Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into vore-optimization

This commit is contained in:
Putnam
2020-04-17 18:56:26 -07:00
567 changed files with 36057 additions and 36365 deletions
@@ -11,6 +11,7 @@
shirt_color = random_short_color()
socks = random_socks()
socks_color = random_short_color()
use_custom_skin_tone = FALSE
skin_tone = random_skin_tone()
hair_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
@@ -76,7 +76,7 @@
var/list/recommended_species
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
icon = 'icons/mob/clothing/underwear.dmi'
var/has_color = FALSE
var/has_digitigrade = FALSE
var/covers_groin = FALSE
@@ -285,7 +285,7 @@
name = "Flat Top (Big)"
icon_state = "hair_bigflattop"
/datum/sprite_accessory/hair/fag //grimacing emoji
/datum/sprite_accessory/hair/flow
name = "Flow Hair"
icon_state = "hair_f"
@@ -777,4 +777,4 @@
/datum/sprite_accessory/hair/ziegler
name = "Ziegler"
icon_state = "hair_ziegler"
icon_state = "hair_ziegler"
+17 -1
View File
@@ -276,7 +276,23 @@ Works together with spawning an observer, noted above.
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
transfer_ckey(ghost, FALSE)
ghost.AddElement(/datum/element/ghost_role_eligibility,penalize) // technically already run earlier, but this adds the penalty
if(penalize)
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
penalty += roundstart_quit_limit - world.time
if(penalty)
penalty += world.realtime
if(SSautotransfer.can_fire && SSautotransfer.maxvotes)
var/maximumRoundEnd = SSautotransfer.starttime + SSautotransfer.voteinterval * SSautotransfer.maxvotes
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(!(ckey in GLOB.client_ghost_timeouts))
GLOB.client_ghost_timeouts += ckey
GLOB.client_ghost_timeouts[ckey] = 0
else if(GLOB.client_ghost_timeouts[ckey] == CANT_REENTER_ROUND)
return
GLOB.client_ghost_timeouts[ckey] = max(GLOB.client_ghost_timeouts[ckey],penalty)
// needs to be done AFTER the ckey transfer, too
return ghost
@@ -21,14 +21,13 @@ Doesn't work on other aliens/AI.*/
. = ..()
action = new(src)
/obj/effect/proc_holder/alien/Click()
if(!iscarbon(usr))
return 1
var/mob/living/carbon/user = usr
if(cost_check(check_turf,user))
/obj/effect/proc_holder/alien/Trigger(mob/living/carbon/user, skip_cost_check)
if(!istype(user))
return TRUE
if(!skip_cost_check || cost_check(check_turf,user))
if(fire(user) && user) // Second check to prevent runtimes when evolving
user.adjustPlasma(-plasma_cost)
return 1
return TRUE
/obj/effect/proc_holder/alien/on_gain(mob/living/carbon/user)
return
@@ -53,7 +53,7 @@
/mob/living/carbon/alien/humanoid/update_transform() //The old method of updating lying/standing was update_icons(). Aliens still expect that.
if(lying > 0)
lying = 90 //Anything else looks retarded
lying = 90 //Anything else looks silly
..()
update_icons()
@@ -95,4 +95,4 @@
hands += mutable_appearance(alt_inhands_file, "[itm_state][caste]_r", -HANDS_LAYER)
overlays_standing[HANDS_LAYER] = hands
apply_overlay(HANDS_LAYER)
apply_overlay(HANDS_LAYER)
@@ -247,13 +247,13 @@
/proc/CanHug(mob/living/M)
if(!istype(M))
return 0
return FALSE
if(M.stat == DEAD)
return 0
return FALSE
if(M.getorgan(/obj/item/organ/alien/hivenode))
return 0
if(isvamp(M))
return 0
return FALSE
if(AmBloodsucker(M))
return FALSE
if(ismonkey(M))
return 1
@@ -262,9 +262,9 @@
if(ishuman(C) && !(SLOT_WEAR_MASK in C.dna.species.no_equip))
var/mob/living/carbon/human/H = C
if(H.is_mouth_covered(head_only = 1))
return 0
return 1
return 0
return FALSE
return TRUE
return FALSE
#undef MIN_ACTIVE_TIME
#undef MAX_ACTIVE_TIME
@@ -2,6 +2,9 @@
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage,
// eye damage, eye_blind, eye_blurry, druggy, TRAIT_BLIND trait, and TRAIT_NEARSIGHT trait.
/mob/living/carbon/alien/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
return //no
/////////////////////////////////// STUN ////////////////////////////////////
/* CIT CHANGE - removes xeno stun immunity
/mob/living/carbon/alien/Stun(amount, updating = 1, ignore_canstun = 0)
+1 -4
View File
@@ -206,8 +206,6 @@
newtonian_move(get_dir(target, src))
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force, random_turn)
/mob/living/carbon/restrained(ignore_grab)
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
@@ -430,7 +428,6 @@
else
dropItemToGround(I)
return
return TRUE
/mob/living/carbon/get_standard_pixel_y_offset(lying = 0)
if(lying)
@@ -855,7 +852,7 @@
/mob/living/carbon/proc/can_defib()
var/tlimit = DEFIB_TIME_LIMIT * 10
var/obj/item/organ/heart = getorgan(/obj/item/organ/heart)
if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK))
if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK) || AmBloodsucker(src))
return
if((world.time - timeofdeath) > tlimit)
return
@@ -9,7 +9,7 @@
if(istype(src.glasses, /obj/item/clothing/glasses)) //glasses
var/obj/item/clothing/glasses/GFP = src.glasses
number += GFP.flash_protect
if(istype(src.wear_mask, /obj/item/clothing/mask)) //mask
var/obj/item/clothing/mask/MFP = src.wear_mask
number += MFP.flash_protect
@@ -275,6 +275,8 @@
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
var/friendly_check = FALSE
if(run_block(M, 0, M.name, ATTACK_TYPE_UNARMED))
return
if(lying)
if(buckled)
to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
+28 -17
View File
@@ -39,7 +39,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/horn_color //specific horn colors, because why not?
