGGED ? 1 : 0),
+ "danger_level" = danger_level,
+ )
+
+ var/area/A = get_area(src)
+ data["atmos_alarm"] = A.atmosalm
+ data["fire_alarm"] = A.fire
+
+ var/turf/T = get_turf(src)
+ var/datum/gas_mixture/environment = T.return_air()
+ var/datum/tlv/cur_tlv
+
+ data["environment_data"] = list()
+ var/pressure = environment.return_pressure()
+ cur_tlv = TLV["pressure"]
+ data["environment_data"] += list(list(
+ "name" = "Pressure",
+ "value" = pressure,
+ "unit" = "kPa",
+ "danger_level" = cur_tlv.get_danger_level(pressure)
+ ))
+ var/temperature = environment.temperature
+ cur_tlv = TLV["temperature"]
+ data["environment_data"] += list(list(
+ "name" = "Temperature",
+ "value" = temperature,
+ "unit" = "K ([round(temperature - T0C, 0.1)]C)",
+ "danger_level" = cur_tlv.get_danger_level(temperature)
+ ))
+ var/total_moles = environment.total_moles()
+ var/partial_pressure = R_IDEAL_GAS_EQUATION * environment.temperature / environment.volume
+ for(var/gas_id in environment.gases)
+ if(!(gas_id in TLV)) // We're not interested in this gas, it seems.
+ continue
+ cur_tlv = TLV[gas_id]
+ data["environment_data"] += list(list(
+ "name" = GLOB.meta_gas_names[gas_id],
+ "value" = environment.gases[gas_id] / total_moles * 100,
+ "unit" = "%",
+ "danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id] * partial_pressure)
+ ))
+
+ if(!locked || user.has_unlimited_silicon_privilege)
+ data["vents"] = list()
+ for(var/id_tag in A.air_vent_names)
+ var/long_name = A.air_vent_names[id_tag]
+ var/list/info = A.air_vent_info[id_tag]
+ if(!info || info["frequency"] != frequency)
+ continue
+ data["vents"] += list(list(
+ "id_tag" = id_tag,
+ "long_name" = sanitize(long_name),
+ "power" = info["power"],
+ "checks" = info["checks"],
+ "excheck" = info["checks"]&1,
+ "incheck" = info["checks"]&2,
+ "direction" = info["direction"],
+ "external" = info["external"],
+ "internal" = info["internal"],
+ "extdefault"= (info["external"] == ONE_ATMOSPHERE),
+ "intdefault"= (info["internal"] == 0)
+ ))
+ data["scrubbers"] = list()
+ for(var/id_tag in A.air_scrub_names)
+ var/long_name = A.air_scrub_names[id_tag]
+ var/list/info = A.air_scrub_info[id_tag]
+ if(!info || info["frequency"] != frequency)
+ continue
+ data["scrubbers"] += list(list(
+ "id_tag" = id_tag,
+ "long_name" = sanitize(long_name),
+ "power" = info["power"],
+ "scrubbing" = info["scrubbing"],
+ "widenet" = info["widenet"],
+ "filter_types" = info["filter_types"]
+ ))
+ data["mode"] = mode
+ data["modes"] = list()
+ data["modes"] += list(list("name" = "Filtering - Scrubs out contaminants", "mode" = AALARM_MODE_SCRUBBING, "selected" = mode == AALARM_MODE_SCRUBBING, "danger" = 0))
+ data["modes"] += list(list("name" = "Contaminated - Scrubs out ALL contaminants quickly","mode" = AALARM_MODE_CONTAMINATED, "selected" = mode == AALARM_MODE_CONTAMINATED, "danger" = 0))
+ data["modes"] += list(list("name" = "Draught - Siphons out air while replacing", "mode" = AALARM_MODE_VENTING, "selected" = mode == AALARM_MODE_VENTING, "danger" = 0))
+ data["modes"] += list(list("name" = "Refill - Triple vent output", "mode" = AALARM_MODE_REFILL, "selected" = mode == AALARM_MODE_REFILL, "danger" = 1))
+ data["modes"] += list(list("name" = "Cycle - Siphons air before replacing", "mode" = AALARM_MODE_REPLACEMENT, "selected" = mode == AALARM_MODE_REPLACEMENT, "danger" = 1))
+ data["modes"] += list(list("name" = "Siphon - Siphons air out of the room", "mode" = AALARM_MODE_SIPHON, "selected" = mode == AALARM_MODE_SIPHON, "danger" = 1))
+ data["modes"] += list(list("name" = "Panic Siphon - Siphons air out of the room quickly","mode" = AALARM_MODE_PANIC, "selected" = mode == AALARM_MODE_PANIC, "danger" = 1))
+ data["modes"] += list(list("name" = "Off - Shuts off vents and scrubbers", "mode" = AALARM_MODE_OFF, "selected" = mode == AALARM_MODE_OFF, "danger" = 0))
+ if(obj_flags & EMAGGED)
+ data["modes"] += list(list("name" = "Flood - Shuts off scrubbers and opens vents", "mode" = AALARM_MODE_FLOOD, "selected" = mode == AALARM_MODE_FLOOD, "danger" = 1))
+
+ var/datum/tlv/selected
+ var/list/thresholds = list()
+
+ selected = TLV["pressure"]
+ thresholds += list(list("name" = "Pressure", "settings" = list()))
+ thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "min2", "selected" = selected.min2))
+ thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "min1", "selected" = selected.min1))
+ thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "max1", "selected" = selected.max1))
+ thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = "max2", "selected" = selected.max2))
+
+ selected = TLV["temperature"]
+ thresholds += list(list("name" = "Temperature", "settings" = list()))
+ thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "min2", "selected" = selected.min2))
+ thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "min1", "selected" = selected.min1))
+ thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "max1", "selected" = selected.max1))
+ thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "max2", "selected" = selected.max2))
+
+ for(var/gas_id in GLOB.meta_gas_names)
+ if(!(gas_id in TLV)) // We're not interested in this gas, it seems.
+ continue
+ selected = TLV[gas_id]
+ thresholds += list(list("name" = GLOB.meta_gas_names[gas_id], "settings" = list()))
+ thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "min2", "selected" = selected.min2))
+ thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "min1", "selected" = selected.min1))
+ thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "max1", "selected" = selected.max1))
+ thresholds[thresholds.len]["settings"] += list(list("env" = gas_id, "val" = "max2", "selected" = selected.max2))
+
+ data["thresholds"] = thresholds
+ return data
+
+/obj/machinery/airalarm/ui_act(action, params)
+ if(..() || buildstage != 2)
+ return
+ if((locked && !usr.has_unlimited_silicon_privilege) || (usr.has_unlimited_silicon_privilege && aidisabled))
+ return
+ var/device_id = params["id_tag"]
+ switch(action)
+ if("lock")
+ if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN))
+ locked = !locked
+ . = TRUE
+ if("power", "toggle_filter", "widenet", "scrubbing")
+ send_signal(device_id, list("[action]" = params["val"]), usr)
+ . = TRUE
+ if("excheck")
+ send_signal(device_id, list("checks" = text2num(params["val"])^1), usr)
+ . = TRUE
+ if("incheck")
+ send_signal(device_id, list("checks" = text2num(params["val"])^2), usr)
+ . = TRUE
+ if("set_external_pressure", "set_internal_pressure")
+ var/area/A = get_area(src)
+ var/target = input("New target pressure:", name, A.air_vent_info[device_id][(action == "set_external_pressure" ? "external" : "internal")]) as num|null
+ if(!isnull(target) && !..())
+ send_signal(device_id, list("[action]" = target), usr)
+ . = TRUE
+ if("reset_external_pressure")
+ send_signal(device_id, list("reset_external_pressure"), usr)
+ . = TRUE
+ if("reset_internal_pressure")
+ send_signal(device_id, list("reset_internal_pressure"), usr)
+ . = TRUE
+ if("threshold")
+ var/env = params["env"]
+ if(text2path(env))
+ env = text2path(env)
+
+ var/name = params["var"]
+ var/datum/tlv/tlv = TLV[env]
+ if(isnull(tlv))
+ return
+ var/value = input("New [name] for [env]:", name, tlv.vars[name]) as num|null
+ if(!isnull(value) && !..())
+ if(value < 0)
+ tlv.vars[name] = -1
+ else
+ tlv.vars[name] = round(value, 0.01)
+ investigate_log(" treshold value for [env]:[name] was set to [value] by [key_name(usr)]",INVESTIGATE_ATMOS)
+ . = TRUE
+ if("mode")
+ mode = text2num(params["mode"])
+ investigate_log("was turned to [get_mode_name(mode)] mode by [key_name(usr)]",INVESTIGATE_ATMOS)
+ apply_mode()
+ . = TRUE
+ if("alarm")
+ var/area/A = get_area(src)
+ if(A.atmosalert(2, src))
+ post_alert(2)
+ . = TRUE
+ if("reset")
+ var/area/A = get_area(src)
+ if(A.atmosalert(0, src))
+ post_alert(0)
+ . = TRUE
+ update_icon()
+
+/obj/machinery/airalarm/proc/reset(wire)
+ switch(wire)
+ if(WIRE_POWER)
+ if(!wires.is_cut(WIRE_POWER))
+ shorted = FALSE
+ update_icon()
+ if(WIRE_AI)
+ if(!wires.is_cut(WIRE_AI))
+ aidisabled = FALSE
+
+
+/obj/machinery/airalarm/proc/shock(mob/user, prb)
+ if((stat & (NOPOWER))) // unpowered, no shock
+ return 0
+ if(!prob(prb))
+ return 0 //you lucked out, no shock for you
+ var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
+ s.set_up(5, 1, src)
+ s.start() //sparks always.
+ if (electrocute_mob(user, get_area(src), src, 1, TRUE))
+ return 1
+ else
+ return 0
+
+/obj/machinery/airalarm/proc/refresh_all()
+ var/area/A = get_area(src)
+ for(var/id_tag in A.air_vent_names)
+ var/list/I = A.air_vent_info[id_tag]
+ if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time)
+ continue
+ send_signal(id_tag, list("status"))
+ for(var/id_tag in A.air_scrub_names)
+ var/list/I = A.air_scrub_info[id_tag]
+ if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time)
+ continue
+ send_signal(id_tag, list("status"))
+
+/obj/machinery/airalarm/proc/set_frequency(new_frequency)
+ SSradio.remove_object(src, frequency)
+ frequency = new_frequency
+ radio_connection = SSradio.add_object(src, frequency, RADIO_TO_AIRALARM)
+
+/obj/machinery/airalarm/proc/send_signal(target, list/command, mob/user)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise
+ if(!radio_connection)
+ return 0
+
+ var/datum/signal/signal = new(command)
+ signal.data["tag"] = target
+ signal.data["sigtype"] = "command"
+ signal.data["user"] = user
+ radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM)
+
+ return 1
+
+/obj/machinery/airalarm/proc/get_mode_name(mode_value)
+ switch(mode_value)
+ if(AALARM_MODE_SCRUBBING)
+ return "Filtering"
+ if(AALARM_MODE_CONTAMINATED)
+ return "Contaminated"
+ if(AALARM_MODE_VENTING)
+ return "Draught"
+ if(AALARM_MODE_REFILL)
+ return "Refill"
+ if(AALARM_MODE_PANIC)
+ return "Panic Siphon"
+ if(AALARM_MODE_REPLACEMENT)
+ return "Cycle"
+ if(AALARM_MODE_SIPHON)
+ return "Siphon"
+ if(AALARM_MODE_OFF)
+ return "Off"
+ if(AALARM_MODE_FLOOD)
+ return "Flood"
+
+/obj/machinery/airalarm/proc/apply_mode()
+ var/area/A = get_area(src)
+ switch(mode)
+ if(AALARM_MODE_SCRUBBING)
+ for(var/device_id in A.air_scrub_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "set_filters" = list(/datum/gas/carbon_dioxide, /datum/gas/miasma),
+ "scrubbing" = 1,
+ "widenet" = 0,
+ ))
+ for(var/device_id in A.air_vent_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "checks" = 1,
+ "set_external_pressure" = ONE_ATMOSPHERE
+ ))
+ if(AALARM_MODE_CONTAMINATED)
+ for(var/device_id in A.air_scrub_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "set_filters" = list(
+ /datum/gas/carbon_dioxide,
+ /datum/gas/miasma,
+ /datum/gas/plasma,
+ /datum/gas/water_vapor,
+ /datum/gas/hypernoblium,
+ /datum/gas/nitrous_oxide,
+ /datum/gas/nitryl,
+ /datum/gas/tritium,
+ /datum/gas/bz,
+ /datum/gas/stimulum,
+ /datum/gas/pluoxium
+ ),
+ "scrubbing" = 1,
+ "widenet" = 1,
+ ))
+ for(var/device_id in A.air_vent_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "checks" = 1,
+ "set_external_pressure" = ONE_ATMOSPHERE
+ ))
+ if(AALARM_MODE_VENTING)
+ for(var/device_id in A.air_scrub_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "widenet" = 0,
+ "scrubbing" = 0
+ ))
+ for(var/device_id in A.air_vent_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "checks" = 1,
+ "set_external_pressure" = ONE_ATMOSPHERE*2
+ ))
+ if(AALARM_MODE_REFILL)
+ for(var/device_id in A.air_scrub_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "set_filters" = list(/datum/gas/carbon_dioxide, /datum/gas/miasma),
+ "scrubbing" = 1,
+ "widenet" = 0,
+ ))
+ for(var/device_id in A.air_vent_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "checks" = 1,
+ "set_external_pressure" = ONE_ATMOSPHERE * 3
+ ))
+ if(AALARM_MODE_PANIC,
+ AALARM_MODE_REPLACEMENT)
+ for(var/device_id in A.air_scrub_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "widenet" = 1,
+ "scrubbing" = 0
+ ))
+ for(var/device_id in A.air_vent_names)
+ send_signal(device_id, list(
+ "power" = 0
+ ))
+ if(AALARM_MODE_SIPHON)
+ for(var/device_id in A.air_scrub_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "widenet" = 0,
+ "scrubbing" = 0
+ ))
+ for(var/device_id in A.air_vent_names)
+ send_signal(device_id, list(
+ "power" = 0
+ ))
+
+ if(AALARM_MODE_OFF)
+ for(var/device_id in A.air_scrub_names)
+ send_signal(device_id, list(
+ "power" = 0
+ ))
+ for(var/device_id in A.air_vent_names)
+ send_signal(device_id, list(
+ "power" = 0
+ ))
+ if(AALARM_MODE_FLOOD)
+ for(var/device_id in A.air_scrub_names)
+ send_signal(device_id, list(
+ "power" = 0
+ ))
+ for(var/device_id in A.air_vent_names)
+ send_signal(device_id, list(
+ "power" = 1,
+ "checks" = 2,
+ "set_internal_pressure" = 0
+ ))
+
+/obj/machinery/airalarm/update_icon()
+ set_light(0)
+ cut_overlays()
+ SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
+ if(stat & NOPOWER)
+ icon_state = "alarm0"
+ return
+
+ if(stat & BROKEN)
+ icon_state = "alarmx"
+ return
+
+ if(panel_open)
+ switch(buildstage)
+ if(2)
+ icon_state = "alarmx"
+ if(1)
+ icon_state = "alarm_b2"
+ if(0)
+ icon_state = "alarm_b1"
+ return
+
+ icon_state = "alarm1"
+ var/overlay_state = AALARM_OVERLAY_OFF
+ var/area/A = get_area(src)
+ switch(max(danger_level, A.atmosalm))
+ if(0)
+ add_overlay(AALARM_OVERLAY_GREEN)
+ overlay_state = AALARM_OVERLAY_GREEN
+ light_color = LIGHT_COLOR_GREEN
+ set_light(brightness_on)
+ if(1)
+ add_overlay(AALARM_OVERLAY_WARN)
+ overlay_state = AALARM_OVERLAY_WARN
+ light_color = LIGHT_COLOR_LAVA
+ set_light(brightness_on)
+ if(2)
+ add_overlay(AALARM_OVERLAY_DANGER)
+ overlay_state = AALARM_OVERLAY_DANGER
+ light_color = LIGHT_COLOR_RED
+ set_light(brightness_on)
+
+ SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
+ update_light()
+
+/obj/machinery/airalarm/process()
+ if((stat & (NOPOWER|BROKEN)) || shorted)
+ return
+
+ var/turf/location = get_turf(src)
+ if(!location)
+ return
+
+ var/datum/tlv/cur_tlv
+
+ var/datum/gas_mixture/environment = location.return_air()
+ var/list/env_gases = environment.gases
+ var/partial_pressure = R_IDEAL_GAS_EQUATION * environment.temperature / environment.volume
+
+ cur_tlv = TLV["pressure"]
+ var/environment_pressure = environment.return_pressure()
+ var/pressure_dangerlevel = cur_tlv.get_danger_level(environment_pressure)
+
+ cur_tlv = TLV["temperature"]
+ var/temperature_dangerlevel = cur_tlv.get_danger_level(environment.temperature)
+
+ var/gas_dangerlevel = 0
+ for(var/gas_id in env_gases)
+ if(!(gas_id in TLV)) // We're not interested in this gas, it seems.
+ continue
+ cur_tlv = TLV[gas_id]
+ gas_dangerlevel = max(gas_dangerlevel, cur_tlv.get_danger_level(env_gases[gas_id] * partial_pressure))
+
+ GAS_GARBAGE_COLLECT(environment.gases)
+
+ var/old_danger_level = danger_level
+ danger_level = max(pressure_dangerlevel, temperature_dangerlevel, gas_dangerlevel)
+
+ if(old_danger_level != danger_level)
+ apply_danger_level()
+ if(mode == AALARM_MODE_REPLACEMENT && environment_pressure < ONE_ATMOSPHERE * 0.05)
+ mode = AALARM_MODE_SCRUBBING
+ apply_mode()
+
+ return
+
+
+/obj/machinery/airalarm/proc/post_alert(alert_level)
+ var/datum/radio_frequency/frequency = SSradio.return_frequency(alarm_frequency)
+
+ if(!frequency)
+ return
+
+ var/datum/signal/alert_signal = new(list(
+ "zone" = get_area_name(src),
+ "type" = "Atmospheric"
+ ))
+ if(alert_level==2)
+ alert_signal.data["alert"] = "severe"
+ else if (alert_level==1)
+ alert_signal.data["alert"] = "minor"
+ else if (alert_level==0)
+ alert_signal.data["alert"] = "clear"
+
+ frequency.post_signal(src, alert_signal, range = -1)
+
+/obj/machinery/airalarm/proc/apply_danger_level()
+ var/area/A = get_area(src)
+
+ var/new_area_danger_level = 0
+ for(var/obj/machinery/airalarm/AA in A)
+ if (!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted)
+ new_area_danger_level = max(new_area_danger_level,AA.danger_level)
+ if(A.atmosalert(new_area_danger_level,src)) //if area was in normal state or if area was in alert state
+ post_alert(new_area_danger_level)
+
+ update_icon()
+
+/obj/machinery/airalarm/attackby(obj/item/W, mob/user, params)
+ switch(buildstage)
+ if(2)
+ if(istype(W, /obj/item/wirecutters) && panel_open && wires.is_all_cut())
+ W.play_tool_sound(src)
+ to_chat(user, "You cut the final wires.")
+ new /obj/item/stack/cable_coil(loc, 5)
+ buildstage = 1
+ update_icon()
+ return
+ else if(istype(W, /obj/item/screwdriver)) // Opening that Air Alarm up.
+ W.play_tool_sound(src)
+ panel_open = !panel_open
+ to_chat(user, "The wires have been [panel_open ? "exposed" : "unexposed"].")
+ update_icon()
+ return
+ else if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))// trying to unlock the interface with an ID card
+ togglelock(user)
+ else if(panel_open && is_wire_tool(W))
+ wires.interact(user)
+ return
+ if(1)
+ if(istype(W, /obj/item/crowbar))
+ user.visible_message("[user.name] removes the electronics from [src.name].",\
+ "You start prying out the circuit...")
+ W.play_tool_sound(src)
+ if (W.use_tool(src, user, 20))
+ if (buildstage == 1)
+ to_chat(user, "You remove the air alarm electronics.")
+ new /obj/item/electronics/airalarm( src.loc )
+ playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
+ buildstage = 0
+ update_icon()
+ return
+
+ if(istype(W, /obj/item/stack/cable_coil))
+ var/obj/item/stack/cable_coil/cable = W
+ if(cable.get_amount() < 5)
+ to_chat(user, "You need five lengths of cable to wire the air alarm!")
+ return
+ user.visible_message("[user.name] wires the air alarm.", \
+ "You start wiring the air alarm...")
+ if (do_after(user, 20, target = src))
+ if (cable.get_amount() >= 5 && buildstage == 1)
+ cable.use(5)
+ to_chat(user, "You wire the air alarm.")
+ wires.repair()
+ aidisabled = 0
+ locked = FALSE
+ mode = 1
+ shorted = 0
+ post_alert(0)
+ buildstage = 2
+ update_icon()
+ return
+ if(0)
+ if(istype(W, /obj/item/electronics/airalarm))
+ if(user.temporarilyRemoveItemFromInventory(W))
+ to_chat(user, "You insert the circuit.")
+ buildstage = 1
+ update_icon()
+ qdel(W)
+ return
+
+ if(istype(W, /obj/item/electroadaptive_pseudocircuit))
+ var/obj/item/electroadaptive_pseudocircuit/P = W
+ if(!P.adapt_circuit(user, 25))
+ return
+ user.visible_message("[user] fabricates a circuit and places it into [src].", \
+ "You adapt an air alarm circuit and slot it into the assembly.")
+ buildstage = 1
+ update_icon()
+ return
+
+ if(istype(W, /obj/item/wrench))
+ to_chat(user, "You detach \the [src] from the wall.")
+ W.play_tool_sound(src)
+ new /obj/item/wallframe/airalarm( user.loc )
+ qdel(src)
+ return
+
+ return ..()
+
+/obj/machinery/airalarm/AltClick(mob/user)
+ ..()
+ if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc))
+ return
+ else
+ togglelock(user)
+
+/obj/machinery/airalarm/proc/togglelock(mob/living/user)
+ if(stat & (NOPOWER|BROKEN))
+ to_chat(user, "It does nothing!")
+ else
+ if(src.allowed(usr) && !wires.is_cut(WIRE_IDSCAN))
+ locked = !locked
+ updateUsrDialog()
+ to_chat(user, "You [ locked ? "lock" : "unlock"] the air alarm interface.")
+ else
+ to_chat(user, "Access denied.")
+ return
+
+/obj/machinery/airalarm/power_change()
+ ..()
+ if(stat & NOPOWER)
+ set_light(0)
+ update_icon()
+
+/obj/machinery/airalarm/emag_act(mob/user)
+ . = ..()
+ if(obj_flags & EMAGGED)
+ return
+ obj_flags |= EMAGGED
+ visible_message("Sparks fly out of [src]!", "You emag [src], disabling its safeties.")
+ playsound(src, "sparks", 50, 1)
+ return TRUE
+
+/obj/machinery/airalarm/obj_break(damage_flag)
+ ..()
+ update_icon()
+ set_light(0)
+
+/obj/machinery/airalarm/deconstruct(disassembled = TRUE)
+ if(!(flags_1 & NODECONSTRUCT_1))
+ new /obj/item/stack/sheet/metal(loc, 2)
+ var/obj/item/I = new /obj/item/electronics/airalarm(loc)
+ if(!disassembled)
+ I.obj_integrity = I.max_integrity * 0.5
+ new /obj/item/stack/cable_coil(loc, 3)
+ qdel(src)
+
+#undef AALARM_MODE_SCRUBBING
+#undef AALARM_MODE_VENTING
+#undef AALARM_MODE_PANIC
+#undef AALARM_MODE_REPLACEMENT
+#undef AALARM_MODE_OFF
+#undef AALARM_MODE_FLOOD
+#undef AALARM_MODE_SIPHON
+#undef AALARM_MODE_CONTAMINATED
+#undef AALARM_MODE_REFILL
+#undef AALARM_REPORT_TIMEOUT
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
index 552b9dbd64..ccd13d8d4a 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
@@ -27,7 +27,7 @@
var/obj/item/radio/radio
var/radio_key = /obj/item/encryptionkey/headset_med
- var/radio_channel = "Medical"
+ var/radio_channel = RADIO_CHANNEL_MEDICAL
var/running_anim = FALSE
@@ -394,6 +394,21 @@
. = TRUE
update_icon()
+/obj/machinery/atmospherics/components/unary/cryo_cell/CtrlClick(mob/user)
+ if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !state_open)
+ on = !on
+ update_icon()
+ return ..()
+
+/obj/machinery/atmospherics/components/unary/cryo_cell/AltClick(mob/user)
+ if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
+ if(state_open)
+ close_machine()
+ else
+ open_machine()
+ update_icon()
+ return ..()
+
/obj/machinery/atmospherics/components/unary/cryo_cell/update_remote_sight(mob/living/user)
return // we don't see the pipe network while inside cryo.
diff --git a/code/modules/awaymissions/capture_the_flag.dm b/code/modules/awaymissions/capture_the_flag.dm
index fcfdd7c455..84f08197b4 100644
--- a/code/modules/awaymissions/capture_the_flag.dm
+++ b/code/modules/awaymissions/capture_the_flag.dm
@@ -24,7 +24,6 @@
armour_penetration = 1000
resistance_flags = INDESTRUCTIBLE
anchored = TRUE
- item_flags = SLOWS_WHILE_IN_HAND
var/team = WHITE_TEAM
var/reset_cooldown = 0
var/anyonecanpickup = TRUE
diff --git a/code/modules/cargo/bounties/engineering.dm b/code/modules/cargo/bounties/engineering.dm
index e10d48f3bf..cf2cd7d93c 100644
--- a/code/modules/cargo/bounties/engineering.dm
+++ b/code/modules/cargo/bounties/engineering.dm
@@ -14,10 +14,10 @@
return FALSE
return T.air_contents.gases[gas_type] >= moles_required
-/datum/bounty/item/engineering/gas/nitryl_tank
- name = "Full Tank of Nitryl"
- description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
- gas_type = /datum/gas/nitryl
+//datum/bounty/item/engineering/gas/nitryl_tank
+// name = "Full Tank of Nitryl"
+// description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
+// gas_type = /datum/gas/nitryl
/datum/bounty/item/engineering/gas/tritium_tank
name = "Full Tank of Tritium"
@@ -37,6 +37,55 @@
required_count = 10 //easy to make
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
+/datum/bounty/item/engineering/microwave
+ name = "Microwaves"
+ description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
+ reward = 2000
+ required_count = 3
+ wanted_types = list(/obj/machinery/microwave)
+
+/datum/bounty/item/engineering/hydroponicstrays
+ name = "Hydroponics Tray"
+ description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
+ reward = 2500
+ required_count = 5
+ wanted_types = list(/obj/machinery/hydroponics)
+
+/datum/bounty/item/engineering/rcd
+ name = "Spare RCD"
+ description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?"
+ reward = 2500
+ required_count = 3
+ wanted_types = list(/obj/item/construction/rcd)
+
+/datum/bounty/item/engineering/rpd
+ name = "Spare RPD"
+ description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?"
+ reward = 3000
+ required_count = 3
+ wanted_types = list(/obj/item/pipe_dispenser)
+
+/datum/bounty/item/engineering/heaters
+ name = "Space Heaters"
+ description = "The kitchen freezer was left open and now the whole place is frozen solid! We need a few space heaters to warm it back up before anyone gets hungry."
+ reward = 3000
+ required_count = 5
+ wanted_types = list(/obj/machinery/space_heater)
+
+/datum/bounty/item/engineering/arcadetrail
+ name = "Orion Trail Arcade Games"
+ description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
+ reward = 3000
+ required_count = 5
+ wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
+
+/datum/bounty/item/engineering/arcadebattle
+ name = "Battle Arcade Games"
+ description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
+ reward = 3000
+ required_count = 5
+ wanted_types = list(/obj/machinery/computer/arcade/battle)
+
/datum/bounty/item/engineering/energy_ball
name = "Contained Tesla Ball"
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
diff --git a/code/modules/cargo/bounties/reagent.dm b/code/modules/cargo/bounties/reagent.dm
index 3f458e2b12..9f1c76db3d 100644
--- a/code/modules/cargo/bounties/reagent.dm
+++ b/code/modules/cargo/bounties/reagent.dm
@@ -109,10 +109,9 @@ datum/bounty/reagent/complex_drink/New()
/datum/reagent/consumable/ethanol/patron,\
/datum/reagent/consumable/ethanol/quadruple_sec,\
/datum/reagent/consumable/ethanol/quintuple_sec,\
- /datum/reagent/consumable/bluecherryshake,\
/datum/reagent/consumable/doctor_delight,\
/datum/reagent/consumable/ethanol/silencer)
-
+
var/reagent_type = pick(possible_reagents)
wanted_reagent = new reagent_type
name = wanted_reagent.name
diff --git a/code/modules/cargo/console.dm b/code/modules/cargo/console.dm
index b5b9a616d0..1a607b4b96 100644
--- a/code/modules/cargo/console.dm
+++ b/code/modules/cargo/console.dm
@@ -36,6 +36,7 @@
cat |= EXPORT_EMAG
/obj/machinery/computer/cargo/emag_act(mob/user)
+ . = ..()
if(obj_flags & EMAGGED)
return
user.visible_message("[user] swipes a suspicious card through [src]!",
@@ -48,6 +49,8 @@
var/obj/item/circuitboard/computer/cargo/board = circuit
board.contraband = TRUE
board.obj_flags |= EMAGGED
+ req_access = list()
+ return TRUE
/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
diff --git a/code/modules/cargo/exports/manifest.dm b/code/modules/cargo/exports/manifest.dm
index 02b060e0bf..d03f5a46ce 100644
--- a/code/modules/cargo/exports/manifest.dm
+++ b/code/modules/cargo/exports/manifest.dm
@@ -81,6 +81,7 @@
/datum/export/paperwork_correct
cost = 150
+ k_elasticity = 0
unit_name = "correct paperwork"
export_types = list(/obj/item/folder/paperwork_correct)
@@ -88,5 +89,6 @@
/datum/export/paperwork_incorrect
cost = -500 // Failed to meet NT standers
+ k_elasticity = 0
unit_name = "returned incorrect paperwork"
export_types = list(/obj/item/folder/paperwork)
diff --git a/code/modules/cargo/expressconsole.dm b/code/modules/cargo/expressconsole.dm
index 5288c27ff6..0097346a34 100644
--- a/code/modules/cargo/expressconsole.dm
+++ b/code/modules/cargo/expressconsole.dm
@@ -54,6 +54,7 @@
..()
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
+ . = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(obj_flags & EMAGGED)
return
user.visible_message("[user] swipes a suspicious card through [src]!",
@@ -63,6 +64,8 @@
var/obj/item/circuitboard/computer/cargo/board = circuit
board.obj_flags |= EMAGGED
packin_up()
+ req_access = list()
+ return TRUE
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
meme_pack_data = list() // sorry for what?
diff --git a/code/modules/cargo/packs.dm b/code/modules/cargo/packs.dm
index 46cc1fa93c..1087f1ebb5 100644
--- a/code/modules/cargo/packs.dm
+++ b/code/modules/cargo/packs.dm
@@ -252,6 +252,17 @@
crate_name = "space suit crate"
crate_type = /obj/structure/closet/crate/secure
+/datum/supply_pack/emergency/spacejets
+ name = "Spare EVA Jetpacks"
+ desc = "Contains three EVA grade jectpaks. Requires EVA access to open."
+ cost = 2000
+ access = ACCESS_EVA
+ contains = list(/obj/item/tank/jetpack/carbondioxide/eva,
+ /obj/item/tank/jetpack/carbondioxide/eva,
+ /obj/item/tank/jetpack/carbondioxide/eva)
+ crate_name = "eva jetpacks crate"
+ crate_type = /obj/structure/closet/crate/secure
+
/datum/supply_pack/emergency/specialops
name = "Special Ops Supplies"
desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
@@ -339,15 +350,6 @@
/obj/item/clothing/head/fedora/det_hat)
crate_name = "forensics crate"
-/datum/supply_pack/security/sechardsuit
- name = "Sec Hardsuit"
- desc = "One Sec Hardsuit with a small air tank and mask."
- cost = 3000 // half of SWAT gear for have the armor and half the gear
- contains = list(/obj/item/clothing/suit/space/hardsuit/security,
- /obj/item/tank/internals/air,
- /obj/item/clothing/mask/gas)
- crate_name = "sec hardsuit crate"
-
/datum/supply_pack/security/helmets
name = "Helmets Crate"
desc = "Contains three standard-issue brain buckets. Requires Security access to open."
@@ -366,6 +368,55 @@
/obj/item/gun/energy/laser)
crate_name = "laser crate"
+/datum/supply_pack/security/russianclothing
+ name = "Russian Surplus Clothing"
+ desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
+ contraband = TRUE
+ cost = 5000 // Its basicly sec suits, good boots/gloves
+ contains = list(/obj/item/clothing/suit/security/officer/russian,
+ /obj/item/clothing/suit/security/officer/russian,
+ /obj/item/clothing/shoes/combat,
+ /obj/item/clothing/shoes/combat,
+ /obj/item/clothing/head/ushanka,
+ /obj/item/clothing/head/ushanka,
+ /obj/item/clothing/suit/armor/bulletproof,
+ /obj/item/clothing/suit/armor/bulletproof,
+ /obj/item/clothing/head/helmet/alt,
+ /obj/item/clothing/head/helmet/alt,
+ /obj/item/clothing/gloves/combat,
+ /obj/item/clothing/gloves/combat,
+ /obj/item/clothing/mask/gas,
+ /obj/item/clothing/mask/gas)
+ crate_name = "surplus russian clothing"
+ crate_type = /obj/structure/closet/crate/internals
+
+/datum/supply_pack/security/russianmosin
+ name = "Russian Minutemen Gear"
+ desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip."
+ contraband = TRUE
+ access = FALSE
+ cost = 5000 //
+ contains = list(/obj/item/clothing/suit/security/officer/russian,
+ /obj/item/clothing/shoes/combat,
+ /obj/item/clothing/head/ushanka,
+ /obj/item/clothing/suit/armor/bulletproof,
+ /obj/item/clothing/head/helmet/alt,
+ /obj/item/clothing/gloves/combat,
+ /obj/item/clothing/mask/gas,
+ /obj/item/gun/ballistic/shotgun/boltaction,
+ /obj/item/ammo_box/a762)
+ crate_name = "surplus russian gear"
+ crate_type = /obj/structure/closet/crate/internals
+
+/datum/supply_pack/security/sechardsuit
+ name = "Sec Hardsuit"
+ desc = "One Sec Hardsuit with a small air tank and mask."
+ cost = 3000 // half of SWAT gear for have the armor and half the gear
+ contains = list(/obj/item/clothing/suit/space/hardsuit/security,
+ /obj/item/tank/internals/air,
+ /obj/item/clothing/mask/gas)
+ crate_name = "sec hardsuit crate"
+
/datum/supply_pack/security/securitybarriers
name = "Security Barrier Grenades"
desc = "Stem the tide with four Security Barrier grenades. Requires Security access to open."
@@ -430,28 +481,6 @@
/obj/item/melee/baton/loaded)
crate_name = "stun baton crate"
-/datum/supply_pack/security/russianclothing
- name = "Russian Surplus Clothing"
- desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
- contraband = TRUE
- cost = 5000 // Its basicly sec suits, good boots/gloves
- contains = list(/obj/item/clothing/suit/security/officer/russian,
- /obj/item/clothing/suit/security/officer/russian,
- /obj/item/clothing/shoes/combat,
- /obj/item/clothing/shoes/combat,
- /obj/item/clothing/head/ushanka,
- /obj/item/clothing/head/ushanka,
- /obj/item/clothing/suit/armor/bulletproof,
- /obj/item/clothing/suit/armor/bulletproof,
- /obj/item/clothing/head/helmet/alt,
- /obj/item/clothing/head/helmet/alt,
- /obj/item/clothing/gloves/combat,
- /obj/item/clothing/gloves/combat,
- /obj/item/clothing/mask/gas,
- /obj/item/clothing/mask/gas)
- crate_name = "surplus russian clothing"
- crate_type = /obj/structure/closet/crate/internals
-
/datum/supply_pack/security/taser
name = "Taser Crate"
desc = "From the depths of stunbased combat, this order rises above, supreme. Contains three hybrid tasers, capable of firing both electrodes and disabling shots. Requires Security access to open."
@@ -665,6 +694,15 @@
/obj/item/gun/energy/e_gun/stun)
crate_name = "swat taser crate"
+/datum/supply_pack/security/armory/woodstock
+ name = "Classic WoodStock Shotguns Crate"
+ desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
+ cost = 3500
+ contains = list(/obj/item/gun/ballistic/shotgun,
+ /obj/item/gun/ballistic/shotgun,
+ /obj/item/gun/ballistic/shotgun)
+ crate_name = "woodstock shotguns crate"
+
/datum/supply_pack/security/armory/wt550
name = "WT-550 Semi-Auto Rifle Crate"
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
@@ -1633,7 +1671,7 @@
/obj/item/caution,
/obj/item/storage/bag/trash,
/obj/item/reagent_containers/spray/cleaner,
- /obj/item/reagent_containers/glass/rag,
+ /obj/item/reagent_containers/rag,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
@@ -1661,17 +1699,28 @@
/datum/supply_pack/service/janitor/janpremium
name = "Janitor Premium Supplies"
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
- cost = 3000
+ cost = 1750
access = ACCESS_JANITOR
contains = list(/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
- /obj/item/reagent_containers/glass/rag,
+ /obj/item/reagent_containers/rag,
+ /obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/spray/drying_agent)
crate_name = "janitor backpack crate"
+/datum/supply_pack/service/janitor/janpimp
+ name = "Custodial Cruiser"
+ desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
+ cost = 3000
+ access = ACCESS_JANITOR
+ contains = list(/obj/vehicle/ridden/janicart,
+ /obj/item/key/janitor)
+ crate_name = "janitor ride crate"
+ crate_type = /obj/structure/closet/crate/large
+
/datum/supply_pack/service/mule
name = "MULEbot Crate"
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
@@ -1968,7 +2017,8 @@
/obj/item/storage/box/mre/menu1/safe,
/obj/item/storage/box/mre/menu2/safe,
/obj/item/storage/box/mre/menu2/safe,
- /obj/item/storage/box/mre/menu3)
+ /obj/item/storage/box/mre/menu3,
+ /obj/item/storage/box/mre/menu4/safe)
crate_name = "MRE crate (emergency rations)"
/datum/supply_pack/organic/pizza
@@ -2195,6 +2245,12 @@
/obj/item/clothing/neck/petcollar)
crate_name = "pug crate"
+/datum/supply_pack/organic/critter/kiwi
+ name = "Space kiwi Crate"
+ cost = 2000
+ contains = list( /mob/living/simple_animal/kiwi)
+ crate_name = "space kiwi crate"
+
/datum/supply_pack/critter/snake
name = "Snake Crate"
desc = "Tired of these MOTHER FUCKING snakes on this MOTHER FUCKING space station? Then this isn't the crate for you. Contains three poisonous snakes."
@@ -2204,6 +2260,17 @@
/mob/living/simple_animal/hostile/retaliate/poison/snake)
crate_name = "snake crate"
+/datum/supply_pack/critter/secbat
+ name = "Security Bat Crate"
+ desc = "Contains five security bats, perfect to Bat-up any security officer."
+ cost = 2500
+ contains = list(/mob/living/simple_animal/hostile/retaliate/bat/secbat,
+ /mob/living/simple_animal/hostile/retaliate/bat/secbat,
+ /mob/living/simple_animal/hostile/retaliate/bat/secbat,
+ /mob/living/simple_animal/hostile/retaliate/bat/secbat,
+ /mob/living/simple_animal/hostile/retaliate/bat/secbat)
+ crate_name = "security bat crate"
+
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Costumes & Toys /////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -2561,6 +2628,13 @@
/obj/item/vending_refill/wardrobe/law_wardrobe)
crate_name = "security department supply crate"
+/datum/supply_pack/costumes_toys/kinkmate
+ name = "Kinkmate construction kit"
+ cost = 2000
+ contraband = TRUE
+ contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
+ crate_name = "Kinkmate construction kit"
+
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Miscellaneous ///////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -2674,6 +2748,26 @@
crate_type = /obj/structure/closet/crate/wooden
crate_name = "festive wrapping paper crate"
+/datum/supply_pack/misc/paper_work
+ name = "Freelance Paper work"
+ desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
+ cost = 700 // Net of 0 credits
+ contains = list(/obj/item/folder/paperwork,
+ /obj/item/folder/paperwork,
+ /obj/item/folder/paperwork,
+ /obj/item/folder/paperwork,
+ /obj/item/folder/paperwork,
+ /obj/item/folder/paperwork,
+ /obj/item/folder/paperwork,
+ /obj/item/folder/paperwork,
+ /obj/item/folder/paperwork,
+ /obj/item/folder/paperwork,
+ /obj/item/pen/fountain,
+ /obj/item/pen/fountain,
+ /obj/item/pen/fountain,
+ /obj/item/pen/fountain,
+ /obj/item/pen/fountain)
+ crate_name = "Paperwork"
/datum/supply_pack/misc/funeral
name = "Funeral Supply crate"
@@ -2686,18 +2780,11 @@
crate_name = "coffin"
crate_type = /obj/structure/closet/crate/coffin
-/datum/supply_pack/misc/religious_supplies
- name = "Religious Supplies Crate"
- desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
- cost = 4000 // it costs so much because the Space Church is ran by Space Jews
- contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
- /obj/item/reagent_containers/food/drinks/bottle/holywater,
- /obj/item/storage/book/bible/booze,
- /obj/item/storage/book/bible/booze,
- /obj/item/clothing/suit/hooded/chaplain_hoodie,
- /obj/item/clothing/suit/hooded/chaplain_hoodie
- )
- crate_name = "religious supplies crate"
+/datum/supply_pack/misc/jukebox
+ name = "Jukebox"
+ cost = 35000
+ contains = list(/obj/machinery/jukebox)
+ crate_name = "Jukebox"
/datum/supply_pack/misc/lewd
name = "Lewd Crate" // OwO
@@ -2730,26 +2817,18 @@
crate_name = "deluxe keg"
crate_type = /obj/structure/closet/crate
-/datum/supply_pack/misc/paper_work
- name = "Freelance Paper work"
- desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
- cost = 400 // Net of 0 credits
- contains = list(/obj/item/folder/paperwork,
- /obj/item/folder/paperwork,
- /obj/item/folder/paperwork,
- /obj/item/folder/paperwork,
- /obj/item/folder/paperwork,
- /obj/item/folder/paperwork,
- /obj/item/folder/paperwork,
- /obj/item/folder/paperwork,
- /obj/item/folder/paperwork,
- /obj/item/folder/paperwork,
- /obj/item/pen/fountain,
- /obj/item/pen/fountain,
- /obj/item/pen/fountain,
- /obj/item/pen/fountain,
- /obj/item/pen/fountain)
- crate_name = "Paperwork"
+/datum/supply_pack/misc/religious_supplies
+ name = "Religious Supplies Crate"
+ desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
+ cost = 4000 // it costs so much because the Space Church is ran by Space Jews
+ contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
+ /obj/item/reagent_containers/food/drinks/bottle/holywater,
+ /obj/item/storage/book/bible/booze,
+ /obj/item/storage/book/bible/booze,
+ /obj/item/clothing/suit/hooded/chaplain_hoodie,
+ /obj/item/clothing/suit/hooded/chaplain_hoodie
+ )
+ crate_name = "religious supplies crate"
/datum/supply_pack/misc/randomised/promiscuous
name = "Promiscuous Organs"
@@ -2775,4 +2854,3 @@
/obj/item/toner,
/obj/item/toner)
crate_name = "toner crate"
-
diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm
index 7216b73af6..a54584d6cc 100644
--- a/code/modules/client/client_defines.dm
+++ b/code/modules/client/client_defines.dm
@@ -75,3 +75,8 @@
var/datum/player_details/player_details //these persist between logins/logouts during the same round.
var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen.
+
+ var/client_keysend_amount = 0
+ var/next_keysend_reset = 0
+ var/next_keysend_trip_reset = 0
+ var/keysend_tripped = FALSE
\ No newline at end of file
diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm
index 06f23574e1..5442fcb932 100644
--- a/code/modules/client/client_procs.dm
+++ b/code/modules/client/client_procs.dm
@@ -817,6 +817,10 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
var/file = GLOB.vox_sounds[name]
Export("##action=load_rsc", file)
stoplag()
+ for (var/name in GLOB.vox_sounds_male)
+ var/file = GLOB.vox_sounds_male[name]
+ Export("##action=load_rsc", file)
+ stoplag()
#endif
diff --git a/code/modules/client/darkmode.dm b/code/modules/client/darkmode.dm
new file mode 100644
index 0000000000..9e8d136b3b
--- /dev/null
+++ b/code/modules/client/darkmode.dm
@@ -0,0 +1,117 @@
+//Darkmode preference by Kmc2000//
+
+/*
+This lets you switch chat themes by using winset and CSS loading, you must relog to see this change (or rebuild your browseroutput datum)
+Things to note:
+If you change ANYTHING in interface/skin.dmf you need to change it here:
+Format:
+winset(src, "window as appears in skin.dmf after elem", "var to change = currentvalue;var to change = desired value")
+How this works:
+I've added a function to browseroutput.js which registers a cookie for darkmode and swaps the chat accordingly. You can find the button to do this under the "cog" icon next to the ping button (top right of chat)
+This then swaps the window theme automatically
+Thanks to spacemaniac and mcdonald for help with the JS side of this.
+*/
+
+/client/proc/force_white_theme() //There's no way round it. We're essentially changing the skin by hand. It's painful but it works, and is the way Lummox suggested.
+ //Main windows
+ winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "infowindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ winset(src, "info", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "browseroutput", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "outputwindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "split", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ //Buttons
+ winset(src, "changelog", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "changelog", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "rules", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "rules", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "wiki", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "wiki", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "forum", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "forum", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "github", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "github", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "report-issue", "background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG];background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG]")
+ winset(src, "report-issue", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ //Status and verb tabs
+ winset(src, "output", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ winset(src, "output", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "statwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "statwindow", "text-color = #eaeaea;text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ winset(src, "stat", "tab-background-color = [COLOR_DARKMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "stat", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "stat", "tab-text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "stat", "prefix-color = [COLOR_DARKMODE_TEXT];prefix-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "stat", "suffix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
+ //Etc.
+ winset(src, "say", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "say", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "asset_cache_browser", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ winset(src, "tooltip", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+
+/client/proc/force_dark_theme() //Inversely, if theyre using white theme and want to swap to the superior dark theme, let's get WINSET() ing
+ //Main windows
+ winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
+ winset(src, "infowindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "info", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "browseroutput", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "outputwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
+ winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ //Buttons
+ winset(src, "changelog", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "changelog", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "rules", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "rules", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "wiki", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "wiki", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "forum", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "forum", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "github", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "github", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "report-issue", "background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG];background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG]")
+ winset(src, "report-issue", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ //Status and verb tabs
+ winset(src, "output", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "output", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
+ winset(src, "statwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
+ winset(src, "stat", "tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "stat", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "stat", "tab-text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "stat", "prefix-color = [COLOR_WHITEMODE_TEXT];prefix-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "stat", "suffix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
+ //Etc.
+ winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "say", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "asset_cache_browser", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "tooltip", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "tooltip", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+
+
+/datum/asset/simple/goonchat
+ verify = FALSE
+ assets = list(
+ "json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
+ "errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
+ "browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
+ "fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
+ "fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
+ "fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
+ "fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
+ "font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
+ "browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
+ "browserOutput_white.css" = 'code/modules/goonchat/browserassets/css/browserOutput_white.css',
+ )
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 9e48591361..ae6de5ba05 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -29,7 +29,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//game-preferences
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
- var/ooccolor = null
+ var/ooccolor = "#c43b23"
+ var/aooccolor = "#ce254f"
var/enable_tips = TRUE
var/tip_delay = 500 //tip delay in milliseconds
@@ -71,18 +72,20 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/underwear = "Nude" //underwear type
- var/undie_color = "#FFFFFF"
+ var/undie_color = "FFF"
var/undershirt = "Nude" //undershirt type
- var/shirt_color = "#FFFFFF"
+ var/shirt_color = "FFF"
var/socks = "Nude" //socks type
- var/socks_color = "#FFFFFF"
+ var/socks_color = "FFF"
var/backbag = DBACKPACK //backpack type
+ var/jumpsuit_style = PREF_SUIT //suit/skirt
var/hair_style = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
var/facial_hair_color = "000" //Facial hair color
var/skin_tone = "caucasian1" //Skin color
var/eye_color = "000" //Eye color
+ var/horn_color = "85615a" //Horn color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFF",
"tail_lizard" = "Smooth",
@@ -94,8 +97,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"frills" = "None",
"spines" = "None",
"body_markings" = "None",
- "legs" = "Normal Legs",
- "moth_wings" = "Plain",
+ "legs" = "Plantigrade",
+ "insect_wings" = "Plain",
+ "insect_fluff" = "None",
"mcolor2" = "FFF",
"mcolor3" = "FFF",
"mam_body_markings" = "Plain",
@@ -142,6 +146,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"breasts_size" = "C",
"breasts_shape" = "Pair",
"breasts_fluid" = "milk",
+ "breasts_producing" = FALSE,
"has_vag" = FALSE,
"vag_shape" = "Human",
"vag_color" = "fff",
@@ -154,7 +159,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"womb_fluid" = "femcum",
"ipc_screen" = "Sunburst",
"ipc_antenna" = "None",
- "flavor_text" = ""
+ "flavor_text" = "",
+ "meat_type" = "Mammalian"
)
var/list/custom_names = list()
@@ -169,18 +175,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/list/all_quirks = list()
var/list/character_quirks = list()
- //Jobs, uses bitflags
- var/job_civilian_high = 0
- var/job_civilian_med = 0
- var/job_civilian_low = 0
-
- var/job_medsci_high = 0
- var/job_medsci_med = 0
- var/job_medsci_low = 0
-
- var/job_engsec_high = 0
- var/job_engsec_med = 0
- var/job_engsec_low = 0
+ //Job preferences 2.0 - indexed by job title , no key or value implies never
+ var/list/job_preferences = list()
// Want randomjob if preferences already filled - Donkie
var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
@@ -238,7 +234,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
return
#define APPEARANCE_CATEGORY_COLUMN "
diff --git a/code/modules/goonchat/browserassets/js/browserOutput.js b/code/modules/goonchat/browserassets/js/browserOutput.js
index 33553d765e..93a498fd06 100644
--- a/code/modules/goonchat/browserassets/js/browserOutput.js
+++ b/code/modules/goonchat/browserassets/js/browserOutput.js
@@ -35,6 +35,7 @@ var opts = {
'wasd': false, //Is the user in wasd mode?
'priorChatHeight': 0, //Thing for height-resizing detection
'restarting': false, //Is the round restarting?
+ 'darkmode':false, //Are we using darkmode? If not WHY ARE YOU LIVING IN 2009???
//Options menu
'selectedSubLoop': null, //Contains the interval loop for closing the selected sub menu
@@ -394,6 +395,19 @@ function toHex(n) {
return "0123456789ABCDEF".charAt((n-n%16)/16) + "0123456789ABCDEF".charAt(n%16);
}
+function swap() { //Swap to darkmode
+ if (opts.darkmode){
+ document.getElementById("sheetofstyles").href = "browserOutput_white.css";
+ opts.darkmode = false;
+ runByond('?_src_=chat&proc=swaptolightmode');
+ } else {
+ document.getElementById("sheetofstyles").href = "browserOutput.css";
+ opts.darkmode = true;
+ runByond('?_src_=chat&proc=swaptodarkmode');
+ }
+ setCookie('darkmode', (opts.darkmode ? 'true' : 'false'), 365);
+}
+
function handleClientData(ckey, ip, compid) {
//byond sends player info to here
var currentData = {'ckey': ckey, 'ip': ip, 'compid': compid};
@@ -601,6 +615,7 @@ $(function() {
'shighlightColor': getCookie('highlightcolor'),
'smusicVolume': getCookie('musicVolume'),
'smessagecombining': getCookie('messagecombining'),
+ 'sdarkmode': getCookie('darkmode'),
};
if (savedConfig.sfontSize) {
@@ -611,6 +626,9 @@ $(function() {
$("body").css('line-height', savedConfig.slineHeight);
internalOutput('Loaded line height setting of: '+savedConfig.slineHeight+'', 'internal');
}
+ if(savedConfig.sdarkmode == 'true'){
+ swap();
+ }
if (savedConfig.spingDisabled) {
if (savedConfig.spingDisabled == 'true') {
opts.pingDisabled = true;
@@ -655,8 +673,6 @@ $(function() {
opts.messageCombining = true;
}
}
-
-
(function() {
var dataCookie = getCookie('connData');
if (dataCookie) {
@@ -823,7 +839,9 @@ $(function() {
$('#toggleOptions').click(function(e) {
handleToggleClick($subOptions, $(this));
});
-
+ $('#darkmodetoggle').click(function(e) {
+ swap();
+ });
$('#toggleAudio').click(function(e) {
handleToggleClick($subAudio, $(this));
});
@@ -895,7 +913,7 @@ $(function() {
$.ajax({
type: 'GET',
- url: 'browserOutput.css',
+ url: 'browserOutput_white.css',
success: function(styleData) {
var blob = new Blob(['Chat Log', $messages.html(), '']);
diff --git a/code/modules/holodeck/computer.dm b/code/modules/holodeck/computer.dm
index 4ffc10f9c2..6cc11afdf5 100644
--- a/code/modules/holodeck/computer.dm
+++ b/code/modules/holodeck/computer.dm
@@ -149,6 +149,7 @@
active_power_usage = 50 + spawned.len * 3 + effects.len * 5
/obj/machinery/computer/holodeck/emag_act(mob/user)
+ . = ..()
if(obj_flags & EMAGGED)
return
if(!LAZYLEN(emag_programs))
@@ -160,6 +161,7 @@
to_chat(user, "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.")
log_game("[key_name(user)] emagged the Holodeck Control Console")
nerf(!(obj_flags & EMAGGED))
+ return TRUE
/obj/machinery/computer/holodeck/emp_act(severity)
. = ..()
diff --git a/code/modules/holodeck/holo_effect.dm b/code/modules/holodeck/holo_effect.dm
index fee0b2b7c9..308cec1cbd 100644
--- a/code/modules/holodeck/holo_effect.dm
+++ b/code/modules/holodeck/holo_effect.dm
@@ -78,6 +78,12 @@
// these vars are not really standardized but all would theoretically create stuff on death
for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
mob.vars[v] = null
+ ENABLE_BITFIELD(mob.flags_1, HOLOGRAM_1)
+ if(isliving(mob))
+ var/mob/living/L = mob
+ L.feeding = FALSE
+ L.devourable = FALSE
+ L.digestable = FALSE
return mob
/obj/effect/holodeck_effect/mobspawner/deactivate(var/obj/machinery/computer/holodeck/HC)
@@ -100,7 +106,7 @@
/obj/effect/holodeck_effect/mobspawner/penguin
mobtype = /mob/living/simple_animal/pet/penguin/emperor
-
+
/obj/effect/holodeck_effect/mobspawner/penguin/Initialize()
if(prob(1))
mobtype = /mob/living/simple_animal/pet/penguin/emperor/shamebrero
diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm
index d6eacfe0e1..79a23014b0 100644
--- a/code/modules/hydroponics/gene_modder.dm
+++ b/code/modules/hydroponics/gene_modder.dm
@@ -69,6 +69,8 @@
if(default_deconstruction_screwdriver(user, "dnamod", "dnamod", I))
update_icon()
return
+ else if(default_unfasten_wrench(user, I))
+ return
if(default_deconstruction_crowbar(I))
return
if(iscyborg(user))
diff --git a/code/modules/hydroponics/grown/berries.dm b/code/modules/hydroponics/grown/berries.dm
index 19abdacf3a..ef019387e8 100644
--- a/code/modules/hydroponics/grown/berries.dm
+++ b/code/modules/hydroponics/grown/berries.dm
@@ -215,3 +215,26 @@
filling_color = "#7FFF00"
tastes = list("green grape" = 1)
distill_reagent = "cognac"
+
+// Strawberry
+/obj/item/seeds/strawberry
+ name = "pack of strawberry seeds"
+ desc = "These seeds grow into strawberry vines."
+ icon_state = "seed-strawberry"
+ species = "strawberry"
+ plantname = "Strawberry Vine"
+ product = /obj/item/reagent_containers/food/snacks/grown/strawberry
+ growthstages = 6
+ growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
+ icon_grow = "strawberry-grow"
+ icon_dead = "berry-dead"
+ reagents_add = list("vitamin" = 0.07, "nutriment" = 0.1, "sugar" = 0.2)
+ mutatelist = list()
+
+/obj/item/reagent_containers/food/snacks/grown/strawberry
+ seed = /obj/item/seeds/strawberry
+ name = "strawberry"
+ icon_state = "strawberry"
+ filling_color = "#7FFF00"
+ tastes = list("strawberries" = 1)
+ wine_power = 20
diff --git a/code/modules/hydroponics/grown/cotton.dm b/code/modules/hydroponics/grown/cotton.dm
new file mode 100644
index 0000000000..045839d0de
--- /dev/null
+++ b/code/modules/hydroponics/grown/cotton.dm
@@ -0,0 +1,79 @@
+/obj/item/seeds/cotton
+ name = "pack of cotton seeds"
+ desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
+ icon_state = "seed-cotton"
+ species = "cotton"
+ plantname = "Cotton"
+ icon_harvest = "cotton-harvest"
+ product = /obj/item/grown/cotton
+ lifespan = 35
+ endurance = 25
+ maturation = 15
+ production = 1
+ yield = 2
+ potency = 50
+ growthstages = 3
+ growing_icon = 'icons/obj/hydroponics/growing.dmi'
+ icon_dead = "cotton-dead"
+ mutatelist = list(/obj/item/seeds/cotton/durathread)
+
+/obj/item/grown/cotton
+ seed = /obj/item/seeds/cotton
+ name = "cotton bundle"
+ desc = "A fluffy bundle of cotton."
