diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm
index 56f6a1969a..4646ac9ee9 100644
--- a/code/datums/martial/sleeping_carp.dm
+++ b/code/datums/martial/sleeping_carp.dm
@@ -35,14 +35,14 @@
"[A] [atk_verb]s you!", null, null, A)
to_chat(A, "You [atk_verb] [D]!")
if(prob(10))
- crit_damage += 20
+ crit_damage += (damage_base*2 + 15)
playsound(get_turf(D), 'sound/weapons/bite.ogg', 50, TRUE, -1)
- D.visible_message("[D] sputters blood as the blow strikes them with inhuman force!", "You are struck with incredible precision by [A]!")
+ D.visible_message("[D] staggers as the blow strikes them with inhuman force!", "You are struck with incredible precision by [A]!")
log_combat(A, D, "critcal strong punched (Sleeping Carp)")//log it here because a critical can swing for 40 force and it's important for the sake of how hard they hit
else
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging
- D.apply_damage(damage_base*2 + crit_damage, BRUTE, affecting)
+ D.apply_damage((damage_base + 15) + crit_damage, BRUTE, affecting)
return
///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
@@ -93,7 +93,7 @@
D.visible_message("[A] [atk_verb]s [D]!", \
"[A] [atk_verb]s you!", null, null, A)
to_chat(A, "You [atk_verb] [D]!")
- D.apply_damage(damage_base + 10, BRUTE, affecting)
+ D.apply_damage(damage_base + 5, BRUTE, affecting)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
log_combat(A, D, "punched (Sleeping Carp)")
return TRUE