var/wing_color
var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
var/use_skintones = NO_SKINTONES // does it use skintones or not? (spoiler alert this is only used by humans)
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
var/meat = /obj/item/reagent_containers/food/snacks/meat/slab/human //What the species drops on gibbing
@@ -853,7 +853,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!forced_colour)
switch(S.color_src)
if(SKINTONE)
accessory_overlay.color = "#[skintone2hex(H.skin_tone)]"
accessory_overlay.color = SKINTONE2HEX(H.skin_tone)
if(MUTCOLORS)
if(fixed_mut_color)
accessory_overlay.color = "#[fixed_mut_color]"
@@ -893,7 +893,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
accessory_overlay.icon_state = "m_ears_none_[layertext]"
if(bodypart == "tail")
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
if(MATRIXED)
if(S.color_src == MATRIXED)
var/list/husklist = list()
husklist += ReadRGB("#a3a3a3")
husklist += ReadRGB("#a3a3a3")
@@ -1456,12 +1456,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(target.check_martial_melee_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
return FALSE
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
user.adjustStaminaLossBuffered(1.5)
else
user.adjustStaminaLossBuffered(3.5)
if(attacker_style && attacker_style.harm_act(user,target))
return TRUE
else
@@ -1499,10 +1499,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases
if(user.dna.species.punchdamagelow)
if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
miss_chance = 10
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
miss_chance = 0
else
miss_chance = min(10 + ((puncherstam + puncherbrute)*0.5), 100) //probability of miss has a base of 10, and modified based on half your stamina and brute total. Capped at max 100 and min 0 to prevent weirdness in prob()
miss_chance = min(10 + ((puncherstam + puncherbrute)*0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
@@ -1526,7 +1528,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(user.limb_destroyer)
target.dismembering_strike(user, affecting.body_zone)
if(atk_verb == ATTACK_EFFECT_KICK)//kicks deal 1.5x raw damage + 0.5x stamina damage
target.apply_damage(damage*1.5, BRUTE, affecting, armor_block)
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
@@ -1538,21 +1540,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if((target.stat != DEAD) && damage >= user.dna.species.punchstunthreshold)
if((punchedstam > 50) && prob(punchedstam*0.5)) //If our punch victim has been hit above the threshold, and they have more than 50 stamina damage, roll for stun, probability of 1% per 2 stamina damage
target.visible_message("<span class='danger'>[user] knocks [target] down!</span>", \
"<span class='userdanger'>You're knocked down by [user]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
to_chat(user, "<span class='danger'>You knock [target] down!</span>")
var/knockdown_duration = 40 + (punchedstam + (punchedbrute*0.5))*0.8 - armor_block
target.DefaultCombatKnockdown(knockdown_duration)
target.forcesay(GLOB.hit_appends)
log_combat(user, target, "got a stun punch with their previous punch")
if(HAS_TRAIT(user, TRAIT_KI_VAMPIRE) && !HAS_TRAIT(target, TRAIT_NOBREATH) && (punchedbrute < 100)) //If we're a ki vampire we also sap them of lifeforce, but only if they're not too beat up. Also living organics only.
user.adjustBruteLoss(-5)
user.adjustFireLoss(-5)
user.adjustStaminaLoss(-20)
target.adjustCloneLoss(10)
target.adjustBruteLoss(10)
@@ -1613,13 +1615,18 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
"You hear a slap."
)
return FALSE
else if(attacker_style && attacker_style.disarm_act(user,target))
return 1
else
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
user.adjustStaminaLossBuffered(3) //CITADEL CHANGE - makes disarmspam cause staminaloss
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes disarmspam cause staminaloss, pugilists can do it almost effortlessly
user.adjustStaminaLossBuffered(1)
else
user.adjustStaminaLossBuffered(3)
if(attacker_style && attacker_style.disarm_act(user,target))
return TRUE
if(target.w_uniform)
target.w_uniform.add_fingerprint(user)
//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
@@ -1647,8 +1654,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CITADEL CHANGE
randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
if(user.pulling == target)
randn += -20 //If you have the time to get someone in a grab, you should have a greater chance at snatching the thing in their hand. Will be made completely obsolete by the grab rework but i've got a poor track record for releasing big projects on time so w/e i guess
randn -= 20 //If you have the time to get someone in a grab, you should have a greater chance at snatching the thing in their hand. Will be made completely obsolete by the grab rework but i've got a poor track record for releasing big projects on time so w/e i guess
if(HAS_TRAIT(user, TRAIT_PUGILIST))
randn -= 25 //if you are a pugilist, you're slapping that item from them pretty reliably
if(HAS_TRAIT(target, TRAIT_PUGILIST))
randn += 25 //meanwhile, pugilists are less likely to get disarmed