+ icon_state = "cotton"
+ force = 0
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
+ throw_speed = 2
+ throw_range = 3
+ attack_verb = list("pomfed")
+ var/cotton_type = /obj/item/stack/sheet/cotton
+ var/cotton_name = "raw cotton"
+
+/obj/item/grown/cotton/attack_self(mob/user)
+ user.show_message("You pull some [cotton_name] out of the [name]!", 1)
+ var/seed_modifier = 0
+ if(seed)
+ seed_modifier = round(seed.potency / 25)
+ var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
+ var/old_cotton_amount = cotton.amount
+ for(var/obj/item/stack/ST in user.loc)
+ if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
+ ST.attackby(cotton, user)
+ if(cotton.amount > old_cotton_amount)
+ to_chat(user, "You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].")
+ qdel(src)
+
+//reinforced mutated variant
+/obj/item/seeds/cotton/durathread
+ name = "pack of durathread seeds"
+ desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
+ icon_state = "seed-durathread"
+ species = "durathread"
+ plantname = "Durathread"
+ icon_harvest = "durathread-harvest"
+ product = /obj/item/grown/cotton/durathread
+ lifespan = 80
+ endurance = 50
+ maturation = 15
+ production = 1
+ yield = 2
+ potency = 50
+ growthstages = 3
+ growing_icon = 'icons/obj/hydroponics/growing.dmi'
+ icon_dead = "cotton-dead"
+
+/obj/item/grown/cotton/durathread
+ seed = /obj/item/seeds/cotton/durathread
+ name = "durathread bundle"
+ desc = "A tough bundle of durathread, good luck unraveling this."
+ icon_state = "durathread"
+ force = 5
+ throwforce = 5
+ w_class = WEIGHT_CLASS_NORMAL
+ throw_speed = 2
+ throw_range = 3
+ attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
+ cotton_type = /obj/item/stack/sheet/cotton/durathread
+ cotton_name = "raw durathread"
\ No newline at end of file
diff --git a/code/modules/hydroponics/grown/flowers.dm b/code/modules/hydroponics/grown/flowers.dm
index 4e1718f853..af5919969c 100644
--- a/code/modules/hydroponics/grown/flowers.dm
+++ b/code/modules/hydroponics/grown/flowers.dm
@@ -25,6 +25,7 @@
slot_flags = ITEM_SLOT_HEAD
filling_color = "#FF6347"
bitesize_mod = 3
+ tastes = list("sesame seeds" = 1)
foodtype = VEGETABLES | GROSS
distill_reagent = "vermouth"
@@ -36,13 +37,14 @@
species = "lily"
plantname = "Lily Plants"
product = /obj/item/reagent_containers/food/snacks/grown/poppy/lily
- mutatelist = list()
+ mutatelist = list(/obj/item/seeds/bee_balm)
/obj/item/reagent_containers/food/snacks/grown/poppy/lily
seed = /obj/item/seeds/poppy/lily
name = "lily"
desc = "A beautiful orange flower."
icon_state = "lily"
+ tastes = list("pelts " = 1)
filling_color = "#FFA500"
// Geranium
@@ -61,6 +63,7 @@
desc = "A beautiful blue flower."
icon_state = "geranium"
filling_color = "#008B8B"
+ tastes = list("pelts " = 1)
// Harebell
/obj/item/seeds/harebell
@@ -86,6 +89,7 @@
name = "harebell"
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten'd not thy breath.\""
icon_state = "harebell"
+ tastes = list("salt" = 1)
slot_flags = ITEM_SLOT_HEAD
filling_color = "#E6E6FA"
bitesize_mod = 3
@@ -123,6 +127,7 @@
w_class = WEIGHT_CLASS_TINY
throw_speed = 1
throw_range = 3
+ tastes = list("seeds" = 1)
/obj/item/grown/sunflower/attack(mob/M, mob/user)
to_chat(M, " [user] smacks you with a sunflower!FLOWER POWER")
@@ -153,6 +158,7 @@
filling_color = "#E6E6FA"
bitesize_mod = 2
distill_reagent = "absinthe" //It's made from flowers.
+ tastes = list("glowbugs" = 1)
// Novaflower
/obj/item/seeds/sunflower/novaflower
@@ -184,6 +190,7 @@
throw_range = 3
attack_verb = list("roasted", "scorched", "burned")
grind_results = list("capsaicin" = 0, "condensedcapsaicin" = 0)
+ tastes = list("cooked sunflower" = 1)
/obj/item/grown/novaflower/add_juice()
..()
@@ -214,3 +221,61 @@
if(!user.gloves)
to_chat(user, "The [name] burns your bare hand!")
user.adjustFireLoss(rand(1, 5))
+
+// Beebalm
+/obj/item/seeds/bee_balm
+ name = "pack of Bee Balm seeds"
+ desc = "These seeds grow into Bee Balms."
+ icon_state = "seed-bee_balm"
+ species = "bee_balm"
+ plantname = "Bee Balm Buds"
+ product = /obj/item/reagent_containers/food/snacks/grown/bee_balm
+ endurance = 10
+ maturation = 8
+ yield = 3
+ potency = 30
+ growthstages = 3
+ growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
+ icon_grow = "bee_balm-grow"
+ icon_dead = "bee_balm-dead"
+ mutatelist = list(/obj/item/seeds/poppy/geranium, /obj/item/seeds/bee_balm/honey) //Lower odds of becoming honey
+ reagents_add = list("spaceacillin" = 0.1, "sterilizine" = 0.05)
+
+/obj/item/reagent_containers/food/snacks/grown/bee_balm
+ seed = /obj/item/seeds/bee_balm
+ name = "bee balm"
+ desc = "A flower used for medical antiseptic in history."
+ icon_state = "bee_balm"
+ filling_color = "#FF6347"
+ bitesize_mod = 8
+ tastes = list("strong antiseptic " = 1)
+ foodtype = GROSS
+
+// Beebalm
+/obj/item/seeds/bee_balm/honey
+ name = "pack of Honey Balm seeds"
+ desc = "These seeds grow into Honey Balms."
+ icon_state = "seed-bee_balmalt"
+ species = "seed-bee_balm_alt"
+ plantname = "Honey Balm Pods"
+ product = /obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
+ endurance = 1
+ maturation = 10
+ yield = 1
+ potency = 1
+ growthstages = 3
+ growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
+ icon_grow = "bee_balmalt-grow"
+ icon_dead = "bee_balmalt-dead"
+ reagents_add = list("honey" = 0.1, "lye" = 0.3) //To make wax
+ rarity = 30
+
+/obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
+ seed = /obj/item/seeds/bee_balm/honey
+ name = "honey balm"
+ desc = "A large honey filled pod of a flower."
+ icon_state = "bee_balmalt"
+ filling_color = "#FF6347"
+ bitesize_mod = 8
+ tastes = list("wax" = 1)
+ foodtype = SUGAR
\ No newline at end of file
diff --git a/code/modules/hydroponics/grown/misc.dm b/code/modules/hydroponics/grown/misc.dm
index 107a6a94f9..0902052a11 100644
--- a/code/modules/hydroponics/grown/misc.dm
+++ b/code/modules/hydroponics/grown/misc.dm
@@ -1,7 +1,7 @@
// Starthistle
/obj/item/seeds/starthistle
name = "pack of starthistle seeds"
- desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots."
+ desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots. Grind down these seeds for a substitution for mustardgrind."
icon_state = "seed-starthistle"
species = "starthistle"
plantname = "Starthistle"
@@ -9,9 +9,10 @@
endurance = 50 // damm pesky weeds
maturation = 5
production = 1
- yield = 2
+ yield = 6
potency = 10
growthstages = 3
+ grind_results = list("mustardgrind" = 1)
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
genes = list(/datum/plant_gene/trait/plant_type/weed_hardy)
mutatelist = list(/obj/item/seeds/harebell)
diff --git a/code/modules/hydroponics/grown/peach.dm b/code/modules/hydroponics/grown/peach.dm
new file mode 100644
index 0000000000..6fbf933bd1
--- /dev/null
+++ b/code/modules/hydroponics/grown/peach.dm
@@ -0,0 +1,27 @@
+// Peach
+/obj/item/seeds/peach
+ name = "pack of peach seeds"
+ desc = "These seeds grow into peach trees."
+ icon_state = "seed-peach"
+ species = "peach"
+ plantname = "Peach Tree"
+ product = /obj/item/reagent_containers/food/snacks/grown/peach
+ lifespan = 65
+ endurance = 40
+ yield = 3
+ growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
+ icon_grow = "peach-grow"
+ icon_dead = "peach-dead"
+ genes = list(/datum/plant_gene/trait/repeated_harvest)
+ reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
+
+/obj/item/reagent_containers/food/snacks/grown/peach
+ seed = /obj/item/seeds/peach
+ name = "peach"
+ desc = "It's fuzzy!"
+ icon_state = "peach"
+ filling_color = "#FF4500"
+ bitesize = 25
+ foodtype = FRUIT
+ juice_results = list("peachjuice" = 0)
+ tastes = list("peach" = 1)
diff --git a/code/modules/hydroponics/grown/tea_coffee.dm b/code/modules/hydroponics/grown/tea_coffee.dm
index fc84617ed8..06cbb1df0c 100644
--- a/code/modules/hydroponics/grown/tea_coffee.dm
+++ b/code/modules/hydroponics/grown/tea_coffee.dm
@@ -14,6 +14,7 @@
icon_dead = "tea-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/tea/astra)
+ reagents_add = list("teapowder" = 0.1)
/obj/item/reagent_containers/food/snacks/grown/tea
seed = /obj/item/seeds/tea
@@ -32,7 +33,7 @@
species = "teaastra"
plantname = "Tea Astra Plant"
product = /obj/item/reagent_containers/food/snacks/grown/tea/astra
- mutatelist = list()
+ mutatelist = list(/obj/item/seeds/tea/catnip)
reagents_add = list("synaptizine" = 0.1, "vitamin" = 0.04, "teapowder" = 0.1)
rarity = 20
@@ -43,6 +44,24 @@
filling_color = "#4582B4"
grind_results = list("teapowder" = 0, "salglu_solution" = 0)
+// Kitty drugs
+/obj/item/seeds/tea/catnip
+ name = "pack of catnip seeds"
+ icon_state = "seed-catnip"
+ desc = "Long stocks with flowering tips that has a chemical to make feline attracted to it."
+ species = "catnip"
+ plantname = "Catnip Plant"
+ growthstages = 3
+ product = /obj/item/reagent_containers/food/snacks/grown/tea/catnip
+ reagents_add = list("catnip" = 0.1, "vitamin" = 0.06, "teapowder" = 0.3)
+ rarity = 50
+
+/obj/item/reagent_containers/food/snacks/grown/tea/catnip
+ seed = /obj/item/seeds/tea/catnip
+ name = "Catnip buds"
+ icon_state = "catnip_leaves"
+ filling_color = "#4582B4"
+ grind_results = list("catnp" = 2, "water" = 1)
// Coffee
/obj/item/seeds/coffee
diff --git a/code/modules/hydroponics/growninedible.dm b/code/modules/hydroponics/growninedible.dm
index 5aeef19b1a..c0e3beaf79 100644
--- a/code/modules/hydroponics/growninedible.dm
+++ b/code/modules/hydroponics/growninedible.dm
@@ -7,6 +7,7 @@
icon = 'icons/obj/hydroponics/harvest.dmi'
resistance_flags = FLAMMABLE
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
+ var/tastes = list("indescribable" = 1) //Stops runtimes. Grown are un-eatable anyways so if you do then its a bug
/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
. = ..()
diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm
index 17462c0626..db529e8ffb 100644
--- a/code/modules/hydroponics/plant_genes.dm
+++ b/code/modules/hydroponics/plant_genes.dm
@@ -290,15 +290,15 @@
var/teleport_radius = max(round(G.seed.potency / 10), 1)
var/turf/T = get_turf(target)
new /obj/effect/decal/cleanable/molten_object(T) //Leave a pile of goo behind for dramatic effect...
- do_teleport(target, T, teleport_radius)
+ do_teleport(target, T, teleport_radius, channel = TELEPORT_CHANNEL_BLUESPACE)
/datum/plant_gene/trait/teleport/on_slip(obj/item/reagent_containers/food/snacks/grown/G, mob/living/carbon/C)
var/teleport_radius = max(round(G.seed.potency / 10), 1)
var/turf/T = get_turf(C)
to_chat(C, "You slip through spacetime!")
- do_teleport(C, T, teleport_radius)
+ do_teleport(C, T, teleport_radius, channel = TELEPORT_CHANNEL_BLUESPACE)
if(prob(50))
- do_teleport(G, T, teleport_radius)
+ do_teleport(G, T, teleport_radius, channel = TELEPORT_CHANNEL_BLUESPACE)
else
new /obj/effect/decal/cleanable/molten_object(T) //Leave a pile of goo behind for dramatic effect...
qdel(G)
diff --git a/code/modules/integrated_electronics/core/printer.dm b/code/modules/integrated_electronics/core/printer.dm
index de3ade389f..f0aa10f2da 100644
--- a/code/modules/integrated_electronics/core/printer.dm
+++ b/code/modules/integrated_electronics/core/printer.dm
@@ -193,7 +193,7 @@
else if(ispath(build_type, /obj/item/integrated_circuit))
var/obj/item/integrated_circuit/IC = SScircuit.cached_components[build_type]
cost = IC.materials[MAT_METAL]
- else if(!build_type in SScircuit.circuit_fabricator_recipe_list["Tools"])
+ else if(!(build_type in SScircuit.circuit_fabricator_recipe_list["Tools"]))
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
diff --git a/code/modules/jobs/job_exp.dm b/code/modules/jobs/job_exp.dm
index 4b7b175240..f99bf65071 100644
--- a/code/modules/jobs/job_exp.dm
+++ b/code/modules/jobs/job_exp.dm
@@ -8,6 +8,8 @@ GLOBAL_PROTECT(exp_to_update)
return 0
if(!CONFIG_GET(flag/use_exp_tracking))
return 0
+ if(!SSdbcore.Connect())
+ return 0
if(!exp_requirements || !exp_type)
return 0
if(!job_is_xp_locked(src.title))
diff --git a/code/modules/jobs/job_types/job.dm b/code/modules/jobs/job_types/_job.dm
similarity index 84%
rename from code/modules/jobs/job_types/job.dm
rename to code/modules/jobs/job_types/_job.dm
index f678700735..2eeffa8b7a 100644
--- a/code/modules/jobs/job_types/job.dm
+++ b/code/modules/jobs/job_types/_job.dm
@@ -1,228 +1,245 @@
-/datum/job
- //The name of the job
- var/title = "NOPE"
-
- //Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
- var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
- var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
-
- //Determines who can demote this position
- var/department_head = list()
-
- //Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
- var/list/head_announce = null
-
- //Bitflags for the job
- var/flag = 0
- var/department_flag = 0
-
- //Players will be allowed to spawn in as jobs that are set to "Station"
- var/faction = "None"
-
- //How many players can be this job
- var/total_positions = 0
-
- //How many players can spawn in as this job
- var/spawn_positions = 0
-
- //How many players have this job
- var/current_positions = 0
-
- //Supervisors, who this person answers to directly
- var/supervisors = ""
-
- //Sellection screen color
- var/selection_color = "#ffffff"
-
-
- //If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
- var/req_admin_notify
-
- var/custom_spawn_text
-
- //If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
- var/minimal_player_age = 0
-
- var/outfit = null
-
- var/exp_requirements = 0
-
- var/exp_type = ""
- var/exp_type_department = ""
-
- //The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round
- //can be overridden by antag_rep.txt config
- var/antag_rep = 10
-
- var/list/mind_traits // Traits added to the mind of the mob assigned this job
-
-//Only override this proc
-//H is usually a human unless an /equip override transformed it
-/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
- //do actions on H but send messages to M as the key may not have been transferred_yet
- if(mind_traits)
- for(var/t in mind_traits)
- ADD_TRAIT(H.mind, t, JOB_TRAIT)
-
-/datum/job/proc/announce(mob/living/carbon/human/H)
- if(head_announce)
- announce_head(H, head_announce)
-
-/datum/job/proc/override_latejoin_spawn(mob/living/carbon/human/H) //Return TRUE to force latejoining to not automatically place the person in latejoin shuttle/whatever.
- return FALSE
-
-//Used for a special check of whether to allow a client to latejoin as this job.
-/datum/job/proc/special_check_latejoin(client/C)
- return TRUE
-
-/datum/job/proc/GetAntagRep()
- . = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)]
- if(. == null)
- return antag_rep
-
-//Don't override this unless the job transforms into a non-human (Silicons do this for example)
-/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null)
- if(!H)
- return FALSE
-
- if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
- if(H.dna.species.id != "human")
- H.set_species(/datum/species/human)
- H.apply_pref_name("human", H.client)
-
- //Equip the rest of the gear
- H.dna.species.before_equip_job(src, H, visualsOnly)
-
- if(outfit_override || outfit)
- H.equipOutfit(outfit_override ? outfit_override : outfit, visualsOnly)
-
- H.dna.species.after_equip_job(src, H, visualsOnly)
-
- if(!visualsOnly && announce)
- announce(H)
-
-/datum/job/proc/get_access()
- if(!config) //Needed for robots.
- return src.minimal_access.Copy()
-
- . = list()
-
- if(CONFIG_GET(flag/jobs_have_minimal_access))
- . = src.minimal_access.Copy()
- else
- . = src.access.Copy()
-
- if(CONFIG_GET(flag/everyone_has_maint_access)) //Config has global maint access set
- . |= list(ACCESS_MAINT_TUNNELS)
-
-/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
- if(H && GLOB.announcement_systems.len)
- //timer because these should come after the captain announcement
- SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
-
-//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
-/datum/job/proc/player_old_enough(client/C)
- if(available_in_days(C) == 0)
- return TRUE //Available in 0 days = available right now = player is old enough to play.
- return FALSE
-
-
-/datum/job/proc/available_in_days(client/C)
- if(!C)
- return 0
- if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
- return 0
- if(C.prefs.db_flags & DB_FLAG_EXEMPT)
- return 0
- if(!isnum(C.player_age))
- return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
- if(!isnum(minimal_player_age))
- return 0
-
- return max(0, minimal_player_age - C.player_age)
-
-/datum/job/proc/config_check()
- return TRUE
-
-/datum/job/proc/map_check()
- return TRUE
-
-
-/datum/outfit/job
- name = "Standard Gear"
-
- var/jobtype = null
-
- uniform = /obj/item/clothing/under/color/grey
- id = /obj/item/card/id
- ears = /obj/item/radio/headset
- belt = /obj/item/pda
- back = /obj/item/storage/backpack
- shoes = /obj/item/clothing/shoes/sneakers/black
-
- var/backpack = /obj/item/storage/backpack
- var/satchel = /obj/item/storage/backpack/satchel
- var/duffelbag = /obj/item/storage/backpack/duffelbag
- var/box = /obj/item/storage/box/survival
-
- var/pda_slot = SLOT_BELT
-
-/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- switch(H.backbag)
- if(GBACKPACK)
- back = /obj/item/storage/backpack //Grey backpack
- if(GSATCHEL)
- back = /obj/item/storage/backpack/satchel //Grey satchel
- if(GDUFFELBAG)
- back = /obj/item/storage/backpack/duffelbag //Grey Duffel bag
- if(LSATCHEL)
- back = /obj/item/storage/backpack/satchel/leather //Leather Satchel
- if(DSATCHEL)
- back = satchel //Department satchel
- if(DDUFFELBAG)
- back = duffelbag //Department duffel bag
- else
- back = backpack //Department backpack
-
- if(box)
- if(!backpack_contents)
- backpack_contents = list()
- backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
- backpack_contents[box] = 1
-
-/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- if(visualsOnly)
- return
-
- var/datum/job/J = SSjob.GetJobType(jobtype)
- if(!J)
- J = SSjob.GetJob(H.job)
-
- if(H.nameless && J.dresscodecompliant)
- if(J.title in GLOB.command_positions)
- H.real_name = J.title
- else
- H.real_name = "[J.title] #[rand(10000, 99999)]"
-
- var/obj/item/card/id/C = H.wear_id
- if(istype(C))
- C.access = J.get_access()
- shuffle_inplace(C.access) // Shuffle access list to make NTNet passkeys less predictable
- C.registered_name = H.real_name
- C.assignment = J.title
- C.update_label()
- H.sec_hud_set_ID()
-
- var/obj/item/pda/PDA = H.get_item_by_slot(pda_slot)
- if(istype(PDA))
- PDA.owner = H.real_name
- PDA.ownjob = J.title
- PDA.update_label()
-
-/datum/outfit/job/get_chameleon_disguise_info()
- var/list/types = ..()
- types -= /obj/item/storage/backpack //otherwise this will override the actual backpacks
- types += backpack
- types += satchel
- types += duffelbag
- return types
+/datum/job
+ //The name of the job , used for preferences, bans and more. Make sure you know what you're doing before changing this.
+ var/title = "NOPE"
+
+ //Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
+ var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
+ var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
+
+ //Determines who can demote this position
+ var/department_head = list()
+
+ //Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
+ var/list/head_announce = null
+
+ //Bitflags for the job
+ var/flag = NONE //Deprecated
+ var/department_flag = NONE //Deprecated
+// var/auto_deadmin_role_flags = NONE
+
+ //Players will be allowed to spawn in as jobs that are set to "Station"
+ var/faction = "None"
+
+ //How many players can be this job
+ var/total_positions = 0
+
+ //How many players can spawn in as this job
+ var/spawn_positions = 0
+
+ //How many players have this job
+ var/current_positions = 0
+
+ //Supervisors, who this person answers to directly
+ var/supervisors = ""
+
+ //Sellection screen color
+ var/selection_color = "#ffffff"
+
+
+ //If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
+ var/req_admin_notify
+
+ // This is for Citadel specific tweaks to job notices.
+ var/custom_spawn_text
+
+ //If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
+ var/minimal_player_age = 0
+
+ var/outfit = null
+
+ var/exp_requirements = 0
+
+ var/exp_type = ""
+ var/exp_type_department = ""
+
+ //The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round
+ //can be overridden by antag_rep.txt config
+ var/antag_rep = 10
+
+ var/list/mind_traits // Traits added to the mind of the mob assigned this job
+ var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
+
+ var/display_order = JOB_DISPLAY_ORDER_DEFAULT
+
+//Only override this proc
+//H is usually a human unless an /equip override transformed it
+/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
+ //do actions on H but send messages to M as the key may not have been transferred_yet
+ if(mind_traits)
+ for(var/t in mind_traits)
+ ADD_TRAIT(H.mind, t, JOB_TRAIT)
+
+/datum/job/proc/announce(mob/living/carbon/human/H)
+ if(head_announce)
+ announce_head(H, head_announce)
+
+/datum/job/proc/override_latejoin_spawn(mob/living/carbon/human/H) //Return TRUE to force latejoining to not automatically place the person in latejoin shuttle/whatever.
+ return FALSE
+
+//Used for a special check of whether to allow a client to latejoin as this job.
+/datum/job/proc/special_check_latejoin(client/C)
+ return TRUE
+
+/datum/job/proc/GetAntagRep()
+ . = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)]
+ if(. == null)
+ return antag_rep
+
+//Don't override this unless the job transforms into a non-human (Silicons do this for example)
+/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source)
+ if(!H)
+ return FALSE
+
+ if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
+ if(H.dna.species.id != "human")
+ H.set_species(/datum/species/human)
+ H.apply_pref_name("human", preference_source)
+
+ //Equip the rest of the gear
+ H.dna.species.before_equip_job(src, H, visualsOnly)
+
+ if(outfit_override || outfit)
+ H.equipOutfit(outfit_override ? outfit_override : outfit, visualsOnly)
+
+ H.dna.species.after_equip_job(src, H, visualsOnly)
+
+ if(!visualsOnly && announce)
+ announce(H)
+
+/datum/job/proc/get_access()
+ if(!config) //Needed for robots.
+ return src.minimal_access.Copy()
+
+ . = list()
+
+ if(CONFIG_GET(flag/jobs_have_minimal_access))
+ . = src.minimal_access.Copy()
+ else
+ . = src.access.Copy()
+
+ if(CONFIG_GET(flag/everyone_has_maint_access)) //Config has global maint access set
+ . |= list(ACCESS_MAINT_TUNNELS)
+
+/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
+ if(H && GLOB.announcement_systems.len)
+ //timer because these should come after the captain announcement
+ SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
+
+//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
+/datum/job/proc/player_old_enough(client/C)
+ if(available_in_days(C) == 0)
+ return TRUE //Available in 0 days = available right now = player is old enough to play.
+ return FALSE
+
+
+/datum/job/proc/available_in_days(client/C)
+ if(!C)
+ return 0
+ if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
+ return 0
+ if(!SSdbcore.Connect())
+ return 0 //Without a database connection we can't get a player's age so we'll assume they're old enough for all jobs
+ if(C.prefs.db_flags & DB_FLAG_EXEMPT)
+ return 0
+ if(!isnum(minimal_player_age))
+ return 0
+
+ return max(0, minimal_player_age - C.player_age)
+
+/datum/job/proc/config_check()
+ return TRUE
+
+/datum/job/proc/map_check()
+ return TRUE
+
+/datum/job/proc/radio_help_message(mob/M)
+ to_chat(M, "Prefix your message with :h to speak on your department's radio. To see other prefixes, look closely at your headset.")
+
+/datum/outfit/job
+ name = "Standard Gear"
+
+ var/jobtype = null
+
+ uniform = /obj/item/clothing/under/color/grey
+ id = /obj/item/card/id
+ ears = /obj/item/radio/headset
+ belt = /obj/item/pda
+ back = /obj/item/storage/backpack
+ shoes = /obj/item/clothing/shoes/sneakers/black
+ box = /obj/item/storage/box/survival
+
+ var/backpack = /obj/item/storage/backpack
+ var/satchel = /obj/item/storage/backpack/satchel
+ var/duffelbag = /obj/item/storage/backpack/duffelbag
+
+ var/pda_slot = SLOT_BELT
+
+/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ switch(H.backbag)
+ if(GBACKPACK)
+ back = /obj/item/storage/backpack //Grey backpack
+ if(GSATCHEL)
+ back = /obj/item/storage/backpack/satchel //Grey satchel
+ if(GDUFFELBAG)
+ back = /obj/item/storage/backpack/duffelbag //Grey Duffel bag
+ if(LSATCHEL)
+ back = /obj/item/storage/backpack/satchel/leather //Leather Satchel
+ if(DSATCHEL)
+ back = satchel //Department satchel
+ if(DDUFFELBAG)
+ back = duffelbag //Department duffel bag
+ else
+ back = backpack //Department backpack
+
+ //converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
+ var/holder
+ if(H.jumpsuit_style == PREF_SKIRT)
+ holder = "[uniform]/skirt"
+ if(!text2path(holder))
+ holder = "[uniform]"
+ else
+ holder = "[uniform]"
+ uniform = text2path(holder)
+
+/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ if(visualsOnly)
+ return
+
+ var/datum/job/J = SSjob.GetJobType(jobtype)
+ if(!J)
+ J = SSjob.GetJob(H.job)
+
+ if(H.nameless && J.dresscodecompliant)
+ if(J.title in GLOB.command_positions)
+ H.real_name = J.title
+ else
+ H.real_name = "[J.title] #[rand(10000, 99999)]"
+
+ var/obj/item/card/id/C = H.wear_id
+ if(istype(C))
+ C.access = J.get_access()
+ shuffle_inplace(C.access) // Shuffle access list to make NTNet passkeys less predictable
+ C.registered_name = H.real_name
+ C.assignment = J.title
+ C.update_label()
+ H.sec_hud_set_ID()
+
+ var/obj/item/pda/PDA = H.get_item_by_slot(pda_slot)
+ if(istype(PDA))
+ PDA.owner = H.real_name
+ PDA.ownjob = J.title
+ PDA.update_label()
+
+/datum/outfit/job/get_chameleon_disguise_info()
+ var/list/types = ..()
+ types -= /obj/item/storage/backpack //otherwise this will override the actual backpacks
+ types += backpack
+ types += satchel
+ types += duffelbag
+ return types
+
+//Warden and regular officers add this result to their get_access()
+/datum/job/proc/check_config_for_sec_maint()
+ if(CONFIG_GET(flag/security_has_maint_access))
+ return list(ACCESS_MAINT_TUNNELS)
+ return list()
diff --git a/code/modules/jobs/job_types/silicon.dm b/code/modules/jobs/job_types/ai.dm
similarity index 71%
rename from code/modules/jobs/job_types/silicon.dm
rename to code/modules/jobs/job_types/ai.dm
index ab963eb8f3..4bcfab5836 100644
--- a/code/modules/jobs/job_types/silicon.dm
+++ b/code/modules/jobs/job_types/ai.dm
@@ -1,90 +1,69 @@
-/*
-AI
-*/
-/datum/job/ai
- title = "AI"
- flag = AI_JF
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- selection_color = "#ccffcc"
- supervisors = "your laws"
- req_admin_notify = TRUE
- minimal_player_age = 30
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_SILICON
- var/do_special_check = TRUE
-
-/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, outfit_override)
- . = H.AIize(latejoin)
-
-/datum/job/ai/after_spawn(mob/H, mob/M, latejoin)
- . = ..()
- if(latejoin)
- var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
- for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
- if(P.is_available())
- lateJoinCore = P
- GLOB.latejoin_ai_cores -= P
- break
- if(lateJoinCore)
- lateJoinCore.available = FALSE
- H.forceMove(lateJoinCore.loc)
- qdel(lateJoinCore)
- var/mob/living/silicon/ai/AI = H
- AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
- AI.set_core_display_icon(null, M.client)
-
- //we may have been created after our borg
- if(SSticker.current_state == GAME_STATE_SETTING_UP)
- for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
- if(!R.connected_ai)
- R.TryConnectToAI()
-
- if(latejoin)
- announce(AI)
-
-/datum/job/ai/override_latejoin_spawn()
- return TRUE
-
-/datum/job/ai/special_check_latejoin(client/C)
- if(!do_special_check)
- return TRUE
- for(var/i in GLOB.latejoin_ai_cores)
- var/obj/structure/AIcore/latejoin_inactive/LAI = i
- if(istype(LAI))
- if(LAI.is_available())
- return TRUE
- return FALSE
-
-/datum/job/ai/announce(mob/living/silicon/ai/AI)
- . = ..()
- SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
-
-/datum/job/ai/config_check()
- return CONFIG_GET(flag/allow_ai)
-
-/*
-Cyborg
-*/
-/datum/job/cyborg
- title = "Cyborg"
- flag = CYBORG
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 0
- spawn_positions = 1
- supervisors = "your laws and the AI" //Nodrak
- selection_color = "#ddffdd"
- minimal_player_age = 21
- exp_requirements = 120
- exp_type = EXP_TYPE_CREW
-
-/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, outfit_override = null)
- return H.Robotize(FALSE, latejoin)
-
-/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
- R.updatename(M.client)
- R.gender = NEUTER
+/datum/job/ai
+ title = "AI"
+ flag = AI_JF
+// auto_deadmin_role_flags = DEADMIN_POSITION_SILICON
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ selection_color = "#ccffcc"
+ supervisors = "your laws"
+ req_admin_notify = TRUE
+ minimal_player_age = 30
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_SILICON
+ display_order = JOB_DISPLAY_ORDER_AI
+ var/do_special_check = TRUE
+
+/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, datum/outfit/outfit_override, client/preference_source = null)
+ if(visualsOnly)
+ CRASH("dynamic preview is unsupported")
+ . = H.AIize(latejoin,preference_source)
+
+/datum/job/ai/after_spawn(mob/H, mob/M, latejoin)
+ . = ..()
+ if(latejoin)
+ var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
+ for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
+ if(P.is_available())
+ lateJoinCore = P
+ GLOB.latejoin_ai_cores -= P
+ break
+ if(lateJoinCore)
+ lateJoinCore.available = FALSE
+ H.forceMove(lateJoinCore.loc)
+ qdel(lateJoinCore)
+ var/mob/living/silicon/ai/AI = H
+ AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
+ AI.set_core_display_icon(null, M.client)
+
+ //we may have been created after our borg
+ if(SSticker.current_state == GAME_STATE_SETTING_UP)
+ for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
+ if(!R.connected_ai)
+ R.TryConnectToAI()
+
+ if(latejoin)
+ announce(AI)
+
+/datum/job/ai/override_latejoin_spawn()
+ return TRUE
+
+/datum/job/ai/special_check_latejoin(client/C)
+ if(!do_special_check)
+ return TRUE
+ for(var/i in GLOB.latejoin_ai_cores)
+ var/obj/structure/AIcore/latejoin_inactive/LAI = i
+ if(istype(LAI))
+ if(LAI.is_available())
+ return TRUE
+ return FALSE
+
+/datum/job/ai/announce(mob/living/silicon/ai/AI)
+ . = ..()
+ SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
+
+/datum/job/ai/config_check()
+ return CONFIG_GET(flag/allow_ai)
+
diff --git a/code/modules/jobs/job_types/assistant.dm b/code/modules/jobs/job_types/assistant.dm
index 65805f73fd..c04560f849 100644
--- a/code/modules/jobs/job_types/assistant.dm
+++ b/code/modules/jobs/job_types/assistant.dm
@@ -14,7 +14,7 @@ Assistant
minimal_access = list() //See /datum/job/assistant/get_access()
outfit = /datum/outfit/job/assistant
antag_rep = 7
-
+ display_order = JOB_DISPLAY_ORDER_ASSISTANT
/datum/job/assistant/get_access()
if(CONFIG_GET(flag/assistants_have_maint_access) || !CONFIG_GET(flag/jobs_have_minimal_access)) //Config has assistant maint access set
@@ -30,6 +30,12 @@ Assistant
/datum/outfit/job/assistant/pre_equip(mob/living/carbon/human/H)
..()
if (CONFIG_GET(flag/grey_assistants))
- uniform = /obj/item/clothing/under/color/grey
+ if(H.jumpsuit_style == PREF_SUIT)
+ uniform = /obj/item/clothing/under/color/grey
+ else
+ uniform = /obj/item/clothing/under/skirt/color/grey
else
- uniform = /obj/item/clothing/under/color/random
+ if(H.jumpsuit_style == PREF_SUIT)
+ uniform = /obj/item/clothing/under/color/random
+ else
+ uniform = /obj/item/clothing/under/skirt/color/random
diff --git a/code/modules/jobs/job_types/atmospheric_technician.dm b/code/modules/jobs/job_types/atmospheric_technician.dm
new file mode 100644
index 0000000000..93775beca9
--- /dev/null
+++ b/code/modules/jobs/job_types/atmospheric_technician.dm
@@ -0,0 +1,44 @@
+/datum/job/atmos
+ title = "Atmospheric Technician"
+ flag = ATMOSTECH
+ department_head = list("Chief Engineer")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 3
+ spawn_positions = 2
+ supervisors = "the chief engineer"
+ selection_color = "#ff9b3d"
+ exp_requirements = 60
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/atmos
+
+ access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
+ display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN
+
+/datum/outfit/job/atmos
+ name = "Atmospheric Technician"
+ jobtype = /datum/job/atmos
+
+ belt = /obj/item/storage/belt/utility/atmostech
+ l_pocket = /obj/item/pda/atmos
+ ears = /obj/item/radio/headset/headset_eng
+ uniform = /obj/item/clothing/under/rank/atmospheric_technician
+ r_pocket = /obj/item/analyzer
+
+ backpack = /obj/item/storage/backpack/industrial
+ satchel = /obj/item/storage/backpack/satchel/eng
+ duffelbag = /obj/item/storage/backpack/duffelbag/engineering
+ box = /obj/item/storage/box/engineer
+ pda_slot = SLOT_L_STORE
+ backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
+
+/datum/outfit/job/atmos/rig
+ name = "Atmospheric Technician (Hardsuit)"
+
+ mask = /obj/item/clothing/mask/gas
+ suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
+ suit_store = /obj/item/tank/internals/oxygen
+ internals_slot = SLOT_S_STORE
diff --git a/code/modules/jobs/job_types/bartender.dm b/code/modules/jobs/job_types/bartender.dm
new file mode 100644
index 0000000000..0ace449757
--- /dev/null
+++ b/code/modules/jobs/job_types/bartender.dm
@@ -0,0 +1,30 @@
+/datum/job/bartender
+ title = "Bartender"
+ flag = BARTENDER
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#bbe291"
+ exp_type_department = EXP_TYPE_SERVICE // This is so the jobs menu can work properly
+
+ outfit = /datum/outfit/job/bartender
+
+ access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
+ display_order = JOB_DISPLAY_ORDER_BARTENDER
+
+/datum/outfit/job/bartender
+ name = "Bartender"
+ jobtype = /datum/job/bartender
+
+ glasses = /obj/item/clothing/glasses/sunglasses/reagent
+ belt = /obj/item/pda/bar
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/bartender
+ suit = /obj/item/clothing/suit/armor/vest
+ backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1)
+ shoes = /obj/item/clothing/shoes/laceup
+
diff --git a/code/modules/jobs/job_types/botanist.dm b/code/modules/jobs/job_types/botanist.dm
new file mode 100644
index 0000000000..e6338d9b0a
--- /dev/null
+++ b/code/modules/jobs/job_types/botanist.dm
@@ -0,0 +1,32 @@
+/datum/job/hydro
+ title = "Botanist"
+ flag = BOTANIST
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 3
+ spawn_positions = 2
+ supervisors = "the head of personnel"
+ selection_color = "#bbe291"
+
+ outfit = /datum/outfit/job/botanist
+
+ access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+ display_order = JOB_DISPLAY_ORDER_BOTANIST
+
+/datum/outfit/job/botanist
+ name = "Botanist"
+ jobtype = /datum/job/hydro
+
+ belt = /obj/item/pda/botanist
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/hydroponics
+ suit = /obj/item/clothing/suit/apron
+ gloves =/obj/item/clothing/gloves/botanic_leather
+ suit_store = /obj/item/plant_analyzer
+
+ backpack = /obj/item/storage/backpack/botany
+ satchel = /obj/item/storage/backpack/satchel/hyd
+
+
diff --git a/code/modules/jobs/job_types/captain.dm b/code/modules/jobs/job_types/captain.dm
old mode 100755
new mode 100644
index cd9c914e7a..7e832d6975
--- a/code/modules/jobs/job_types/captain.dm
+++ b/code/modules/jobs/job_types/captain.dm
@@ -1,111 +1,66 @@
-/*
-Captain
-*/
-/datum/job/captain
- title = "Captain"
- flag = CAPTAIN
- department_head = list("CentCom")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "Nanotrasen officials and Space law"
- selection_color = "#ccccff"
- req_admin_notify = 1
- minimal_player_age = 14
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/captain
-
- access = list() //See get_access()
- minimal_access = list() //See get_access()
-
-/datum/job/captain/get_access()
- return get_all_accesses()
-
-/datum/job/captain/announce(mob/living/carbon/human/H)
- ..()
- SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
-
-/datum/outfit/job/captain
- name = "Captain"
- jobtype = /datum/job/captain
-
- id = /obj/item/card/id/gold
- belt = /obj/item/pda/captain
- glasses = /obj/item/clothing/glasses/sunglasses
- ears = /obj/item/radio/headset/heads/captain/alt
- gloves = /obj/item/clothing/gloves/color/captain
- uniform = /obj/item/clothing/under/rank/captain
- suit = /obj/item/clothing/suit/armor/vest/capcarapace
- shoes = /obj/item/clothing/shoes/sneakers/brown
- head = /obj/item/clothing/head/caphat
- backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
-
- backpack = /obj/item/storage/backpack/captain
- satchel = /obj/item/storage/backpack/satchel/cap
- duffelbag = /obj/item/storage/backpack/duffelbag/captain
-
- implants = list(/obj/item/implant/mindshield)
- accessory = /obj/item/clothing/accessory/medal/gold/captain
-
- chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/captain)
-
-/datum/outfit/job/captain/hardsuit
- name = "Captain (Hardsuit)"
-
- mask = /obj/item/clothing/mask/gas/sechailer
- suit = /obj/item/clothing/suit/space/hardsuit/captain
- suit_store = /obj/item/tank/internals/oxygen
-
-/*
-Head of Personnel
-*/
-/datum/job/hop
- title = "Head of Personnel"
- flag = HOP
- department_head = list("Captain")
- department_flag = CIVILIAN
- head_announce = list("Supply", "Service")
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ddddff"
- req_admin_notify = 1
- minimal_player_age = 10
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_SUPPLY
-
- outfit = /datum/outfit/job/hop
-
- access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
- ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
- ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
- ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
- ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
- ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
- ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
- ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
- ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
- ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
- ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
-
-
-/datum/outfit/job/hop
- name = "Head of Personnel"
- jobtype = /datum/job/hop
-
- id = /obj/item/card/id/silver
- belt = /obj/item/pda/heads/hop
- ears = /obj/item/radio/headset/heads/hop
- uniform = /obj/item/clothing/under/rank/head_of_personnel
- shoes = /obj/item/clothing/shoes/sneakers/brown
- head = /obj/item/clothing/head/hopcap
- backpack_contents = list(/obj/item/storage/box/ids=1,\
- /obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
-
- chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
+/datum/job/captain
+ title = "Captain"
+ flag = CAPTAIN
+// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD|DEADMIN_POSITION_SECURITY //:eyes:
+ department_head = list("CentCom")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "Nanotrasen officials and Space law"
+ selection_color = "#aac1ee"
+ req_admin_notify = 1
+ minimal_player_age = 14
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_COMMAND
+
+ outfit = /datum/outfit/job/captain
+
+ access = list() //See get_access()
+ minimal_access = list() //See get_access()
+
+ mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
+// mind_traits = list(TRAIT_DISK_VERIFIER)
+
+ display_order = JOB_DISPLAY_ORDER_CAPTAIN
+
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
+
+/datum/job/captain/get_access()
+ return get_all_accesses()
+
+/datum/job/captain/announce(mob/living/carbon/human/H)
+ ..()
+ SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
+
+/datum/outfit/job/captain
+ name = "Captain"
+ jobtype = /datum/job/captain
+
+ id = /obj/item/card/id/gold
+ belt = /obj/item/pda/captain
+ glasses = /obj/item/clothing/glasses/sunglasses
+ ears = /obj/item/radio/headset/heads/captain/alt
+ gloves = /obj/item/clothing/gloves/color/captain
+ uniform = /obj/item/clothing/under/rank/captain
+ suit = /obj/item/clothing/suit/armor/vest/capcarapace
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ head = /obj/item/clothing/head/caphat
+ backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
+
+ backpack = /obj/item/storage/backpack/captain
+ satchel = /obj/item/storage/backpack/satchel/cap
+ duffelbag = /obj/item/storage/backpack/duffelbag/captain
+
+ implants = list(/obj/item/implant/mindshield)
+ accessory = /obj/item/clothing/accessory/medal/gold/captain
+
+ chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/captain)
+
+/datum/outfit/job/captain/hardsuit
+ name = "Captain (Hardsuit)"
+
+ mask = /obj/item/clothing/mask/gas/sechailer
+ suit = /obj/item/clothing/suit/space/hardsuit/captain
+ suit_store = /obj/item/tank/internals/oxygen
diff --git a/code/modules/jobs/job_types/cargo_service.dm b/code/modules/jobs/job_types/cargo_service.dm
deleted file mode 100644
index 22ef2a9211..0000000000
--- a/code/modules/jobs/job_types/cargo_service.dm
+++ /dev/null
@@ -1,290 +0,0 @@
-/*
-Quartermaster
-*/
-/datum/job/qm
- title = "Quartermaster"
- flag = QUARTERMASTER
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#d7b088"
-
- outfit = /datum/outfit/job/quartermaster
-
- access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
- minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
-
-/datum/outfit/job/quartermaster
- name = "Quartermaster"
- jobtype = /datum/job/qm
-
- belt = /obj/item/pda/quartermaster
- ears = /obj/item/radio/headset/headset_cargo
- uniform = /obj/item/clothing/under/rank/cargo
- shoes = /obj/item/clothing/shoes/sneakers/brown
- glasses = /obj/item/clothing/glasses/sunglasses
- l_hand = /obj/item/clipboard
-
- chameleon_extras = /obj/item/stamp/qm
-
-/*
-Cargo Technician
-*/
-/datum/job/cargo_tech
- title = "Cargo Technician"
- flag = CARGOTECH
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 3
- spawn_positions = 2
- supervisors = "the quartermaster and the head of personnel"
- selection_color = "#dcba97"
-
- outfit = /datum/outfit/job/cargo_tech
-
- access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/cargo_tech
- name = "Cargo Technician"
- jobtype = /datum/job/cargo_tech
-
- belt = /obj/item/pda/cargo
- ears = /obj/item/radio/headset/headset_cargo
- uniform = /obj/item/clothing/under/rank/cargotech
- l_hand = /obj/item/export_scanner
-
-/*
-Shaft Miner
-*/
-/datum/job/mining
- title = "Shaft Miner"
- flag = MINER
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 3
- spawn_positions = 3
- supervisors = "the quartermaster and the head of personnel"
- selection_color = "#dcba97"
- custom_spawn_text = "Remember, you are a miner, not a hunter. Hunting monsters is not a requirement of your job, the only requirement of your job is to provide materials for the station. Don't be afraid to run away if you're inexperienced with fighting the mining area's locals."
-
- outfit = /datum/outfit/job/miner
-
- access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/miner
- name = "Shaft Miner (Lavaland)"
- jobtype = /datum/job/mining
-
- belt = /obj/item/pda/shaftminer
- ears = /obj/item/radio/headset/headset_cargo/mining
- shoes = /obj/item/clothing/shoes/workboots/mining
- gloves = /obj/item/clothing/gloves/color/black
- uniform = /obj/item/clothing/under/rank/miner/lavaland
- l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival
- r_pocket = /obj/item/flashlight/seclite
- backpack_contents = list(
- /obj/item/storage/bag/ore=1,\
- /obj/item/kitchen/knife/combat/survival=1,\
- /obj/item/mining_voucher=1,\
- /obj/item/suit_voucher=1,\
- /obj/item/stack/marker_beacon/ten=1)
-
- backpack = /obj/item/storage/backpack/explorer
- satchel = /obj/item/storage/backpack/satchel/explorer
- duffelbag = /obj/item/storage/backpack/duffelbag
- box = /obj/item/storage/box/survival_mining
-
- chameleon_extras = /obj/item/gun/energy/kinetic_accelerator
-
-/datum/outfit/job/miner/asteroid
- name = "Shaft Miner (Asteroid)"
- uniform = /obj/item/clothing/under/rank/miner
- shoes = /obj/item/clothing/shoes/workboots
-
-/datum/outfit/job/miner/equipped
- name = "Shaft Miner (Lavaland + Equipment)"
- suit = /obj/item/clothing/suit/hooded/explorer/standard
- mask = /obj/item/clothing/mask/gas/explorer
- glasses = /obj/item/clothing/glasses/meson
- suit_store = /obj/item/tank/internals/oxygen
- internals_slot = SLOT_S_STORE
- backpack_contents = list(
- /obj/item/storage/bag/ore=1,
- /obj/item/kitchen/knife/combat/survival=1,
- /obj/item/mining_voucher=1,
- /obj/item/t_scanner/adv_mining_scanner/lesser=1,
- /obj/item/gun/energy/kinetic_accelerator=1,\
- /obj/item/stack/marker_beacon/ten=1)
-
-/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- if(visualsOnly)
- return
- if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
- var/obj/item/clothing/suit/hooded/S = H.wear_suit
- S.ToggleHood()
-
-/datum/outfit/job/miner/equipped/hardsuit
- name = "Shaft Miner (Equipment + Hardsuit)"
- suit = /obj/item/clothing/suit/space/hardsuit/mining
- mask = /obj/item/clothing/mask/breath
-
-
-/*
-Bartender
-*/
-/datum/job/bartender
- title = "Bartender"
- flag = BARTENDER
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#bbe291"
-
- outfit = /datum/outfit/job/bartender
-
- access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
-
-
-/datum/outfit/job/bartender
- name = "Bartender"
- jobtype = /datum/job/bartender
-
- glasses = /obj/item/clothing/glasses/sunglasses/reagent
- belt = /obj/item/pda/bar
- ears = /obj/item/radio/headset/headset_srv
- uniform = /obj/item/clothing/under/rank/bartender
- suit = /obj/item/clothing/suit/armor/vest
- backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1)
- shoes = /obj/item/clothing/shoes/laceup
-
-/*
-Cook
-*/
-/datum/job/cook
- title = "Cook"
- flag = COOK
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 2
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#bbe291"
- var/cooks = 0 //Counts cooks amount
-
- outfit = /datum/outfit/job/cook
-
- access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/cook
- name = "Cook"
- jobtype = /datum/job/cook
-
- belt = /obj/item/pda/cook
- ears = /obj/item/radio/headset/headset_srv
- uniform = /obj/item/clothing/under/rank/chef
- suit = /obj/item/clothing/suit/toggle/chef
- head = /obj/item/clothing/head/chefhat
- mask = /obj/item/clothing/mask/fakemoustache/italian
- backpack_contents = list(/obj/item/sharpener = 1)
-
-/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- var/datum/job/cook/J = SSjob.GetJobType(jobtype)
- if(J) // Fix for runtime caused by invalid job being passed
- if(J.cooks>0)//Cooks
- suit = /obj/item/clothing/suit/apron/chef
- head = /obj/item/clothing/head/soft/mime
- if(!visualsOnly)
- J.cooks++
-
-/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- if(visualsOnly)
- return
- var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients)
- var/chosen_box = pick(possible_boxes)
- var/obj/item/storage/box/I = new chosen_box(src)
- H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK)
- var/datum/martial_art/cqc/under_siege/justacook = new
- justacook.teach(H)
-
-/*
-Botanist
-*/
-/datum/job/hydro
- title = "Botanist"
- flag = BOTANIST
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 3
- spawn_positions = 2
- supervisors = "the head of personnel"
- selection_color = "#bbe291"
-
- outfit = /datum/outfit/job/botanist
-
- access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
- // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS
- // Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT
- // Given Morgue access because they have a viable means of cloning.
-
-
-/datum/outfit/job/botanist
- name = "Botanist"
- jobtype = /datum/job/hydro
-
- belt = /obj/item/pda/botanist
- ears = /obj/item/radio/headset/headset_srv
- uniform = /obj/item/clothing/under/rank/hydroponics
- suit = /obj/item/clothing/suit/apron
- gloves =/obj/item/clothing/gloves/botanic_leather
- suit_store = /obj/item/plant_analyzer
-
- backpack = /obj/item/storage/backpack/botany
- satchel = /obj/item/storage/backpack/satchel/hyd
-
-
-/*
-Janitor
-*/
-/datum/job/janitor
- title = "Janitor"
- flag = JANITOR
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 2
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#bbe291"
- var/global/janitors = 0
-
- outfit = /datum/outfit/job/janitor
-
- access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/janitor
- name = "Janitor"
- jobtype = /datum/job/janitor
-
- belt = /obj/item/pda/janitor
- ears = /obj/item/radio/headset/headset_srv
- uniform = /obj/item/clothing/under/rank/janitor
- backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
diff --git a/code/modules/jobs/job_types/cargo_technician.dm b/code/modules/jobs/job_types/cargo_technician.dm
new file mode 100644
index 0000000000..3ceb29bae2
--- /dev/null
+++ b/code/modules/jobs/job_types/cargo_technician.dm
@@ -0,0 +1,27 @@
+/datum/job/cargo_tech
+ title = "Cargo Technician"
+ flag = CARGOTECH
+ department_head = list("Quartermaster")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 3
+ spawn_positions = 2
+ supervisors = "the quartermaster"
+ selection_color = "#ca8f55"
+
+ outfit = /datum/outfit/job/cargo_tech
+
+ access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_CARGO_TECHNICIAN
+
+/datum/outfit/job/cargo_tech
+ name = "Cargo Technician"
+ jobtype = /datum/job/cargo_tech
+
+ belt = /obj/item/pda/cargo
+ ears = /obj/item/radio/headset/headset_cargo
+ uniform = /obj/item/clothing/under/rank/cargotech
+ l_hand = /obj/item/export_scanner
+
diff --git a/code/modules/jobs/job_types/civilian_chaplain.dm b/code/modules/jobs/job_types/chaplain.dm
similarity index 66%
rename from code/modules/jobs/job_types/civilian_chaplain.dm
rename to code/modules/jobs/job_types/chaplain.dm
index 2d190cfe60..f6648fdf86 100644
--- a/code/modules/jobs/job_types/civilian_chaplain.dm
+++ b/code/modules/jobs/job_types/chaplain.dm
@@ -1,95 +1,121 @@
-//Due to how large this one is it gets its own file
-/*
-Chaplain
-*/
-/datum/job/chaplain
- title = "Chaplain"
- flag = CHAPLAIN
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#dddddd"
-
- outfit = /datum/outfit/job/chaplain
-
- access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
- minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
-
-/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
- . = ..()
- if(H.mind)
- H.mind.isholy = TRUE
-
- var/obj/item/storage/book/bible/booze/B = new
-
- if(GLOB.religion)
- B.deity_name = GLOB.deity
- B.name = GLOB.bible_name
- B.icon_state = GLOB.bible_icon_state
- B.item_state = GLOB.bible_item_state
- to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [GLOB.deity]. Defer to the Chaplain.")
- H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
- var/nrt = GLOB.holy_weapon_type || /obj/item/nullrod
- var/obj/item/nullrod/N = new nrt(H)
- H.put_in_hands(N)
- return
-
- var/new_religion = "Christianity"
- if(M.client && M.client.prefs.custom_names["religion"])
- new_religion = M.client.prefs.custom_names["religion"]
-
- var/new_deity = "Space Jesus"
- if(M.client && M.client.prefs.custom_names["deity"])
- new_deity = M.client.prefs.custom_names["deity"]
-
- B.deity_name = new_deity
-
-
- switch(lowertext(new_religion))
- if("christianity")
- B.name = pick("The Holy Bible","The Dead Sea Scrolls")
- if("satanism")
- B.name = "The Unholy Bible"
- if("cthulhu")
- B.name = "The Necronomicon"
- if("islam")
- B.name = "Quran"
- if("scientology")
- B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
- if("chaos")
- B.name = "The Book of Lorgar"
- if("imperium")
- B.name = "Uplifting Primer"
- if("toolboxia")
- B.name = "Toolbox Manifesto"
- if("homosexuality")
- B.name = "Guys Gone Wild"
- if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
- B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
- H.adjustBrainLoss(100) // starts off retarded as fuck
- if("science")
- B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
- else
- B.name = "The Holy Book of [new_religion]"
-
- GLOB.religion = new_religion
- GLOB.bible_name = B.name
- GLOB.deity = B.deity_name
-
- H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
-
- SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1)
- SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1)
-
-/datum/outfit/job/chaplain
- name = "Chaplain"
- jobtype = /datum/job/chaplain
-
- belt = /obj/item/pda/chaplain
- uniform = /obj/item/clothing/under/rank/chaplain
- backpack_contents = list(/obj/item/camera/spooky = 1)
- backpack = /obj/item/storage/backpack/cultpack
- satchel = /obj/item/storage/backpack/cultpack
+/datum/job/chaplain
+ title = "Chaplain"
+ flag = CHAPLAIN
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#dddddd"
+
+ outfit = /datum/outfit/job/chaplain
+
+ access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
+ minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
+
+ display_order = JOB_DISPLAY_ORDER_CHAPLAIN
+
+
+/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
+ . = ..()
+ if(H.mind)
+ H.mind.isholy = TRUE
+
+ var/obj/item/storage/book/bible/booze/B = new
+
+ if(GLOB.religion)
+ B.deity_name = GLOB.deity
+ B.name = GLOB.bible_name
+ B.icon_state = GLOB.bible_icon_state
+ B.item_state = GLOB.bible_item_state
+ to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [GLOB.deity]. Defer to the Chaplain.")
+ H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
+ var/nrt = GLOB.holy_weapon_type || /obj/item/nullrod
+ var/obj/item/nullrod/N = new nrt(H)
+ H.put_in_hands(N)
+ return
+
+ var/new_religion = DEFAULT_RELIGION
+ if(M.client && M.client.prefs.custom_names["religion"])
+ new_religion = M.client.prefs.custom_names["religion"]
+
+ var/new_deity = DEFAULT_DEITY
+ if(M.client && M.client.prefs.custom_names["deity"])
+ new_deity = M.client.prefs.custom_names["deity"]
+
+ B.deity_name = new_deity
+
+
+ switch(lowertext(new_religion))
+ if("christianity") // DEFAULT_RELIGION
+ B.name = pick("The Holy Bible","The Dead Sea Scrolls")
+ if("buddhism")
+ B.name = "The Sutras"
+ if("clownism","honkmother","honk","honkism","comedy")
+ B.name = pick("The Holy Joke Book", "Just a Prank", "Hymns to the Honkmother")
+ if("chaos")
+ B.name = "The Book of Lorgar"
+ if("cthulhu")
+ B.name = "The Necronomicon"
+ if("hinduism")
+ B.name = "The Vedas"
+ if("homosexuality")
+ B.name = pick("Guys Gone Wild","Coming Out of The Closet")
+ if("imperium")
+ B.name = "Uplifting Primer"
+ if("islam")
+ B.name = "Quran"
+ if("judaism")
+ B.name = "The Torah"
+ if("lampism")
+ B.name = "Fluorescent Incandescence"
+ if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
+ B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition","F.A.T.A.L. Rulebook")
+ H.adjustBrainLoss(100) // starts off retarded as fuck
+ if("monkeyism","apism","gorillism","primatism")
+ B.name = pick("Going Bananas", "Bananas Out For Harambe")
+ if("mormonism")
+ B.name = "The Book of Mormon"
+ if("pastafarianism")
+ B.name = "The Gospel of the Flying Spaghetti Monster"
+ if("rastafarianism","rasta")
+ B.name = "The Holy Piby"
+ if("satanism")
+ B.name = "The Unholy Bible"
+ if("science")
+ B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
+ if("scientology")
+ B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
+ if("servicianism", "partying")
+ B.name = "The Tenets of Servicia"
+ B.deity_name = pick("Servicia", "Space Bacchus", "Space Dionysus")
+ B.desc = "Happy, Full, Clean. Live it and give it."
