From 32c35a211baa29b01339c96ee7959cbf6d735d96 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Fri, 30 Jun 2017 23:21:26 -0500 Subject: [PATCH] [MIRROR] Fixes abductors not being able to sleep people (#1692) * Fixes abductors not being able to sleep people * Update abduction_gear.dm * Delete abduction_gear.dm.rej --- code/game/gamemodes/miniantags/abduction/abduction_gear.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index de11c2ed94..044805c697 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -429,7 +429,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} add_logs(user, L, "stunned") /obj/item/weapon/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user) - if(L.stunned || L.sleeping) + if(L.incapacitated(TRUE, TRUE)) L.visible_message("[user] has induced sleep in [L] with [src]!", \ "You suddenly feel very drowsy!") playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)