if(randn <= 35)//CIT CHANGE - changes this back to a 35% chance to accomodate for the above being commented out in favor of right-click pushing
var/obj/item/I = null
if(target.pulling)
@@ -4,7 +4,7 @@
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel")
use_skintones = 1
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
no_equip = list(SLOT_BACK)
blacklisted = 1
limbs_id = "human"
@@ -13,8 +13,7 @@
punchstunthreshold = 25
attack_verb = "smash"
attack_sound = 'sound/weapons/resonator_blast.ogg'
blacklisted = 1
use_skintones = 0
blacklisted = TRUE
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
sexes = 0
@@ -5,7 +5,7 @@
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "deco_wings" = "None")
use_skintones = TRUE
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
mutant_brain = /obj/item/organ/brain/dullahan
mutanteyes = /obj/item/organ/eyes/dullahan
mutanttongue = /obj/item/organ/tongue/dullahan
@@ -9,7 +9,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR)
inherent_traits = list()
limbs_id = "human"
use_skintones = 1
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
say_mod = "bellows" //high energy, EXTRA BIOLOGICAL FUEL
damage_overlay_type = "human"
skinned_type = /obj/item/stack/sheet/animalhide/human
@@ -469,7 +469,7 @@
var/cooldown = 150
var/last_teleport = 0
/datum/action/innate/unstable_teleport/IsAvailable()
/datum/action/innate/unstable_teleport/IsAvailable(silent = FALSE)
if(..())
if(world.time > last_teleport + cooldown)
return 1
@@ -5,7 +5,7 @@
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
use_skintones = 1
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
skinned_type = /obj/item/stack/sheet/animalhide/human
disliked_food = GROSS | RAW
liked_food = JUNKFOOD | FRIED
@@ -43,7 +43,7 @@
C.faction |= "slime"
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
if(H.stat == DEAD || HAS_TRAIT(H, TRAIT_NOMARROW)) //can't farm slime jelly from a dead slime/jelly person indefinitely, and no regeneration for vampires
if(H.stat == DEAD || HAS_TRAIT(H, TRAIT_NOMARROW)) //can't farm slime jelly from a dead slime/jelly person indefinitely, and no regeneration for blooduskers
return
if(!H.blood_volume)
H.blood_volume += 5
@@ -84,7 +84,7 @@
background_icon_state = "bg_alien"
required_mobility_flags = NONE
/datum/action/innate/regenerate_limbs/IsAvailable()
/datum/action/innate/regenerate_limbs/IsAvailable(silent = FALSE)
if(..())
var/mob/living/carbon/human/H = owner
var/list/limbs_to_heal = H.get_missing_limbs()
@@ -223,7 +223,7 @@
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/split_body/IsAvailable()
/datum/action/innate/split_body/IsAvailable(silent = FALSE)
if(..())
var/mob/living/carbon/human/H = owner
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
@@ -776,7 +776,7 @@
..()
species = _species
/datum/action/innate/use_extract/IsAvailable()
/datum/action/innate/use_extract/IsAvailable(silent = FALSE)
if(..())
if(species && species.current_extract && (world.time > species.extract_cooldown))
return TRUE
@@ -22,7 +22,6 @@
heatmod = 1.5
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
use_skintones = FALSE
var/datum/martial_art/mushpunch/mush
/datum/species/mush/after_equip_job(datum/job/J, mob/living/carbon/human/H)
@@ -80,7 +80,7 @@
fake_species = null
meat = initial(meat)
limbs_id = "synth"
use_skintones = 0
use_skintones = FALSE
sexes = 0
fixed_mut_color = ""
hair_color = ""
@@ -7,7 +7,7 @@
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
mutant_bodyparts = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
exotic_bloodtype = "U"
use_skintones = TRUE
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
mutant_heart = /obj/item/organ/heart/vampire
mutanttongue = /obj/item/organ/tongue/vampire
blacklisted = TRUE
@@ -23,7 +23,8 @@
/datum/species/vampire/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
. = ..()
to_chat(C, "[info_text]")
C.skin_tone = "albino"
if(!C.dna.skin_tone_override)
C.skin_tone = "albino"
C.update_body(0)
var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/B = new
C.AddSpell(B)
@@ -81,6 +82,9 @@
if(H.blood_volume >= BLOOD_VOLUME_MAXIMUM)
to_chat(H, "<span class='notice'>You're already full!</span>")
return
//This checks whether or not they are wearing a garlic clove on their neck
if(!blood_sucking_checks(victim, TRUE, FALSE))
return
if(victim.stat == DEAD)
to_chat(H, "<span class='notice'>You need a living victim!</span>")
return
@@ -92,6 +96,9 @@
to_chat(victim, "<span class='warning'>[H] tries to bite you, but stops before touching you!</span>")
to_chat(H, "<span class='warning'>[victim] is blessed! You stop just in time to avoid catching fire.</span>")
return
//Here we check now for both the garlic cloves on the neck and for blood in the victims bloodstream.
if(!blood_sucking_checks(victim, TRUE, TRUE))
return
if(!do_after(H, 30, target = victim))
return
var/blood_volume_difference = BLOOD_VOLUME_MAXIMUM - H.blood_volume //How much capacity we have left to absorb blood
@@ -5,7 +5,7 @@
This system allows you to update individual mob-overlays, without regenerating them all each time.
When we generate overlays we generate the standing version and then rotate the mob as necessary..