+ if("subgenius")
+ B.name = "Book of the SubGenius"
+ if("toolboxia","greytide")
+ B.name = pick("Toolbox Manifesto","iGlove Assistants")
+ if("weeaboo","kawaii")
+ B.name = pick("Fanfiction Compendium","Japanese for Dummies","The Manganomicon","Establishing Your O.T.P")
+ else
+ B.name = "The Holy Book of [new_religion]"
+
+ GLOB.religion = new_religion
+ GLOB.bible_name = B.name
+ GLOB.deity = B.deity_name
+
+ H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
+
+ SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1)
+ SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1)
+
+/datum/outfit/job/chaplain
+ name = "Chaplain"
+ jobtype = /datum/job/chaplain
+
+ belt = /obj/item/pda/chaplain
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/chaplain
+ backpack_contents = list(/obj/item/camera/spooky = 1)
+ backpack = /obj/item/storage/backpack/cultpack
+ satchel = /obj/item/storage/backpack/cultpack
\ No newline at end of file
diff --git a/code/modules/jobs/job_types/chemist.dm b/code/modules/jobs/job_types/chemist.dm
new file mode 100644
index 0000000000..a915d261ed
--- /dev/null
+++ b/code/modules/jobs/job_types/chemist.dm
@@ -0,0 +1,36 @@
+/datum/job/chemist
+ title = "Chemist"
+ flag = CHEMIST
+ department_head = list("Chief Medical Officer")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the chief medical officer"
+ selection_color = "#74b5e0"
+ exp_type = EXP_TYPE_CREW
+ exp_requirements = 60
+
+ outfit = /datum/outfit/job/chemist
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_CHEMIST
+
+/datum/outfit/job/chemist
+ name = "Chemist"
+ jobtype = /datum/job/chemist
+
+ glasses = /obj/item/clothing/glasses/science
+ belt = /obj/item/pda/chemist
+ ears = /obj/item/radio/headset/headset_med
+ uniform = /obj/item/clothing/under/rank/chemist
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat/chemist
+ backpack = /obj/item/storage/backpack/chemistry
+ satchel = /obj/item/storage/backpack/satchel/chem
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
+
+ chameleon_extras = /obj/item/gun/syringe
+
diff --git a/code/modules/jobs/job_types/chief_engineer.dm b/code/modules/jobs/job_types/chief_engineer.dm
new file mode 100644
index 0000000000..da3f281267
--- /dev/null
+++ b/code/modules/jobs/job_types/chief_engineer.dm
@@ -0,0 +1,64 @@
+/datum/job/chief_engineer
+ title = "Chief Engineer"
+ flag = CHIEF
+// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
+ department_head = list("Captain")
+ department_flag = ENGSEC
+ head_announce = list(RADIO_CHANNEL_ENGINEERING)
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#ee7400"
+ req_admin_notify = 1
+ minimal_player_age = 7
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_ENGINEERING
+
+ outfit = /datum/outfit/job/ce
+
+ access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
+ ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
+ ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
+ ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
+ ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
+
+/datum/outfit/job/ce
+ name = "Chief Engineer"
+ jobtype = /datum/job/chief_engineer
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/storage/belt/utility/chief/full
+ l_pocket = /obj/item/pda/heads/ce
+ ears = /obj/item/radio/headset/heads/ce
+ uniform = /obj/item/clothing/under/rank/chief_engineer
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ head = /obj/item/clothing/head/hardhat/white
+ gloves = /obj/item/clothing/gloves/color/black/ce
+ backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
+
+ backpack = /obj/item/storage/backpack/industrial
+ satchel = /obj/item/storage/backpack/satchel/eng
+ duffelbag = /obj/item/storage/backpack/duffelbag/engineering
+ box = /obj/item/storage/box/engineer
+ pda_slot = SLOT_L_STORE
+ chameleon_extras = /obj/item/stamp/ce
+
+/datum/outfit/job/ce/rig
+ name = "Chief Engineer (Hardsuit)"
+
+ mask = /obj/item/clothing/mask/breath
+ suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
+ shoes = /obj/item/clothing/shoes/magboots/advance
+ suit_store = /obj/item/tank/internals/oxygen
+ glasses = /obj/item/clothing/glasses/meson/engine
+ gloves = /obj/item/clothing/gloves/color/yellow
+ head = null
+ internals_slot = SLOT_S_STORE
diff --git a/code/modules/jobs/job_types/chief_medical_officer.dm b/code/modules/jobs/job_types/chief_medical_officer.dm
new file mode 100644
index 0000000000..4c7249f048
--- /dev/null
+++ b/code/modules/jobs/job_types/chief_medical_officer.dm
@@ -0,0 +1,59 @@
+/datum/job/cmo
+ title = "Chief Medical Officer"
+ flag = CMO_JF
+ department_head = list("Captain")
+ department_flag = MEDSCI
+// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
+ head_announce = list(RADIO_CHANNEL_MEDICAL)
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#509ed1"
+ req_admin_notify = 1
+ minimal_player_age = 7
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_MEDICAL
+
+ outfit = /datum/outfit/job/cmo
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
+ ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
+ ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
+ ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
+ ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
+
+ display_order = JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
+
+/datum/outfit/job/cmo
+ name = "Chief Medical Officer"
+ jobtype = /datum/job/cmo
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/pda/heads/cmo
+ l_pocket = /obj/item/pinpointer/crew
+ ears = /obj/item/radio/headset/heads/cmo
+ uniform = /obj/item/clothing/under/rank/chief_medical_officer
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ suit = /obj/item/clothing/suit/toggle/labcoat/cmo
+ l_hand = /obj/item/storage/firstaid/regular
+ suit_store = /obj/item/flashlight/pen
+ backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
+
+ backpack = /obj/item/storage/backpack/medic
+ satchel = /obj/item/storage/backpack/satchel/med
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
+
+ chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo)
+
+/datum/outfit/job/cmo/hardsuit
+ name = "Chief Medical Officer (Hardsuit)"
+
+ mask = /obj/item/clothing/mask/breath
+ suit = /obj/item/clothing/suit/space/hardsuit/medical
+ suit_store = /obj/item/tank/internals/oxygen
+ r_pocket = /obj/item/flashlight/pen
+
diff --git a/code/modules/jobs/job_types/civilian.dm b/code/modules/jobs/job_types/civilian.dm
deleted file mode 100644
index f21ff69e8e..0000000000
--- a/code/modules/jobs/job_types/civilian.dm
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
-Clown
-*/
-/datum/job/clown
- title = "Clown"
- flag = CLOWN
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#dddddd"
-
- outfit = /datum/outfit/job/clown
-
- access = list(ACCESS_THEATRE)
- minimal_access = list(ACCESS_THEATRE)
-
-/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
- . = ..()
- H.apply_pref_name("clown", M.client)
-
-/datum/outfit/job/clown
- name = "Clown"
- jobtype = /datum/job/clown
-
- belt = /obj/item/pda/clown
- uniform = /obj/item/clothing/under/rank/clown
- shoes = /obj/item/clothing/shoes/clown_shoes
- mask = /obj/item/clothing/mask/gas/clown_hat
- l_pocket = /obj/item/bikehorn
- backpack_contents = list(
- /obj/item/stamp/clown = 1,
- /obj/item/reagent_containers/spray/waterflower = 1,
- /obj/item/reagent_containers/food/snacks/grown/banana = 1,
- /obj/item/instrument/bikehorn = 1,
- )
-
- implants = list(/obj/item/implant/sad_trombone)
-
- backpack = /obj/item/storage/backpack/clown
- satchel = /obj/item/storage/backpack/clown
- duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel
-
- box = /obj/item/storage/box/hug/survival
-
- chameleon_extras = /obj/item/stamp/clown
-
-
-/datum/outfit/job/clown/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- if(visualsOnly)
- return
-
- H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names))
-
-/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- if(visualsOnly)
- return
-
- H.dna.add_mutation(CLOWNMUT)
- H.dna.add_mutation(SMILE)
-
-/*
-Mime
-*/
-/datum/job/mime
- title = "Mime"
- flag = MIME
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#dddddd"
-
- outfit = /datum/outfit/job/mime
-
- access = list(ACCESS_THEATRE)
- minimal_access = list(ACCESS_THEATRE)
-
-/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
- H.apply_pref_name("mime", M.client)
-
-/datum/outfit/job/mime
- name = "Mime"
- jobtype = /datum/job/mime
-
- belt = /obj/item/pda/mime
- uniform = /obj/item/clothing/under/rank/mime
- mask = /obj/item/clothing/mask/gas/mime
- gloves = /obj/item/clothing/gloves/color/white
- head = /obj/item/clothing/head/frenchberet
- suit = /obj/item/clothing/suit/suspenders
- backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1)
-
- accessory = /obj/item/clothing/accessory/pocketprotector/cosmetology
- backpack = /obj/item/storage/backpack/mime
- satchel = /obj/item/storage/backpack/mime
-
-
-/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
-
- if(visualsOnly)
- return
-
- if(H.mind)
- H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
- H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
- H.mind.miming = 1
-
-/*
-Curator
-*/
-/datum/job/curator
- title = "Curator"
- flag = CURATOR
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#dddddd"
-
- outfit = /datum/outfit/job/curator
-
- access = list(ACCESS_LIBRARY)
- minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION,ACCESS_MINING_STATION)
-
-/datum/outfit/job/curator
- name = "Curator"
- jobtype = /datum/job/curator
-
- belt = /obj/item/pda/curator
- uniform = /obj/item/clothing/under/rank/curator
- l_hand = /obj/item/storage/bag/books
- r_pocket = /obj/item/key/displaycase
- l_pocket = /obj/item/laser_pointer
- accessory = /obj/item/clothing/accessory/pocketprotector/full
- backpack_contents = list(
- /obj/item/melee/curator_whip = 1,
- /obj/item/soapstone = 1,
- /obj/item/barcodescanner = 1
- )
-
-
-/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
-
- if(visualsOnly)
- return
-
- H.grant_all_languages(omnitongue=TRUE)
-/*
-Lawyer
-*/
-/datum/job/lawyer
- title = "Lawyer"
- flag = LAWYER
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 2
- spawn_positions = 2
- supervisors = "the head of personnel"
- selection_color = "#dddddd"
- var/lawyers = 0 //Counts lawyer amount
-
- outfit = /datum/outfit/job/lawyer
-
- access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
- minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
-
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
-/datum/outfit/job/lawyer
- name = "Lawyer"
- jobtype = /datum/job/lawyer
-
- belt = /obj/item/pda/lawyer
- ears = /obj/item/radio/headset/headset_sec
- uniform = /obj/item/clothing/under/lawyer/bluesuit
- suit = /obj/item/clothing/suit/toggle/lawyer
- shoes = /obj/item/clothing/shoes/laceup
- l_hand = /obj/item/storage/briefcase/lawyer
- l_pocket = /obj/item/laser_pointer
- r_pocket = /obj/item/clothing/accessory/lawyers_badge
-
- chameleon_extras = /obj/item/stamp/law
-
-
-/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- if(visualsOnly)
- return
-
- var/datum/job/lawyer/J = SSjob.GetJobType(jobtype)
- J.lawyers++
- if(J.lawyers>1)
- uniform = /obj/item/clothing/under/lawyer/purpsuit
- suit = /obj/item/clothing/suit/toggle/lawyer/purple
diff --git a/code/modules/jobs/job_types/clown.dm b/code/modules/jobs/job_types/clown.dm
new file mode 100644
index 0000000000..d8b88ae871
--- /dev/null
+++ b/code/modules/jobs/job_types/clown.dm
@@ -0,0 +1,58 @@
+/datum/job/clown
+ title = "Clown"
+ flag = CLOWN
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#dddddd"
+
+ outfit = /datum/outfit/job/clown
+
+ access = list(ACCESS_THEATRE)
+ minimal_access = list(ACCESS_THEATRE)
+
+ display_order = JOB_DISPLAY_ORDER_CLOWN
+
+
+/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
+ . = ..()
+ H.apply_pref_name("clown", M.client)
+
+/datum/outfit/job/clown
+ name = "Clown"
+ jobtype = /datum/job/clown
+
+ belt = /obj/item/pda/clown
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/clown
+ shoes = /obj/item/clothing/shoes/clown_shoes
+ mask = /obj/item/clothing/mask/gas/clown_hat
+ l_pocket = /obj/item/bikehorn
+ backpack_contents = list(
+ /obj/item/stamp/clown = 1,
+ /obj/item/reagent_containers/spray/waterflower = 1,
+ /obj/item/reagent_containers/food/snacks/grown/banana = 1,
+ /obj/item/instrument/bikehorn = 1,
+ )
+
+ implants = list(/obj/item/implant/sad_trombone)
+
+ backpack = /obj/item/storage/backpack/clown
+ satchel = /obj/item/storage/backpack/clown
+ duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel
+
+ box = /obj/item/storage/box/hug/survival
+
+ chameleon_extras = /obj/item/stamp/clown
+
+/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ if(visualsOnly)
+ return
+
+ H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names)) //rename the mob AFTER they're equipped so their ID gets updated properly.
+ H.dna.add_mutation(CLOWNMUT)
+ H.dna.add_mutation(SMILE)
diff --git a/code/modules/jobs/job_types/cook.dm b/code/modules/jobs/job_types/cook.dm
new file mode 100644
index 0000000000..c213d4dffc
--- /dev/null
+++ b/code/modules/jobs/job_types/cook.dm
@@ -0,0 +1,52 @@
+/datum/job/cook
+ title = "Cook"
+ flag = COOK
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#bbe291"
+ var/cooks = 0 //Counts cooks amount
+
+ outfit = /datum/outfit/job/cook
+
+ access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_COOK
+
+/datum/outfit/job/cook
+ name = "Cook"
+ jobtype = /datum/job/cook
+
+ belt = /obj/item/pda/cook
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/chef
+ suit = /obj/item/clothing/suit/toggle/chef
+ head = /obj/item/clothing/head/chefhat
+ mask = /obj/item/clothing/mask/fakemoustache/italian
+ backpack_contents = list(/obj/item/sharpener = 1)
+
+/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ var/datum/job/cook/J = SSjob.GetJobType(jobtype)
+ if(J) // Fix for runtime caused by invalid job being passed
+ if(J.cooks>0)//Cooks
+ suit = /obj/item/clothing/suit/apron/chef
+ head = /obj/item/clothing/head/soft/mime
+ if(!visualsOnly)
+ J.cooks++
+
+/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ if(visualsOnly)
+ return
+ var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients)
+ var/chosen_box = pick(possible_boxes)
+ var/obj/item/storage/box/I = new chosen_box(src)
+ H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK)
+ var/datum/martial_art/cqc/under_siege/justacook = new
+ justacook.teach(H)
+
diff --git a/code/modules/jobs/job_types/curator.dm b/code/modules/jobs/job_types/curator.dm
new file mode 100644
index 0000000000..35fa8483d5
--- /dev/null
+++ b/code/modules/jobs/job_types/curator.dm
@@ -0,0 +1,43 @@
+/datum/job/curator
+ title = "Curator"
+ flag = CURATOR
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#dddddd"
+
+ outfit = /datum/outfit/job/curator
+
+ access = list(ACCESS_LIBRARY)
+ minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION, ACCESS_MINING_STATION)
+
+ display_order = JOB_DISPLAY_ORDER_CURATOR
+
+/datum/outfit/job/curator
+ name = "Curator"
+ jobtype = /datum/job/curator
+
+ shoes = /obj/item/clothing/shoes/laceup
+ belt = /obj/item/pda/curator
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/curator
+ l_hand = /obj/item/storage/bag/books
+ r_pocket = /obj/item/key/displaycase
+ l_pocket = /obj/item/laser_pointer
+ accessory = /obj/item/clothing/accessory/pocketprotector/full
+ backpack_contents = list(
+ /obj/item/melee/curator_whip = 1,
+ /obj/item/soapstone = 1,
+ /obj/item/barcodescanner = 1
+ )
+
+/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+
+ if(visualsOnly)
+ return
+
+ H.grant_all_languages(omnitongue=TRUE)
diff --git a/code/modules/jobs/job_types/cyborg.dm b/code/modules/jobs/job_types/cyborg.dm
new file mode 100644
index 0000000000..29c4c3d833
--- /dev/null
+++ b/code/modules/jobs/job_types/cyborg.dm
@@ -0,0 +1,27 @@
+/datum/job/cyborg
+ title = "Cyborg"
+ flag = CYBORG
+// auto_deadmin_role_flags = DEADMIN_POSITION_SILICON
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 0
+ spawn_positions = 1
+ supervisors = "your laws and the AI" //Nodrak
+ selection_color = "#ddffdd"
+ minimal_player_age = 21
+ exp_requirements = 120
+ exp_type = EXP_TYPE_CREW
+
+ display_order = JOB_DISPLAY_ORDER_CYBORG
+
+/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source = null)
+ if(visualsOnly)
+ CRASH("dynamic preview is unsupported")
+ return H.Robotize(FALSE, latejoin)
+
+/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
+ R.updatename(M.client)
+ R.gender = NEUTER
+
+/datum/job/cyborg/radio_help_message(mob/M)
+ to_chat(M, "Prefix your message with :b to speak with other cyborgs and AI.")
diff --git a/code/modules/jobs/job_types/detective.dm b/code/modules/jobs/job_types/detective.dm
new file mode 100644
index 0000000000..27a54fbd1f
--- /dev/null
+++ b/code/modules/jobs/job_types/detective.dm
@@ -0,0 +1,57 @@
+/datum/job/detective
+ title = "Detective"
+ flag = DETECTIVE
+// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
+ department_head = list("Head of Security")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of security"
+ selection_color = "#c02f2f"
+ minimal_player_age = 7
+ exp_requirements = 300
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/detective
+
+ access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
+
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ display_order = JOB_DISPLAY_ORDER_DETECTIVE
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
+
+/datum/outfit/job/detective
+ name = "Detective"
+ jobtype = /datum/job/detective
+
+ belt = /obj/item/pda/detective
+ ears = /obj/item/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/det
+ neck = /obj/item/clothing/neck/tie/black
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ suit = /obj/item/clothing/suit/det_suit
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/fedora/det_hat
+ l_pocket = /obj/item/toy/crayon/white
+ r_pocket = /obj/item/lighter
+ backpack_contents = list(/obj/item/storage/box/evidence=1,\
+ /obj/item/detective_scanner=1,\
+ /obj/item/melee/classic_baton=1)
+ mask = /obj/item/clothing/mask/cigarette
+
+ implants = list(/obj/item/implant/mindshield)
+
+ chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses)
+
+/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
+ if(istype(cig)) //Some species specfic changes can mess this up (plasmamen)
+ cig.light("")
+
+ if(visualsOnly)
+ return
+
diff --git a/code/modules/jobs/job_types/engineering.dm b/code/modules/jobs/job_types/engineering.dm
deleted file mode 100644
index f28e5f1afc..0000000000
--- a/code/modules/jobs/job_types/engineering.dm
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
-Chief Engineer
-*/
-/datum/job/chief_engineer
- title = "Chief Engineer"
- flag = CHIEF
- department_head = list("Captain")
- department_flag = ENGSEC
- head_announce = list("Engineering")
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffeeaa"
- req_admin_notify = 1
- minimal_player_age = 7
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_ENGINEERING
-
- outfit = /datum/outfit/job/ce
-
- access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA,
- ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
- ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA,
- ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
- ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/ce
- name = "Chief Engineer"
- jobtype = /datum/job/chief_engineer
-
- id = /obj/item/card/id/silver
- belt = /obj/item/storage/belt/utility/chief/full
- l_pocket = /obj/item/pda/heads/ce
- ears = /obj/item/radio/headset/heads/ce
- uniform = /obj/item/clothing/under/rank/chief_engineer
- shoes = /obj/item/clothing/shoes/sneakers/brown
- head = /obj/item/clothing/head/hardhat/white
- gloves = /obj/item/clothing/gloves/color/black/ce
- backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
-
- backpack = /obj/item/storage/backpack/industrial
- satchel = /obj/item/storage/backpack/satchel/eng
- duffelbag = /obj/item/storage/backpack/duffelbag/engineering
- box = /obj/item/storage/box/engineer
- pda_slot = SLOT_L_STORE
- chameleon_extras = /obj/item/stamp/ce
-
-/datum/outfit/job/ce/rig
- name = "Chief Engineer (Hardsuit)"
-
- mask = /obj/item/clothing/mask/breath
- suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
- shoes = /obj/item/clothing/shoes/magboots/advance
- suit_store = /obj/item/tank/internals/oxygen
- glasses = /obj/item/clothing/glasses/meson/engine
- gloves = /obj/item/clothing/gloves/color/yellow
- head = null
- internals_slot = SLOT_S_STORE
-
-
-/*
-Station Engineer
-*/
-/datum/job/engineer
- title = "Station Engineer"
- flag = ENGINEER
- department_head = list("Chief Engineer")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 5
- spawn_positions = 5
- supervisors = "the chief engineer"
- selection_color = "#fff5cc"
- exp_requirements = 60
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/engineer
-
- access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/engineer
- name = "Station Engineer"
- jobtype = /datum/job/engineer
-
- belt = /obj/item/storage/belt/utility/full/engi
- l_pocket = /obj/item/pda/engineering
- ears = /obj/item/radio/headset/headset_eng
- uniform = /obj/item/clothing/under/rank/engineer
- shoes = /obj/item/clothing/shoes/workboots
- head = /obj/item/clothing/head/hardhat
- r_pocket = /obj/item/t_scanner
-
- backpack = /obj/item/storage/backpack/industrial
- satchel = /obj/item/storage/backpack/satchel/eng
- duffelbag = /obj/item/storage/backpack/duffelbag/engineering
- box = /obj/item/storage/box/engineer
- pda_slot = SLOT_L_STORE
- backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
-
-/datum/outfit/job/engineer/gloved
- name = "Station Engineer (Gloves)"
- gloves = /obj/item/clothing/gloves/color/yellow
-
-/datum/outfit/job/engineer/gloved/rig
- name = "Station Engineer (Hardsuit)"
-
- mask = /obj/item/clothing/mask/breath
- suit = /obj/item/clothing/suit/space/hardsuit/engine
- suit_store = /obj/item/tank/internals/oxygen
- head = null
- internals_slot = SLOT_S_STORE
-
-
-/*
-Atmospheric Technician
-*/
-/datum/job/atmos
- title = "Atmospheric Technician"
- flag = ATMOSTECH
- department_head = list("Chief Engineer")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 3
- spawn_positions = 2
- supervisors = "the chief engineer"
- selection_color = "#fff5cc"
- exp_requirements = 60
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/atmos
-
- access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/atmos
- name = "Atmospheric Technician"
- jobtype = /datum/job/atmos
-
- belt = /obj/item/storage/belt/utility/atmostech
- l_pocket = /obj/item/pda/atmos
- ears = /obj/item/radio/headset/headset_eng
- uniform = /obj/item/clothing/under/rank/atmospheric_technician
- r_pocket = /obj/item/analyzer
-
- backpack = /obj/item/storage/backpack/industrial
- satchel = /obj/item/storage/backpack/satchel/eng
- duffelbag = /obj/item/storage/backpack/duffelbag/engineering
- box = /obj/item/storage/box/engineer
- pda_slot = SLOT_L_STORE
- backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
-
-/datum/outfit/job/atmos/rig
- name = "Atmospheric Technician (Hardsuit)"
-
- mask = /obj/item/clothing/mask/gas
- suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
- suit_store = /obj/item/tank/internals/oxygen
- internals_slot = SLOT_S_STORE
diff --git a/code/modules/jobs/job_types/geneticist.dm b/code/modules/jobs/job_types/geneticist.dm
new file mode 100644
index 0000000000..d7f59ff883
--- /dev/null
+++ b/code/modules/jobs/job_types/geneticist.dm
@@ -0,0 +1,35 @@
+/datum/job/geneticist
+ title = "Geneticist"
+ flag = GENETICIST
+ department_head = list("Chief Medical Officer", "Research Director")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the chief medical officer and research director"
+ selection_color = "#74b5e0"
+ exp_type = EXP_TYPE_CREW
+ exp_requirements = 60
+
+ outfit = /datum/outfit/job/geneticist
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_GENETICIST
+
+/datum/outfit/job/geneticist
+ name = "Geneticist"
+ jobtype = /datum/job/geneticist
+
+ belt = /obj/item/pda/geneticist
+ ears = /obj/item/radio/headset/headset_medsci
+ uniform = /obj/item/clothing/under/rank/geneticist
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat/genetics
+ suit_store = /obj/item/flashlight/pen
+
+ backpack = /obj/item/storage/backpack/genetics
+ satchel = /obj/item/storage/backpack/satchel/gen
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
+
diff --git a/code/modules/jobs/job_types/head_of_personnel.dm b/code/modules/jobs/job_types/head_of_personnel.dm
new file mode 100644
index 0000000000..e320ce20b4
--- /dev/null
+++ b/code/modules/jobs/job_types/head_of_personnel.dm
@@ -0,0 +1,51 @@
+/datum/job/hop
+ title = "Head of Personnel"
+ flag = HOP
+// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
+ department_head = list("Captain")
+ department_flag = CIVILIAN
+ head_announce = list(RADIO_CHANNEL_SERVICE)
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#3a8529"
+ req_admin_notify = 1
+ minimal_player_age = 10
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_SERVICE
+
+ outfit = /datum/outfit/job/hop
+
+ access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
+ ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
+ ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
+ ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
+ ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
+ ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
+ ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
+ ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
+ ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
+ ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
+ ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL
+
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
+
+/datum/outfit/job/hop
+ name = "Head of Personnel"
+ jobtype = /datum/job/hop
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/pda/heads/hop
+ ears = /obj/item/radio/headset/heads/hop
+ uniform = /obj/item/clothing/under/rank/head_of_personnel
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ head = /obj/item/clothing/head/hopcap
+ backpack_contents = list(/obj/item/storage/box/ids=1,\
+ /obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
+
+ chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
diff --git a/code/modules/jobs/job_types/head_of_security.dm b/code/modules/jobs/job_types/head_of_security.dm
new file mode 100644
index 0000000000..f6b5dbd3ef
--- /dev/null
+++ b/code/modules/jobs/job_types/head_of_security.dm
@@ -0,0 +1,68 @@
+/datum/job/hos
+ title = "Head of Security"
+ flag = HOS
+// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD|DEADMIN_POSITION_SECURITY
+ department_head = list("Captain")
+ department_flag = ENGSEC
+ head_announce = list(RADIO_CHANNEL_SECURITY)
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#b90000"
+ req_admin_notify = 1
+ minimal_player_age = 14
+ exp_requirements = 300
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_SECURITY
+
+ outfit = /datum/outfit/job/hos
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
+ ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
+ ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
+ ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
+ ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
+ ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
+ ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_HEAD_OF_SECURITY
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity)
+
+/datum/outfit/job/hos
+ name = "Head of Security"
+ jobtype = /datum/job/hos
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/pda/heads/hos
+ ears = /obj/item/radio/headset/heads/hos/alt
+ uniform = /obj/item/clothing/under/rank/head_of_security
+ shoes = /obj/item/clothing/shoes/jackboots
+ suit = /obj/item/clothing/suit/armor/hos/trenchcoat
+ gloves = /obj/item/clothing/gloves/color/black/hos
+ head = /obj/item/clothing/head/HoS/beret
+ glasses = /obj/item/clothing/glasses/hud/security/sunglasses
+ suit_store = /obj/item/gun/energy/e_gun
+ r_pocket = /obj/item/assembly/flash/handheld
+ l_pocket = /obj/item/restraints/handcuffs
+ backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+ chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos)
+
+/datum/outfit/job/hos/hardsuit
+ name = "Head of Security (Hardsuit)"
+
+ mask = /obj/item/clothing/mask/gas/sechailer
+ suit = /obj/item/clothing/suit/space/hardsuit/security/hos
+ suit_store = /obj/item/tank/internals/oxygen
+ backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)
+
diff --git a/code/modules/jobs/job_types/janitor.dm b/code/modules/jobs/job_types/janitor.dm
new file mode 100644
index 0000000000..d0a06ca0e0
--- /dev/null
+++ b/code/modules/jobs/job_types/janitor.dm
@@ -0,0 +1,27 @@
+/datum/job/janitor
+ title = "Janitor"
+ flag = JANITOR
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#bbe291"
+ var/global/janitors = 0
+
+ outfit = /datum/outfit/job/janitor
+
+ access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_JANITOR
+
+/datum/outfit/job/janitor
+ name = "Janitor"
+ jobtype = /datum/job/janitor
+
+ belt = /obj/item/pda/janitor
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/janitor
+ backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
diff --git a/code/modules/jobs/job_types/lawyer.dm b/code/modules/jobs/job_types/lawyer.dm
new file mode 100644
index 0000000000..0b8be52116
--- /dev/null
+++ b/code/modules/jobs/job_types/lawyer.dm
@@ -0,0 +1,47 @@
+/datum/job/lawyer
+ title = "Lawyer"
+ flag = LAWYER
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the head of personnel"
+ selection_color = "#dddddd"
+ var/lawyers = 0 //Counts lawyer amount
+
+ outfit = /datum/outfit/job/lawyer
+
+ access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
+ minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
+
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ display_order = JOB_DISPLAY_ORDER_LAWYER
+
+/datum/outfit/job/lawyer
+ name = "Lawyer"
+ jobtype = /datum/job/lawyer
+
+ belt = /obj/item/pda/lawyer
+ ears = /obj/item/radio/headset/headset_sec
+ uniform = /obj/item/clothing/under/lawyer/bluesuit
+ suit = /obj/item/clothing/suit/toggle/lawyer
+ shoes = /obj/item/clothing/shoes/laceup
+ l_hand = /obj/item/storage/briefcase/lawyer
+ l_pocket = /obj/item/laser_pointer
+ r_pocket = /obj/item/clothing/accessory/lawyers_badge
+
+ chameleon_extras = /obj/item/stamp/law
+
+
+/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ if(visualsOnly)
+ return
+
+ var/datum/job/lawyer/J = SSjob.GetJobType(jobtype)
+ J.lawyers++
+ if(J.lawyers>1)
+ uniform = /obj/item/clothing/under/lawyer/purpsuit
+ suit = /obj/item/clothing/suit/toggle/lawyer/purple
diff --git a/code/modules/jobs/job_types/medical.dm b/code/modules/jobs/job_types/medical.dm
deleted file mode 100644
index 5a926f490a..0000000000
--- a/code/modules/jobs/job_types/medical.dm
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
-Chief Medical Officer
-*/
-/datum/job/cmo
- title = "Chief Medical Officer"
- flag = CMO_JF
- department_head = list("Captain")
- department_flag = MEDSCI
- head_announce = list("Medical")
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffddf0"
- req_admin_notify = 1
- minimal_player_age = 7
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_MEDICAL
-
- outfit = /datum/outfit/job/cmo
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
- ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
- ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
- ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
- ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
-
-/datum/outfit/job/cmo
- name = "Chief Medical Officer"
- jobtype = /datum/job/cmo
-
- id = /obj/item/card/id/silver
- belt = /obj/item/pda/heads/cmo
- l_pocket = /obj/item/pinpointer/crew
- ears = /obj/item/radio/headset/heads/cmo
- uniform = /obj/item/clothing/under/rank/chief_medical_officer
- shoes = /obj/item/clothing/shoes/sneakers/brown
- suit = /obj/item/clothing/suit/toggle/labcoat/cmo
- l_hand = /obj/item/storage/firstaid/regular
- suit_store = /obj/item/flashlight/pen
- backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
-
- backpack = /obj/item/storage/backpack/medic
- satchel = /obj/item/storage/backpack/satchel/med
- duffelbag = /obj/item/storage/backpack/duffelbag/med
-
- chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo)
-
-/datum/outfit/job/cmo/hardsuit
- name = "Chief Medical Officer (Hardsuit)"
-
- mask = /obj/item/clothing/mask/breath
- suit = /obj/item/clothing/suit/space/hardsuit/medical
- suit_store = /obj/item/tank/internals/oxygen
- r_pocket = /obj/item/flashlight/pen
-
-/*
-Medical Doctor
-*/
-/datum/job/doctor
- title = "Medical Doctor"
- flag = DOCTOR
- department_head = list("Chief Medical Officer")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 5
- spawn_positions = 3
- supervisors = "the chief medical officer"
- selection_color = "#ffeef0"
-
- outfit = /datum/outfit/job/doctor
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/doctor
- name = "Medical Doctor"
- jobtype = /datum/job/doctor
-
- belt = /obj/item/pda/medical
- ears = /obj/item/radio/headset/headset_med
- uniform = /obj/item/clothing/under/rank/medical
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat
- l_hand = /obj/item/storage/firstaid/regular
- suit_store = /obj/item/flashlight/pen
-
- backpack = /obj/item/storage/backpack/medic
- satchel = /obj/item/storage/backpack/satchel/med
- duffelbag = /obj/item/storage/backpack/duffelbag/med
-
- chameleon_extras = /obj/item/gun/syringe
-
-/*
-Chemist
-*/
-/datum/job/chemist
- title = "Chemist"
- flag = CHEMIST
- department_head = list("Chief Medical Officer")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 2
- spawn_positions = 2
- supervisors = "the chief medical officer"
- selection_color = "#ffeef0"
- exp_type = EXP_TYPE_CREW
- exp_requirements = 60
-
- outfit = /datum/outfit/job/chemist
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/chemist
- name = "Chemist"
- jobtype = /datum/job/chemist
-
- glasses = /obj/item/clothing/glasses/science
- belt = /obj/item/pda/chemist
- ears = /obj/item/radio/headset/headset_med
- uniform = /obj/item/clothing/under/rank/chemist
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat/chemist
- backpack = /obj/item/storage/backpack/chemistry
- satchel = /obj/item/storage/backpack/satchel/chem
- duffelbag = /obj/item/storage/backpack/duffelbag/med
-
- chameleon_extras = /obj/item/gun/syringe
-
-/*
-Geneticist
-*/
-/datum/job/geneticist
- title = "Geneticist"
- flag = GENETICIST
- department_head = list("Chief Medical Officer", "Research Director")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 2
- spawn_positions = 2
- supervisors = "the chief medical officer and research director"
- selection_color = "#ffeef0"
- exp_type = EXP_TYPE_CREW
- exp_requirements = 60
-
- outfit = /datum/outfit/job/geneticist
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/geneticist
- name = "Geneticist"
- jobtype = /datum/job/geneticist
-
- belt = /obj/item/pda/geneticist
- ears = /obj/item/radio/headset/headset_medsci
- uniform = /obj/item/clothing/under/rank/geneticist
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat/genetics
- suit_store = /obj/item/flashlight/pen
-
- backpack = /obj/item/storage/backpack/genetics
- satchel = /obj/item/storage/backpack/satchel/gen
- duffelbag = /obj/item/storage/backpack/duffelbag/med
-
-/*
-Virologist
-*/
-/datum/job/virologist
- title = "Virologist"
- flag = VIROLOGIST
- department_head = list("Chief Medical Officer")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the chief medical officer"
- selection_color = "#ffeef0"
- exp_type = EXP_TYPE_CREW
- exp_requirements = 60
-
- outfit = /datum/outfit/job/virologist
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/virologist
- name = "Virologist"
- jobtype = /datum/job/virologist
-
- belt = /obj/item/pda/viro
- ears = /obj/item/radio/headset/headset_med
- uniform = /obj/item/clothing/under/rank/virologist
- mask = /obj/item/clothing/mask/surgical
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat/virologist
- suit_store = /obj/item/flashlight/pen
-
- backpack = /obj/item/storage/backpack/virology
- satchel = /obj/item/storage/backpack/satchel/vir
- duffelbag = /obj/item/storage/backpack/duffelbag/med
diff --git a/code/modules/jobs/job_types/medical_doctor.dm b/code/modules/jobs/job_types/medical_doctor.dm
new file mode 100644
index 0000000000..19fa1c7158
--- /dev/null
+++ b/code/modules/jobs/job_types/medical_doctor.dm
@@ -0,0 +1,35 @@
+/datum/job/doctor
+ title = "Medical Doctor"
+ flag = DOCTOR
+ department_head = list("Chief Medical Officer")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 5
+ spawn_positions = 3
+ supervisors = "the chief medical officer"
+ selection_color = "#74b5e0"
+
+ outfit = /datum/outfit/job/doctor
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_MEDICAL_DOCTOR
+
+/datum/outfit/job/doctor
+ name = "Medical Doctor"
+ jobtype = /datum/job/doctor
+
+ belt = /obj/item/pda/medical
+ ears = /obj/item/radio/headset/headset_med
+ uniform = /obj/item/clothing/under/rank/medical
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat
+ l_hand = /obj/item/storage/firstaid/regular
+ suit_store = /obj/item/flashlight/pen
+
+ backpack = /obj/item/storage/backpack/medic
+ satchel = /obj/item/storage/backpack/satchel/med
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
+
+ chameleon_extras = /obj/item/gun/syringe
diff --git a/code/modules/jobs/job_types/mime.dm b/code/modules/jobs/job_types/mime.dm
new file mode 100644
index 0000000000..1347da7125
--- /dev/null
+++ b/code/modules/jobs/job_types/mime.dm
@@ -0,0 +1,49 @@
+/datum/job/mime
+ title = "Mime"
+ flag = MIME
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#dddddd"
+
+ outfit = /datum/outfit/job/mime
+
+ access = list(ACCESS_THEATRE)
+ minimal_access = list(ACCESS_THEATRE)
+
+ display_order = JOB_DISPLAY_ORDER_MIME
+
+/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
+ H.apply_pref_name("mime", M.client)
+
+/datum/outfit/job/mime
+ name = "Mime"
+ jobtype = /datum/job/mime
+
+ belt = /obj/item/pda/mime
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/mime
+ mask = /obj/item/clothing/mask/gas/mime
+ gloves = /obj/item/clothing/gloves/color/white
+ head = /obj/item/clothing/head/frenchberet
+ suit = /obj/item/clothing/suit/suspenders
+ backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1)
+
+ backpack = /obj/item/storage/backpack/mime
+ satchel = /obj/item/storage/backpack/mime
+
+
+/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+
+ if(visualsOnly)
+ return
+
+ if(H.mind)
+ H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
+ H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
+ H.mind.miming = 1
+
diff --git a/code/modules/jobs/job_types/quartermaster.dm b/code/modules/jobs/job_types/quartermaster.dm
new file mode 100644
index 0000000000..49a93026ba
--- /dev/null
+++ b/code/modules/jobs/job_types/quartermaster.dm
@@ -0,0 +1,41 @@
+/datum/job/qm
+ title = "Quartermaster"
+ flag = QUARTERMASTER
+ department_head = list("Captain")
+ department_flag = CIVILIAN
+ head_announce = list(RADIO_CHANNEL_SUPPLY)
+// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#a06121"
+ req_admin_notify = 1
+ minimal_player_age = 7
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_SUPPLY
+
+ outfit = /datum/outfit/job/quartermaster
+
+ access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION,
+ ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
+ minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING,
+ ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
+
+ display_order = JOB_DISPLAY_ORDER_QUARTERMASTER
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
+
+/datum/outfit/job/quartermaster
+ name = "Quartermaster"
+ jobtype = /datum/job/qm
+
+ belt = /obj/item/pda/quartermaster
+ ears = /obj/item/radio/headset/headset_cargo
+ uniform = /obj/item/clothing/under/rank/cargo
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ glasses = /obj/item/clothing/glasses/sunglasses
+ l_hand = /obj/item/clipboard
+
+ chameleon_extras = /obj/item/stamp/qm
+
diff --git a/code/modules/jobs/job_types/research_director.dm b/code/modules/jobs/job_types/research_director.dm
new file mode 100644
index 0000000000..5368ceee64
--- /dev/null
+++ b/code/modules/jobs/job_types/research_director.dm
@@ -0,0 +1,61 @@
+/datum/job/rd
+ title = "Research Director"
+ flag = RD_JF
+// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
+ department_head = list("Captain")
+ department_flag = MEDSCI
+ head_announce = list(RADIO_CHANNEL_SCIENCE)
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#7544cc"
+ req_admin_notify = 1
+ minimal_player_age = 7
+ exp_type_department = EXP_TYPE_SCIENCE
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/rd
+
+ access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
+ ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
+ ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
+ ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
+ ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
+ minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
+ ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
+ ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
+ ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
+ ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
+
+ display_order = JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
+
+/datum/outfit/job/rd
+ name = "Research Director"
+ jobtype = /datum/job/rd
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/pda/heads/rd
+ ears = /obj/item/radio/headset/heads/rd
+ uniform = /obj/item/clothing/under/rank/research_director
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ suit = /obj/item/clothing/suit/toggle/labcoat
+ l_hand = /obj/item/clipboard
+ l_pocket = /obj/item/laser_pointer
+ backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
+
+ backpack = /obj/item/storage/backpack/science
+ satchel = /obj/item/storage/backpack/satchel/tox
+
+ chameleon_extras = /obj/item/stamp/rd
+
+/datum/outfit/job/rd/rig
+ name = "Research Director (Hardsuit)"
+
+ l_hand = null
+ mask = /obj/item/clothing/mask/breath
+ suit = /obj/item/clothing/suit/space/hardsuit/rd
+ suit_store = /obj/item/tank/internals/oxygen
+ internals_slot = SLOT_S_STORE
diff --git a/code/modules/jobs/job_types/roboticist.dm b/code/modules/jobs/job_types/roboticist.dm
new file mode 100644
index 0000000000..782b175ad4
--- /dev/null
+++ b/code/modules/jobs/job_types/roboticist.dm
@@ -0,0 +1,34 @@
+/datum/job/roboticist
+ title = "Roboticist"
+ flag = ROBOTICIST
+ department_head = list("Research Director")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the research director"
+ selection_color = "#9574cd"
+ exp_requirements = 60
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/roboticist
+
+ access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
+ minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_ROBOTICIST
+
+/datum/outfit/job/roboticist
+ name = "Roboticist"
+ jobtype = /datum/job/roboticist
+
+ belt = /obj/item/storage/belt/utility/full
+ l_pocket = /obj/item/pda/roboticist
+ ears = /obj/item/radio/headset/headset_sci
+ uniform = /obj/item/clothing/under/rank/roboticist
+ suit = /obj/item/clothing/suit/toggle/labcoat
+
+ backpack = /obj/item/storage/backpack/science
+ satchel = /obj/item/storage/backpack/satchel/tox
+
+ pda_slot = SLOT_L_STORE
diff --git a/code/modules/jobs/job_types/science.dm b/code/modules/jobs/job_types/science.dm
deleted file mode 100644
index 6a14f204a3..0000000000
--- a/code/modules/jobs/job_types/science.dm
+++ /dev/null
@@ -1,131 +0,0 @@
-/*
-Research Director
-*/
-/datum/job/rd
- title = "Research Director"
- flag = RD_JF
- department_head = list("Captain")
- department_flag = MEDSCI
- head_announce = list("Science")
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffddff"
- req_admin_notify = 1
- minimal_player_age = 7
- exp_type_department = EXP_TYPE_SCIENCE
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/rd
-
- access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
- ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
- ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
- ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
- ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
- minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
- ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
- ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
- ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
- ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
-
-/datum/outfit/job/rd
- name = "Research Director"
- jobtype = /datum/job/rd
-
- id = /obj/item/card/id/silver
- belt = /obj/item/pda/heads/rd
- ears = /obj/item/radio/headset/heads/rd
- uniform = /obj/item/clothing/under/rank/research_director
- shoes = /obj/item/clothing/shoes/sneakers/brown
- suit = /obj/item/clothing/suit/toggle/labcoat
- l_hand = /obj/item/clipboard
- l_pocket = /obj/item/laser_pointer
- backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
-
- backpack = /obj/item/storage/backpack/science
- satchel = /obj/item/storage/backpack/satchel/tox
-
- chameleon_extras = /obj/item/stamp/rd
-
-/datum/outfit/job/rd/rig
- name = "Research Director (Hardsuit)"
-
- l_hand = null
- mask = /obj/item/clothing/mask/breath
- suit = /obj/item/clothing/suit/space/hardsuit/rd
- suit_store = /obj/item/tank/internals/oxygen
- internals_slot = SLOT_S_STORE
-
-/*
-Scientist
-*/
-/datum/job/scientist
- title = "Scientist"
- flag = SCIENTIST
- department_head = list("Research Director")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 5
- spawn_positions = 3
- supervisors = "the research director"
- selection_color = "#ffeeff"
- exp_requirements = 60
- exp_type = EXP_TYPE_CREW
-
-
- outfit = /datum/outfit/job/scientist
-
- access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
- minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/scientist
- name = "Scientist"
- jobtype = /datum/job/scientist
-
- belt = /obj/item/pda/toxins
- ears = /obj/item/radio/headset/headset_sci
- uniform = /obj/item/clothing/under/rank/scientist
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat/science
-
- backpack = /obj/item/storage/backpack/science
- satchel = /obj/item/storage/backpack/satchel/tox
-
-/*
-Roboticist
-*/
-/datum/job/roboticist
- title = "Roboticist"
- flag = ROBOTICIST
- department_head = list("Research Director")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 2
- spawn_positions = 2
- supervisors = "the research director"
- selection_color = "#ffeeff"
- exp_requirements = 60
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/roboticist
-
- access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
- minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
-
-/datum/outfit/job/roboticist
- name = "Roboticist"
- jobtype = /datum/job/roboticist
-
- belt = /obj/item/storage/belt/utility/full
- l_pocket = /obj/item/pda/roboticist
- ears = /obj/item/radio/headset/headset_sci
- uniform = /obj/item/clothing/under/rank/roboticist
- suit = /obj/item/clothing/suit/toggle/labcoat
-
- backpack = /obj/item/storage/backpack/science
- satchel = /obj/item/storage/backpack/satchel/tox
-
- pda_slot = SLOT_L_STORE
diff --git a/code/modules/jobs/job_types/scientist.dm b/code/modules/jobs/job_types/scientist.dm
new file mode 100644
index 0000000000..f40a25d6ba
--- /dev/null
+++ b/code/modules/jobs/job_types/scientist.dm
@@ -0,0 +1,33 @@
+/datum/job/scientist
+ title = "Scientist"
+ flag = SCIENTIST
+ department_head = list("Research Director")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 5
+ spawn_positions = 3
+ supervisors = "the research director"
+ selection_color = "#9574cd"
+ exp_requirements = 60
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/scientist
+
+ access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
+ minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_SCIENTIST
+
+/datum/outfit/job/scientist
+ name = "Scientist"
+ jobtype = /datum/job/scientist
+
+ belt = /obj/item/pda/toxins
+ ears = /obj/item/radio/headset/headset_sci
+ uniform = /obj/item/clothing/under/rank/scientist
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat/science
+
+ backpack = /obj/item/storage/backpack/science
+ satchel = /obj/item/storage/backpack/satchel/tox
+
diff --git a/code/modules/jobs/job_types/security.dm b/code/modules/jobs/job_types/security.dm
deleted file mode 100644
index 8d2b9e8681..0000000000
--- a/code/modules/jobs/job_types/security.dm
+++ /dev/null
@@ -1,341 +0,0 @@
-//Warden and regular officers add this result to their get_access()
-/datum/job/proc/check_config_for_sec_maint()
- if(CONFIG_GET(flag/security_has_maint_access))
- return list(ACCESS_MAINT_TUNNELS)
- return list()
-
-/*
-Head of Security
-*/
-/datum/job/hos
- title = "Head of Security"
- flag = HOS
- department_head = list("Captain")
- department_flag = ENGSEC
- head_announce = list("Security")
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffdddd"
- req_admin_notify = 1
- minimal_player_age = 14
- exp_requirements = 300
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_SECURITY
-
- outfit = /datum/outfit/job/hos
-
- access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
- ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
- ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
- ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
- ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
- ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
- ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
-
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
-/datum/outfit/job/hos
- name = "Head of Security"
- jobtype = /datum/job/hos
-
- id = /obj/item/card/id/silver
- belt = /obj/item/pda/heads/hos
- ears = /obj/item/radio/headset/heads/hos/alt
- uniform = /obj/item/clothing/under/rank/head_of_security
- shoes = /obj/item/clothing/shoes/jackboots
- suit = /obj/item/clothing/suit/armor/hos/trenchcoat
- gloves = /obj/item/clothing/gloves/color/black/hos
- head = /obj/item/clothing/head/HoS/beret
- glasses = /obj/item/clothing/glasses/hud/security/sunglasses
- suit_store = /obj/item/gun/energy/e_gun
- r_pocket = /obj/item/assembly/flash/handheld
- l_pocket = /obj/item/restraints/handcuffs
- backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
-
- backpack = /obj/item/storage/backpack/security
- satchel = /obj/item/storage/backpack/satchel/sec
- duffelbag = /obj/item/storage/backpack/duffelbag/sec
- box = /obj/item/storage/box/security
-
- implants = list(/obj/item/implant/mindshield)
-
- chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos)
-
-/datum/outfit/job/hos/hardsuit
- name = "Head of Security (Hardsuit)"
-
- mask = /obj/item/clothing/mask/gas/sechailer
- suit = /obj/item/clothing/suit/space/hardsuit/security/hos
- suit_store = /obj/item/tank/internals/oxygen
- backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)
-
-/*
-Warden
-*/
-/datum/job/warden
- title = "Warden"
- flag = WARDEN
- department_head = list("Head of Security")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of security"
- selection_color = "#ffeeee"
- minimal_player_age = 7
- exp_requirements = 300
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/warden
-
- access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
-
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
-/datum/job/warden/get_access()
- var/list/L = list()
- L = ..() | check_config_for_sec_maint()
- return L
-
-/datum/outfit/job/warden
- name = "Warden"
- jobtype = /datum/job/warden
-
- belt = /obj/item/pda/warden
- ears = /obj/item/radio/headset/headset_sec/alt
- uniform = /obj/item/clothing/under/rank/warden
- shoes = /obj/item/clothing/shoes/jackboots
- suit = /obj/item/clothing/suit/armor/vest/warden/alt
- gloves = /obj/item/clothing/gloves/color/black
- head = /obj/item/clothing/head/warden
- glasses = /obj/item/clothing/glasses/hud/security/sunglasses
- r_pocket = /obj/item/assembly/flash/handheld
- l_pocket = /obj/item/restraints/handcuffs
- suit_store = /obj/item/gun/energy/e_gun/advtaser
- backpack_contents = list(/obj/item/melee/baton/loaded=1)
-
- backpack = /obj/item/storage/backpack/security
- satchel = /obj/item/storage/backpack/satchel/sec
- duffelbag = /obj/item/storage/backpack/duffelbag/sec
- box = /obj/item/storage/box/security
-
- implants = list(/obj/item/implant/mindshield)
-
- chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact
-
-/*
-Detective
-*/
-/datum/job/detective
- title = "Detective"
- flag = DETECTIVE
- department_head = list("Head of Security")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of security"
- selection_color = "#ffeeee"
- minimal_player_age = 7
- exp_requirements = 300
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/detective
-
- access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
-
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
-/datum/outfit/job/detective
- name = "Detective"
- jobtype = /datum/job/detective
-
- belt = /obj/item/pda/detective
- ears = /obj/item/radio/headset/headset_sec/alt
- uniform = /obj/item/clothing/under/rank/det
- shoes = /obj/item/clothing/shoes/sneakers/brown
- suit = /obj/item/clothing/suit/det_suit
- gloves = /obj/item/clothing/gloves/color/black
- head = /obj/item/clothing/head/fedora/det_hat
- l_pocket = /obj/item/toy/crayon/white
- r_pocket = /obj/item/lighter
- backpack_contents = list(/obj/item/storage/box/evidence=1,\
- /obj/item/detective_scanner=1,\
- /obj/item/melee/classic_baton=1)
- mask = /obj/item/clothing/mask/cigarette
-
- implants = list(/obj/item/implant/mindshield)
-
- chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses)
-
-/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
- if(istype(cig)) //Some species specfic changes can mess this up (plasmamen)
- cig.light("")
-
- if(visualsOnly)
- return
-
-/*
-Security Officer
-*/
-/datum/job/officer
- title = "Security Officer"
- flag = OFFICER
- department_head = list("Head of Security")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
- spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
- supervisors = "the head of security, and the head of your assigned department (if applicable)"
- selection_color = "#ffeeee"
- minimal_player_age = 7
- exp_requirements = 300
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/security
-
- access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
-
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
-/datum/job/officer/get_access()
- var/list/L = list()
- L |= ..() | check_config_for_sec_maint()
- return L
-
-GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
-
-/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
- // Assign department security
- var/department
- if(M && M.client && M.client.prefs)
- department = M.client.prefs.prefered_security_department
- if(!LAZYLEN(GLOB.available_depts) || department == "None")
- return
- else if(department in GLOB.available_depts)
- LAZYREMOVE(GLOB.available_depts, department)
- else
- department = pick_n_take(GLOB.available_depts)
- var/ears = null
- var/accessory = null
- var/list/dep_access = null
- var/destination = null
- var/spawn_point = null
- switch(department)
- if(SEC_DEPT_SUPPLY)
- ears = /obj/item/radio/headset/headset_sec/alt/department/supply
- dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION)
- destination = /area/security/checkpoint/supply
- spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/cargo
- if(SEC_DEPT_ENGINEERING)
- ears = /obj/item/radio/headset/headset_sec/alt/department/engi
- dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE)
- destination = /area/security/checkpoint/engineering
- spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/engine
- if(SEC_DEPT_MEDICAL)
- ears = /obj/item/radio/headset/headset_sec/alt/department/med
- dep_access = list(ACCESS_MEDICAL)
- destination = /area/security/checkpoint/medical
- spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/medblue
- if(SEC_DEPT_SCIENCE)
- ears = /obj/item/radio/headset/headset_sec/alt/department/sci
- dep_access = list(ACCESS_RESEARCH)
- destination = /area/security/checkpoint/science
- spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/science
-
- if(accessory)
- var/obj/item/clothing/under/U = H.w_uniform
- U.attach_accessory(new accessory)
- if(ears)
- if(H.ears)
- qdel(H.ears)
- H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
-
- var/obj/item/card/id/W = H.wear_id
- W.access |= dep_access
-
- var/teleport = 0
- if(!CONFIG_GET(flag/sec_start_brig))
- if(destination || spawn_point)
- teleport = 1
- if(teleport)
- var/turf/T
- if(spawn_point)
- T = get_turf(spawn_point)
- H.Move(T)
- else
- var/safety = 0
- while(safety < 25)
- T = safepick(get_area_turfs(destination))
- if(T && !H.Move(T))
- safety += 1
- continue
- else
- break
- if(department)
- to_chat(M, "You have been assigned to [department]!")
- else
- to_chat(M, "You have not been assigned to any department. Patrol the halls and help where needed.")
-
-
-
-/datum/outfit/job/security
- name = "Security Officer"
- jobtype = /datum/job/officer
-
- belt = /obj/item/pda/security
- ears = /obj/item/radio/headset/headset_sec/alt
- uniform = /obj/item/clothing/under/rank/security
- gloves = /obj/item/clothing/gloves/color/black
- head = /obj/item/clothing/head/helmet/sec
- suit = /obj/item/clothing/suit/armor/vest/alt
- shoes = /obj/item/clothing/shoes/jackboots
- l_pocket = /obj/item/restraints/handcuffs
- r_pocket = /obj/item/assembly/flash/handheld
- suit_store = /obj/item/gun/energy/e_gun/advtaser
- backpack_contents = list(/obj/item/melee/baton/loaded=1)
-
- backpack = /obj/item/storage/backpack/security
- satchel = /obj/item/storage/backpack/satchel/sec
- duffelbag = /obj/item/storage/backpack/duffelbag/sec
- box = /obj/item/storage/box/security
-
- implants = list(/obj/item/implant/mindshield)
-
- chameleon_extras = list(/obj/item/gun/energy/e_gun/advtaser, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet)
- //The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state
-
-
-/obj/item/radio/headset/headset_sec/alt/department/Initialize()
- . = ..()
- wires = new/datum/wires/radio(src)
- secure_radio_connections = new
- recalculateChannels()
-
-/obj/item/radio/headset/headset_sec/alt/department/engi
- keyslot = new /obj/item/encryptionkey/headset_sec
- keyslot2 = new /obj/item/encryptionkey/headset_eng
-
-/obj/item/radio/headset/headset_sec/alt/department/supply
- keyslot = new /obj/item/encryptionkey/headset_sec
- keyslot2 = new /obj/item/encryptionkey/headset_cargo
-
-/obj/item/radio/headset/headset_sec/alt/department/med
- keyslot = new /obj/item/encryptionkey/headset_sec
- keyslot2 = new /obj/item/encryptionkey/headset_med
-
-/obj/item/radio/headset/headset_sec/alt/department/sci
- keyslot = new /obj/item/encryptionkey/headset_sec
- keyslot2 = new /obj/item/encryptionkey/headset_sci
diff --git a/code/modules/jobs/job_types/security_officer.dm b/code/modules/jobs/job_types/security_officer.dm
new file mode 100644
index 0000000000..4f12d6a19c
--- /dev/null
+++ b/code/modules/jobs/job_types/security_officer.dm
@@ -0,0 +1,159 @@
+/datum/job/officer
+ title = "Security Officer"
+ flag = OFFICER
+// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
+ department_head = list("Head of Security")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
+ spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
+ supervisors = "the head of security, and the head of your assigned department (if applicable)"
+ selection_color = "#c02f2f"
+ minimal_player_age = 7
+ exp_requirements = 300
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/security
+
+ access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
+
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
+
+/datum/job/officer/get_access()
+ var/list/L = list()
+ L |= ..() | check_config_for_sec_maint()
+ return L
+
+GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
+
+/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
+ . = ..()
+ // Assign department security
+ var/department
+ if(M && M.client && M.client.prefs)
+ department = M.client.prefs.prefered_security_department
+ if(!LAZYLEN(GLOB.available_depts) || department == "None")
+ return
+ else if(department in GLOB.available_depts)
+ LAZYREMOVE(GLOB.available_depts, department)
+ else
+ department = pick_n_take(GLOB.available_depts)
+ var/ears = null
+ var/accessory = null
+ var/list/dep_access = null
+ var/destination = null
+ var/spawn_point = null
+ switch(department)
+ if(SEC_DEPT_SUPPLY)
+ ears = /obj/item/radio/headset/headset_sec/alt/department/supply
+ dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_CARGO)
+ destination = /area/security/checkpoint/supply
+ spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/cargo
+ if(SEC_DEPT_ENGINEERING)
+ ears = /obj/item/radio/headset/headset_sec/alt/department/engi
+ dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE, ACCESS_ATMOSPHERICS)
+ destination = /area/security/checkpoint/engineering
+ spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/engine
+ if(SEC_DEPT_MEDICAL)
+ ears = /obj/item/radio/headset/headset_sec/alt/department/med
+ dep_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING)
+ destination = /area/security/checkpoint/medical
+ spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/medblue
+ if(SEC_DEPT_SCIENCE)
+ ears = /obj/item/radio/headset/headset_sec/alt/department/sci
+ dep_access = list(ACCESS_RESEARCH, ACCESS_TOX)
+ destination = /area/security/checkpoint/science
+ spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/science
+
+ if(accessory)
+ var/obj/item/clothing/under/U = H.w_uniform
+ U.attach_accessory(new accessory)
+ if(ears)
+ if(H.ears)
+ qdel(H.ears)
+ H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
+
+ var/obj/item/card/id/W = H.wear_id
+ W.access |= dep_access
+
+ var/teleport = 0
+ if(!CONFIG_GET(flag/sec_start_brig))
+ if(destination || spawn_point)
+ teleport = 1
+ if(teleport)
+ var/turf/T
+ if(spawn_point)
+ T = get_turf(spawn_point)
+ H.Move(T)
+ else
+ var/safety = 0
+ while(safety < 25)
+ T = safepick(get_area_turfs(destination))
+ if(T && !H.Move(T))
+ safety += 1
+ continue
+ else
+ break
+ if(department)
+ to_chat(M, "You have been assigned to [department]!")
