Makes regen coma properly work at 25% when sleeping
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@@ -265,12 +265,12 @@
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var/mob/living/M = A.affected_mob
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if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
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return power
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else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
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return power * 0.9
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else if(M.stat == SOFT_CRIT)
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return power * 0.5
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else if(M.IsSleeping())
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return power * 0.25
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else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
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return power * 0.9
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else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
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to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
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active_coma = TRUE
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