Fixes crafting stacks without breaking crafted machinery (#31298)
* Revert "Fixes stacking when crafting items" * Fixes crafted stacked items properly * Update stack.dm
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@@ -151,7 +151,11 @@
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if(!building_checks(R, multiplier))
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return
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var/obj/O = new R.result_type()
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var/obj/O
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if(R.max_res_amount > 1) //Is it a stack?
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O = new R.result_type(usr.drop_location(), R.res_amount * multiplier)
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else
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O = new R.result_type(usr.drop_location())
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O.setDir(usr.dir)
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use(R.req_amount * multiplier)
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@@ -164,16 +168,11 @@
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W.ini_dir = W.dir
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//END: oh fuck i'm so sorry
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//is it a stack ?
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if (R.max_res_amount > 1)
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var/obj/item/stack/new_item = O
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new_item.amount = R.res_amount*multiplier
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new_item.update_icon()
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if (QDELETED(O))
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return //It's a stack and has already been merged
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if (isitem(O))
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usr.put_in_hands(O)
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else
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O.forceMove(usr.drop_location())
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O.add_fingerprint(usr)
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//BubbleWrap - so newly formed boxes are empty
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