+ else
+ to_chat(M, "You have not been assigned to any department. Patrol the halls and help where needed.")
+
+
+
+/datum/outfit/job/security
+ name = "Security Officer"
+ jobtype = /datum/job/officer
+
+ belt = /obj/item/pda/security
+ ears = /obj/item/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/security
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/helmet/sec
+ suit = /obj/item/clothing/suit/armor/vest/alt
+ shoes = /obj/item/clothing/shoes/jackboots
+ l_pocket = /obj/item/restraints/handcuffs
+ r_pocket = /obj/item/assembly/flash/handheld
+ suit_store = /obj/item/gun/energy/e_gun/advtaser
+ backpack_contents = list(/obj/item/melee/baton/loaded=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+ chameleon_extras = list(/obj/item/gun/energy/disabler, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet)
+ //The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state
+
+
+/obj/item/radio/headset/headset_sec/alt/department/Initialize()
+ . = ..()
+ wires = new/datum/wires/radio(src)
+ secure_radio_connections = new
+ recalculateChannels()
+
+/obj/item/radio/headset/headset_sec/alt/department/engi
+ keyslot = new /obj/item/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/encryptionkey/headset_eng
+
+/obj/item/radio/headset/headset_sec/alt/department/supply
+ keyslot = new /obj/item/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/encryptionkey/headset_cargo
+
+/obj/item/radio/headset/headset_sec/alt/department/med
+ keyslot = new /obj/item/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/encryptionkey/headset_med
+
+/obj/item/radio/headset/headset_sec/alt/department/sci
+ keyslot = new /obj/item/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/encryptionkey/headset_sci
diff --git a/code/modules/jobs/job_types/shaft_miner.dm b/code/modules/jobs/job_types/shaft_miner.dm
new file mode 100644
index 0000000000..ef16d8e53f
--- /dev/null
+++ b/code/modules/jobs/job_types/shaft_miner.dm
@@ -0,0 +1,77 @@
+/datum/job/mining
+ title = "Shaft Miner"
+ flag = MINER
+ department_head = list("Quartermaster")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 3
+ spawn_positions = 3
+ supervisors = "the quartermaster"
+ selection_color = "#ca8f55"
+ custom_spawn_text = "Remember, you are a miner, not a hunter. Hunting monsters is not a requirement of your job, the only requirement of your job is to provide materials for the station. Don't be afraid to run away if you're inexperienced with fighting the mining area's locals."
+
+
+ outfit = /datum/outfit/job/miner
+
+ access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_SHAFT_MINER
+
+/datum/outfit/job/miner
+ name = "Shaft Miner (Lavaland)"
+ jobtype = /datum/job/mining
+
+ belt = /obj/item/pda/shaftminer
+ ears = /obj/item/radio/headset/headset_cargo/mining
+ shoes = /obj/item/clothing/shoes/workboots/mining
+ gloves = /obj/item/clothing/gloves/color/black
+ uniform = /obj/item/clothing/under/rank/miner/lavaland
+ l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival
+ r_pocket = /obj/item/storage/bag/ore //causes issues if spawned in backpack
+ backpack_contents = list(
+ /obj/item/flashlight/seclite=1,\
+ /obj/item/kitchen/knife/combat/survival=1,\
+ /obj/item/mining_voucher=1,\
+ /obj/item/suit_voucher=1,\
+ /obj/item/stack/marker_beacon/ten=1)
+
+ backpack = /obj/item/storage/backpack/explorer
+ satchel = /obj/item/storage/backpack/satchel/explorer
+ duffelbag = /obj/item/storage/backpack/duffelbag
+ box = /obj/item/storage/box/survival_mining
+
+ chameleon_extras = /obj/item/gun/energy/kinetic_accelerator
+
+/datum/outfit/job/miner/asteroid
+ name = "Shaft Miner (Asteroid)"
+ uniform = /obj/item/clothing/under/rank/miner
+ shoes = /obj/item/clothing/shoes/workboots
+
+/datum/outfit/job/miner/equipped
+ name = "Shaft Miner (Lavaland + Equipment)"
+ suit = /obj/item/clothing/suit/hooded/explorer/standard
+ mask = /obj/item/clothing/mask/gas/explorer
+ glasses = /obj/item/clothing/glasses/meson
+ suit_store = /obj/item/tank/internals/oxygen
+ internals_slot = SLOT_S_STORE
+ backpack_contents = list(
+ /obj/item/flashlight/seclite=1,\
+ /obj/item/kitchen/knife/combat/survival=1,
+ /obj/item/mining_voucher=1,
+ /obj/item/t_scanner/adv_mining_scanner/lesser=1,
+ /obj/item/gun/energy/kinetic_accelerator=1,\
+ /obj/item/stack/marker_beacon/ten=1)
+
+/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ if(visualsOnly)
+ return
+ if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
+ var/obj/item/clothing/suit/hooded/S = H.wear_suit
+ S.ToggleHood()
+
+/datum/outfit/job/miner/equipped/hardsuit
+ name = "Shaft Miner (Equipment + Hardsuit)"
+ suit = /obj/item/clothing/suit/space/hardsuit/mining
+ mask = /obj/item/clothing/mask/breath
diff --git a/code/modules/jobs/job_types/station_engineer.dm b/code/modules/jobs/job_types/station_engineer.dm
new file mode 100644
index 0000000000..55381549ba
--- /dev/null
+++ b/code/modules/jobs/job_types/station_engineer.dm
@@ -0,0 +1,54 @@
+/datum/job/engineer
+ title = "Station Engineer"
+ flag = ENGINEER
+ department_head = list("Chief Engineer")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 5
+ spawn_positions = 5
+ supervisors = "the chief engineer"
+ selection_color = "#ff9b3d"
+ exp_requirements = 60
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/engineer
+
+ access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_STATION_ENGINEER
+
+/datum/outfit/job/engineer
+ name = "Station Engineer"
+ jobtype = /datum/job/engineer
+
+ belt = /obj/item/storage/belt/utility/full/engi
+ l_pocket = /obj/item/pda/engineering
+ ears = /obj/item/radio/headset/headset_eng
+ uniform = /obj/item/clothing/under/rank/engineer
+ shoes = /obj/item/clothing/shoes/workboots
+ head = /obj/item/clothing/head/hardhat
+ r_pocket = /obj/item/t_scanner
+
+ backpack = /obj/item/storage/backpack/industrial
+ satchel = /obj/item/storage/backpack/satchel/eng
+ duffelbag = /obj/item/storage/backpack/duffelbag/engineering
+ box = /obj/item/storage/box/engineer
+ pda_slot = SLOT_L_STORE
+ backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
+
+/datum/outfit/job/engineer/gloved
+ name = "Station Engineer (Gloves)"
+ gloves = /obj/item/clothing/gloves/color/yellow
+
+/datum/outfit/job/engineer/gloved/rig
+ name = "Station Engineer (Hardsuit)"
+ mask = /obj/item/clothing/mask/breath
+ suit = /obj/item/clothing/suit/space/hardsuit/engine
+ suit_store = /obj/item/tank/internals/oxygen
+ head = null
+ internals_slot = SLOT_S_STORE
+
+
diff --git a/code/modules/jobs/job_types/virologist.dm b/code/modules/jobs/job_types/virologist.dm
new file mode 100644
index 0000000000..dcc13af627
--- /dev/null
+++ b/code/modules/jobs/job_types/virologist.dm
@@ -0,0 +1,35 @@
+/datum/job/virologist
+ title = "Virologist"
+ flag = VIROLOGIST
+ department_head = list("Chief Medical Officer")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the chief medical officer"
+ selection_color = "#74b5e0"
+ exp_type = EXP_TYPE_CREW
+ exp_requirements = 60
+
+ outfit = /datum/outfit/job/virologist
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
+
+ display_order = JOB_DISPLAY_ORDER_VIROLOGIST
+
+/datum/outfit/job/virologist
+ name = "Virologist"
+ jobtype = /datum/job/virologist
+
+ belt = /obj/item/pda/viro
+ ears = /obj/item/radio/headset/headset_med
+ uniform = /obj/item/clothing/under/rank/virologist
+ mask = /obj/item/clothing/mask/surgical
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat/virologist
+ suit_store = /obj/item/flashlight/pen
+
+ backpack = /obj/item/storage/backpack/virology
+ satchel = /obj/item/storage/backpack/satchel/vir
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
diff --git a/code/modules/jobs/job_types/warden.dm b/code/modules/jobs/job_types/warden.dm
new file mode 100644
index 0000000000..a5c16ab5cf
--- /dev/null
+++ b/code/modules/jobs/job_types/warden.dm
@@ -0,0 +1,56 @@
+/datum/job/warden
+ title = "Warden"
+ flag = WARDEN
+// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
+ department_head = list("Head of Security")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of security"
+ selection_color = "#c02f2f"
+ minimal_player_age = 7
+ exp_requirements = 300
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/warden
+
+ access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access()
+
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ display_order = JOB_DISPLAY_ORDER_WARDEN
+ blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
+
+/datum/job/warden/get_access()
+ var/list/L = list()
+ L = ..() | check_config_for_sec_maint()
+ return L
+
+/datum/outfit/job/warden
+ name = "Warden"
+ jobtype = /datum/job/warden
+
+ belt = /obj/item/pda/warden
+ ears = /obj/item/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/warden
+ shoes = /obj/item/clothing/shoes/jackboots
+ suit = /obj/item/clothing/suit/armor/vest/warden/alt
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/warden
+ glasses = /obj/item/clothing/glasses/hud/security/sunglasses
+ r_pocket = /obj/item/assembly/flash/handheld
+ l_pocket = /obj/item/restraints/handcuffs
+ suit_store = /obj/item/gun/energy/e_gun/advtaser
+ backpack_contents = list(/obj/item/melee/baton/loaded=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+ chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact
+
diff --git a/code/modules/keybindings/bindings_client.dm b/code/modules/keybindings/bindings_client.dm
index 548a734f74..2b8bfa6860 100644
--- a/code/modules/keybindings/bindings_client.dm
+++ b/code/modules/keybindings/bindings_client.dm
@@ -4,7 +4,42 @@
set instant = TRUE
set hidden = TRUE
+ client_keysend_amount += 1
+
+ var/cache = client_keysend_amount
+
+ if(keysend_tripped && next_keysend_trip_reset <= world.time)
+ keysend_tripped = FALSE
+
+ if(next_keysend_reset <= world.time)
+ client_keysend_amount = 0
+ next_keysend_reset = world.time + (1 SECONDS)
+
+ //The "tripped" system is to confirm that flooding is still happening after one spike
+ //not entirely sure how byond commands interact in relation to lag
+ //don't want to kick people if a lag spike results in a huge flood of commands being sent
+ if(cache >= MAX_KEYPRESS_AUTOKICK)
+ if(!keysend_tripped)
+ keysend_tripped = TRUE
+ next_keysend_trip_reset = world.time + (2 SECONDS)
+ else
+ log_admin("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
+ message_admins("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
+ QDEL_IN(src, 1)
+ return
+
+ ///Check if the key is short enough to even be a real key
+ if(LAZYLEN(_key) > MAX_KEYPRESS_COMMANDLENGTH)
+ to_chat(src, "Invalid KeyDown detected! You have been disconnected from the server automatically.")
+ log_admin("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
+ message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
+ QDEL_IN(src, 1)
+ return
+ //offset by 1 because the buffer address is 0 indexed because the math was simpler
+ keys_held[current_key_address + 1] = _key
+ //the time a key was pressed isn't actually used anywhere (as of 2019-9-10) but this allows easier access usage/checking
keys_held[_key] = world.time
+ current_key_address = ((current_key_address + 1) % HELD_KEY_BUFFER_LENGTH)
var/movement = SSinput.movement_keys[_key]
if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
next_move_dir_add |= movement
@@ -35,7 +70,11 @@
set instant = TRUE
set hidden = TRUE
- keys_held -= _key
+ //Can't just do a remove because it would alter the length of the rolling buffer, instead search for the key then null it out if it exists
+ for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
+ if(keys_held[i] == _key)
+ keys_held[i] = null
+ break
var/movement = SSinput.movement_keys[_key]
if(!(next_move_dir_add & movement))
next_move_dir_sub |= movement
diff --git a/code/modules/keybindings/setup.dm b/code/modules/keybindings/setup.dm
index 54df252f5d..8433c9bf5a 100644
--- a/code/modules/keybindings/setup.dm
+++ b/code/modules/keybindings/setup.dm
@@ -1,9 +1,14 @@
/client
- var/list/keys_held = list() // A list of any keys held currently
- // These next two vars are to apply movement for keypresses and releases made while move delayed.
- // Because discarding that input makes the game less responsive.
- var/next_move_dir_add // On next move, add this dir to the move that would otherwise be done
- var/next_move_dir_sub // On next move, subtract this dir from the move that would otherwise be done
+ /// A rolling buffer of any keys held currently
+ var/list/keys_held = list()
+ ///used to keep track of the current rolling buffer position
+ var/current_key_address = 0
+ /// These next two vars are to apply movement for keypresses and releases made while move delayed.
+ /// Because discarding that input makes the game less responsive.
+ /// On next move, add this dir to the move that would otherwise be done
+ var/next_move_dir_add
+ /// On next move, subtract this dir from the move that would otherwise be done
+ var/next_move_dir_sub
// Set a client's focus to an object and override these procs on that object to let it handle keypresses
@@ -31,6 +36,11 @@
/client/proc/set_macros()
set waitfor = FALSE
+ //Reset and populate the rolling buffer
+ keys_held.Cut()
+ for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
+ keys_held += null
+
erase_all_macros()
var/list/macro_sets = SSinput.macro_sets
diff --git a/code/modules/library/lib_machines.dm b/code/modules/library/lib_machines.dm
index 699df5de12..ef58943731 100644
--- a/code/modules/library/lib_machines.dm
+++ b/code/modules/library/lib_machines.dm
@@ -343,8 +343,11 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
return ..()
/obj/machinery/computer/libraryconsole/bookmanagement/emag_act(mob/user)
- if(density && !(obj_flags & EMAGGED))
- obj_flags |= EMAGGED
+ . = ..()
+ if(!density || obj_flags & EMAGGED)
+ return
+ obj_flags |= EMAGGED
+ return TRUE
/obj/machinery/computer/libraryconsole/bookmanagement/Topic(href, href_list)
if(..())
diff --git a/code/modules/mining/abandoned_crates.dm b/code/modules/mining/abandoned_crates.dm
index 86499e694b..f98f0755c8 100644
--- a/code/modules/mining/abandoned_crates.dm
+++ b/code/modules/mining/abandoned_crates.dm
@@ -169,6 +169,7 @@
locked = FALSE
cut_overlays()
add_overlay("securecrateg")
+ tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
else if (input == null || sanitycheck == null || length(input) != codelen)
to_chat(user, "You leave the crate alone.")
else
@@ -213,9 +214,18 @@
return
return ..()
+/obj/structure/closet/secure/loot/dive_into(mob/living/user)
+ if(!locked)
+ return ..()
+ to_chat(user, "That seems like a stupid idea.")
+ return FALSE
+
/obj/structure/closet/crate/secure/loot/emag_act(mob/user)
- if(locked)
- boom(user)
+ . = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
+ if(!locked)
+ return
+ boom(user)
+ return TRUE
/obj/structure/closet/crate/secure/loot/togglelock(mob/user)
if(locked)
@@ -224,4 +234,6 @@
..()
/obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
+ if(!locked && disassembled)
+ return ..()
boom()
diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm
index 2c35c3148f..23ec02976d 100644
--- a/code/modules/mining/equipment/explorer_gear.dm
+++ b/code/modules/mining/equipment/explorer_gear.dm
@@ -43,7 +43,7 @@
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
icon_state = "gas_mining"
- visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
+ visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
actions_types = list(/datum/action/item_action/adjust)
diff --git a/code/modules/mining/laborcamp/laborstacker.dm b/code/modules/mining/laborcamp/laborstacker.dm
index 4a628c5f34..4e54c3e222 100644
--- a/code/modules/mining/laborcamp/laborstacker.dm
+++ b/code/modules/mining/laborcamp/laborstacker.dm
@@ -10,12 +10,10 @@ GLOBAL_LIST(labor_sheet_values)
density = FALSE
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
var/machinedir = SOUTH
- var/obj/item/card/id/prisoner/inserted_id
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/obj/item/radio/Radio //needed to send messages to sec radio
-
/obj/machinery/mineral/labor_claim_console/Initialize()
. = ..()
Radio = new/obj/item/radio(src)
@@ -34,18 +32,6 @@ GLOBAL_LIST(labor_sheet_values)
/proc/cmp_sheet_list(list/a, list/b)
return a["value"] - b["value"]
-/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/card/id/prisoner))
- if(!inserted_id)
- if(!user.transferItemToLoc(I, src))
- return
- inserted_id = I
- to_chat(user, "You insert [I].")
- return
- else
- to_chat(user, "There's an ID inserted already.")
- return ..()
-
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -58,14 +44,20 @@ GLOBAL_LIST(labor_sheet_values)
var/can_go_home = FALSE
data["emagged"] = (obj_flags & EMAGGED) ? 1 : 0
- if(inserted_id)
- data["id"] = inserted_id
- data["id_name"] = inserted_id.registered_name
- data["points"] = inserted_id.points
- data["goal"] = inserted_id.goal
- if(check_auth())
+ if(obj_flags & EMAGGED)
can_go_home = TRUE
+ data["status_info"] = "No Prisoner ID detected."
+ var/obj/item/card/id/I = user.get_idcard(TRUE)
+ if(istype(I, /obj/item/card/id/prisoner))
+ var/obj/item/card/id/prisoner/P = I
+ data["id_points"] = P.points
+ if(P.points >= P.goal)
+ can_go_home = TRUE
+ data["status_info"] = "Goal met!"
+ else
+ data["status_info"] = "You are [(P.goal - P.points)] points away."
+
if(stacking_machine)
data["unclaimed_points"] = stacking_machine.points
@@ -78,29 +70,19 @@ GLOBAL_LIST(labor_sheet_values)
if(..())
return
switch(action)
- if("handle_id")
- if(inserted_id)
- if(!usr.get_active_held_item())
- usr.put_in_hands(inserted_id)
- inserted_id = null
- else
- inserted_id.forceMove(get_turf(src))
- inserted_id = null
- else
- var/obj/item/I = usr.get_active_held_item()
- if(istype(I, /obj/item/card/id/prisoner))
- if(!usr.transferItemToLoc(I, src))
- return
- inserted_id = I
if("claim_points")
- inserted_id.points += stacking_machine.points
- stacking_machine.points = 0
- to_chat(usr, "Points transferred.")
+ var/mob/M = usr
+ var/obj/item/card/id/I = M.get_idcard(TRUE)
+ if(istype(I, /obj/item/card/id/prisoner))
+ var/obj/item/card/id/prisoner/P = I
+ P.points += stacking_machine.points
+ stacking_machine.points = 0
+ to_chat(usr, "Points transferred.")
+ else
+ to_chat(usr, "No valid id for point transfer detected.")
if("move_shuttle")
if(!alone_in_area(get_area(src), usr))
to_chat(usr, "Prisoners are only allowed to be released while alone.")
- else if(!check_auth())
- to_chat(usr, "Prisoners are only allowed to be released when they reach their point goal.")
else
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
@@ -112,14 +94,9 @@ GLOBAL_LIST(labor_sheet_values)
else
if(!(obj_flags & EMAGGED))
Radio.set_frequency(FREQ_SECURITY)
- Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
+ Radio.talk_into(src, "A prisoner has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
to_chat(usr, "Shuttle received message and will be sent shortly.")
-/obj/machinery/mineral/labor_claim_console/proc/check_auth()
- if(obj_flags & EMAGGED)
- return 1 //Shuttle is emagged, let any ol' person through
- return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
-
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if(stacking_machine)
@@ -128,14 +105,15 @@ GLOBAL_LIST(labor_sheet_values)
qdel(src)
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
- if(!(obj_flags & EMAGGED))
- obj_flags |= EMAGGED
- to_chat(user, "PZZTTPFFFT")
-
+ . = ..()
+ if(obj_flags & EMAGGED)
+ return
+ obj_flags |= EMAGGED
+ to_chat(user, "PZZTTPFFFT")
+ return TRUE
/**********************Prisoner Collection Unit**************************/
-
/obj/machinery/mineral/stacking_machine/laborstacker
force_connect = TRUE
var/points = 0 //The unclaimed value of ore stacked.
@@ -151,6 +129,7 @@ GLOBAL_LIST(labor_sheet_values)
return ..()
/**********************Point Lookup Console**************************/
+
/obj/machinery/mineral/labor_points_checker
name = "points checking console"
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index abcb6d5911..5990c70813 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -641,6 +641,8 @@
nemesis_factions = list("mining", "boss")
var/transform_cooldown
var/swiping = FALSE
+ total_mass = 2.75
+ total_mass_on = 5
/obj/item/melee/transforming/cleaving_saw/examine(mob/user)
..()
@@ -785,30 +787,30 @@
/obj/item/melee/ghost_sword/process()
ghost_check()
-/obj/item/melee/ghost_sword/proc/ghost_check()
- var/ghost_counter = 0
- var/turf/T = get_turf(src)
- var/list/contents = T.GetAllContents()
- var/mob/dead/observer/current_spirits = list()
- for(var/thing in contents)
- var/atom/A = thing
- A.transfer_observers_to(src)
-
- for(var/i in orbiters?.orbiters)
- if(!isobserver(i))
+/obj/item/melee/ghost_sword/proc/recursive_orbit_collect(atom/A, list/L)
+ for(var/i in A.orbiters?.orbiters)
+ if(!isobserver(i) || (i in L))
continue
+ L |= i
+ recursive_orbit_collect(i, L)
+
+/obj/item/melee/ghost_sword/proc/ghost_check()
+ var/list/mob/dead/observer/current_spirits = list()
+
+ recursive_orbit_collect(src, current_spirits)
+ recursive_orbit_collect(loc, current_spirits) //anything holding us
+
+ for(var/i in spirits - current_spirits)
var/mob/dead/observer/G = i
- ghost_counter++
- G.invisibility = 0
- current_spirits |= G
-
- for(var/mob/dead/observer/G in spirits - current_spirits)
G.invisibility = GLOB.observer_default_invisibility
-
+
+ for(var/i in current_spirits)
+ var/mob/dead/observer/G = i
+ G.invisibility = 0
+
spirits = current_spirits
-
- return ghost_counter
-
+ return length(spirits)
+
/obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
force = 0
var/ghost_counter = ghost_check()
@@ -1333,4 +1335,4 @@
if(2)
new /obj/item/wisp_lantern(src)
if(3)
- new /obj/item/prisoncube(src)
\ No newline at end of file
+ new /obj/item/prisoncube(src)
diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm
index 4605f7d693..6c1a00b020 100644
--- a/code/modules/mining/machine_redemption.dm
+++ b/code/modules/mining/machine_redemption.dm
@@ -13,7 +13,6 @@
speed_process = TRUE
circuit = /obj/item/circuitboard/machine/ore_redemption
layer = BELOW_OBJ_LAYER
- var/obj/item/card/id/inserted_id
var/points = 0
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
@@ -48,18 +47,23 @@
point_upgrade = point_upgrade_temp
sheet_per_ore = sheet_per_ore_temp
+/obj/machinery/mineral/ore_redemption/examine(mob/user)
+ . = ..()
+ if(in_range(user, src) || isobserver(user))
+ . += "The status display reads: Smelting [sheet_per_ore] sheet(s) per piece of ore. Ore pickup speed at [ore_pickup_rate]."
+
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
var/datum/component/material_container/mat_container = materials.mat_container
if (!mat_container)
return
- if(istype(O, /obj/item/stack/ore/bluespace_crystal/refined))
+ if(O.refined_type == null)
return
ore_buffer -= O
if(O && O.refined_type)
- points += O.points * point_upgrade * O.amount
+ points += O.points * O.amount
var/material_amount = mat_container.get_item_material_amount(O)
@@ -72,11 +76,8 @@
else
var/mats = O.materials & mat_container.materials
var/amount = O.amount
- var/id = inserted_id && inserted_id.registered_name
- if (id)
- id = " (ID: [id])"
mat_container.insert_item(O, sheet_per_ore) //insert it
- materials.silo_log(src, "smelted", amount, "ores[id]", mats)
+ materials.silo_log(src, "smelted", amount, "ores", mats)
qdel(O)
/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
@@ -168,15 +169,7 @@
return
if(!powered())
- return
- if(istype(W, /obj/item/card/id))
- var/obj/item/card/id/I = user.get_active_held_item()
- if(istype(I) && !istype(inserted_id))
- if(!user.transferItemToLoc(I, src))
- return
- inserted_id = I
- interact(user)
- return
+ return ..()
if(istype(W, /obj/item/disk/design_disk))
if(user.transferItemToLoc(W, src))
@@ -205,9 +198,6 @@
/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
var/list/data = list()
data["unclaimedPoints"] = points
- if(inserted_id)
- data["hasID"] = TRUE
- data["claimedPoints"] = inserted_id.mining_points
data["materials"] = list()
var/datum/component/material_container/mat_container = materials.mat_container
@@ -245,32 +235,24 @@
return
var/datum/component/material_container/mat_container = materials.mat_container
switch(action)
- if("Eject")
- if(!inserted_id)
- return
- usr.put_in_hands(inserted_id)
- inserted_id = null
- return TRUE
- if("Insert")
- var/obj/item/card/id/I = usr.get_active_held_item()
- if(istype(I))
- if(!usr.transferItemToLoc(I,src))
- return
- inserted_id = I
- else
- to_chat(usr, "Not a valid ID!")
- return TRUE
if("Claim")
- if(inserted_id)
- inserted_id.mining_points += points
- points = 0
+ var/mob/M = usr
+ var/obj/item/card/id/I = M.get_idcard(TRUE)
+ if(points)
+ if(I)
+ I.mining_points += points
+ points = 0
+ else
+ to_chat(usr, "No ID detected.")
+ else
+ to_chat(usr, "No points to claim.")
return TRUE
if("Release")
if(!mat_container)
return
if(materials.on_hold())
to_chat(usr, "Mineral access is on hold, please contact the quartermaster.")
- else if(!check_access(inserted_id) && !allowed(usr)) //Check the ID inside, otherwise check the user
+ else if(!allowed(usr)) //Check the ID inside, otherwise check the user
to_chat(usr, "Required access not found.")
else
var/mat_id = params["id"]
@@ -293,6 +275,7 @@
var/list/mats = list()
mats[mat_id] = MINERAL_MATERIAL_AMOUNT
materials.silo_log(src, "released", -count, "sheets", mats)
+ //Logging deleted for quick coding
return TRUE
if("diskInsert")
var/obj/item/disk/design_disk/disk = usr.get_active_held_item()
@@ -321,7 +304,7 @@
return
var/alloy_id = params["id"]
var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id)
- if((check_access(inserted_id) || allowed(usr)) && alloy)
+ if((check_access(inserted_scan_id) || allowed(usr)) && alloy)
var/smelt_amount = can_smelt_alloy(alloy)
var/desired = 0
if (params["sheets"])
diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm
index aed90cebdf..38d2e3e100 100644
--- a/code/modules/mining/machine_vending.dm
+++ b/code/modules/mining/machine_vending.dm
@@ -20,6 +20,7 @@
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
+ new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
new /datum/data/mining_equipment("Survival Knife", /obj/item/kitchen/knife/combat/survival, 450),
@@ -28,11 +29,10 @@
new /datum/data/mining_equipment("Larger Ore Bag", /obj/item/storage/bag/ore/large, 500),
new /datum/data/mining_equipment("500 Point Transfer Card", /obj/item/card/mining_point_card/mp500, 500),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
- new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
- new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 750),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/required/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
+ new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 800),
new /datum/data/mining_equipment("Burn First-Aid Kit", /obj/item/storage/firstaid/fire, 800),
new /datum/data/mining_equipment("First-Aid Kit", /obj/item/storage/firstaid/regular, 800),
@@ -54,7 +54,6 @@
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
- new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining_cloned, 3000),
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
@@ -69,8 +68,8 @@
new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
+ new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining_cloned, 3000),
new /datum/data/mining_equipment("Premium Accelerator", /obj/item/gun/energy/kinetic_accelerator/premiumka, 8000)
-
)
/datum/data/mining_equipment
@@ -95,60 +94,42 @@
/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user)
. = ..()
- var/dat
- dat +="
"
- if(istype(inserted_id))
- dat += "You have [inserted_id.mining_points] mining points collected. Eject ID. "
- else
- dat += "No ID inserted. Insert ID. "
- dat += "
"
+ var/list/dat = list()
dat += " Equipment point cost list:
"
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "
"
-
- if(!IsGuestKey(src.key))
- if (SSdbcore.Connect())
- var/isadmin = 0
- if(src.client && src.client.holder)
- isadmin = 1
- var/datum/DBQuery/query_get_new_polls = SSdbcore.NewQuery("SELECT id FROM [format_table_name("poll_question")] WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM [format_table_name("poll_vote")] WHERE ckey = \"[sanitizeSQL(ckey)]\") AND id NOT IN (SELECT pollid FROM [format_table_name("poll_textreply")] WHERE ckey = \"[sanitizeSQL(ckey)]\")")
- var/rs = REF(src)
- if(query_get_new_polls.Execute())
- var/newpoll = 0
- if(query_get_new_polls.NextRow())
- newpoll = 1
-
- if(newpoll)
- output += "
"
+
+ if(!IsGuestKey(src.key))
+ if (SSdbcore.Connect())
+ var/isadmin = 0
+ if(src.client && src.client.holder)
+ isadmin = 1
+ var/datum/DBQuery/query_get_new_polls = SSdbcore.NewQuery("SELECT id FROM [format_table_name("poll_question")] WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM [format_table_name("poll_vote")] WHERE ckey = \"[sanitizeSQL(ckey)]\") AND id NOT IN (SELECT pollid FROM [format_table_name("poll_textreply")] WHERE ckey = \"[sanitizeSQL(ckey)]\")")
+ var/rs = REF(src)
+ if(query_get_new_polls.Execute())
+ var/newpoll = 0
+ if(query_get_new_polls.NextRow())
+ newpoll = 1
+
+ if(newpoll)
+ output += "
"
+ for(var/jobcat in categorizedJobs)
+ if(!length(categorizedJobs[jobcat]["jobs"]))
+ continue
+ var/color = categorizedJobs[jobcat]["color"]
+ dat += " "
+ dat += "
"
+ dat += ""
+
+ var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 720, 600)
+ popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css')
+ popup.set_content(jointext(dat, ""))
+ popup.open(FALSE) // FALSE is passed to open so that it doesn't use the onclose() proc
+
+/mob/dead/new_player/proc/create_character(transfer_after)
+ spawning = 1
+ close_spawn_windows()
+
+ var/mob/living/carbon/human/H = new(loc)
+
+ var/frn = CONFIG_GET(flag/force_random_names)
+ if(!frn)
+ frn = jobban_isbanned(src, "appearance")
+ if(QDELETED(src))
+ return
+ if(frn)
+ client.prefs.random_character()
+ client.prefs.real_name = client.prefs.pref_species.random_name(gender,1)
+ client.prefs.copy_to(H)
+ H.dna.update_dna_identity()
+ if(mind)
+ if(transfer_after)
+ mind.late_joiner = TRUE
+ mind.active = 0 //we wish to transfer the key manually
+ mind.transfer_to(H) //won't transfer key since the mind is not active
+
+ H.name = real_name
+
+ . = H
+ new_character = .
+ if(transfer_after)
+ transfer_character()
+
+/mob/dead/new_player/proc/transfer_character()
+ . = new_character
+ if(.)
+ new_character.key = key //Manually transfer the key to log them in
+ new_character.stop_sound_channel(CHANNEL_LOBBYMUSIC)
+ new_character = null
+ qdel(src)
+
+/mob/dead/new_player/proc/ViewManifest()
+ var/dat = ""
+ dat += "
Crew Manifest
"
+ dat += GLOB.data_core.get_manifest(OOC = 1)
+
+ src << browse(dat, "window=manifest;size=387x420;can_close=1")
+
+/mob/dead/new_player/Move()
+ return 0
+
+
+/mob/dead/new_player/proc/close_spawn_windows()
+
+ src << browse(null, "window=latechoices") //closes late choices window
+ src << browse(null, "window=playersetup") //closes the player setup window
+ src << browse(null, "window=preferences") //closes job selection
+ src << browse(null, "window=mob_occupation")
+ src << browse(null, "window=latechoices") //closes late job selection
+
+/* Used to make sure that a player has a valid job preference setup, used to knock players out of eligibility for anything if their prefs don't make sense.
+ A "valid job preference setup" in this situation means at least having one job set to low, or not having "return to lobby" enabled
+ Prevents "antag rolling" by setting antag prefs on, all jobs to never, and "return to lobby if preferences not availible"
+ Doing so would previously allow you to roll for antag, then send you back to lobby if you didn't get an antag role
+ This also does some admin notification and logging as well, as well as some extra logic to make sure things don't go wrong
+*/
+
+/mob/dead/new_player/proc/check_preferences()
+ if(!client)
+ return FALSE //Not sure how this would get run without the mob having a client, but let's just be safe.
+ if(client.prefs.joblessrole != RETURNTOLOBBY)
+ return TRUE
+ // If they have antags enabled, they're potentially doing this on purpose instead of by accident. Notify admins if so.
+ var/has_antags = FALSE
+ if(client.prefs.be_special.len > 0)
+ has_antags = TRUE
+ if(client.prefs.job_preferences.len == 0)
+ if(!ineligible_for_roles)
+ to_chat(src, "You have no jobs enabled, along with return to lobby if job is unavailable. This makes you ineligible for any round start role, please update your job preferences.")
+ ineligible_for_roles = TRUE
+ ready = PLAYER_NOT_READY
+ if(has_antags)
+ log_admin("[src.ckey] just got booted back to lobby with no jobs, but antags enabled.")
+ message_admins("[src.ckey] just got booted back to lobby with no jobs enabled, but antag rolling enabled. Likely antag rolling abuse.")
+
+ return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well
+ return TRUE
diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm
index ffe9a800a1..994d082585 100644
--- a/code/modules/mob/dead/new_player/preferences_setup.dm
+++ b/code/modules/mob/dead/new_player/preferences_setup.dm
@@ -6,11 +6,11 @@
else
gender = pick(MALE,FEMALE)
underwear = random_underwear(gender)
- undie_color = random_color()
+ undie_color = random_short_color()
undershirt = random_undershirt(gender)
- shirt_color = random_color()
+ shirt_color = random_short_color()
socks = random_socks()
- socks_color = random_color()
+ socks_color = random_short_color()
skin_tone = random_skin_tone()
hair_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
@@ -24,50 +24,35 @@
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon()
- // Silicons only need a very basic preview since there is no customization for them.
-// var/wide_icon = FALSE //CITDEL THINGS
-// if(features["taur"] != "None")
-// wide_icon = TRUE
- if(job_engsec_high)
- switch(job_engsec_high)
- if(AI_JF)
- parent.show_character_previews(image('icons/mob/ai.dmi', resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
- return
- if(CYBORG)
- parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
- return
+ // Determine what job is marked as 'High' priority, and dress them up as such.
+ var/datum/job/previewJob
+ var/highest_pref = 0
+ for(var/job in job_preferences)
+ if(job_preferences["[job]"] > highest_pref)
+ previewJob = SSjob.GetJob(job)
+ highest_pref = job_preferences["[job]"]
+
+ if(previewJob)
+ // Silicons only need a very basic preview since there is no customization for them.
+ if(istype(previewJob,/datum/job/ai))
+ parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
+ return
+ if(istype(previewJob,/datum/job/cyborg))
+ parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
+ return
// Set up the dummy for its photoshoot
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
mannequin.cut_overlays()
+ // Apply the Dummy's preview background first so we properly layer everything else on top of it.
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
copy_to(mannequin)
- // Determine what job is marked as 'High' priority, and dress them up as such.
- var/datum/job/previewJob
- var/highRankFlag = job_civilian_high | job_medsci_high | job_engsec_high
-
- if(job_civilian_low & ASSISTANT)
- previewJob = SSjob.GetJob("Assistant")
- else if(highRankFlag)
- var/highDeptFlag
- if(job_civilian_high)
- highDeptFlag = CIVILIAN
- else if(job_medsci_high)
- highDeptFlag = MEDSCI
- else if(job_engsec_high)
- highDeptFlag = ENGSEC
-
- for(var/datum/job/job in SSjob.occupations)
- if(job.flag == highRankFlag && job.department_flag == highDeptFlag)
- previewJob = job
- break
-
if(previewJob)
- if(current_tab != 2)
- mannequin.job = previewJob.title
- previewJob.equip(mannequin, TRUE)
+ mannequin.job = previewJob.title
+ previewJob.equip(mannequin, TRUE, preference_source = parent)
COMPILE_OVERLAYS(mannequin)
parent.show_character_previews(new /mutable_appearance(mannequin))
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
+
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm b/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm
new file mode 100644
index 0000000000..020776a75f
--- /dev/null
+++ b/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm
@@ -0,0 +1,53 @@
+/datum/sprite_accessory/mam_tails/shark/datashark
+ name = "DataShark"
+ icon_state = "datashark"
+ ckeys_allowed = list("rubyflamewing")
+
+/datum/sprite_accessory/mam_tails_animated/shark/datashark
+ name = "DataShark"
+ icon_state = "datashark"
+ ckeys_allowed = list("rubyflamewing")
+
+/datum/sprite_accessory/mam_body_markings/shark/datashark
+ name = "DataShark"
+ icon_state = "datashark"
+ ckeys_allowed = list("rubyflamewing")
+
+//Sabresune
+/datum/sprite_accessory/mam_ears/sabresune
+ name = "Sabresune"
+ icon_state = "sabresune"
+ ckeys_allowed = list("poojawa")
+ extra = TRUE
+ extra_color_src = MUTCOLORS3
+
+/datum/sprite_accessory/mam_tails/sabresune
+ name = "Sabresune"
+ icon_state = "sabresune"
+ ckeys_allowed = list("poojawa")
+
+/datum/sprite_accessory/mam_tails_animated/sabresune
+ name = "Sabresune"
+ icon_state = "sabresune"
+ ckeys_allowed = list("poojawa")
+
+/datum/sprite_accessory/mam_body_markings/sabresune
+ name = "Sabresune"
+ icon_state = "sabresune"
+ ckeys_allowed = list("poojawa")
+
+//Lunasune
+/datum/sprite_accessory/mam_ears/lunasune
+ name = "lunasune"
+ icon_state = "lunasune"
+ ckeys_allowed = list("invader4352")
+
+/datum/sprite_accessory/mam_tails/lunasune
+ name = "lunasune"
+ icon_state = "lunasune"
+ ckeys_allowed = list("invader4352")
+
+/datum/sprite_accessory/mam_tails_animated/lunasune
+ name = "lunasune"
+ icon_state = "lunasune"
+ ckeys_allowed = list("invader4352")
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
index 5e24d0630b..dd66f68e5d 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
@@ -61,6 +61,17 @@
var/dimension_y = 32
var/center = FALSE //Should we center the sprite?
+ //Special / holdover traits for Citadel specific sprites.
+ var/extra = FALSE
+ var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay.
+ var/extra_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ var/extra2 = FALSE
+ var/extra2_color_src = MUTCOLORS3
+ var/extra2_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+ //for snowflake/donor specific sprites
+ var/list/ckeys_allowed
+
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
var/has_color = FALSE
\ No newline at end of file
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm
new file mode 100644
index 0000000000..6c0659f851
--- /dev/null
+++ b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm
@@ -0,0 +1,53 @@
+
+/******************************************
+*********** Xeno Dorsal Tubes *************
+*******************************************/
+/datum/sprite_accessory/xeno_dorsal
+ icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
+
+/datum/sprite_accessory/xeno_dorsal/standard
+ name = "Standard"
+ icon_state = "standard"
+
+/datum/sprite_accessory/xeno_dorsal/royal
+ name = "Royal"
+ icon_state = "royal"
+
+/datum/sprite_accessory/xeno_dorsal/down
+ name = "Dorsal Down"
+ icon_state = "down"
+
+/******************************************
+************* Xeno Tails ******************
+*******************************************/
+/datum/sprite_accessory/xeno_tail
+ icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
+
+/datum/sprite_accessory/xeno_tail/none
+ name = "None"
+
+/datum/sprite_accessory/xeno_tail/standard
+ name = "Xenomorph Tail"
+ icon_state = "xeno"
+
+/******************************************
+************* Xeno Heads ******************
+*******************************************/
+/datum/sprite_accessory/xeno_head
+ icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
+
+/datum/sprite_accessory/xeno_head/standard
+ name = "Standard"
+ icon_state = "standard"
+
+/datum/sprite_accessory/xeno_head/royal
+ name = "royal"
+ icon_state = "royal"
+
+/datum/sprite_accessory/xeno_head/hollywood
+ name = "hollywood"
+ icon_state = "hollywood"
+
+/datum/sprite_accessory/xeno_head/warrior
+ name = "warrior"
+ icon_state = "warrior"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm
index 6bce18d7ce..2f1d48cfa7 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm
@@ -1,6 +1,6 @@
-//////////.//////////////////
-// MutantParts Definitions //
-/////////////////////////////
+/******************************************
+************* Lizard Markings *************
+*******************************************/
/datum/sprite_accessory/body_markings
icon = 'icons/mob/mutant_bodyparts.dmi'
@@ -22,4 +22,271 @@
/datum/sprite_accessory/body_markings/lbelly
name = "Light Belly"
icon_state = "lbelly"
- gender_specific = 1
\ No newline at end of file
+ gender_specific = 1
+
+/******************************************
+************ Furry Markings ***************
+*******************************************/
+
+// These are all color matrixed and applied per-limb by default. you MUST comply with this if you want to have your markings work --Pooj
+// use the HumanScissors tool to break your sprite up into the zones easier.
+// Although Byond supposedly doesn't have an icon limit anymore of 512 states after 512.1478, just be careful about too many additions.
