diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm index 56f6a1969a..4646ac9ee9 100644 --- a/code/datums/martial/sleeping_carp.dm +++ b/code/datums/martial/sleeping_carp.dm @@ -35,14 +35,14 @@ "[A] [atk_verb]s you!", null, null, A) to_chat(A, "You [atk_verb] [D]!") if(prob(10)) - crit_damage += 20 + crit_damage += (damage_base*2 + 15) playsound(get_turf(D), 'sound/weapons/bite.ogg', 50, TRUE, -1) - D.visible_message("[D] sputters blood as the blow strikes them with inhuman force!", "You are struck with incredible precision by [A]!") + D.visible_message("[D] staggers as the blow strikes them with inhuman force!", "You are struck with incredible precision by [A]!") log_combat(A, D, "critcal strong punched (Sleeping Carp)")//log it here because a critical can swing for 40 force and it's important for the sake of how hard they hit else playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1) log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging - D.apply_damage(damage_base*2 + crit_damage, BRUTE, affecting) + D.apply_damage((damage_base + 15) + crit_damage, BRUTE, affecting) return ///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards @@ -93,7 +93,7 @@ D.visible_message("[A] [atk_verb]s [D]!", \ "[A] [atk_verb]s you!", null, null, A) to_chat(A, "You [atk_verb] [D]!") - D.apply_damage(damage_base + 10, BRUTE, affecting) + D.apply_damage(damage_base + 5, BRUTE, affecting) playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1) log_combat(A, D, "punched (Sleeping Carp)") return TRUE