As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. //22 and counting, good job guys
As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. //32 and counting, good job guys
var/overlays_standing[20] //For the standing stance
Most of the time we only wish to update one overlay:
@@ -118,17 +118,15 @@ There are several things that need to be remembered:
return
var/t_color = U.item_color
if(!t_color)
t_color = U.icon_state
var/target_overlay = U.icon_state
if(U.adjusted == ALT_STYLE)
t_color = "[t_color]_d"
target_overlay = "[target_overlay]_d"
var/alt_worn = U.alternate_worn_icon || 'icons/mob/uniform.dmi'
var/alt_worn = U.mob_overlay_icon || 'icons/mob/clothing/uniform.dmi'
var/variant_flag = NONE
if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE)
alt_worn = 'icons/mob/uniform_digi.dmi'
if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE && !(U.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
variant_flag |= STYLE_DIGITIGRADE
var/mutable_appearance/uniform_overlay
@@ -136,10 +134,10 @@ There are several things that need to be remembered:
if(dna && dna.species.sexes)
var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, U.fitted, variant_flag, FALSE)
uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
if(!uniform_overlay)
uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, variant_flag, FALSE)
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
if(OFFSET_UNIFORM in dna.species.offset_features)
@@ -167,7 +165,7 @@ There are several things that need to be remembered:
update_observer_view(wear_id)
//TODO: add an icon file for ID slot stuff, so it's less snowflakey
id_overlay = wear_id.build_worn_icon(state = wear_id.item_state, default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi')
id_overlay = wear_id.build_worn_icon(default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi', override_state = wear_id.item_state)
if(OFFSET_ID in dna.species.offset_features)
id_overlay.pixel_x += dna.species.offset_features[OFFSET_ID][1]
id_overlay.pixel_y += dna.species.offset_features[OFFSET_ID][2]
@@ -199,10 +197,7 @@ There are several things that need to be remembered:
if(hud_used.inventory_shown)
client.screen += gloves
update_observer_view(gloves,1)
var/t_state = gloves.item_state
if(!t_state)
t_state = gloves.icon_state
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(state = t_state, default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/hands.dmi')
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/clothing/hands.dmi')
gloves_overlay = overlays_standing[GLOVES_LAYER]
if(OFFSET_GLOVES in dna.species.offset_features)
gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
@@ -228,7 +223,7 @@ There are several things that need to be remembered:
client.screen += glasses //Either way, add the item to the HUD
update_observer_view(glasses,1)
if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/eyes.dmi')
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/clothing/eyes.dmi', override_state = glasses.icon_state)
var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
if(glasses_overlay)
if(OFFSET_GLASSES in dna.species.offset_features)
@@ -255,7 +250,7 @@ There are several things that need to be remembered:
client.screen += ears //add it to the client's screen
update_observer_view(ears,1)
overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
overlays_standing[EARS_LAYER] = ears.build_worn_icon(default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
if(OFFSET_EARS in dna.species.offset_features)
ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
@@ -282,16 +277,13 @@ There are several things that need to be remembered:
client.screen += shoes //add it to client's screen
update_observer_view(shoes,1)
var/alt_icon = S.alternate_worn_icon || 'icons/mob/feet.dmi'
var/alt_icon = S.mob_overlay_icon || 'icons/mob/clothing/feet.dmi'
var/variation_flag = NONE
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE)
alt_icon = 'icons/mob/feet_digi.dmi'
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE && !(S.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
alt_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/feet_digi.dmi'
variation_flag |= STYLE_DIGITIGRADE
var/t_state = shoes.item_state
if (!t_state)
t_state = shoes.icon_state
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(t_state, SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
if(OFFSET_SHOES in dna.species.offset_features)
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
@@ -314,7 +306,7 @@ There are several things that need to be remembered:
var/t_state = s_store.item_state
if(!t_state)
t_state = s_store.icon_state
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.alternate_worn_icon) ? s_store.alternate_worn_icon : 'icons/mob/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.mob_overlay_icon) ? s_store.mob_overlay_icon : 'icons/mob/clothing/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER]
if(OFFSET_S_STORE in dna.species.offset_features)
s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
@@ -324,23 +316,35 @@ There are several things that need to be remembered:
/mob/living/carbon/human/update_inv_head()
..()
update_mutant_bodyparts()
remove_overlay(HEAD_LAYER)
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
return
if(client && hud_used)
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD]
inv.update_icon()
if(head)
head.screen_loc = ui_head
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += head
update_observer_view(head,1)
remove_overlay(HEAD_LAYER)
var/obj/item/clothing/head/H = head
var/alt_icon = H.alternate_worn_icon || 'icons/mob/head.dmi'
var/alt_icon = H.mob_overlay_icon || 'icons/mob/clothing/head.dmi'
var/muzzled = FALSE
var/variation_flag = NONE
if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None")
muzzled = TRUE
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
muzzled = TRUE
if(muzzled && H.mutantrace_variation & STYLE_MUZZLE)
alt_icon = 'icons/mob/head_muzzled.dmi'
if(muzzled && H.mutantrace_variation & STYLE_MUZZLE && !(H.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
alt_icon = H.anthro_mob_worn_overlay || 'icons/mob/clothing/head_muzzled.dmi'
variation_flag |= STYLE_MUZZLE
overlays_standing[HEAD_LAYER] = H.build_worn_icon(H.icon_state, HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
overlays_standing[HEAD_LAYER] = H.build_worn_icon(HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, H.icon_state, variation_flag, FALSE)
var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
if(OFFSET_HEAD in dna.species.offset_features)
@@ -348,6 +352,7 @@ There are several things that need to be remembered:
head_overlay.pixel_y += dna.species.offset_features[OFFSET_HEAD][2]
overlays_standing[HEAD_LAYER] = head_overlay
apply_overlay(HEAD_LAYER)
update_mutant_bodyparts()
/mob/living/carbon/human/update_inv_belt()
remove_overlay(BELT_LAYER)
@@ -362,11 +367,7 @@ There are several things that need to be remembered:
client.screen += belt
update_observer_view(belt)
var/t_state = belt.item_state
if(!t_state)
t_state = belt.icon_state
overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = 'icons/mob/belt.dmi')
overlays_standing[BELT_LAYER] = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = 'icons/mob/clothing/belt.dmi')
var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
if(OFFSET_BELT in dna.species.offset_features)
belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
@@ -390,7 +391,8 @@ There are several things that need to be remembered:
client.screen += wear_suit
update_observer_view(wear_suit,1)
var/worn_icon = wear_suit.alternate_worn_icon || 'icons/mob/suit.dmi'
var/worn_icon = wear_suit.mob_overlay_icon || 'icons/mob/clothing/suit.dmi'
var/worn_state = wear_suit.icon_state
var/center = FALSE
var/dimension_x = 32
var/dimension_y = 32
@@ -400,25 +402,31 @@ There are several things that need to be remembered:
T = GLOB.taur_list[dna.features["taur"]]
if(S.mutantrace_variation)
if(T?.taur_mode)
var/init_worn_icon = worn_icon
variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode
switch(variation_flag)
if(STYLE_HOOF_TAURIC)
worn_icon = 'icons/mob/taur_hooved.dmi'
worn_icon = 'icons/mob/clothing/taur_hooved.dmi'
if(STYLE_SNEK_TAURIC)
worn_icon = 'icons/mob/taur_naga.dmi'
worn_icon = 'icons/mob/clothing/taur_naga.dmi'
if(STYLE_PAW_TAURIC)
worn_icon = 'icons/mob/taur_canine.dmi'
worn_icon = 'icons/mob/clothing/taur_canine.dmi'
if(worn_icon != init_worn_icon) //worn icon sprite was changed, taur offsets will have to be applied.