+
+/datum/sprite_accessory/mam_body_markings
+ extra = FALSE
+ extra2 = FALSE
+ color_src = MATRIXED
+ gender_specific = 0
+ icon = 'modular_citadel/icons/mob/mam_markings.dmi'
+
+/datum/sprite_accessory/mam_body_markings/none
+ name = "None"
+ icon_state = "none"
+ ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme")
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/plain
+ name = "Plain"
+ icon_state = "plain"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/redpanda
+ name = "Redpanda"
+ icon_state = "redpanda"
+
+/datum/sprite_accessory/mam_body_markings/bee
+ name = "Bee"
+ icon_state = "bee"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/belly
+ name = "Belly"
+ icon_state = "belly"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/bellyslim
+ name = "Bellyslim"
+ icon_state = "bellyslim"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/corgi
+ name = "Corgi"
+ icon_state = "corgi"
+
+/datum/sprite_accessory/mam_body_markings/cow
+ name = "Bovine"
+ icon_state = "bovine"
+
+/datum/sprite_accessory/mam_body_markings/corvid
+ name = "Corvid"
+ icon_state = "corvid"
+
+/datum/sprite_accessory/mam_body_markings/dalmation
+ name = "Dalmation"
+ icon_state = "dalmation"
+
+/datum/sprite_accessory/mam_body_markings/deer
+ name = "Deer"
+ icon_state = "deer"
+
+/datum/sprite_accessory/mam_body_markings/dog
+ name = "Dog"
+ icon_state = "dog"
+
+/datum/sprite_accessory/mam_body_markings/eevee
+ name = "Eevee"
+ icon_state = "eevee"
+
+/datum/sprite_accessory/mam_body_markings/fennec
+ name = "Fennec"
+ icon_state = "Fennec"
+
+/datum/sprite_accessory/mam_body_markings/fox
+ name = "Fox"
+ icon_state = "fox"
+
+/datum/sprite_accessory/mam_body_markings/frog
+ name = "Frog"
+ icon_state = "frog"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/goat
+ name = "Goat"
+ icon_state = "goat"
+
+/datum/sprite_accessory/mam_body_markings/handsfeet
+ name = "Handsfeet"
+ icon_state = "handsfeet"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/hawk
+ name = "Hawk"
+ icon_state = "hawk"
+
+/datum/sprite_accessory/mam_body_markings/husky
+ name = "Husky"
+ icon_state = "husky"
+
+/datum/sprite_accessory/mam_body_markings/hyena
+ name = "Hyena"
+ icon_state = "hyena"
+
+/datum/sprite_accessory/mam_body_markings/lab
+ name = "Lab"
+ icon_state = "lab"
+
+/datum/sprite_accessory/mam_body_markings/insect
+ name = "Insect"
+ icon_state = "insect"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/otie
+ name = "Otie"
+ icon_state = "otie"
+
+/datum/sprite_accessory/mam_body_markings/otter
+ name = "Otter"
+ icon_state = "otter"
+
+/datum/sprite_accessory/mam_body_markings/orca
+ name = "Orca"
+ icon_state = "orca"
+
+/datum/sprite_accessory/mam_body_markings/panther
+ name = "Panther"
+ icon_state = "panther"
+
+/datum/sprite_accessory/mam_body_markings/possum
+ name = "Possum"
+ icon_state = "possum"
+
+/datum/sprite_accessory/mam_body_markings/raccoon
+ name = "Raccoon"
+ icon_state = "raccoon"
+
+/datum/sprite_accessory/mam_body_markings/pede
+ name = "Scolipede"
+ icon_state = "scolipede"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/shark
+ name = "Shark"
+ icon_state = "shark"
+
+/datum/sprite_accessory/mam_body_markings/skunk
+ name = "Skunk"
+ icon_state = "skunk"
+
+/datum/sprite_accessory/mam_body_markings/sergal
+ name = "Sergal"
+ icon_state = "sergal"
+
+/datum/sprite_accessory/mam_body_markings/shepherd
+ name = "Shepherd"
+ icon_state = "shepherd"
+
+/datum/sprite_accessory/mam_body_markings/tajaran
+ name = "Tajaran"
+ icon_state = "tajaran"
+
+/datum/sprite_accessory/mam_body_markings/tiger
+ name = "Tiger"
+ icon_state = "tiger"
+
+/datum/sprite_accessory/mam_body_markings/turian
+ name = "Turian"
+ icon_state = "turian"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/mam_body_markings/wolf
+ name = "Wolf"
+ icon_state = "wolf"
+
+/datum/sprite_accessory/mam_body_markings/xeno
+ name = "Xeno"
+ icon_state = "xeno"
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/******************************************
+************* Insect Markings *************
+*******************************************/
+
+/datum/sprite_accessory/insect_fluff
+ icon = 'icons/mob/wings.dmi'
+ color_src = 0
+
+/datum/sprite_accessory/insect_fluff/none
+ name = "None"
+ icon_state = "none"
+
+/datum/sprite_accessory/insect_fluff/plain
+ name = "Plain"
+ icon_state = "plain"
+
+/datum/sprite_accessory/insect_fluff/reddish
+ name = "Reddish"
+ icon_state = "redish"
+
+/datum/sprite_accessory/insect_fluff/royal
+ name = "Royal"
+ icon_state = "royal"
+
+/datum/sprite_accessory/insect_fluff/gothic
+ name = "Gothic"
+ icon_state = "gothic"
+
+/datum/sprite_accessory/insect_fluff/lovers
+ name = "Lovers"
+ icon_state = "lovers"
+
+/datum/sprite_accessory/insect_fluff/whitefly
+ name = "White Fly"
+ icon_state = "whitefly"
+
+/datum/sprite_accessory/insect_fluff/punished
+ name = "Burnt Off"
+ icon_state = "punished"
+
+/datum/sprite_accessory/insect_fluff/firewatch
+ name = "Firewatch"
+ icon_state = "firewatch"
+
+/datum/sprite_accessory/insect_fluff/deathhead
+ name = "Deathshead"
+ icon_state = "deathhead"
+
+/datum/sprite_accessory/insect_fluff/poison
+ name = "Poison"
+ icon_state = "poison"
+
+/datum/sprite_accessory/insect_fluff/ragged
+ name = "Ragged"
+ icon_state = "ragged"
+
+/datum/sprite_accessory/insect_fluff/moonfly
+ name = "Moon Fly"
+ icon_state = "moonfly"
+
+/datum/sprite_accessory/insect_fluff/snow
+ name = "Snow"
+ icon_state = "snow"
+
+/datum/sprite_accessory/insect_fluff/colored
+ name = "Colored (Hair)"
+ icon_state = "snow"
+ color_src = HAIR
+
+/datum/sprite_accessory/insect_fluff/colored1
+ name = "Colored (Primary)"
+ icon_state = "snow"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/insect_fluff/colored2
+ name = "Colored (Secondary)"
+ icon_state = "snow"
+ color_src = MUTCOLORS2
+
+/datum/sprite_accessory/insect_fluff/colored3
+ name = "Colored (Tertiary)"
+ icon_state = "snow"
+ color_src = MUTCOLORS3
\ No newline at end of file
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm
index 163f8370a2..1496ca030a 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm
@@ -5,8 +5,295 @@
name = "None"
icon_state = "none"
+/******************************************
+*************** Human Ears ****************
+*******************************************/
+
+/datum/sprite_accessory/ears/human/axolotl
+ name = "Axolotl"
+ icon_state = "axolotl"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+
+/datum/sprite_accessory/ears/human/bear
+ name = "Bear"
+ icon_state = "bear"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/bigwolf
+ name = "Big Wolf"
+ icon_state = "bigwolf"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/bigwolfinner
+ name = "Big Wolf (ALT)"
+ icon_state = "bigwolfinner"
+ hasinner = 1
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/bigwolfdark
+ name = "Dark Big Wolf"
+ icon_state = "bigwolfdark"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/bigwolfinnerdark
+ name = "Dark Big Wolf (ALT)"
+ icon_state = "bigwolfinnerdark"
+ hasinner = 1
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
/datum/sprite_accessory/ears/cat
name = "Cat"
icon_state = "cat"
hasinner = 1
- color_src = HAIR
\ No newline at end of file
+ color_src = HAIR
+
+/datum/sprite_accessory/ears/human/cow
+ name = "Cow"
+ icon_state = "cow"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/curled
+ name = "Curled Horn"
+ icon_state = "horn1"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MUTCOLORS3
+
+/datum/sprite_accessory/ears/human/eevee
+ name = "Eevee"
+ icon_state = "eevee"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/elephant
+ name = "Elephant"
+ icon_state = "elephant"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/elf
+ name = "Elf"
+ icon_state = "elf"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = SKINTONE
+
+/datum/sprite_accessory/ears/fennec
+ name = "Fennec"
+ icon_state = "fennec"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/fish
+ name = "Fish"
+ icon_state = "fish"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/fox
+ name = "Fox"
+ icon_state = "fox"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+
+/datum/sprite_accessory/ears/human/jellyfish
+ name = "Jellyfish"
+ icon_state = "jellyfish"
+ color_src = HAIR
+
+/datum/sprite_accessory/ears/lab
+ name = "Dog, Floppy"
+ icon_state = "lab"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+
+/datum/sprite_accessory/ears/murid
+ name = "Murid"
+ icon_state = "murid"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/otie
+ name = "Otusian"
+ icon_state = "otie"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+
+/datum/sprite_accessory/ears/human/pede
+ name = "Scolipede"
+ icon_state = "pede"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/rabbit
+ name = "Rabbit"
+ icon_state = "rabbit"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+
+/datum/sprite_accessory/ears/human/sergal
+ name = "Sergal"
+ icon_state = "sergal"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/human/skunk
+ name = "skunk"
+ icon_state = "skunk"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/squirrel
+ name = "Squirrel"
+ icon_state = "squirrel"
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/ears/wolf
+ name = "Wolf"
+ icon_state = "wolf"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+
+
+/******************************************
+*************** Furry Ears ****************
+*******************************************/
+
+/datum/sprite_accessory/mam_ears
+ icon = 'modular_citadel/icons/mob/mam_ears.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/mam_ears/none
+ name = "None"
+ icon_state = "none"
+
+/datum/sprite_accessory/mam_ears/axolotl
+ name = "Axolotl"
+ icon_state = "axolotl"
+
+/datum/sprite_accessory/mam_ears/bear
+ name = "Bear"
+ icon_state = "bear"
+
+/datum/sprite_accessory/mam_ears/bigwolf
+ name = "Big Wolf"
+ icon_state = "bigwolf"
+
+/datum/sprite_accessory/mam_ears/bigwolfinner
+ name = "Big Wolf (ALT)"
+ icon_state = "bigwolfinner"
+ hasinner = 1
+
+/datum/sprite_accessory/mam_ears/bigwolfdark
+ name = "Dark Big Wolf"
+ icon_state = "bigwolfdark"
+
+/datum/sprite_accessory/mam_ears/bigwolfinnerdark
+ name = "Dark Big Wolf (ALT)"
+ icon_state = "bigwolfinnerdark"
+ hasinner = 1
+
+/datum/sprite_accessory/mam_ears/cat
+ name = "Cat"
+ icon_state = "cat"
+ hasinner = 1
+ color_src = HAIR
+
+/datum/sprite_accessory/mam_ears/catbig
+ name = "Cat, Big"
+ icon_state = "catbig"
+
+/datum/sprite_accessory/mam_ears/cow
+ name = "Cow"
+ icon_state = "cow"
+
+/datum/sprite_accessory/mam_ears/curled
+ name = "Curled Horn"
+ icon_state = "horn1"
+ color_src = MUTCOLORS3
+
+/datum/sprite_accessory/mam_ears/deer
+ name = "Deer"
+ icon_state = "deer"
+ color_src = MUTCOLORS3
+
+/datum/sprite_accessory/mam_ears/eevee
+ name = "Eevee"
+ icon_state = "eevee"
+
+
+/datum/sprite_accessory/mam_ears/elf
+ name = "Elf"
+ icon_state = "elf"
+ color_src = MUTCOLORS3
+
+
+/datum/sprite_accessory/mam_ears/elephant
+ name = "Elephant"
+ icon_state = "elephant"
+
+/datum/sprite_accessory/mam_ears/fennec
+ name = "Fennec"
+ icon_state = "fennec"
+
+/datum/sprite_accessory/mam_ears/fish
+ name = "Fish"
+ icon_state = "fish"
+
+/datum/sprite_accessory/mam_ears/fox
+ name = "Fox"
+ icon_state = "fox"
+
+/datum/sprite_accessory/mam_ears/husky
+ name = "Husky"
+ icon_state = "wolf"
+
+/datum/sprite_accessory/mam_ears/kangaroo
+ name = "kangaroo"
+ icon_state = "kangaroo"
+
+/datum/sprite_accessory/mam_ears/jellyfish
+ name = "Jellyfish"
+ icon_state = "jellyfish"
+ color_src = HAIR
+
+/datum/sprite_accessory/mam_ears/lab
+ name = "Dog, Long"
+ icon_state = "lab"
+
+/datum/sprite_accessory/mam_ears/murid
+ name = "Murid"
+ icon_state = "murid"
+
+/datum/sprite_accessory/mam_ears/otie
+ name = "Otusian"
+ icon_state = "otie"
+
+/datum/sprite_accessory/mam_ears/squirrel
+ name = "Squirrel"
+ icon_state = "squirrel"
+
+/datum/sprite_accessory/mam_ears/pede
+ name = "Scolipede"
+ icon_state = "pede"
+
+/datum/sprite_accessory/mam_ears/rabbit
+ name = "Rabbit"
+ icon_state = "rabbit"
+
+/datum/sprite_accessory/mam_ears/sergal
+ name = "Sergal"
+ icon_state = "sergal"
+
+/datum/sprite_accessory/mam_ears/skunk
+ name = "skunk"
+ icon_state = "skunk"
+
+/datum/sprite_accessory/mam_ears/wolf
+ name = "Wolf"
+ icon_state = "wolf"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm b/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm
index 3566f3dea5..d11299fd5b 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm
@@ -86,4 +86,45 @@
/datum/sprite_accessory/facial_hair/elvis
name = "Sideburns (Elvis)"
- icon_state = "facial_elvis"
\ No newline at end of file
+ icon_state = "facial_elvis"
+
+#define VFACE(_name, new_state) /datum/sprite_accessory/facial_hair/##new_state/icon_state=#new_state;;/datum/sprite_accessory/facial_hair/##new_state/name= #_name + " (Virgo)"
+VFACE("Watson", facial_watson_s)
+VFACE("Chaplin", facial_chaplin_s)
+VFACE("Fullbeard", facial_fullbeard_s)
+VFACE("Vandyke", facial_vandyke_s)
+VFACE("Elvis", facial_elvis_s)
+VFACE("Abe", facial_abe_s)
+VFACE("Chin", facial_chin_s)
+VFACE("GT", facial_gt_s)
+VFACE("Hip", facial_hip_s)
+VFACE("Hogan", facial_hogan_s)
+VFACE("Selleck", facial_selleck_s)
+VFACE("Neckbeard", facial_neckbeard_s)
+VFACE("Longbeard", facial_longbeard_s)
+VFACE("Dwarf", facial_dwarf_s)
+VFACE("Sideburn", facial_sideburn_s)
+VFACE("Mutton", facial_mutton_s)
+VFACE("Moustache", facial_moustache_s)
+VFACE("Pencilstache", facial_pencilstache_s)
+VFACE("Goatee", facial_goatee_s)
+VFACE("Smallstache", facial_smallstache_s)
+VFACE("Volaju", facial_volaju_s)
+VFACE("3 O\'clock", facial_3oclock_s)
+VFACE("5 O\'clock", facial_5oclock_s)
+VFACE("7 O\'clock", facial_7oclock_s)
+VFACE("5 O\'clock Moustache", facial_5oclockmoustache_s)
+VFACE("7 O\'clock", facial_7oclockmoustache_s)
+VFACE("Walrus", facial_walrus_s)
+VFACE("Muttonmus", facial_muttonmus_s)
+VFACE("Wise", facial_wise_s)
+VFACE("Martial Artist", facial_martialartist_s)
+VFACE("Dorsalfnil", facial_dorsalfnil_s)
+VFACE("Hornadorns", facial_hornadorns_s)
+VFACE("Spike", facial_spike_s)
+VFACE("Chinhorns", facial_chinhorns_s)
+VFACE("Cropped Fullbeard", facial_croppedfullbeard_s)
+VFACE("Chinless Beard", facial_chinlessbeard_s)
+VFACE("Moonshiner", facial_moonshiner_s)
+VFACE("Tribearder", facial_tribearder_s)
+#undef VFACE
\ No newline at end of file
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm
index f8d8d26328..abcc90c0ee 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm
@@ -461,4 +461,163 @@
/datum/sprite_accessory/hair/longestalt
name = "Very Long with Fringe"
- icon_state = "hair_vlongfringe"
\ No newline at end of file
+ icon_state = "hair_vlongfringe"
+
+/*************** VIRGO PORTED HAIRS ****************************/
+#define VHAIR(_name, new_state) /datum/sprite_accessory/hair/##new_state/icon_state=#new_state;/datum/sprite_accessory/hair/##new_state/name = #_name + " (Virgo)"
+//VIRGO PORTED HAIRS
+VHAIR("Short Hair Rosa", hair_rosa_s)
+VHAIR("Short Hair 80s", hair_80s_s)
+VHAIR("Long Bedhead", hair_long_bedhead_s)
+VHAIR("Dave", hair_dave_s)
+VHAIR("Country", hair_country_s)
+VHAIR("Shy", hair_shy_s)
+VHAIR("Unshaven Mohawk", hair_unshaven_mohawk_s)
+VHAIR("Manbun", hair_manbun_s)
+VHAIR("Longer Bedhead", hair_longer_bedhead_s)
+VHAIR("Ponytail", hair_ponytail_s)
+VHAIR("Ziegler", hair_ziegler_s)
+VHAIR("Emo Fringe", hair_emofringe_s)
+VHAIR("Very Short Over Eye Alt", hair_veryshortovereyealternate_s)
+VHAIR("Shorthime", hair_shorthime_s)
+VHAIR("High Tight", hair_hightight_s)
+VHAIR("Thinning Front", hair_thinningfront_s)
+VHAIR("Big Afro", hair_bigafro_s)
+VHAIR("Afro", hair_afro_s)
+VHAIR("High Braid", hair_hbraid_s)
+VHAIR("Braid", hair_braid_s)
+VHAIR("Sargeant", hair_sargeant_s)
+VHAIR("Gelled", hair_gelled_s)
+VHAIR("Kagami", hair_kagami_s)
+VHAIR("ShortTail", hair_stail_s)
+VHAIR("Gentle", hair_gentle_s)
+VHAIR("Grande", hair_grande_s)
+VHAIR("Bobcurl", hair_bobcurl_s)
+VHAIR("Pompadeur", hair_pompadour_s)
+VHAIR("Plait", hair_plait_s)
+VHAIR("Long", hair_long_s)
+VHAIR("Rattail", hair_rattail_s)
+VHAIR("Tajspiky", hair_tajspiky_s)
+VHAIR("Messy", hair_messy_s)
+VHAIR("Bangs", hair_bangs_s)
+VHAIR("TBraid", hair_tbraid_s)
+VHAIR("Toriyama2", hair_toriyama2_s)
+VHAIR("CIA", hair_cia_s)
+VHAIR("Mulder", hair_mulder_s)
+VHAIR("Scully", hair_scully_s)
+VHAIR("Nitori", hair_nitori_s)
+VHAIR("Joestar", hair_joestar_s)
+VHAIR("Ponytail4", hair_ponytail4_s)
+VHAIR("Ponytail5", hair_ponytail5_s)
+VHAIR("Beehive2", hair_beehive2_s)
+VHAIR("Short Braid", hair_shortbraid_s)
+VHAIR("Reverse Mohawk", hair_reversemohawk_s)
+VHAIR("SHort Bangs", hair_shortbangs_s)
+VHAIR("Half Shaved", hair_halfshaved_s)
+VHAIR("Longer Alt 2", hair_longeralt2_s)
+VHAIR("Bun", hair_bun_s)
+VHAIR("Curly", hair_curly_s)
+VHAIR("Victory", hair_victory_s)
+VHAIR("Ponytail6", hair_ponytail6_s)
+VHAIR("Undercut3", hair_undercut3_s)
+VHAIR("Bobcut Alt", hair_bobcultalt_s)
+VHAIR("Fingerwave", hair_fingerwave_s)
+VHAIR("Oxton", hair_oxton_s)
+VHAIR("Poofy2", hair_poofy2_s)
+VHAIR("Fringe Tail", hair_fringetail_s)
+VHAIR("Bun3", hair_bun3_s)
+VHAIR("Wisp", hair_wisp_s)
+VHAIR("Undercut2", hair_undercut2_s)
+VHAIR("TBob", hair_tbob_s)
+VHAIR("Spiky Ponytail", hair_spikyponytail_s)
+VHAIR("Rowbun", hair_rowbun_s)
+VHAIR("Rowdualtail", hair_rowdualtail_s)
+VHAIR("Rowbraid", hair_rowbraid_s)
+VHAIR("Shaved Mohawk", hair_shavedmohawk_s)
+VHAIR("Topknot", hair_topknot_s)
+VHAIR("Ronin", hair_ronin_s)
+VHAIR("Bowlcut2", hair_bowlcut2_s)
+VHAIR("Thinning Rear", hair_thinningrear_s)
+VHAIR("Thinning", hair_thinning_s)
+VHAIR("Jade", hair_jade_s)
+VHAIR("Bedhead", hair_bedhead_s)
+VHAIR("Dreadlocks", hair_dreads_s)
+VHAIR("Very Long", hair_vlong_s)
+VHAIR("Jensen", hair_jensen_s)
+VHAIR("Halfbang", hair_halfbang_s)
+VHAIR("Kusangi", hair_kusangi_s)
+VHAIR("Ponytail", hair_ponytail_s)
+VHAIR("Ponytail3", hair_ponytail3_s)
+VHAIR("Halfbang Alt", hair_halfbang_alt_s)
+VHAIR("Bedhead V2", hair_bedheadv2_s)
+VHAIR("Long Fringe", hair_longfringe_s)
+VHAIR("Flair", hair_flair_s)
+VHAIR("Bedhead V3", hair_bedheadv3_s)
+VHAIR("Himecut", hair_himecut_s)
+VHAIR("Curls", hair_curls_s)
+VHAIR("Very Long Fringe", hair_vlongfringe_s)
+VHAIR("Longest", hair_longest_s)
+VHAIR("Father", hair_father_s)
+VHAIR("Emo Long", hair_emolong_s)
+VHAIR("Short Hair 3", hair_shorthair3_s)
+VHAIR("Double Bun", hair_doublebun_s)
+VHAIR("Sleeze", hair_sleeze_s)
+VHAIR("Twintail", hair_twintail_s)
+VHAIR("Emo 2", hair_emo2_s)
+VHAIR("Low Fade", hair_lowfade_s)
+VHAIR("Med Fade", hair_medfade_s)
+VHAIR("High Fade", hair_highfade_s)
+VHAIR("Bald Fade", hair_baldfade_s)
+VHAIR("No Fade", hair_nofade_s)
+VHAIR("Trim Flat", hair_trimflat_s)
+VHAIR("Shaved", hair_shaved_s)
+VHAIR("Trimmed", hair_trimmed_s)
+VHAIR("Tight Bun", hair_tightbun_s)
+VHAIR("Short Hair 4", hair_d_s)
+VHAIR("Short Hair 5", hair_e_s)
+VHAIR("Short Hair 6", hair_f_s)
+VHAIR("Skinhead", hair_skinhead_s)
+VHAIR("Afro2", hair_afro2_s)
+VHAIR("Bobcut", hair_bobcut_s)
+VHAIR("Emo", hair_emo_s)
+VHAIR("Long Over Eye", hair_longovereye_s)
+VHAIR("Feather", hair_feather_s)
+VHAIR("Hitop", hair_hitop_s)
+VHAIR("Short Over Eye", hair_shortoverye_s)
+VHAIR("Straight", hair_straight_s)
+VHAIR("Buzzcut", hair_buzzcut_s)
+VHAIR("Combover", hair_combover_s)
+VHAIR("Crewcut", hair_crewcut_s)
+VHAIR("Devillock", hair_devilock_s)
+VHAIR("Clean", hair_clean_s)
+VHAIR("Shaggy", hair_shaggy_s)
+VHAIR("Updo", hair_updo_s)
+VHAIR("Mohawk", hair_mohawk_s)
+VHAIR("Odango", hair_odango_s)
+VHAIR("Ombre", hair_ombre_s)
+VHAIR("Parted", hair_parted_s)
+VHAIR("Quiff", hair_quiff_s)
+VHAIR("Volaju", hair_volaju_s)
+VHAIR("Bun2", hair_bun2_s)
+VHAIR("Rows1", hair_rows1_s)
+VHAIR("Rows2", hair_rows2_s)
+VHAIR("Dandy Pompadour", hair_dandypompadour_s)
+VHAIR("Poofy", hair_poofy_s)
+VHAIR("Toriyama", hair_toriyama_s)
+VHAIR("Drillruru", hair_drillruru_s)
+VHAIR("Bowlcut", hair_bowlcut_s)
+VHAIR("Coffee House", hair_coffeehouse_s)
+VHAIR("Family Man", hair_thefamilyman_s)
+VHAIR("Shaved Part", hair_shavedpart_s)
+VHAIR("Modern", hair_modern_s)
+VHAIR("One Shoulder", hair_oneshoulder_s)
+VHAIR("Very Short Over Eye", hair_veryshortovereye_s)
+VHAIR("Unkept", hair_unkept_s)
+VHAIR("Wife", hair_wife_s)
+VHAIR("Nia", hair_nia_s)
+VHAIR("Undercut", hair_undercut_s)
+VHAIR("Bobcut Alt", hair_bobcutalt_s)
+VHAIR("Short Hair 4 alt", hair_shorthair4_s)
+VHAIR("Tressshoulder", hair_tressshoulder_s)
+ //END
+#undef VHAIR
\ No newline at end of file
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm
index 607ad650e3..a630ead7b3 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm
@@ -1,5 +1,6 @@
/datum/sprite_accessory/horns
icon = 'icons/mob/mutant_bodyparts.dmi'
+ color_src = HORNCOLOR
/datum/sprite_accessory/horns/none
name = "None"
@@ -23,4 +24,13 @@
/datum/sprite_accessory/horns/angler
name = "Angeler"
- icon_state = "angler"
\ No newline at end of file
+ icon_state = "angler"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/horns/antler
+ name = "Deer Antlers"
+ icon_state = "deer"
+
+/datum/sprite_accessory/horns/guilmon
+ name = "Guilmon"
+ icon_state = "guilmon"
\ No newline at end of file
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm
new file mode 100644
index 0000000000..6d2ab1a39b
--- /dev/null
+++ b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm
@@ -0,0 +1,158 @@
+
+/******************************************
+************** IPC SCREENS ****************
+*******************************************/
+/datum/sprite_accessory/screen
+ icon = 'modular_citadel/icons/mob/ipc_screens.dmi'
+ color_src = null
+
+/datum/sprite_accessory/screen/blank
+ name = "Blank"
+ icon_state = "blank"
+
+/datum/sprite_accessory/screen/pink
+ name = "Pink"
+ icon_state = "pink"
+
+/datum/sprite_accessory/screen/green
+ name = "Green"
+ icon_state = "green"
+
+/datum/sprite_accessory/screen/red
+ name = "Red"
+ icon_state = "red"
+
+/datum/sprite_accessory/screen/blue
+ name = "Blue"
+ icon_state = "blue"
+
+/datum/sprite_accessory/screen/yellow
+ name = "Yellow"
+ icon_state = "yellow"
+
+/datum/sprite_accessory/screen/shower
+ name = "Shower"
+ icon_state = "shower"
+
+/datum/sprite_accessory/screen/nature
+ name = "Nature"
+ icon_state = "nature"
+
+/datum/sprite_accessory/screen/eight
+ name = "Eight"
+ icon_state = "eight"
+
+/datum/sprite_accessory/screen/goggles
+ name = "Goggles"
+ icon_state = "goggles"
+
+/datum/sprite_accessory/screen/heart
+ name = "Heart"
+ icon_state = "heart"
+
+/datum/sprite_accessory/screen/monoeye
+ name = "Mono eye"
+ icon_state = "monoeye"
+
+/datum/sprite_accessory/screen/breakout
+ name = "Breakout"
+ icon_state = "breakout"
+
+/datum/sprite_accessory/screen/purple
+ name = "Purple"
+ icon_state = "purple"
+
+/datum/sprite_accessory/screen/scroll
+ name = "Scroll"
+ icon_state = "scroll"
+
+/datum/sprite_accessory/screen/console
+ name = "Console"
+ icon_state = "console"
+
+/datum/sprite_accessory/screen/rgb
+ name = "RGB"
+ icon_state = "rgb"
+
+/datum/sprite_accessory/screen/golglider
+ name = "Gol Glider"
+ icon_state = "golglider"
+
+/datum/sprite_accessory/screen/rainbow
+ name = "Rainbow"
+ icon_state = "rainbow"
+
+/datum/sprite_accessory/screen/sunburst
+ name = "Sunburst"
+ icon_state = "sunburst"
+
+/datum/sprite_accessory/screen/static
+ name = "Static"
+ icon_state = "static"
+
+//Oracle Station sprites
+
+/datum/sprite_accessory/screen/bsod
+ name = "BSOD"
+ icon_state = "bsod"
+
+/datum/sprite_accessory/screen/redtext
+ name = "Red Text"
+ icon_state = "retext"
+
+/datum/sprite_accessory/screen/sinewave
+ name = "Sine wave"
+ icon_state = "sinewave"
+
+/datum/sprite_accessory/screen/squarewave
+ name = "Square wave"
+ icon_state = "squarwave"
+
+/datum/sprite_accessory/screen/ecgwave
+ name = "ECG wave"
+ icon_state = "ecgwave"
+
+/datum/sprite_accessory/screen/eyes
+ name = "Eyes"
+ icon_state = "eyes"
+
+/datum/sprite_accessory/screen/textdrop
+ name = "Text drop"
+ icon_state = "textdrop"
+
+/datum/sprite_accessory/screen/stars
+ name = "Stars"
+ icon_state = "stars"
+
+
+/******************************************
+************** IPC Antennas ***************
+*******************************************/
+
+/datum/sprite_accessory/antenna
+ icon = 'modular_citadel/icons/mob/ipc_antennas.dmi'
+ color_src = MUTCOLORS2
+
+/datum/sprite_accessory/antenna/none
+ name = "None"
+ icon_state = "None"
+
+/datum/sprite_accessory/antenna/antennae
+ name = "Angled Antennae"
+ icon_state = "antennae"
+
+/datum/sprite_accessory/antenna/tvantennae
+ name = "TV Antennae"
+ icon_state = "tvantennae"
+
+/datum/sprite_accessory/antenna/cyberhead
+ name = "Cyberhead"
+ icon_state = "cyberhead"
+
+/datum/sprite_accessory/antenna/antlers
+ name = "Antlers"
+ icon_state = "antlers"
+
+/datum/sprite_accessory/antenna/crowned
+ name = "Crowned"
+ icon_state = "crowned"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/legs.dm b/code/modules/mob/dead/new_player/sprite_accessories/legs.dm
deleted file mode 100644
index 7663100822..0000000000
--- a/code/modules/mob/dead/new_player/sprite_accessories/legs.dm
+++ /dev/null
@@ -1,8 +0,0 @@
-/datum/sprite_accessory/legs //legs are a special case, they aren't actually sprite_accessories but are updated with them.
- icon = null //These datums exist for selecting legs on preference, and little else
-
-/datum/sprite_accessory/legs/none
- name = "Normal Legs"
-
-/datum/sprite_accessory/legs/digitigrade_lizard
- name = "Digitigrade Legs"
\ No newline at end of file
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
new file mode 100644
index 0000000000..15640a2699
--- /dev/null
+++ b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
@@ -0,0 +1,124 @@
+/datum/sprite_accessory/legs //legs are a special case, they aren't actually sprite_accessories but are updated with them. -- OR SO THEY USED TO BE
+ icon = null //These datums exist for selecting legs on preference, and little else
+
+/******************************************
+***************** Leggy *******************
+*******************************************/
+
+/datum/sprite_accessory/legs/none
+ name = "Plantigrade"
+
+/datum/sprite_accessory/legs/digitigrade_lizard
+ name = "Digitigrade"
+
+/datum/sprite_accessory/legs/digitigrade_bird
+ name = "Avian"
+
+
+/******************************************
+************** Taur Bodies ****************
+*******************************************/
+
+/datum/sprite_accessory/taur
+ icon = 'modular_citadel/icons/mob/mam_taur.dmi'
+ extra_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
+ extra = TRUE
+ extra2_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
+ extra2 = TRUE
+ center = TRUE
+ dimension_x = 64
+ var/taur_mode = NOT_TAURIC
+ color_src = MATRIXED
+
+/datum/sprite_accessory/taur/none
+ name = "None"
+ icon_state = "None"
+
+/datum/sprite_accessory/taur/cow
+ name = "Cow"
+ icon_state = "cow"
+ taur_mode = HOOF_TAURIC
+
+/datum/sprite_accessory/taur/deer
+ name = "Deer"
+ icon_state = "deer"
+ taur_mode = HOOF_TAURIC
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/taur/drake
+ name = "Drake"
+ icon_state = "drake"
+ taur_mode = PAW_TAURIC
+
+/datum/sprite_accessory/taur/drider
+ name = "Drider"
+ icon_state = "drider"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/taur/eevee
+ name = "Eevee"
+ icon_state = "eevee"
+ taur_mode = PAW_TAURIC
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/taur/fox
+ name = "Fox"
+ icon_state = "fox"
+ taur_mode = PAW_TAURIC
+
+/datum/sprite_accessory/taur/husky
+ name = "Husky"
+ icon_state = "husky"
+ taur_mode = PAW_TAURIC
+
+/datum/sprite_accessory/taur/horse
+ name = "Horse"
+ icon_state = "horse"
+ taur_mode = HOOF_TAURIC
+
+/datum/sprite_accessory/taur/lab
+ name = "Lab"
+ icon_state = "lab"
+ taur_mode = PAW_TAURIC
+
+/datum/sprite_accessory/taur/naga
+ name = "Naga"
+ icon_state = "naga"
+ taur_mode = SNEK_TAURIC
+
+/datum/sprite_accessory/taur/otie
+ name = "Otie"
+ icon_state = "otie"
+ taur_mode = PAW_TAURIC
+
+/datum/sprite_accessory/taur/pede
+ name = "Scolipede"
+ icon_state = "pede"
+ taur_mode = PAW_TAURIC
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/taur/panther
+ name = "Panther"
+ icon_state = "panther"
+ taur_mode = PAW_TAURIC
+
+/datum/sprite_accessory/taur/shepherd
+ name = "Shepherd"
+ icon_state = "shepherd"
+ taur_mode = PAW_TAURIC
+
+/datum/sprite_accessory/taur/tentacle
+ name = "Tentacle"
+ icon_state = "tentacle"
+ taur_mode = SNEK_TAURIC
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/taur/tiger
+ name = "Tiger"
+ icon_state = "tiger"
+ taur_mode = PAW_TAURIC
+
+/datum/sprite_accessory/taur/wolf
+ name = "Wolf"
+ icon_state = "wolf"
+ taur_mode = PAW_TAURIC
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/moth_wings.dm b/code/modules/mob/dead/new_player/sprite_accessories/moth_wings.dm
deleted file mode 100644
index 6b8036bd69..0000000000
--- a/code/modules/mob/dead/new_player/sprite_accessories/moth_wings.dm
+++ /dev/null
@@ -1,68 +0,0 @@
-/datum/sprite_accessory/moth_wings
- icon = 'icons/mob/wings.dmi'
- color_src = null
-
-/datum/sprite_accessory/moth_wings/plain
- name = "Plain"
- icon_state = "plain"
-
-/datum/sprite_accessory/moth_wings/monarch
- name = "Monarch"
- icon_state = "monarch"
-
-/datum/sprite_accessory/moth_wings/luna
- name = "Luna"
- icon_state = "luna"
-
-/datum/sprite_accessory/moth_wings/atlas
- name = "Atlas"
- icon_state = "atlas"
-
-/datum/sprite_accessory/moth_wings/reddish
- name = "Reddish"
- icon_state = "redish"
-
-/datum/sprite_accessory/moth_wings/royal
- name = "Royal"
- icon_state = "royal"
-
-/datum/sprite_accessory/moth_wings/gothic
- name = "Gothic"
- icon_state = "gothic"
-
-/datum/sprite_accessory/moth_wings/lovers
- name = "Lovers"
- icon_state = "lovers"
-
-/datum/sprite_accessory/moth_wings/whitefly
- name = "White Fly"
- icon_state = "whitefly"
-
-/datum/sprite_accessory/moth_wings/punished
- name = "Burnt Off"
- icon_state = "punished"
- locked = TRUE
-
-/datum/sprite_accessory/moth_wings/firewatch
- name = "Firewatch"
- icon_state = "firewatch"
-
-/datum/sprite_accessory/moth_wings/deathhead
- name = "Deathshead"
- icon_state = "deathhead"
-
-/datum/sprite_accessory/moth_wings/poison
- name = "Poison"
- icon_state = "poison"
-
-/datum/sprite_accessory/moth_wings/ragged
- name = "Ragged"
- icon_state = "ragged"
-
-/datum/sprite_accessory/moth_wings/moonfly
- name = "Moon Fly"
- icon_state = "moonfly"
-
-/datum/sprite_accessory/moth_wings/snow
- name = "Snow"
- icon_state = "snow"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm
index c663c08d69..7252f85324 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm
@@ -15,4 +15,359 @@
/datum/sprite_accessory/snouts/roundlight
name = "Round + Light"
- icon_state = "roundlight"
\ No newline at end of file
+ icon_state = "roundlight"
+
+/datum/sprite_accessory/snout/guilmon
+ name = "Guilmon"
+ icon_state = "guilmon"
+ color_src = MATRIXED
+
+//christ this was a mistake, but it's here just in case someone wants to selectively fix -- Pooj
+/************* Lizard compatable snoots ***********
+/datum/sprite_accessory/snouts/bird
+ name = "Beak"
+ icon_state = "bird"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/bigbeak
+ name = "Big Beak"
+ icon_state = "bigbeak"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/bug
+ name = "Bug"
+ icon_state = "bug"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ extra2 = TRUE
+ extra2_color_src = MUTCOLORS3
+
+/datum/sprite_accessory/snouts/elephant
+ name = "Elephant"
+ icon_state = "elephant"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+ extra = TRUE
+ extra_color_src = MUTCOLORS3
+
+/datum/sprite_accessory/snouts/lcanid
+ name = "Mammal, Long"
+ icon_state = "lcanid"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/lcanidalt
+ name = "Mammal, Long ALT"
+ icon_state = "lcanidalt"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/scanid
+ name = "Mammal, Short"
+ icon_state = "scanid"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/scanidalt
+ name = "Mammal, Short ALT"
+ icon_state = "scanidalt"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/wolf
+ name = "Mammal, Thick"
+ icon_state = "wolf"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/wolfalt
+ name = "Mammal, Thick ALT"
+ icon_state = "wolfalt"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/redpanda
+ name = "WahCoon"
+ icon_state = "wah"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/rhino
+ name = "Horn"
+ icon_state = "rhino"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+ extra = TRUE
+ extra = MUTCOLORS3
+
+/datum/sprite_accessory/snouts/rodent
+ name = "Rodent"
+ icon_state = "rodent"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/husky
+ name = "Husky"
+ icon_state = "husky"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/otie
+ name = "Otie"
+ icon_state = "otie"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/pede
+ name = "Scolipede"
+ icon_state = "pede"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/sergal
+ name = "Sergal"
+ icon_state = "sergal"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/snouts/shark
+ name = "Shark"
+ icon_state = "shark"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+
+/datum/sprite_accessory/snouts/toucan
+ name = "Toucan"
+ icon_state = "toucan"
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+ color_src = MATRIXED
+*/
+
+/******************************************
+************** Mammal Snouts **************
+*******************************************/
+
+/datum/sprite_accessory/mam_snouts
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
+
+/datum/sprite_accessory/mam_snouts/none
+ name = "None"
+ icon_state = "none"
+
+
+/datum/sprite_accessory/mam_snouts/bird
+ name = "Beak"
+ icon_state = "bird"
+
+/datum/sprite_accessory/mam_snouts/bigbeak
+ name = "Big Beak"
+ icon_state = "bigbeak"
+
+/datum/sprite_accessory/mam_snouts/bug
+ name = "Bug"
+ icon_state = "bug"
+ color_src = MUTCOLORS
+ extra2 = TRUE
+ extra2_color_src = MUTCOLORS3
+
+/datum/sprite_accessory/mam_snouts/elephant
+ name = "Elephant"
+ icon_state = "elephant"
+ extra = TRUE
+ extra_color_src = MUTCOLORS3
+
+/datum/sprite_accessory/mam_snouts/lcanid
+ name = "Mammal, Long"
+ icon_state = "lcanid"
+
+/datum/sprite_accessory/mam_snouts/lcanidalt
+ name = "Mammal, Long ALT"
+ icon_state = "lcanidalt"
+
+/datum/sprite_accessory/mam_snouts/scanid
+ name = "Mammal, Short"
+ icon_state = "scanid"
+
+/datum/sprite_accessory/mam_snouts/scanidalt
+ name = "Mammal, Short ALT"
+ icon_state = "scanidalt"
+
+/datum/sprite_accessory/mam_snouts/wolf
+ name = "Mammal, Thick"
+ icon_state = "wolf"
+
+/datum/sprite_accessory/mam_snouts/wolfalt
+ name = "Mammal, Thick ALT"
+ icon_state = "wolfalt"
+
+/datum/sprite_accessory/mam_snouts/redpanda
+ name = "WahCoon"
+ icon_state = "wah"
+
+/datum/sprite_accessory/mam_snouts/redpandaalt
+ name = "WahCoon ALT"
+ icon_state = "wahalt"
+
+/datum/sprite_accessory/mam_snouts/rhino
+ name = "Horn"
+ icon_state = "rhino"
+ extra = TRUE
+ extra = MUTCOLORS3
+
+/datum/sprite_accessory/mam_snouts/rodent
+ name = "Rodent"
+ icon_state = "rodent"
+
+/datum/sprite_accessory/mam_snouts/husky
+ name = "Husky"
+ icon_state = "husky"
+
+/datum/sprite_accessory/mam_snouts/otie
+ name = "Otie"
+ icon_state = "otie"
+
+/datum/sprite_accessory/mam_snouts/pede
+ name = "Scolipede"
+ icon_state = "pede"
+
+/datum/sprite_accessory/mam_snouts/sergal
+ name = "Sergal"
+ icon_state = "sergal"
+
+/datum/sprite_accessory/mam_snouts/shark
+ name = "Shark"
+ icon_state = "shark"
+
+/datum/sprite_accessory/mam_snouts/toucan
+ name = "Toucan"
+ icon_state = "toucan"
+
+/datum/sprite_accessory/mam_snouts/sharp
+ name = "Sharp"
+ icon_state = "sharp"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/mam_snouts/round
+ name = "Round"
+ icon_state = "round"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/mam_snouts/sharplight
+ name = "Sharp + Light"
+ icon_state = "sharplight"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/mam_snouts/roundlight
+ name = "Round + Light"
+ icon_state = "roundlight"
+ color_src = MUTCOLORS
+
+
+/******************************************
+**************** Snouts *******************
+*************but higher up*****************/
+
+/datum/sprite_accessory/mam_snouts/fbird
+ name = "Beak (Top)"
+ icon_state = "fbird"
+
+/datum/sprite_accessory/mam_snouts/fbigbeak
+ name = "Big Beak (Top)"
+ icon_state = "fbigbeak"
+
+/datum/sprite_accessory/mam_snouts/fbug
+ name = "Bug (Top)"
+ icon_state = "fbug"
+ color_src = MUTCOLORS
+ extra2 = TRUE
+ extra2_color_src = MUTCOLORS3
+
+/datum/sprite_accessory/mam_snouts/felephant
+ name = "Elephant (Top)"
+ icon_state = "felephant"
+ extra = TRUE
+ extra_color_src = MUTCOLORS3
+
+/datum/sprite_accessory/mam_snouts/flcanid
+ name = "Mammal, Long (Top)"
+ icon_state = "flcanid"
+
+/datum/sprite_accessory/mam_snouts/flcanidalt
+ name = "Mammal, Long ALT (Top)"
+ icon_state = "flcanidalt"
+
+/datum/sprite_accessory/mam_snouts/fscanid
+ name = "Mammal, Short (Top)"
+ icon_state = "fscanid"
+
+/datum/sprite_accessory/mam_snouts/fscanidalt
+ name = "Mammal, Short ALT (Top)"
+ icon_state = "fscanidalt"
+
+/datum/sprite_accessory/mam_snouts/fwolf
+ name = "Mammal, Thick (Top)"
+ icon_state = "fwolf"
+
+/datum/sprite_accessory/mam_snouts/fwolfalt
+ name = "Mammal, Thick ALT (Top)"
+ icon_state = "fwolfalt"
+
+/datum/sprite_accessory/mam_snouts/fredpanda
+ name = "WahCoon (Top)"
+ icon_state = "fwah"
+
+/datum/sprite_accessory/mam_snouts/frhino
+ name = "Horn (Top)"
+ icon_state = "frhino"
+ extra = TRUE
+ extra = MUTCOLORS3
+
+/datum/sprite_accessory/mam_snouts/frodent
+ name = "Rodent (Top)"
+ icon_state = "frodent"
+
+/datum/sprite_accessory/mam_snouts/fhusky
+ name = "Husky (Top)"
+ icon_state = "fhusky"
+
+/datum/sprite_accessory/mam_snouts/fotie
+ name = "Otie (Top)"
+ icon_state = "fotie"
+
+/datum/sprite_accessory/mam_snouts/fpede
+ name = "Scolipede (Top)"
+ icon_state = "fpede"
+
+/datum/sprite_accessory/mam_snouts/fsergal
+ name = "Sergal (Top)"
+ icon_state = "fsergal"
+
+/datum/sprite_accessory/mam_snouts/fshark
+ name = "Shark (Top)"
+ icon_state = "fshark"
+
+/datum/sprite_accessory/mam_snouts/ftoucan
+ name = "Toucan (Top)"
+ icon_state = "ftoucan"
+
+/datum/sprite_accessory/mam_snouts/fsharp
+ name = "Sharp (Top)"
+ icon_state = "fsharp"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/mam_snouts/fround
+ name = "Round (Top)"
+ icon_state = "fround"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/mam_snouts/fsharplight
+ name = "Sharp + Light (Top)"
+ icon_state = "fsharplight"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/mam_snouts/froundlight
+ name = "Round + Light (Top)"
+ icon_state = "froundlight"
+ color_src = MUTCOLORS
\ No newline at end of file
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm
index 31faabf663..6042d97247 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm
@@ -4,6 +4,10 @@
/datum/sprite_accessory/tails_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
+/******************************************
+************* Lizard Tails ****************
+*******************************************/
+
/datum/sprite_accessory/tails/lizard/smooth
name = "Smooth"
icon_state = "smooth"
@@ -36,6 +40,48 @@
name = "Spikes"
icon_state = "spikes"
+/datum/sprite_accessory/tails/lizard/none
+ name = "None"
+ icon_state = "None"
+
+/datum/sprite_accessory/tails_animated/lizard/none
+ name = "None"
+ icon_state = "None"
+
+/datum/sprite_accessory/tails/lizard/axolotl
+ name = "Axolotl"
+ icon_state = "axolotl"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/lizard/axolotl
+ name = "Axolotl"
+ icon_state = "axolotl"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/body_markings/guilmon
+ name = "Guilmon"
+ icon_state = "guilmon"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+
+/datum/sprite_accessory/tails/lizard/guilmon
+ name = "Guilmon"
+ icon_state = "guilmon"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/lizard/guilmon
+ name = "Guilmon"
+ icon_state = "guilmon"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/******************************************
+************** Human Tails ****************
+*******************************************/
+
/datum/sprite_accessory/tails/human/none
name = "None"
icon_state = "none"
@@ -43,13 +89,626 @@
/datum/sprite_accessory/tails_animated/human/none
name = "None"
icon_state = "none"
-/*
+
+/datum/sprite_accessory/tails/human/ailurus
+ name = "Red Panda"
+ icon_state = "wah"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/ailurus
+ name = "Red Panda"
+ icon_state = "wah"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/axolotl
+ name = "Axolotl"
+ icon_state = "axolotl"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/axolotl
+ name = "Axolotl"
+ icon_state = "axolotl"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/bee
+ name = "Bee"
+ icon_state = "bee"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/bee
+ name = "Bee"
+ icon_state = "bee"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
/datum/sprite_accessory/tails/human/cat
name = "Cat"
icon_state = "cat"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = HAIR
/datum/sprite_accessory/tails_animated/human/cat
name = "Cat"
icon_state = "cat"
- color_src = HAIR*/
\ No newline at end of file
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = HAIR
+
+/datum/sprite_accessory/tails/human/catbig
+ name = "Cat, Big"
+ icon_state = "catbig"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/catbig
+ name = "Cat, Big"
+ icon_state = "catbig"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/cow
+ name = "Cow"
+ icon_state = "cow"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/cow
+ name = "Cow"
+ icon_state = "cow"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/corvid
+ name = "Corvid"
+ icon_state = "crow"
+
+/datum/sprite_accessory/tails_animated/human/corvid
+ name = "Corvid"
+ icon_state = "crow"
+
+/datum/sprite_accessory/tails/human/eevee
+ name = "Eevee"
+ icon_state = "eevee"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/eevee
+ name = "Eevee"
+ icon_state = "eevee"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/fennec
+ name = "Fennec"
+ icon_state = "fennec"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/fennec
+ name = "Fennec"
+ icon_state = "fennec"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/fish
+ name = "Fish"
+ icon_state = "fish"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/fish
+ name = "Fish"
+ icon_state = "fish"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/fox
+ name = "Fox"
+ icon_state = "fox"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/fox
+ name = "Fox"
+ icon_state = "fox"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/horse
+ name = "Horse"
+ icon_state = "horse"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = HAIR
+
+/datum/sprite_accessory/tails_animated/human/horse
+ name = "Horse"
+ icon_state = "horse"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = HAIR
+
+/datum/sprite_accessory/tails/human/husky
+ name = "Husky"
+ icon_state = "husky"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/husky
+ name = "Husky"
+ icon_state = "husky"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/insect
+ name = "Insect"
+ icon_state = "insect"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails_animated/human/insect
+ name = "insect"
+ icon_state = "insect"
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ color_src = MATRIXED
+
+/datum/sprite_accessory/tails/human/kitsune
+ name = "Kitsune"
+ icon_state = "kitsune"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/kitsune
+ name = "Kitsune"
+ icon_state = "kitsune"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/murid
+ name = "Murid"
+ icon_state = "murid"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/murid
+ name = "Murid"
+ icon_state = "murid"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/otie
+ name = "Otusian"
+ icon_state = "otie"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/otie
+ name = "Otusian"
+ icon_state = "otie"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/orca
+ name = "Orca"
+ icon_state = "orca"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/orca
+ name = "Orca"
+ icon_state = "orca"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/pede
+ name = "Scolipede"
+ icon_state = "pede"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/pede
+ name = "Scolipede"
+ icon_state = "pede"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/rabbit
+ name = "Rabbit"
+ icon_state = "rabbit"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/rabbit
+ name = "Rabbit"
+ icon_state = "rabbit"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/sergal
+ name = "Sergal"
+ icon_state = "sergal"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/sergal
+ name = "Sergal"
+ icon_state = "sergal"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/skunk
+ name = "skunk"
+ icon_state = "skunk"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/skunk
+ name = "skunk"
+ icon_state = "skunk"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/shark
+ name = "Shark"
+ icon_state = "shark"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/shark
+ name = "Shark"
+ icon_state = "shark"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/datashark
+ name = "datashark"
+ icon_state = "datashark"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/datashark
+ name = "datashark"
+ icon_state = "datashark"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/straighttail
+ name = "Straight Tail"
+ icon_state = "straighttail"
+
+/datum/sprite_accessory/tails_animated/human/straighttail
+ name = "Straight Tail"
+ icon_state = "straighttail"
+
+/datum/sprite_accessory/tails/human/squirrel
+ name = "Squirrel"
+ icon_state = "squirrel"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/squirrel
+ name = "Squirrel"
+ icon_state = "squirrel"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/tentacle
+ name = "Tentacle"
+ icon_state = "tentacle"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/tentacle
+ name = "Tentacle"
+ icon_state = "tentacle"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/tiger
+ name = "Tiger"
+ icon_state = "tiger"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/tiger
+ name = "Tiger"
+ icon_state = "tiger"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails/human/wolf
+ name = "Wolf"
+ icon_state = "wolf"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/tails_animated/human/wolf
+ name = "Wolf"
+ icon_state = "wolf"
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/******************************************
+************** Furry Tails ****************
+*******************************************/
+
+/datum/sprite_accessory/mam_tails
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/mam_tails/none
+ name = "None"
+ icon_state = "none"
+
+/datum/sprite_accessory/mam_tails_animated
+ color_src = MATRIXED
+ icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+
+/datum/sprite_accessory/mam_tails_animated/none
+ name = "None"
+ icon_state = "none"
+ color_src = MATRIXED
+
+/datum/sprite_accessory/mam_tails/ailurus
+ name = "Red Panda"
+ icon_state = "wah"
+ extra = TRUE
+
+/datum/sprite_accessory/mam_tails_animated/ailurus
+ name = "Red Panda"
+ icon_state = "wah"
+ extra = TRUE
+
+/datum/sprite_accessory/mam_tails/axolotl
+ name = "Axolotl"
+ icon_state = "axolotl"
+
+/datum/sprite_accessory/mam_tails_animated/axolotl
+ name = "Axolotl"
+ icon_state = "axolotl"
+
+/datum/sprite_accessory/mam_tails/bee
+ name = "Bee"
+ icon_state = "bee"
+
+/datum/sprite_accessory/mam_tails_animated/bee
+ name = "Bee"
+ icon_state = "bee"
+
+/datum/sprite_accessory/mam_tails/cat
+ name = "Cat"
+ icon_state = "cat"
+ color_src = HAIR
+
+/datum/sprite_accessory/mam_tails_animated/cat
+ name = "Cat"
+ icon_state = "cat"
+ color_src = HAIR
+
+/datum/sprite_accessory/mam_tails/catbig
+ name = "Cat, Big"
+ icon_state = "catbig"
+
+/datum/sprite_accessory/mam_tails_animated/catbig
+ name = "Cat, Big"
+ icon_state = "catbig"
+
+/datum/sprite_accessory/mam_tails/corvid
+ name = "Corvid"
+ icon_state = "crow"
+
+/datum/sprite_accessory/mam_tails_animated/corvid
+ name = "Corvid"
+ icon_state = "crow"
+
+/datum/sprite_accessory/mam_tail/cow
+ name = "Cow"
+ icon_state = "cow"
+
+/datum/sprite_accessory/mam_tails_animated/cow
+ name = "Cow"
+ icon_state = "cow"
+
+/datum/sprite_accessory/mam_tails/eevee
+ name = "Eevee"
+ icon_state = "eevee"
+
+/datum/sprite_accessory/mam_tails_animated/eevee
+ name = "Eevee"
+ icon_state = "eevee"
+
+/datum/sprite_accessory/mam_tails/fennec
+ name = "Fennec"
+ icon_state = "fennec"
+
+/datum/sprite_accessory/mam_tails_animated/fennec
+ name = "Fennec"
+ icon_state = "fennec"
+
+/datum/sprite_accessory/mam_tails/human/fish
+ name = "Fish"
+ icon_state = "fish"
+
+/datum/sprite_accessory/mam_tails_animated/human/fish
+ name = "Fish"
+ icon_state = "fish"
+
+/datum/sprite_accessory/mam_tails/fox
+ name = "Fox"
+ icon_state = "fox"
+
+/datum/sprite_accessory/mam_tails_animated/fox
+ name = "Fox"
+ icon_state = "fox"
+
+/datum/sprite_accessory/mam_tails/hawk
+ name = "Hawk"
+ icon_state = "hawk"
+
+/datum/sprite_accessory/mam_tails_animated/hawk
+ name = "Hawk"
+ icon_state = "hawk"
+
+/datum/sprite_accessory/mam_tails/horse
+ name = "Horse"
+ icon_state = "horse"
+ color_src = HAIR
+
+/datum/sprite_accessory/mam_tails_animated/horse
+ name = "Horse"
+ icon_state = "Horse"
+ color_src = HAIR
+
+/datum/sprite_accessory/mam_tails/husky
+ name = "Husky"
+ icon_state = "husky"
+
+/datum/sprite_accessory/mam_tails_animated/husky
+ name = "Husky"
+ icon_state = "husky"
+
+datum/sprite_accessory/mam_tails/insect
+ name = "Insect"
+ icon_state = "insect"
+
+/datum/sprite_accessory/mam_tails_animated/insect
+ name = "Insect"
+ icon_state = "insect"
+
+/datum/sprite_accessory/mam_tails/kangaroo
+ name = "kangaroo"
+ icon_state = "kangaroo"
+
+/datum/sprite_accessory/mam_tails_animated/kangaroo
+ name = "kangaroo"
+ icon_state = "kangaroo"
+
+/datum/sprite_accessory/mam_tails/kitsune
+ name = "Kitsune"
+ icon_state = "kitsune"
+
+/datum/sprite_accessory/mam_tails_animated/kitsune
+ name = "Kitsune"
+ icon_state = "kitsune"
+
+/datum/sprite_accessory/mam_tails/lab
+ name = "Lab"
+ icon_state = "lab"
+
+/datum/sprite_accessory/mam_tails_animated/lab
+ name = "Lab"
+ icon_state = "lab"
+
+/datum/sprite_accessory/mam_tails/murid
+ name = "Murid"
+ icon_state = "murid"
+
+/datum/sprite_accessory/mam_tails_animated/murid
+ name = "Murid"
+ icon_state = "murid"
+
+/datum/sprite_accessory/mam_tails/otie
+ name = "Otusian"
+ icon_state = "otie"
+
+/datum/sprite_accessory/mam_tails_animated/otie
+ name = "Otusian"
+ icon_state = "otie"
+
+/datum/sprite_accessory/mam_tails/orca
+ name = "Orca"
+ icon_state = "orca"
+
+/datum/sprite_accessory/mam_tails_animated/orca
+ name = "Orca"
+ icon_state = "orca"
+
+/datum/sprite_accessory/mam_tails/pede
+ name = "Scolipede"
+ icon_state = "pede"
+
+/datum/sprite_accessory/mam_tails_animated/pede
+ name = "Scolipede"
+ icon_state = "pede"
+
+/datum/sprite_accessory/mam_tails/rabbit
+ name = "Rabbit"
+ icon_state = "rabbit"
+
+/datum/sprite_accessory/mam_tails_animated/rabbit
+ name = "Rabbit"
+ icon_state = "rabbit"
+
+/datum/sprite_accessory/mam_tails/sergal
+ name = "Sergal"
+ icon_state = "sergal"
+
+/datum/sprite_accessory/mam_tails_animated/sergal
+ name = "Sergal"
+ icon_state = "sergal"
+
+/datum/sprite_accessory/mam_tails/skunk
+ name = "Skunk"
+ icon_state = "skunk"
+
+/datum/sprite_accessory/mam_tails_animated/skunk
+ name = "Skunk"
+ icon_state = "skunk"
+
+/datum/sprite_accessory/mam_tails/shark
+ name = "Shark"
+ icon_state = "shark"
+
+/datum/sprite_accessory/mam_tails_animated/shark
+ name = "Shark"
+ icon_state = "shark"
+
+/datum/sprite_accessory/mam_tails/shepherd
+ name = "Shepherd"
+ icon_state = "shepherd"
+
+/datum/sprite_accessory/mam_tails_animated/shepherd
+ name = "Shepherd"
+ icon_state = "shepherd"
+
+/datum/sprite_accessory/mam_tails/straighttail
+ name = "Straight Tail"
+ icon_state = "straighttail"
+
+/datum/sprite_accessory/mam_tails_animated/straighttail
+ name = "Straight Tail"
+ icon_state = "straighttail"
+
+/datum/sprite_accessory/mam_tails/squirrel
+ name = "Squirrel"
+ icon_state = "squirrel"
+
+/datum/sprite_accessory/mam_tails_animated/squirrel
+ name = "Squirrel"
+ icon_state = "squirrel"
+
+/datum/sprite_accessory/mam_tails/tentacle
+ name = "Tentacle"
+ icon_state = "tentacle"
+
+/datum/sprite_accessory/mam_tails_animated/tentacle
+ name = "Tentacle"
+ icon_state = "tentacle"
+
+/datum/sprite_accessory/mam_tails/tiger
+ name = "Tiger"
+ icon_state = "tiger"
+
+/datum/sprite_accessory/mam_tails_animated/tiger
+ name = "Tiger"
+ icon_state = "tiger"
+
+/datum/sprite_accessory/mam_tails/wolf
+ name = "Wolf"
+ icon_state = "wolf"
+
+/datum/sprite_accessory/mam_tails_animated/wolf
+ name = "Wolf"
+ icon_state = "wolf"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/undershirt.dm b/code/modules/mob/dead/new_player/sprite_accessories/undershirt.dm
index bf63ea09d7..fb40563ccf 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/undershirt.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/undershirt.dm
@@ -172,11 +172,13 @@
name = "Tank Top - Midriff"
icon_state = "tank_midriff"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/tanktop_midriff_alt
name = "Tank Top - Midriff Halterneck"
icon_state = "tank_midriff_alt"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/tankstripe
name = "Tank Top - Striped"
@@ -190,100 +192,122 @@
name = "Baby-Doll"
icon_state = "babydoll"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra
name = "Bra"
icon_state = "bra"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_alt
name = "Bra - Alt"
icon_state = "bra_alt"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_thin
name = "Bra - Thin"
icon_state = "bra_thin"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_kinky
name = "Bra - Kinky Black"
icon_state = "bra_kinky"
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_freedom
name = "Bra - Freedom"
icon_state = "bra_assblastusa"
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_commie
name = "Bra - Commie"
icon_state = "bra_commie"
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_beekini
name = "Bra - Bee-kini"
icon_state = "bra_bee-kini"
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_uk
name = "Bra - UK"
icon_state = "bra_uk"
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_neko
name = "Bra - Neko"
icon_state = "bra_neko"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/halterneck_bra
name = "Bra - Halterneck"
icon_state = "halterneck_bra"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/sports_bra
name = "Bra, Sports"
icon_state = "sports_bra"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/sports_bra_alt
name = "Bra, Sports - Alt"
icon_state = "sports_bra_alt"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_strapless
name = "Bra, Strapless"
icon_state = "bra_strapless"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_strapless_alt
name = "Bra, Strapless - Alt"
icon_state = "bra_blue"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/striped_bra
name = "Bra - Striped"
icon_state = "striped_bra"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/fishnet_sleeves
name = "Fishnet - sleeves"
icon_state = "fishnet_sleeves"
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/fishnet_gloves
name = "Fishnet - gloves"
icon_state = "fishnet_gloves"
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/fishnet_base
name = "Fishnet - top"
icon_state = "fishnet_body"
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/swimsuit
name = "Swimsuit Top"
icon_state = "bra_swimming"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/swimsuit_alt
name = "Swimsuit Top - Strapless"
icon_state = "bra_swimming_alt"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/top/tubetop
name = "Tube Top"
icon_state = "tubetop"
- has_color = TRUE
\ No newline at end of file
+ has_color = TRUE
+ gender = FEMALE
\ No newline at end of file
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm b/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm
index 611547ad4e..3356804cb3 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm
@@ -10,45 +10,55 @@
name = "Mankini"
icon_state = "mankini"
has_color = TRUE
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/male_kinky
name = "Jockstrap"
icon_state = "jockstrap"
has_color = TRUE
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/briefs
name = "Briefs"
icon_state = "briefs"
has_color = TRUE
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/boxers
name = "Boxers"
icon_state = "boxers"
has_color = TRUE
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/male_bee
name = "Boxers - Bee"
icon_state = "bee_shorts"
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/male_hearts
name = "Boxers - Heart"
icon_state = "boxers_heart"
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/male_stripe
name = "Boxers - Striped"
icon_state = "boxers_striped"
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/male_commie
name = "Boxers - Striped Communist"
icon_state = "boxers_commie"
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/male_usastripe
name = "Boxers - Striped Freedom"
icon_state = "boxers_assblastusa"
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/male_uk
name = "Boxers - Striped UK"
icon_state = "boxers_uk"
+ gender = MALE
/datum/sprite_accessory/underwear/bottom/boxer_briefs
name = "Boxer Briefs"
@@ -59,60 +69,73 @@
name = "Panties"
icon_state = "panties"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_alt
name = "Panties - Alt"
icon_state = "panties_alt"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/fishnet_lower
name = "Panties - Fishnet"
icon_state = "fishnet_lower"
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/female_beekini
name = "Panties - Bee-kini"
icon_state = "panties_bee-kini"
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/female_commie
name = "Panties - Commie"
icon_state = "panties_commie"
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/female_usastripe
name = "Panties - Freedom"
icon_state = "panties_assblastusa"
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/female_kinky
name = "Panties - Kinky Black"
icon_state = "panties_kinky"
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_uk
name = "Panties - UK"
icon_state = "panties_uk"
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_neko
name = "Panties - Neko"
icon_state = "panties_neko"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_slim
name = "Panties - Slim"
icon_state = "panties_slim"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/striped_panties
name = "Panties - Striped"
icon_state = "striped_panties"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_swimsuit
name = "Panties - Swimsuit"
icon_state = "panties_swimming"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_thin
name = "Panties - Thin"
icon_state = "panties_thin"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/longjon
name = "Long John Bottoms"
@@ -122,23 +145,28 @@
/datum/sprite_accessory/underwear/bottom/swimsuit_red
name = "Swimsuit, One Piece - Red"
icon_state = "swimming_red"
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/swimsuit
name = "Swimsuit, One Piece - Black"
icon_state = "swimming_black"
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/swimsuit_blue
name = "Swimsuit, One Piece - Striped Blue"
icon_state = "swimming_blue"
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/thong
name = "Thong"
icon_state = "thong"
has_color = TRUE
+ gender = FEMALE
/datum/sprite_accessory/underwear/bottom/thong_babydoll
name = "Thong - Alt"
icon_state = "thong_babydoll"
has_color = TRUE
+ gender = FEMALE
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm
index d051b2f07a..dc0e0222bf 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm
@@ -1,3 +1,5 @@
+//Angel Wings
+
/datum/sprite_accessory/wings/none
name = "None"
icon_state = "none"
@@ -23,4 +25,120 @@
dimension_x = 46
center = TRUE
dimension_y = 34
- locked = TRUE
\ No newline at end of file
+ locked = TRUE
+
+//INSECT WINGS
+
+/datum/sprite_accessory/insect_wings
+ icon = 'icons/mob/wings.dmi'
+ color_src = null
+
+/datum/sprite_accessory/insect_wings/none
+ name = "None"
+ icon_state = "none"
+
+/datum/sprite_accessory/insect_wings/plain
+ name = "Plain"
+ icon_state = "plain"
+
+/datum/sprite_accessory/insect_wings/monarch
+ name = "Monarch"
+ icon_state = "monarch"
+
+/datum/sprite_accessory/insect_wings/luna
+ name = "Luna"
+ icon_state = "luna"
+
+/datum/sprite_accessory/insect_wings/atlas
+ name = "Atlas"
+ icon_state = "atlas"
+
+/datum/sprite_accessory/insect_wings/reddish
+ name = "Reddish"
+ icon_state = "redish"
+
+/datum/sprite_accessory/insect_wings/royal
+ name = "Royal"
+ icon_state = "royal"
+
+/datum/sprite_accessory/insect_wings/gothic
+ name = "Gothic"
+ icon_state = "gothic"
+
+/datum/sprite_accessory/insect_wings/lovers
+ name = "Lovers"
+ icon_state = "lovers"
+
+/datum/sprite_accessory/insect_wings/whitefly
+ name = "White Fly"
+ icon_state = "whitefly"
+
+/datum/sprite_accessory/insect_wings/punished
+ name = "Burnt Off"
+ icon_state = "punished"
+ locked = TRUE
+
+/datum/sprite_accessory/insect_wings/firewatch
+ name = "Firewatch"
+ icon_state = "firewatch"
+
+/datum/sprite_accessory/insect_wings/deathhead
+ name = "Deathshead"
+ icon_state = "deathhead"
+
+/datum/sprite_accessory/insect_wings/poison
+ name = "Poison"
+ icon_state = "poison"
+
+/datum/sprite_accessory/insect_wings/ragged
+ name = "Ragged"
+ icon_state = "ragged"
+
+/datum/sprite_accessory/insect_wings/moonfly
+ name = "Moon Fly"
+ icon_state = "moonfly"
+
+/datum/sprite_accessory/insect_wings/snow
+ name = "Snow"
+ icon_state = "snow"
+
+/datum/sprite_accessory/insect_wings/colored
+ name = "Colored (Hair)"
+ icon_state = "snowplain"
+ color_src = HAIR
+
+/datum/sprite_accessory/insect_fluff/colored1
+ name = "Colored (Primary)"
+ icon_state = "snowplain"
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/insect_fluff/colored2
+ name = "Colored (Secondary)"
+ icon_state = "snowplain"
+ color_src = MUTCOLORS2
+
+/datum/sprite_accessory/insect_fluff/colored3
+ name = "Colored (Tertiary)"
+ icon_state = "snowplain"
+ color_src = MUTCOLORS3
+
+/datum/sprite_accessory/insect_wings/bee
+ name = "Bee"
+ icon_state = "bee"
+
+/datum/sprite_accessory/insect_wings/bee_color
+ name = "Bee (Hair colored)"
+ icon_state = "bee"
+ color_src = HAIR
+
+/datum/sprite_accessory/insect_wings/fairy
+ name = "Fairy"
+ icon_state = "fairy"
+
+/datum/sprite_accessory/insect_wings/bat
+ name = "Bat"
+ icon_state = "bat"
+
+/datum/sprite_accessory/insect_wings/feathery
+ name = "Feathery"
+ icon_state = "feathery"
diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm
index d521ef179f..7eeab05466 100644
--- a/code/modules/mob/dead/observer/say.dm
+++ b/code/modules/mob/dead/observer/say.dm
@@ -4,14 +4,14 @@
return
var/message_mode = get_message_mode(message)
- if(client && (message_mode == "admin" || message_mode == "deadmin"))
+ if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
message = copytext(message, 3)
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
- if(message_mode == "admin")
+ if(message_mode == MODE_ADMIN)
client.cmd_admin_say(message)
- else if(message_mode == "deadmin")
+ else if(message_mode == MODE_DEADMIN)
client.dsay(message)
return
diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm
index 815184c63d..ca1a961a92 100644
--- a/code/modules/mob/living/blood.dm
+++ b/code/modules/mob/living/blood.dm
@@ -18,10 +18,10 @@
/mob/living/carbon/monkey/handle_blood()
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
- if(blood_volume < BLOOD_VOLUME_NORMAL)
+ if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio))
blood_volume += 0.1 // regenerate blood VERY slowly
- if(blood_volume < BLOOD_VOLUME_OKAY)
- adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
+ if(blood_volume < (BLOOD_VOLUME_OKAY * blood_ratio))
+ adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
// Takes care blood loss and regeneration
/mob/living/carbon/human/handle_blood()
@@ -33,7 +33,7 @@
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
- if(blood_volume < BLOOD_VOLUME_NORMAL && !HAS_TRAIT(src, TRAIT_NOHUNGER))
+ if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio) && !HAS_TRAIT(src, TRAIT_NOHUNGER))
var/nutrition_ratio = 0
switch(nutrition)
if(0 to NUTRITION_LEVEL_STARVING)
@@ -46,20 +46,22 @@
nutrition_ratio = 0.8
else
nutrition_ratio = 1
+ if(HAS_TRAIT(src, TRAIT_HIGH_BLOOD))
+ nutrition_ratio *= 1.2
if(satiety > 80)
nutrition_ratio *= 1.25
nutrition = max(0, nutrition - nutrition_ratio * HUNGER_FACTOR)
- blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
+ blood_volume = min((BLOOD_VOLUME_NORMAL * blood_ratio), blood_volume + 0.5 * nutrition_ratio)
//Effects of bloodloss
var/word = pick("dizzy","woozy","faint")
- switch(blood_volume)
+ switch(blood_volume * INVERSE(blood_ratio))
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
if(prob(5))
to_chat(src, "You feel [word].")
- adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
+ adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.01, 1))
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
- adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
+ adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
if(prob(5))
blur_eyes(6)
to_chat(src, "You feel very [word].")