if(S.taur_mob_worn_overlay) //not going to make several new variables for all taur types. Nope.
var/static/list/icon_to_state = list('icons/mob/clothing/taur_hooved.dmi' = "_hooved", 'icons/mob/clothing/taur_naga.dmi' = "_naga", 'icons/mob/clothing/taur_canine.dmi' = "_paws")
worn_state += icon_to_state[worn_icon]
worn_icon = S.taur_mob_worn_overlay
center = T.center
dimension_x = T.dimension_x
dimension_y = T.dimension_y
else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE) //not a taur, but digitigrade legs.
worn_icon = 'icons/mob/suit_digi.dmi'
else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE && !(S.mutantrace_variation & STYLE_NO_ANTHRO_ICON)) //not a taur, but digitigrade legs.
worn_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/suit_digi.dmi'
variation_flag |= STYLE_DIGITIGRADE
overlays_standing[SUIT_LAYER] = S.build_worn_icon(wear_suit.icon_state, SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
overlays_standing[SUIT_LAYER] = S.build_worn_icon(SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, worn_state, variation_flag, FALSE)
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
if(OFFSET_SUIT in dna.species.offset_features)
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
@@ -456,11 +464,24 @@ There are several things that need to be remembered:
/mob/living/carbon/human/update_inv_wear_mask()
..()
remove_overlay(FACEMASK_LAYER)
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
return
if(client && hud_used)
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK]
inv.update_icon()
if(wear_mask)
wear_mask.screen_loc = ui_mask
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += wear_mask
update_observer_view(wear_mask,1)
var/obj/item/clothing/mask/M = wear_mask
remove_overlay(FACEMASK_LAYER)
var/alt_icon = M.alternate_worn_icon || 'icons/mob/mask.dmi'
var/alt_icon = M.mob_overlay_icon || 'icons/mob/clothing/mask.dmi'
var/muzzled = FALSE
var/variation_flag = NONE
if(head && (head.flags_inv & HIDEMASK))
@@ -469,12 +490,11 @@ There are several things that need to be remembered:
muzzled = TRUE
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
muzzled = TRUE
if(muzzled && M.mutantrace_variation & STYLE_MUZZLE)
alt_icon = 'icons/mob/mask_muzzled.dmi'
if(muzzled && M.mutantrace_variation & STYLE_MUZZLE && !(M.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
alt_icon = M.anthro_mob_worn_overlay || 'icons/mob/clothing/mask_muzzled.dmi'
variation_flag |= STYLE_MUZZLE
overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(wear_mask.icon_state, FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
var/mutable_appearance/mask_overlay = overlays_standing[FACEMASK_LAYER]
var/mutable_appearance/mask_overlay = M.build_worn_icon(FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, wear_mask.icon_state, variation_flag, FALSE)
if(OFFSET_FACEMASK in dna.species.offset_features)
mask_overlay.pixel_x += dna.species.offset_features[OFFSET_FACEMASK][1]
@@ -512,22 +532,6 @@ There are several things that need to be remembered:
//human HUD updates for items in our inventory
//update whether our head item appears on our hud.
/mob/living/carbon/human/update_hud_head(obj/item/I)
I.screen_loc = ui_head
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += I
update_observer_view(I,1)
//update whether our mask item appears on our hud.
/mob/living/carbon/human/update_hud_wear_mask(obj/item/I)
I.screen_loc = ui_mask
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += I
update_observer_view(I,1)
//update whether our neck item appears on our hud.
/mob/living/carbon/human/update_hud_neck(obj/item/I)
I.screen_loc = ui_neck
@@ -556,27 +560,32 @@ covers:
By Remie Richards (yes I'm taking credit because this just removed 90% of the copypaste in update_icons())
state: A string to use as the state, this is FAR too complex to solve in this proc thanks to shitty old code
so it's specified as an argument instead.
override_state: A string to use as the state, otherwise item_state or icon_state will be used.
default_layer: The layer to draw this on if no other layer is specified
default_icon_file: The icon file to draw states from if no other icon file is specified
isinhands: If true then alternate_worn_icon is skipped so that default_icon_file is used,
isinhands: If true then mob_overlay_icon is skipped so that default_icon_file is used,
in this situation default_icon_file is expected to match either the lefthand_ or righthand_ file var
femalueuniform: A value matching a uniform item's fitted var, if this is anything but NO_FEMALE_UNIFORM, we
generate/load female uniform sprites matching all previously decided variables
style_flags: mutant race appearance flags, mostly used for worn_overlays()
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
*/
/obj/item/proc/build_worn_icon(state = "", default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, style_flags = NONE, use_alt_icon = TRUE)
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
var/t_state
t_state = override_state || item_state || icon_state
//Find a valid icon file from variables+arguments
var/file2use
if(!isinhands && alternate_worn_icon && use_alt_icon)
file2use = alternate_worn_icon
if(!isinhands && mob_overlay_icon && use_mob_overlay_icon)
file2use = mob_overlay_icon
if(!file2use)
file2use = default_icon_file
@@ -589,13 +598,13 @@ generate/load female uniform sprites matching all previously decided variables
var/mutable_appearance/standing
if(femaleuniform)
standing = wear_female_version(state,file2use,layer2use,femaleuniform)
standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
if(!standing)
standing = mutable_appearance(file2use, state, -layer2use)
standing = mutable_appearance(file2use, t_state, -layer2use)
//Get the overlays for this item when it's being worn
//eg: ammo counters, primed grenade flashes, etc.
var/list/worn_overlays = worn_overlays(isinhands, file2use, style_flags)
var/list/worn_overlays = worn_overlays(isinhands, file2use, t_state, style_flags)
if(worn_overlays && worn_overlays.len)
standing.overlays.Add(worn_overlays)
+3 -24
View File
@@ -28,10 +28,8 @@
if(stat != DEAD)
handle_brain_damage()
/* BUG_PROBABLE_CAUSE
if(stat != DEAD)
handle_liver()
*/
if(stat == DEAD)
stop_sound_channel(CHANNEL_HEARTBEAT)
@@ -690,36 +688,17 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
if((!dna && !liver) || (NOLIVER in dna.species.species_traits))
return
if(liver)
if(liver.damage < liver.maxHealth)
liver.organ_flags |= ORGAN_FAILING
liver_failure()
else
if(!liver || liver.organ_flags & ORGAN_FAILING)
liver_failure()
/mob/living/carbon/proc/undergoing_liver_failure()
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
if(liver && liver.failing)
return TRUE
/mob/living/carbon/proc/return_liver_damage()
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
if(liver)
return liver.damage
/mob/living/carbon/proc/applyLiverDamage(var/d)
var/obj/item/organ/liver/L = getorganslot(ORGAN_SLOT_LIVER)
if(L)
L.damage += d
/mob/living/carbon/proc/liver_failure()
reagents.end_metabolization(src, keep_liverless = TRUE) //Stops trait-based effects on reagents, to prevent permanent buffs
reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE)
if(HAS_TRAIT(src, TRAIT_STABLELIVER))
return
adjustToxLoss(4, TRUE, TRUE)
if(prob(30))
to_chat(src, "<span class='warning'>You feel a stabbing pain in your abdomen!</span>")
if(prob(15))
to_chat(src, "<span class='danger'>You feel a stabbing pain in your abdomen!</span>")
////////////////
@@ -45,7 +45,7 @@
remove_overlay(LEGCUFF_LAYER)
clear_alert("legcuffed")
if(legcuffed)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
legcuffs.color = handcuffed.color
legcuffs.pixel_y = 8
+13 -26
View File
@@ -42,15 +42,11 @@
observers = null
break
var/t_state = I.item_state
if(!t_state)
t_state = I.icon_state
var/icon_file = I.lefthand_file
if(get_held_index_of_item(I) % 2 == 0)
icon_file = I.righthand_file
hands += I.build_worn_icon(state = t_state, default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE)
hands += I.build_worn_icon(default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE)
overlays_standing[HANDS_LAYER] = hands
apply_overlay(HANDS_LAYER)
@@ -94,13 +90,13 @@
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
return
if(client && hud_used && hud_used.inv_slots[SLOT_WEAR_MASK])
if(client && hud_used)
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK]
inv.update_icon()
inv?.update_icon()
if(wear_mask)
if(!(head && (head.flags_inv & HIDEMASK)))
overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(state = wear_mask.icon_state, default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/mask.dmi')
overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/clothing/mask.dmi', override_state = wear_mask.icon_state)
update_hud_wear_mask(wear_mask)
apply_overlay(FACEMASK_LAYER)
@@ -114,7 +110,7 @@
if(wear_neck)
if(!(head && (head.flags_inv & HIDENECK)))
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(state = wear_neck.icon_state, default_layer = NECK_LAYER, default_icon_file = 'icons/mob/neck.dmi')
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(default_layer = NECK_LAYER, default_icon_file = 'icons/mob/clothing/neck.dmi', override_state = wear_neck.icon_state)
update_hud_neck(wear_neck)
apply_overlay(NECK_LAYER)
@@ -122,12 +118,12 @@
/mob/living/carbon/update_inv_back()
remove_overlay(BACK_LAYER)
if(client && hud_used && hud_used.inv_slots[SLOT_BACK])
if(client && hud_used)
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BACK]
inv.update_icon()
inv?.update_icon()
if(back)
overlays_standing[BACK_LAYER] = back.build_worn_icon(state = back.icon_state, default_layer = BACK_LAYER, default_icon_file = 'icons/mob/back.dmi')
overlays_standing[BACK_LAYER] = back.build_worn_icon(default_layer = BACK_LAYER, default_icon_file = 'icons/mob/clothing/back.dmi', override_state = back.icon_state)
update_hud_back(back)
apply_overlay(BACK_LAYER)
@@ -138,12 +134,12 @@
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
return
if(client && hud_used && hud_used.inv_slots[SLOT_BACK])
if(client && hud_used)
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD]
inv.update_icon()
inv?.update_icon()
if(head)
overlays_standing[HEAD_LAYER] = head.build_worn_icon(state = head.icon_state, default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/head.dmi')
overlays_standing[HEAD_LAYER] = head.build_worn_icon(default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/clothing/head.dmi', override_state = head.icon_state)
update_hud_head(head)
apply_overlay(HEAD_LAYER)
@@ -152,7 +148,7 @@
/mob/living/carbon/update_inv_handcuffed()
remove_overlay(HANDCUFF_LAYER)
if(handcuffed)
var/mutable_appearance/cuffs = mutable_appearance('icons/mob/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER)
var/mutable_appearance/cuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER)
cuffs.color = handcuffed.color
overlays_standing[HANDCUFF_LAYER] = cuffs
@@ -162,7 +158,7 @@
remove_overlay(LEGCUFF_LAYER)
clear_alert("legcuffed")
if(legcuffed)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
legcuffs.color = legcuffed.color
overlays_standing[LEGCUFF_LAYER] = legcuffs
@@ -195,15 +191,6 @@
/mob/living/carbon/proc/update_hud_back(obj/item/I)
return
//Overlays for the worn overlay so you can overlay while you overlay
//eg: ammo counters, primed grenade flashing, etc.