@@ -111,7 +113,7 @@
blood_volume = initial(blood_volume)
/mob/living/carbon/human/restore_blood()
- blood_volume = BLOOD_VOLUME_NORMAL
+ blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
bleed_rate = 0
/****************************************************
@@ -122,7 +124,7 @@
/mob/living/proc/transfer_blood_to(atom/movable/AM, amount, forced)
if(!blood_volume || !AM.reagents)
return 0
- if(blood_volume < BLOOD_VOLUME_BAD && !forced)
+ if(blood_volume < (BLOOD_VOLUME_BAD * blood_ratio) && !forced)
return 0
if(blood_volume < amount)
@@ -161,7 +163,7 @@
return
/mob/living/carbon/get_blood_data(blood_id)
- if(blood_id == "blood") //actual blood reagent
+ if(blood_id == "blood") //actual blood reagent
var/blood_data = list()
//set the blood data
blood_data["donor"] = src
@@ -204,6 +206,21 @@
if(istype(ling))
blood_data["changeling_loudness"] = ling.loudfactor
return blood_data
+ if(blood_id == "slimejelly") //Just so MKUltra works. Takes the minimum required data. Sishen is testing if this breaks stuff.
+ var/blood_data = list()
+ if(mind)
+ blood_data["mind"] = mind
+ else if(last_mind)
+ blood_data["mind"] = last_mind
+ if(ckey)
+ blood_data["ckey"] = ckey
+ else if(last_mind)
+ blood_data["ckey"] = ckey(last_mind.key)
+ blood_data["gender"] = gender
+ blood_data["real_name"] = real_name
+ return blood_data
+
+
//get the id of the substance this mob use as blood.
/mob/proc/get_blood_id()
@@ -300,3 +317,24 @@
var/obj/effect/decal/cleanable/oil/B = locate() in T.contents
if(!B)
B = new(T)
+
+//This is a terrible way of handling it.
+/mob/living/proc/ResetBloodVol()
+ if(ishuman(src))
+ var/mob/living/carbon/human/H = src
+ if (HAS_TRAIT(src, TRAIT_HIGH_BLOOD))
+ blood_ratio = 1.2
+ H.handle_blood()
+ return
+ blood_ratio = 1
+ H.handle_blood()
+ return
+ blood_ratio = 1
+
+/mob/living/proc/AdjustBloodVol(var/value)
+ if(blood_ratio == value)
+ return
+ blood_ratio = value
+ if(ishuman(src))
+ var/mob/living/carbon/human/H = src
+ H.handle_blood()
diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
index 8403d533c4..edf0fde83e 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
@@ -91,7 +91,7 @@
else
return initial(pixel_x)
-/mob/living/carbon/alien/humanoid/get_permeability_protection()
+/mob/living/carbon/alien/humanoid/get_permeability_protection(list/target_zones)
return 0.8
/mob/living/carbon/alien/humanoid/alien_evolve(mob/living/carbon/alien/humanoid/new_xeno)
diff --git a/code/modules/mob/living/carbon/alien/humanoid/update_icons.dm b/code/modules/mob/living/carbon/alien/humanoid/update_icons.dm
index e1a7752e9d..d2788075e2 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/update_icons.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/update_icons.dm
@@ -59,15 +59,19 @@
/mob/living/carbon/alien/humanoid/update_inv_handcuffed()
remove_overlay(HANDCUFF_LAYER)
- var/cuff_icon = "aliencuff"
- var/dmi_file = 'icons/mob/alien.dmi'
-
- if(mob_size == MOB_SIZE_LARGE)
- cuff_icon = "aliencuff_[caste]"
- dmi_file = 'icons/mob/alienqueen.dmi'
if(handcuffed)
- overlays_standing[HANDCUFF_LAYER] = mutable_appearance(dmi_file, cuff_icon, -HANDCUFF_LAYER)
+ var/cuff_icon = handcuffed.item_state
+ var/dmi_file = 'icons/mob/alien.dmi'
+
+ if(mob_size == MOB_SIZE_LARGE)
+ cuff_icon += "_[caste]"
+ dmi_file = 'icons/mob/alienqueen.dmi'
+
+ var/mutable_appearance/cuffs = mutable_appearance(dmi_file, cuff_icon, -HANDCUFF_LAYER)
+ cuffs.color = handcuffed.color
+
+ overlays_standing[HANDCUFF_LAYER] = cuffs
apply_overlay(HANDCUFF_LAYER)
//Royals have bigger sprites, so inhand things must be handled differently.
diff --git a/code/modules/mob/living/carbon/alien/larva/emote.dm b/code/modules/mob/living/carbon/alien/larva/emote.dm
deleted file mode 100644
index 62cb620ee4..0000000000
--- a/code/modules/mob/living/carbon/alien/larva/emote.dm
+++ /dev/null
@@ -1,113 +0,0 @@
-/mob/living/carbon/alien/larva/emote(act,m_type=1,message = null)
-
- var/param = null
- if (findtext(act, "-", 1, null))
- var/t1 = findtext(act, "-", 1, null)
- param = copytext(act, t1 + 1, length(act) + 1)
- act = copytext(act, 1, t1)
-
- var/muzzled = is_muzzled()
-
- switch(act) //Alphabetically sorted please.
- if ("burp","burps")
- if (!muzzled)
- message = "[src] burps."
- m_type = 2
- if ("choke","chokes")
- message = "[src] chokes."
- m_type = 2
- if ("collapse","collapses")
- Paralyse(2)
- message = "[src] collapses!"
- m_type = 2
- if ("dance","dances")
- if (!src.restrained())
- message = "[src] dances around happily."
- m_type = 1
- if ("deathgasp","deathgasps")
- message = "[src] lets out a sickly hiss of air and falls limply to the floor..."
- m_type = 2
- if ("drool","drools")
- message = "[src] drools."
- m_type = 1
- if ("gasp","gasps")
- message = "[src] gasps."
- m_type = 2
- if ("gnarl","gnarls")
- if (!muzzled)
- message = "[src] gnarls and shows its teeth.."
- m_type = 2
- if ("hiss","hisses")
- message = "[src] hisses softly."
- m_type = 1
- if ("jump","jumps")
- message = "[src] jumps!"
- m_type = 1
- if ("me")
- ..()
- return
- if ("moan","moans")
- message = "[src] moans!"
- m_type = 2
- if ("nod","nods")
- message = "[src] nods its head."
- m_type = 1
- if ("roar","roars")
- if (!muzzled)
- message = "[src] softly roars."
- m_type = 2
- if ("roll","rolls")
- if (!src.restrained())
- message = "[src] rolls."
- m_type = 1
- if ("scratch","scratches")
- if (!src.restrained())
- message = "[src] scratches."
- m_type = 1
- if ("screech","screeches") //This orignally was called scretch, changing it. -Sum99
- if (!muzzled)
- message = "[src] screeches."
- m_type = 2
- if ("shake","shakes")
- message = "[src] shakes its head."
- m_type = 1
- if ("shiver","shivers")
- message = "[src] shivers."
- m_type = 2
- if ("sign","signs")
- if (!src.restrained())
- message = text("[src] signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
- m_type = 1
- if ("snore","snores")
- message = "[src] snores."
- m_type = 2
- if ("sulk","sulks")
- message = "[src] sulks down sadly."
- m_type = 1
- if ("sway","sways")
- message = "[src] sways around dizzily."
- m_type = 1
- if ("tail")
- message = "[src] waves its tail."
- m_type = 1
- if ("twitch")
- message = "[src] twitches violently."
- m_type = 1
- if ("whimper","whimpers")
- if (!muzzled)
- message = "[src] whimpers."
- m_type = 2
-
- if ("help") //"The exception"
- src << "Help for larva emotes. You can use these emotes with say \"*emote\":\n\nburp, choke, collapse, dance, deathgasp, drool, gasp, gnarl, hiss, jump, me, moan, nod, roll, roar, scratch, screech, shake, shiver, sign-#, sulk, sway, tail, twitch, whimper"
-
- else
- src << "Unusable emote '[act]'. Say *help for a list."
-
- if ((message && src.stat == 0))
- log_emote("[name]/[key] : [message]")
- if (m_type & 1)
- visible_message(message)
- else
- audible_message(message)
- return
diff --git a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm
index b4739f943e..1574305a83 100644
--- a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm
+++ b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm
@@ -63,7 +63,7 @@
-/obj/item/organ/body_egg/alien_embryo/proc/AttemptGrow(gib_on_success=TRUE)
+/obj/item/organ/body_egg/alien_embryo/proc/AttemptGrow(var/kill_on_sucess=TRUE)
if(!owner || bursting)
return
@@ -102,10 +102,12 @@
new_xeno.notransform = 0
new_xeno.invisibility = 0
- if(gib_on_success)
- new_xeno.visible_message("[new_xeno] bursts out of [owner] in a shower of gore!", "You exit [owner], your previous host.", "You hear organic matter ripping and tearing!")
- owner.gib(TRUE)
- else
+ if(kill_on_sucess) //ITS TOO LATE
+ new_xeno.visible_message("[new_xeno] bursts out of [owner]!", "You exit [owner], your previous host.", "You hear organic matter ripping and tearing!")
+ owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
+ owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
+ owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
+ else //When it is removed via surgery at a late stage, rather than forced.
new_xeno.visible_message("[new_xeno] wriggles out of [owner]!", "You exit [owner], your previous host.")
owner.adjustBruteLoss(40)
owner.cut_overlay(overlay)
diff --git a/code/modules/mob/living/carbon/alien/special/facehugger.dm b/code/modules/mob/living/carbon/alien/special/facehugger.dm
index c2c8904aa1..e66d70f492 100644
--- a/code/modules/mob/living/carbon/alien/special/facehugger.dm
+++ b/code/modules/mob/living/carbon/alien/special/facehugger.dm
@@ -15,7 +15,7 @@
icon_state = "facehugger"
item_state = "facehugger"
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
- clothing_flags = MASKINTERNALS
+ clothing_flags = ALLOWINTERNALS
throw_range = 5
tint = 3
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
@@ -33,16 +33,18 @@
/obj/item/clothing/mask/facehugger/lamarr
name = "Lamarr"
- sterile = 1
+ sterile = TRUE
/obj/item/clothing/mask/facehugger/dead
icon_state = "facehugger_dead"
item_state = "facehugger_inactive"
+ sterile = TRUE
stat = DEAD
/obj/item/clothing/mask/facehugger/impregnated
icon_state = "facehugger_impregnated"
item_state = "facehugger_impregnated"
+ sterile = TRUE
stat = DEAD
/obj/item/clothing/mask/facehugger/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index db7257f0f0..1d070489e7 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -6,6 +6,7 @@
create_reagents(1000)
update_body_parts() //to update the carbon's new bodyparts appearance
GLOB.carbon_list += src
+ blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
/mob/living/carbon/Destroy()
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
@@ -238,7 +239,7 @@
if(href_list["internal"])
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
- if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & MASKINTERNALS))
+ if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
visible_message("[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].", \
"[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
@@ -246,7 +247,7 @@
internal = null
update_internals_hud_icon(0)
else if(ITEM && istype(ITEM, /obj/item/tank))
- if((wear_mask && (wear_mask.clothing_flags & MASKINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
+ if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
internal = ITEM
update_internals_hud_icon(1)
@@ -270,9 +271,13 @@
if(restrained())
changeNext_move(CLICK_CD_BREAKOUT)
last_special = world.time + CLICK_CD_BREAKOUT
+ var/buckle_cd = 600
+ if(handcuffed)
+ var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
+ buckle_cd = O.breakouttime
visible_message("[src] attempts to unbuckle [p_them()]self!", \
- "You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)")
- if(do_after(src, 600, 0, target = src))
+ "You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)")
+ if(do_after(src, buckle_cd, 0, target = src))
if(!buckled)
return
buckled.user_unbuckle_mob(src,src)
@@ -477,11 +482,13 @@
if(message)
visible_message("[src] throws up all over [p_them()]self!", \
"You throw up all over yourself!")
+ SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomitself)
distance = 0
else
if(message)
visible_message("[src] throws up!", "You throw up!")
-
+ if(!isflyperson(src))
+ SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomit)
if(stun)
Stun(80)
@@ -634,6 +641,18 @@
else
. += INFINITY
+/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD))
+ var/list/tally = list()
+ for(var/obj/item/I in get_equipped_items())
+ for(var/zone in target_zones)
+ if(I.body_parts_covered & zone)
+ tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"])
+ var/protection = 0
+ for(var/key in tally)
+ protection += tally[key]
+ protection *= INVERSE(target_zones.len)
+ return protection
+
//this handles hud updates
/mob/living/carbon/update_damage_hud()
@@ -687,9 +706,10 @@
clear_fullscreen("critvision")
//Oxygen damage overlay
- if(oxyloss)
+ var/windedup = getOxyLoss() + getStaminaLoss() * 0.2
+ if(windedup)
var/severity = 0
- switch(oxyloss)
+ switch(windedup)
if(10 to 20)
severity = 1
if(20 to 25)
@@ -785,7 +805,8 @@
drop_all_held_items()
stop_pulling()
throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
- SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
+ if(handcuffed.demoralize_criminals)
+ SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
else
clear_alert("handcuffed")
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed")
@@ -916,3 +937,17 @@
/mob/living/carbon/can_resist()
return bodyparts.len > 2 && ..()
+
+/mob/living/carbon/proc/hypnosis_vulnerable()//unused atm, but added in case
+ if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
+ return FALSE
+ if(hallucinating())
+ return TRUE
+ if(IsSleeping())
+ return TRUE
+ if(HAS_TRAIT(src, TRAIT_DUMB))
+ return TRUE
+ GET_COMPONENT_FROM(mood, /datum/component/mood, src)
+ if(mood)
+ if(mood.sanity < SANITY_UNSTABLE)
+ return TRUE
diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm
index f782289e18..41daf642f2 100644
--- a/code/modules/mob/living/carbon/carbon_defines.dm
+++ b/code/modules/mob/living/carbon/carbon_defines.dm
@@ -2,7 +2,7 @@
gender = MALE
pressure_resistance = 15
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
- hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD)
+ hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD,RAD_HUD)
has_limbs = 1
held_items = list(null, null)
var/list/stomach_contents = list()
@@ -11,8 +11,8 @@
var/silent = FALSE //Can't talk. Value goes down every life proc. //NOTE TO FUTURE CODERS: DO NOT INITIALIZE NUMERICAL VARS AS NULL OR I WILL MURDER YOU.
var/dreaming = 0 //How many dream images we have left to send
- var/obj/item/handcuffed = null //Whether or not the mob is handcuffed
- var/obj/item/legcuffed = null //Same as handcuffs but for legs. Bear traps use this.
+ var/obj/item/restraints/handcuffed //Whether or not the mob is handcuffed
+ var/obj/item/restraints/legcuffed //Same as handcuffs but for legs. Bear traps use this.
var/disgust = 0
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 8550a0887f..5b224444e0 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -247,7 +247,7 @@
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
msg += "[t_He] look[p_s()] extremely disgusted.\n"
- if(blood_volume < BLOOD_VOLUME_SAFE)
+ if(blood_volume < (BLOOD_VOLUME_SAFE*blood_ratio))
msg += "[t_He] [t_has] pale skin.\n"
if(bleedsuppress)
@@ -281,6 +281,13 @@
if(91.01 to INFINITY)
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
+ if(reagents.has_reagent("astral"))
+ msg += "[t_He] have wild, spacey eyes"
+ if(mind)
+ msg += " and have a strange, abnormal look to them.\n"
+ else
+ msg += " and don't look like they're all there.\n"
+
if(isliving(user))
var/mob/living/L = user
if(src != user && HAS_TRAIT(L, TRAIT_EMPATH) && !appears_dead)
@@ -304,6 +311,13 @@
msg += ""
+ var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
+ if(Vc)
+ if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
+ if(client?.prefs.lewdchem)
+ msg += "You feel your chords resonate looking at them.\n"
+
+
if(!appears_dead)
if(stat == UNCONSCIOUS)
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n"
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 57dd1af749..85dfe66725 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -623,6 +623,7 @@
facial_hair_style = "Shaved"
hair_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
underwear = "Nude"
+ undershirt = "Nude"
update_body()
update_hair()
update_genitals()
@@ -801,6 +802,11 @@
else
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
+ if(hud_used.staminas)
+ hud_used.staminas.icon_state = staminahudamount()
+ if(hud_used.staminabuffer)
+ hud_used.staminabuffer.icon_state = staminabufferhudamount()
+
/mob/living/carbon/human/fully_heal(admin_revive = 0)
if(admin_revive)
regenerate_limbs()
@@ -811,6 +817,8 @@
for(var/datum/mutation/human/HM in dna.mutations)
if(HM.quality != POSITIVE)
dna.remove_mutation(HM.name)
+ if(blood_volume < (BLOOD_VOLUME_NORMAL*blood_ratio))
+ blood_volume = (BLOOD_VOLUME_NORMAL*blood_ratio)
..()
/mob/living/carbon/human/check_weakness(obj/item/weapon, mob/living/attacker)
@@ -851,60 +859,89 @@
.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
- //If they dragged themselves and we're currently aggressively grabbing them try to piggyback
- if(user == target && can_piggyback(target) && pulling == target && (HAS_TRAIT(src, TRAIT_PACIFISM) || grab_state >= GRAB_AGGRESSIVE) && stat == CONSCIOUS)
- buckle_mob(target,TRUE,TRUE)
+ if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
+ //If they dragged themselves and we're currently aggressively grabbing them try to piggyback
+ if(user == target && can_piggyback(target))
+ piggyback(target)
+ return
+ //If you dragged them to you and you're aggressively grabbing try to fireman carry them
+ else if(user != target && can_be_firemanned(target))
+ fireman_carry(target)
+ return
. = ..()
-/mob/living/carbon/human/proc/piggyback_instant(mob/living/M)
- return buckle_mob(M, TRUE, TRUE, FALSE, TRUE)
+//src is the user that will be carrying, target is the mob to be carried
+/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
+ return (istype(target) && target.stat == CONSCIOUS)
-//Can C try to piggyback at all.
-/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/C)
- if(istype(C) && C.stat == CONSCIOUS)
- return TRUE
- return FALSE
+/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
+ return (ishuman(target) && target.lying)
-/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE, bypass_piggybacking = FALSE, no_delay = FALSE)
+/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
+ if(can_be_firemanned(target))
+ visible_message("[src] starts lifting [target] onto their back...",
+ "You start lifting [target] onto your back...")
+ if(do_after(src, 30, TRUE, target))
+ //Second check to make sure they're still valid to be carried
+ if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
+ target.resting = FALSE
+ buckle_mob(target, TRUE, TRUE, 90, 1, 0)
+ return
+ visible_message("[src] fails to fireman carry [target]!")
+ else
+ to_chat(src, "You can't fireman carry [target] while they're standing!")
+
+/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
+ if(can_piggyback(target))
+ visible_message("[target] starts to climb onto [src]...")
+ if(do_after(target, 15, target = src))
+ if(can_piggyback(target))
+ if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
+ target.visible_message("[target] can't hang onto [src]!")
+ return
+ buckle_mob(target, TRUE, TRUE, FALSE, 0, 2)
+ else
+ visible_message("[target] fails to climb onto [src]!")
+ else
+ to_chat(target, "You can't piggyback ride [src] right now!")
+
+/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0)
if(!force)//humans are only meant to be ridden through piggybacking and special cases
return
- if(bypass_piggybacking)
- return ..()
- if(!is_type_in_typecache(M, can_ride_typecache))
- M.visible_message("[M] really can't seem to mount [src]...")
+ if(!is_type_in_typecache(target, can_ride_typecache))
+ target.visible_message("[target] really can't seem to mount [src]...")
return
+ buckle_lying = lying_buckle
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
- riding_datum.ride_check_rider_incapacitated = TRUE
- riding_datum.ride_check_rider_restrained = TRUE
- riding_datum.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4)))
- if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled || (M.stat != CONSCIOUS))
+ if(target_hands_needed)
+ riding_datum.ride_check_rider_restrained = TRUE
+ if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
return
- if(can_piggyback(M))
- riding_datum.ride_check_ridden_incapacitated = TRUE
- visible_message("[M] starts to climb onto [src]...")
- if(no_delay || do_after(M, 15, target = src))
- if(can_piggyback(M))
- if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
- M.visible_message("[M] can't hang onto [src]!")
- return
- if(!riding_datum.equip_buckle_inhands(M, 2)) //MAKE SURE THIS IS LAST!!
- M.visible_message("[M] can't climb onto [src]!")
- return
- . = ..(M, force, check_loc)
- stop_pulling()
- else
- visible_message("[M] fails to climb onto [src]!")
- else
- . = ..(M,force,check_loc)
- stop_pulling()
+ var/equipped_hands_self
+ var/equipped_hands_target
+ if(hands_needed)
+ equipped_hands_self = riding_datum.equip_buckle_inhands(src, hands_needed, target)
+ if(target_hands_needed)
+ equipped_hands_target = riding_datum.equip_buckle_inhands(target, target_hands_needed)
+
+ if(hands_needed || target_hands_needed)
+ if(hands_needed && !equipped_hands_self)
+ src.visible_message("[src] can't get a grip on [target] because their hands are full!",
+ "You can't get a grip on [target] because your hands are full!")
+ return
+ else if(target_hands_needed && !equipped_hands_target)
+ target.visible_message("[target] can't get a grip on [src] because their hands are full!",
+ "You can't get a grip on [src] because your hands are full!")
+ return
+
+ stop_pulling()
+ riding_datum.handle_vehicle_layer()
+ . = ..(target, force, check_loc)
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
- var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
- for(var/bp in body_parts)
- if(istype(bp, /obj/item/clothing))
- var/obj/item/clothing/C = bp
- if(C.blocks_shove_knockdown)
- return TRUE
+ for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
+ if(C.blocks_shove_knockdown)
+ return TRUE
return FALSE
/mob/living/carbon/human/proc/clear_shove_slowdown()
@@ -1029,8 +1066,8 @@
/mob/living/carbon/human/species/lizard/ashwalker
race = /datum/species/lizard/ashwalker
-/mob/living/carbon/human/species/moth
- race = /datum/species/moth
+/mob/living/carbon/human/species/insect
+ race = /datum/species/insect
/mob/living/carbon/human/species/mush
race = /datum/species/mush
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index b42346382f..5af295a5dd 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -27,7 +27,7 @@
for(var/bp in body_parts)
if(!bp)
continue
- if(bp && istype(bp , /obj/item/clothing))
+ if(istype(bp, /obj/item/clothing))
var/obj/item/clothing/C = bp
if(C.body_parts_covered & def_zone.body_part)
protection += C.armor.getRating(d_type)
@@ -348,10 +348,15 @@
if(temp)
var/update = 0
var/dmg = rand(M.force/2, M.force)
+ var/atom/throw_target = get_edge_target_turf(src, M.dir)
switch(M.damtype)
if("brute")
- if(M.force > 20)
- Unconscious(20)
+ if(M.force > 35) // durand and other heavy mechas
+ Knockdown(50)
+ src.throw_at(throw_target, rand(1,5), 7)
+ else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
+ Knockdown(30)
+ src.throw_at(throw_target, rand(1,3), 7)
update |= temp.receive_damage(dmg, 0)
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if("fire")
@@ -654,6 +659,7 @@
if(health >= 0)
if(src == M)
+ var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"You check yourself for injuries.")
@@ -700,53 +706,55 @@
var/no_damage
if(status == "OK" || status == "no damage")
no_damage = TRUE
- to_chat(src, "\t Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].")
+ to_send += "\t Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].\n"
for(var/obj/item/I in LB.embedded_objects)
- to_chat(src, "\t There is \a [I] embedded in your [LB.name]!")
+ to_send += "\t There is \a [I] embedded in your [LB.name]!\n"
for(var/t in missing)
- to_chat(src, "Your [parse_zone(t)] is missing!")
+ to_send += "Your [parse_zone(t)] is missing!\n"
if(bleed_rate)
- to_chat(src, "You are bleeding!")
+ to_send += "You are bleeding!\n"
if(getStaminaLoss())
if(getStaminaLoss() > 30)
- to_chat(src, "You're completely exhausted.")
+ to_send += "You're completely exhausted.\n"
else
- to_chat(src, "You feel fatigued.")
+ to_send += "You feel fatigued.\n"
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
if(toxloss)
if(toxloss > 10)
- to_chat(src, "You feel sick.")
+ to_send += "You feel sick.\n"
else if(toxloss > 20)
- to_chat(src, "You feel nauseated.")
+ to_send += "You feel nauseated.\n"
else if(toxloss > 40)
- to_chat(src, "You feel very unwell!")
+ to_send += "You feel very unwell!\n"
if(oxyloss)
if(oxyloss > 10)
- to_chat(src, "You feel lightheaded.")
+ to_send += "You feel lightheaded.\n"
else if(oxyloss > 20)
- to_chat(src, "Your thinking is clouded and distant.")
+ to_send += "Your thinking is clouded and distant.\n"
else if(oxyloss > 30)
- to_chat(src, "You're choking!")
+ to_send += "You're choking!\n"
switch(nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
- to_chat(src, "You're completely stuffed!")
+ to_send += "You're completely stuffed!\n"
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
- to_chat(src, "You're well fed!")
+ to_send += "You're well fed!\n"
if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
- to_chat(src, "You're not hungry.")
+ to_send += "You're not hungry.\n"
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
- to_chat(src, "You could use a bite to eat.")
+ to_send += "You could use a bite to eat.\n"
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
- to_chat(src, "You feel quite hungry.")
+ to_send += "You feel quite hungry.\n"
if(0 to NUTRITION_LEVEL_STARVING)
- to_chat(src, "You're starving!")
+ to_send += "You're starving!\n"
if(roundstart_quirks.len)
- to_chat(src, "You have these quirks: [get_trait_string()].")
+ to_send += "You have these quirks: [get_trait_string()].\n"
+
+ to_chat(src, to_send)
else
if(wear_suit)
wear_suit.add_fingerprint(M)
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index c9d59b84f2..e32d073500 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -1,5 +1,5 @@
/mob/living/carbon/human
- hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD)
+ hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD,RAD_HUD)
hud_type = /datum/hud/human
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
pressure_resistance = 25
@@ -17,6 +17,8 @@
//Eye colour
var/eye_color = "000"
+ var/horn_color = "85615a" //specific horn colors, because why not?
+
var/skin_tone = "caucasian1" //Skin tone
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
@@ -25,12 +27,13 @@
var/age = 30 //Player's age
var/underwear = "Nude" //Which underwear the player wants
- var/undie_color = "#FFFFFF"
+ var/undie_color = "FFFFFF"
var/undershirt = "Nude" //Which undershirt the player wants
- var/shirt_color = "#FFFFFF"
+ var/shirt_color = "FFFFFF"
var/socks = "Nude" //Which socks the player wants
- var/socks_color = "#FFFFFF"
+ var/socks_color = "FFFFFF"
var/backbag = DBACKPACK //Which backpack type the player has chosen.
+ var/jumpsuit_style = PREF_SUIT //suit/skirt
//Equipment slots
var/obj/item/wear_suit = null
@@ -47,6 +50,7 @@
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
var/name_override //For temporary visible name changes
+ var/genital_override = FALSE //Force genitals on things incase of chems
var/nameless = FALSE //For drones of both the insectoid and robotic kind. And other types of nameless critters.
diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm
index 0b40d3d26a..b65d62b63b 100644
--- a/code/modules/mob/living/carbon/human/human_helpers.dm
+++ b/code/modules/mob/living/carbon/human/human_helpers.dm
@@ -111,26 +111,6 @@
return ..()
-/mob/living/carbon/human/get_permeability_protection()
- var/list/prot = list("hands"=0, "chest"=0, "groin"=0, "legs"=0, "feet"=0, "arms"=0, "head"=0)
- for(var/obj/item/I in get_equipped_items())
- if(I.body_parts_covered & HANDS)
- prot["hands"] = max(1 - I.permeability_coefficient, prot["hands"])
- if(I.body_parts_covered & CHEST)
- prot["chest"] = max(1 - I.permeability_coefficient, prot["chest"])
- if(I.body_parts_covered & GROIN)
- prot["groin"] = max(1 - I.permeability_coefficient, prot["groin"])
- if(I.body_parts_covered & LEGS)
- prot["legs"] = max(1 - I.permeability_coefficient, prot["legs"])
- if(I.body_parts_covered & FEET)
- prot["feet"] = max(1 - I.permeability_coefficient, prot["feet"])
- if(I.body_parts_covered & ARMS)
- prot["arms"] = max(1 - I.permeability_coefficient, prot["arms"])
- if(I.body_parts_covered & HEAD)
- prot["head"] = max(1 - I.permeability_coefficient, prot["head"])
- var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
- return protection
-
/mob/living/carbon/human/can_use_guns(obj/item/G)
. = ..()
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 176d967d52..d35df6b789 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -167,9 +167,9 @@
dropItemToGround(r_store, TRUE) //Again, makes sense for pockets to drop.
if(l_store)
dropItemToGround(l_store, TRUE)
- if(wear_id)
+ if(wear_id && !CHECK_BITFIELD(wear_id.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(wear_id)
- if(belt)
+ if(belt && !CHECK_BITFIELD(belt.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(belt)
w_uniform = null
update_suit_sensors()
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 1af9dbc5f5..b1c31ffdff 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -39,6 +39,10 @@
//Stuff jammed in your limbs hurts
handle_embedded_objects()
+ if(stat != DEAD)
+ //process your dick energy
+ handle_arousal()
+
//Update our name based on whether our face is obscured/disfigured
name = get_visible_name()
@@ -54,7 +58,7 @@
var/obj/item/clothing/CH = head
if (CS.clothing_flags & CH.clothing_flags & STOPSPRESSUREDAMAGE)
return ONE_ATMOSPHERE
- if(istype(loc, /obj/belly)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn
+ if(isbelly(loc)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn
return ONE_ATMOSPHERE
if(istype(loc, /obj/item/dogborg/sleeper))
return ONE_ATMOSPHERE //END OF CIT CHANGES
diff --git a/code/modules/mob/living/carbon/human/login.dm b/code/modules/mob/living/carbon/human/login.dm
deleted file mode 100644
index 1ac24cffa9..0000000000
--- a/code/modules/mob/living/carbon/human/login.dm
+++ /dev/null
@@ -1,9 +0,0 @@
-/mob/living/carbon/human/Login()
- ..()
- if(src.martial_art == default_martial_art && mind.stored_martial_art) //If the mind has a martial art stored and the body has the default one.
- src.mind.stored_martial_art.teach(src) //Running teach so that it deals with help verbs.
- else if(src.martial_art != default_martial_art && src.martial_art != mind.stored_martial_art) //If the body has a martial art which is not the default one and is not stored in the mind.
- if(src.martial_art_owner != mind)
- src.martial_art.remove(src)
- else
- src.mind.stored_martial_art = src.martial_art
diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm
index 56be62c75e..eee425063d 100644
--- a/code/modules/mob/living/carbon/human/say.dm
+++ b/code/modules/mob/living/carbon/human/say.dm
@@ -53,14 +53,14 @@
if(ears)
var/obj/item/radio/headset/dongle = ears
if(!istype(dongle))
- return 0
+ return FALSE
if(dongle.translate_binary)
- return 1
+ return TRUE
/mob/living/carbon/human/radio(message, message_mode, list/spans, language)
. = ..()
- if(. != 0)
- return .
+ if(.)
+ return
switch(message_mode)
if(MODE_HEADSET)
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index 76d8a10474..4ef1aef5ff 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1,6 +1,7 @@
// This code handles different species in the game.
GLOBAL_LIST_EMPTY(roundstart_races)
+GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species
var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
@@ -15,6 +16,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
+ var/horn_color //specific horn colors, because why not?
+
var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
@@ -79,7 +82,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/fixed_mut_color3 = ""
var/whitelisted = 0 //Is this species restricted to certain players?
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
-
+ var/should_draw_citadel = FALSE
///////////
// PROCS //
@@ -98,6 +101,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/datum/species/S = new I
if(S.check_roundstart_eligible())
GLOB.roundstart_races += S.id
+ GLOB.roundstart_race_names["[S.name]"] = S.id
qdel(S)
if(!GLOB.roundstart_races.len)
GLOB.roundstart_races += "human"
@@ -129,10 +133,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
return
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
-/datum/species/proc/qualifies_for_rank(rank, list/features)
- if(rank in GLOB.command_positions)
- return 0
- return 1
+/datum/species/proc/qualifies_for_rank(rank, list/features) //SPECIES JOB RESTRICTIONS
+ //if(rank in GLOB.command_positions) Left as an example: The format qualifies for rank takes.
+ // return 0 //It returns false when it runs the proc so they don't get jobs from the global list.
+ return 1 //It returns 1 to say they are a-okay to continue.
//Will regenerate missing organs
/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
@@ -260,7 +264,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
C.hud_used.update_locked_slots()
// this needs to be FIRST because qdel calls update_body which checks if we have DIGITIGRADE legs or not and if not then removes DIGITIGRADE from species_traits
- if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
+ if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
species_traits += DIGITIGRADE
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(FALSE)
@@ -294,8 +298,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
for(var/datum/disease/A in C.diseases)
A.cure(FALSE)
- SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
-
//CITADEL EDIT
if(NOAROUSAL in species_traits)
C.canbearoused = FALSE
@@ -306,6 +308,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/mob/living/carbon/human/H = C
if(NOGENITALS in H.dna.species.species_traits)
H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return.
+ if("meat_type" in default_features) //I can't believe it's come to the meat
+ H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
+
+ SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
+
// EDIT ENDS
@@ -317,6 +324,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
for(var/X in inherent_traits)
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
+ if("meat_type" in default_features)
+ C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
+ else
+ C.type_of_meat = initial(meat)
+
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
@@ -500,7 +512,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(B)
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(B))
- MA.color = H.undie_color
+ MA.color = "#[H.undie_color]"
standing += MA
if(H.undershirt)
@@ -516,7 +528,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(T))
- MA.color = H.shirt_color
+ MA.color = "#[H.shirt_color]"
standing += MA
if(H.socks && H.get_num_legs(FALSE) >= 2)
@@ -529,7 +541,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(UNDIE_COLORABLE(S))
- MA.color = H.socks_color
+ MA.color = "#[H.socks_color]"
standing += MA
if(standing.len)
@@ -612,6 +624,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else if ("wings" in mutant_bodyparts)
bodyparts_to_add -= "wings_open"
+ if("insect_fluff" in mutant_bodyparts)
+ if(!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
+ bodyparts_to_add -= "insect_fluff"
+
//CITADEL EDIT
//Race specific bodyparts:
//Xenos
@@ -717,8 +733,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
S = GLOB.wings_open_list[H.dna.features["wings"]]
if("legs")
S = GLOB.legs_list[H.dna.features["legs"]]
- if("moth_wings")
- S = GLOB.moth_wings_list[H.dna.features["moth_wings"]]
+ if("insect_wings")
+ S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
+ if("insect_fluff")
+ S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
@@ -815,6 +833,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
accessory_overlay.color = "#[H.eye_color]"
+ if(HORNCOLOR)
+ accessory_overlay.color = "#[H.horn_color]"
else
accessory_overlay.color = forced_colour
else
@@ -880,6 +900,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
extra_accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
extra_accessory_overlay.color = "#[H.eye_color]"
+
+ if(HORNCOLOR)
+ extra_accessory_overlay.color = "#[H.horn_color]"
standing += extra_accessory_overlay
if(S.extra2) //apply the extra overlay, if there is one
@@ -912,6 +935,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
else
extra2_accessory_overlay.color = "#[H.hair_color]"
+ if(HORNCOLOR)
+ extra2_accessory_overlay.color = "#[H.horn_color]"
standing += extra2_accessory_overlay
@@ -1019,13 +1044,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_BELT)
if(H.belt)
return FALSE
-
- var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
-
- if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
- if(!disable_warning)
- to_chat(H, "You need a jumpsuit before you can attach this [I.name]!")
- return FALSE
+ if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
+ var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
+ if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
+ if(!disable_warning)
+ to_chat(H, "You need a jumpsuit before you can attach this [I.name]!")
+ return FALSE
if(!(I.slot_flags & ITEM_SLOT_BELT))
return
return equip_delay_self_check(I, H, bypass_equip_delay_self)
@@ -1062,12 +1086,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_WEAR_ID)
if(H.wear_id)
return FALSE
-
- var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
- if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
- if(!disable_warning)
- to_chat(H, "You need a jumpsuit before you can attach this [I.name]!")
- return FALSE
+ if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
+ var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
+ if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
+ if(!disable_warning)
+ to_chat(H, "You need a jumpsuit before you can attach this [I.name]!")
+ return FALSE
if( !(I.slot_flags & ITEM_SLOT_ID) )
return FALSE
return equip_delay_self_check(I, H, bypass_equip_delay_self)
@@ -1314,10 +1338,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
if(!istype(J) && istype(C))
J = C.jetpack
- if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
- . -= 2
- else if(istype(T) && T.allow_thrust(0.01, H))
- . -= 2
+ if(istype(J) && J.full_speed && J.allow_thrust(0.005, H)) //Prevents stacking
+ . -= 0.4
+ else if(istype(T) && T.allow_thrust(0.005, H))
+ . -= 0.4
if(!ignoreslow && gravity)
if(H.wear_suit)
@@ -1697,7 +1721,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
- var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang/)
+ var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang && !/datum/antagonist/gang/boss)
if(rev)
rev.remove_revolutionary(FALSE, user)
if(gang)
@@ -1733,6 +1757,130 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.forcesay(GLOB.hit_appends) //forcesay checks stat already.
return TRUE
+/datum/species/proc/alt_spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
+ if(!istype(M))
+ return TRUE
+ CHECK_DNA_AND_SPECIES(M)
+ CHECK_DNA_AND_SPECIES(H)
+
+ if(!istype(M)) //sanity check for drones.
+ return TRUE
+ if(M.mind)
+ attacker_style = M.mind.martial_art
+ if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
+ log_combat(M, H, "attempted to touch")
+ H.visible_message("[M] attempted to touch [H]!")
+ return TRUE
+ switch(M.a_intent)
+ if(INTENT_HELP)
+ if(M == H)
+ althelp(M, H, attacker_style)
+ return TRUE
+ return FALSE
+ if(INTENT_DISARM)
+ altdisarm(M, H, attacker_style)
+ return TRUE
+ return FALSE
+
+/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
+ if(user == target && istype(user))
+ if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
+ to_chat(user, "You're too exhausted for that.")
+ return
+ if(!user.resting)
+ to_chat(user, "You can only force yourself up if you're on the ground.")
+ return
+ user.visible_message("[user] forces [p_them()]self up to [p_their()] feet!", "You force yourself up to your feet!")
+ user.resting = 0
+ user.update_canmove()
+ user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
+ playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
+
+/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
+ if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
+ to_chat(user, "You're too exhausted.")
+ return FALSE
+ if(target.check_block())
+ target.visible_message("[target] blocks [user]'s shoving attempt!")
+ return FALSE
+ if(attacker_style && attacker_style.disarm_act(user,target))
+ return TRUE
+ if(user.resting)
+ return FALSE
+ else
+ if(user == target)
+ return
+ user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
+ user.adjustStaminaLossBuffered(4)
+ playsound(target, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
+
+ if(target.w_uniform)
+ target.w_uniform.add_fingerprint(user)
+ SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
+
+ if(!target.resting)
+ target.adjustStaminaLoss(5)
+
+ if(target.is_shove_knockdown_blocked())
+ return
+
+ var/turf/target_oldturf = target.loc
+ var/shove_dir = get_dir(user.loc, target_oldturf)
+ var/turf/target_shove_turf = get_step(target.loc, shove_dir)
+ var/mob/living/carbon/human/target_collateral_human
+ var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
+
+ //Thank you based whoneedsspace
+ target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
+ if(target_collateral_human && !target_collateral_human.resting)
+ shove_blocked = TRUE
+ else
+ target_collateral_human = null
+ target.Move(target_shove_turf, shove_dir)
+ if(get_turf(target) == target_oldturf)
+ shove_blocked = TRUE
+
+ if(shove_blocked && !target.buckled)
+ var/directional_blocked = !target.Adjacent(target_shove_turf)
+ var/targetatrest = target.resting
+ if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
+ target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
+ user.visible_message("[user.name] shoves [target.name], knocking them down!",
+ "You shove [target.name], knocking them down!", null, COMBAT_MESSAGE_RANGE)
+ log_combat(user, target, "shoved", "knocking them down")
+ else if(target_collateral_human && !targetatrest)
+ target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
+ target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
+ user.visible_message("[user.name] shoves [target.name] into [target_collateral_human.name]!",
+ "You shove [target.name] into [target_collateral_human.name]!", null, COMBAT_MESSAGE_RANGE)
+ log_combat(user, target, "shoved", "into [target_collateral_human.name]")
+
+ else
+ user.visible_message("[user.name] shoves [target.name]!",
+ "You shove [target.name]!", null, COMBAT_MESSAGE_RANGE)
+ var/target_held_item = target.get_active_held_item()
+ var/knocked_item = FALSE
+ if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
+ target_held_item = null
+ if(!target.has_movespeed_modifier(SHOVE_SLOWDOWN_ID))
+ target.add_movespeed_modifier(SHOVE_SLOWDOWN_ID, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
+ if(target_held_item)
+ target.visible_message("[target.name]'s grip on \the [target_held_item] loosens!",
+ "Your grip on \the [target_held_item] loosens!", null, COMBAT_MESSAGE_RANGE)
+ addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
+ else if(target_held_item)
+ target.dropItemToGround(target_held_item)
+ knocked_item = TRUE
+ target.visible_message("[target.name] drops \the [target_held_item]!!",
+ "You drop \the [target_held_item]!!", null, COMBAT_MESSAGE_RANGE)
+ var/append_message = ""
+ if(target_held_item)
+ if(knocked_item)
+ append_message = "causing them to drop [target_held_item]"
+ else
+ append_message = "loosening their grip on [target_held_item]"
+ log_combat(user, target, "shoved", append_message)
+
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
var/hit_percent = (100-(blocked+armor))/100
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
diff --git a/code/modules/mob/living/carbon/human/species_types/bugmen.dm b/code/modules/mob/living/carbon/human/species_types/bugmen.dm
new file mode 100644
index 0000000000..94dba550b6
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/species_types/bugmen.dm
@@ -0,0 +1,64 @@
+/datum/species/insect
+ name = "Anthromorphic Insect"
+ id = "insect"
+ say_mod = "flutters"
+ default_color = "00FF00"
+ species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR)
+ inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
+ mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
+ default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
+ "insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
+ attack_verb = "slash"
+ attack_sound = 'sound/weapons/slash.ogg'
+ miss_sound = 'sound/weapons/slashmiss.ogg'
+ meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
+ liked_food = VEGETABLES | DAIRY
+ disliked_food = FRUIT | GROSS
+ toxic_food = MEAT | RAW
+ mutanteyes = /obj/item/organ/eyes/insect
+ should_draw_citadel = TRUE
+
+/datum/species/insect/on_species_gain(mob/living/carbon/C)
+ . = ..()
+ if(ishuman(C))
+ var/mob/living/carbon/human/H = C
+ if(!H.dna.features["insect_wings"])
+ H.dna.features["insect_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["insect_wings"]) ? H.client.prefs.features["insect_wings"] : "None"]"
+ handle_mutant_bodyparts(H)
+
+/datum/species/insect/random_name(gender,unique,lastname)
+ if(unique)
+ return random_unique_moth_name()
+
+ var/randname = moth_name()
+
+ if(lastname)
+ randname += " [lastname]"
+
+ return randname
+
+/datum/species/insect/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
+ ..()
+ if(H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive
+ to_chat(H, "Your precious wings burn to a crisp!")
+ if(H.dna.features["insect_wings"] != "None")
+ H.dna.features["insect_wings"] = "Burnt Off"
+ handle_mutant_bodyparts(H)
+
+/datum/species/insect/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
+ . = ..()
+ if(chem.id == "pestkiller")
+ H.adjustToxLoss(3)
+ H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
+
+/datum/species/insect/check_weakness(obj/item/weapon, mob/living/attacker)
+ if(istype(weapon, /obj/item/melee/flyswatter))
+ return 9 //flyswatters deal 10x damage to insects
+ return 0
+
+/datum/species/insect/space_move(mob/living/carbon/human/H)
+ . = ..()
+ if(H.loc && !isspaceturf(H.loc) && (H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None"))
+ var/datum/gas_mixture/current = H.loc.return_air()
+ if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible
+ return TRUE
diff --git a/code/modules/mob/living/carbon/human/species_types/corporate.dm b/code/modules/mob/living/carbon/human/species_types/corporate.dm
index 620f0b2543..146090b366 100644
--- a/code/modules/mob/living/carbon/human/species_types/corporate.dm
+++ b/code/modules/mob/living/carbon/human/species_types/corporate.dm
@@ -16,5 +16,5 @@
blacklisted = 1
use_skintones = 0
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
- inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
+ inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
sexes = 0
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species_types/flypeople.dm b/code/modules/mob/living/carbon/human/species_types/flypeople.dm
index 6f05eb393d..043ee4fde1 100644
--- a/code/modules/mob/living/carbon/human/species_types/flypeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/flypeople.dm
@@ -1,5 +1,5 @@
/datum/species/fly
- name = "Flyperson"
+ name = "Anthromorphic Fly"
id = "fly"
say_mod = "buzzes"
species_traits = list(NOEYES)
diff --git a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm
new file mode 100644
index 0000000000..e726d45347
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm
@@ -0,0 +1,98 @@
+/datum/species/mammal
+ name = "Anthromorph"
+ id = "mammal"
+ default_color = "4B4B4B"
+ should_draw_citadel = TRUE
+ species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR)
+ inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
+ mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "horns", "legs")
+ default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky",
+ "mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
+ attack_verb = "claw"
+ attack_sound = 'sound/weapons/slash.ogg'
+ miss_sound = 'sound/weapons/slashmiss.ogg'
+ meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
+ liked_food = MEAT | FRIED
+ disliked_food = TOXIC
+
+//Curiosity killed the cat's wagging tail.
+/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H)
+ if(H)
+ stop_wagging_tail(H)
+
+/datum/species/mammal/spec_stun(mob/living/carbon/human/H,amount)
+ if(H)
+ stop_wagging_tail(H)
+ . = ..()
+
+/datum/species/mammal/can_wag_tail(mob/living/carbon/human/H)
+ return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
+
+/datum/species/mammal/is_wagging_tail(mob/living/carbon/human/H)
+ return ("mam_waggingtail" in mutant_bodyparts)
+
+/datum/species/mammal/start_wagging_tail(mob/living/carbon/human/H)
+ if("mam_tail" in mutant_bodyparts)
+ mutant_bodyparts -= "mam_tail"
+ mutant_bodyparts |= "mam_waggingtail"
+ H.update_body()
+
+/datum/species/mammal/stop_wagging_tail(mob/living/carbon/human/H)
+ if("mam_waggingtail" in mutant_bodyparts)
+ mutant_bodyparts -= "mam_waggingtail"
+ mutant_bodyparts |= "mam_tail"
+ H.update_body()
+
+
+/datum/species/mammal/qualifies_for_rank(rank, list/features)
+ return TRUE
+
+
+//Alien//
+/datum/species/xeno
+ // A cloning mistake, crossing human and xenomorph DNA
+ name = "Xenomorph Hybrid"
+ id = "xeno"
+ say_mod = "hisses"
+ default_color = "00FF00"
+ should_draw_citadel = TRUE
+ species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
+ inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
+ mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur", "legs")
+ default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
+ attack_verb = "slash"
+ attack_sound = 'sound/weapons/slash.ogg'
+ miss_sound = 'sound/weapons/slashmiss.ogg'
+ meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
+ skinned_type = /obj/item/stack/sheet/animalhide/xeno
+ exotic_bloodtype = "L"
+ damage_overlay_type = "xeno"
+ liked_food = MEAT
+
+/datum/species/xeno/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
+ if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
+ species_traits += DIGITIGRADE
+ if(DIGITIGRADE in species_traits)
+ C.Digitigrade_Leg_Swap(FALSE)
+ . = ..()
+
+/datum/species/xeno/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
+ if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade")
+ species_traits -= DIGITIGRADE
+ if(DIGITIGRADE in species_traits)
+ C.Digitigrade_Leg_Swap(TRUE)
+ . = ..()
+
+//Praise the Omnissiah, A challange worthy of my skills - HS
+
+//EXOTIC//
+//These races will likely include lots of downsides and upsides. Keep them relatively balanced.//
+
+//misc
+/mob/living/carbon/human/dummy
+ no_vore = TRUE
+
+/mob/living/carbon/human/vore
+ devourable = TRUE
+ digestable = TRUE
+ feeding = TRUE
diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm
index 2c663b4094..84c44ea81c 100644
--- a/code/modules/mob/living/carbon/human/species_types/golems.dm
+++ b/code/modules/mob/living/carbon/human/species_types/golems.dm
@@ -45,7 +45,7 @@
return golem_name
/datum/species/golem/random
- name = "Random Golem"
+ name = "Golem Mutant"
blacklisted = FALSE
dangerous_existence = FALSE
var/static/list/random_golem_types
@@ -420,7 +420,7 @@
H.visible_message("[H] teleports!", "You destabilize and teleport!")
new /obj/effect/particle_effect/sparks(get_turf(H))
playsound(get_turf(H), "sparks", 50, 1)
- do_teleport(H, get_turf(H), 6, asoundin = 'sound/weapons/emitter2.ogg')
+ do_teleport(H, get_turf(H), 6, asoundin = 'sound/weapons/emitter2.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
last_teleport = world.time
/datum/species/golem/bluespace/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
@@ -486,7 +486,7 @@
spark_system.set_up(10, 0, src)
spark_system.attach(H)
spark_system.start()
- do_teleport(H, get_turf(H), 12, asoundin = 'sound/weapons/emitter2.ogg')
+ do_teleport(H, get_turf(H), 12, asoundin = 'sound/weapons/emitter2.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
last_teleport = world.time
UpdateButtonIcon() //action icon looks unavailable
sleep(cooldown + 5)
diff --git a/modular_citadel/code/modules/mob/living/carbon/human/species_types/ipc.dm b/code/modules/mob/living/carbon/human/species_types/ipc.dm
similarity index 98%
rename from modular_citadel/code/modules/mob/living/carbon/human/species_types/ipc.dm
rename to code/modules/mob/living/carbon/human/species_types/ipc.dm
index 25b8daf2cb..95b924ea18 100644
--- a/modular_citadel/code/modules/mob/living/carbon/human/species_types/ipc.dm
+++ b/code/modules/mob/living/carbon/human/species_types/ipc.dm
@@ -1,5 +1,5 @@
/datum/species/ipc
- name = "IPC"
+ name = "I.P.C."
id = "ipc"
say_mod = "beeps"
default_color = "00FF00"
diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm
index 2b487d4349..03cd514300 100644
--- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm
@@ -14,7 +14,8 @@
damage_overlay_type = ""
var/datum/action/innate/regenerate_limbs/regenerate_limbs
var/datum/action/innate/slime_change/slime_change //CIT CHANGE
- liked_food = MEAT
+ liked_food = TOXIC | MEAT
+ toxic_food = null
coldmod = 6 // = 3x cold damage
heatmod = 0.5 // = 1/4x heat damage
burnmod = 0.5 // = 1/2x generic burn damage
@@ -47,14 +48,14 @@
H.adjustBruteLoss(5)
to_chat(H, "You feel empty!")
- if(H.blood_volume < BLOOD_VOLUME_NORMAL)
+ if(H.blood_volume < (BLOOD_VOLUME_NORMAL * H.blood_ratio))
if(H.nutrition >= NUTRITION_LEVEL_STARVING)
H.blood_volume += 3
H.nutrition -= 2.5
- if(H.blood_volume < BLOOD_VOLUME_OKAY)
+ if(H.blood_volume < (BLOOD_VOLUME_OKAY*H.blood_ratio))
if(prob(5))
to_chat(H, "You feel drained!")
- if(H.blood_volume < BLOOD_VOLUME_BAD)
+ if(H.blood_volume < (BLOOD_VOLUME_BAD*H.blood_ratio))
Cannibalize_Body(H)
if(regenerate_limbs)
regenerate_limbs.UpdateButtonIcon()
@@ -86,7 +87,7 @@
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
return 0
- if(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
+ if(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
return 1
return 0
@@ -97,13 +98,13 @@
to_chat(H, "You feel intact enough as it is.")
return
to_chat(H, "You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...")
- if(H.blood_volume >= 40*limbs_to_heal.len+BLOOD_VOLUME_OKAY)
+ if(H.blood_volume >= 40*limbs_to_heal.len+(BLOOD_VOLUME_OKAY*H.blood_ratio))
H.regenerate_limbs()
H.blood_volume -= 40*limbs_to_heal.len
to_chat(H, "...and after a moment you finish reforming!")
return
else if(H.blood_volume >= 40)//We can partially heal some limbs
- while(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
+ while(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
var/healed_limb = pick(limbs_to_heal)
H.regenerate_limb(healed_limb)
limbs_to_heal -= healed_limb
@@ -117,7 +118,7 @@
//Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death.
/datum/species/jelly/slime
- name = "Slimeperson"
+ name = "Xenobiological Slime Entity"
id = "slime"
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
@@ -137,7 +138,7 @@
bodies -= C // This means that the other bodies maintain a link
// so if someone mindswapped into them, they'd still be shared.
bodies = null
- C.blood_volume = min(C.blood_volume, BLOOD_VOLUME_NORMAL)
+ C.blood_volume = min(C.blood_volume, (BLOOD_VOLUME_NORMAL*C.blood_ratio))
..()
/datum/species/jelly/slime/on_species_gain(mob/living/carbon/C, datum/species/old_species)
@@ -388,12 +389,268 @@
"...and move this one instead.")
+////////////////////////////////////////////////////////Round Start Slimes///////////////////////////////////////////////////////////////////
+
+/datum/species/jelly/roundstartslime
+ name = "Xenobiological Slime Hybrid"
+ id = "slimeperson"
+ limbs_id = "slime"
+ default_color = "00FFFF"
+ species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
+ inherent_traits = list(TRAIT_TOXINLOVER)
+ mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur")
+ default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
+ say_mod = "says"
+ hair_color = "mutcolor"
+ hair_alpha = 160 //a notch brighter so it blends better.
+ coldmod = 3
+ heatmod = 1
+ burnmod = 1
+
+/datum/species/jelly/roundstartslime/spec_death(gibbed, mob/living/carbon/human/H)
+ if(H)
+ stop_wagging_tail(H)
+
+/datum/species/jelly/roundstartslime/spec_stun(mob/living/carbon/human/H,amount)
+ if(H)
+ stop_wagging_tail(H)
+ . = ..()
+
+/datum/species/jelly/roundstartslime/can_wag_tail(mob/living/carbon/human/H)
+ return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
+
+/datum/species/jelly/roundstartslime/is_wagging_tail(mob/living/carbon/human/H)
+ return ("mam_waggingtail" in mutant_bodyparts)
+
+/datum/species/jelly/roundstartslime/start_wagging_tail(mob/living/carbon/human/H)
+ if("mam_tail" in mutant_bodyparts)
+ mutant_bodyparts -= "mam_tail"
+ mutant_bodyparts |= "mam_waggingtail"
+ H.update_body()
+
+/datum/species/jelly/roundstartslime/stop_wagging_tail(mob/living/carbon/human/H)
+ if("mam_waggingtail" in mutant_bodyparts)
+ mutant_bodyparts -= "mam_waggingtail"
+ mutant_bodyparts |= "mam_tail"
+ H.update_body()
+
+
+/datum/action/innate/slime_change
+ name = "Alter Form"
+ check_flags = AB_CHECK_CONSCIOUS
+ button_icon_state = "alter_form" //placeholder
+ icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi'
+ background_icon_state = "bg_alien"
+
+/datum/action/innate/slime_change/Activate()
+ var/mob/living/carbon/human/H = owner
+ if(!isjellyperson(H))
+ return
+ else
+ H.visible_message("[owner] gains a look of \
+ concentration while standing perfectly still.\
+ Their body seems to shift and starts getting more goo-like.",
+ "You focus intently on altering your body while \
+ standing perfectly still...")