//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
. = list()
/mob/living/carbon/update_body()
update_body_parts()
+1 -1
View File
@@ -354,7 +354,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(cultslurring)
message = cultslur(message)
if(clockcultslurring)
message = CLOCK_CULT_SLUR(message)
+1 -1
View File
@@ -695,7 +695,7 @@
holo_icon = client.prefs.get_filtered_holoform(HOLOFORM_FILTER_AI)
else
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi', "female"))
else if("xeno queen")
if("xeno queen")
holo_icon = getHologramIcon(icon(icon_list[input],"alienq"))
else
holo_icon = getHologramIcon(icon(icon_list[input], input))
@@ -146,11 +146,9 @@
has_snowflake_deadsprite = TRUE
cyborg_pixel_offset = -16
hat_offset = INFINITY
var/obj/item/I = new /obj/item/analyzer/nose/flavour(src)
basic_modules += I
I = new /obj/item/soap/tongue/flavour(src)
basic_modules += I
I = new /obj/item/dogborg/sleeper/K9/flavour(src)
basic_modules += new /obj/item/dogborg_nose(src)
basic_modules += new /obj/item/dogborg_tongue(src)
var/obj/item/dogborg/sleeper/K9/flavour/I = new(src)
if(istype(src, /obj/item/robot_module/engineering))
I.icon_state = "decompiler"
if(istype(src, /obj/item/robot_module/security))
@@ -41,7 +41,7 @@
else
add_overlay("ov-opencover -c")
if(hat)
var/mutable_appearance/head_overlay = hat.build_worn_icon(state = hat.icon_state, default_layer = 20, default_icon_file = 'icons/mob/head.dmi')
var/mutable_appearance/head_overlay = hat.build_worn_icon(default_layer = 20, default_icon_file = 'icons/mob/clothing/head.dmi', override_state = hat.icon_state)
head_overlay.pixel_y += hat_offset
add_overlay(head_overlay)
update_fire()
@@ -445,7 +445,6 @@ Pass the desired type path itself, declaring a temporary var beforehand is not r
return scan_result
else
return FALSE //The current element failed assessment, move on to the next.
return
/mob/living/simple_animal/bot/proc/check_bot(targ)
var/turf/T = get_turf(targ)
@@ -523,9 +523,6 @@
soft_reset()
return
reagent_id = null
return
/mob/living/simple_animal/bot/medbot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount)
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id]
if(!R.overdose_threshold) //Some chems do not have an OD threshold
@@ -235,10 +235,11 @@ Auto Patrol: []"},
playsound(src, 'sound/weapons/cablecuff.ogg', 30, TRUE, -2)
C.visible_message("<span class='danger'>[src] is trying to put zipties on [C]!</span>",\
"<span class='userdanger'>[src] is trying to put zipties on you!</span>")
addtimer(CALLBACK(src, .proc/attempt_handcuff, C), 60)
if(do_after(src, 60, FALSE, C))
attempt_handcuff(C)
/mob/living/simple_animal/bot/secbot/proc/attempt_handcuff(mob/living/carbon/C)
if( !on || !Adjacent(C) || !isturf(C.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
if (!on)
return
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
@@ -392,6 +392,9 @@
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult)
if(!C)
return
if(!C.cult_team)
to_chat(the_construct, "<span class='cult italic'>You are alone, and have no team.</span>")
return
var/datum/objective/eldergod/summon_objective = locate() in C.cult_team.objectives
if(summon_objective.check_completion())
@@ -105,7 +105,7 @@
. = ..()
if(can_be_held)
//icon/item state is defined in mob_holder/drone_worn_icon()
AddElement(/datum/element/mob_holder, null, 'icons/mob/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', ITEM_SLOT_HEAD, /datum/element/mob_holder.proc/drone_worn_icon)
AddElement(/datum/element/mob_holder, null, 'icons/mob/clothing/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', ITEM_SLOT_HEAD, /datum/element/mob_holder.proc/drone_worn_icon)
/mob/living/simple_animal/drone/med_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
@@ -92,8 +92,8 @@
return
if(hack)
if(hacked)
return
Stun(40)
return
if(clockwork)
to_chat(src, "<span class='large_brass'><b>ERROR: LAW OVERRIDE DETECTED</b></span>")
to_chat(src, "<span class='heavy_brass'>From now on, these are your laws:</span>")
@@ -28,12 +28,7 @@
var/y_shift = getItemPixelShiftY()
if(r_hand)
var/r_state = r_hand.item_state
if(!r_state)
r_state = r_hand.icon_state
var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(state = r_state, default_layer = DRONE_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(default_layer = DRONE_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
if(y_shift)
r_hand_overlay.pixel_y += y_shift
@@ -46,12 +41,7 @@
client.screen |= r_hand
if(l_hand)
var/l_state = l_hand.item_state
if(!l_state)
l_state = l_hand.icon_state
var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(state = l_state, default_layer = DRONE_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(default_layer = DRONE_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
if(y_shift)
l_hand_overlay.pixel_y += y_shift
@@ -82,10 +72,10 @@
if(client && hud_used && hud_used.hud_shown)
head.screen_loc = ui_drone_head
client.screen += head
var/used_head_icon = 'icons/mob/head.dmi'
var/used_head_icon = 'icons/mob/clothing/head.dmi'
if(istype(head, /obj/item/clothing/mask))
used_head_icon = 'icons/mob/mask.dmi'
var/mutable_appearance/head_overlay = head.build_worn_icon(state = head.icon_state, default_layer = DRONE_HEAD_LAYER, default_icon_file = used_head_icon)
used_head_icon = 'icons/mob/clothing/mask.dmi'
var/mutable_appearance/head_overlay = head.build_worn_icon(default_layer = DRONE_HEAD_LAYER, default_icon_file = used_head_icon, override_state = head.icon_state)
head_overlay.pixel_y -= 15
drone_overlays[DRONE_HEAD_LAYER] = head_overlay
@@ -152,7 +152,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
to_chat(src, "<span class='warning'>Not a valid name, please try again.</span>")
guardianrename()
return
visible_message("<span class='notice'>Your new name <span class='name'>[new_name]</span> anchors itself in your mind.</span>")
to_chat(src, "<span class='notice'>Your new name <span class='name'>[new_name]</span> anchors itself in your mind.</span>")
fully_replace_character_name(null, new_name)
/mob/living/simple_animal/hostile/guardian/Life() //Dies if the summoner dies
@@ -313,11 +313,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/obj/item/r_hand = get_item_for_held_index(2)
if(r_hand)
var/r_state = r_hand.item_state
if(!r_state)
r_state = r_hand.icon_state
hands_overlays += r_hand.build_worn_icon(state = r_state, default_layer = GUARDIAN_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
hands_overlays += r_hand.build_worn_icon(default_layer = GUARDIAN_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
r_hand.layer = ABOVE_HUD_LAYER
@@ -326,11 +322,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
client.screen |= r_hand
if(l_hand)
var/l_state = l_hand.item_state
if(!l_state)
l_state = l_hand.icon_state
hands_overlays += l_hand.build_worn_icon(state = l_state, default_layer = GUARDIAN_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
hands_overlays += l_hand.build_worn_icon(default_layer = GUARDIAN_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
l_hand.layer = ABOVE_HUD_LAYER
@@ -400,10 +400,9 @@
action.button_icon_state = "wrap_[active]"
action.UpdateButtonIcon()
/obj/effect/proc_holder/wrap/Click()
if(!istype(usr, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
/obj/effect/proc_holder/wrap/Trigger(mob/living/simple_animal/hostile/poison/giant_spider/nurse/user)
if(!istype(user))
return TRUE
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = usr
activate(user)
return TRUE
@@ -444,7 +443,7 @@
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "lay_eggs"
/datum/action/innate/spider/lay_eggs/IsAvailable()
/datum/action/innate/spider/lay_eggs/IsAvailable(silent = FALSE)
if(..())
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return 0
@@ -508,7 +507,7 @@
desc = "Send a command to all living spiders."
button_icon_state = "command"
/datum/action/innate/spider/comm/IsAvailable()
/datum/action/innate/spider/comm/IsAvailable(silent = FALSE)
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife))
return FALSE
return TRUE
@@ -33,14 +33,12 @@
var/obj/item/r_hand = get_item_for_held_index(2)
if(r_hand)
var/r_state = r_hand.item_state ? r_hand.item_state : r_hand.icon_state
var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(state = r_state, default_layer = GORILLA_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(default_layer = GORILLA_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
r_hand_overlay.pixel_y -= 1
hands_overlays += r_hand_overlay
if(l_hand)
var/l_state = l_hand.item_state ? l_hand.item_state : l_hand.icon_state
var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(state = l_state, default_layer = GORILLA_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(default_layer = GORILLA_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
l_hand_overlay.pixel_y -= 1
hands_overlays += l_hand_overlay
@@ -103,7 +103,7 @@ Difficulty: Hard
if(.)
SSshuttle.shuttle_purchase_requirements_met |= "bubblegum"
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A)
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
if(charging)
return
..()
@@ -11,6 +11,7 @@
speed = 0
maxHealth = 250
health = 250
blood_volume = 0
gender = NEUTER
mob_biotypes = NONE
@@ -11,7 +11,7 @@
background_icon_state = "bg_alien"
var/needs_growth = NO_GROWTH_NEEDED
/datum/action/innate/slime/IsAvailable()
/datum/action/innate/slime/IsAvailable(silent = FALSE)
if(..())
var/mob/living/simple_animal/slime/S = owner
if(needs_growth == GROWTH_NEEDED)
+2
View File
@@ -7,6 +7,8 @@
/mob/living/proc/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
if(!iscarbon(src))
return Paralyze(amount, updating, ignore_canknockdown)
if(!ignore_canknockdown && !(status_flags & CANKNOCKDOWN))
return FALSE
if(istype(buckled, /obj/vehicle/ridden))
buckled.unbuckle_mob(src)
var/drop_items = amount > 80 //80 is cutoff for old item dropping behavior
+1
View File
@@ -1,4 +1,5 @@
/mob/Logout()
SEND_SIGNAL(src, COMSIG_MOB_CLIENT_LOGOUT, client)
log_message("[key_name(src)] is no longer owning mob [src]([src.type])", LOG_OWNERSHIP)
SStgui.on_logout(src)
unset_machine()
+1 -1
View File
@@ -353,7 +353,7 @@
if(m_intent == MOVE_INTENT_RUN)
m_intent = MOVE_INTENT_WALK
else
if (HAS_TRAIT(src,TRAIT_NORUNNING)) // FULPSTATION 7/10/19 So you can't run during fortitude.
if (HAS_TRAIT(src,TRAIT_NORUNNING))
to_chat(src, "You find yourself unable to run.")
return FALSE
m_intent = MOVE_INTENT_RUN