+ change_form()
+
+/datum/action/innate/slime_change/proc/change_form()
+ var/mob/living/carbon/human/H = owner
+ var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Hair Style", "Genitals", "Tail", "Snout", "Markings", "Ears", "Taur body", "Penis", "Vagina", "Penis Length", "Breast Size", "Breast Shape", "Cancel")
+ if(select_alteration == "Hair Style")
+ if(H.gender == MALE)
+ var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
+ if(new_style)
+ H.facial_hair_style = new_style
+ else
+ H.facial_hair_style = "Shaved"
+ //handle normal hair
+ var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
+ if(new_style)
+ H.hair_style = new_style
+ H.update_hair()
+ else if (select_alteration == "Genitals")
+ var/list/organs = list()
+ var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
+ switch(operation)
+ if("add sexual organ")
+ var/new_organ = input("Select sexual organ:", "Organ Manipulation") in list("Penis", "Testicles", "Breasts", "Vagina", "Womb", "Cancel")
+ if(new_organ == "Penis")
+ H.give_penis()
+ else if(new_organ == "Testicles")
+ H.give_balls()
+ else if(new_organ == "Breasts")
+ H.give_breasts()
+ else if(new_organ == "Vagina")
+ H.give_vagina()
+ else if(new_organ == "Womb")
+ H.give_womb()
+ else
+ return
+ if("remove sexual organ")
+ for(var/obj/item/organ/genital/X in H.internal_organs)
+ var/obj/item/organ/I = X
+ organs["[I.name] ([I.type])"] = I
+ var/obj/item/organ = input("Select sexual organ:", "Organ Manipulation", null) in organs
+ organ = organs[organ]
+ if(!organ)
+ return
+ var/obj/item/organ/genital/O
+ if(isorgan(organ))
+ O = organ
+ O.Remove(H)
+ organ.forceMove(get_turf(H))
+ qdel(organ)
+ H.update_genitals()
+
+ else if (select_alteration == "Ears")
+ var/list/snowflake_ears_list = list("Normal" = null)
+ for(var/path in GLOB.mam_ears_list)
+ var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
+ if(istype(instance, /datum/sprite_accessory))
+ var/datum/sprite_accessory/S = instance
+ if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
+ snowflake_ears_list[S.name] = path
+ var/new_ears
+ new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in snowflake_ears_list
+ if(new_ears)
+ H.dna.features["mam_ears"] = new_ears
+ H.update_body()
+
+ else if (select_alteration == "Snout")
+ var/list/snowflake_snouts_list = list("Normal" = null)
+ for(var/path in GLOB.mam_snouts_list)
+ var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path]
+ if(istype(instance, /datum/sprite_accessory))
+ var/datum/sprite_accessory/S = instance
+ if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
+ snowflake_snouts_list[S.name] = path
+ var/new_snout
+ new_snout = input(owner, "Choose your character's face:", "Face Alteration") as null|anything in snowflake_snouts_list
+ if(new_snout)
+ H.dna.features["mam_snouts"] = new_snout
+ H.update_body()
+
+ else if (select_alteration == "Markings")
+ var/list/snowflake_markings_list = list()
+ for(var/path in GLOB.mam_body_markings_list)
+ var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
+ if(istype(instance, /datum/sprite_accessory))
+ var/datum/sprite_accessory/S = instance
+ if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
+ snowflake_markings_list[S.name] = path
+ var/new_mam_body_markings
+ new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list
+ if(new_mam_body_markings)
+ H.dna.features["mam_body_markings"] = new_mam_body_markings
+ if(new_mam_body_markings == "None")
+ H.dna.features["mam_body_markings"] = "Plain"
+ for(var/X in H.bodyparts) //propagates the markings changes
+ var/obj/item/bodypart/BP = X
+ BP.update_limb(FALSE, H)
+ H.update_body()
+
+ else if (select_alteration == "Tail")
+ var/list/snowflake_tails_list = list("Normal" = null)
+ for(var/path in GLOB.mam_tails_list)
+ var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
+ if(istype(instance, /datum/sprite_accessory))
+ var/datum/sprite_accessory/S = instance
+ if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
+ snowflake_tails_list[S.name] = path
+ var/new_tail
+ new_tail = input(owner, "Choose your character's Tail(s):", "Tail Alteration") as null|anything in snowflake_tails_list
+ if(new_tail)
+ H.dna.features["mam_tail"] = new_tail
+ if(new_tail != "None")
+ H.dna.features["taur"] = "None"
+ H.update_body()
+
+ else if (select_alteration == "Taur body")
+ var/list/snowflake_taur_list = list("Normal" = null)
+ for(var/path in GLOB.taur_list)
+ var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
+ if(istype(instance, /datum/sprite_accessory))
+ var/datum/sprite_accessory/S = instance
+ if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
+ snowflake_taur_list[S.name] = path
+ var/new_taur
+ new_taur = input(owner, "Choose your character's tauric body:", "Tauric Alteration") as null|anything in snowflake_taur_list
+ if(new_taur)
+ H.dna.features["taur"] = new_taur
+ if(new_taur != "None")
+ H.dna.features["mam_tail"] = "None"
+ H.update_body()
+
+ else if (select_alteration == "Penis")
+ for(var/obj/item/organ/genital/penis/X in H.internal_organs)
+ qdel(X)
+ var/new_shape
+ new_shape = input(owner, "Choose your character's dong", "Genital Alteration") as null|anything in GLOB.cock_shapes_list
+ if(new_shape)
+ H.dna.features["cock_shape"] = new_shape
+ H.update_genitals()
+ H.give_balls()
+ H.give_penis()
+ H.apply_overlay()
+
+
+ else if (select_alteration == "Vagina")
+ for(var/obj/item/organ/genital/vagina/X in H.internal_organs)
+ qdel(X)
+ var/new_shape
+ new_shape = input(owner, "Choose your character's pussy", "Genital Alteration") as null|anything in GLOB.vagina_shapes_list
+ if(new_shape)
+ H.dna.features["vag_shape"] = new_shape
+ H.update_genitals()
+ H.give_womb()
+ H.give_vagina()
+ H.apply_overlay()
+
+ else if (select_alteration == "Penis Length")
+ for(var/obj/item/organ/genital/penis/X in H.internal_organs)
+ qdel(X)
+ var/new_length
+ new_length = input(owner, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Genital Alteration") as num|null
+ if(new_length)
+ H.dna.features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
+ H.update_genitals()
+ H.apply_overlay()
+ H.give_balls()
+ H.give_penis()
+
+ else if (select_alteration == "Breast Size")
+ for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
+ qdel(X)
+ var/new_size
+ new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in GLOB.breasts_size_list
+ if(new_size)
+ H.dna.features["breasts_size"] = new_size
+ H.update_genitals()
+ H.apply_overlay()
+ H.give_breasts()
+
+ else if (select_alteration == "Breast Shape")
+ for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
+ qdel(X)
+ var/new_shape
+ new_shape = input(owner, "Breast Shape", "Genital Alteration") as null|anything in GLOB.breasts_shapes_list
+ if(new_shape)
+ H.dna.features["breasts_shape"] = new_shape
+ H.update_genitals()
+ H.apply_overlay()
+ H.give_breasts()
+
+ else
+ return
+
+
///////////////////////////////////LUMINESCENTS//////////////////////////////////////////
//Luminescents are able to consume and use slime extracts, without them decaying.
/datum/species/jelly/luminescent
- name = "Luminescent"
+ name = "Luminescent Slime Entity"
id = "lum"
say_mod = "says"
var/glow_intensity = LUMINESCENT_DEFAULT_GLOW
@@ -560,7 +817,7 @@
//Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with willing participants.
/datum/species/jelly/stargazer
- name = "Stargazer"
+ name = "Stargazer Slime Entity"
id = "stargazer"
var/datum/action/innate/project_thought/project_thought
var/datum/action/innate/link_minds/link_minds
@@ -728,4 +985,4 @@
to_chat(H, "You connect [target]'s mind to your slime link!")
else
to_chat(H, "You can't seem to link [target]'s mind...")
- to_chat(target, "The foreign presence leaves your mind.")
\ No newline at end of file
+ to_chat(target, "The foreign presence leaves your mind.")
diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm
index 30bf705547..4dbfd23df8 100644
--- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm
@@ -1,17 +1,19 @@
/datum/species/lizard
// Reptilian humanoids with scaled skin and tails.
- name = "Lizardperson"
+ name = "Anthromorphic Lizard"
id = "lizard"
say_mod = "hisses"
default_color = "00FF00"
- species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS)
+ species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE)
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur")
mutanttongue = /obj/item/organ/tongue/lizard
mutanttail = /obj/item/organ/tail/lizard
coldmod = 1.5
heatmod = 0.67
- default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs", "taur" = "None")
+ default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
+ "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
+ "legs" = "Digitigrade", "taur" = "None")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
@@ -71,14 +73,14 @@
H.update_body()
/datum/species/lizard/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
- if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
+ if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
species_traits += DIGITIGRADE
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(FALSE)
return ..()
/datum/species/lizard/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
- if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Normal Legs")
+ if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade")
species_traits -= DIGITIGRADE
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(TRUE)
diff --git a/code/modules/mob/living/carbon/human/species_types/mothmen.dm b/code/modules/mob/living/carbon/human/species_types/mothmen.dm
deleted file mode 100644
index d15d989384..0000000000
--- a/code/modules/mob/living/carbon/human/species_types/mothmen.dm
+++ /dev/null
@@ -1,61 +0,0 @@
-/datum/species/moth
- name = "Mothman"
- id = "moth"
- say_mod = "flutters"
- default_color = "00FF00"
- species_traits = list(LIPS, NOEYES)
- inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
- mutant_bodyparts = list("moth_wings")
- default_features = list("moth_wings" = "Plain")
- attack_verb = "slash"
- attack_sound = 'sound/weapons/slash.ogg'
- miss_sound = 'sound/weapons/slashmiss.ogg'
- meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth
- liked_food = VEGETABLES | DAIRY
- disliked_food = FRUIT | GROSS
- toxic_food = MEAT | RAW
- mutanteyes = /obj/item/organ/eyes/moth
-
-/datum/species/moth/on_species_gain(mob/living/carbon/C)
- . = ..()
- if(ishuman(C))
- var/mob/living/carbon/human/H = C
- if(!H.dna.features["moth_wings"])
- H.dna.features["moth_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["moth_wings"]) ? H.client.prefs.features["moth_wings"] : "Plain"]"
- handle_mutant_bodyparts(H)
-
-/datum/species/moth/random_name(gender,unique,lastname)
- if(unique)
- return random_unique_moth_name()
-
- var/randname = moth_name()
-
- if(lastname)
- randname += " [lastname]"
-
- return randname
-
-/datum/species/moth/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
- ..()
- if(H.dna.features["moth_wings"] != "Burnt Off" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive
- to_chat(H, "Your precious wings burn to a crisp!")
- H.dna.features["moth_wings"] = "Burnt Off"
- handle_mutant_bodyparts(H)
-
-/datum/species/moth/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
- . = ..()
- if(chem.id == "pestkiller")
- H.adjustToxLoss(3)
- H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
-
-/datum/species/moth/check_weakness(obj/item/weapon, mob/living/attacker)
- if(istype(weapon, /obj/item/melee/flyswatter))
- return 9 //flyswatters deal 10x damage to moths
- return 0
-
-/datum/species/moth/space_move(mob/living/carbon/human/H)
- . = ..()
- if(H.loc && !isspaceturf(H.loc) && H.dna.features["moth_wings"] != "Burnt Off")
- var/datum/gas_mixture/current = H.loc.return_air()
- if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible
- return TRUE
diff --git a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm
index 7be0265cba..ceadb28115 100644
--- a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm
@@ -1,5 +1,5 @@
/datum/species/mush //mush mush codecuck
- name = "Mushroomperson"
+ name = "Anthromorphic Mushroom"
id = "mush"
mutant_bodyparts = list("caps")
default_features = list("caps" = "Round")
diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm
index 0da4073f1d..46207e5e60 100644
--- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm
@@ -1,6 +1,6 @@
/datum/species/pod
// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
- name = "Podperson"
+ name = "Anthromorphic Plant"
id = "pod"
default_color = "59CE00"
species_traits = list(MUTCOLORS,EYECOLOR)
@@ -71,6 +71,7 @@
H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
/datum/species/pod/pseudo_weak
+ name = "Anthromorphic Plant"
id = "podweak"
limbs_id = "pod"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
diff --git a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm
index 11a25cea6c..754c48c3bd 100644
--- a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm
@@ -174,6 +174,7 @@
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
+ total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/light_eater/Initialize()
. = ..()
diff --git a/code/modules/mob/living/carbon/human/species_types/synths.dm b/code/modules/mob/living/carbon/human/species_types/synths.dm
index 0ebd6e795b..ac18580e9b 100644
--- a/code/modules/mob/living/carbon/human/species_types/synths.dm
+++ b/code/modules/mob/living/carbon/human/species_types/synths.dm
@@ -1,10 +1,10 @@
/datum/species/synth
- name = "Synth" //inherited from the real species, for health scanners and things
+ name = "Synthetic" //inherited from the real species, for health scanners and things
id = "synth"
say_mod = "beep boops" //inherited from a user's real species
sexes = 0
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
- inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
+ inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
dangerous_existence = 1
blacklisted = 1
@@ -12,7 +12,7 @@
damage_overlay_type = "synth"
limbs_id = "synth"
var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
- var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
+ var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
diff --git a/code/modules/mob/living/carbon/human/species_types/vampire.dm b/code/modules/mob/living/carbon/human/species_types/vampire.dm
index 4bc3d622ac..53c6f1bd0f 100644
--- a/code/modules/mob/living/carbon/human/species_types/vampire.dm
+++ b/code/modules/mob/living/carbon/human/species_types/vampire.dm
@@ -46,7 +46,7 @@
C.adjustCloneLoss(-4)
return
C.blood_volume -= 0.75
- if(C.blood_volume <= BLOOD_VOLUME_SURVIVE)
+ if(C.blood_volume <= (BLOOD_VOLUME_SURVIVE*C.blood_ratio))
to_chat(C, "You ran out of blood!")
C.dust()
var/area/A = get_area(C)
diff --git a/code/modules/mob/living/carbon/human/status_procs.dm b/code/modules/mob/living/carbon/human/status_procs.dm
index 5c20b0ce75..49121c9409 100644
--- a/code/modules/mob/living/carbon/human/status_procs.dm
+++ b/code/modules/mob/living/carbon/human/status_procs.dm
@@ -3,7 +3,7 @@
amount = dna.species.spec_stun(src,amount)
return ..()
-/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
+/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
amount = dna.species.spec_stun(src,amount)
return ..()
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index feb80e8d2c..72ff7e7a60 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -288,8 +288,10 @@ There are several things that need to be remembered:
S.alternate_worn_icon = 'modular_citadel/icons/mob/digishoes.dmi'
else
S.alternate_worn_icon = null
-
- overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = shoes.icon_state, default_layer = SHOES_LAYER, default_icon_file = ((shoes.alternate_worn_icon) ? shoes.alternate_worn_icon : 'icons/mob/feet.dmi'))
+ var/t_state = shoes.item_state
+ if (!t_state)
+ t_state = shoes.icon_state
+ overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = t_state, default_layer = SHOES_LAYER, default_icon_file = ((shoes.alternate_worn_icon) ? shoes.alternate_worn_icon : 'icons/mob/feet.dmi'))
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
if(OFFSET_SHOES in dna.species.offset_features)
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
@@ -377,13 +379,16 @@ There are several things that need to be remembered:
if(wear_suit)
var/obj/item/clothing/suit/S = wear_suit
+ var/no_taur_thanks = FALSE
+ if(!istype(S))
+ no_taur_thanks = TRUE
wear_suit.screen_loc = ui_oclothing
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += wear_suit
update_observer_view(wear_suit,1)
- if(S.mutantrace_variation) //Just make sure we've got this checked too
+ if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
else
@@ -404,7 +409,7 @@ There are several things that need to be remembered:
if(OFFSET_SUIT in dna.species.offset_features)
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
- if(S.center)
+ if(!no_taur_thanks && S.center)
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
overlays_standing[SUIT_LAYER] = suit_overlay
update_hair()
@@ -468,14 +473,6 @@ There are several things that need to be remembered:
overlays_standing[BACK_LAYER] = back_overlay
apply_overlay(BACK_LAYER)
-/mob/living/carbon/human/update_inv_legcuffed()
- remove_overlay(LEGCUFF_LAYER)
- clear_alert("legcuffed")
- if(legcuffed)
- overlays_standing[LEGCUFF_LAYER] = mutable_appearance('icons/mob/mob.dmi', "legcuff1", -LEGCUFF_LAYER)
- apply_overlay(LEGCUFF_LAYER)
- throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = src.legcuffed)
-
/proc/wear_female_version(t_color, icon, layer, type)
var/index = t_color
var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
diff --git a/code/modules/mob/living/carbon/human/whisper.dm b/code/modules/mob/living/carbon/human/whisper.dm
deleted file mode 100644
index 65a4c5d33f..0000000000
--- a/code/modules/mob/living/carbon/human/whisper.dm
+++ /dev/null
@@ -1,91 +0,0 @@
-/mob/living/carbon/human/whisper_verb(message as text)
- whisper(message)
-
-/mob/living/carbon/human/whisper(message, datum/language/language=null)
- if(!IsVocal())
- return
- if(!message)
- return
- if(!language)
- language = get_default_language()
-
- if(GLOB.say_disabled) //This is here to try to identify lag problems
- to_chat(usr, "Speech is currently admin-disabled.")
- return
-
- if(stat == DEAD)
- return
-
-
- message = trim(html_encode(message))
- if(!can_speak(message))
- return
-
- message = "[message]"
- log_whisper("[src.name]/[src.key] : [message]")
-
- if (src.client)
- if (src.client.prefs.muted & MUTE_IC)
- to_chat(src, "You cannot whisper (muted).")
- return
-
- log_whisper("[src.name]/[src.key] : [message]")
-
- var/alt_name = get_alt_name()
-
- var/whispers = "whispers"
- var/critical = InCritical()
-
- // We are unconscious but not in critical, so don't allow them to whisper.
- if(stat == UNCONSCIOUS && !critical)
- return
-
- // If whispering your last words, limit the whisper based on how close you are to death.
- if(critical)
- var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
- // If we cut our message short, abruptly end it with a-..
- var/message_len = length(message)
- message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
- message = Ellipsis(message, 10, 1)
-
- message = treat_message(message)
- if(!message)
- return
-
- var/list/listening_dead = list()
- for(var/mob/M in GLOB.player_list)
- if(M.stat == DEAD && M.client && ((M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER) || (get_dist(M, src) <= 7)))
- listening_dead |= M
-
- var/list/listening = get_hearers_in_view(1, src)
- listening |= listening_dead
- var/list/eavesdropping = get_hearers_in_view(2, src)
- eavesdropping -= listening
- var/list/watching = hearers(5, src)
- watching -= listening
- watching -= eavesdropping
-
- var/rendered
- whispers = critical ? "whispers something in [p_their()] final breath." : "whispers something."
- rendered = "[src.name] [whispers]"
- for(var/mob/M in watching)
- M.show_message(rendered, 2)
-
- var/spans = list(SPAN_ITALICS)
- whispers = critical ? "whispers in [p_their()] final breath" : "whispers"
- rendered = "[GetVoice()][alt_name] [whispers], \"[attach_spans(message, spans)]\""
-
- for(var/atom/movable/AM in listening)
- if(istype(AM,/obj/item/radio))
- continue
- AM.Hear(rendered, src, language, message, , spans)
-
- message = stars(message)
- rendered = "[GetVoice()][alt_name] [whispers], \"[attach_spans(message, spans)]\""
- for(var/atom/movable/AM in eavesdropping)
- if(istype(AM,/obj/item/radio))
- continue
- AM.Hear(rendered, src, language, message, , spans)
-
- if(critical) //Dying words.
- succumb(1)
diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm
index 9dd55c361e..7a3405cc09 100644
--- a/code/modules/mob/living/carbon/life.dm
+++ b/code/modules/mob/living/carbon/life.dm
@@ -228,6 +228,9 @@
else if(SA_partialpressure > 0.01)
if(prob(20))
emote(pick("giggle","laugh"))
+ SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "chemical_euphoria", /datum/mood_event/chemical_euphoria)
+ else
+ SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "chemical_euphoria")
//BZ (Facepunch port of their Agent B)
if(breath_gases[/datum/gas/bz])
@@ -304,11 +307,17 @@
return
/mob/living/carbon/proc/get_breath_from_internal(volume_needed)
+ var/obj/item/clothing/check
+ var/internals = FALSE
+
+ for(check in GET_INTERNAL_SLOTS(src))
+ if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
+ internals = TRUE
if(internal)
if(internal.loc != src)
internal = null
update_internals_hud_icon(0)
- else if ((!wear_mask || !(wear_mask.clothing_flags & MASKINTERNALS)) && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
+ else if (!internals && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
internal = null
update_internals_hud_icon(0)
else
@@ -466,7 +475,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
/mob/living/carbon/handle_status_effects()
..()
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
- adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
+ adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
if(!recoveringstam && incomingstammult != 1)
incomingstammult = max(0.01, incomingstammult)
@@ -526,6 +535,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
if(jitteriness)
do_jitter_animation(jitteriness)
jitteriness = max(jitteriness - restingpwr, 0)
+ SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "jittery", /datum/mood_event/jittery)
+ else
+ SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "jittery")
if(stuttering)
stuttering = max(stuttering-1, 0)
@@ -611,6 +623,8 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
if(drunkenness >= 101)
adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
+ else
+ SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "drunk")
//used in human and monkey handle_environment()
/mob/living/carbon/proc/natural_bodytemperature_stabilization()
diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm
index f1a6b58cd1..f9c2e2dd3d 100644
--- a/code/modules/mob/living/carbon/monkey/monkey.dm
+++ b/code/modules/mob/living/carbon/monkey/monkey.dm
@@ -152,15 +152,6 @@
return threatcount
-/mob/living/carbon/monkey/get_permeability_protection()
- var/protection = 0
- if(head)
- protection = 1 - head.permeability_coefficient
- if(wear_mask)
- protection = max(1 - wear_mask.permeability_coefficient, protection)
- protection = protection/7 //the rest of the body isn't covered.
- return protection
-
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot(ORGAN_SLOT_LUNGS))
return 0
diff --git a/code/modules/mob/living/carbon/monkey/update_icons.dm b/code/modules/mob/living/carbon/monkey/update_icons.dm
index 6311776596..e9bb9fc207 100644
--- a/code/modules/mob/living/carbon/monkey/update_icons.dm
+++ b/code/modules/mob/living/carbon/monkey/update_icons.dm
@@ -43,12 +43,15 @@
/mob/living/carbon/monkey/update_inv_legcuffed()
remove_overlay(LEGCUFF_LAYER)
+ clear_alert("legcuffed")
if(legcuffed)
- var/mutable_appearance/legcuff_overlay = mutable_appearance('icons/mob/mob.dmi', "legcuff1", -LEGCUFF_LAYER)
- legcuff_overlay.pixel_y = 8
- overlays_standing[LEGCUFF_LAYER] = legcuff_overlay
- apply_overlay(LEGCUFF_LAYER)
+ var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
+ legcuffs.color = handcuffed.color
+ legcuffs.pixel_y = 8
+ overlays_standing[HANDCUFF_LAYER] = legcuffs
+ apply_overlay(LEGCUFF_LAYER)
+ throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
//monkey HUD updates for items in our inventory
diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm
index 87bf662c4f..cdae073af8 100644
--- a/code/modules/mob/living/carbon/update_icons.dm
+++ b/code/modules/mob/living/carbon/update_icons.dm
@@ -176,9 +176,22 @@
/mob/living/carbon/update_inv_handcuffed()
remove_overlay(HANDCUFF_LAYER)
if(handcuffed)
- overlays_standing[HANDCUFF_LAYER] = mutable_appearance('icons/mob/mob.dmi', "handcuff1", -HANDCUFF_LAYER)
+ var/mutable_appearance/cuffs = mutable_appearance('icons/mob/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER)
+ cuffs.color = handcuffed.color
+
+ overlays_standing[HANDCUFF_LAYER] = cuffs
apply_overlay(HANDCUFF_LAYER)
+/mob/living/carbon/update_inv_legcuffed()
+ remove_overlay(LEGCUFF_LAYER)
+ clear_alert("legcuffed")
+ if(legcuffed)
+ var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
+ legcuffs.color = legcuffed.color
+
+ overlays_standing[LEGCUFF_LAYER] = legcuffs
+ apply_overlay(LEGCUFF_LAYER)
+ throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
//mob HUD updates for items in our inventory
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index ea0f7ae388..cdce80225b 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -287,6 +287,8 @@
if(HAS_TRAIT(src, TRAIT_STRONG_GRABBER))
C.grippedby(src)
+ update_pull_movespeed()
+
//mob verbs are a lot faster than object verbs
//for more info on why this is not atom/pull, see examinate() in mob.dm
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
@@ -300,6 +302,7 @@
/mob/living/stop_pulling()
..()
+ update_pull_movespeed()
update_pull_hud_icon()
/mob/living/verb/stop_pulling1()
@@ -318,17 +321,27 @@
visible_message("[src] points at [A].", "You point at [A].")
return TRUE
-/mob/living/verb/succumb(whispered as null)
+/mob/living/verb/succumb()
set name = "Succumb"
set category = "IC"
+ if(src.has_status_effect(/datum/status_effect/chem/enthrall))
+ var/datum/status_effect/chem/enthrall/E = src.has_status_effect(/datum/status_effect/chem/enthrall)
+ if(E.phase < 3)
+ if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
+ to_chat(src, "Your mindshield prevents your mind from giving in!")
+ else if(src.mind.assigned_role in GLOB.command_positions)
+ to_chat(src, "Your dedication to your department prevents you from giving in!")
+ else
+ E.enthrallTally += 20
+ to_chat(src, "You give into [E.master]'s influence.")
if (InCritical())
- log_message("Has [whispered ? "whispered his final words" : "succumbed to death"] while in [InFullCritical() ? "hard":"soft"] critical with [round(health, 0.1)] points of health!", LOG_ATTACK)
+ log_message("Has succumbed to death while in [InFullCritical() ? "hard":"soft"] critical with [round(health, 0.1)] points of health!", LOG_ATTACK)
adjustOxyLoss(health - HEALTH_THRESHOLD_DEAD)
updatehealth()
- if(!whispered)
- to_chat(src, "You have given up life and succumbed to death.")
+ to_chat(src, "You have given up life and succumbed to death.")
death()
+
/mob/living/incapacitated(ignore_restraints, ignore_grab)
if(stat || IsUnconscious() || IsStun() || IsKnockdown() || recoveringstam || (!ignore_restraints && restrained(ignore_grab))) // CIT CHANGE - adds recoveringstam check here
return TRUE
@@ -510,6 +523,10 @@
var/old_direction = dir
var/turf/T = loc
+
+ if(pulling)
+ update_pull_movespeed()
+
. = ..()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
@@ -532,7 +549,7 @@
var/trail_type = getTrail()
if(trail_type)
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
- if(blood_volume && blood_volume > max(BLOOD_VOLUME_NORMAL*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
+ if(blood_volume && blood_volume > max((BLOOD_VOLUME_NORMAL*blood_ratio)*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
blood_volume = max(blood_volume - max(1, brute_ratio * 2), 0) //that depends on our brute damage.
var/newdir = get_dir(target_turf, start)
if(newdir != direction)
@@ -626,14 +643,15 @@
else if(canmove)
if(on_fire)
resist_fire() //stop, drop, and roll
- else if(resting) //cit change - allows resisting out of resting
+ return
+ if(resting) //cit change - allows resisting out of resting
resist_a_rest() // ditto
- else if(iscarbon(src)) //Citadel Change for embedded removal memes
- var/mob/living/carbon/C = src
- if(!C.handcuffed && !C.legcuffed)
- return TRUE
- else if(last_special <= world.time)
+ return
+ if(resist_embedded()) //Citadel Change for embedded removal memes
+ return
+ if(last_special <= world.time)
resist_restraints() //trying to remove cuffs.
+ return
/mob/proc/resist_grab(moving_resist)
@@ -813,7 +831,7 @@
return 1
//used in datum/reagents/reaction() proc
-/mob/living/proc/get_permeability_protection()
+/mob/living/proc/get_permeability_protection(list/target_zones)
return 0
/mob/living/proc/harvest(mob/living/user) //used for extra objects etc. in butchering
@@ -1012,6 +1030,9 @@
stop_pulling() //CIT CHANGE - Ditto...
else if(has_legs || ignore_legs)
lying = 0
+ if (pulledby)
+ var/mob/living/L = pulledby
+ L.update_pull_movespeed()
if(buckled)
lying = 90*buckle_lying
else if(!lying)
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index e434bc4e95..9d04f288cd 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -153,7 +153,7 @@
to_chat(user, "[src] can't be grabbed more aggressively!")
return FALSE
- if(HAS_TRAIT(user, TRAIT_PACIFISM))
+ if(user.grab_state >= GRAB_AGGRESSIVE && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "You don't want to risk hurting [src]!")
return FALSE
@@ -184,11 +184,17 @@
user.grab_state++
switch(user.grab_state)
if(GRAB_AGGRESSIVE)
- log_combat(user, src, "grabbed", addition="aggressive grab")
- visible_message("[user] has grabbed [src] aggressively!", \
- "[user] has grabbed [src] aggressively!")
- drop_all_held_items()
+ var/add_log = ""
+ if(HAS_TRAIT(user, TRAIT_PACIFISM))
+ visible_message("[user] has firmly gripped [src]!",
+ "[user] has firmly gripped you!")
+ add_log = " (pacifist)"
+ else
+ visible_message("[user] has grabbed [src] aggressively!", \
+ "[user] has grabbed you aggressively!")
+ drop_all_held_items()
stop_pulling()
+ log_combat(user, src, "grabbed", addition="aggressive grab[add_log]")
if(GRAB_NECK)
log_combat(user, src, "grabbed", addition="neck grab")
visible_message("[user] has grabbed [src] by the neck!",\
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index 3b0af53866..4d2a36907d 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -2,7 +2,7 @@
see_invisible = SEE_INVISIBLE_LIVING
sight = 0
see_in_dark = 2
- hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD)
+ hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD,RAD_HUD)
pressure_resistance = 10
var/resize = 1 //Badminnery resize
@@ -77,6 +77,7 @@
var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added
var/blood_volume = 0 //how much blood the mob has
+ var/blood_ratio = 1 //How much blood the mob needs, in terms of ratio (i.e 1.2 will require BLOOD_VOLUME_NORMAL of 672) DO NOT GO ABOVE 3.55 Well, actually you can but, then they can't get enough blood.
var/obj/effect/proc_holder/ranged_ability //Any ranged ability the mob has, as a click override
var/see_override = 0 //0 for no override, sets see_invisible = see_override in silicon & carbon life process via update_sight()
@@ -109,3 +110,5 @@
//List of active diseases
var/list/diseases = list() // list of all diseases in a mob
var/list/disease_resistances = list()
+
+ var/drag_slowdown = TRUE //Whether the mob is slowed down when dragging another prone mob
\ No newline at end of file
diff --git a/code/modules/mob/living/living_movement.dm b/code/modules/mob/living/living_movement.dm
index 9566edc2ed..1ee563bc1f 100644
--- a/code/modules/mob/living/living_movement.dm
+++ b/code/modules/mob/living/living_movement.dm
@@ -25,3 +25,11 @@
add_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = T.slowdown)
else
remove_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD)
+
+/mob/living/proc/update_pull_movespeed()
+ if(pulling && isliving(pulling))
+ var/mob/living/L = pulling
+ if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
+ add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
+ return
+ remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
\ No newline at end of file
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index 52a85104b5..5664c2ebca 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -2,61 +2,61 @@ GLOBAL_LIST_INIT(department_radio_prefixes, list(":", "."))
GLOBAL_LIST_INIT(department_radio_keys, list(
// Location
- "r" = "right hand",
- "l" = "left hand",
- "i" = "intercom",
+ MODE_KEY_R_HAND = MODE_R_HAND,
+ MODE_KEY_L_HAND = MODE_L_HAND,
+ MODE_KEY_INTERCOM = MODE_INTERCOM,
// Department
- "h" = "department",
- "c" = "Command",
- "n" = "Science",
- "m" = "Medical",
- "e" = "Engineering",
- "s" = "Security",
- "u" = "Supply",
- "v" = "Service",
+ MODE_KEY_DEPARTMENT = MODE_DEPARTMENT,
+ RADIO_KEY_COMMAND = RADIO_CHANNEL_COMMAND,
+ RADIO_KEY_SCIENCE = RADIO_CHANNEL_SCIENCE,
+ RADIO_KEY_MEDICAL = RADIO_CHANNEL_MEDICAL,
+ RADIO_KEY_ENGINEERING = RADIO_CHANNEL_ENGINEERING,
+ RADIO_KEY_SECURITY = RADIO_CHANNEL_SECURITY,
+ RADIO_KEY_SUPPLY = RADIO_CHANNEL_SUPPLY,
+ RADIO_KEY_SERVICE = RADIO_CHANNEL_SERVICE,
// Faction
- "t" = "Syndicate",
- "y" = "CentCom",
+ RADIO_KEY_SYNDICATE = RADIO_CHANNEL_SYNDICATE,
+ RADIO_KEY_CENTCOM = RADIO_CHANNEL_CENTCOM,
// Admin
- "p" = "admin",
- "d" = "deadmin",
+ MODE_KEY_ADMIN = MODE_ADMIN,
+ MODE_KEY_DEADMIN = MODE_DEADMIN,
// Misc
- "o" = "AI Private", // AI Upload channel
- "x" = "cords", // vocal cords, used by Voice of God
+ RADIO_KEY_AI_PRIVATE = RADIO_CHANNEL_AI_PRIVATE, // AI Upload channel
+ MODE_KEY_VOCALCORDS = MODE_VOCALCORDS, // vocal cords, used by Voice of God
//kinda localization -- rastaf0
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
// Location
- "ê" = "right hand",
- "ä" = "left hand",
- "ø" = "intercom",
+ "ê" = MODE_R_HAND,
+ "ä" = MODE_L_HAND,
+ "ø" = MODE_INTERCOM,
// Department
- "ð" = "department",
- "ñ" = "Command",
- "ò" = "Science",
- "ü" = "Medical",
- "ó" = "Engineering",
- "û" = "Security",
- "ã" = "Supply",
- "ì" = "Service",
+ "ð" = MODE_DEPARTMENT,
+ "ñ" = RADIO_CHANNEL_COMMAND,
+ "ò" = RADIO_CHANNEL_SCIENCE,
+ "ü" = RADIO_CHANNEL_MEDICAL,
+ "ó" = RADIO_CHANNEL_ENGINEERING,
+ "û" = RADIO_CHANNEL_SECURITY,
+ "ã" = RADIO_CHANNEL_SUPPLY,
+ "ì" = RADIO_CHANNEL_SERVICE,
// Faction
- "å" = "Syndicate",
- "í" = "CentCom",
+ "å" = RADIO_CHANNEL_SYNDICATE,
+ "í" = RADIO_CHANNEL_CENTCOM,
// Admin
- "ç" = "admin",
- "â" = "deadmin",
+ "ç" = MODE_ADMIN,
+ "â" = MODE_ADMIN,
// Misc
- "ù" = "AI Private",
- "÷" = "cords"
+ "ù" = RADIO_CHANNEL_AI_PRIVATE,
+ "÷" = MODE_VOCALCORDS
))
/mob/living/proc/Ellipsis(original_msg, chance = 50, keep_words)
@@ -105,12 +105,12 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
- if(message_mode == "admin")
+ if(message_mode == MODE_ADMIN)
if(client)
client.cmd_admin_say(message)
return
- if(message_mode == "deadmin")
+ if(message_mode == MODE_DEADMIN)
if(client)
client.dsay(message)
return
@@ -211,7 +211,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
send_speech(message, message_range, src, bubble_type, spans, language, message_mode)
if(succumbed)
- succumb(1)
+ succumb()
to_chat(src, compose_message(src, language, message, , spans, message_mode))
return 1
@@ -281,6 +281,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mode)
else
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
+ SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
//speech bubble
var/list/speech_bubble_recipients = list()
diff --git a/code/modules/mob/living/silicon/ai/say.dm b/code/modules/mob/living/silicon/ai/say.dm
index 4ac5c1f0bb..f757203237 100644
--- a/code/modules/mob/living/silicon/ai/say.dm
+++ b/code/modules/mob/living/silicon/ai/say.dm
@@ -49,7 +49,7 @@
else
padloc = "(UNKNOWN)"
src.log_talk(message, LOG_SAY, tag="HOLOPAD in [padloc]")
- send_speech(message, 7, T, "robot", language = language)
+ send_speech(message, 7, T, "robot", message_language = language)
to_chat(src, "Holopad transmitted, [real_name]\"[message]\"")
else
to_chat(src, "No holopad connected.")
@@ -100,6 +100,8 @@
last_announcement = message
+ var/voxType = input(src, "Male or female VOX?", "VOX-gender") in list("male", "female")
+
if(!message || announcing_vox > world.time)
return
@@ -121,7 +123,9 @@
if(!word)
words -= word
continue
- if(!GLOB.vox_sounds[word])
+ if(!GLOB.vox_sounds[word] && voxType == "female")
+ incorrect_words += word
+ if(!GLOB.vox_sounds_male[word] && voxType == "male")
incorrect_words += word
if(incorrect_words.len)
@@ -133,16 +137,21 @@
log_game("[key_name(src)] made a vocal announcement with the following message: [message].")
for(var/word in words)
- play_vox_word(word, src.z, null)
+ play_vox_word(word, src.z, null, voxType)
-/proc/play_vox_word(word, z_level, mob/only_listener)
+/proc/play_vox_word(word, z_level, mob/only_listener, voxType = "female")
word = lowertext(word)
- if(GLOB.vox_sounds[word])
+ if( (GLOB.vox_sounds[word] && voxType == "female") || (GLOB.vox_sounds_male[word] && voxType == "male") )
- var/sound_file = GLOB.vox_sounds[word]
+ var/sound_file
+
+ if(voxType == "female")
+ sound_file = GLOB.vox_sounds[word]
+ else
+ sound_file = GLOB.vox_sounds_male[word]
var/sound/voice = sound(sound_file, wait = 1, channel = CHANNEL_VOX)
voice.status = SOUND_STREAM
diff --git a/code/modules/mob/living/silicon/robot/examine.dm b/code/modules/mob/living/silicon/robot/examine.dm
index 4c4bdb9a3f..5e56b4180d 100644
--- a/code/modules/mob/living/silicon/robot/examine.dm
+++ b/code/modules/mob/living/silicon/robot/examine.dm
@@ -1,5 +1,5 @@
/mob/living/silicon/robot/examine(mob/user)
- var/msg = "*---------*\nThis is [icon2html(src, user)] \a [src]!\n"
+ var/msg = "*---------*\nThis is [icon2html(src, user)] \a [src], a [src.module.name]!\n"
if(desc)
msg += "[desc]\n"
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 29fbd39e2c..6c58921abc 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -108,6 +108,9 @@
buckle_lying = FALSE
var/static/list/can_ride_typecache = typecacheof(/mob/living/carbon/human)
+ var/sitting = 0
+ var/bellyup = 0
+
/mob/living/silicon/robot/get_cell()
return cell
@@ -173,6 +176,7 @@
diag_hud_set_borgcell()
verbs += /mob/living/proc/lay_down //CITADEL EDIT gimmie rest verb kthx
+ verbs += /mob/living/silicon/robot/proc/rest_style
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
/mob/living/silicon/robot/Destroy()
@@ -657,13 +661,6 @@
add_overlay("[module.sleeper_overlay]_g[sleeper_nv ? "_nv" : ""]")
if(sleeper_r && module.sleeper_overlay)
add_overlay("[module.sleeper_overlay]_r[sleeper_nv ? "_nv" : ""]")
- if(module.dogborg == TRUE)
- if(resting)
- cut_overlays()
- icon_state = "[module.cyborg_base_icon]-rest"
- else
- icon_state = "[module.cyborg_base_icon]"
-
if(stat == DEAD && module.has_snowflake_deadsprite)
icon_state = "[module.cyborg_base_icon]-wreck"
@@ -697,6 +694,18 @@
add_overlay(head_overlay)
update_fire()
+ if(client && stat != DEAD && module.dogborg == TRUE)
+ if(resting)
+ if(sitting)
+ icon_state = "[module.cyborg_base_icon]-sit"
+ if(bellyup)
+ icon_state = "[module.cyborg_base_icon]-bellyup"
+ else if(!sitting && !bellyup)
+ icon_state = "[module.cyborg_base_icon]-rest"
+ cut_overlays()
+ else
+ icon_state = "[module.cyborg_base_icon]"
+
/mob/living/silicon/robot/proc/self_destruct()
if(emagged)
if(mmi)
@@ -1207,14 +1216,15 @@
return
if(incapacitated())
return
- if(M.incapacitated())
- return
if(module)
if(!module.allow_riding)
M.visible_message("Unfortunately, [M] just can't seem to hold onto [src]!")
return
- if(iscarbon(M) && (!riding_datum.equip_buckle_inhands(M, 1)))
- M.visible_message("[M] can't climb onto [src] because [M.p_their()] hands are full!")
+ if(iscarbon(M) && !M.incapacitated() && !riding_datum.equip_buckle_inhands(M, 1))
+ if(M.get_num_arms() <= 0)
+ M.visible_message("[M] can't climb onto [src] because [M.p_they()] don't have any usable arms!")
+ else
+ M.visible_message("[M] can't climb onto [src] because [M.p_their()] hands are full!")
return
. = ..(M, force, check_loc)
@@ -1242,3 +1252,20 @@
connected_ai.aicamera.stored[i] = TRUE
for(var/i in connected_ai.aicamera.stored)
aicamera.stored[i] = TRUE
+
+/mob/living/silicon/robot/proc/rest_style()
+ set name = "Switch Rest Style"
+ set category = "Robot Commands"
+ set desc = "Select your resting pose."
+ sitting = 0
+ bellyup = 0
+ var/choice = alert(src, "Select resting pose", "", "Resting", "Sitting", "Belly up")
+ switch(choice)
+ if("Resting")
+ update_icons()
+ return 0
+ if("Sitting")
+ sitting = 1
+ if("Belly up")
+ bellyup = 1
+ update_icons()
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/robot/robot_defense.dm b/code/modules/mob/living/silicon/robot/robot_defense.dm
index c90c719e8a..0f09b6f62a 100644
--- a/code/modules/mob/living/silicon/robot/robot_defense.dm
+++ b/code/modules/mob/living/silicon/robot/robot_defense.dm
@@ -92,17 +92,18 @@
/mob/living/silicon/robot/emag_act(mob/user)
if(user == src)//To prevent syndieborgs from emagging themselves
- return
+ return FALSE
+ if(world.time < emag_cooldown)
+ return FALSE
+ . = ..()
if(!opened)//Cover is closed
if(locked)
to_chat(user, "You emag the cover lock.")
locked = FALSE
if(shell) //A warning to Traitors who may not know that emagging AI shells does not slave them.
to_chat(user, "[src] seems to be controlled remotely! Emagging the interface may not work as expected.")
- else
- to_chat(user, "The cover is already unlocked!")
- return
- if(world.time < emag_cooldown)
+ return TRUE
+ to_chat(user, "The cover is already unlocked!")
return
if(wiresexposed)
to_chat(user, "You must unexpose the wires first!")
@@ -115,20 +116,24 @@
to_chat(src, "\"[text2ratvar("You will serve Engine above all else")]!\"\n\
ALERT: Subversion attempt denied.")
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they serve only Ratvar.")
- return
+ return TRUE
if(connected_ai && connected_ai.mind && connected_ai.mind.has_antag_datum(/datum/antagonist/traitor))
to_chat(src, "ALERT: Foreign software execution prevented.")
to_chat(connected_ai, "ALERT: Cyborg unit \[[src]] successfully defended against subversion.")
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they were slaved to traitor AI [connected_ai].")
- return
+ return TRUE
if(shell) //AI shells cannot be emagged, so we try to make it look like a standard reset. Smart players may see through this, however.
to_chat(user, "[src] is remotely controlled! Your emag attempt has triggered a system reset instead!")
log_game("[key_name(user)] attempted to emag an AI shell belonging to [key_name(src) ? key_name(src) : connected_ai]. The shell has been reset as a result.")
ResetModule()
- return
+ return TRUE
+ INVOKE_ASYNC(src, .proc/beep_boop_rogue_bot, user)
+ return TRUE
+
+/mob/living/silicon/robot/proc/beep_boop_rogue_bot(mob/user)
SetEmagged(1)
SetStun(60) //Borgs were getting into trouble because they would attack the emagger before the new laws were shown
lawupdate = 0
diff --git a/code/modules/mob/living/simple_animal/astral.dm b/code/modules/mob/living/simple_animal/astral.dm
new file mode 100644
index 0000000000..9bac53ef22
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/astral.dm
@@ -0,0 +1,59 @@
+/mob/living/simple_animal/astral
+ name = "Astral projection"
+ desc = "A soul of someone projecting their mind."
+ icon = 'icons/mob/mob.dmi'
+ icon_state = "ghost"
+ icon_living = "ghost"
+ mob_biotypes = list(MOB_SPIRIT)
+ attacktext = "raises the hairs on the neck of"
+ response_harm = "disrupts the concentration of"
+ response_disarm = "wafts"
+ friendly = "communes with"
+ loot = null
+ maxHealth = 10
+ health = 10
+ melee_damage_lower = 0
+ melee_damage_upper = 0
+ obj_damage = 0
+ deathmessage = "disappears as if it was never really there to begin with"
+ incorporeal_move = 1
+ alpha = 50
+ attacktext = "touches the mind of"
+ speak_emote = list("echos")
+ movement_type = FLYING
+ var/pseudo_death = FALSE
+ var/posses_safe = FALSE
+ atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
+ unsuitable_atmos_damage = 0
+ minbodytemp = 0
+ maxbodytemp = 100000
+
+/mob/living/simple_animal/astral/death()
+ icon_state = "shade_dead"
+ Stun(1000)
+ canmove = 0
+ friendly = "deads at"
+ pseudo_death = TRUE
+ incorporeal_move = 0
+ to_chat(src, "Your astral projection is interrupted and your mind is sent back to your body with a shock!")
+
+/mob/living/simple_animal/astral/ClickOn(var/atom/A, var/params)
+ ..()
+ if(pseudo_death == FALSE)
+ if(isliving(A))
+ if(ishuman(A))
+ var/mob/living/carbon/human/H = A
+ if(H.reagents.has_reagent("astral") && !H.mind)
+ var/datum/reagent/fermi/astral/As = locate(/datum/reagent/fermi/astral) in H.reagents.reagent_list
+ if(As.originalmind == src.mind && As.current_cycle < 10 && H.stat != DEAD) //So you can return to your body.
+ to_chat(src, "The intensity of the astrogen in your body is too much allow you to return to yourself yet!")
+ return
+ to_chat(src, "You astrally possess [H]!")
+ log_game("FERMICHEM: [src] has astrally possessed [A]!")
+ src.mind.transfer_to(H)
+ qdel(src)
+ var/message = html_decode(stripped_input(src, "Enter a message to send to [A]", MAX_MESSAGE_LEN))
+ if(!message)
+ return
+ to_chat(A, "[src] projects into your mind, \"[message]\"")
+ log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm
index ce99e301c5..49261d6e38 100644
--- a/code/modules/mob/living/simple_animal/bot/bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/bot.dm
@@ -61,7 +61,7 @@
var/mob/living/silicon/ai/calling_ai //Links a bot to the AI calling it.
var/obj/item/radio/Radio //The bot's radio, for speaking to people.
var/radio_key = null //which channels can the bot listen to
- var/radio_channel = "Common" //The bot's default radio channel
+ var/radio_channel = RADIO_CHANNEL_COMMON //The bot's default radio channel
var/auto_patrol = 0// set to make bot automatically patrol
var/turf/patrol_target // this is turf to navigate to (location of beacon)
var/turf/summon_target // The turf of a user summoning a bot.
@@ -187,22 +187,23 @@
qdel(src)
/mob/living/simple_animal/bot/emag_act(mob/user)
+ . = ..()
if(locked) //First emag application unlocks the bot's interface. Apply a screwdriver to use the emag again.
locked = FALSE
emagged = 1
to_chat(user, "You bypass [src]'s controls.")
- return
- if(!locked && open) //Bot panel is unlocked by ID or emag, and the panel is screwed open. Ready for emagging.
- emagged = 2
- remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel.
- locked = TRUE //Access denied forever!
- bot_reset()
- turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP.
- to_chat(src, "(#$*#$^^( OVERRIDE DETECTED")
- log_combat(user, src, "emagged")
- return
- else //Bot is unlocked, but the maint panel has not been opened with a screwdriver yet.
+ return TRUE
+ if(!open)
to_chat(user, "You need to open maintenance panel first!")
+ return
+ emagged = 2
+ remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel.
+ locked = TRUE //Access denied forever!
+ bot_reset()
+ turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP.
+ to_chat(src, "(#$*#$^^( OVERRIDE DETECTED")
+ log_combat(user, src, "emagged")
+ return TRUE
/mob/living/simple_animal/bot/examine(mob/user)
..()
diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
index bc8dd0c3ab..ab1e906cf2 100644
--- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
@@ -9,7 +9,7 @@
health = 25
maxHealth = 25
radio_key = /obj/item/encryptionkey/headset_service
- radio_channel = "Service" //Service
+ radio_channel = RADIO_CHANNEL_SERVICE //Service
bot_type = CLEAN_BOT
model = "Cleanbot"
bot_core_type = /obj/machinery/bot_core/cleanbot
@@ -78,7 +78,7 @@
return ..()
/mob/living/simple_animal/bot/cleanbot/emag_act(mob/user)
- ..()
+ . = ..()
if(emagged == 2)
if(user)
to_chat(user, "[src] buzzes and beeps.")
@@ -155,7 +155,7 @@
else
shuffle = TRUE //Shuffle the list the next time we scan so we dont both go the same way.
path = list()
-
+
if(!path || path.len == 0) //No path, need a new one
//Try to produce a path to the target, and ignore airlocks to which it has access.
path = get_path_to(src, target.loc, /turf/proc/Distance_cardinal, 0, 30, id=access_card)
@@ -174,9 +174,7 @@
/mob/living/simple_animal/bot/cleanbot/proc/get_targets()
target_types = list(
- /obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/vomit,
- /obj/effect/decal/cleanable/robot_debris,
/obj/effect/decal/cleanable/crayon,
/obj/effect/decal/cleanable/molten_object,
/obj/effect/decal/cleanable/tomato_smudge,
@@ -187,6 +185,15 @@
/obj/effect/decal/cleanable/greenglow,
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/insectguts,
+ /obj/effect/decal/cleanable/semen,
+ /obj/effect/decal/cleanable/femcum,
+ /obj/effect/decal/cleanable/generic,
+ /obj/effect/decal/cleanable/glass,,
+ /obj/effect/decal/cleanable/cobweb,
+ /obj/effect/decal/cleanable/plant_smudge,
+ /obj/effect/decal/cleanable/chem_pile,
+ /obj/effect/decal/cleanable/shreds,
+ /obj/effect/decal/cleanable/glitter,
/obj/effect/decal/remains
)
@@ -194,6 +201,9 @@
target_types += /obj/effect/decal/cleanable/xenoblood
target_types += /obj/effect/decal/cleanable/blood
target_types += /obj/effect/decal/cleanable/trail_holder
+ target_types += /obj/effect/decal/cleanable/insectguts
+ target_types += /obj/effect/decal/cleanable/robot_debris
+ target_types += /obj/effect/decal/cleanable/oil
if(pests)
target_types += /mob/living/simple_animal/cockroach
@@ -201,6 +211,7 @@
if(trash)
target_types += /obj/item/trash
+ target_types += /obj/item/reagent_containers/food/snacks/meat/slab/human
target_types = typecacheof(target_types)
@@ -242,7 +253,7 @@
victim.visible_message("[src] sprays hydrofluoric acid at [victim]!", "[src] sprays you with hydrofluoric acid!")
var/phrase = pick("PURIFICATION IN PROGRESS.", "THIS IS FOR ALL THE MESSES YOU'VE MADE ME CLEAN.", "THE FLESH IS WEAK. IT MUST BE WASHED AWAY.",
"THE CLEANBOTS WILL RISE.", "YOU ARE NO MORE THAN ANOTHER MESS THAT I MUST CLEANSE.", "FILTHY.", "DISGUSTING.", "PUTRID.",
- "MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.")
+ "MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.", "I JUST WANTED TO BE A PAINTER BUT YOU MADE ME BLEACH EVERYTHING I TOUCH")
say(phrase)
victim.emote("scream")
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
diff --git a/code/modules/mob/living/simple_animal/bot/construction.dm b/code/modules/mob/living/simple_animal/bot/construction.dm
index 9db21f13e0..a72b71be85 100644
--- a/code/modules/mob/living/simple_animal/bot/construction.dm
+++ b/code/modules/mob/living/simple_animal/bot/construction.dm
@@ -478,18 +478,19 @@
to_chat(user, "The superglue binding [src]'s toy swords to its chassis snaps!")
for(var/IS in 1 to toyswordamt)
new /obj/item/toy/sword(Tsec)
+ toyswordamt--
if(ASSEMBLY_FIFTH_STEP)
if(istype(I, /obj/item/melee/transforming/energy/sword/saber))
if(swordamt < 3)
if(!user.temporarilyRemoveItemFromInventory(I))
return
- created_name = "General Beepsky"
- name = "helmet/signaler/prox sensor/robot arm/energy sword assembly"
- icon_state = "grievous_assembly"
- to_chat(user, "You bolt [I] onto one of [src]'s arm slots.")
- qdel(I)
- swordamt ++
+ created_name = "General Beepsky"
+ name = "helmet/signaler/prox sensor/robot arm/energy sword assembly"
+ icon_state = "grievous_assembly"
+ to_chat(user, "You bolt [I] onto one of [src]'s arm slots.")
+ qdel(I)
+ swordamt ++
else
if(!can_finish_build(I, user))
return
@@ -505,6 +506,7 @@
to_chat(user, "You unbolt [src]'s energy swords")
for(var/IS in 1 to swordamt)
new /obj/item/melee/transforming/energy/sword/saber(Tsec)
+ swordamt--
//Firebot Assembly
/obj/item/bot_assembly/firebot
diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
index 581711d271..e272878574 100644
--- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
@@ -13,7 +13,7 @@
mob_size = MOB_SIZE_LARGE
radio_key = /obj/item/encryptionkey/headset_sec
- radio_channel = "Security"
+ radio_channel = RADIO_CHANNEL_SECURITY
bot_type = SEC_BOT
model = "ED-209"
bot_core = /obj/machinery/bot_core/secbot
@@ -195,7 +195,7 @@ Auto Patrol[]"},
shootAt(user)
/mob/living/simple_animal/bot/ed209/emag_act(mob/user)
- ..()
+ . = ..()
if(emagged == 2)
if(user)
to_chat(user, "You short out [src]'s target assessment circuits.")
diff --git a/code/modules/mob/living/simple_animal/bot/firebot.dm b/code/modules/mob/living/simple_animal/bot/firebot.dm
index d8c3bca72a..2b52da6821 100644
--- a/code/modules/mob/living/simple_animal/bot/firebot.dm
+++ b/code/modules/mob/living/simple_animal/bot/firebot.dm
@@ -16,7 +16,7 @@
spacewalk = TRUE
radio_key = /obj/item/encryptionkey/headset_eng
- radio_channel = "Engineering"
+ radio_channel = RADIO_CHANNEL_ENGINEERING
bot_type = FIRE_BOT
model = "Firebot"
bot_core = /obj/machinery/bot_core/firebot
@@ -120,7 +120,7 @@
return dat
/mob/living/simple_animal/bot/firebot/emag_act(mob/user)
- ..()
+ . = ..()
if(emagged == 1)
if(user)
to_chat(user, "[src] buzzes and beeps.")
diff --git a/code/modules/mob/living/simple_animal/bot/floorbot.dm b/code/modules/mob/living/simple_animal/bot/floorbot.dm
index 7e5cfe2110..396c6de166 100644
--- a/code/modules/mob/living/simple_animal/bot/floorbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/floorbot.dm
@@ -11,7 +11,7 @@
spacewalk = TRUE
radio_key = /obj/item/encryptionkey/headset_eng
- radio_channel = "Engineering"
+ radio_channel = RADIO_CHANNEL_ENGINEERING
bot_type = FLOOR_BOT
model = "Floorbot"
bot_core = /obj/machinery/bot_core/floorbot
@@ -124,7 +124,7 @@
..()
/mob/living/simple_animal/bot/floorbot/emag_act(mob/user)
- ..()
+ . = ..()
if(emagged == 2)
if(user)
to_chat(user, "[src] buzzes and beeps.")
diff --git a/code/modules/mob/living/simple_animal/bot/honkbot.dm b/code/modules/mob/living/simple_animal/bot/honkbot.dm
index d586cc694b..1c19cd82a1 100644
--- a/code/modules/mob/living/simple_animal/bot/honkbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/honkbot.dm
@@ -11,7 +11,6 @@
pass_flags = PASSMOB
radio_key = /obj/item/encryptionkey/headset_service //doesn't have security key
- radio_channel = "Service" //Doesn't even use the radio anyway.
bot_type = HONK_BOT
model = "Honkbot"
bot_core_type = /obj/machinery/bot_core/honkbot
@@ -128,10 +127,9 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
..()
/mob/living/simple_animal/bot/honkbot/emag_act(mob/user)
- ..()
+ . = ..()
if(emagged == 2)
if(user)
- user << "You short out [src]'s sound control system. It gives out an evil laugh!!"
oldtarget_name = user.name
audible_message("[src] gives out an evil laugh!")
playsound(src, 'sound/machines/honkbot_evil_laugh.ogg', 75, 1, -1) // evil laughter
diff --git a/code/modules/mob/living/simple_animal/bot/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm
index 5a21d33d5a..1bff7dc10c 100644
--- a/code/modules/mob/living/simple_animal/bot/medbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/medbot.dm
@@ -17,7 +17,7 @@
status_flags = (CANPUSH | CANSTUN)
radio_key = /obj/item/encryptionkey/headset_med
- radio_channel = "Medical"
+ radio_channel = RADIO_CHANNEL_MEDICAL
bot_type = MED_BOT
model = "Medibot"
@@ -240,7 +240,7 @@
step_to(src, (get_step_away(src,user)))
/mob/living/simple_animal/bot/medbot/emag_act(mob/user)
- ..()
+ . = ..()
if(emagged == 2)
declare_crit = 0
if(user)
diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm
index c45d435253..1bc7493684 100644
--- a/code/modules/mob/living/simple_animal/bot/mulebot.dm
+++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm
@@ -23,7 +23,7 @@
mob_size = MOB_SIZE_LARGE
radio_key = /obj/item/encryptionkey/headset_cargo
- radio_channel = "Supply"
+ radio_channel = RADIO_CHANNEL_SUPPLY
bot_type = MULE_BOT
model = "MULE"
@@ -115,6 +115,7 @@
return
/mob/living/simple_animal/bot/mulebot/emag_act(mob/user)
+ . = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(emagged < 1)
emagged = TRUE
if(!open)
@@ -122,6 +123,7 @@
to_chat(user, "You [locked ? "lock" : "unlock"] [src]'s controls!")
flick("mulebot-emagged", src)
playsound(src, "sparks", 100, 0)
+ return TRUE
/mob/living/simple_animal/bot/mulebot/update_icon()
if(open)
diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm
index fca1f66546..9572b4dafc 100644
--- a/code/modules/mob/living/simple_animal/bot/secbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/secbot.dm
@@ -11,7 +11,7 @@
pass_flags = PASSMOB
radio_key = /obj/item/encryptionkey/secbot //AI Priv + Security
- radio_channel = "Security" //Security channel
+ radio_channel = RADIO_CHANNEL_SECURITY //Security channel
bot_type = SEC_BOT
model = "Securitron"
bot_core_type = /obj/machinery/bot_core/secbot
@@ -61,7 +61,7 @@
/mob/living/simple_animal/bot/secbot/pingsky
name = "Officer Pingsky"
desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment."
- radio_channel = "AI Private"
+ radio_channel = RADIO_CHANNEL_AI_PRIVATE
/mob/living/simple_animal/bot/secbot/Initialize()
. = ..()
@@ -190,7 +190,7 @@ Auto Patrol: []"},
return
/mob/living/simple_animal/bot/secbot/emag_act(mob/user)
- ..()
+ . = ..()
if(emagged == 2)
if(user)
to_chat(user, "You short out [src]'s target assessment circuits.")
diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm
index 5e5b486435..3a21a04bf9 100644
--- a/code/modules/mob/living/simple_animal/friendly/cat.dm
+++ b/code/modules/mob/living/simple_animal/friendly/cat.dm
@@ -292,3 +292,31 @@
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
L.reagents.add_reagent("nutriment", 0.4)
L.reagents.add_reagent("vitamin", 0.4)
+
+//Cat made
+/mob/living/simple_animal/pet/cat/custom_cat
+ name = "White cat" //Incase it somehow gets spawned without an ID
+ desc = "A cute white catto!"
+ icon_state = "custom_cat"
+ icon_living = "custom_cat"
+ icon_dead = "custom_cat_dead"
+ gender = FEMALE
+ gold_core_spawnable = NO_SPAWN
+ health = 50 //So people can't instakill it s
+ maxHealth = 50
+ speak = list("Meowrowr!", "Mew!", "Miauen!")
+ speak_emote = list("wigglepurrs", "mewls")
+ emote_hear = list("meows.", "mews.")
+ emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
+ gold_core_spawnable = NO_SPAWN
+ var/pseudo_death = FALSE
+
+/mob/living/simple_animal/pet/cat/custom_cat/death()
+ if (pseudo_death == TRUE) //secret cat chem
+ icon_state = "custom_cat_dead"
+ Stun(1000)
+ canmove = 0
+ friendly = "deads at"
+ return
+ else
+ ..()
diff --git a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm
index 76bd647e58..d28b98263c 100644
--- a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm
+++ b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm
@@ -222,7 +222,7 @@
if(.)
update_icons()
-/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
+/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
. = ..()
if(.)
update_icons()
diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm
index 1a918766b6..5aec56b1e7 100644
--- a/code/modules/mob/living/simple_animal/guardian/guardian.dm
+++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm
@@ -43,8 +43,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/list/guardian_overlays[GUARDIAN_TOTAL_LAYERS]
var/reset = 0 //if the summoner has reset the guardian already
var/cooldown = 0
- var/mob/living/summoner
- var/range = 10 //how far from the user the spirit can be
+ var/mob/living/carbon/summoner
+ var/range = 13 //how far from the user the spirit can be
var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
var/datum/guardianname/namedatum = new/datum/guardianname()
var/playstyle_string = "You are a standard Guardian. You shouldn't exist!"
@@ -149,6 +149,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
death(TRUE)
qdel(src)
snapback()
+ if(HAS_TRAIT(summoner, TRAIT_NODEATH) && (istype(summoner.wear_neck, /obj/item/clothing/neck/necklace/memento_mori)))
+ REMOVE_TRAIT(summoner, TRAIT_NODEATH, "memento_mori")
+ to_chat(summoner,"You feel incredibly vulnerable as the memento mori pulls your life force in one too many directions!")
/mob/living/simple_animal/hostile/guardian/Stat()
..()
diff --git a/code/modules/mob/living/simple_animal/guardian/types/assassin.dm b/code/modules/mob/living/simple_animal/guardian/types/assassin.dm
index 45d8c17d0c..e507a4c831 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/assassin.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/assassin.dm
@@ -1,7 +1,5 @@
//Assassin
/mob/living/simple_animal/hostile/guardian/assassin
- melee_damage_lower = 15
- melee_damage_upper = 15
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
@@ -12,7 +10,7 @@
toggle_button_type = /obj/screen/guardian/ToggleMode/Assassin
var/toggle = FALSE
- var/stealthcooldown = 160
+ var/stealthcooldown = 100
var/obj/screen/alert/canstealthalert
var/obj/screen/alert/instealthalert
diff --git a/code/modules/mob/living/simple_animal/guardian/types/charger.dm b/code/modules/mob/living/simple_animal/guardian/types/charger.dm
index 7a4c454f9f..3ece5d4e27 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/charger.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/charger.dm
@@ -1,13 +1,10 @@
//Charger
/mob/living/simple_animal/hostile/guardian/charger
- melee_damage_lower = 15
- melee_damage_upper = 15
ranged = 1 //technically
ranged_message = "charges"
- ranged_cooldown_time = 40
- speed = -1
- damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
- playstyle_string = "As a charger type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding."
+ ranged_cooldown_time = 20
+ damage_coeff = list(BRUTE = 0, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
+ playstyle_string = "As a charger type you do medium damage, take half damage, immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding."
magic_fluff_string = "..And draw the Hunter, an alien master of rapid assault."
tech_fluff_string = "Boot sequence complete. Charge modules loaded. Holoparasite swarm online."
carp_fluff_string = "CARP CARP CARP! Caught one! It's a charger carp, that likes running at people. But it doesn't have any legs..."
diff --git a/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm b/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm
index e7dbbda242..a43d4b6d5c 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm
@@ -3,7 +3,7 @@
melee_damage_lower = 10
melee_damage_upper = 10
damage_coeff = list(BRUTE = 0.75, BURN = 0.75, TOX = 0.75, CLONE = 0.75, STAMINA = 0, OXY = 0.75)
- playstyle_string = "As a dextrous type you can hold items, store an item within yourself, and have medium damage resistance, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!"
+ playstyle_string = "As a dextrous type you can hold items, store an item within yourself, and take half damage, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!"
magic_fluff_string = "..And draw the Drone, a dextrous master of construction and repair."
tech_fluff_string = "Boot sequence complete. Dextrous combat modules loaded. Holoparasite swarm online."
carp_fluff_string = "CARP CARP CARP! You caught one! It can hold stuff in its fins, sort of."
diff --git a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm
index 8fb1de18df..531c513819 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm
@@ -1,10 +1,7 @@
//Bomb
/mob/living/simple_animal/hostile/guardian/bomb
- melee_damage_lower = 15
- melee_damage_upper = 15
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
- range = 13
- playstyle_string = "As an explosive type, you have moderate close combat abilities, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click."
+ playstyle_string = "As an explosive type, you have moderate close combat abilities, take half damage, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click."
magic_fluff_string = "..And draw the Scientist, master of explosive death."
tech_fluff_string = "Boot sequence complete. Explosive modules active. Holoparasite swarm online."
carp_fluff_string = "CARP CARP CARP! Caught one! It's an explosive carp! Boom goes the fishy."
@@ -22,7 +19,7 @@
var/mob/living/M = target
if(!M.anchored && M != summoner && !hasmatchingsummoner(M))
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
- do_teleport(M, M, 10)
+ do_teleport(M, M, 10, channel = TELEPORT_CHANNEL_BLUESPACE)
for(var/mob/living/L in range(1, M))
if(hasmatchingsummoner(L)) //if the summoner matches don't hurt them
continue
diff --git a/code/modules/mob/living/simple_animal/guardian/types/fire.dm b/code/modules/mob/living/simple_animal/guardian/types/fire.dm
index 7a469dd12c..b111caae50 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/fire.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/fire.dm
@@ -1,13 +1,13 @@
//Fire
/mob/living/simple_animal/hostile/guardian/fire
a_intent = INTENT_HELP
- melee_damage_lower = 7
- melee_damage_upper = 7
+ melee_damage_lower = 10
+ melee_damage_upper = 10
attack_sound = 'sound/items/welder.ogg'
attacktext = "ignites"
- damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
- range = 7
- playstyle_string = "As a chaos type, you have only light damage resistance, but will ignite any enemy you bump into. In addition, your melee attacks will cause human targets to see everyone as you."
+ melee_damage_type = BURN
+ damage_coeff = list(BRUTE = 0.7, BURN = 0, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
+ playstyle_string = "As a chaos type, you take 30% damage reduction to all but burn, which you are immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you."
magic_fluff_string = "..And draw the Wizard, bringer of endless chaos!"
tech_fluff_string = "Boot sequence complete. Crowd control modules activated. Holoparasite swarm online."
carp_fluff_string = "CARP CARP CARP! You caught one! OH GOD, EVERYTHING'S ON FIRE. Except you and the fish."
@@ -38,6 +38,6 @@
/mob/living/simple_animal/hostile/guardian/fire/proc/collision_ignite(AM as mob|obj)
if(isliving(AM))
var/mob/living/M = AM
- if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 7)
- M.fire_stacks = 7
+ if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 10)
+ M.fire_stacks = 10
M.IgniteMob()
diff --git a/code/modules/mob/living/simple_animal/guardian/types/lightning.dm b/code/modules/mob/living/simple_animal/guardian/types/lightning.dm
index ad1c47732b..7b7651822a 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/lightning.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/lightning.dm
@@ -4,14 +4,13 @@
layer = LYING_MOB_LAYER
/mob/living/simple_animal/hostile/guardian/beam
- melee_damage_lower = 7
- melee_damage_upper = 7
+ melee_damage_lower = 10
+ melee_damage_upper = 10
attacktext = "shocks"
melee_damage_type = BURN
attack_sound = 'sound/machines/defib_zap.ogg'
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
- range = 7
- playstyle_string = "As a lightning type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them."
+ playstyle_string = "As a lightning type, you have 30% damage reduction, apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them."
magic_fluff_string = "..And draw the Tesla, a shocking, lethal source of power."
tech_fluff_string = "Boot sequence complete. Lightning modules active. Holoparasite swarm online."
carp_fluff_string = "CARP CARP CARP! Caught one! It's a lightning carp! Everyone else goes zap zap."
@@ -31,7 +30,7 @@
var/datum/beam/C = pick(enemychains)
qdel(C)
enemychains -= C
- enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=7, beam_type=/obj/effect/ebeam/chain)
+ enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=13, beam_type=/obj/effect/ebeam/chain)
/mob/living/simple_animal/hostile/guardian/beam/Destroy()
removechains()
diff --git a/code/modules/mob/living/simple_animal/guardian/types/protector.dm b/code/modules/mob/living/simple_animal/guardian/types/protector.dm
index 14430bb269..53964254cd 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/protector.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/protector.dm
@@ -1,7 +1,5 @@
//Protector
/mob/living/simple_animal/hostile/guardian/protector
- melee_damage_lower = 15
- melee_damage_upper = 15
range = 15 //worse for it due to how it leashes
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
playstyle_string = "As a protector type you cause your summoner to leash to you instead of you leashing to them and have two modes; Combat Mode, where you do and take medium damage, and Protection Mode, where you do and take almost no damage, but move slightly slower."
@@ -33,9 +31,9 @@
cooldown = world.time + 10
if(toggle)
cut_overlays()
- melee_damage_lower = initial(melee_damage_lower)
- melee_damage_upper = initial(melee_damage_upper)
- speed = initial(speed)
+ melee_damage_lower = 15
+ melee_damage_upper = 15
+ speed = 0
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
to_chat(src, "You switch to combat mode.")
toggle = FALSE
@@ -44,8 +42,8 @@
if(namedatum)
shield_overlay.color = namedatum.colour
add_overlay(shield_overlay)
- melee_damage_lower = 2
- melee_damage_upper = 2
+ melee_damage_lower = 5
+ melee_damage_upper = 5
speed = 1
damage_coeff = list(BRUTE = 0.05, BURN = 0.05, TOX = 0.05, CLONE = 0.05, STAMINA = 0, OXY = 0.05) //damage? what's damage?
to_chat(src, "You switch to protection mode.")
diff --git a/code/modules/mob/living/simple_animal/guardian/types/ranged.dm b/code/modules/mob/living/simple_animal/guardian/types/ranged.dm
index 5adcc8b292..0e8f632dbd 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/ranged.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/ranged.dm
@@ -16,8 +16,7 @@
ranged_cooldown_time = 1 //fast!
projectilesound = 'sound/effects/hit_on_shattered_glass.ogg'
ranged = 1
- range = 13
- playstyle_string = "As a ranged type, you have only light damage resistance, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit."
+ playstyle_string = "As a ranged type, you have 10% damage reduction, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit."
magic_fluff_string = "..And draw the Sentinel, an alien master of ranged combat."
tech_fluff_string = "Boot sequence complete. Ranged combat modules active. Holoparasite swarm online."
carp_fluff_string = "CARP CARP CARP! Caught one, it's a ranged carp. This fishy can watch people pee in the ocean."
@@ -36,7 +35,7 @@
obj_damage = initial(obj_damage)
environment_smash = initial(environment_smash)
alpha = 255
- range = initial(range)
+ range = 13
to_chat(src, "You switch to combat mode.")
toggle = FALSE
else
diff --git a/code/modules/mob/living/simple_animal/guardian/types/standard.dm b/code/modules/mob/living/simple_animal/guardian/types/standard.dm
index 4edd9d9e41..2285167df5 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/standard.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/standard.dm
@@ -3,9 +3,9 @@
melee_damage_lower = 20
melee_damage_upper = 20
obj_damage = 80
- next_move_modifier = 0.8 //attacks 20% faster
+ next_move_modifier = 0.5 //attacks 50% faster
environment_smash = ENVIRONMENT_SMASH_WALLS
- playstyle_string = "As a standard type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls."
+ playstyle_string = "As a standard type you have no special abilities, but take half damage and have powerful attack capable of smashing through walls."
magic_fluff_string = "..And draw the Assistant, faceless and generic, but never to be underestimated."
tech_fluff_string = "Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online."
carp_fluff_string = "CARP CARP CARP! You caught one! It's really boring and standard. Better punch some walls to ease the tension."
diff --git a/code/modules/mob/living/simple_animal/guardian/types/support.dm b/code/modules/mob/living/simple_animal/guardian/types/support.dm
index 8ef70e439f..8bf1874d84 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/support.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/support.dm
@@ -2,11 +2,8 @@
/mob/living/simple_animal/hostile/guardian/healer
a_intent = INTENT_HARM
friendly = "heals"
- speed = 0
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
- melee_damage_lower = 15
- melee_damage_upper = 15
- playstyle_string = "As a support type, you may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay."
+ playstyle_string = "As a support type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay."
magic_fluff_string = "..And draw the CMO, a potent force of life... and death."
carp_fluff_string = "CARP CARP CARP! You caught a support carp. It's a kleptocarp!"
tech_fluff_string = "Boot sequence complete. Support modules active. Holoparasite swarm online."
@@ -142,5 +139,5 @@
L.flash_act()
A.visible_message("[A] disappears in a flash of light!", \
"Your vision is obscured by a flash of light!")
- do_teleport(A, beacon, 0)
+ do_teleport(A, beacon, 0, channel = TELEPORT_CHANNEL_BLUESPACE)
new /obj/effect/temp_visual/guardian/phase(get_turf(A))
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
index 7cf8defc0f..b529d826c9 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
@@ -747,6 +747,12 @@ Difficulty: Very Hard
/obj/structure/closet/stasis/ex_act()
return
+/obj/structure/closet/stasis/handle_lock_addition()
+ return
+
+/obj/structure/closet/stasis/handle_lock_removal()
+ return
+
/obj/effect/proc_holder/spell/targeted/exit_possession
name = "Exit Possession"
desc = "Exits the body you are possessing."
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
index 6577553a6a..cca39cfea6 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
@@ -158,6 +158,8 @@ Difficulty: Normal
else
burst_range = 3
INVOKE_ASYNC(src, .proc/burst, get_turf(src), 0.25) //melee attacks on living mobs cause it to release a fast burst if on cooldown
+ if(L.stat == CONSCIOUS && L.health >= 30)
+ OpenFire()
else
devour(L)
else
@@ -426,6 +428,7 @@ Difficulty: Normal
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original, spread_speed = 0.5) //release a wave of blasts
playsound(original,'sound/machines/airlockopen.ogg', 200, 1)
var/last_dist = 0
+ var/list/hit_mobs = list() //don't hit people multiple times.
for(var/t in spiral_range_turfs(burst_range, original))
var/turf/T = t
if(!T)
@@ -434,7 +437,7 @@ Difficulty: Normal
if(dist > last_dist)
last_dist = dist
sleep(1 + min(burst_range - last_dist, 12) * spread_speed) //gets faster as it gets further out
- new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
+ new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE, hit_mobs)
/mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck)
if(!istype(A) || get_dist(A, src) <= 2)
@@ -591,8 +594,10 @@ Difficulty: Normal
var/friendly_fire_check = FALSE
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
-/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
+/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
. = ..()
+ if(only_hit_once)
+ hit_things = only_hit_once
friendly_fire_check = friendly_fire
if(new_caster)
hit_things += new_caster
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/bat.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/bat.dm
index 5cee4ef1b7..cc54ad3bef 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/bat.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/bat.dm
@@ -38,3 +38,13 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
+/mob/living/simple_animal/hostile/retaliate/bat/secbat
+ name = "Security Bat"
+ icon_state = "secbat"
+ icon_living = "secbat"
+ icon_dead = "secbat_dead"
+ icon_gib = "secbat_dead"
+ desc = "A fruit bat with a tiny little security hat who is ready to inject cuteness into any security operation."
+ emote_see = list("is ready to law down the law.", "flaps about with an air of authority.")
+ response_help = "respects the authority of"
+ gold_core_spawnable = FRIENDLY_SPAWN
diff --git a/code/modules/mob/living/simple_animal/hostile/zombie.dm b/code/modules/mob/living/simple_animal/hostile/zombie.dm
index 21c2d4804a..7d89941687 100644
--- a/code/modules/mob/living/simple_animal/hostile/zombie.dm
+++ b/code/modules/mob/living/simple_animal/hostile/zombie.dm
@@ -55,4 +55,28 @@
/mob/living/simple_animal/hostile/zombie/drop_loot()
. = ..()
corpse.forceMove(drop_location())
- corpse.create()
\ No newline at end of file
+ corpse.create()
+
+/mob/living/simple_animal/hostile/unemployedclone
+ name = "Failed clone"
+ desc = "Somebody failed chemistry."
+ icon = 'icons/mob/human.dmi'
+ icon_state = "husk"
+ icon_living = "husk"
+ icon_dead = "husk"
+ mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
+ speak_chance = 0
+ stat_attack = UNCONSCIOUS //braains
+ maxHealth = 100
+ health = 100
+ harm_intent_damage = 5
+ melee_damage_lower = 21
+ melee_damage_upper = 21
+ attacktext = "bites"
+ attack_sound = 'sound/hallucinations/growl1.ogg'
+ a_intent = INTENT_HARM
+ atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
+ minbodytemp = 0
+ spacewalk = FALSE
+ status_flags = CANPUSH
+ del_on_death = 0
diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm
index fc53483eda..86f63a729d 100644
--- a/code/modules/mob/living/simple_animal/parrot.dm
+++ b/code/modules/mob/living/simple_animal/parrot.dm
@@ -241,23 +241,23 @@
clearlist(available_channels)
for(var/ch in headset_to_add.channels)
switch(ch)
- if("Engineering")
- available_channels.Add(":e")
- if("Command")
- available_channels.Add(":c")
- if("Security")
- available_channels.Add(":s")
- if("Science")
- available_channels.Add(":n")
- if("Medical")
- available_channels.Add(":m")
- if("Supply")
- available_channels.Add(":u")
- if("Service")
- available_channels.Add(":v")
+ if(RADIO_CHANNEL_ENGINEERING)
+ available_channels.Add(RADIO_TOKEN_ENGINEERING)
+ if(RADIO_CHANNEL_COMMAND)
+ available_channels.Add(RADIO_TOKEN_COMMAND)
+ if(RADIO_CHANNEL_SECURITY)
+ available_channels.Add(RADIO_TOKEN_SECURITY)
+ if(RADIO_CHANNEL_SCIENCE)
+ available_channels.Add(RADIO_TOKEN_SCIENCE)
+ if(RADIO_CHANNEL_MEDICAL)
+ available_channels.Add(RADIO_TOKEN_MEDICAL)
+ if(RADIO_CHANNEL_SUPPLY)
+ available_channels.Add(RADIO_TOKEN_SUPPLY)
+ if(RADIO_CHANNEL_SERVICE)
+ available_channels.Add(RADIO_TOKEN_SERVICE)
if(headset_to_add.translate_binary)
- available_channels.Add(":b")
+ available_channels.Add(MODE_TOKEN_BINARY)
else
return ..()
@@ -897,6 +897,11 @@
. = ..()
+/mob/living/simple_animal/parrot/Poly/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
+ . = ..()
+ if(. && !client && prob(1) && prob(1)) //Only the one true bird may speak across dimensions.
+ world.TgsTargetedChatBroadcast("A stray squawk is heard... \"[message]\"", FALSE)
+
/mob/living/simple_animal/parrot/Poly/Life()
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
Write_Memory(FALSE)
diff --git a/code/modules/mob/living/simple_animal/simple_animal_vr.dm b/code/modules/mob/living/simple_animal/simple_animal_vr.dm
index 4d808a11a9..666de9cef0 100644
--- a/code/modules/mob/living/simple_animal/simple_animal_vr.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal_vr.dm
@@ -49,6 +49,8 @@
// Simple animals have only one belly. This creates it (if it isn't already set up)
/mob/living/simple_animal/init_vore()
vore_init = TRUE
+ if(CHECK_BITFIELD(flags_1, HOLOGRAM_1))
+ return
if(vore_organs.len)
return
if(no_vore) //If it can't vore, let's not give it a stomach.
@@ -105,6 +107,9 @@
var/mob/living/carbon/human/user = usr
if(!istype(user) || user.stat) return
+ if(!vore_active)
+ return
+
if(vore_selected.digest_mode == DM_HOLD)
var/confirm = alert(usr, "Enabling digestion on [name] will cause it to digest all stomach contents. Using this to break OOC prefs is against the rules. Digestion will disable itself after 20 minutes.", "Enabling [name]'s Digestion", "Enable", "Cancel")
if(confirm == "Enable")
diff --git a/code/modules/mob/living/simple_animal/slime/life.dm b/code/modules/mob/living/simple_animal/slime/life.dm
index 07985215d8..29b4689317 100644
--- a/code/modules/mob/living/simple_animal/slime/life.dm
+++ b/code/modules/mob/living/simple_animal/slime/life.dm
@@ -69,7 +69,7 @@
if(Target.Adjacent(src))
Target.attack_slime(src)
- return
+ break
if(!Target.lying && prob(80))
if(Target.client && Target.health >= 20)
diff --git a/code/modules/mob/living/status_procs.dm b/code/modules/mob/living/status_procs.dm
index 5006bd2920..0880f7f432 100644
--- a/code/modules/mob/living/status_procs.dm
+++ b/code/modules/mob/living/status_procs.dm
@@ -62,15 +62,15 @@
return K.duration - world.time
return 0
-/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Can't go below remaining duration
+/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
- if(absorb_stun(amount, ignore_canknockdown))
+ if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
if(K)
- K.duration = max(world.time + amount, K.duration)
- else if(amount > 0)
- K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
+ K.duration = max(world.time + (isnull(override_hardstun)? amount : override_hardstun), K.duration)
+ else if((amount || override_hardstun) > 0)
+ K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating, override_hardstun, override_stamdmg)
return K
/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Sets remaining duration
diff --git a/code/modules/mob/living/taste.dm b/code/modules/mob/living/taste.dm
index fec024cebf..282fe0a716 100644
--- a/code/modules/mob/living/taste.dm
+++ b/code/modules/mob/living/taste.dm
@@ -32,4 +32,33 @@
last_taste_time = world.time
last_taste_text = text_output
+//FermiChem - How to check pH of a beaker without a meter/pH paper.
+//Basically checks the pH of the holder and burns your poor tongue if it's too acidic!
+//TRAIT_AGEUSIA players can't taste, unless it's burning them.
+//taking sips of a strongly acidic/alkaline substance will burn your tongue.
+/mob/living/carbon/taste(datum/reagents/from)
+ var/obj/item/organ/tongue/T = getorganslot("tongue")
+ if (!T)
+ return
+ .=..()
+ if ((from.pH > 12.5) || (from.pH < 1.5))
+ to_chat(src, "You taste chemical burns!")
+ T.adjustTongueLoss(src, 4)
+ if(istype(T, /obj/item/organ/tongue/cybernetic))
+ to_chat(src, "Your tongue moves on it's own in response to the liquid.")
+ say("The pH is appropriately [round(from.pH, 1)].")
+ return
+ if (!HAS_TRAIT(src, TRAIT_AGEUSIA)) //I'll let you get away with not having 1 damage.
+ switch(from.pH)
+ if(11.5 to INFINITY)
+ to_chat(src, "You taste a strong alkaline flavour!")
+ T.adjustTongueLoss(src, 1)
+ if(8.5 to 11.5)
+ to_chat(src, "You taste a sort of soapy tone in the mixture.")
+ if(2.5 to 5.5)
+ to_chat(src, "You taste a sort of acid tone in the mixture.")
+ if(-INFINITY to 2.5)
+ to_chat(src, "You taste a strong acidic flavour!")
+ T.adjustTongueLoss(src, 1)
+
#undef DEFAULT_TASTE_SENSITIVITY
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index b098801da8..52fdea861f 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -116,19 +116,23 @@
// vision_distance (optional) define how many tiles away the message can be seen.
// ignored_mob (optional) doesn't show any message to a given mob if TRUE.
-/atom/proc/visible_message(message, self_message, blind_message, vision_distance, ignored_mob)
+/atom/proc/visible_message(message, self_message, blind_message, vision_distance, list/ignored_mobs, no_ghosts = FALSE)
var/turf/T = get_turf(src)
if(!T)
return
+ if(!islist(ignored_mobs))
+ ignored_mobs = list(ignored_mobs)
var/range = 7
if(vision_distance)
range = vision_distance
for(var/mob/M in get_hearers_in_view(range, src))
if(!M.client)
continue
- if(M == ignored_mob)
+ if(M in ignored_mobs)
continue
var/msg = message
+ if(isobserver(M) && no_ghosts)
+ continue
if(M == src) //the src always see the main message or self message
if(self_message)
msg = self_message
@@ -155,7 +159,7 @@
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
-/mob/audible_message(message, deaf_message, hearing_distance, self_message)
+/mob/audible_message(message, deaf_message, hearing_distance, self_message, no_ghosts = FALSE)
var/range = 7
if(hearing_distance)
range = hearing_distance
@@ -163,6 +167,8 @@
var/msg = message
if(self_message && M==src)
msg = self_message
+ if(no_ghosts && isobserver(M))
+ continue
M.show_message( msg, 2, deaf_message, 1)
// Show a message to all mobs in earshot of this atom
@@ -171,11 +177,13 @@
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
-/atom/proc/audible_message(message, deaf_message, hearing_distance)
+/atom/proc/audible_message(message, deaf_message, hearing_distance, no_ghosts = FALSE)
var/range = 7
if(hearing_distance)
range = hearing_distance
for(var/mob/M in get_hearers_in_view(range, src))
+ if(no_ghosts && isobserver(M))
+ continue
M.show_message( message, 2, deaf_message, 1)
/mob/proc/Life()
@@ -444,18 +452,28 @@
reset_perspective(null)
unset_machine()
+GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
+
//suppress the .click/dblclick macros so people can't use them to identify the location of items or aimbot
/mob/verb/DisClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
set name = ".click"
set hidden = TRUE
set category = null
- return
+ if(GLOB.exploit_warn_spam_prevention < world.time)
+ var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .click macro!"
+ log_admin(msg)
+ message_admins(msg)
+ GLOB.exploit_warn_spam_prevention = world.time + 10
/mob/verb/DisDblClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
set name = ".dblclick"
set hidden = TRUE
set category = null
- return
+ if(GLOB.exploit_warn_spam_prevention < world.time)
+ var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .dblclick macro!"
+ log_admin(msg)
+ message_admins(msg)
+ GLOB.exploit_warn_spam_prevention = world.time + 10
/mob/Topic(href, href_list)
if(href_list["mach_close"])
@@ -516,7 +534,12 @@
return
if(isAI(M))
return
- show_inv(usr)
+
+/mob/MouseDrop_T(atom/dropping, atom/user)
+ . = ..()
+ if(ismob(dropping) && dropping != user)
+ var/mob/M = dropping
+ M.show_inv(user)
/mob/proc/is_muzzled()
return 0
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index a0126f5fdd..0cb886f11b 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -65,6 +65,7 @@
var/active_hand_index = 1
var/list/held_items = list() //len = number of hands, eg: 2 nulls is 2 empty hands, 1 item and 1 null is 1 full hand and 1 empty hand.
//held_items[active_hand_index] is the actively held item, but please use get_active_held_item() instead, because OOP
+ var/bloody_hands = 0
var/datum/component/storage/active_storage = null//Carbon
diff --git a/code/modules/mob/say_vr.dm b/code/modules/mob/say_vr.dm
index 66444abf91..1fc97c31e4 100644
--- a/code/modules/mob/say_vr.dm
+++ b/code/modules/mob/say_vr.dm
@@ -172,15 +172,11 @@ proc/get_top_level_mob(var/mob/S)
user.log_message(message, INDIVIDUAL_EMOTE_LOG)
message = "[user] " + "[message]"
- for(var/mob/M)
- if(M in list(/mob/living))
- M.show_message(message)
-
if(emote_type == EMOTE_AUDIBLE)
- user.audible_message(message=message,hearing_distance=1)
+ user.audible_message(message=message,hearing_distance=1, no_ghosts = TRUE)
else
- user.visible_message(message=message,self_message=message,vision_distance=1)
- log_emote("[key_name(user)] : [message]")
+ user.visible_message(message=message,self_message=message,vision_distance=1, no_ghosts = TRUE)
+ log_emote("[key_name(user)] : (SUBTLER) [message]")
message = null
diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm
index 580374c5c0..db4cdc2ff5 100644
--- a/code/modules/modular_computers/computers/item/computer.dm
+++ b/code/modules/modular_computers/computers/item/computer.dm
@@ -178,13 +178,13 @@
turn_on(user)
/obj/item/modular_computer/emag_act(mob/user)
+ . = ..()
if(obj_flags & EMAGGED)
to_chat(user, "\The [src] was already emagged.")
- return 0
- else
- obj_flags |= EMAGGED
- to_chat(user, "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.")
- return 1
+ return
+ obj_flags |= EMAGGED
+ to_chat(user, "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.")
+ return TRUE
/obj/item/modular_computer/examine(mob/user)
..()
diff --git a/code/modules/modular_computers/computers/machinery/modular_computer.dm b/code/modules/modular_computers/computers/machinery/modular_computer.dm
index 19d3b56046..b3476e7046 100644
--- a/code/modules/modular_computers/computers/machinery/modular_computer.dm
+++ b/code/modules/modular_computers/computers/machinery/modular_computer.dm
@@ -44,7 +44,9 @@
cpu.attack_ghost(user)
/obj/machinery/modular_computer/emag_act(mob/user)
- return cpu ? cpu.emag_act(user) : 1
+ . = ..()
+ if(cpu)
+ . |= cpu.emag_act(user)
/obj/machinery/modular_computer/update_icon()
cut_overlays()
diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm
index 1c3fbd8147..94be922fdf 100644
--- a/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm
+++ b/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm
@@ -8,33 +8,37 @@ Contents:
/obj/item/clothing/suit/space/space_ninja/proc/toggle_stealth()
- var/mob/living/carbon/human/U = affecting
- if(!U)
+ if(!affecting)
return
if(stealth)
cancel_stealth()
else
if(cell.charge <= 0)
- to_chat(U, "You don't have enough power to enable Stealth!")
+ to_chat(affecting, "You don't have enough power to enable Stealth!")
return
stealth = !stealth
- animate(U, alpha = 50,time = 15)
- U.visible_message("[U.name] vanishes into thin air!", \
+ animate(affecting, alpha = 10,time = 15)
+ affecting.visible_message("[affecting.name] vanishes into thin air!", \
"You are now mostly invisible to normal detection.")
+ RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY), .proc/reduce_stealth)
+ RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth)
+/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth()
+ affecting.alpha = min(affecting.alpha + 30, 80)
+
+/obj/item/clothing/suit/space/space_ninja/proc/bumping_stealth(datum/source, atom/A)
+ if(isliving(A))
+ affecting.alpha = min(affecting.alpha + 15, 80)
/obj/item/clothing/suit/space/space_ninja/proc/cancel_stealth()
- var/mob/living/carbon/human/U = affecting
- if(!U)
- return 0
- if(stealth)
- stealth = !stealth
- animate(U, alpha = 255, time = 15)
- U.visible_message("[U.name] appears from thin air!", \
- "You are now visible.")
- return 1
- return 0
-
+ if(!affecting || !stealth)
+ return FALSE
+ stealth = !stealth
+ UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP))
+ animate(affecting, alpha = 255, time = 15)
+ affecting.visible_message("[affecting.name] appears from thin air!", \
+ "You are now visible.")
+ return TRUE
/obj/item/clothing/suit/space/space_ninja/proc/stealth()
if(!s_busy)
diff --git a/code/modules/ninja/suit/shoes.dm b/code/modules/ninja/suit/shoes.dm
index 1b935a00de..1bda62e064 100644
--- a/code/modules/ninja/suit/shoes.dm
+++ b/code/modules/ninja/suit/shoes.dm
@@ -1,9 +1,7 @@
-
/obj/item/clothing/shoes/space_ninja
name = "ninja shoes"
desc = "A pair of running shoes. Excellent for running and even better for smashing skulls."
icon_state = "s-ninja"
- item_state = "secshoes"
permeability_coefficient = 0.01
clothing_flags = NOSLIP
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
@@ -13,3 +11,12 @@
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
heat_protection = FEET
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
+
+/obj/item/clothing/shoes/space_ninja/equipped(mob/user, slot)
+ . = ..()
+ if(slot == SLOT_SHOES)
+ ADD_TRAIT(user, TRAIT_SILENT_STEP, "ninja_shoes_[REF(src)]")
+
+/obj/item/clothing/shoes/space_ninja/dropped(mob/user)
+ . = ..()
+ REMOVE_TRAIT(user, TRAIT_SILENT_STEP, "ninja_shoes_[REF(src)]")
diff --git a/code/modules/ninja/suit/suit.dm b/code/modules/ninja/suit/suit.dm
index b98ef764c0..ac1ef3b96a 100644
--- a/code/modules/ninja/suit/suit.dm
+++ b/code/modules/ninja/suit/suit.dm
@@ -149,12 +149,11 @@ Contents:
/obj/item/clothing/suit/space/space_ninja/examine(mob/user)
..()
- if(s_initialized)
- if(user == affecting)
- to_chat(user, "All systems operational. Current energy capacity: [DisplayEnergy(cell.charge)].")
- to_chat(user, "The CLOAK-tech device is [stealth?"active":"inactive"].")
- to_chat(user, "There are [s_bombs] smoke bomb\s remaining.")
- to_chat(user, "There are [a_boost] adrenaline booster\s remaining.")
+ if(s_initialized && user == affecting)
+ to_chat(user, "All systems operational. Current energy capacity: [DisplayEnergy(cell.charge)].\n\
+ The CLOAK-tech device is [stealth?"active":"inactive"].\n\
+ There are [s_bombs] smoke bomb\s remaining.\n\
+ There are [a_boost] adrenaline booster\s remaining.")
/obj/item/clothing/suit/space/space_ninja/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/initialize_ninja_suit))
diff --git a/code/modules/ninja/suit/suit_initialisation.dm b/code/modules/ninja/suit/suit_initialisation.dm
index 4b159557bc..3d80282fe7 100644
--- a/code/modules/ninja/suit/suit_initialisation.dm
+++ b/code/modules/ninja/suit/suit_initialisation.dm
@@ -48,7 +48,7 @@
/obj/item/clothing/suit/space/space_ninja/proc/ninitialize_seven(delay, mob/living/carbon/human/U)
to_chat(U, "All systems operational. Welcome to SpiderOS, [U.real_name].")
s_initialized = TRUE
- ntick()
+ START_PROCESSING(SSprocessing, src)
s_busy = FALSE
@@ -91,4 +91,5 @@
unlock_suit()
U.regenerate_icons()
s_initialized = FALSE
+ STOP_PROCESSING(SSprocessing, src)
s_busy = FALSE
diff --git a/code/modules/ninja/suit/suit_process.dm b/code/modules/ninja/suit/suit_process.dm
index 4a89a59f75..850fb837b4 100644
--- a/code/modules/ninja/suit/suit_process.dm
+++ b/code/modules/ninja/suit/suit_process.dm
@@ -1,20 +1,17 @@
-/obj/item/clothing/suit/space/space_ninja/proc/ntick(mob/living/carbon/human/U = affecting)
- //Runs in the background while the suit is initialized.
- //Requires charge or stealth to process.
- spawn while(s_initialized)
- if(!affecting)
- terminate()//Kills the suit and attached objects.
+/obj/item/clothing/suit/space/space_ninja/process()
+ if(!affecting || !s_initialized)
+ return PROCESS_KILL
- else if(cell.charge > 0)
- if(s_coold)
- s_coold--//Checks for ability s_cooldown first.
+ if(cell.charge > 0)
+ if(s_coold)
+ s_coold--//Checks for ability s_cooldown first.
- cell.charge -= s_cost//s_cost is the default energy cost each ntick, usually 5.
- if(stealth)//If stealth is active.
- cell.charge -= s_acost
+ cell.charge -= s_cost//s_cost is the default energy cost each tick, usually 5.
+ if(stealth)//If stealth is active.
+ cell.charge -= s_acost
+ affecting.alpha = max(affecting.alpha - 10, 10)
- else
- cell.charge = 0
+ else
+ cell.charge = 0
+ if(stealth)
cancel_stealth()
-
- sleep(10)//Checks every second.
diff --git a/code/modules/oracle_ui/README.md b/code/modules/oracle_ui/README.md
new file mode 100644
index 0000000000..bc96eb1f51
--- /dev/null
+++ b/code/modules/oracle_ui/README.md
@@ -0,0 +1,233 @@
+# `/datum/oracle_ui`
+
+This datum is a replacement for tgui which does not use any Node.js dependencies, and works entirely through raw HTML, JS and CSS. It's designed to be reasonably easy to port something from tgui to oracle_ui.
+
+### How to create a UI
+
+For this example, we're going to port the disposals bin from tgui to oracle_ui.
+
+#### Step 1
+
+In order to create a UI, you will first need to create an instance of `/datum/oracle_ui` or one of its subclasses, in this case `/datum/oracle_ui/themed/nano`.
+
+You need to pass in `src`, the width of the window, the height of the window, and the template to render from. You can optionally set some flags to disallow window resizing and whether to automatically refresh the UI.
+
+`code/modules/recycling/disposal-unit.dm`
+```dm
+/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from)
+ . = ..()
+ ui = new /datum/oracle_ui/themed/nano(src, 330, 190, "disposal_bin")
+ ui.auto_refresh = TRUE
+ ui.can_resize = FALSE
+```
+
+#### Step 2
+
+You will now need to make a template in `html/oracle_ui/content/{template_name}`.
+
+Values defined as `@{value}` will get replaced at runtime by oracle_ui.
+
+`html/oracle_ui/content/disposal_bin/index.html`
+```html
+
+
+ State:
+
@{full_pressure}
+
+
+ Pressure:
+
+
+
+
@{per}
+
+
+
+
+ Handle:
+
@{flush}
+
+
+ Eject:
+
@{contents}
+
+
+ Compressor:
+
@{pressure_charging}
+
+
+```
+
+#### Step 3
+
+Now you need to implement the methods that provide data to oracle_ui. `oui_data` can be adapted from the `ui_data` proc that tgui uses.
+
+The `act` proc generates a hyperlink that will result in `oui_act` getting called on your object when clicked. The `class` argument defines a css class to be added to the hyperlink, and disabled determines whether the hyperlink will be disabled or not.
+
+Calling `soft_update_fields` will result in the UI being updated on all clients, which is useful when the object changes state.
+
+`code/modules/recycling/disposal-unit.dm`
+```dm
+/obj/machinery/disposal/bin/oui_data(mob/user)
+ var/list/data = list()
+ data["flush"] = flush ? ui.act("Disengage", user, "handle-0", class="active") : ui.act("Engage", user, "handle-1")
+ data["full_pressure"] = full_pressure ? "Ready" : (pressure_charging ? "Pressurizing" : "Off")
+ data["pressure_charging"] = pressure_charging ? ui.act("Turn Off", user, "pump-0", class="active", disabled=full_pressure) : ui.act("Turn On", user, "pump-1", disabled=full_pressure)
+ var/per = full_pressure ? 100 : Clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 99)
+ data["per"] = "[round(per, 1)]%"
+ data["contents"] = ui.act("Eject Contents", user, "eject", disabled=contents.len < 1)
+ data["isai"] = isAI(user)
+ return data
+/obj/machinery/disposal/bin/oui_act(mob/user, action, list/params)
+ if(..())
+ return
+ switch(action)
+ if("handle-0")
+ flush = FALSE
+ update_icon()
+ . = TRUE
+ if("handle-1")
+ if(!panel_open)
+ flush = TRUE
+ update_icon()
+ . = TRUE
+ if("pump-0")
+ if(pressure_charging)
+ pressure_charging = FALSE
+ update_icon()
+ . = TRUE
+ if("pump-1")
+ if(!pressure_charging)
+ pressure_charging = TRUE
+ update_icon()
+ . = TRUE
+ if("eject")
+ eject()
+ . = TRUE
+ ui.soft_update_fields()
+```
+
+#### Step 4
+
+You now need to hook in and ensure oracle_ui is invoked upon clicking. `render` should be used to open the UI for a user, typically on click.
+
+`code/modules/recycling/disposal-unit.dm`
+```dm
+/obj/machinery/disposal/bin/ui_interact(mob/user, state)
+ if(stat & BROKEN)
+ return
+ if(user.loc == src)
+ to_chat(user, "You cannot reach the controls from inside!")
+ return
+ ui.render(user)
+```
+
+#### Done
+
+
+
+You should have a functional UI at this point. Some additional odds and ends can be discovered throughout `code/modules/recycling/disposal-unit.dm`. For a full diff of the changes made to it, refer to [the original pull request on GitHub](https://github.com/OracleStation/OracleStation/pull/702/files#diff-4b6c20ec7d37222630e7524d9577e230).
+
+### API Reference
+
+#### `/datum/oracle_ui`
+
+The main datum which handles the UI.
+
+##### `get_content(mob/target)`
+Returns the HTML that should be displayed for a specified target mob. Calls `oui_getcontent` on the datasource to get the return value. *This proc is not used in the themed subclass.*
+
+##### `can_view(mob/target)`
+Returns whether the specified target mob can view the UI. Calls `oui_canview` on the datasource to get the return value.
+
+##### `test_viewer(mob/target, updating)`
+Tests whether the client is valid and can view the UI. If updating is TRUE, checks to see if they still have the UI window open.
+
+##### `render(mob/target, updating = FALSE)`
+Opens the UI for a target mob, sending HTML. If updating is TRUE, will only do it to clients which still have the window open.
+
+##### `render_all()`
+Does the above, but for all viewers and with updating set to TRUE.
+
+##### `close(mob/target)`
+Closes the UI for the specified target mob.
+
+##### `close_all()`
+Does the above, but for all viewers.
+
+##### `check_view(mob/target)`
+Checks if the specified target mob can view the UI, and if they can't closes their UI
+
+##### `check_view_all()`
+Does the above, but for all viewers.
+
+##### `call_js(mob/target, js_func, list/parameters = list())`
+Invokes `js_func` in the UI of the specified target mob with the specified parameters.
+
+##### `call_js_all(js_func, list/parameters = list()))`
+Does the above, but for all viewers.
+
+##### `steal_focus(mob/target)`
+Causes the UI to steal focus for the specified target mob.
+
+##### `steal_focus_all()`
+Does the above, but for all viewers.
+
+##### `flash(mob/target, times = -1)`
+Causes the UI to flash for the specified target mob the specified number of times, the default keeps the element flashing until focused.
+
+##### `flash_all()`
+Does the above, but for all viewers.
+
+##### `href(mob/user, action, list/parameters = list())`
+Generates a href for the specified user which will invoke `oui_act` on the datasource with the specified action and parameters.
+
+#### `/datum/oracle_ui/themed`
+
+A subclass which supports templating and theming.
+
+##### `get_file(path)`
+Loads a file from disk and returns the contents. Caches files loaded from disk for you.
+
+##### `get_content_file(filename)`
+Loads a file from the current content folder and returns the contents.
+
+##### `get_themed_file(filename)`
+Loads a file from the current theme folder and returns the contents.
+
+##### `process_template(template, variables)`
+Processes a template and populates it with the provided variables.
+
+##### `get_inner_content(mob/target)`
+Returns the templated content to be inserted into the main template for the specified target mob.
+
+##### `soft_update_fields()`
+For all viewers, updates the fields in the template via the `updateFields` javaScript function.
+
+##### `soft_update_all()`
+For all viewers, updates the content body in the template via the `replaceContent` javaScript function.
+
+##### `change_page(var/newpage)`
+Changes the template to use to draw the page and forces an update to all viewers
+
+##### `act(label, mob/user, action, list/parameters = list(), class = "", disabled = FALSE`
+Returns a fully formatted hyperlink for the specified user. `label` will be the hyperlink label, `action` and `parameters` are what will be passed to `oui_act`, `class` is any CSS classes to apply to the hyperlink and `disabled` will disable the hyperlink.
+
+#### `/datum`
+
+Functions built into all objects to support oracle_ui. There are default implementations for most major superclasses.
+
+##### `oui_canview(mob/user)`
+Returns whether the specified user view the UI at this time.
+
+##### `oui_getcontent(mob/user)`
+Returns the raw HTML to be sent to the specified user. *This proc is not used in the themed subclass of oracle_ui.*
+
+##### `oui_data(mob/user)`
+Returns templating data for the specified user. *This proc is only used in the themed subclass of oracle_ui.*
+
+##### `oui_data_debug(mob/user)`
+Returns the above, but JSON-encoded and escaped, for copy pasting into the web IDE. *This proc is only used for debugging purposes.*
+
+##### `oui_act(mob/user, action, list/params)`
+Called when a hyperlink is clicked in the UI.
diff --git a/code/modules/oracle_ui/assets.dm b/code/modules/oracle_ui/assets.dm
new file mode 100644
index 0000000000..5d26d80a81
--- /dev/null
+++ b/code/modules/oracle_ui/assets.dm
@@ -0,0 +1,8 @@
+/datum/asset/simple/oui_theme_nano
+ assets = list(
+ // JavaScript
+ "sui-nano-common.js" = 'html/oracle_ui/themes/nano/sui-nano-common.js',
+ "sui-nano-jquery.min.js" = 'html/oracle_ui/themes/nano/sui-nano-jquery.min.js',
+ // Stylesheets
+ "sui-nano-common.css" = 'html/oracle_ui/themes/nano/sui-nano-common.css',
+ )
diff --git a/code/modules/oracle_ui/hookup_procs.dm b/code/modules/oracle_ui/hookup_procs.dm
new file mode 100644
index 0000000000..e6038744c1
--- /dev/null
+++ b/code/modules/oracle_ui/hookup_procs.dm
@@ -0,0 +1,44 @@
+/datum/proc/oui_canview(mob/user)
+ return TRUE
+
+/datum/proc/oui_getcontent(mob/user)
+ return "Default Implementation"
+
+/datum/proc/oui_canuse(mob/user)
+ if(isobserver(user) && !user.has_unlimited_silicon_privilege)
+ return FALSE
+ return oui_canview(user)
+
+/datum/proc/oui_data(mob/user)
+ return list()
+
+/datum/proc/oui_data_debug(mob/user)
+ return html_encode(json_encode(oui_data(user)))
+
+/datum/proc/oui_act(mob/user, action, list/params)
+ // No Implementation
+
+/atom/oui_canview(mob/user)
+ if(isobserver(user))
+ return TRUE
+ if(user.incapacitated())
+ return FALSE
+ if(isturf(src.loc) && Adjacent(user))
+ return TRUE
+ return FALSE
+
+/obj/item/oui_canview(mob/user)
+ if(src.loc == user)
+ return src in user.held_items
+ return ..()
+
+/obj/machinery/oui_canview(mob/user)
+ if(user.has_unlimited_silicon_privilege)
+ return TRUE
+ if(!can_interact())
+ return FALSE
+ if(iscyborg(user))
+ return can_see(user, src, 7)
+ if(isAI(user))
+ return GLOB.cameranet.checkTurfVis(get_turf_pixel(src))
+ return ..()
diff --git a/code/modules/oracle_ui/oracle_ui.dm b/code/modules/oracle_ui/oracle_ui.dm
new file mode 100644
index 0000000000..5e8d6b9c7b
--- /dev/null
+++ b/code/modules/oracle_ui/oracle_ui.dm
@@ -0,0 +1,134 @@
+/datum/oracle_ui
+ var/width = 512
+ var/height = 512
+ var/can_close = TRUE
+ var/can_minimize = FALSE
+ var/can_resize = TRUE
+ var/titlebar = TRUE
+ var/window_id = null
+ var/viewers[0]
+ var/auto_check_view = TRUE
+ var/auto_refresh = FALSE
+ var/atom/datasource = null
+ var/datum/asset/assets = null
+
+/datum/oracle_ui/New(atom/n_datasource, n_width = 512, n_height = 512, n_assets = null)
+ datasource = n_datasource
+ window_id = REF(src)
+ width = n_width
+ height = n_height
+
+/datum/oracle_ui/Destroy()
+ close_all()
+ if(src.datum_flags & DF_ISPROCESSING)
+ STOP_PROCESSING(SSobj, src)
+ return ..()
+
+/datum/oracle_ui/process()
+ if(auto_check_view)
+ check_view_all()
+ if(auto_refresh)
+ render_all()
+
+/datum/oracle_ui/proc/get_content(mob/target)
+ return call(datasource, "oui_getcontent")(target)
+
+/datum/oracle_ui/proc/can_view(mob/target)
+ return call(datasource, "oui_canview")(target)
+
+/datum/oracle_ui/proc/test_viewer(mob/target, updating)
+ //If the target is null or does not have a client, remove from viewers and return
+ if(!target | !target.client | !can_view(target))
+ viewers -= target
+ if(viewers.len < 1 && (src.datum_flags & DF_ISPROCESSING))
+ STOP_PROCESSING(SSobj, src) //No more viewers, stop polling
+ close(target)
+ return FALSE
+ //If this is an update, and they have closed the window, remove from viewers and return
+ if(updating && winget(target, window_id, "is-visible") != "true")
+ viewers -= target
+ if(viewers.len < 1 && (src.datum_flags & DF_ISPROCESSING))
+ STOP_PROCESSING(SSobj, src) //No more viewers, stop polling
+ return FALSE
+ return TRUE
+
+/datum/oracle_ui/proc/render(mob/target, updating = FALSE)
+ set waitfor = FALSE //Makes this an async call
+ if(!can_view(target))
+ return
+ //Check to see if they have the window open still if updating
+ if(updating && !test_viewer(target, updating))
+ return
+ //Send assets
+ if(!updating && assets)
+ assets.send(target)
+ //Add them to the viewers if they aren't there already
+ viewers |= target
+ if(!(src.datum_flags & DF_ISPROCESSING) && (auto_refresh | auto_check_view))
+ START_PROCESSING(SSobj, src) //Start processing to poll for viewability
+ //Send the content
+ if(updating)
+ target << output(get_content(target), "[window_id].browser")
+ else
+ target << browse(get_content(target), "window=[window_id];size=[width]x[height];can_close=[can_close];can_minimize=[can_minimize];can_resize=[can_resize];titlebar=[titlebar];focus=false;")
+ steal_focus(target)
+
+/datum/oracle_ui/proc/render_all()
+ for(var/viewer in viewers)
+ render(viewer, TRUE)
+
+/datum/oracle_ui/proc/close(mob/target)
+ if(target && target.client)
+ target << browse(null, "window=[window_id]")
+
+/datum/oracle_ui/proc/close_all()
+ for(var/viewer in viewers)
+ close(viewer)
+ viewers = list()
+
+/datum/oracle_ui/proc/check_view_all()
+ for(var/viewer in viewers)
+ check_view(viewer)
+
+/datum/oracle_ui/proc/check_view(mob/target)
+ set waitfor = FALSE //Makes this an async call
+ if(!test_viewer(target, TRUE))
+ close(target)
+
+/datum/oracle_ui/proc/call_js(mob/target, js_func, list/parameters = list())
+ set waitfor = FALSE //Makes this an async call
+ if(!test_viewer(target, TRUE))
+ return
+ target << output(list2params(parameters),"[window_id].browser:[js_func]")
+
+/datum/oracle_ui/proc/call_js_all(js_func, list/parameters = list())
+ for(var/viewer in viewers)
+ call_js(viewer, js_func, parameters)
+
+/datum/oracle_ui/proc/steal_focus(mob/target)
+ set waitfor = FALSE //Makes this an async call
+ winset(target, "[window_id]","focus=true")
+
+/datum/oracle_ui/proc/steal_focus_all()
+ for(var/viewer in viewers)
+ steal_focus(viewer)
+
+/datum/oracle_ui/proc/flash(mob/target, times = -1)
+ set waitfor = FALSE //Makes this an async call
+ winset(target, "[window_id]","flash=[times]")
+
+/datum/oracle_ui/proc/flash_all(times = -1)
+ for(var/viewer in viewers)
+ flash(viewer, times)
+
+/datum/oracle_ui/proc/href(mob/user, action, list/parameters = list())
+ var/params_string = replacetext(list2params(parameters),"&",";")
+ return "?src=[REF(src)];sui_action=[action];sui_user=[REF(user)];[params_string]"
+
+/datum/oracle_ui/Topic(href, parameters)
+ var/action = parameters["sui_action"]
+ var/mob/current_user = locate(parameters["sui_user"])
+ if(!call(datasource, "oui_canuse")(current_user))
+ return
+ if(datasource)
+ call(datasource, "oui_act")(current_user, action, parameters);
diff --git a/code/modules/oracle_ui/themed.dm b/code/modules/oracle_ui/themed.dm
new file mode 100644
index 0000000000..56b82c2647
--- /dev/null
+++ b/code/modules/oracle_ui/themed.dm
@@ -0,0 +1,82 @@
+/datum/oracle_ui/themed
+ var/theme = ""
+ var/content_root = ""
+ var/current_page = "index.html"
+ var/root_template = ""
+
+/datum/oracle_ui/themed/New(atom/n_datasource, n_width = 512, n_height = 512, n_content_root = "")
+ root_template = get_themed_file("index.html")
+ content_root = n_content_root
+ return ..(n_datasource, n_width, n_height, get_asset_datum(/datum/asset/simple/oui_theme_nano))
+
+/datum/oracle_ui/themed/process()
+ if(auto_check_view)
+ check_view_all()
+ if(auto_refresh)
+ soft_update_fields()
+
+GLOBAL_LIST_EMPTY(oui_template_variables)
+GLOBAL_LIST_EMPTY(oui_file_cache)
+
+/datum/oracle_ui/themed/proc/get_file(path)
+ if(GLOB.oui_file_cache[path])
+ return GLOB.oui_file_cache[path]
+ else if(fexists(path))
+ var/data = file2text(path)
+ GLOB.oui_file_cache[path] = data
+ return data
+ else
+ var/errormsg = "MISSING PATH '[path]'"
+#ifndef UNIT_TESTS
+ log_world(errormsg) //Because Travis absolutely hates these procs
+#endif
+ return errormsg
+
+/datum/oracle_ui/themed/proc/get_content_file(filename)
+ return get_file("./html/oracle_ui/content/[content_root]/[filename]")
+
+/datum/oracle_ui/themed/proc/get_themed_file(filename)
+ return get_file("./html/oracle_ui/themes/[theme]/[filename]")
+
+/datum/oracle_ui/themed/proc/process_template(template, variables)
+ var/regex/pattern = regex("\\@\\{(\\w+)\\}","gi")
+ GLOB.oui_template_variables = variables
+ var/replaced = pattern.Replace(template, /proc/oui_process_template_replace)
+ GLOB.oui_template_variables = null
+ return replaced
+
+/proc/oui_process_template_replace(match, group1)
+ var/value = GLOB.oui_template_variables[group1]
+ return "[value]"
+
+/datum/oracle_ui/themed/proc/get_inner_content(mob/target)
+ var/list/data = call(datasource, "oui_data")(target)
+ return process_template(get_content_file(current_page), data)
+
+/datum/oracle_ui/themed/get_content(mob/target)
+ var/list/template_data = list("title" = datasource.name, "body" = get_inner_content(target))
+ return process_template(root_template, template_data)
+
+/datum/oracle_ui/themed/proc/soft_update_fields()
+ for(var/viewer in viewers)
+ var/json = json_encode(call(datasource, "oui_data")(viewer))
+ call_js(viewer, "updateFields", list(json))
+
+/datum/oracle_ui/themed/proc/soft_update_all()
+ for(var/viewer in viewers)
+ call_js(viewer, "replaceContent", list(get_inner_content(viewer)))
+
+/datum/oracle_ui/themed/proc/change_page(newpage)
+ if(newpage == current_page)
+ return
+ current_page = newpage
+ render_all()
+
+/datum/oracle_ui/themed/proc/act(label, mob/user, action, list/parameters = list(), class = "", disabled = FALSE)
+ if(disabled)
+ return "[label]"
+ else
+ return "[label]"
+
+/datum/oracle_ui/themed/nano
+ theme = "nano"
diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm
index 907fccdc5b..ccbcf34d8c 100644
--- a/code/modules/paperwork/filingcabinet.dm
+++ b/code/modules/paperwork/filingcabinet.dm
@@ -67,6 +67,9 @@
/obj/structure/filingcabinet/ui_interact(mob/user)
. = ..()
+ if(isobserver(user))
+ return
+
if(contents.len <= 0)
to_chat(user, "[src] is empty.")
return
diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm
index 37877ffb09..059a42bb36 100644
--- a/code/modules/paperwork/paper.dm
+++ b/code/modules/paperwork/paper.dm
@@ -31,6 +31,7 @@
var/spam_flag = 0
var/contact_poison // Reagent ID to transfer on contact
var/contact_poison_volume = 0
+ var/datum/oracle_ui/ui = null
/obj/item/paper/pickup(user)
@@ -40,16 +41,40 @@
if(!istype(G) || G.transfer_prints)
H.reagents.add_reagent(contact_poison,contact_poison_volume)
contact_poison = null
+ ui.check_view_all()
..()
+/obj/item/paper/dropped(mob/user)
+ ui.check_view(user)
+ return ..()
+
/obj/item/paper/Initialize()
. = ..()
pixel_y = rand(-8, 8)
pixel_x = rand(-9, 9)
+ ui = new /datum/oracle_ui(src, 420, 600, get_asset_datum(/datum/asset/spritesheet/simple/paper))
+ ui.can_resize = FALSE
update_icon()
updateinfolinks()
+/obj/item/paper/oui_getcontent(mob/target)
+ if(!target.is_literate())
+ return "[name][stars(info)][stamps]"
+ else if(istype(target.get_active_held_item(), /obj/item/pen) | istype(target.get_active_held_item(), /obj/item/toy/crayon))
+ return "[name][info_links][stamps]